{"id":153256,"date":"2026-01-01T11:12:28","date_gmt":"2026-01-01T09:12:28","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-multimedijnoj-biblioteki-sdl-3-4-0"},"modified":"2026-01-01T11:12:28","modified_gmt":"2026-01-01T09:12:28","slug":"reliz-multimedijnoj-biblioteki-sdl-3-4-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/reliz-multimedijnoj-biblioteki-sdl-3-4-0","title":{"rendered":"L\u00ebshimi i bibliotek\u00ebs multimediale SDL 3.4.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00cbsht\u00eb publikuar l\u00ebshimi i bibliotek\u00ebs SDL 3.4.0 (Simple DirectMedia Layer). Biblioteka synon t\u00eb thjesht\u00ebsoj\u00eb shkruarjen e loj\u00ebrave dhe aplikacioneve multimediale, duke ofruar mund\u00ebsi si renditja e grafik\u00ebs 2D dhe 3D me ndihm\u00ebn e harduerit, p\u00ebrpunimi i hyrjeve, riprodhimi i z\u00ebrit dhe shp\u00ebrndarja e 3D p\u00ebrmes OpenGL, OpenGL ES, Metal, Direct3D ose Vulkan. Kodi \u00ebsht\u00eb shkruar n\u00eb gjuh\u00ebn C dhe shp\u00ebrndahet n\u00ebn licenc\u00ebn Zlib. Jan\u00eb ofruar rrjeta p\u00ebr p\u00ebrdorimin e SDL n\u00eb projekte n\u00eb gjuh\u00eb t\u00eb ndryshme programimi.     <\/p>\n<p>SDL 3.4.0 \u00ebsht\u00eb dega e dyt\u00eb e r\u00ebnd\u00ebsishme stabile n\u00eb serin\u00eb SDL 3.x \u2014 dega e par\u00eb stabile ishte shpallur si seria 3.2.x, nd\u00ebrsa dega 3.3.x pozicionohej si eksperimentale. Ndryshimet kryesore n\u00eb SDL 3.4.0 lidhen me p\u00ebrmir\u00ebsimin e portabilitetit midis API-ve 3D GPU dhe API-ve p\u00ebr vizatimin dy-dimensional, zgjerimin e mb\u00ebshtetjes p\u00ebr nd\u00ebrtimin n\u00eb WebAssembly p\u00ebrmes kompilatorit Emscripten, p\u00ebrmir\u00ebsimin e funksionit me tableta grafike dhe stilolapsa digjital\u00eb, si dhe shfaqjen e mb\u00ebshtetjes s\u00eb integruar p\u00ebr formatin e imazheve PNG.        <\/p>\n<p>Nd\u00ebr mund\u00ebsit\u00eb e reja n\u00eb SDL 3.4.0:  <\/p>\n<ul>\n<li class=\"l\"> Shtesa e mb\u00ebshtetjes s\u00eb integruar p\u00ebr imazhet PNG, p\u00ebr t\u00eb cilat jan\u00eb ofruar funksionet SDL_LoadPNG(), SDL_LoadPNG_IO(), SDL_SavePNG() dhe SDL_SavePNG_IO(). Funksionet SDL_LoadSurface() dhe SDL_LoadSurface_IO() jan\u00eb shtuar p\u00ebr t\u00eb p\u00ebrcaktuar formatin (PNG ose BMP) dhe p\u00ebr t\u00eb ngarkuar imazhet si sip\u00ebrfaqe.\n<li class=\"l\"> Shtesa e funksionit SDL_RotateSurface() p\u00ebr t\u00eb krijuar nj\u00eb kopje t\u00eb kthyer t\u00eb sip\u00ebrfaqes.\n<li class=\"l\"> Shtesa e funksionit SDL_CreateAnimatedCursor() p\u00ebr krijimin e kursoreve t\u00eb animuar me ngjyra, si dhe treguesin SDL_HINT_MOUSE_DPI_SCALE_CURSORS p\u00ebr p\u00ebrmasimin automatik t\u00eb kursoreve n\u00eb lidhje me nivelin e p\u00ebrmasimit t\u00eb ekranit.\n<li class=\"l\"> Shtesa e funksioneve SDL_SetWindowProgressState(), SDL_SetWindowProgressValue(), SDL_GetWindowProgressState() dhe SDL_GetWindowProgressValue() p\u00ebr t\u00eb treguar progresin e operacionit n\u00eb ikon\u00ebn e aplikacionit n\u00eb panelin e detyrave.\n<li class=\"l\"> Shtesa e pronave p\u00ebr p\u00ebrdorimin e API GPU me pajisje t\u00eb vjetra.\n<li class=\"l\"> Shtesa e pron\u00ebs SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER dhe SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEA p\u00ebr konfigurimin dhe aktivizimin e mund\u00ebsive t\u00eb API Vulkan kur krijohen pajisje GPU.\n<li class=\"l\"> Shtesa e funksionit SDL_GetGPUDeviceProperties() p\u00ebr k\u00ebrkimin e informacionit mbi GPU.\n<li class=\"l\"> Shtohen funksionet SDL_CreateGPURenderer() dhe SDL_GetGPURendererDevice() p\u00ebr t\u00eb angazhuar GPU gjat\u00eb vizatimit 2D, si dhe SDL_SetGPURenderStateFragmentUniforms(), SDL_SetGPURenderState() dhe SDL_DestroyGPURenderState() p\u00ebr t\u00eb angazhuar shenjuesit fragmentar\u00eb gjat\u00eb vizatimit 2D.\n<li class=\"l\">  Gjat\u00eb vizatimit 2D me GPU, \u00ebsht\u00eb implementuar mb\u00ebshtetje p\u00ebr tekstura YUV dhe HDR. \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr tekstura me paleta, p\u00ebr t\u00eb cilat jan\u00eb shtuar funksionet SDL_GetTexturePalette() dhe SDL_SetTexturePalette(). Jan\u00eb shtuar funksionet SDL_GetPixelFormatFromGPUTextureFormat() dhe SDL_GetGPUTextureFormatFromPixelFormat() p\u00ebr konvertimin e formateve t\u00eb teksturave, si dhe parametrat SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER dhe SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER p\u00ebr krijimin e teksturave 2D nga teksturat GPU. P\u00ebr konfigurimin e teksturave jan\u00eb shtuar funksionet SDL_RenderTexture9GridTiled(), SDL_GetDefaultTextureScaleMode(), SDL_SetDefaultTextureScaleMode(), SDL_GetRenderTextureAddressMode(), SDL_SetRenderTextureAddressMode().\n<li class=\"l\"> \u00cbsht\u00eb shtuar parametrin SDL_SCALEMODE_PIXELART p\u00ebr p\u00ebrdorimin e algoritmit t\u00eb optimizuar p\u00ebr grafik\u00eb pikselesh.\n<li class=\"l\"> Jan\u00eb realizuar ngjarjet SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, SDL_EVENT_SCREEN_KEYBOARD_SHOWN, SDL_EVENT_SCREEN_KEYBOARD_HIDDEN, SDL_EVENT_PINCH_BEGIN, SDL_EVENT_PINCH_UPDATE, SDL_EVENT_PINCH_END dhe SDL_EVENT_AUDIO_DEVICE_ADDED, t\u00eb cilat aktivizohen kur ndodhin ndryshime n\u00eb kufijt\u00eb, shfaqjen\/fshehjen e tastier\u00ebs ekranore, gjestet e ekranit dhe shtimin e nj\u00eb pajisjeje audio.\n<li class=\"l\"> Jan\u00eb shtuar funksionet SDL_PutAudioStreamDataNoCopy() dhe SDL_PutAudioStreamPlanarData() p\u00ebr p\u00ebrpunimin m\u00eb efikas t\u00eb rrjedhave audio.\n<li class=\"l\"> Shtohet mb\u00ebshtetje p\u00ebr kontrolluesit e loj\u00ebrave Nintendo Switch 2, t\u00eb lidhur p\u00ebrmes USB. Zgjeron mb\u00ebshtetje p\u00ebr kontrolluesit 8BitDo, FlyDigi dhe Hand Held Legend SInput.\n<li class=\"l\"> P\u00ebr t\u00eb p\u00ebrmir\u00ebsuar performanc\u00ebn e aplikacioneve WebAssambly, t\u00eb nd\u00ebrtuara me ndihm\u00ebn e kompajlerit Emscripten, \u00ebsht\u00eb shtuar funksioni SDL_SetWindowFillDocument() dhe jan\u00eb realizuar parametrat SDL_WINDOW_FILL_DOCUMENT, SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING dhe SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING.\n<li class=\"l\"> N\u00eb platform\u00ebn Linux \u00ebsht\u00eb implementuar mb\u00ebshtetje p\u00ebr operacione atomike duke p\u00ebrdorur KMSDRM, t\u00eb aktivizuara p\u00ebrmes cil\u00ebsimit SDL_HINT_KMSDRM_ATOMIC. \u00cbsht\u00eb shtuar parametri SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER p\u00ebr t\u00eb k\u00ebrkuar pajisjen e daljes wl_output, t\u00eb asociauar me ekranin, n\u00eb mjediset e bazuara n\u00eb Wayland.      <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64537\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 3.4.0 (Simple DirectMedia Layer). \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u0430 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439, \u0438 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438, \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e-\u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0437\u0432\u0443\u043a\u0430 \u0438 \u0432\u044b\u0432\u043e\u0434 3D \u0447\u0435\u0440\u0435\u0437 OpenGL, OpenGL ES, Metal, Direct3D \u0438\u043b\u0438 Vulkan. \u041a\u043e\u0434 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 Zlib. \u041f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0442\u0441\u044f \u043e\u0431\u0432\u044f\u0437\u043a\u0438 \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-153256","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 3.4.0 (Simple DirectMedia Layer). \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u0430 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 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Biblioteka synon t\u00eb thjesht\u00ebsoj\u00eb shkrimin e loj\u00ebrave dhe aplikacioneve multimediale, duke ofruar mund\u00ebsi si: shfaqje e p\u00ebrshpejtuar me harduer p\u00ebr grafik\u00ebn 2D dhe 3D, p\u00ebrpunimin e inputit, riprodhimin e z\u00ebrit dhe shfaqjen e 3D p\u00ebrmes OpenGL, OpenGL ES, Metal, Direct3D ose Vulkan. Kodi \u00ebsht\u00eb shkruar n\u00eb gjuh\u00ebn C dhe shp\u00ebrndahet n\u00ebn licenc\u00ebn Zlib. 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