{"id":172786,"date":"2026-05-20T12:56:23","date_gmt":"2026-05-20T10:56:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/3d-movie-maker-portirovan-na-linux"},"modified":"2026-05-20T12:56:23","modified_gmt":"2026-05-20T10:56:24","slug":"3d-movie-maker-portirovan-na-linux","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/3d-movie-maker-portirovan-na-linux","title":{"rendered":"3D Movie Maker \u00ebsht\u00eb portuar n\u00eb Linux","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"3D Movie Maker \u00ebsht\u00eb portuar n\u00eb Linux\" src=\"\/wp-content\/uploads\/2026\/05\/85861fdd662658385e6b31989110617c.jpg\" style=\"display:block;margin: 0 auto;\" \/>                                    <\/p>\n<p>Zhvilluesit e projektit <strong>3DMMEx<\/strong> arrit\u00ebn e nisjes s\u00eb klasikes <strong>Microsoft 3D Movie Maker<\/strong> n\u00eb Linux pa Wine dhe makin\u00ebn virtuale. Rreth pun\u00ebs s\u00eb kryer fol\u00ebsi ishte Ben Stone, autori i portit t\u00eb origjin\u00ebs 3DMMEx. Sipas tij, projekti arriti nj\u00eb etap\u00eb t\u00eb r\u00ebnd\u00ebsishme: programi tani mund t\u00eb nd\u00ebrtohet dhe t\u00eb nishet n\u00eb Linux, duke e b\u00ebr\u00eb 3DMMEx deg\u00ebn e par\u00eb t\u00eb njohur t\u00eb 3D Movie Maker q\u00eb funksionon p\u00ebrtej Windows. Publikimi p\u00ebr transferimin \u00ebsht\u00eb datuar <strong>9 maj 2026<\/strong>.<\/p>\n<p> <noindex><noindex><\/p>\n<p><strong>Microsoft 3D Movie Maker<\/strong> \u2014 nj\u00eb program p\u00ebr f\u00ebmij\u00eb nga viti 1995 p\u00ebr krijimin e filmave t\u00eb thjesht\u00eb 3D: p\u00ebrdoruesi zgjidhte skenat, vendoste personazhet dhe objektet, p\u00ebrcaktonte veprimet, shtonte replika, z\u00eb dhe muzik\u00eb. P\u00ebr nj\u00eb koh\u00eb t\u00eb gjat\u00eb, projekti mbeti nj\u00eb t\u00eb kaluar historike t\u00eb epok\u00ebs s\u00eb Windows 95, por n\u00eb <strong>maj 2022, Microsoft hapi kodin burimor t\u00eb 3D Movie Maker n\u00ebn licenc\u00ebn MIT<\/strong>. Depozita zyrtare e Microsoft <a rel=\"nofollow\" href=\"https:\/\/github.com\/microsoft\/Microsoft-3D-Movie-Maker\">\u00ebsht\u00eb e aksesueshme n\u00eb GitHub<\/a>; n\u00eb p\u00ebrshkrim \u00ebsht\u00eb e qart\u00eb se kjo \u00ebsht\u00eb kodi burimor i projektit origjinal t\u00eb vitit 1995, i publikuar si softuer i hapur sipas licenc\u00ebs MIT.<\/p>\n<p><\/noindex><\/noindex>  <\/p>\n<p>Hapja e kodit burimor u b\u00eb pika fillestare p\u00ebr disa p\u00ebrpjekje p\u00ebr t\u00eb ringjallur programin. Fillimisht, projekti <strong>3DMMForever<\/strong>, ishte angazhuar n\u00eb modernizimin e nd\u00ebrtimit dhe p\u00ebrgatitjen p\u00ebr kompilimin me mjete moderne. M\u00eb von\u00eb, kur puna mbi t\u00eb ngadal\u00ebsohej, Ben Stone krijoi nj\u00eb deg\u00eb <strong>3DMMEx<\/strong>. Q\u00ebllimi i projektit \u00ebsht\u00eb t\u00eb ruaj\u00eb p\u00ebrvoj\u00ebn klasike t\u00eb p\u00ebrdorimit t\u00eb 3D Movie Maker, por t\u00eb shtoj\u00eb disa p\u00ebrmir\u00ebsime t\u00eb vogla dhe ta b\u00ebj\u00eb kodin t\u00eb portuesh\u00ebm p\u00ebr sisteme moderne.<\/p>\n<p>Transferimi nuk ishte thjesht nj\u00eb rikompilim i kodit t\u00eb vjet\u00ebr. Kodet burimore t\u00eb 3D Movie Maker ishin shkruar n\u00ebn nj\u00eb dialekt t\u00eb vjet\u00ebr C++, Microsoft Visual C++, Win32 API dhe modelin e 32-bit\u00ebve t\u00eb memorjes. P\u00ebr m\u00eb tep\u00ebr, biblioteka t\u00eb brendshme p\u00ebrdoreshin var\u00ebsi statike, asamble x86 t\u00eb integruar, supozime t\u00eb vjetra mbi madh\u00ebsin\u00eb e treguesve dhe lidhje me n\u00ebn-sistemat specifike p\u00ebr Windows.<\/p>\n<h3>\u00c7far\u00eb duhej b\u00ebr\u00eb<\/h3>\n<ul>\n<li>\n<p><strong>Z\u00ebvend\u00ebsimi i shtres\u00ebs Win32 me SDL.<\/strong> N\u00eb 3D Movie Maker p\u00ebrdoret nj\u00eb kuad\u00ebr aplikativ t\u00eb brendsh\u00ebm <strong>Kauai<\/strong>, i cili fillimisht e abtraksionoi nj\u00eb pjes\u00eb t\u00eb funksioneve sistemike, por n\u00eb praktik\u00eb gjithmon\u00eb mb\u00ebshtetej n\u00eb Win32. N\u00eb 3DMMEx, implementimi i nd\u00ebrfaqes grafike u transferua n\u00eb <strong>SDL2<\/strong>. Kjo mund\u00ebsoi z\u00ebvend\u00ebsimin e n\u00ebn-sistemit t\u00eb dritareve, p\u00ebrpunimin e hyrjeve dhe vizatimin, duke ruajtur k\u00ebshtu arkitektur\u00ebn e vjet\u00ebr t\u00eb aplikacionit.<\/p>\n<\/li>\n<li>\n<p><strong>Rikodimi i vizatimit dhe hyrjeve.<\/strong> Disa disa operacione q\u00eb n\u00eb Win32 jan\u00eb realizuar me nj\u00eb thirrje, n\u00eb SDL duhej t\u00eb realizoheshin manualisht. P\u00ebr shembull, p\u00ebr t\u00eb punuar me fontet n\u00eb Windows, u p\u00ebrdor\u00ebn funksionet ekzistuese p\u00ebr enumerimin dhe krijimin e fonteve, nd\u00ebrsa n\u00eb versionin portativ, kjo logjik\u00eb duhej t\u00eb shkruhej ve\u00e7mas p\u00ebr platformat. N\u00eb m\u00ebnyr\u00eb t\u00eb ngjashme, sistemi i kombinimeve t\u00eb tasteve u realizua p\u00ebrs\u00ebri, sepse realizimi i vjet\u00ebr p\u00ebr Windows nuk mund t\u00eb p\u00ebrdorej drejtp\u00ebrdrejt n\u00eb Linux.<\/p>\n<\/li>\n<li>\n<p><strong>Heqni assembler-in e integruar.<\/strong> N\u00eb Kauai dhe komponent\u00ebt e lidhur, u p\u00ebrdor nj\u00eb assembler i optimizuar manualisht p\u00ebr x86, p\u00ebrfshir\u00eb n\u00eb funksionet e kopjimit t\u00eb memories, p\u00ebrpunimit t\u00eb imazheve dhe kompresimit t\u00eb t\u00eb dh\u00ebnave. P\u00ebr q\u00ebllime portabiliteti, k\u00ebto pjes\u00eb u z\u00ebvend\u00ebsuan me variante n\u00eb C\/C++. Sipas autorit, kjo jo vet\u00ebm q\u00eb e thjeshtoi nd\u00ebrtimin jasht\u00eb Windows-it, por n\u00eb disa raste madje p\u00ebrmir\u00ebsoi performanc\u00ebn p\u00ebr shkak t\u00eb realizimeve moderne t\u00eb memcpy dhe memmove n\u00eb bibliotek\u00ebn standarde C.<\/p>\n<\/li>\n<li>\n<p><strong>Zgjidhni \u00e7\u00ebshtjet me bibliotekat statike.<\/strong> 3D Movie Maker kishte dy var\u00ebsi t\u00eb r\u00ebnd\u00ebsishme t\u00eb jashtme: <strong>BRender<\/strong> dhe <strong>AudioMan<\/strong>. BRender \u00ebsht\u00eb nj\u00eb motor tre-dimensional nga Argonaut Software, i p\u00ebrdorur p\u00ebr grafik\u00ebn. Kodi i tij burimor gjithashtu u hap, por p\u00ebrmbante shum\u00eb assembler x86. P\u00ebr 3DMMEx p\u00ebrdoret nj\u00eb variant ku pjes\u00ebt assembler jan\u00eb z\u00ebvend\u00ebsuar me kod portativ.<\/p>\n<\/li>\n<li>\n<p><strong>Z\u00ebvend\u00ebsoni AudioMan p\u00ebr Linux.<\/strong> Biblioteka <strong>AudioMan<\/strong> nuk ishte vet\u00ebm p\u00ebrgjegj\u00ebs p\u00ebr riprodhimin e z\u00ebrit, por gjithashtu p\u00ebr importin dhe regjistrimin e tingujve brenda aplikacionit. Pasi ishte ngusht\u00ebsisht e lidhur me z\u00ebrin e Windows-it dhe nd\u00ebrfaqet COM, zhvilluesit nuk e p\u00ebrcaktuan at\u00eb drejtp\u00ebrdrejt. P\u00ebr sistemet jo-Windows, u shtua nj\u00eb modul i ri p\u00ebr riprodhimin dhe regjistrimin e z\u00ebrit t\u00eb bazuar n\u00eb <strong>miniaudio<\/strong>.<\/p>\n<\/li>\n<li>\n<p><strong>Shtoni mb\u00ebshtetje p\u00ebr MIDI dhe video.<\/strong> P\u00ebr portin n\u00eb Linux, u integruan <strong>FluidSynth<\/strong> p\u00ebr riprodhimin e MIDI dhe <strong>GStreamer<\/strong> p\u00ebr luajtjen e videove t\u00eb nd\u00ebrprera. Gjithashtu duhej t\u00eb zgjidhnin problemet tipike t\u00eb portimit t\u00eb programeve t\u00eb vjetra Windows n\u00eb mjedisin POSIX: ndjeshm\u00ebria e emrit t\u00eb skedar\u00ebve ndaj regjistrit, ndarjet e prapme t\u00eb kthyer n\u00eb rrug\u00eb, funksionet platformike p\u00ebr pun\u00ebn me skedar\u00ebt dhe detaje t\u00eb tjera q\u00eb s\u00eb bashku e d\u00ebmtojn\u00eb nisjen e aplikacionit.<\/p>\n<\/li>\n<li>\n<p><strong>P\u00ebrgatitni kodin p\u00ebr sistemet 64-bit.<\/strong> <a rel=\"nofollow\" href=\"https:\/\/www.ilande.co.uk\/2026\/04\/06\/porting-3dmm-to-linux-part1.html\">Nj\u00eb pjes\u00eb e madhe e kodit t\u00eb vjet\u00ebr supozonte nj\u00eb mjedis 32-bit<\/a>. Gjat\u00eb transferimit u identifikuan vendet ku treguesit ishin reduktuar n\u00eb numra 32-bit, dhe strukturat q\u00eb ruheshin n\u00eb disk ishin n\u00eb var\u00ebsi t\u00eb madh\u00ebsis\u00eb s\u00eb treguesit. P\u00ebr t\u00eb ruajtur p\u00ebrputhshm\u00ebrin\u00eb me skedar\u00ebt e projekteve 3D Movie Maker, ne kodin e programit u shtuan kontrollime t\u00eb madh\u00ebsive t\u00eb strukturave dhe nj\u00eb logjik\u00eb e ve\u00e7ant\u00eb e serializimit.<\/p>\n<\/li>\n<li>\n<p><strong>P\u00ebrmir\u00ebsoni ndihm\u00ebn dhe testimin.<\/strong> Pjesa e brendshme e testeve Kauai u transferua n\u00eb <strong>Google Test<\/strong>, dhe n\u00eb kodin u shtuan kontrolle shtes\u00eb dhe regjistra t\u00eb ekzekutimit t\u00eb skenar\u00ebve t\u00eb nd\u00ebrfaqes. Kjo \u00ebsht\u00eb e r\u00ebnd\u00ebsishme sepse nj\u00eb pjes\u00eb e madhe e logjik\u00ebs s\u00eb 3D Movie Maker jeton jo n\u00eb kodin e zakonsh\u00ebm C++, por n\u00eb skriptet e veta t\u00eb aplikacionit.<\/p>\n<\/li>\n<\/ul>\n<p> <noindex><\/p>\n<p>Tani <a rel=\"nofollow\" href=\"https:\/\/github.com\/benstone\/3DMMEx\">n\u00eb depot 3DMMEx<\/a> jan\u00eb deklaruar mb\u00ebshtetje p\u00ebr Linux, grafik\u00eb dhe input p\u00ebrmes SDL2, nd\u00ebrtim me Visual Studio 2022, Clang dhe GCC, nd\u00ebrtim 64-bit p\u00ebr x64 dhe ARM64, z\u00ebvend\u00ebsimi i assemblerit t\u00eb integruar me C++ portues, teste modulare, p\u00ebrmir\u00ebsim i funksionimit me miun, kombinime t\u00eb reja t\u00eb tastier\u00ebs dhe importim m\u00eb cil\u00ebsor t\u00eb tingullit. P\u00ebr nd\u00ebrtimin n\u00eb Linux nevojiten CMake, Ninja, GCC dhe bibliotekat e zhvillimit SDL2, SDL2_ttf, GStreamer, GTK3, iconv dhe Fontconfig.<\/p>\n<p><\/noindex> <\/p>\n<p>Aktualisht, versioni p\u00ebr Linux duhet t\u00eb nd\u00ebrtohet nga burimi. Autor\u00ebt planifikojn\u00eb t\u00eb p\u00ebrgatisin nd\u00ebrtimet binare m\u00eb von\u00eb p\u00ebr distribucione t\u00eb njohura. Megjithat\u00eb, porta tashm\u00eb \u00ebsht\u00eb funksionale: sipas Ben Stone, t\u00eb gjitha mund\u00ebsit\u00eb e 3DMMEx punojn\u00eb n\u00eb versionin SDL\/Linux, megjith\u00ebse ka probleme me trajtimin e miut gjat\u00eb t\u00ebrheqjes s\u00eb aktor\u00ebve n\u00eb sken\u00eb. Po ashtu, mes mund\u00ebsive t\u00eb ardhshme t\u00eb zhvillimit \u00ebsht\u00eb p\u00ebrmendur kalimi n\u00eb macOS dhe nj\u00eb variant p\u00ebrmes Emscripten p\u00ebr t\u00eb ekzekutuar n\u00eb shfletues.<\/p>\n<p>K\u00ebshtu, hapja e burimeve t\u00eb Microsoft n\u00eb vitin 2022 gradualisht solli jo vet\u00ebm ruajtjen e programit t\u00eb vjet\u00ebr n\u00eb form\u00eb arkivike, por edhe nj\u00eb transferim t\u00eb plot\u00eb n\u00eb platforma moderne. 3D Movie Maker tani mund t\u00eb shikohet jo vet\u00ebm si nj\u00eb ekspozit\u00eb muzeale e epok\u00ebs Windows 95, por edhe si nj\u00eb shembull se si publikimi i kodit n\u00ebn nj\u00eb licenc\u00eb t\u00eb lir\u00eb lejon pas dekadash t\u00eb rikthehet n\u00eb jet\u00eb nj\u00eb aplikacion i harruar prej koh\u00ebsh.<\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/opensource\/18294456\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 3DMMEx \u0434\u043e\u0431\u0438\u043b\u0438\u0441\u044c \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u043a\u043b\u0430\u0441\u0441\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e Microsoft 3D Movie Maker \u0432 Linux \u0431\u0435\u0437 Wine \u0438 \u0432\u0438\u0440\u0442\u0443\u0430\u043b\u044c\u043d\u043e\u0439 \u043c\u0430\u0448\u0438\u043d\u044b. \u041e \u043f\u0440\u043e\u0434\u0435\u043b\u0430\u043d\u043d\u043e\u0439 \u0440\u0430\u0431\u043e\u0442\u0435 \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u0430\u043b \u0411\u0435\u043d \u0421\u0442\u043e\u0443\u043d, \u0430\u0432\u0442\u043e\u0440 \u0438\u0441\u0445\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u043e\u0440\u0442\u0430 3DMMEx. \u041f\u043e \u0435\u0433\u043e \u0441\u043b\u043e\u0432\u0430\u043c, \u043f\u0440\u043e\u0435\u043a\u0442 \u0434\u043e\u0441\u0442\u0438\u0433 \u0432\u0430\u0436\u043d\u043e\u0433\u043e \u0440\u0443\u0431\u0435\u0436\u0430: \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0443 \u0442\u0435\u043f\u0435\u0440\u044c \u043c\u043e\u0436\u043d\u043e \u0441\u043e\u0431\u0440\u0430\u0442\u044c \u0438 \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u0442\u044c \u0432 Linux, \u0447\u0442\u043e \u0434\u0435\u043b\u0430\u0435\u0442 3DMMEx \u043f\u0435\u0440\u0432\u044b\u043c \u0438\u0437\u0432\u0435\u0441\u0442\u043d\u044b\u043c \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u0435\u043c 3D Movie Maker, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0438\u043c \u0437\u0430 \u043f\u0440\u0435\u0434\u0435\u043b\u0430\u043c\u0438 Windows. [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-172786","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 3DMMEx \u0434\u043e\u0431\u0438\u043b\u0438\u0441\u044c.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Erik Peterson\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sq\/blog\/news\/3d-movie-maker-portirovan-na-linux\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.1.1\" 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