{"id":31692,"date":"2019-10-31T21:42:34","date_gmt":"2019-10-31T18:42:34","guid":{"rendered":"https:\/\/prohoster.info\/blog\/dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan\/"},"modified":"2019-10-31T21:42:34","modified_gmt":"2019-10-31T18:42:34","slug":"dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/dxvk-1-0-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","title":{"rendered":"DXVK 1.0.3 me implementimin e Direct3D 10\/11 mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>N\u00eb vend t\u00eb l\u00ebshimit t\u00eb anuluar p\u00ebr shkak t\u00eb problemit me bllokimin e GPU-s\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50472\">1.1<\/a><\/noindex> \u00ebsht\u00eb p\u00ebrgatitur l\u00ebshimi i mb\u00ebshtetjes <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.0.3<\/a><\/noindex>, q\u00eb ofron implementimin e DXGI (Infrastruktura e Grafikeve t\u00eb DirectX), Direct3D 10 dhe Direct3D 11, duke punuar p\u00ebrmes translacionit t\u00eb thirrjeve n\u00eb API Vulkan. N\u00eb DXVK 1.0.3 jan\u00eb transferuar disa rregullime dhe p\u00ebrmir\u00ebsime nga dega 1.1, p\u00ebr shembull:<\/p>\n<ul>\n<li class=\"l\"> N\u00eb DLL \u00ebsht\u00eb siguruar p\u00ebrfshirja e informacionit mbi versionin e DXVK;\n<li class=\"l\"> N\u00eb sistemet me GPU NVIDIA jan\u00eb zgjidhur problemet me renderimin n\u00eb loj\u00ebrat Dark Souls Remastered dhe Grim Dawn;\n<li class=\"l\"> \u00cbsht\u00eb eliminuar bllokimi i GPU-s\u00eb dhe crash-i i drejtuesit gjat\u00eb lan\u00e7imit t\u00eb loj\u00ebs Star Citizen;\n<li class=\"l\"> Jan\u00eb zgjidhur problemet me performanc\u00ebn e loj\u00ebs Anno 1800;\n<li class=\"l\"> Jan\u00eb rregulluar gabimet q\u00eb \u00e7onin n\u00eb transmetimin e t\u00eb dh\u00ebnave t\u00eb paqart\u00eb n\u00eb drejtues, t\u00eb cilat mund t\u00eb pasqyronin negativisht n\u00eb \u043a\u0435\u0448imin e shenjave;\n<li class=\"l\"> \u00cbsht\u00eb eliminuar problemi me hashing-un e shenjave gjeometrike me metadatat e rrjedh\u00ebs, q\u00eb mund t\u00eb \u00e7onte n\u00eb nj\u00eb rritje t\u00eb pakontrolluar t\u00eb madh\u00ebsis\u00eb s\u00eb skedar\u00ebve t\u00eb \u043a\u0435\u0448it t\u00eb gjendjes.\n<\/ul>\n<p> Kujtojm\u00eb se DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb drejtuar aplikacione dhe loj\u00ebra 3D n\u00eb Linux p\u00ebrmes Wine, si nj\u00eb alternativ\u00eb me performanc\u00eb m\u00eb t\u00eb lart\u00eb krahasuar me implementimin e integruar t\u00eb Direct3D 11 n\u00eb Wine, q\u00eb punon mbi OpenGL. N\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/www.reddit.com\/r\/wine_gaming\/comments\/9cvfux\/benchmark_wow_bfa_winedxvk_vs_windows_10\/\">n\u00eb disa loj\u00ebra<\/a><\/noindex> performanca e kombinimit Wine+DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/issues\/67\">dallon<\/a><\/noindex> n\u00eb fillim n\u00eb Windows vet\u00ebm me 10-20%, nd\u00ebrsa gjat\u00eb p\u00ebrdorimit t\u00eb zbatimit Direct3D 11 mbi OpenGL, performanca zvog\u00eblohet m\u00eb ndjesh\u00ebm. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-February\/140219.html\">Po punohet<\/a><\/noindex> p\u00ebr <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-mirror\/wine\/pull\/13\">n\u00eb shp\u00ebrndarje<\/a><\/noindex>  DXVK si komponent <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/926\">integrimi i wine<\/a><\/noindex>, i ofruar si nj\u00eb bibliotek\u00eb t\u00eb ve\u00e7ant\u00eb Linux (libdxvk.so), e cila mund t\u00eb p\u00ebrdoret drejtp\u00ebrdrejt n\u00eb Wine, pa nevoj\u00ebn p\u00ebr nj\u00eb instalim t\u00eb ve\u00e7ant\u00eb t\u00eb DXVK si DLL t\u00eb Windows.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50519\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0412\u043c\u0435\u0441\u0442\u043e \u043e\u0442\u043c\u0435\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0441 \u0437\u0430\u0432\u0438\u0441\u0430\u043d\u0438\u0435\u043c GPU \u0440\u0435\u043b\u0438\u0437\u0430 1.1 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.0.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0412 DXVK 1.0.3 \u043f\u0435\u0440\u0435\u043d\u0435\u0441\u0435\u043d\u044b \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0438\u0437 \u0432\u0435\u0442\u043a\u0438 1.1, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440: \u0412 DLL \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0435 \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438 \u043e \u0432\u0435\u0440\u0441\u0438\u0438 DXVK; \u041d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-31692","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0412\u043c\u0435\u0441\u0442\u043e \u043e\u0442\u043c\u0435\u043d\u0451\u043d\u043d\u043e\u0433\u043e \u0438\u0437-\u0437\u0430 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0441 \u0437\u0430\u0432\u0438\u0441\u0430\u043d\u0438\u0435\u043c GPU \u0440\u0435\u043b\u0438\u0437\u0430 1.1 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.0.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0412 DXVK 1.0.3 \u043f\u0435\u0440\u0435\u043d\u0435\u0441\u0435\u043d\u044b \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0438\u0437 \u0432\u0435\u0442\u043a\u0438 1.1, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440: \u0412 DLL \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0435 \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438 \u043e \u0432\u0435\u0440\u0441\u0438\u0438 DXVK; 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