{"id":181716,"date":"2026-05-25T08:48:59","date_gmt":"2026-05-25T06:48:59","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vkd3d-2-0"},"modified":"2026-05-25T08:48:59","modified_gmt":"2026-05-25T06:48:59","slug":"vkd3d-2-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vkd3d-2-0","title":{"rendered":"VKD3D 2.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Ekipi i Wine l\u00ebshoi <strong>VKD3D 2.0<\/strong> \u2014 nj\u00eb version t\u00eb madh t\u00eb bibliotek\u00ebs q\u00eb implementon funksionimin e aplikacioneve me <strong>Direct3D 12<\/strong> n\u00eb <strong>Vulkan<\/strong>. VKD3D p\u00ebrdoret n\u00eb upstream-in normal t\u00eb Wine p\u00ebr mb\u00ebshtetje t\u00eb aplikacioneve D3D12; nuk duhet ngat\u00ebrruar me <strong>VKD3D-Proton<\/strong>, nj\u00eb dege t\u00eb ve\u00e7ant\u00eb lojrash t\u00eb Valve, e cila p\u00ebrdoret n\u00eb Proton\/Steam Play.<\/p>\n<p><noindex><noindex><\/p>\n<p>Projekti shp\u00ebrndahet n\u00ebn licenc\u00ebn <strong>GNU Lesser General Public License 2.1 ose nj\u00eb version m\u00eb t\u00eb vonsh\u00ebm<\/strong>. <a rel=\"nofollow\" href=\"https:\/\/gitlab.winehq.org\/wine\/vkd3d\">Kodi burimor i versionit<\/a> \u00ebsht\u00eb publik n\u00eb serverin WineHQ, gjithashtu kodi \u00ebsht\u00eb I aksesuesh\u00ebm p\u00ebrmes repozitoreve t\u00eb Wine.<\/p>\n<p><\/noindex><\/noindex><\/p>\n<p>VKD3D 2.0 u b\u00eb nj\u00eb kalim nga dega <strong>1.19<\/strong> menj\u00ebher\u00eb n\u00eb nj\u00eb version t\u00eb ri kryesor. Fokusimi kryesor ishte n\u00eb zhvillimin e n\u00ebnstruktur\u00ebs s\u00eb shader-ave dhe p\u00ebrputhshm\u00ebris\u00eb me nivele t\u00eb ul\u00ebta me Direct3D 12.<\/p>\n<p>Ndryshimet kryesore:<\/p>\n<ul>\n<li>\n<p><strong>P\u00ebrmir\u00ebsimi i p\u00ebrpunimit t\u00eb HLSL-shader-ave.<\/strong> Ka zgjeruar mb\u00ebshtetje p\u00ebr gjuh\u00ebn HLSL: jan\u00eb realizuar m\u00eb shum\u00eb operacione q\u00eb tani p\u00ebrpunohen sakt\u00eb nga kompajleri dhe p\u00ebrkthyesi VKD3D. Kjo \u00ebsht\u00eb e r\u00ebnd\u00ebsishme p\u00ebr ekzekutimin e aplikacioneve q\u00eb p\u00ebrdorin shader-a HLSL t\u00eb tyren, dhe jo vet\u00ebm kodin e p\u00ebrgatitur paraprakisht.<\/p>\n<\/li>\n<li>\n<p><strong>P\u00ebrmir\u00ebsimi i mb\u00ebshtetjes p\u00ebr bytecode t\u00eb vjet\u00ebr Direct3D.<\/strong> Punimi \u00ebsht\u00eb p\u00ebrmir\u00ebsuar me llojin e vjet\u00ebr t\u00eb bytecode-it Direct3D p\u00ebr p\u00ebrputhshm\u00ebri me formatet e vjetra t\u00eb shader-ave dhe instrumenteve q\u00eb ende gjenden n\u00eb aplikacione dhe motor\u00eb.<\/p>\n<\/li>\n<li>\n<p><strong>P\u00ebrmir\u00ebsuar puna me DXIL.<\/strong> N\u00eb VKD3D 2.0 vazhdoi p\u00ebrpunimi i DXIL \u2014 p\u00ebrfaq\u00ebsimi modern nd\u00ebrmjet\u00ebs i shader-ave DirectX. P\u00ebr D3D12, ky \u00ebsht\u00eb nj\u00eb nga formatet ky\u00e7e, prandaj k\u00ebto ndryshime ndikojn\u00eb drejtp\u00ebrdrejt n\u00eb sakt\u00ebsin\u00eb e ekzekutimit t\u00eb aplikacioneve m\u00eb t\u00eb reja.<\/p>\n<\/li>\n<li>\n<p><strong>Jane shtuar p\u00ebrmir\u00ebsime p\u00ebr effects.<\/strong> N\u00eb l\u00ebshim jan\u00eb p\u00ebrfshir\u00eb ndryshimet e lidhura me effects \u2014 mekanizmat e p\u00ebrshkrimit dhe aplikimit t\u00eb efekteve grafike n\u00eb kupol\u00ebn Direct3D. Kjo \u00ebsht\u00eb m\u00eb shum\u00eb nj\u00eb pjes\u00eb infrastrukturore, por \u00ebsht\u00eb e r\u00ebnd\u00ebsishme p\u00ebr p\u00ebrputhshm\u00ebrin\u00eb me kodin grafik ekzistues.<\/p>\n<\/li>\n<li>\n<p><strong>Ka nj\u00eb mb\u00ebshtetje eksperimentale p\u00ebr MSL.<\/strong> VKD3D 2.0 ka marr\u00eb mb\u00ebshtetje eksperimentale p\u00ebr gjenerimin e <strong>MSL<\/strong> \u2014 Metal Shading Language. Ky drejtim lidhet me portabilitetin e pjes\u00ebs shader n\u00eb platforma, ku Vulkan zakonisht p\u00ebrdoret p\u00ebrmes shtresave t\u00eb tjera t\u00eb p\u00ebrputhshm\u00ebris\u00eb.<\/p>\n<\/li>\n<li>\n<p><strong>Jan\u00eb zgjeruar interfeset dhe mund\u00ebsit\u00eb e debugging.<\/strong> Zhvilluesit kan\u00eb shtuar interfesa t\u00eb reja dhe p\u00ebrmir\u00ebsuar mjetet e debugging-ut VKD3D, q\u00eb duhet t\u00eb thjeshtojn\u00eb zhvillimin, diagnostikimin e gabimeve dhe zhvillimin e m\u00ebtejsh\u00ebm t\u00eb mb\u00ebshtetjes p\u00ebr Direct3D 12 n\u00eb Wine.<\/p>\n<\/li>\n<\/ul>\n<p>Ve\u00e7an\u00ebrisht duhet theksuar: p\u00ebr shumic\u00ebn e p\u00ebrdoruesve t\u00eb Steam n\u00eb Linux, komponenti kryesor D3D12 mbetet <strong>VKD3D-Proton<\/strong>, dhe jo VKD3D i zakonsh\u00ebm. Megjithat\u00eb, VKD3D mbetet nj\u00eb pjes\u00eb e r\u00ebnd\u00ebsishme e vet\u00eb Wine dhe sh\u00ebrben si realizimi baz\u00eb i Direct3D 12 mbi Vulkan n\u00eb projektin upstream.<\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/multimedia\/18299210\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0441 Direct3D 12 \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan. VKD3D \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0432 \u043e\u0431\u044b\u0447\u043d\u043e\u043c upstream Wine \u0434\u043b\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 D3D12-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439; \u0435\u0433\u043e \u043d\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442 \u043f\u0443\u0442\u0430\u0442\u044c \u0441 VKD3D-Proton, \u043e\u0442\u0434\u0435\u043b\u044c\u043d\u043e\u0439 \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0432\u0435\u0442\u043a\u043e\u0439 Valve, \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0435\u043c\u043e\u0439 \u0432 Proton\/Steam Play. \u041f\u0440\u043e\u0435\u043a\u0442 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GNU Lesser General Public License 2.1 \u0438\u043b\u0438 \u0431\u043e\u043b\u0435\u0435 \u043f\u043e\u0437\u0434\u043d\u0435\u0439 \u0432\u0435\u0440\u0441\u0438\u0438. \u0418\u0441\u0445\u043e\u0434\u043d\u044b\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-181716","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 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