{"id":33559,"date":"2019-10-31T21:53:17","date_gmt":"2019-10-31T18:53:17","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-proekta-dxvk-1-2-s-realizatsiej-direct3d-10-11-poverh-api-vulkan\/"},"modified":"2019-10-31T21:53:17","modified_gmt":"2019-10-31T18:53:17","slug":"vypusk-proekta-dxvk-1-2-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-proekta-dxvk-1-2-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","title":{"rendered":"Publikimi i projektit DXVK 1.2 me implementimin e Direct3D 10\/11 mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.2\">Publikuar<\/a><\/noindex> \u00ebsht\u00eb publikuar shtresa <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.2<\/a><\/noindex>, e cila ofron implementimin e DXGI (DirectX Graphics Infrastructure), Direct3D 10 dhe Direct3D 11, q\u00eb funksionon p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr p\u00ebrdorimin e DXVK  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/wiki\/Driver-support\">k\u00ebrkohet<\/a><\/noindex> k\u00ebrkohet prania e drejtuesve me mb\u00ebshtetje p\u00ebr <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48227\">API Vulkan<\/a><\/noindex>, t\u00eb tilla si<br \/>\nAMD RADV 18.3, AMDGPU PRO 18.50, NVIDIA 415.22, Intel ANV 19.0 dhe <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=47816\">AMDVLK<\/a><\/noindex>. <\/p>\n<p>DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb ekzekutuar aplikacione dhe loj\u00ebra 3D n\u00eb Linux me ndihm\u00ebn e Wine, duke sh\u00ebrbyer si nj\u00eb alternativ\u00eb me performanc\u00eb m\u00eb t\u00eb lart\u00eb ndaj implementimit t\u00eb Direct3D 11 t\u00eb integruar n\u00eb Wine, i cili funksionon mbi OpenGL. N\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/www.reddit.com\/r\/wine_gaming\/comments\/9cvfux\/benchmark_wow_bfa_winedxvk_vs_windows_10\/\">loj\u00ebra t\u00eb caktuara<\/a><\/noindex> performanca e lidhjes Wine+DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/issues\/67\">dallohet<\/a><\/noindex> \u00ebsht\u00eb m\u00eb e lart\u00eb sesa n\u00eb Windows, vet\u00ebm 10-20%, nd\u00ebrsa duke p\u00ebrdorur implementimin e Direct3D 11 mbi OpenGL, performanca bie m\u00eb ndjesh\u00ebm. <\/p>\n<p>N\u00eb versionin e ri p\u00ebrdoret nj\u00eb rrjedh\u00eb e ve\u00e7ant\u00eb p\u00ebr transmetimin e buffer-it t\u00eb komandave, gj\u00eb q\u00eb ka rritur performanc\u00ebn n\u00eb disa konfigurime shum\u00ebb\u00ebrthamore. Gjithashtu, \u00ebsht\u00eb rritur frekuenca e d\u00ebrgimit t\u00eb buffer-it t\u00eb komandave p\u00ebr t\u00eb shmangur vonesat dhe p\u00ebr t\u00eb shfryt\u00ebzuar m\u00eb aktivisht GPU-n\u00eb. Nd\u00ebr aplikacionet q\u00eb kan\u00eb p\u00ebrfituar nga k\u00ebto ndryshime p\u00ebrmendet loja Quake Champions.<\/p>\n<p>\u00cbsht\u00eb shtuar mb\u00ebshtetja p\u00ebr zgjerime specifike t\u00eb renderimit, t\u00eb cilat nuk jan\u00eb p\u00ebrcaktuar zyrtarisht n\u00eb specifikimin e Direct3D 11 dhe ofrohen ve\u00e7mas nga prodhuesit p\u00ebrmes bibliotekave shtes\u00eb p\u00ebr Windows. K\u00ebto zgjerime jan\u00eb t\u00eb nevojshme p\u00ebr funksionimin e projektit eksperimental <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk-ags\">DXVK-AGS<\/a><\/noindex> me implementimin e zgjerimeve AGS (AMD GPU Services), t\u00eb propozuara n\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/GPUOpen-LibrariesAndSDKs\/AGS_SDK\">AMD AGS SDK<\/a><\/noindex> dhe q\u00eb mund\u00ebsojn\u00eb p\u00ebrdorimin e disa optimizimeve, p\u00ebrfshir\u00eb ato q\u00eb p\u00ebrdoren n\u00eb loj\u00ebrat Resident Evil 2 dhe Devil May Cry 5. <\/p>\n<p>Nd\u00ebr p\u00ebrmir\u00ebsimet: Ngarkesa e CPU-s\u00eb \u00ebsht\u00eb ulur pak n\u00eb disa loj\u00ebra. \u00cbsht\u00eb zgjidhur problemi q\u00eb \u00e7onte n\u00eb shtimin e element\u00ebve t\u00eb panevojsh\u00ebm n\u00eb cache dhe n\u00eb ri-kompilimin e p\u00ebrpunuesve t\u00eb identik\u00ebve Vulkan. \u00cbsht\u00eb rregulluar nj\u00eb gabim q\u00eb shkaktonte shembje apo p\u00ebrdorim t\u00eb pap\u00ebrshtatsh\u00ebm t\u00eb Vulkan gjat\u00eb aplikimit t\u00eb metod\u00ebs ClearView. \u00cbsht\u00eb \u00e7aktivizuar manovra anashkaluese n\u00eb NVAPI, q\u00eb ishte p\u00ebrdorur p\u00ebr t\u00eb zgjidhur probleme n\u00eb loj\u00ebn Mirror's Edge Catalyst n\u00eb sistemet me GPU NVIDIA.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50678\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.2, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 18.3, AMDGPU PRO 18.50, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-33559","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" 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