{"id":30050,"date":"2019-10-31T21:33:25","date_gmt":"2019-10-31T18:33:25","guid":{"rendered":"https:\/\/prohoster.info\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider\/"},"modified":"2019-10-31T21:33:25","modified_gmt":"2019-10-31T18:33:25","slug":"video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","title":{"rendered":"Video: NVIDIA - mbi modet optimale RTX dhe DLSS n\u00eb Shadow of the Tomb Raider","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>S\u00eb fundi, ne shkruam se zhvilluesit e Shadow of the Tomb Raider publikuan nj\u00eb p\u00ebrdit\u00ebsim t\u00eb shum\u00ebpritur, n\u00eb t\u00eb cilin u shtua mb\u00ebshtetje p\u00ebr hije m\u00eb t\u00eb detajuara t\u00eb bazuara n\u00eb gjurmimin e rrezeve RTX dhe anti-aliasing inteligjent DLSS. Si nj\u00eb metod\u00eb e re e llogaritjes s\u00eb hijeve p\u00ebrmir\u00ebson cil\u00ebsin\u00eb e imazhit n\u00eb loj\u00eb, mund t\u00eb shihet n\u00eb trailerin e publikuar p\u00ebr k\u00ebt\u00eb rast dhe n\u00eb screenshots e dh\u00ebna.<\/p>\n<p style=\"text-align: center;\"><center><center><div class=\"youtube-placeholder\" data-id=\"32GG5pMkrcU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/32GG5pMkrcU\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/p>\n<p>N\u00eb Shadow of the Tomb Raider, si\u00e7 raportojn\u00eb zhvilluesit, gjurmimi i rrezeve p\u00ebrdoret vet\u00ebm p\u00ebr llogaritjen e hijeve, por kjo sjell pes\u00eb lloje t\u00eb reja hije. K\u00ebto jan\u00eb hije nga burimet e drit\u00ebs pikore si qirinj dhe llamba; nga burime t\u00eb drejtuara rektangulare si shenjat neon; nga ndri\u00e7ues konik si llambat e dor\u00ebs ose ndri\u00e7uesit e rrug\u00ebs; nga drita e diellit; dhe, p\u00ebrfundimisht, hije nga objekte gjysm\u00eb transparente si gjethet, xhami dhe k\u00ebshtu me radh\u00eb.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA - mbi modet optimale RTX dhe DLSS n\u00eb Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/c8c11b7a407639051feaab7a0d044ed7.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>N\u00eb screenshotet e dh\u00ebna, \u00ebsht\u00eb qart\u00eb se hijet n\u00eb loj\u00eb kan\u00eb b\u00ebr\u00eb nj\u00eb hap jasht\u00ebzakonsh\u00ebm n\u00eb realiz\u00ebm: kan\u00eb dal\u00eb hijet e buta dhe gjysm\u00eb transparente. Ata q\u00eb d\u00ebshirojn\u00eb mund t\u00eb shohin screenshotet dinamike nga NVIDIA, ku krahasohet loja me modin RTX dhe pa t\u00eb: 1, 2, 3, 4, 5, 6, 7, 8.<\/p>\n<p><center><\/center><br \/>\n <img decoding=\"async\" alt=\"Video: NVIDIA - mbi modet optimale RTX dhe DLSS n\u00eb Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/242f605b039f45843a2983ce11b00b64.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Aktivizimi i gjurmimit t\u00eb rrezeve mund t\u00eb b\u00ebhet n\u00eb cil\u00ebsimet grafike. Jan\u00eb parashikuar tre nivele detaji p\u00ebr zgjedhje: \u00abMesatar\u00bb, \u00abT\u00eb Larta\u00bb dhe \u00abUltra\u00bb, ku niveli i fundit \u00ebsht\u00eb p\u00ebr entuziast\u00ebt q\u00eb duan t\u00eb kalojn\u00eb p\u00ebrtej mund\u00ebsive t\u00eb harduerit modern (por aty mb\u00ebshteten vet\u00ebm hijet gjysm\u00eb transparente). Zhvilluesit dhe NVIDIA rekomandojn\u00eb nivelin \u00abT\u00eb Larta\u00bb p\u00ebr kompromisin m\u00eb t\u00eb mir\u00eb midis cil\u00ebsis\u00eb s\u00eb imazhit dhe performanc\u00ebs. Niveli \u00abMesatar\u00bb mb\u00ebshtet vet\u00ebm hijet e lehta nga burimet e ndri\u00e7imit t\u00eb pikave, t\u00eb cilat jan\u00eb t\u00eb dukshme vet\u00ebm n\u00eb disa lokacione t\u00eb hershme urbane t\u00eb loj\u00ebs.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA - mbi modet optimale RTX dhe DLSS n\u00eb Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/0ae87457813a949f1f29fda7c52806e8.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA - mbi modet optimale RTX dhe DLSS n\u00eb Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/3cdfb95940cad163ef4397723295fb83.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Shadow of the Tomb Raider gjithashtu mb\u00ebshtet DLSS \u2014 sipas zhvilluesve, kjo teknologji lejon rritjen e performanc\u00ebs n\u00eb 4K me 50%, n\u00eb 1440p me 20% dhe n\u00eb 1080p me 10%. P\u00ebr karta t\u00eb ndryshme grafike, NVIDIA rekomandon k\u00ebto kombinim RTX dhe DLSS:<\/p>\n<ul>\n<li>GeForce RTX 2060: 1920 \u00d7 1080, cil\u00ebsimet e larta grafike dhe cil\u00ebsimet mesatare t\u00eb gjurmimit t\u00eb rrezeve, DLSS e aktivizuar;<\/li>\n<li>GeForce RTX 2070: 1920 \u00d7 1080, cil\u00ebsimet e larta grafike dhe cil\u00ebsimet e larta t\u00eb gjurmimit t\u00eb rrezeve, DLSS e aktivizuar;<\/li>\n<li>GeForce RTX 2080: 2560 \u00d7 1440, cil\u00ebsimet e larta grafike dhe cil\u00ebsimet e larta t\u00eb gjurmimit t\u00eb rrezeve, DLSS e aktivizuar;<\/li>\n<li>GeForce RTX 2080 Ti: 3840 \u00d7 2160, cil\u00ebsimet e larta grafike dhe cil\u00ebsimet e larta t\u00eb gjurmimit t\u00eb rrezeve, DLSS e aktivizuar.<\/li>\n<\/ul>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA - mbi modet optimale RTX dhe DLSS n\u00eb Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/920ef403cf16b328d713b0899eef8956.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984578\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0434\u0435\u0442\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u0442\u0435\u043d\u0435\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 RTX \u0438 \u0438\u043d\u0442\u0435\u043b\u043b\u0435\u043a\u0442\u0443\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0441\u0433\u043b\u0430\u0436\u0438\u0432\u0430\u043d\u0438\u044f DLSS. \u041a\u0430\u043a \u043d\u043e\u0432\u044b\u0439 \u043c\u0435\u0442\u043e\u0434 \u043f\u0440\u043e\u0441\u0447\u0451\u0442\u0430 \u0442\u0435\u043d\u0435\u0439 \u0443\u043b\u0443\u0447\u0448\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0438 \u0432 \u0438\u0433\u0440\u0435, \u043c\u043e\u0436\u043d\u043e \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0432 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u043d\u043e\u043c \u043f\u043e \u044d\u0442\u043e\u043c\u0443 \u0441\u043b\u0443\u0447\u0430\u044e \u0442\u0440\u0435\u0439\u043b\u0435\u0440\u0435 \u0438 \u043d\u0430 \u043f\u0440\u0438\u0432\u0435\u0434\u0451\u043d\u043d\u044b\u0445 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u0445. \u0412 Shadow of the [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-30050","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 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n\u00eb Shadow of the Tomb Raider | ProHoster","description":"S\u00eb fundmi, ne shkruam se zhvilluesit e Shadow of the Tomb Raider kan\u00eb l\u00ebshuar p\u00ebrmir\u00ebsimin e shum\u00ebpritur, i cili ka sjell\u00eb mb\u00ebshtetje p\u00ebr hijet e detajuara t\u00eb bazuara n\u00eb gjurmimin e ndri\u00e7imit RTX dhe antialiasing t\u00eb men\u00e7ur.","canonical_url":"https:\/\/prohoster.info\/sq\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sq_AL","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS 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