{"id":32292,"date":"2019-10-31T21:46:11","date_gmt":"2019-10-31T18:46:11","guid":{"rendered":"https:\/\/prohoster.info\/blog\/kak-ustroena-oblachnaya-igrovaya-platforma-dlya-b2b-i-b2c-klientov-resheniya-dlya-otlichnoj-kartinki-i-borby-s-poslednej-milej\/"},"modified":"2019-10-31T21:46:11","modified_gmt":"2019-10-31T18:46:11","slug":"kak-ustroena-oblachnaya-igrovaya-platforma-dlya-b2b-i-b2c-klientov-resheniya-dlya-otlichnoj-kartinki-i-borby-s-poslednej-milej","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/administrirovanie\/kak-ustroena-oblachnaya-igrovaya-platforma-dlya-b2b-i-b2c-klientov-resheniya-dlya-otlichnoj-kartinki-i-borby-s-poslednej-milej","title":{"rendered":"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Loj\u00ebrat n\u00eb cloud <noindex><a rel=\"nofollow\" href=\"https:\/\/gizmodo.com\/new-technology-changes-were-excited-about-for-2019-1831152733\">quhen<\/a><\/noindex> nj\u00eb nga teknologjit\u00eb kryesore q\u00eb meritojn\u00eb v\u00ebmendje tani p\u00ebr tani. P\u00ebr gjasht\u00eb vjet, ky treg pritet t\u00eb rritet dhjet\u00ebfish \u2014 nga $45 milion n\u00eb vitin 2018 n\u00eb $450 milion n\u00eb vitin 2024. Gjigant\u00ebt teknologjik\u00eb tashm\u00eb jan\u00eb hedhur n\u00eb k\u00ebt\u00eb ni\u015f\u00eb: Google dhe Nvidia kan\u00eb lan\u00e7uar versionet beta t\u00eb sh\u00ebrbimeve t\u00eb tyre t\u00eb loj\u00ebrave n\u00eb cloud, nd\u00ebrsa Microsoft, EA, Ubisoft, Amazon dhe Verizon po p\u00ebrgatiten t\u00eb hyjn\u00eb n\u00eb sken\u00eb. <\/p>\n<p>P\u00ebr lojtar\u00ebt, kjo do t\u00eb thot\u00eb se shum\u00eb shpejt do t\u00eb mund t\u00eb ndalojn\u00eb s\u00eb shpenzimi i parave n\u00eb p\u00ebrmir\u00ebsimin e harduerit dhe t\u00eb luajn\u00eb loj\u00ebra t\u00eb fuqishme n\u00eb kompjuter\u00eb t\u00eb dob\u00ebt. A \u00ebsht\u00eb fitimprur\u00ebse kjo p\u00ebr pjes\u00ebtar\u00ebt e tjer\u00eb t\u00eb ekosistem\u00ebs? Po tregojm\u00eb pse loj\u00ebrat n\u00eb cloud do t\u00eb rrisin fitimet e tyre dhe si e krijuam teknologjin\u00eb q\u00eb leht\u00ebson hyrjen n\u00eb k\u00ebt\u00eb treg premtues.<\/p>\n<p><img decoding=\"async\" alt=\"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.\" src=\"\/wp-content\/uploads\/2019\/04\/18f3bd69b36108a718a69f23b6bb856e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><\/p>\n<h1>Botuesit, zhvilluesit, prodhuesit e TV dhe operator\u00ebt e komunikimit: pse iu nevojitet t\u00eb gjith\u00ebve loj\u00ebrat n\u00eb cloud<\/h1>\n<p>\nBotuesit dhe zhvilluesit e loj\u00ebrave jan\u00eb t\u00eb interesuar t\u00eb d\u00ebrgojn\u00eb produktin e tyre sa m\u00eb shpejt q\u00eb t\u00eb jet\u00eb e mundur tek sa m\u00eb shum\u00eb lojtar\u00eb. Sipas t\u00eb dh\u00ebnave tona, 70% e bler\u00ebsve potencial\u00eb nuk arrijn\u00eb t\u00eb luajn\u00eb loj\u00ebn \u2014 ata nuk presin t\u00eb ngarkohet klienti dhe skedari i instaltimit q\u00eb peshon disa gjigabajt. N\u00eb t\u00eb nj\u00ebjt\u00ebn koh\u00eb, 60% e p\u00ebrdoruesve, <noindex><a rel=\"nofollow\" href=\"https:\/\/store.steampowered.com\/hwsurvey\/videocard\/\">siparin e kartave t\u00eb tyre grafike,<\/a><\/noindex>, n\u00eb p\u00ebrgjith\u00ebsi nuk mund t\u00eb ekzekutojn\u00eb loj\u00ebrat e fuqishme (nivelet AAA) n\u00eb kompjuter\u00ebt e tyre me cil\u00ebsi t\u00eb pranueshme. Loj\u00ebrat n\u00eb re do t\u00eb jen\u00eb zgjidhja p\u00ebr k\u00ebt\u00eb problem \u2014 ato jo vet\u00ebm q\u00eb nuk do t\u00eb ulin t\u00eb ardhurat e botuesve dhe zhvilluesve, por do t'i ndihmojn\u00eb ata t\u00eb rrisin audienc\u00ebn q\u00eb paguan.<\/p>\n<p>Prodhuesit e TV dhe pajisjeve TV po shikojn\u00eb gjithashtu drejt loj\u00ebrave n\u00eb re. N\u00eb epok\u00ebn e sht\u00ebpive inteligjente dhe asistent\u00ebve me z\u00eb, ata duhet t\u00eb konkurrojn\u00eb gjithnj\u00eb e m\u00eb fort p\u00ebr v\u00ebmendjen e p\u00ebrdoruesit, dhe funksionaliteti i loj\u00ebrave \u00ebsht\u00eb m\u00ebnyra kryesore p\u00ebr t\u00eb t\u00ebrhequr k\u00ebt\u00eb v\u00ebmendje. Me loj\u00ebrat n\u00eb re t\u00eb integruara, klienti i tyre do t\u00eb mund t\u00eb ekzekutoj\u00eb loj\u00ebra moderne direkt n\u00eb televizor, duke paguar sh\u00ebrbimin prodhuesit.<\/p>\n<p><img decoding=\"async\" alt=\"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.\" src=\"\/wp-content\/uploads\/2019\/04\/476a542c34d8d97ff24cf4752e2143ca.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nNj\u00eb pjes\u00ebmarr\u00ebs tjet\u00ebr potencialisht aktiv n\u00eb ekosistemin e operator\u00ebve t\u00eb komunikimit. M\u00ebnyra e tyre p\u00ebr t\u00eb rritur t\u00eb ardhurat \u00ebsht\u00eb ofrimi i sh\u00ebrbimeve shtes\u00eb. Loja \u00ebsht\u00eb nj\u00eb nga k\u00ebto sh\u00ebrbime q\u00eb operator\u00ebt tashm\u00eb e kan\u00eb integruar aktivisht. Rostelecom lan\u00e7oi tarif\u00ebn 'Gaming', nd\u00ebrsa Akado shit akses n\u00eb sh\u00ebrbimin ton\u00eb Playkey. K\u00ebtu nuk flasim vet\u00ebm p\u00ebr operator\u00ebt e internetit me shpejt\u00ebsi t\u00eb lart\u00eb. Operator\u00ebt mobil, me p\u00ebrhapjen aktive t\u00eb 5G, gjithashtu do t\u00eb mund ta b\u00ebjn\u00eb loj\u00ebn cloud nj\u00eb burim t\u00eb ardhuar shtes\u00eb. <\/p>\n<p>Megjith\u00ebse perspektivat duken premtuese, nuk \u00ebsht\u00eb kaq e leht\u00eb t\u00eb hysh n\u00eb treg. T\u00eb gjitha sh\u00ebrbimet ekzistuese, duke p\u00ebrfshir\u00eb produktet e gjigant\u00ebve teknologjik\u00eb, ende nuk kan\u00eb arritur t\u00eb zgjidhin plot\u00ebsisht problemin e 'miljes s\u00eb fundit'. Kjo do t\u00eb thot\u00eb se p\u00ebr shkak t\u00eb pap\u00ebrsoshm\u00ebris\u00eb s\u00eb rrjetit n\u00eb sht\u00ebpi ose n\u00eb apartament, shpejt\u00ebsia e internetit p\u00ebr p\u00ebrdoruesin nuk \u00ebsht\u00eb e mjaftueshme p\u00ebr funksionimin e duhur t\u00eb loj\u00ebs cloud.<\/p>\n<p><img decoding=\"async\" alt=\"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.\" src=\"\/wp-content\/uploads\/2019\/04\/e124ae7778cc9b3754a51cb1f23c1525.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Shikoni si zbehet sinjali WiFi duke u p\u00ebrhapur nga routeri n\u00eb apartament<\/i><\/p>\n<p>Lojtar\u00ebt, t\u00eb cil\u00ebt jan\u00eb t\u00eb pranish\u00ebm prej koh\u00ebsh n\u00eb treg dhe kan\u00eb burime t\u00eb fuqishme, po l\u00ebvizin gradualisht drejt zgjidhjes s\u00eb k\u00ebtij problemi. Por p\u00ebr t\u00eb nisur loj\u00ebrat tuaja n\u00eb cloud nga e para n\u00eb vitin 2019 \u2014 kjo do t\u00eb thot\u00eb t\u00eb shpenzosh shum\u00eb para, koh\u00eb dhe, ndoshta, t\u00eb mos arrish t\u00eb krijosh nj\u00eb zgjidhje efektive. P\u00ebr t\u00eb ndihmuar t\u00eb gjith\u00eb pjes\u00ebmarr\u00ebsit e ekosistemit t\u00eb rriten n\u00eb nj\u00eb treg n\u00eb rritje t\u00eb shpejt\u00eb, ne kemi zhvilluar nj\u00eb teknologji q\u00eb lejon hapjen e sh\u00ebrbimeve tuaja t\u00eb loj\u00ebrave n\u00eb cloud shpejt dhe pa shpenzime t\u00eb m\u00ebdha.<\/p>\n<h2>Si e zhvilluam teknologjin\u00eb q\u00eb do t\u00eb lejoj\u00eb hapjen e leht\u00eb t\u00eb sh\u00ebrbimit tuaj t\u00eb loj\u00ebrave n\u00eb cloud<\/h2>\n<p>\nPlaykey filloi t\u00eb zhvillonte teknologjin\u00eb e tij t\u00eb loj\u00ebrave n\u00eb cloud q\u00eb n\u00eb vitin 2012. N\u00eb vitin 2014 u b\u00eb lansimi komercial, dhe deri n\u00eb vitin 2016 sh\u00ebrbimin e p\u00ebrdor\u00ebn t\u00eb pakt\u00ebn 2.5 milion lojtar\u00eb. Gjat\u00eb gjith\u00eb zhvillimit, ne pam\u00eb interes jo vet\u00ebm nga lojtar\u00ebt, por edhe nga prodhuesit e pajisjeve p\u00ebr televizor\u00eb dhe operator\u00ebt e komunikimit. Me NetByNet dhe \u2018Er-Telekom\u2019 ne madje kemi nisur disa projekte pilot. N\u00eb vitin 2018 vendos\u00ebm se produkti yn\u00eb ka nj\u00eb t\u00eb ardhme B2B. <\/p>\n<p>T\u00eb zhvillosh nj\u00eb variant t\u00eb integrimit t\u00eb loj\u00ebrave n\u00eb cloud p\u00ebr \u00e7do kompani \u00ebsht\u00eb sfidues, si\u00e7 kemi b\u00ebr\u00eb n\u00eb projektet pilot. \u00c7do implementim i till\u00eb zgjati nga tre muaj deri n\u00eb gjasht\u00eb muaj. Pse? T\u00eb gjith\u00eb kan\u00eb pajisje dhe sisteme operimi t\u00eb ndryshme: disa din\u00eb p\u00ebr loj\u00ebrat n\u00eb cloud p\u00ebr konzolat Android, nd\u00ebrsa disa t\u00eb tjer\u00eb e duan at\u00eb si nj\u00eb iFrame n\u00eb nd\u00ebrfaqen e sh\u00ebrbimit p\u00ebr transmetim n\u00eb kompjuter\u00eb. P\u00ebr m\u00eb tep\u00ebr, t\u00eb gjith\u00eb kan\u00eb dizajne, faturim (nj\u00eb bot\u00eb e ve\u00e7ant\u00eb!) dhe karakteristika t\u00eb tjera t\u00eb ndryshme. B\u00ebrja e qart\u00eb se duhet ose t\u00eb rritet ekipi i zhvillimit dhjet\u00eb her\u00eb, ose t\u00eb krijohet nj\u00eb zgjidhje B2B sa m\u00eb universale q\u00eb t\u00eb jet\u00eb e mundur. <\/p>\n<p>N\u00eb mars 2019, ne lancuam <noindex><a rel=\"nofollow\" href=\"http:\/\/remoteclick.net\/ru\">Remote Click<\/a><\/noindex>. Kjo \u00ebsht\u00eb nj\u00eb software q\u00eb kompanit\u00eb mund ta instalojn\u00eb n\u00eb server\u00ebt e tyre dhe t\u00eb marrin nj\u00eb sh\u00ebrbim funksional t\u00eb loj\u00ebrave n\u00eb cloud. Si do t\u00eb duket ky sh\u00ebrbim p\u00ebr p\u00ebrdoruesit? Ata do t\u00eb shohin n\u00eb faqen e tyre t\u00eb njohur nj\u00eb buton q\u00eb lejon nisjen e loj\u00ebs n\u00eb cloud. Pasi t\u00eb klikojn\u00eb, loja do t\u00eb nis\u00eb n\u00eb serverin e kompanis\u00eb, dhe p\u00ebrdoruesi do t\u00eb shoh\u00eb transmetimin dhe do t\u00eb mund t\u00eb luaj\u00eb n\u00eb distanc\u00eb. K\u00ebtu \u00ebsht\u00eb si mund t\u00eb dukej n\u00eb sh\u00ebrbimet popullore t\u00eb shp\u00ebrndarjes digjitale t\u00eb loj\u00ebrave.<\/p>\n<p><img decoding=\"async\" alt=\"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.\" src=\"\/wp-content\/uploads\/2019\/04\/acbb9a9119e7f06d26f1144ad3438f14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<img decoding=\"async\" alt=\"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.\" src=\"\/wp-content\/uploads\/2019\/04\/95f7d170cac809c8583c27fc9bb04f6f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h1>Lufta aktive p\u00ebr cil\u00ebsin\u00eb. Dhe pasive gjithashtu.<\/h1>\n<p>\nSi e p\u00ebrballon Remote Click numrin e madh t\u00eb pengesave teknike, do t'ju tregojm\u00eb tani. Gaming-u n\u00eb cloud i val\u00ebs s\u00eb par\u00eb (p\u00ebr shembull, OnLive) u shkat\u00ebrrua nga cil\u00ebsia e ul\u00ebt e internetit te p\u00ebrdoruesit. At\u00ebher\u00eb, n\u00eb vitin 2010, shpejt\u00ebsia mesatare e lidhjes me internetin n\u00eb SHBA <noindex><a rel=\"nofollow\" href=\"https:\/\/resources.newzoo.com\/hubfs\/Newzoo_Cloud_Gaming_Report.pdf\">ishte<\/a><\/noindex> vet\u00ebm 4,7 Mbit\/s. Deri n\u00eb vitin 2017 ajo u rrit n\u00eb 18,7 Mbit\/s, dhe s\u00eb shpejti do t\u00eb shfaqet 5G n\u00eb \u00e7do vend dhe do t\u00eb filloj\u00eb nj\u00eb epok\u00eb e re. Megjithat\u00eb, p\u00ebrkund\u00ebr faktit se n\u00eb p\u00ebrgjith\u00ebsi infrastruktura \u00ebsht\u00eb e gatshme p\u00ebr gaming-un n\u00eb cloud, problemi i p\u00ebrmendur m\u00eb par\u00eb i \"miljes s\u00eb fundit\" mbetet. <\/p>\n<p>Nj\u00eb an\u00eb e saj, t\u00eb cil\u00ebn ne e quajm\u00eb objektive: p\u00ebrdoruesi n\u00eb t\u00eb v\u00ebrtet\u00eb ka probleme me rrjetin. P\u00ebr shembull, operatori nuk ndan shpejt\u00ebsin\u00eb maksimale t\u00eb shpallur. Ose p\u00ebrdoret WiFi 2,4 GHz, i zhurmuar nga mikroval\u00ebt dhe mausit pa tel.<\/p>\n<p>Nj\u00eb an\u00eb tjet\u00ebr, e cila ne e quajm\u00eb subjektive: p\u00ebrdoruesi madje nuk dyshon se ka probleme me rrjetin (nuk di se \u00e7far\u00eb nuk di)! N\u00eb m\u00ebnyr\u00ebn m\u00eb t\u00eb mir\u00eb ai \u00ebsht\u00eb i sigurt q\u00eb, pasi operatori ia shet nj\u00eb tarif\u00eb prej 100 Mbit\/s, ka internet 100 Mbit\/s. N\u00eb cil\u00ebsin\u00eb m\u00eb t\u00eb keqe \u2014 nuk ka asnj\u00eb ide se \u00e7far\u00eb \u00ebsht\u00eb nj\u00eb router, dhe e ndan internetin n\u00eb ngjyr\u00eb blu dhe ngjyr\u00eb tjet\u00ebr. Nj\u00eb rast real nga kasdev. <\/p>\n<p><img decoding=\"async\" alt=\"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.\" src=\"\/wp-content\/uploads\/2019\/04\/da743f658d29fcc20f36825218eb9c71.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Internet blu dhe ngjyr\u00eb tjet\u00ebr.<\/i><\/p>\n<p>Por t\u00eb dyja pjes\u00ebt e problemit \"mili t\u00eb fundit\" jan\u00eb t\u00eb zgjidhshme. N\u00eb Remote Click ne p\u00ebrdorim mekanizma aktiv\u00eb dhe pasiv\u00eb p\u00ebr k\u00ebt\u00eb. M\u00eb posht\u00eb \u00ebsht\u00eb nj\u00eb tregim i detajuar se si ata p\u00ebrballen me pengesat.<\/p>\n<h3>Mekanizmat aktiv\u00eb<\/h3>\n<p>\n<b>1. Kodimi efikas i rezistenc\u00ebs ndaj interferenc\u00ebs s\u00eb t\u00eb dh\u00ebnave t\u00eb transmetuara a.k.a thelbi (FEC \u2014 Forward Error Correction) <br \/>\n<\/b><br \/>\nKur transmetojm\u00eb t\u00eb dh\u00ebna video nga serveri n\u00eb klient, p\u00ebrdoret kodimi i rezistenc\u00ebs ndaj interferenc\u00ebs. Me t\u00eb ndihmojm\u00eb t\u00eb rikuperojm\u00eb t\u00eb dh\u00ebnat origjinale kur ato humbasin pjes\u00ebrisht p\u00ebr shkak t\u00eb problemeve n\u00eb rrjet. \u00c7far\u00eb e b\u00ebn zgjidhjen ton\u00eb efikase? <\/p>\n<ol>\n<li><b>Shpejt\u00ebsia. <\/b>Kodimi dhe dekodimi kryhet shum\u00eb shpejt. Edhe n\u00eb kompjuter\u00eb \"t\u00eb dob\u00ebt\", operacioni zgjat jo m\u00eb shum\u00eb se 1 ms p\u00ebr 0,5 MB t\u00eb dh\u00ebnash. N\u00eb k\u00ebt\u00eb m\u00ebnyr\u00eb, kodimi dhe dekodimi praktikisht nuk shtojn\u00eb vonesa gjat\u00eb loj\u00ebs n\u00ebp\u00ebrmjet cloud-it. R\u00ebnd\u00ebsia e tij \u00ebsht\u00eb e v\u00ebshtir\u00eb p\u00ebr tu n\u00ebnvler\u00ebsuar. \n<\/li>\n<\/ol>\n<p><\/p>\n<ol>\n<li><b>Potenciali maksimal i rikuperimit t\u00eb t\u00eb dh\u00ebnave.<\/b> Konkretisht, raporti i sasis\u00eb s\u00eb t\u00eb dh\u00ebnave t\u00eb tejkapura dhe volumit t\u00eb mundsh\u00ebm p\u00ebr t'u rikuperuar. N\u00eb rastin ton\u00eb, raporti = 1. Le ta imagjinojm\u00eb se duhet t\u00eb d\u00ebrgojm\u00eb 1 MB video. N\u00ebse gjat\u00eb kodimit ne shtojm\u00eb 300 KB t\u00eb dh\u00ebnash shtes\u00eb (e quajtur tejkapje), at\u00ebher\u00eb n\u00eb procesin e dekodimit p\u00ebr t\u00eb rikuperuar 1 megabajt t\u00eb origjin\u00ebs, na nevojitet vet\u00ebm 1 MB nga totali prej 1,3 MB q\u00eb serveri d\u00ebrgoi. N\u00eb fjal\u00eb t\u00eb tjera, mund t\u00eb humbim 300 KB dhe akoma t\u00eb rikuperojm\u00eb t\u00eb dh\u00ebnat origjinale. Si\u00e7 shihet, 300 \/ 300 = 1. Kjo \u00ebsht\u00eb efektiviteti maksimal i mundsh\u00ebm.\n<\/li>\n<li><b>Fleksibilitet n\u00eb konfigurimin e sasis\u00eb shtes\u00eb t\u00eb t\u00eb dh\u00ebnave gjat\u00eb kodimit. <\/b>Ne mund t\u00eb konfigurojm\u00eb nj\u00eb nivel t\u00eb ve\u00e7ant\u00eb t\u00eb tep\u00ebrtis\u00eb p\u00ebr \u00e7do kad\u00ebr videosh q\u00eb duhet t\u00eb transmetohet mbi rrjet. P\u00ebr shembull, duke v\u00ebrejtur probleme n\u00eb rrjet, ne mund t\u00eb rrisim ose ulet nivelin e tep\u00ebrtis\u00eb. \u00a0\n<\/li>\n<\/ol>\n<p><center><div class=\"youtube-placeholder\" data-id=\"GX6xkXybj6Y\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/GX6xkXybj6Y\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<i>Luajm\u00eb n\u00eb Playkey n\u00eb Doom me Core i3, 4 GB RAM, MSI GeForce GTX 750.<\/i><\/p>\n<p><b>2. D\u00ebrgimi i t\u00eb dh\u00ebnave<br \/>\n<\/b><br \/>\nNj\u00eb m\u00ebnyr\u00eb alternative p\u00ebr t\u00eb luftuar humbjet \u00ebsht\u00eb k\u00ebrkesa e t\u00eb dh\u00ebnave p\u00ebrs\u00ebri. P\u00ebr shembull, n\u00ebse serveri dhe p\u00ebrdoruesi ndodhen n\u00eb Mosk\u00eb, vonesa gjat\u00eb transmetimit nuk do t\u00eb kaloj\u00eb 5 ms. Me nj\u00eb vler\u00eb t\u00eb till\u00eb, aplikacioni klient do t\u00eb ket\u00eb koh\u00eb t\u00eb mjaftueshme p\u00ebr t\u00eb k\u00ebrkuar dhe marr\u00eb nga serveri pjes\u00ebn e humbur t\u00eb t\u00eb dh\u00ebnave pa u v\u00ebn\u00eb re nga p\u00ebrdoruesi. Sistemi yn\u00eb vendos vet\u00eb kur t\u00eb aplikoj\u00eb tep\u00ebrtin\u00eb dhe kur t\u00eb d\u00ebrgoj\u00eb p\u00ebrs\u00ebri. <\/p>\n<p><b>3. Konfigurimi individual i transmetimit t\u00eb t\u00eb dh\u00ebnave <br \/>\n<\/b><br \/>\nP\u00ebr t\u00eb zgjedhur m\u00ebnyr\u00ebn optimale t\u00eb luft\u00ebs me humbjet, algoritmi yn\u00eb analizon lidhjen rrjetore t\u00eb p\u00ebrdoruesit dhe e konfiguron sistemin e transmetimit t\u00eb t\u00eb dh\u00ebnave individualisht p\u00ebr \u00e7do rast. <\/p>\n<p>Ai shikon:<\/p>\n<ul>\n<li>tipo i lidhjes (Ethernet, WiFi, 3G, etj);<\/li>\n<li>shtrati i frekuencave WiFi q\u00eb po p\u00ebrdoret \u2014 2,4 GHz ose 5 GHz;\n<\/li>\n<li>forc\u00ebn e sinjalit WiFi.\n<\/li>\n<\/ul>\n<p>\nN\u00ebse rendisim lidhjet sipas humbjeve dhe vonesave, kabulli \u00ebsht\u00eb padyshim m\u00eb i besuesh\u00ebm. Humbjet mbi Ethernet jan\u00eb t\u00eb rralla, dhe vonesat n\u00eb \"milen e fundit\" jan\u00eb shum\u00eb t\u00eb pakta. Pas tij renditet WiFi 5 GHz dhe vet\u00ebm m\u00eb pas WiFi 2.4 GHz. Lidhjet mobile jan\u00eb t\u00eb paq\u00ebndrueshme, presim 5G.<\/p>\n<p><img decoding=\"async\" alt=\"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.\" src=\"\/wp-content\/uploads\/2019\/04\/4c1eb39a8222c30d635009d0b10f69e5.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nKur p\u00ebrdoret WiFi, sistemi automatikisht rregullon adapterin e p\u00ebrdoruesit, duke e kaluar at\u00eb n\u00eb m\u00ebnyr\u00ebn m\u00eb t\u00eb p\u00ebrshtatshme p\u00ebr p\u00ebrdorim n\u00eb re (p.sh., \u00e7aktivizimi i kursimit t\u00eb energjis\u00eb).<\/p>\n<p><b>4. Rregullimi i personalizuar i kodimit<br \/>\n<\/b><br \/>\nStreaming-u i videove ekziston fal\u00eb kodek\u00ebve \u2014 programe q\u00eb kompresojn\u00eb dhe rikuperojn\u00eb t\u00eb dh\u00ebnat video. N\u00eb form\u00ebn e p\u0101shkruar, nj\u00eb sekond\u00eb video leht\u00eb kalon mbi qindra megabajt, nd\u00ebrsa kodeku e zvog\u00eblon k\u00ebt\u00eb sasi me nj\u00eb rend. Ne p\u00ebrdorim kodek\u00ebt H264 dhe H265. <\/p>\n<p>H264 \u00ebsht\u00eb m\u00eb i njohuri. T\u00eb gjith\u00eb prodhuesit kryesor\u00eb t\u00eb kartave grafike e mb\u00ebshtesin at\u00eb fizikisht prej dhjet\u00eb vjet\u00ebsh. H265 \u00ebsht\u00eb pasardh\u00ebsi i ri dhe guximsh\u00ebm. Mb\u00ebshtetjen fizike e filloi pes\u00eb vjet m\u00eb par\u00eb. Kodimi dhe dekodimi n\u00eb H265 k\u00ebrkon m\u00eb shum\u00eb burime, megjithat\u00eb cil\u00ebsia e kadrit t\u00eb kompresuar \u00ebsht\u00eb duksh\u00ebm m\u00eb e lart\u00eb se n\u00eb H264, dhe kjo pa rritjen e madh\u00ebsis\u00eb! <\/p>\n<p><img decoding=\"async\" alt=\"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.\" src=\"\/wp-content\/uploads\/2019\/04\/be559cad6af54c05b345625b49edb692.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nCilin kodek t\u00eb zgjidhni dhe cilat parametra kodimi t\u00eb vendosni p\u00ebr nj\u00eb p\u00ebrdorues t\u00eb ve\u00e7ant\u00eb, duke u bazuar n\u00eb \"harduerin\" e tij? Nj\u00eb detyr\u00eb jo e thjesht\u00eb, e cila zgjidhet automatikisht nga ne. Nj\u00eb sistem inteligjent analizon mund\u00ebsit\u00eb e pajisjes, vendos parametrat optimal\u00eb t\u00eb koduesit dhe zgjidh dekoderin n\u00eb an\u00ebn e klientit.<\/p>\n<p><b>5. Kompensimi i humbjeve<br \/>\n<\/b><br \/>\nNuk donim ta pranonim k\u00ebt\u00eb, por madje edhe ne nuk jemi perfekt\u00eb. Disa t\u00eb dh\u00ebna, t\u00eb humbura n\u00eb thell\u00ebsit\u00eb e rrjetit, nuk jan\u00eb t\u00eb riparueshme dhe nuk arrijm\u00eb t'i d\u00ebrgojm\u00eb. Por edhe n\u00eb k\u00ebt\u00eb rast ka nj\u00eb zgjidhje. <\/p>\n<p>P\u00ebr shembull, rregullimi i bitratit. Algoritmi yn\u00eb monitoron vazhdimisht sasin\u00eb e t\u00eb dh\u00ebnave q\u00eb d\u00ebrgohen nga serveri te klienti. Ai regjistron \u00e7do munges\u00eb dhe madje parashikon humbjet e mundshme n\u00eb t\u00eb ardhmen. Detyra e tij \u00ebsht\u00eb t\u00eb v\u00ebrej\u00eb n\u00eb koh\u00eb, dhe n\u00eb m\u00ebnyr\u00eb ideale t\u00eb parashikoj\u00eb, kur humbjet do t\u00eb arrijn\u00eb nj\u00eb nivel kritik dhe do t\u00eb fillojn\u00eb t\u00eb krijojn\u00eb pengesa t\u00eb dukshme p\u00ebr p\u00ebrdoruesin n\u00eb ekran. Dhe t\u00eb rregulloj\u00eb n\u00eb at\u00eb moment sasin\u00eb e t\u00eb dh\u00ebnave q\u00eb d\u00ebrgohen (bitratin). <\/p>\n<p><img decoding=\"async\" alt=\"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.\" src=\"\/wp-content\/uploads\/2019\/04\/81ab78f8bd962a52596e87db8de990c3.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPo ashtu p\u00ebrdorim invalidimin e kadrave t\u00eb pap\u00ebrfshir\u00eb dhe mekanizmin e kadrave referenciale n\u00eb transmetimin e videos. T\u00eb dy mjetet zvog\u00eblojn\u00eb numrin e artefakteve t\u00eb dukshme. Kjo do t\u00eb thot\u00eb se edhe n\u00ebse ka d\u00ebmtime serioze n\u00eb transmetimin e t\u00eb dh\u00ebnave, imazhi n\u00eb ekran mbetet i pranuesh\u00ebm dhe loja vazhdon t\u00eb luhet. <\/p>\n<p><b>6. D\u00ebrgesa e shp\u00ebrndar\u00eb<br \/>\n<\/b><br \/>\nD\u00ebrgesa e t\u00eb dh\u00ebnave e shp\u00ebrndar\u00eb me koh\u00eb gjithashtu p\u00ebrmir\u00ebson cil\u00ebsin\u00eb e transmetimit. Si\u00e7 do t\u00eb shp\u00ebrndahet varet nga treguesit e ve\u00e7ant\u00eb n\u00eb rrjet, si\u00e7 jan\u00eb humbjet, ping dhe faktor\u00eb t\u00eb tjer\u00eb. Algoritmi yn\u00eb i analizon dhe zgjedh opsionin optimal. Ndonj\u00ebher\u00eb, shp\u00ebrndarja n\u00eb intervalin e disa milisekondave zvog\u00eblon humbjet n\u00eb m\u00ebnyr\u00eb t\u00eb konsiderueshme.<\/p>\n<p><b>7. Zvog\u00eblimi i vones\u00ebs<br \/>\n<\/b><br \/>\nNj\u00eb nga karakteristikat ky\u00e7e gjat\u00eb loj\u00ebs p\u00ebrmes cloud-it \u00ebsht\u00eb vonesa. Sa m\u00eb e vog\u00ebl t\u00eb jet\u00eb, aq m\u00eb komode \u00ebsht\u00eb loja. Vonesa mund t\u00eb ndahet n\u00eb dy pjes\u00eb:<\/p>\n<ul>\n<li>vonesa e rrjetit ose vonesa n\u00eb d\u00ebrgimin e t\u00eb dh\u00ebnave;\n<\/li>\n<\/ul>\n<p><\/p>\n<ul>\n<li>vonesa e sistemit (heqja e kontrollit nga ana e klientit, kapja e imazhit n\u00eb server, kodifikimi i imazhit, mekanizmat e m\u00ebsip\u00ebrm t\u00eb adaptimit t\u00eb t\u00eb dh\u00ebnave p\u00ebr d\u00ebrgim, mbledhja e t\u00eb dh\u00ebnave n\u00eb klient, dekodimi i imazhit dhe p\u00ebrdorimi i tij n\u00eb ekran).\n<\/li>\n<\/ul>\n<p>\nRrjetet varen nga infrastruktura dhe \u00ebsht\u00eb problematike t\u00eb luftosh me t\u00eb. N\u00ebse kabllot jan\u00eb kafshuar nga zezak\u00ebt, vall\u00ebzimi me bubullimat nuk do t\u00eb ndihmoj\u00eb. Por, mund t\u00eb reduktohet ndjesh\u00ebm vonesa e sistemit dhe cil\u00ebsia e loj\u00ebrave cloud p\u00ebr lojtar\u00ebt do t\u00eb ndryshoj\u00eb n\u00eb m\u00ebnyr\u00eb drastike. P\u00ebrve\u00e7 kodifikimit rezistent ndaj pengesave dhe cil\u00ebsimeve t\u00eb personalizuara, ne p\u00ebrdorim edhe dy mekanizma t\u00eb tjer\u00eb. <\/p>\n<ol>\n<li>Marrja e shpejt\u00eb e t\u00eb dh\u00ebnave nga pajisjet e kontrollit (tastier\u00eb, maus) n\u00eb an\u00ebn e klientit. Edhe n\u00eb kompjuter\u00ebt e dob\u00ebt, p\u00ebr k\u00ebt\u00eb mjafton 1-2 ms.\n<\/li>\n<li>Nisja e kursit t\u00eb sistemit n\u00eb klient. Sh\u00ebnuesi i mausit p\u00ebrpunohen jo n\u00eb serverin e larg\u00ebt, por n\u00eb klientin Playkey n\u00eb kompjuterin e p\u00ebrdoruesit, dmth pa asnj\u00eb vones\u00eb. Po, kjo nuk ndikon n\u00eb menaxhimin real n\u00eb loj\u00eb, por e r\u00ebnd\u00ebsishmja k\u00ebtu \u00ebsht\u00eb perceptimi human. \u00a0\n<\/li>\n<\/ol>\n<p><center><div class=\"youtube-placeholder\" data-id=\"RtAIree7Uao\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/RtAIree7Uao\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<i>Nisja e kursit pa vones\u00eb n\u00eb Playkey p\u00ebr shembull Apex Legends <\/i><\/p>\n<p>Me p\u00ebrdorimin e teknologjis\u00eb son\u00eb, me vones\u00eb rrjetesh 0 ms dhe pun\u00eb me videostreaming n\u00eb 60 FPS, vonesa e gjith\u00eb sistemit nuk kalon 35 ms.<\/p>\n<h3>Mekanizmat pasiv\u00eb<\/h3>\n<p>\nSipas eksperienc\u00ebs ton\u00eb, shum\u00eb p\u00ebrdorues nuk kan\u00eb nj\u00eb ide t\u00eb qart\u00eb se si pajisjet e tyre lidhen me internetin. N\u00eb intervista me lojtar\u00ebt, u zbuluan se disa nuk dinin se \u00e7far\u00eb \u00ebsht\u00eb nj\u00eb router. Dhe kjo \u00ebsht\u00eb e mir\u00eb! Nuk keni nevoj\u00eb t\u00eb dini si funksionon nj\u00eb motor me djegie t\u00eb brendshme p\u00ebr t\u00eb ngasur nj\u00eb makin\u00eb. Nuk duhet t\u00eb k\u00ebrkoni nga p\u00ebrdoruesi njohuri teknike si admin sistemi p\u00ebr t\u00eb luajtur. <\/p>\n<p>Megjithat\u00eb, disa \u00e7\u00ebshtje teknike \u00ebsht\u00eb e r\u00ebnd\u00ebsishme t'i komunikojm\u00eb, n\u00eb m\u00ebnyr\u00eb q\u00eb lojtari t\u00eb mund ta heq\u00eb vet\u00eb barrierat nga ana e tij. Dhe ne e ndihmojm\u00eb at\u00eb. <\/p>\n<p><b>1. Indikatori i mb\u00ebshtetjes WiFi 5 GHz<br \/>\n<\/b><br \/>\nM\u00eb lart kemi shkruar se shohim standardin Wi-Fi \u2014 5 GHz ose 2.4 GHz. Po ashtu e dim\u00eb n\u00ebse adaptori i rrjetit t\u00eb pajisjes s\u00eb p\u00ebrdoruesit mb\u00ebshtet mund\u00ebsin\u00eb e pun\u00ebs n\u00eb 5 GHz. N\u00ebse po, rekomandojm\u00eb t\u00eb p\u00ebrdorni k\u00ebt\u00eb gam\u00eb. Aktualisht nuk mund t\u00eb ndryshojm\u00eb frekuenc\u00ebn, pasi nuk shohim karakteristikat e router-it. <\/p>\n<p><b>2. Indikatori i forc\u00ebs s\u00eb sinjalit WiFi<br \/>\n<\/b><br \/>\nP\u00ebr disa p\u00ebrdorues, sinjali WiFi mund t\u00eb jet\u00eb i dob\u00ebt, edhe n\u00ebse interneti funksionon mir\u00eb dhe duket me shpejt\u00ebsi t\u00eb pranueshme. Problemi do t\u00eb dal\u00eb n\u00eb pah pik\u00ebrisht gjat\u00eb loj\u00ebrave n\u00eb re, t\u00eb cilat i n\u00ebnshtrojn\u00eb rrjetin provimeve reale. <\/p>\n<p>Intensiteti i sinjalit ndikohet nga pengesat \u2014 si\u00e7 jan\u00eb muret \u2014 dhe nd\u00ebrhyrjet nga pajisje t\u00eb tjera. T\u00eb nj\u00ebjtat mikroval\u00eb emitojn\u00eb nj\u00eb sasi t\u00eb konsiderueshme. Si rezultat, shfaqen humbje q\u00eb nuk vihen re gjat\u00eb p\u00ebrdorimit t\u00eb internetit, por jan\u00eb kritike p\u00ebr loj\u00ebrat n\u00eb cloud. N\u00eb k\u00ebto raste, ne e paralajm\u00ebrojm\u00eb p\u00ebrdoruesin p\u00ebr nd\u00ebrhyrjet, ofrojm\u00eb t\u00eb kaloj\u00eb m\u00eb af\u00ebr router-it dhe t\u00eb fik\u00eb pajisjet \"zhurm\u00eb\". <\/p>\n<p><b>3. Indikimi i konsumator\u00ebve t\u00eb trafikut<br \/>\n<\/b><br \/>\nEdhe n\u00ebse rrjeti \u00ebsht\u00eb n\u00eb rregull, aplikacione t\u00eb tjera mund t\u00eb konsumojn\u00eb shum\u00eb trafik. P\u00ebr shembull, n\u00ebse paralelisht me loj\u00ebn n\u00eb cloud, po luhet video n\u00eb Youtube apo po shkarkohen torrent\u00eb. Aplikacioni yn\u00eb llogarit vjedh\u00ebsit dhe e paralajm\u00ebron lojtarin p\u00ebr ta.<br \/>\n<img decoding=\"async\" alt=\"Si funksionon platforma e lojrave n\u00eb cloud p\u00ebr klient\u00ebt B2B dhe B2C. Zgjidhje p\u00ebr cil\u00ebsin\u00eb e shk\u00eblqyer dhe luft\u00ebn me milen e fundit.\" src=\"\/wp-content\/uploads\/2019\/04\/f4e2cdae6377b169ce026e81fb6ea89e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h1>Frik\u00ebrat nga e kaluara \u2014 demaskojm\u00eb mitet rreth loj\u00ebrave n\u00eb cloud <\/h1>\n<p>\nLoj\u00ebrat n\u00eb re, si nj\u00eb m\u00ebnyr\u00eb krejt\u00ebsisht e re p\u00ebr t\u00eb konsumuar p\u00ebrmbajtjen loj\u00ebra, p\u00ebrpiqen t\u00eb dep\u00ebrtojn\u00eb n\u00eb treg p\u00ebr gati dhjet\u00eb vjet. Dhe si\u00e7 ndodh me \u00e7do inovacion, historia e tyre \u00ebsht\u00eb nj\u00eb seri fitoresh t\u00eb vogla dhe humbjesh t\u00eb zhurmshme. Nuk \u00ebsht\u00eb e \u00e7uditshme q\u00eb, p\u00ebr shum\u00eb vite, loj\u00ebrat n\u00eb re jan\u00eb rrethuar nga mite dhe paragjykime. N\u00eb fillimet e zhvillimit t\u00eb teknologjis\u00eb ato ishin t\u00eb arsyeshme, por sot jan\u00eb krejt\u00ebsisht t\u00eb pabazuara. <\/p>\n<h2>Miti 1. Imazhi n\u00eb re \u00ebsht\u00eb m\u00eb i keq se origjinali \u2014 sikur po luan p\u00ebrmes YouTube<\/h2>\n<p>\nSot, n\u00eb nj\u00eb zgjidhje t\u00eb avancuar teknologjikisht p\u00ebr loj\u00ebrat n\u00eb re, imazhet e origjinalit dhe t\u00eb re jan\u00eb praktikisht identike \u2014 me sy t\u00eb lir\u00eb nuk ka dallime. Rregullimi individual i enkoduesit p\u00ebr pajisjen e lojtarit dhe kompleksi i mekanizmave p\u00ebr t\u00eb luftuar humbjet e zgjidhin k\u00ebt\u00eb \u00e7\u00ebshtje. N\u00eb nj\u00eb rrjet cil\u00ebsor nuk ka as njolla kornizash, as artefakte grafike. Ne madje marrim parasysh edhe rezolut\u00ebn. Nuk ka kuptim t\u00eb transmetosh imazhin n\u00eb 1080p, n\u00ebse lojtarit po e p\u00ebrdor 720p.<\/p>\n<p>M\u00eb posht\u00eb jan\u00eb dy video Apex Legends nga kanali yn\u00eb. N\u00eb nj\u00eb rast \u2014 kjo \u00ebsht\u00eb regjistrimi i loj\u00ebs n\u00eb PC, n\u00eb rastin tjet\u00ebr \u2014 p\u00ebrmes Playkey. <\/p>\n<p><i>Apex Legends n\u00eb PC<br \/>\n<center><div class=\"youtube-placeholder\" data-id=\"um4U4dva_10\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/um4U4dva_10\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\nApex Legends n\u00eb Playkey<br \/>\n<center><div class=\"youtube-placeholder\" data-id=\"oi-PkA58hKk\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/oi-PkA58hKk\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<\/i><\/p>\n<h2>Miti 2. Cil\u00ebsia e paq\u00ebndrueshme<\/h2>\n<p>\nGjat\u00eb gjith\u00eb koh\u00ebs, gjendja e rrjetit \u00ebsht\u00eb n\u00eb t\u00eb v\u00ebrtet\u00eb e paq\u00ebndrueshme, por ky problem \u00ebsht\u00eb zgjidhur. Ne ndryshojm\u00eb dinamikisht p\u00ebrparametrat e enkoduesit sipas cil\u00ebsis\u00eb s\u00eb rrjetit t\u00eb p\u00ebrdoruesit. Nj\u00eb nivel i pranuesh\u00ebm i FPS-s\u00eb mb\u00ebshtetet me teknika speciale t\u00eb kapjes s\u00eb imazheve. <\/p>\n<p>Si funksionon kjo? Loja ka nj\u00eb motor 3D, me t\u00eb cilin nd\u00ebrtohet bota 3D. Por p\u00ebrdoruesit shohin nj\u00eb imazh t\u00eb shesht\u00eb. P\u00ebr ta par\u00eb at\u00eb, p\u00ebr secil\u00ebn korniz\u00eb krijohet nj\u00eb imazh memorie \u2014 nj\u00eb lloj fotografie, si duket kjo bot\u00eb 3D nga nj\u00eb pik\u00eb e caktuar. Ky imazh ruhet n\u00eb form\u00ebn e koduar n\u00eb buffer-in e memoris\u00eb grafike. Ne e kapim at\u00eb nga memoria grafike dhe e kalojm\u00eb n\u00eb enkoduesin, i cili e zhbllokon at\u00eb. Dhe k\u00ebshtu p\u00ebr \u00e7do korniz\u00eb, nj\u00ebra pas tjetr\u00ebs.<\/p>\n<p>Teknologjia yn\u00eb lejon kapjen dhe dekodimin e imazhit n\u00eb nj\u00eb rrjedh\u00eb, e cila rrit FPS-n\u00eb. Nd\u00ebrsa n\u00ebse k\u00ebto procese kryhen paralelisht (nj\u00eb zgjidhje mjaft popullore n\u00eb tregun e loj\u00ebrave n\u00eb re), at\u00ebher\u00eb enkoduesi do t\u00eb p\u00ebrfshihet vazhdimisht n\u00eb kapje, duke marr\u00eb korniza t\u00eb reja me vones\u00eb dhe, p\u00ebr pasoj\u00eb, duke i transmetuar ato me vones\u00eb. <\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"zYiDeJsoxi8\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/zYiDeJsoxi8\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\nVideot n\u00eb pjes\u00ebn e sip\u00ebrme t\u00eb ekranit \u00ebsht\u00eb k\u00ebrkuar duke p\u00ebrdorur teknologjin\u00eb e kapjes dhe dekodimit n\u00eb nj\u00eb rrjedh\u00eb. <\/p>\n<h2>Miti 3. P\u00ebr shkak t\u00eb vonesave n\u00eb menaxhim do t\u00eb jem \"me bark\" n\u00eb shum\u00eb lojtar\u00eb.<\/h2>\n<p>\nVonesa n\u00eb menaxhim normale \u00ebsht\u00eb disa milisekonda. Zakonisht, ajo \u00ebsht\u00eb e padukshme p\u00ebr p\u00ebrdoruesin e fundit. Megjithat\u00eb, ndonj\u00ebher\u00eb ka nj\u00eb \u00e7arje t\u00eb vog\u00ebl midis l\u00ebvizjes s\u00eb mausit dhe l\u00ebvizjes s\u00eb treguesit. Kjo nuk ndikon n\u00eb asgj\u00eb, por krijon nj\u00eb p\u00ebrshtypje negative. Pajtueshm\u00ebria e p\u00ebrshkruar m\u00eb sip\u00ebr e treguesit n\u00eb pajisjen e p\u00ebrdoruesit eliminon k\u00ebt\u00eb mang\u00ebsi. N\u00eb t\u00eb gjitha rastet, gjithashtu, vonesa e p\u00ebrgjithshme e sistemit prej 30-35 ms \u00ebsht\u00eb aq e vog\u00ebl sa as lojtar\u00ebt, as kund\u00ebrshtar\u00ebt e tyre n\u00eb ndeshje nuk e v\u00ebrejn\u00eb. Fatet e luft\u00ebs jan\u00eb vendosur vet\u00ebm nga aft\u00ebsit\u00eb. Prova m\u00eb posht\u00eb. <\/p>\n<p><center><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/vk.com\/video_ext.php\" frameborder=\"0\" allowfullscreen><\/iframe><\/center><br \/>\n<i>Streamer po dominon n\u00ebp\u00ebrmjet Playkey.<\/i><\/p>\n<h1>\u00c7far\u00eb ndodh m\u00eb pas<\/h1>\n<p>\nLoj\u00ebrat n\u00eb re jan\u00eb tashm\u00eb nj\u00eb realitet. Playkey, PlayStation Now, Shadow \u2014 k\u00ebto jan\u00eb sh\u00ebrbime funksionale me audienc\u00ebn dhe vendin e tyre n\u00eb treg. Si shum\u00eb tregje t\u00eb rinj, loj\u00ebrat n\u00eb re do t\u00eb rriten shpejt n\u00eb vitet q\u00eb vijn\u00eb. <\/p>\n<p>Nj\u00eb nga skenar\u00ebt q\u00eb na duket m\u00eb i mundsh\u00ebm \u00ebsht\u00eb shfaqja e sh\u00ebrbimeve t\u00eb veta nga botuesit e loj\u00ebrave dhe operator\u00ebt e telekomit. Disa do t\u00eb zhvillojn\u00eb t\u00eb tyret, disa do t\u00eb p\u00ebrdorin zgjidhje t\u00eb gatshme, si RemoteClick.net. Sa m\u00eb shum\u00eb lojtar\u00eb t\u00eb ket\u00eb n\u00eb treg, aq m\u00eb shpejt metoda cloud e konsumimit t\u00eb p\u00ebrmbajtjes s\u00eb loj\u00ebrave do t\u00eb b\u00ebhet mjaft e njohur.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/449280\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0431\u043b\u0430\u0447\u043d\u044b\u0439 \u0433\u0435\u0439\u043c\u0438\u043d\u0433 \u043d\u0430\u0437\u044b\u0432\u0430\u044e\u0442 \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0439, \u0437\u0430 \u043a\u043e\u0442\u043e\u0440\u044b\u043c\u0438 \u0441\u0442\u043e\u0438\u0442 \u0441\u043b\u0435\u0434\u0438\u0442\u044c \u043f\u0440\u044f\u043c\u043e \u0441\u0435\u0439\u0447\u0430\u0441. \u0417\u0430 6 \u043b\u0435\u0442 \u044d\u0442\u043e\u0442 \u0440\u044b\u043d\u043e\u043a \u0434\u043e\u043b\u0436\u0435\u043d \u0432\u044b\u0440\u0430\u0441\u0442\u0438 \u0432 10 \u0440\u0430\u0437 \u2014 \u0441 $45 \u043c\u043b\u043d \u0432 2018 \u0433\u043e\u0434\u0443 \u0434\u043e $450 \u043c\u043b\u043d \u0432 2024 \u0433\u043e\u0434\u0443. \u0422\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u0433\u0438\u0433\u0430\u043d\u0442\u044b \u0443\u0436\u0435 \u0440\u0438\u043d\u0443\u043b\u0438\u0441\u044c \u043e\u0441\u0432\u0430\u0438\u0432\u0430\u0442\u044c \u043d\u0438\u0448\u0443: Google \u0438 Nvidia \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0431\u0435\u0442\u0430-\u0432\u0435\u0440\u0441\u0438\u0438 \u0441\u0432\u043e\u0438\u0445 \u0441\u0435\u0440\u0432\u0438\u0441\u043e\u0432 \u043e\u0431\u043b\u0430\u0447\u043d\u043e\u0433\u043e \u0433\u0435\u0439\u043c\u0438\u043d\u0433\u0430, \u043d\u0430 \u0441\u0446\u0435\u043d\u0443 \u0433\u043e\u0442\u043e\u0432\u044f\u0442\u0441\u044f \u0432\u044b\u0439\u0442\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":24110,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[688],"tags":[],"class_list":["post-32292","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-administrirovanie"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0431\u043b\u0430\u0447\u043d\u044b\u0439 \u0433\u0435\u0439\u043c\u0438\u043d\u0433 \u043d\u0430\u0437\u044b\u0432\u0430\u044e\u0442 \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0439, \u0437\u0430 \u043a\u043e\u0442\u043e\u0440\u044b\u043c\u0438 \u0441\u0442\u043e\u0438\u0442 \u0441\u043b\u0435\u0434\u0438\u0442\u044c \u043f\u0440\u044f\u043c\u043e \u0441\u0435\u0439\u0447\u0430\u0441. \u0417\u0430 6 \u043b\u0435\u0442 \u044d\u0442\u043e\u0442 \u0440\u044b\u043d\u043e\u043a \u0434\u043e\u043b\u0436\u0435\u043d \u0432\u044b\u0440\u0430\u0441\u0442\u0438 \u0432 10 \u0440\u0430\u0437 \u2014 \u0441 $45 \u043c\u043b\u043d \u0432 2018 \u0433\u043e\u0434\u0443 \u0434\u043e $450 \u043c\u043b\u043d \u0432 2024 \u0433\u043e\u0434\u0443. \u0422\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u0433\u0438\u0433\u0430\u043d\u0442\u044b \u0443\u0436\u0435 \u0440\u0438\u043d\u0443\u043b\u0438\u0441\u044c \u043e\u0441\u0432\u0430\u0438\u0432\u0430\u0442\u044c \u043d\u0438\u0448\u0443: Google \u0438 Nvidia \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0431\u0435\u0442\u0430-\u0432\u0435\u0440\u0441\u0438\u0438 \u0441\u0432\u043e\u0438\u0445 \u0441\u0435\u0440\u0432\u0438\u0441\u043e\u0432 \u043e\u0431\u043b\u0430\u0447\u043d\u043e\u0433\u043e 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