{"id":29960,"date":"2019-10-31T21:32:53","date_gmt":"2019-10-31T18:32:53","guid":{"rendered":"https:\/\/prohoster.info\/blog\/v-directx-12-dobavlena-podderzhka-variable-rate-shading\/"},"modified":"2019-10-31T21:32:53","modified_gmt":"2019-10-31T18:32:53","slug":"v-directx-12-dobavlena-podderzhka-variable-rate-shading","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/v-directx-12-dobavlena-podderzhka-variable-rate-shading","title":{"rendered":"DirectX 12 has added support for Variable Rate Shading","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Nj\u00eb nga detyrat kryesore t\u00eb industris\u00eb s\u00eb loj\u00ebrave dhe programimit n\u00eb p\u00ebrgjith\u00ebsi \u00ebsht\u00eb optimizimi pa humbje t\u00eb konsiderueshme t\u00eb cil\u00ebsis\u00eb. Prandaj, n\u00eb at\u00eb koh\u00eb u krijuan shum\u00eb kodek\u00ebsh p\u00ebr audio dhe video, t\u00eb cilat siguruan kompresim duke ruajtur tregues t\u00eb pranuesh\u00ebm. Tani kompan\u00eda Microsoft prezantoi zgjidhjen e saj t\u00eb ngjashme p\u00ebr loj\u00ebrat.<\/p>\n<p><img decoding=\"async\" alt=\"DirectX 12 has added support for Variable Rate Shading\" src=\"\/wp-content\/uploads\/2019\/03\/918555a358f58256dd2c6c532bb33834.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>N\u00eb ngjarjen Game Developers Conference 2019, korporata nga Redmond shpalli realizimin e teknologjis\u00eb Variable Rate Shading, e cila \u00ebsht\u00eb pjes\u00eb e API-s\u00eb DirectX 12. Kjo teknologji \u00ebsht\u00eb nj\u00eb analog funksional i NVIDIA Adaptive Shading dhe \u00ebsht\u00eb e dedikuar p\u00ebr kursimin e burimeve t\u00eb kartave grafike. Kjo lejon t\u00eb zvog\u00eblohet ngarkesa gjat\u00eb llogaritjes s\u00eb objekteve periferike dhe zonave. Nd\u00ebrkoh\u00eb, teknologjia lejon rritjen e detajeve aty ku \u00ebsht\u00eb e nevojshme.<\/p>\n<p>Si rezultat, kjo teknologji rrit performanc\u00ebn n\u00eb loj\u00eb pa humbje t\u00eb dukshme t\u00eb cil\u00ebsis\u00eb s\u00eb imazhit. Gjat\u00eb prezantimit, kompania tregoi funksionimin e teknologjis\u00eb n\u00eb loj\u00ebn Civilization VI. Si\u00e7 u theksua, frekuenca e kadrave n\u00eb an\u00ebn e majt\u00eb t\u00eb imazhit ishte 14 % m\u00eb e lart\u00eb se n\u00eb t\u00eb djatht\u00ebn me t\u00eb nj\u00ebjt\u00ebn cil\u00ebsi.<\/p>\n<p>Nj\u00eb s\u00ebr\u00eb kompanish, p\u00ebrfshir\u00eb Turn 10 Studios, Ubisoft, Massive Entertainment, 343 Industries, Stardock, IO Interactive, Activision dhe Epic Games, tashm\u00eb kan\u00eb shpallur se do t\u00eb implementojn\u00eb Variable Rate Shading n\u00eb projektet e tyre. Nd\u00ebrkoh\u00eb, n\u00eb Redmond than\u00eb se teknologjia mb\u00ebshtetet nga kartat NVIDIA me arkitektur\u00ebn Turing dhe nga familja e ardhshme Intel Gen11. Po ashtu, nuk p\u00ebrjashtohet q\u00eb VRS t\u00eb mb\u00ebshtetet edhe nga kartat diskrete t\u00eb ardhshme Intel, megjith\u00ebse deri tani nuk \u00ebsht\u00eb th\u00ebn\u00eb qart\u00eb. M\u00eb par\u00eb ishin p\u00ebrhapur thashetheme p\u00ebr mb\u00ebshtetje t\u00eb teknologjis\u00eb n\u00eb GPU-t\u00eb e brezit Navi dhe konsolat e ardhshme next-gen.<\/p>\n<p><center><\/center><\/p>\n<p>Si rezultat, teknologjia do t\u00eb lejoj\u00eb krijimin e loj\u00ebrave me cil\u00ebsi m\u00eb t\u00eb lart\u00eb n\u00eb aspektin grafik me k\u00ebrkesa relativisht t\u00eb ulta p\u00ebr kart\u00ebn grafike.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984440\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447 \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u044f \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0446\u0435\u043b\u043e\u043c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u044f \u0431\u0435\u0437 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u043f\u043e\u0442\u0435\u0440\u0438 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0430. \u041f\u043e\u0442\u043e\u043c\u0443 \u0432 \u0441\u0432\u043e\u0451 \u0432\u0440\u0435\u043c\u044f \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043a\u0443\u0447\u0430 \u043a\u043e\u0434\u0435\u043a\u043e\u0432 \u0434\u043b\u044f \u0430\u0443\u0434\u0438\u043e \u0438 \u0432\u0438\u0434\u0435\u043e, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0432\u0430\u043b\u0438 \u0441\u0436\u0430\u0442\u0438\u0435, \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u044f \u043f\u0440\u0438\u0435\u043c\u043b\u0435\u043c\u044b\u0435 \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u0438. \u0410 \u0442\u0435\u043f\u0435\u0440\u044c \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0441\u0432\u043e\u0451 \u0440\u0435\u0448\u0435\u043d\u0438\u0435 \u0430\u043d\u0430\u043b\u043e\u0433\u0438\u0447\u043d\u043e\u0433\u043e \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0430 \u0434\u043b\u044f \u0438\u0433\u0440. \u041d\u0430 \u043c\u0435\u0440\u043e\u043f\u0440\u0438\u044f\u0442\u0438\u0438 Game Developers Conference 2019 \u043a\u043e\u0440\u043f\u043e\u0440\u0430\u0446\u0438\u044f \u0438\u0437 \u0420\u0435\u0434\u043c\u043e\u043d\u0434\u0430 \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-29960","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447 \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u044f \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0446\u0435\u043b\u043e\u043c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u044f \u0431\u0435\u0437 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