{"id":181804,"date":"2026-05-30T08:48:32","date_gmt":"2026-05-30T06:48:32","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/novye-versii-wine-11-10-i-vkd3d-2-0"},"modified":"2026-05-30T08:48:32","modified_gmt":"2026-05-30T06:48:32","slug":"novye-versii-wine-11-10-i-vkd3d-2-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/novye-versii-wine-11-10-i-vkd3d-2-0","title":{"rendered":"Versionet e reja t\u00eb Wine 11.10 dhe Vkd3d 2.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00cbsht\u00eb publikuar nj\u00eb version eksperimental i implementimit t\u00eb hapur t\u00eb Win32 API \u2014 Wine 11.10. Q\u00eb nga publikimi i 11.9, jan\u00eb mbyllur 17 raporte p\u00ebr gabime dhe jan\u00eb b\u00ebr\u00eb 248 ndryshime.<\/p>\n<p>Ndryshimet m\u00eb t\u00eb r\u00ebnd\u00ebsishme:\n<\/p>\n<ul>\n<li class=\"l\"> Paketa e integruar Vkd3d me implementimin e Direct3D 12 \u00ebsht\u00eb azhurnuar n\u00eb versionin 2.0.\n<li class=\"l\"> \u00ebsht\u00eb propozuar nj\u00eb mb\u00ebshtetje e rishikuar p\u00ebr gjuh\u00ebn XPath, e realizuar pa p\u00ebrdorimin e bibliotek\u00ebs libxml2.\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrmir\u00ebsuar compatibiliteti me VBScript.\n<li class=\"l\"> N\u00eb ntdll jan\u00eb shtuar z\u00ebvend\u00ebsime p\u00ebr API ALPC (Advanced Local Procedure Call): NtAlpcCreatePort(), NtAlpcConnectPort(), NtAlpcAcceptConnectPort(), NtAlpcSendWaitReceivePort(), NtAlpcDisconnectPort() dhe NtAlpcImpersonateClientOfPort().\n<li class=\"l\"> \u00ebsht\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetja p\u00ebr Bluetooth, jan\u00eb shtuar metodat BluetoothLEDeviceStatics::FromBluetoothAddressAsync, IBluetoothLEDevice::get_DeviceId, IBluetoothLEDevice::get_GattServices, IGattDeviceService::get_Uuid dhe IGattDeviceService::get_AttributeHandle.\n<li class=\"l\"> N\u00eb implementimin d3dx10 dhe d3dx11 \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb ngarkuar skedar\u00eb DDS me grupe teksturash. N\u00eb funksionin D3DX10LoadTextureFromTexture() \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr teksturat 3D, teksturat me nivele detajesh dhe gjenerimin e niveleve MIP (MipMap).\n<li class=\"l\"> N\u00eb DLL win32u jan\u00eb implementuar funksionet NtUserGetMessagePos() dhe NtUserSetMessageExtraInfo().\n<\/li>\n<li class=\"l\"> Jan\u00eb mbyllur raportet e defekteve t\u00eb lidhura me funksionimin e aplikacioneve: IrfanView, Kodak EasyShare, Git for Windows, Family Tree Maker 2017, Foxit PhantomPDF Business 10.0, Vocaloid 6, Photolemur 3,<br \/>\nTrackChecker.<\/p>\n<\/li>\n<li class=\"l\"> Jan\u00eb mbyllur raportet e defekteve t\u00eb lidhura me funksionimin e lojrave: Star Wars Racer, Star Wars: Knights of the Old Republic, Age of Empires III: The Asian Dynasties.\n<\/ul>\n<p>Projekti Wine gjithashtu publikoi versionin e paket\u00ebs vkd3d 2.0 me implementimin e Direct3D 12, i cili punon p\u00ebrmes transmetimit t\u00eb thirrjeve n\u00eb API-n\u00eb grafike Vulkan. Paketimi p\u00ebrfshin biblioteka libvkd3d me implementimin e Direct3D 12, libvkd3d-shader me p\u00ebrkthyesin e modeleve t\u00eb shenjuesve dhe libvkd3d-utils me funksione p\u00ebr t\u00eb thjeshtuar portimin e aplikacioneve Direct3D 12, si dhe nj\u00eb grup shembujsh demonstrues, duke p\u00ebrfshir\u00eb portimin e glxgears n\u00eb Direct3D 12. Kodi i projektit distribuohet n\u00ebn licenc\u00ebn LGPLv2.1.<\/p>\n<p>Biblioteka libvkd3d mb\u00ebshtet shumic\u00ebn e mund\u00ebsive t\u00eb Direct3D 12, duke p\u00ebrfshir\u00eb mjete p\u00ebr grafik\u00eb dhe llogaritje, radh\u00eb dhe lista komanduese, deskriptor\u00eb dhe deskriptor\u00eb kup\u00eb, n\u00ebnshkrime rr\u00ebnj\u00ebsore, qasje t\u00eb pa renditur, Sampler, n\u00ebnshkrime komandash, konstanta rr\u00ebnj\u00ebsore, p\u00ebrshkrimin e t\u00eb pavendosur (indirect) dhe metodet Clear*() dhe Copy*(). N\u00eb libvkd3d-shader \u00ebsht\u00eb realizuar translacioni i kodit t\u00eb bajt\u00ebve t\u00eb modeleve t\u00eb shenjuesve n\u00eb p\u00ebrfaq\u00ebsimin e nd\u00ebrmjet\u00ebm SPIR-V. Mb\u00ebshteten shenjues t\u00eb majt\u00eb, piksel, tessellim, llogaritje dhe shenjues t\u00eb thjesht\u00eb gjeometrik, serializimi dhe deserializimi i n\u00ebnshkrimeve rr\u00ebnj\u00ebsore. Nga instruksionet e shenjuesve jan\u00eb realizuar operacione aritmetike, atomike dhe bitore, operator\u00eb krahasimi dhe kontrolli t\u00eb rrjedh\u00ebs s\u00eb t\u00eb dh\u00ebnave, instruksionet sample, gather dhe load, operacione qasjeje t\u00eb pa renditur (UAV, Unordered Access View). <\/p>\n<p>N\u00eb versionin e ri t\u00eb vkd3d:<\/p>\n<ul>\n<li class=\"l\"> N\u00eb realizimin e gjuh\u00ebs s\u00eb shenjuesve HLSL \u00ebsht\u00eb shtuar mb\u00ebshtetje fillestare p\u00ebr ciklet p\u00ebr 2-3 modele shenjuesish, \u00ebsht\u00eb mund\u00ebsuar shkruajtja n\u00eb memorien e ndar\u00eb strukturale t\u00eb grupeve t\u00eb rrjedhave, jan\u00eb realizuar funksionet e integruara tex3Dbias(), tex3Dlod() dhe texCUBElod(), \u00ebsht\u00eb siguruar mb\u00ebshtetje p\u00ebr semantik\u00ebt SV_ClipDistance, SV_CullDistance dhe SV_StencilRef p\u00ebr p\u00ebrpunimin e hyrjes dhe daljes nga shenjuesit.\n<li class=\"l\"> N\u00eb kompilatorin e shader-\u00ebve HLSL \u00ebsht\u00eb realizuar eliminimi automatik i llogaritjeve t\u00eb kopjuara, \u00ebsht\u00eb mund\u00ebsuar llogaritja n\u00eb faz\u00ebn e kompilimit t\u00eb shprehjeve t\u00eb tipit x % y me vlera t\u00eb njohura paraprakisht, dhe \u00ebsht\u00eb p\u00ebrmir\u00ebsuar shp\u00ebrndarja e regjistrave temporal\u00eb. N\u00eb p\u00ebrputhje me k\u00ebrkesat e specifikimit HLSL, \u00ebsht\u00eb zgjeruar zona e dukshm\u00ebris\u00eb s\u00eb variablave n\u00eb ciklet 'for' (variabla mbetet e aksesueshme pas p\u00ebrfundimit t\u00eb ciklit). Gjat\u00eb analizimit t\u00eb numrave t\u00eb prer\u00eb \u00ebsht\u00eb ndaluar p\u00ebrllogaria e lokalitetit (si ndar\u00ebs tani p\u00ebrdoret gjithmon\u00eb pika).\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetja p\u00ebr formatin e vjet\u00ebr binar t\u00eb shenjuesve Direct3D. Jan\u00eb realizuar instruksionet m4x4, m3x4, m4x3, m3x3, m3x2, phase, texdepth,<br \/>\ntexreg2ar, texreg2gb, texreg2rgb. \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr modifikator\u00ebt '_dz', '_db', '_dw' dhe '_da', t\u00eb cil\u00ebt mund t\u00eb p\u00ebrdoren me instrukcionet texcrd dhe texld. \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr regjistrat 'vFace' dhe 'vPos' p\u00ebr pun\u00eb me shader-at pixel.<\/p>\n<li class=\"l\"> N\u00eb DXIL (Gjuha Nd\u00ebrmjet\u00ebse Direct3D) n\u00eb kodin, n\u00eb operacionet e ngarkimit, ruajtjes, ndryshimit atomik dhe krahasimit \u00ebsht\u00eb realizuar mund\u00ebsia e p\u00ebrdorimit t\u00eb treguesve n\u00eb t\u00eb dh\u00ebna, t\u00eb shpallura m\u00eb von\u00eb.\n<li class=\"l\"> N\u00eb assemblerin e shader-\u00ebve Direct3D \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr konstantat e nd\u00ebrtuara 16-bit, si dhe p\u00ebr flag-et '64UAVs',<br \/>\n    'ROVs',<br \/>\n    'UAVLoadAdditionalFormats',<br \/>\n    'UAVsAtEveryStage',<br \/>\n    'allResourcesBound',<br \/>\n    'enable11_1ShaderExtensions',<br \/>\n    'int64Ops',<br \/>\n    'nativeLowPrecision',<br \/>\n    'stencilRef',<br \/>\n    'viewportAndRTArrayIndex' dhe<br \/>\n    'waveOps'.<\/p>\n<li class=\"l\"> Jan\u00eb realizuar opsione t\u00eb kompilimit t\u00eb shader\u00ebve: VKD3D_SHADER_COMPILE_OPTION_DENORMAL_MODE_F16, VKD3D_SHADER_COMPILE_OPTION_DENORMAL_MODE_F32, VKD3D_SHADER_COMPILE_OPTION_DENORMAL_MODE_F64 dhe VKD3D_SHADER_COMPILE_OPTION_CONST_GLOBAL_UNIFORM.\n<\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65576\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 11.10. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 11.9 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 17 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 248 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0412\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043f\u0430\u043a\u0435\u0442 Vkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d \u0434\u043e \u0432\u0435\u0440\u0441\u0438\u0438 2.0. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u044f\u0437\u044b\u043a\u0430 XPath, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u0430\u044f \u0431\u0435\u0437 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libxml2. \u0423\u043b\u0443\u0447\u0448\u0435\u043d\u0430 \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u043e\u0441\u0442\u044c \u0441 VBScript. \u0412 ntdll \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-181804","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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Wine 11.10. 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