{"id":182330,"date":"2026-06-26T20:48:31","date_gmt":"2026-06-26T18:48:31","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-3-0-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2026-06-26T20:48:31","modified_gmt":"2026-06-26T18:48:31","slug":"vypusk-dxvk-3-0-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-dxvk-3-0-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"L\u00ebshimi i DXVK 3.0, implementimi i Direct3D 8\/9\/10\/11 mbi API-n\u00eb Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>L\u00ebshimi i nivelit DXVK 3.0 \u00ebsht\u00eb tani i disponuesh\u00ebm, duke ofruar implementimin e DXGI (Infrastruktura e Grafikeve DirectX), Direct3D 8, 9, 10 dhe 11, q\u00eb funksionon p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API-n\u00eb Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK, k\u00ebrkohet t\u00eb keni shofer\u00eb q\u00eb mb\u00ebshtesin API-n\u00eb Vulkan 1.4, si NVIDIA 575.51.02, Mesa AMD RADV 25.0, NVIDIA 25.1 dhe Intel ANV 25.1. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb nisur aplikacione dhe loj\u00ebra 3D n\u00eb Linux duke p\u00ebrdorur Wine, duke vepruar si nj\u00eb alternativ\u00eb me performanc\u00eb m\u00eb t\u00eb lart\u00eb ndaj implementimeve t\u00eb integruara n\u00eb Wine p\u00ebr Direct3D, t\u00eb cilat funksionojn\u00eb mbi OpenGL.<\/p>\n<p>Ndryshimet kryesore:<\/p>\n<ul>\n<li class=\"l\"> P\u00ebr t\u00eb gjitha modelet e mb\u00ebshtetura t\u00eb shenjave, \u00ebsht\u00eb aktivizuar kompjitori i shenjave dxbc-spirv. Kompilimi i shenjave \u00ebsht\u00eb transferuar nga rrjedha kryesore n\u00eb rrjedha t\u00eb ve\u00e7anta.<br \/>\n\u00cbsht\u00eb implementuar caching n\u00eb disk t\u00eb p\u00ebrfaq\u00ebsimit t\u00eb nd\u00ebrmjet\u00ebm t\u00eb shenjave (cache-ja ruhet n\u00eb n\u00ebnkatallon AppData\/Local n\u00eb p\u00ebrfitimin aktual t\u00eb Wine).<br \/>\nP\u00ebrdorimi i dxbc-spirv ka lejuar uljen e konsumit t\u00eb memories, shkurtimin e koh\u00ebs s\u00eb nisjes, eliminimin e ngricave dhe zgjidhjen e disa problemeve q\u00eb shfaqeshin n\u00eb lojrat Postal: Brain Damaged, Snowrunner, Overwatch, God of War, Days Gone dhe Final Fantasy XIV, t\u00eb cilat nuk ishte e mundur t'i zgjidheshin n\u00eb kodin e vjet\u00ebr t\u00eb p\u00ebrkthimit t\u00eb shenjave. <\/p>\n<li class=\"l\"> P\u00ebr D3D9 \u00ebsht\u00eb realizuar mb\u00ebshtetje p\u00ebr modelet e shenjave 1-3.\n<li class=\"l\"> N\u00eb m\u00ebnyr\u00eb t\u00eb paracaktuar \u00ebsht\u00eb aktivizuar zgjerimi Vulkan VK_EXT_descriptor_heap. Krahasuar me depozit\u00ebn e m\u00ebparshme t\u00eb descriptor\u00ebve bazuar n\u00eb zgjerimin Vulkan<br \/>\nVK_EXT_descriptor_buffer, implementimi i ri siguron t\u00eb nj\u00ebjtin nivel t\u00eb performanc\u00ebs s\u00eb operacioneve q\u00eb kryhen n\u00eb CPU, por redukton ngarkes\u00ebn n\u00eb GPU, ve\u00e7an\u00ebrisht kur p\u00ebrdoren kartat e videove NVIDIA. P\u00ebr t\u00eb punuar n\u00eb sisteme me karta grafike NVIDIA k\u00ebrkohet t\u00eb pakt\u00ebn versioni i shofer\u00ebve pron\u00ebsor\u00eb NVIDIA 595.84. Implementimi i bazuar n\u00eb VK_EXT_descriptor_buffer \u00ebsht\u00eb shpallur e vjet\u00ebruar dhe do t\u00eb hiqet n\u00eb nj\u00eb nga l\u00ebshimet e ardhshme.<\/p>\n<li class=\"l\"> N\u00eb implementimin e Direct3D 9, n\u00eb vend t\u00eb gjenerimit t\u00eb shenjave n\u00eb fluks tani p\u00ebrdoren uber-shenjat, versionet e optimizuara t\u00eb t\u00eb cilave kompilohen n\u00eb sfond, duke zgjidhur problemet me ngritjen e disa loj\u00ebrave t\u00eb vjetra, si\u00e7 \u00ebsht\u00eb Unreal Tournament 2004. \u00cbsht\u00eb siguruar ngarkimi i bufereve sipas nevoj\u00ebs, si n\u00eb Windows, n\u00eb vend t\u00eb vendosjes paraprakisht n\u00eb memorien e videos, duke eliminuar p\u00ebrfundimet e parakohshme t\u00eb disa loj\u00ebrave D3D9 32-bit p\u00ebr shkak t\u00eb hap\u00ebsir\u00ebs adresuese t\u00eb kufizuar.\n<li class=\"l\"> Punon funksionimin e sakt\u00eb t\u00eb multis\u00ebmplimit (MSAA) n\u00eb m\u00ebnyr\u00ebn D3DRS_MULTISAMPLEANTIALIAS n\u00eb sisteme q\u00eb mb\u00ebshtesin zgjerimet Vulkan VK_EXT_sample_locations dhe VK_EXT_extended_dynamic_state3, duke zgjidhur problemet me renditjen n\u00eb Anno 1701, Men of War dhe loj\u00ebra t\u00eb tjera kur MSAA \u00ebsht\u00eb aktivizuar.\n<li class=\"l\"> Sigurohet mb\u00ebshtetje p\u00ebr pun\u00ebn me burime t\u00eb p\u00ebrbashk\u00ebta (Shared resources) n\u00eb versionet standarde t\u00eb Wine pa patches shtes\u00eb nga projekti Proton.\n<li class=\"l\"> \u0423\u0434\u0430\u043b\u0435\u043d\u0430 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u0430\u044f \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u044f DXVK_FRAME_RATE, \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0432\u0448\u0430\u044f\u0441\u044f \u0434\u043b\u044f \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0435\u043d\u0438\u044f \u0447\u0430\u0441\u0442\u043e\u0442\u044b \u043a\u0430\u0434\u0440\u043e\u0432 (Frame rate limiter), \u0432\u043c\u0435\u0441\u0442\u043e \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u0440\u0435\u043a\u043e\u043c\u0435\u043d\u0434\u0443\u0435\u0442\u0441\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0432\u043d\u0435\u0448\u043d\u0438\u0435 \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0438\u0442\u0435\u043b\u0438, \u0442\u0430\u043a\u0438\u0435 \u043a\u0430\u043a  Gamescope \u0438 Mangohud. \u0414\u043b\u044f \u0430\u043a\u0442\u0438\u0432\u0430\u0446\u0438\u0438 \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u043e\u0433\u043e \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0438\u0442\u0435\u043b\u044f \u043c\u043e\u0436\u043d\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0443 &#171;dxvk.maxFrameRate = n&#187;.\n<li class=\"l\"> Zgjidhur problemet n\u00eb loj\u00ebrat:\n<ul>\n<li> Bioshock Infinite\n<li> Borderlands 2\n<li> Colin McRae Rally 3\n<li> Dirt Rally 2\n<li> Fallout New Vegas\n<li> Insurgency &#038; Counter-Strike\n<li> Jump Space\n<li> Max Payne\n<li> Railroad Tycoon 3\n<li> Resident Evil 6\n<li> Sang-Froid: Tales of Werewolves\n<li> Sea Dogs\n<li> Splinter Cell 4\n<li> The I of the Dragon\n<li> The Sims 3\n<li> Total War: Pharaoh\n<li> Witch on the Holy Night\n<li> World of Final Fantasy\n<li> Vietcong\n<\/ul>\n<li class=\"l\"> K\u00ebrkesat p\u00ebr versionin minimal t\u00eb API-t grafik jan\u00eb rritur n\u00eb Vulkan 1.4.<br \/>\nTani k\u00ebrkohen t\u00eb pakt\u00ebn versionet e drivereve AMD RADV 25.0, NVIDIA 575.51.02, NVIDIA 25.1 dhe Intel ANV 25.1.<\/p>\n<\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65775\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 3.0, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.4, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a NVIDIA 575.51.02, Mesa AMD RADV 25.0, NVIDIA 25.1 \u0438 Intel ANV 25.1. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-182330","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 3.0, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.4, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a NVIDIA 575.51.02, Mesa AMD RADV 25.0, NVIDIA 25.1 \u0438 Intel ANV 25.1. 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DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-dxvk-3-0-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2026-06-26T18:48:31+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2026-06-26T18:48:31+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47L\u00ebshimi i DXVK 3.0, implementimi i Direct3D 8\/9\/10\/11 mbi API Vulkan | ProHoster","description":"Publikuar versioni i nd\u00ebrfaqes DXVK 3.0, i cili ofron implementimin e DXGI (Infrastruktur\u00ebs Grafike t\u00eb DirectX), Direct3D 8, 9, 10 dhe 11, duke funksionuar p\u00ebrmes transmetimit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK, k\u00ebrkohen pilota q\u00eb mb\u00ebshtesin API Vulkan 1.4, si NVIDIA 575.51.02, Mesa AMD RADV 25.0, NVIDIA 25.1 dhe Intel ANV 25.1. 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