{"id":161240,"date":"2026-02-16T11:12:55","date_gmt":"2026-02-16T09:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu"},"modified":"2026-02-17T14:38:09","modified_gmt":"2026-02-17T12:38:09","slug":"industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","title":{"rendered":"Industria tha \u00abjo\u00bb: studio kryesore e injoruan ndri\u00e7imin e rrezeve n\u00eb vitin 2025","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Pavar\u00ebsisht p\u00ebrpjekjeve t\u00eb shumta t\u00eb Nvidia dhe l\u00ebshimit t\u00eb kartave t\u00eb videove t\u00eb seris\u00eb GeForce RTX, gjurmimi i rrezeve n\u00eb harduer nuk \u00ebsht\u00eb b\u00ebr\u00eb standard i pranuar n\u00eb industrin\u00eb e lojrave. Edhe n\u00eb blockbuster-at me buxhet t\u00eb lart\u00eb, teknologjia haset rrall\u00eb, duke u t\u00ebrhequr pas ndri\u00e7imit global, ve\u00e7an\u00ebrisht Lumen nga Unreal Engine 5.<\/p>\n<p><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/531856791a17e1b96272eda0883495ad.jpg\" alt=\"Industria tha \u00abjo\u00bb: studio kryesore e injoruan ndri\u00e7imin e rrezeve n\u00eb vitin 2025\" \/><\/p>\n<p>Revista <a href=\"https:\/\/www.pcgamer.com\/hardware\/a-fraction-of-the-most-popular-pc-games-of-the-last-year-use-hardware-level-ray-tracing-which-is-far-fewer-than-id-predict-just-24-months-ago\/\" target=\"_blank\" rel=\"nofollow noopener\">PC Gamer<\/a> vuri n\u00eb dukje se nga 21 loj\u00ebrat m\u00eb t\u00eb njohura t\u00eb vitit 2025, vet\u00ebm pes\u00eb projekte p\u00ebrdorin p\u00ebrshpejtimin e ndri\u00e7imit n\u00eb harduer p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar grafik\u00ebn. Mungesa e k\u00ebsaj teknologjie burimore n\u00eb hitet konkurruese vizualisht t\u00eb thjeshta, si Counter-Strike 2 ose Valorant, duket e arsyeshme. Megjithat\u00eb, teknologjia nuk arriti as n\u00eb disa tituj grafike t\u00eb nd\u00ebrlikuara si Stellar Blade ose Nioh 3, v\u00ebren <a href=\"https:\/\/www.techspot.com\/news\/111326-most-popular-pc-games-rarely-use-hardware-ray.html\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a>.<\/p>\n<p>Disa seri t\u00eb famshme madje kan\u00eb b\u00ebr\u00eb nj\u00eb hap prapa. P\u00ebr shembull, Battlefield V ishte nj\u00eb nga fillestar\u00ebt q\u00eb mb\u00ebshteti RT, por sh shooter-i masiv shum\u00eblojshm\u00ebrisht Battlefield 6, i l\u00ebshuar shtat\u00eb vjet m\u00eb von\u00eb, e braktisi teknologjin\u00eb. FromSoftware, e cila shtoi rrezet n\u00eb Elden Ring origjinal, nuk e p\u00ebrfshiu at\u00eb n\u00eb Elden Ring: Nightreign. Franchiza Call of Duty e hoqi gjurmimin pas Black Ops Cold War t\u00eb vitit 2020, por m\u00eb pas e ktheu refleksionin n\u00eb shum\u00eblojshm\u00ebrin\u00eb e Black Ops 7 dhe madje shtoi nj\u00eb gjurmim m\u00eb burimor n\u00eb lobin e Warzone 2.0 dhe Modern Warfare III.<\/p>\n<p><center><\/center><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/9f06341f4d2c89a10b46ba02e92f6a5d.jpg\" alt=\"Industria tha \u00abjo\u00bb: studio kryesore e injoruan ndri\u00e7imin e rrezeve n\u00eb vitin 2025\" \/><\/p>\n<p>Zhvilluesit shpesh implementojn\u00eb gjurmimin n\u00eb lokacione statike me personalizim t\u00eb personazheve, ku nuk k\u00ebrkohet llogaritja e ndri\u00e7imit n\u00eb koh\u00eb reale. Ubisoft e b\u00ebri gjurmimin t\u00eb detyruesh\u00ebm vet\u00ebm p\u00ebr strehimin n\u00eb Assassin's Creed Shadows, nd\u00ebrsa FromSoftware u kufizua n\u00eb garazhin n\u00eb Armored Core VI. Megjithat\u00eb, ndri\u00e7imi global programor Lumen, q\u00eb \u00ebsht\u00eb pjes\u00eb e Unreal Engine 5, \u00ebsht\u00eb b\u00ebr\u00eb standard p\u00ebr shumic\u00ebn e projekteve AAA, ndon\u00ebse implementimi i tij i ngarkon ngarkes\u00ebn n\u00eb procesorin qendror dhe ofron nj\u00eb rezultat m\u00eb pak t\u00eb duksh\u00ebm. Nj\u00eb p\u00ebrjashtim mbetet Fortnite, i cili Epic Games e p\u00ebrdor si nj\u00eb platform\u00eb demonstrimi p\u00ebr mund\u00ebsit\u00eb e motorit.<\/p>\n<p>Diskrecioni i studimeve mbi gjurmimin e harduerit \u00ebsht\u00eb plot\u00ebsisht i kuptuesh\u00ebm. Shumica e tyre megjithat\u00eb e konsiderojn\u00eb se shpenzimet p\u00ebr performanc\u00ebn nuk e justifikojn\u00eb p\u00ebrmir\u00ebsimin vizual, ve\u00e7an\u00ebrisht kur merret parasysh se p\u00ebrtej segmentit mesatar dhe t\u00eb lart\u00eb, prodhuesit e kartave grafike Nvidia nuk e p\u00ebrqendrojn\u00eb strategjin\u00eb e tyre n\u00eb k\u00ebt\u00eb teknologji. N\u00eb t\u00eb nj\u00ebjt\u00ebn koh\u00eb, produktet AMD arrit\u00ebn barazimin vet\u00ebm me shp\u00ebrndarjen e arkitektur\u00ebs RDNA 4, e cila aktualisht \u00ebsht\u00eb e orientuar drejt nj\u00eb segmenti t\u00eb kufizuar t\u00eb kartave grafike t\u00eb diskretura (p\u00ebrfundimisht seria Radeon RX 9000).<\/p>\n<p>Megjithat\u00eb, disa l\u00ebvizje pozitive jan\u00eb v\u00ebrejtur. N\u00eb Epic Games deklarojn\u00eb se nd\u00ebrtimet e reja t\u00eb Unreal Engine 5 jan\u00eb t\u00eb orientuara p\u00ebr t\u00eb arritur 60 frametime t\u00eb q\u00ebndrueshme n\u00eb sekond\u00eb me gjurmimin e harduerit n\u00eb PlayStation 5 t\u00eb zakonshme. Dy projektet e fundit n\u00eb motorin idTech, Indiana Jones and the Great Circle dhe Doom: The Dark Ages, arrit\u00ebn t\u00eb arrinin tregues t\u00eb ngjash\u00ebm, duke ofruar gjithashtu gjurmim rruge n\u00eb PC. Pritet q\u00eb titujt e ardhsh\u00ebm Resident Evil Requiem dhe Pragmata nga Capcom gjithashtu t\u00eb mund t\u00eb p\u00ebrs\u00ebrisin k\u00ebt\u00eb sukses.<\/p>\n<p>N\u00ebse flasim p\u00ebr perspektiv\u00ebn p\u00ebr vitet e ardhshme, arkitektura RDNA 5 n\u00eb konsolat e reja, PC dhe pajisjet portable mund t\u00eb krijoj\u00eb nj\u00eb standard t\u00eb ri, megjithat\u00eb disponueshm\u00ebria e k\u00ebtyre pajisjeve mbetet n\u00ebn pik\u00ebpyetje p\u00ebr shkak t\u00eb \u00e7mimit dhe vazhdimit t\u00eb munges\u00ebs s\u00eb memorjes.<\/p>\n<p><strong>Burimi:<\/strong><\/p>\n<ul class=\"related\">\n<li><a title=\"TechSpot\" href=\"https:\/\/www.techspot.com\/\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a><\/li>\n<\/ul>\n<p><center><center><\/center><center><\/center><\/center><center><\/center><br \/>\nBurimi: <a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/1136919\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u043c\u043d\u043e\u0433\u043e\u043b\u0435\u0442\u043d\u0438\u0435 \u0443\u0441\u0438\u043b\u0438\u044f Nvidia \u0438 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442 \u0441\u0435\u0440\u0438\u0438 GeForce RTX, \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u0430\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0430 \u043b\u0443\u0447\u0435\u0439 \u0442\u0430\u043a \u0438 \u043d\u0435 \u0441\u0442\u0430\u043b\u0430 \u043e\u0431\u0449\u0435\u043f\u0440\u0438\u043d\u044f\u0442\u044b\u043c \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u043c \u0434\u043b\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0438\u043d\u0434\u0443\u0441\u0442\u0440\u0438\u0438. \u0414\u0430\u0436\u0435 \u0432 \u0432\u044b\u0441\u043e\u043a\u043e\u0431\u044e\u0434\u0436\u0435\u0442\u043d\u044b\u0445 \u0431\u043b\u043e\u043a\u0431\u0430\u0441\u0442\u0435\u0440\u0430\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u044f \u0432\u0441\u0442\u0440\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u0440\u0435\u0434\u043a\u043e, \u0443\u0441\u0442\u0443\u043f\u0438\u0432 \u043c\u0435\u0441\u0442\u043e \u0433\u043b\u043e\u0431\u0430\u043b\u044c\u043d\u043e\u043c\u0443 \u043e\u0441\u0432\u0435\u0449\u0435\u043d\u0438\u044e, \u0432 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438 Lumen \u0438\u0437 Unreal Engine 5. \u0418\u0437\u0434\u0430\u043d\u0438\u0435 PC Gamer \u043e\u0431\u0440\u0430\u0442\u0438\u043b\u043e \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435, \u0447\u0442\u043e \u0438\u0437 21 \u0441\u0430\u043c\u043e\u0439 \u043f\u043e\u043f\u0443\u043b\u044f\u0440\u043d\u043e\u0439 \u0438\u0433\u0440\u044b 2025 \u0433\u043e\u0434\u0430 \u043b\u0438\u0448\u044c [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":161241,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-161240","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u043c\u043d\u043e\u0433\u043e\u043b\u0435\u0442\u043d\u0438\u0435 \u0443\u0441\u0438\u043b\u0438\u044f Nvidia \u0438 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442 \u0441\u0435\u0440\u0438\u0438 GeForce RTX, \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u0430\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0430 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