{"id":182446,"date":"2026-07-03T22:53:34","date_gmt":"2026-07-03T20:53:35","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/predstavlen-novyj-dvizhok-simulyaczii-fizicheskih-proczessov-box3d"},"modified":"2026-07-03T22:53:34","modified_gmt":"2026-07-03T20:53:35","slug":"predstavlen-novyj-dvizhok-simulyaczii-fizicheskih-proczessov-box3d","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/predstavlen-novyj-dvizhok-simulyaczii-fizicheskih-proczessov-box3d","title":{"rendered":"U paraqit nj\u00eb motor t\u00eb ri simulimi t\u00eb proceseve fizike Box3D","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Erin Catto, autori i projektit Box2D, njoftoi krijimin e nj\u00eb motori t\u00eb ri simulimi t\u00eb proceseve fizike Box3D, i cili \u00ebsht\u00eb nj\u00eb fork i Box2D, me nj\u00eb arkitektur\u00eb identike, por i rishikuar dhe i zgjeruar p\u00ebr t'u p\u00ebrdorur n\u00eb loj\u00ebrat tre-dimensionale. Kodi i projektit \u00ebsht\u00eb shkruar n\u00eb gjuh\u00ebn C dhe shp\u00ebrndahet n\u00ebn licenc\u00ebn MIT. Ndihmohet nd\u00ebrtimi p\u00ebr Linux, Windows dhe macOS.    <\/p>\n<p>Motori Box3D \u00ebsht\u00eb krijuar gjat\u00eb zhvillimit nga studioja Kintsugiyama p\u00ebr nj\u00eb 3D-sh shooter t\u00eb ri, The Legend of California, n\u00eb t\u00eb cilin merr pjes\u00eb Erin. N\u00eb loj\u00eb p\u00ebrdoret motori i loj\u00ebs Unreal Engine, por zhvilluesit nuk ishin t\u00eb k\u00ebnaqur me motorin fizik original Chaos q\u00eb ofrohej. Problemet erdh\u00ebn nga mungesa e marr\u00ebdh\u00ebnies s\u00eb efektet t\u00eb momentit giroskopik (objektet e gjalla p\u00ebrb\u00ebheshin t\u00eb \u00e7uditshme dhe rrotulloheshin p\u00ebr nj\u00eb koh\u00eb t\u00eb gjat\u00eb), zbulimi i vazhduesh\u00ebm i kollizion\u00ebve (sjellje jo reale e pem\u00ebve duke r\u00ebn\u00eb), dhe performanca e ul\u00ebt n\u00eb trajtimin e qindrave mij\u00ebra objekteve.       <\/p>\n<p>Fillimisht, problemi kishte p\u00ebr t\u00eb zgjidhur nj\u00eb fork t\u00eb motorit fizik Jolt, por pastaj, me k\u00ebshill\u00ebn e krijuesit t\u00eb motorit Rubikon, i p\u00ebrfshir\u00eb n\u00eb loj\u00ebn Half-Life, u mor si baz\u00eb nj\u00eb version t\u00eb thjesht\u00ebzuar t\u00eb Rubikon-Lite, q\u00eb ishte rishikuar duke p\u00ebrdorur kodin dhe optimizimet nga Box2D p\u00ebr t\u00eb kombinuar mund\u00ebsit\u00eb e tanishme 3D me zhvillimet nga motori Box2D. Si rezultat, pothuajse t\u00eb gjitha API-t\u00eb, strukturat e t\u00eb dh\u00ebnave dhe algoritmet n\u00eb Rubikon-Lite u z\u00ebvend\u00ebsuan me kod nga Box2D, nd\u00ebrsa nga Rubikon-Lite mbet\u00ebn vet\u00ebm algoritmet e nd\u00ebrtimit t\u00eb p\u00ebrfytyrshme dhe trajtimin e kolizionet 3D. Motorri i marr\u00eb me dijen e autorit t\u00eb Rubikon-Lite dhe kompanis\u00eb Kintsugiyama u vendos t\u00eb publikohej si nj\u00eb projekt i ve\u00e7ant\u00eb i hapur Box3D.    <\/p>\n<p>\u0412 \u043d\u0430\u0441\u0442\u043e\u044f\u0449\u0435\u0435 \u0432\u0440\u0435\u043c\u044f \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u043f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a  Box3D 0.1, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u043e\u0442\u043c\u0435\u0447\u0435\u043d, \u043a\u0430\u043a \u0438\u043c\u0435\u044e\u0449\u0438\u0439 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0430\u043b\u044c\u0444\u0430-\u0432\u0435\u0440\u0441\u0438\u0438. \u041e\u0441\u043d\u043e\u0432\u043d\u0430\u044f \u0437\u0430\u043f\u043b\u0430\u043d\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u0430\u044f \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430, \u043d\u043e \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u0434\u043e\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0434\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0438\u0438 \u0438 \u0442\u0435\u0441\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435. \u041f\u043e\u043c\u0438\u043c\u043e \u0438\u0433\u0440\u044b   The Legend of California, \u043d\u043e\u0432\u044b\u0439 \u0434\u0432\u0438\u0436\u043e\u043a \u0443\u0436\u0435 \u0437\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d \u0432 \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435 s&#038;box,  \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u043c \u0438\u0433\u0440\u043e\u0432\u043e\u043c \u0434\u0432\u0438\u0436\u043a\u0435 Esoterica  \u0438 \u043c\u043d\u043e\u0433\u043e\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044c\u0441\u043a\u043e\u0439 \u043a\u043e\u0441\u043c\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0438\u0433\u0440\u0435 Space Game, \u0440\u0430\u0441\u0441\u0447\u0438\u0442\u0430\u043d\u043d\u043e\u0439 \u043d\u0430 1000 \u0438\u0433\u0440\u043e\u043a\u043e\u0432.     <\/p>\n<p>P\u00ebr loj\u00ebrat 3D n\u00eb motorin e ri jan\u00eb shtuar mund\u00ebsi si llogaritja e p\u00ebrplasjeve me rrjetin poligonor (mesh) dhe hartat e lart\u00ebsis\u00eb, t\u00eb p\u00ebrdorura gjat\u00eb gjenerimit t\u00eb peisazhit, q\u00eb lejojn\u00eb realizimin n\u00eb loj\u00ebn The Legend of California t\u00eb efekteve realiste t\u00eb r\u00ebnies s\u00eb pem\u00ebve mbi sip\u00ebrfaqet vokselete. \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr p\u00ebrplasje t\u00eb p\u00ebrllogaritura paraprakisht (baked), t\u00eb p\u00ebrb\u00ebra nga disa forma t\u00eb thjeshta, duke ulur ndjesh\u00ebm konsumimin e burimeve gjat\u00eb simulimit t\u00eb nj\u00eb numri t\u00eb madh objektivash t\u00eb vogla tipike.    <\/p>\n<p>Mes mund\u00ebsive t\u00eb transferuara n\u00eb Box3D, q\u00eb m\u00eb par\u00eb ishin t\u00eb pranishme n\u00eb Box2D:  <\/p>\n<ul>\n<li class=\"l\"> P\u00ebrcaktimi i vazhduesh\u00ebm i p\u00ebrplasjeve (trajtim t\u00eb l\u00ebvizjes s\u00eb objektit si nj\u00eb trajektore t\u00eb vazhdueshme), filtrimi i p\u00ebrplasjeve dhe gjenerimi i ngjarjeve gjat\u00eb kontaktit t\u00eb objekteve. Mb\u00ebshtetje p\u00ebr forma sferike, kapsulare dhe mb\u00ebshtjell\u00ebse p\u00ebr p\u00ebrcaktimin e p\u00ebrplasjeve. Trajtues i kontaktit t\u00eb objekteve i optimizuar me instruksione SIMD.\n<li class=\"l\"> Sub-stepping Solver p\u00ebr rritjen e sakt\u00ebsis\u00eb s\u00eb simulimit duke ndar\u00eb fazat e simulimit n\u00eb disa hapa m\u00eb t\u00eb vegj\u00ebl.\n<li class=\"l\"> P\u00ebrdorimi i metod\u00ebs s\u00eb ngjyr\u00ebs p\u00ebr graf\u00ebt p\u00ebr trajtimin e grupeve t\u00eb m\u00ebdha t\u00eb objekteve t\u00eb lidhura.\n<li class=\"l\"> Kontrolluesi i karakterit, i cili \u00ebsht\u00eb p\u00ebrgjegj\u00ebs p\u00ebr trajtimin e l\u00ebvizjes, p\u00ebrplasjeve dhe nd\u00ebrveprimin e karakterit me objektet p\u00ebrreth.\n<li class=\"l\"> Mb\u00ebshtetje p\u00ebr gjurmimin e rrezejve, gjurmimin e formave dhe verifikimin e nd\u00ebrprerjeve gjat\u00eb skanimit t\u00eb hap\u00ebsir\u00ebs p\u00ebrreth. Sistemi i sensor\u00ebve p\u00ebr zbulimin e objekteve n\u00eb hap\u00ebsir\u00eb.\n<li class=\"l\">  Soft Step Solver p\u00ebr llogaritjen e fizik\u00ebs s\u00eb trupave t\u00eb forta gjat\u00eb nd\u00ebrveprimeve t\u00eb komplikuara.\n<li class=\"l\"> Mb\u00ebshtetje p\u00ebr ngrirjen e gjendjes s\u00eb grupeve t\u00eb objekteve joaktive ose statike p\u00ebr kursimin e burimeve.\n<li class=\"l\"> Mb\u00ebshtetje p\u00ebr lloje t\u00eb ndryshme lidhjesh dhe lidhjesh midis objekteve, duke p\u00ebrfshir\u00eb k\u00ebndet, spring, motor\u00eb, saldhim dhe rrota, me mund\u00ebsi p\u00ebr konfiguruar gjendjen e secil\u00ebs lidhje. Llogaritja e forcave t\u00eb shtrirjes dhe kompresimit me t\u00eb cilat objektet ndikojn\u00eb nj\u00ebra-tjetr\u00ebn.\n<li class=\"l\"> Mund\u00ebsia p\u00ebr gjenerimin e ngjarjeve gjat\u00eb fillimit t\u00eb l\u00ebvizjes, ndalimit ose stabilizimit t\u00eb objektit.\n<li class=\"l\"> Huka p\u00ebr trajtim me shum\u00eb k\u00ebndv\u00ebshtrime me nj\u00eb planifikues t\u00eb brendsh\u00ebm opsional.\n<li class=\"l\"> P\u00ebrdorimi p\u00ebr koordinata t\u00eb tipit double, q\u00eb mund\u00ebson krijimin e bot\u00ebve masive.\n<li class=\"l\"> Determinimi nd\u00ebrplatformar q\u00eb siguron rezultate identike n\u00eb platforma t\u00eb ndryshme harduerike.\n<li class=\"l\"> Mb\u00ebshtetje p\u00ebr regjistrimin dhe riprodhimin e simulimeve.\n<li class=\"l\"> C API dhe kodi C q\u00eb i p\u00ebrket standardit C17.    <\/ul>\n<p>\u0418\u0437 \u043f\u043b\u0430\u043d\u043e\u0432 \u043d\u0430 \u0431\u0443\u0434\u0443\u0449\u0435\u0435 \u0443\u043f\u043e\u043c\u0438\u043d\u0430\u0435\u0442\u0441\u044f \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0435\u0439, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f\u043c \u043f\u0435\u0440\u0441\u043e\u043d\u0430\u0436\u0435\u0439, \u0443\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u043e\u0432\u0430\u043d\u0438\u0435 \u043c\u0435\u0445\u0430\u043d\u0438\u0437\u043c\u043e\u0432 \u043f\u0440\u0435\u0434\u043e\u0442\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u044f  &#171;\u043f\u0440\u0438\u0437\u0440\u0430\u0447\u043d\u044b\u0445&#187; \u0441\u0442\u043e\u043b\u043a\u043d\u043e\u0432\u0435\u043d\u0438\u0439 (ghost collision), \u0432\u043d\u0435\u0441\u0435\u043d\u0438\u0435 \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0435 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0441\u043e\u0435\u0434\u0438\u043d\u0435\u043d\u0438\u0439 (joint solver). \u0412 \u0440\u0435\u043f\u043e\u0437\u0438\u0442\u043e\u0440\u0438\u0438 \u043d\u0430\u043c\u0435\u0440\u0435\u043d\u044b  \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u044c \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043e\u0442\u043f\u0440\u0430\u0432\u043a\u0438 pull-\u0437\u0430\u043f\u0440\u043e\u0441\u043e\u0432 \u0441 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f\u043c\u0438 \u043e\u0442 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u0442\u0435\u043b\u0435\u0439 \u0441\u043e\u043e\u0431\u0449\u0435\u0441\u0442\u0432\u0430 \u043f\u043e\u0441\u043b\u0435 \u043f\u043e\u0434\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0441\u043e\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u044f \u043e \u043f\u0435\u0440\u0435\u0434\u0430\u0447\u0435 \u0438\u043c\u0443\u0449\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0445 \u043f\u0440\u0430\u0432 \u043d\u0430 \u043a\u043e\u0434 (CLA).        <center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/07\/3adf168954f46ae54e9b2a9cfcc29cdc.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>  <center>  <div class=\"youtube-placeholder\" data-id=\"jr_Fzl2XwKU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/jr_Fzl2XwKU\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65835\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u042d\u0440\u0438\u043d \u041a\u0430\u0442\u0442\u043e (Erin Catto), \u0430\u0432\u0442\u043e\u0440 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Box2D, \u043e\u0431\u044a\u044f\u0432\u0438\u043b \u043e \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0438 \u043d\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 Box3D, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0441\u043e\u0431\u043e\u0439 \u0444\u043e\u0440\u043a Box2D, \u0438\u043c\u0435\u044e\u0449\u0438\u0439 \u0438\u0434\u0435\u043d\u0442\u0438\u0447\u043d\u0443\u044e \u0430\u0440\u0445\u0438\u0442\u0435\u043a\u0442\u0443\u0440\u0443, \u043d\u043e \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d\u043d\u044b\u0439 \u0438 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u043d\u044b\u0439 \u0434\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0442\u0440\u0451\u0445\u043c\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440\u0430\u0445. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 MIT. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u0441\u0431\u043e\u0440\u043a\u0430 \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0414\u0432\u0438\u0436\u043e\u043a Box3D \u0441\u043e\u0437\u0434\u0430\u043d \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":182447,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-182446","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u042d\u0440\u0438\u043d \u041a\u0430\u0442\u0442\u043e (Erin Catto), \u0430\u0432\u0442\u043e\u0440 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 Box2D, \u043e\u0431\u044a\u044f\u0432\u0438\u043b \u043e \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0438 \u043d\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 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