{"id":29960,"date":"2019-10-31T21:32:53","date_gmt":"2019-10-31T18:32:53","guid":{"rendered":"https:\/\/prohoster.info\/blog\/v-directx-12-dobavlena-podderzhka-variable-rate-shading\/"},"modified":"2019-10-31T21:32:53","modified_gmt":"2019-10-31T18:32:53","slug":"v-directx-12-dobavlena-podderzhka-variable-rate-shading","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/v-directx-12-dobavlena-podderzhka-variable-rate-shading","title":{"rendered":"N\u00eb DirectX 12 \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr Variable Rate Shading","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Nj\u00eb nga detyrat kryesore t\u00eb zhvillimit t\u00eb loj\u00ebrave dhe programimit n\u00eb p\u00ebrgjith\u00ebsi \u00ebsht\u00eb optimizimi pa humbje t\u00eb konsiderueshme t\u00eb cil\u00ebsis\u00eb. Prandaj, n\u00eb at\u00eb koh\u00eb u shfaq\u00ebn shum\u00eb kodek\u00ebve p\u00ebr audio dhe video, t\u00eb cilat siguronin kompresim, duke ruajtur nivele t\u00eb pranueshme. Tani, kompania Microsoft ka prezantuar nj\u00eb zgjidhje t\u00eb ngjashme p\u00ebr loj\u00ebrat.<\/p>\n<p><img decoding=\"async\" alt=\"N\u00eb DirectX 12 \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr Variable Rate Shading\" src=\"\/wp-content\/uploads\/2019\/03\/918555a358f58256dd2c6c532bb33834.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>N\u00eb ngjarjen Game Developers Conference 2019, korporata nga Redmond njoftoi zbatimin e teknologjis\u00eb Variable Rate Shading, e cila \u00ebsht\u00eb pjes\u00eb e API DirectX 12. Kjo teknologji \u00ebsht\u00eb nj\u00eb ekuivalent funksional i NVIDIA Adaptive Shading dhe \u00ebsht\u00eb e destinuar p\u00ebr t\u00eb kursyer burimet e kart\u00ebs grafike. Kjo lejon q\u00eb t\u00eb ulet ngarkesa gjat\u00eb llogaritjes s\u00eb objekteve periferike dhe zonave. Gjithashtu, teknologjia mund\u00ebson rritjen e detajeve atje ku \u00ebsht\u00eb e nevojshme.<\/p>\n<p>Si rezultat, kjo teknologji rrit performanc\u00ebn n\u00eb loj\u00eb pa humbje t\u00eb dukshme t\u00eb cil\u00ebsis\u00eb s\u00eb imazhit. Gjat\u00eb prezantimit, kompania tregoi funksionimin e teknologjis\u00eb n\u00eb loj\u00ebn Civilization VI. Si\u00e7 \u00ebsht\u00eb v\u00ebrejtur, frekuenca e kadrave n\u00eb an\u00ebn e majt\u00eb t\u00eb imazhit ishte 14% m\u00eb e lart\u00eb se n\u00eb t\u00eb djatht\u00ebn, me cil\u00ebsi t\u00eb nj\u00ebjt\u00eb.<\/p>\n<p>Nj\u00eb s\u00ebr\u00eb kompanish, duke p\u00ebrfshir\u00eb Turn 10 Studios, Ubisoft, Massive Entertainment, 343 Industries, Stardock, IO Interactive, Activision dhe Epic Games, tashm\u00eb kan\u00eb shpallur se do t\u00eb implementojn\u00eb Variable Rate Shading n\u00eb projektet e tyre. Nga ana tjet\u00ebr, n\u00eb Redmond theksuan se teknologjia mb\u00ebshtetet nga kartat NVIDIA me arkitektur\u00ebn Turing dhe nga familja e ardhshme Intel Gen11. Gjithashtu, nuk p\u00ebrjashtohet q\u00eb VRS t\u00eb mb\u00ebshtetet edhe nga kartat diskrete t\u00eb ardhshme Intel, megjith\u00ebse k\u00ebt\u00eb nuk e kan\u00eb b\u00ebr\u00eb t\u00eb qart\u00eb p\u00ebrs\u00ebri. M\u00eb par\u00eb ishin p\u00ebrhapur thashetheme p\u00ebr mb\u00ebshtetjen e teknologjis\u00eb n\u00eb GPU-n\u00eb e gjenerat\u00ebs Navi dhe konsolat e loj\u00ebrave next-gen.<\/p>\n<p><center><\/center><\/p>\n<p>Si rezultat, teknologjia do t\u00eb lejoj\u00eb krijimin e loj\u00ebrave me cil\u00ebsi m\u00eb t\u00eb lart\u00eb grafike me k\u00ebrkesa relativisht t\u00eb ul\u00ebta ndaj kart\u00ebs grafike.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984440\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447 \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u044f \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0446\u0435\u043b\u043e\u043c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u044f \u0431\u0435\u0437 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u043f\u043e\u0442\u0435\u0440\u0438 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0430. \u041f\u043e\u0442\u043e\u043c\u0443 \u0432 \u0441\u0432\u043e\u0451 \u0432\u0440\u0435\u043c\u044f \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043a\u0443\u0447\u0430 \u043a\u043e\u0434\u0435\u043a\u043e\u0432 \u0434\u043b\u044f \u0430\u0443\u0434\u0438\u043e \u0438 \u0432\u0438\u0434\u0435\u043e, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0432\u0430\u043b\u0438 \u0441\u0436\u0430\u0442\u0438\u0435, \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u044f \u043f\u0440\u0438\u0435\u043c\u043b\u0435\u043c\u044b\u0435 \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u0438. \u0410 \u0442\u0435\u043f\u0435\u0440\u044c \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0441\u0432\u043e\u0451 \u0440\u0435\u0448\u0435\u043d\u0438\u0435 \u0430\u043d\u0430\u043b\u043e\u0433\u0438\u0447\u043d\u043e\u0433\u043e \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0430 \u0434\u043b\u044f \u0438\u0433\u0440. \u041d\u0430 \u043c\u0435\u0440\u043e\u043f\u0440\u0438\u044f\u0442\u0438\u0438 Game Developers Conference 2019 \u043a\u043e\u0440\u043f\u043e\u0440\u0430\u0446\u0438\u044f \u0438\u0437 \u0420\u0435\u0434\u043c\u043e\u043d\u0434\u0430 \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-29960","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447 \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u044f \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0446\u0435\u043b\u043e\u043c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u044f \u0431\u0435\u0437 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