{"id":141339,"date":"2025-08-23T11:12:06","date_gmt":"2025-08-23T09:12:06","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-17-s-realizacziej-direct3d-12"},"modified":"2025-08-23T11:12:06","modified_gmt":"2025-08-23T09:12:06","slug":"proekt-wine-opublikoval-vkd3d-1-17-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/proekt-wine-opublikoval-vkd3d-1-17-s-realizacziej-direct3d-12","title":{"rendered":"Projekti Wine publikoi Vkd3d 1.17 me implementimin e Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Projekti Wine publikoi versionin e paket\u00ebs vkd3d 1.17 me implementimin e Direct3D 12, duke punuar p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API-n\u00eb grafike Vulkan. N\u00eb paket\u00eb p\u00ebrfshihen bibliotekat libvkd3d me implementimin e Direct3D 12, libvkd3d-shader me p\u00ebrkthyesin e modeleve t\u00eb shenjave 4 dhe 5 dhe libvkd3d-utils me funksione p\u00ebr leht\u00ebsimin e portimit t\u00eb aplikacioneve Direct3D 12, si dhe nj\u00eb set shembujsh demonstrues, duke p\u00ebrfshir\u00eb portimin e glxgears n\u00eb Direct3D 12. Kodi i projektit shp\u00ebrndahet n\u00ebn licenc\u00ebn LGPLv2.1.    <\/p>\n<p>Biblioteka libvkd3d mb\u00ebshtet shumic\u00ebn e mund\u00ebsive t\u00eb Direct3D 12, duke p\u00ebrfshir\u00eb mjete p\u00ebr grafik\u00eb dhe llogaritje, radh\u00eb dhe lista komanduese, deskriptor\u00eb dhe deskriptor\u00eb kup\u00eb, n\u00ebnshkrime rr\u00ebnj\u00ebsore, qasje t\u00eb pa renditur, Sampler, n\u00ebnshkrime komandash, konstanta rr\u00ebnj\u00ebsore, p\u00ebrshkrimin e t\u00eb pavendosur (indirect) dhe metodet Clear*() dhe Copy*(). N\u00eb libvkd3d-shader \u00ebsht\u00eb realizuar translacioni i kodit t\u00eb bajt\u00ebve t\u00eb modeleve t\u00eb shenjuesve n\u00eb p\u00ebrfaq\u00ebsimin e nd\u00ebrmjet\u00ebm SPIR-V. Mb\u00ebshteten shenjues t\u00eb majt\u00eb, piksel, tessellim, llogaritje dhe shenjues t\u00eb thjesht\u00eb gjeometrik, serializimi dhe deserializimi i n\u00ebnshkrimeve rr\u00ebnj\u00ebsore. Nga instruksionet e shenjuesve jan\u00eb realizuar operacione aritmetike, atomike dhe bitore, operator\u00eb krahasimi dhe kontrolli t\u00eb rrjedh\u00ebs s\u00eb t\u00eb dh\u00ebnave, instruksionet sample, gather dhe load, operacione qasjeje t\u00eb pa renditur (UAV, Unordered Access View).     <\/p>\n<p>N\u00eb versionin e ri:  <\/p>\n<ul>\n<li class=\"l\"> N\u00eb implementimin e gjuh\u00ebs s\u00eb shenjave HLSL \u00ebsht\u00eb shtuar mb\u00ebshtetje fillestare p\u00ebr memorien e ndar\u00eb t\u00eb grupeve t\u00eb rrjedhave, \u00ebsht\u00eb zgjeruar mb\u00ebshtetja p\u00ebr shenjat gjeometrike, dhe \u00ebsht\u00eb shtuar nj\u00eb parser p\u00ebr burimet StructuredBuffer.\n<li class=\"l\"> P\u00ebrparimi i implementimit t\u00eb gjuh\u00ebs s\u00eb shenjave MSL (Metal Shading Language), e cila p\u00ebrdoret nga Apple n\u00eb API-n\u00eb grafike Metal, ka vazhduar. P\u00ebr shembull, n\u00eb MSL \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr ciklet, adresimin e drejtp\u00ebrdrejt\u00eb t\u00eb bufereve t\u00eb vazhduesh\u00ebm, sampling e teksturave dhe operacione t\u00eb ndryshme t\u00eb aritmetik\u00ebs dhe krahasimit t\u00eb numrave t\u00eb plot\u00eb.\n<li class=\"l\"> N\u00eb bibliotek\u00ebn libvkd3d, n\u00eb implementimin e nd\u00ebrfaqes ID3D12Device5 \u00ebsht\u00eb shtuar metoda EnumerateMetaCommands().\n<li class=\"l\"> Shtojca e re e tipit t\u00eb shaidereve \u00abtx\u00bb (VKD3D_SHADER_SOURCE_TX), e cila p\u00ebrdoret p\u00ebr ngarkimin e shaidereve t\u00eb p\u00ebrpunimit t\u00eb teksturave.  <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63757\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.17 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-141339","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.17 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 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