{"id":35146,"date":"2019-10-31T22:02:35","date_gmt":"2019-10-31T19:02:35","guid":{"rendered":"https:\/\/prohoster.info\/blog\/ot-pyati-kopeek-do-igry-bozhestv\/"},"modified":"2019-10-31T22:02:35","modified_gmt":"2019-10-31T19:02:35","slug":"ot-pyati-kopeek-do-igry-bozhestv","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/ot-pyati-kopeek-do-igry-bozhestv","title":{"rendered":"Nga pes\u00eb cope deri te luajtja e per\u00ebndive","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Mir\u00ebdita. <\/p>\n<p>N\u00eb artikullin tim t\u00eb kaluar, kam prekur tem\u00ebn e konkurseve me loja tavoline dhe role, t\u00eb cilat, ashtu si shp\u00ebrndarjet e ndryshme p\u00ebr zhvilluesit e software-it, ndihmojn\u00eb konceptet dhe skicat t\u00eb zhvillohen n\u00eb di\u00e7ka m\u00eb t\u00eb madhe. K\u00ebt\u00eb her\u00eb do t\u00eb flas p\u00ebr historin\u00eb e nj\u00eb projekti tjet\u00ebr konkurrues.<img decoding=\"async\" alt=\"Nga pes\u00eb cope deri te luajtja e per\u00ebndive\" src=\"\/wp-content\/uploads\/a305855c9a120fba9e9a77e161891fec.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nM\u00eb jan\u00eb paraqitur konkurse tavoline dhe role si ato tona vendase (t\u00eb njohura si \"Kash\u00ebvari\"), ashtu edhe nd\u00ebrkomb\u00ebtare (konkurrenca vjetore Game Chef). N\u00eb at\u00eb nd\u00ebrkomb\u00ebtare, zakonisht k\u00ebrkohej t\u00eb shpikej nj\u00eb sistem i ri mini-regullash, nd\u00ebrsa n\u00eb Kash\u00ebvari nuk paraqiteshin vet\u00ebm sisteme, por edhe module-aventura p\u00ebr sisteme ekzistuese. Nj\u00ebkoh\u00ebsisht, konkurenca nd\u00ebrkomb\u00ebtare p\u00ebrpiqej t\u00eb vendoste disa tendenca dhe t\u00eb eksperimentonte - at\u00eb vit tema e Game Chef ishte k\u00ebrkimi p\u00ebr formate t\u00eb reja tavoline dhe role: \"mos ekzistenca e librit t\u00eb rregullave\".<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><br \/>\nDhe ja si ishin kushtet:<\/p>\n<blockquote><p>Tema e k\u00ebtij viti: LIBRI NUK EKZISTON<\/p>\n<p>Loja t\u00eb rolit n\u00eb tavolin\u00eb p\u00ebr nj\u00eb koh\u00eb t\u00eb gjat\u00eb ishin t\u00eb kufizuara n\u00eb nj\u00eb format \u2013 formatin e librit t\u00eb rregullave. Por n\u00eb vitet e fundit, ky standard ka filluar t\u00eb ndryshoj\u00eb: kan\u00eb ardhur m\u00eb shum\u00eb loj\u00ebra t\u00eb shkurtra; loj\u00ebra t\u00eb nd\u00ebrtuara mbi mekanik\u00ebn e kartave ose mbi baza t\u00eb broshurave t\u00eb vogla. K\u00ebt\u00eb vit, n\u00eb kuad\u00ebr t\u00eb Game Chef, ju ftojm\u00eb t\u00eb zhvilloni k\u00ebt\u00eb tendenc\u00eb. \u00c7far\u00eb, n\u00ebse nj\u00eb loj\u00eb nuk ka rregulla t\u00eb vetme, nuk ka nj\u00eb tekst themelor? Si do ta kuptoj\u00eb at\u00ebher\u00eb lojtari rregullat e loj\u00ebs? A \u00ebsht\u00eb e mundur t\u00eb krijohet nj\u00eb loj\u00eb tavoline pa nj\u00eb p\u00ebrmbledhje t\u00eb vetme rregullash? Ndoshta loja do t\u00eb marr\u00eb forma t\u00eb reja? Apo ndoshta do t\u00eb dalin zgjidhje t\u00eb reja p\u00ebr problemet e vjetra?<\/p>\n<p>Inspirohuni nga ky tem\u00eb, le ta ndryshoj\u00eb loj\u00ebn tuaj gjat\u00eb procesit t\u00eb pun\u00ebs. Interpretuesh\u00ebm n\u00eb \u00e7do m\u00ebnyr\u00eb t\u00eb mundshme. Shum\u00eb mund t\u00eb jet\u00eb q\u00eb vizioni juaj do t\u00eb jet\u00eb ndjesh\u00ebm ndryshe nga opsionet q\u00eb do t\u00eb ofrojn\u00eb pjes\u00ebmarr\u00ebsit e tjer\u00eb. Ne i dham\u00eb k\u00ebsaj teme nj\u00eb shpjegim t\u00eb caktuar, por jeni t\u00eb lir\u00eb ta interpretoni n\u00eb m\u00ebnyr\u00ebn tuaj.<\/p>\n<p>Kat\u00ebr p\u00ebrb\u00ebr\u00ebs n\u00eb k\u00ebt\u00eb vit: konsum\u00eb, t\u00eb eg\u00ebr, shk\u00eblqim, h\u00ebn\u00eb<\/p><\/blockquote>\n<p>Dua t\u00eb sqaroj se fjal\u00ebt-p\u00ebrb\u00ebr\u00ebs duhet t\u00eb gjejn\u00eb n\u00eb nj\u00eb far\u00eb m\u00ebnyre pasqyrimin e tyre n\u00eb punimin konkurues (t\u00eb pakt\u00ebn dy fjal\u00eb nga kat\u00ebr).<\/p>\n<p>Tema m\u00eb duket interesante, pasi un\u00eb tashm\u00eb specializohem n\u00eb sisteme eksperimentale. Fillimisht, kisha n\u00eb plan t\u00eb merrja mekanik\u00ebn nga loja ime, e cila ishte gati, p\u00ebr hap\u00ebsir\u00eb, dhe doja ta 'shkarkoja nga qiejt n\u00eb tok\u00eb', dometh\u00ebn\u00eb t\u00eb krijoja bot\u00eb jo vet\u00ebm n\u00eb hap\u00ebsir\u00eb, por t\u00eb provonim t\u00eb vendoseshim n\u00eb nj\u00eb hart\u00eb t\u00eb caktuar dhe t\u00eb adaptoja rregullat p\u00ebr k\u00ebt\u00eb. Por nuk kishte shum\u00eb koh\u00eb p\u00ebr t\u00eb dor\u00ebzuar pun\u00ebn, dhe gjithashtu doja ta realizoja at\u00eb ide n\u00eb form\u00ebn e nj\u00eb libri standard rregullash. K\u00ebshtu q\u00eb fillova t\u00eb mendoja p\u00ebr di\u00e7ka tjet\u00ebr, q\u00eb do t\u00eb p\u00ebrshtatej m\u00eb mir\u00eb me tem\u00ebn e konkursit.<\/p>\n<p>K\u00ebtu m\u00eb vizituan mendime t\u00eb ndryshme p\u00ebr t\u00eb propozuar nj\u00eb ndihm\u00eb mbi disa rregulla t\u00eb njohura. E dini, p\u00ebr shembull, t\u00eb gjith\u00eb e din\u00eb se n\u00eb cilin drit\u00eb t\u00eb semaforit mund t\u00eb kaloni, dhe n\u00eb cilin duhet t\u00eb ndaloni. Ndoshta t\u00eb nd\u00ebrtoja rregulla rreth p\u00ebrdorimit t\u00eb ndonj\u00eb pajisjeje (si\u00e7 e b\u00ebra n\u00eb konkursin e kaluar, duke p\u00ebrdorur nj\u00eb kalkulator), nj\u00eb libri ose ndonj\u00eb objekti tjet\u00ebr.<\/p>\n<p>K\u00ebtu lindi ideja p\u00ebr p\u00ebrdorimin e monedhave t\u00eb vogla dhe imazheve. Po ashtu mendova t\u00eb p\u00ebrfshij, p\u00ebr shembull, gazeta. Por i konsiderova ato si jo shum\u00eb t\u00eb shp\u00ebrndara. <\/p>\n<p>Me form\u00ebn vendosa t\u00eb rrezikoj dhe t\u00eb paraqes rregullat n\u00eb nj\u00eb m\u00ebnyr\u00eb jo t\u00eb drejtp\u00ebrdrejt\u00eb, p\u00ebrmes nj\u00eb shembulli t\u00eb madh loje, si pjes\u00eb t\u00eb \"d\u00ebgjuara\" t\u00eb informacionit q\u00eb formojn\u00eb nj\u00eb pamje t\u00eb caktuar p\u00ebr \u00e7do v\u00ebzhgues. M\u00eb e mira e konceptit tim do t\u00eb ishte t\u00eb b\u00ebja nj\u00eb video ose t\u00eb regjistroja nj\u00eb podkast, por at\u00ebher\u00eb nuk kishte mund\u00ebsi dhe aft\u00ebsi p\u00ebr k\u00ebt\u00eb. P\u00ebr m\u00eb tep\u00ebr, p\u00ebr k\u00ebt\u00eb pun\u00eb do t\u00eb nevojitej gjithsesi nj\u00eb baz\u00eb, nj\u00eb skenare. K\u00ebshtu erdhi nj\u00eb zgjidhje e papritur - nj\u00eb mini-drama. Prandaj, rezultati p\u00ebrfundimtar ishte nj\u00eb tekst i thjesht\u00eb. Si nj\u00eb tem\u00eb forumi, nj\u00eb komenton, nj\u00eb transkript, nj\u00eb regjistrim.<\/p>\n<p>Ja \u00e7far\u00eb doli nga kjo:<\/p>\n<h3>Gatekeepers, ose Shishkina nuk do t\u00eb jet\u00eb<\/h3>\n<p>\nMendimi roler n\u00eb pes\u00eb takte<\/p>\n<blockquote><p><b>Personazhet<\/b><\/p>\n<p><b>Liza.<br \/>\nArkhiv Ivanovi\u00e7.<br \/>\nAjvazovski.<br \/>\nSalvador.<br \/>\nShishkin.<\/b><\/p>\n<p>TAKTI 1<\/p>\n<p><i>Veprimi ndodh n\u00eb apartamentin e Ajvazovskit. <\/p>\n<p>Nj\u00eb dhom\u00eb e gjer\u00eb, nj\u00eb tavolin\u00eb ngr\u00ebnieje e past\u00ebr, mbi t\u00eb cil\u00ebn q\u00ebndrojn\u00eb dy riprodhime dhe nj\u00eb grusht monedhash. Pran\u00eb jan\u00eb dy karrige l\u00ebkure dhe tri stola. <\/p>\n<p>N\u00eb dhom\u00eb jan\u00eb dy njer\u00ebz, nj\u00eb n\u00eb karrige, tjetri q\u00ebndron pran\u00eb tavolin\u00ebs. Pamjet kalojn\u00eb n\u00eb ekranin e televizorit t\u00eb ndezur. N\u00eb dritare - per\u00ebndimi.<\/i><\/p>\n<p><i>Ajvazovskij, Salvador (bisedojn\u00eb).<\/i><\/p>\n<p>Salvador. Si mund ta shoh\u00ebsh k\u00ebt\u00eb? Nuk e kuptoj.<br \/>\nAjvazovskij (n\u00eb mendime). \u00cbsht\u00eb nj\u00eb film i zakonsh\u00ebm.<br \/>\nSalvador. Pastaj do ta shoh\u00ebsh, vet\u00eb. (B\u00ebn disa hapa.) Kur do t\u00eb vijn\u00eb t\u00eb tjer\u00ebt?<br \/>\nAjvazovskij. Tani duhet t\u00eb jen\u00eb k\u00ebtu. Po e telefonoj tani.<br \/>\nSalvador. Po, prit pak. Fillimisht m\u00eb thuaj rregullat.<br \/>\nAjvazovskij (pa d\u00ebshir\u00eb \u00e7on televizorin). Nuk ka rregulla aty. (Duke e par\u00eb me v\u00ebmendje Salvadorin.) Mund ta imagjinosh, nuk ka fare rregulla! (B\u00ebn nj\u00eb gjest me dor\u00eb.) Aspak! <br \/>\nSalvador. Ti tani po m\u00eb tallesh, apo jo? Si duhet t\u00eb luaj?<br \/>\nAjvazovskij. Do ta shoh\u00ebsh.<\/p>\n<p><i>D\u00ebgjohet zhurma e ky\u00e7it. N\u00eb der\u00eb shfaqen Liza dhe Arkip Ivanovi\u00e7.<\/i><\/p>\n<p>Salvador. Ja kjo. Nuk kaloi nj\u00eb vit dhe Arkip Ivanovi\u00e7 erdhi!<br \/>\nArkip Ivanovi\u00e7 (me z\u00eb t\u00eb m\u00ebrzitur). Un\u00eb jam po aq Ivanovi\u00e7 sa ti \u2014 Salvador. (Ngre supet. P\u00ebrsh\u00ebndet Salvadorin. B\u00ebn nj\u00eb shikim t\u00eb shqet\u00ebsuar.) K\u00ebtu, derisa prisnim, mund t\u00eb kishim b\u00ebr\u00eb nj\u00eb at\u00eb \u00e7aj.<br \/>\nSalvador (i qet\u00eb). Asgj\u00eb, do keni koh\u00eb p\u00ebr \u00e7ajin tuaj. (Ajvazovskij.) A jan\u00eb t\u00eb gjith\u00eb k\u00ebtu? Dhe Shishkin?<br \/>\nArkip Ivanovi\u00e7. Shishkini nuk do t\u00eb jet\u00eb.<br \/>\nLiza. Si nuk do t\u00eb jet\u00eb Shishkin? (K\u00ebmb\u00ebngul duke iu drejtuar t\u00eb pranishm\u00ebve.) P\u00ebrsh\u00ebndetje. <br \/>\nAjvazovskij (duke par\u00eb or\u00ebn). Po do t\u00eb vij\u00eb. M\u00eb von\u00eb. (Duke iu drejtuar t\u00eb sapoardhurve.) A keni sjell\u00eb fotografit\u00eb?<br \/>\nArkip Ivanovi\u00e7. Po. Ja k\u00ebtu. (Nxjerr nj\u00eb reproduktim, e vendos n\u00eb tavolin\u00eb.)<br \/>\nAjvazovskij (duke e kthyer v\u00ebshtrimin nga Liza). Ti?<br \/>\nArkip Ivanovi\u00e7. Po, ajo \u00ebsht\u00eb. Dmth, kjo \u00ebsht\u00eb Liza! <br \/>\nLiza. Nj\u00eb \u00e7ast. Arkip Ivanovi\u00e7 tha se nuk kam nevoj\u00eb.<br \/>\nAjvazovskij. Ah, po po, e harrova krejt.<br \/>\nSalvador. Nuk kuptoj di\u00e7ka, pra a mund t\u00eb luajm\u00eb pa imazh?<br \/>\nArkip Ivanovi\u00e7. Jo, thjesht ne jemi Gatekeepers, dhe Liza duket si nj\u00eb mysafire n\u00eb bot\u00ebt tona.<br \/>\nLiza (e menduar). A jan\u00eb Ruajt\u00ebsit e Portave apo Prift\u00ebrinjt\u00eb?<br \/>\nSalvador. A t\u00eb shqet\u00ebsojn\u00eb ndonj\u00ebher\u00eb Gatekeepers? <br \/>\nLiza. Duhet si ta quajm\u00eb ndryshe.<br \/>\nArkip Ivanovi\u00e7. Liza, mos u trego e paditur. Un\u00eb jam Arkip Ivanovi\u00e7. (Tregon drejt Ajvazovskij.) Ky \u00ebsht\u00eb Ajvazovskij. (E shikon Salvadorin, duke kujtuar di\u00e7ka.) Ah po, k\u00ebt\u00eb nuk e njoh. Mos hyn n\u00eb bot\u00ebn e tij! (Qesh.) P\u00ebrndryshe or\u00ebt do t\u00eb shp\u00ebrthejn\u00eb ose do t\u00eb ndodhin ndonj\u00eb ngjarje e pak\u00ebndshme. Thjesht probleme pa fund.<br \/>\nLiza (e pak\u00ebnaqur). Tani, k\u00ebshtu mund t\u00eb ishin pamjet pa autor\u00eb.<br \/>\nArkip Ivanovi\u00e7. Nuk ka imazh pa autor.<br \/>\nSalvador (Arkhip Ivanovich). A ke di\u00e7ka ke kund\u00ebr bot\u00ebs s\u00eb or\u00ebve t\u00eb buta?<br \/>\nLiza (me entuziaz\u00ebm). O Zot, Bota e Or\u00ebve t\u00eb Buta?<br \/>\nAivazovsky. Po! Shiko. (Merr n\u00eb duar nj\u00eb nga reproduktimet, duke ia treguar Liz\u00ebs.)<br \/>\nLiza (duke e shikuar imazhin). Ah, e v\u00ebrtet\u00eb. E mbaj mend.<br \/>\nArkhip Ivanovich. T\u00eb gjith\u00eb e kan\u00eb par\u00eb k\u00ebt\u00eb, asgj\u00eb interesante. Ja, kam un\u00eb Bot\u00ebn e Nat\u00ebs H\u00ebn\u00eb!<br \/>\nAivazovsky. Nd\u00ebrsa un\u00eb kam thjesht. Bota e N\u00ebnt\u00eb.<br \/>\nSalvador. Bota e N\u00ebnt\u00eb? Diku e kam d\u00ebgjuar k\u00ebt\u00eb.<br \/>\nArkhip Ivanovich. \u00c7far\u00eb kishte Shishkin at\u00ebher\u00eb? Bota e Berishave?<\/p>\n<p><i>Qeshje. <\/i><\/p>\n<p>AKTI 2<\/p>\n<p><i>Kaluar 20 minuta. T\u00eb nj\u00ebjt\u00ebt atje.<\/i><\/p>\n<p>Aivazovsky. Tani, luajm\u00eb. Un\u00eb i pari.<br \/>\nArkhip Ivanovich. Ec, ec. Prejse tash.<br \/>\nAivazovsky. Pra k\u00ebshtu. (Mblidhet me mendime.) K\u00ebto Porta \u00e7onin n\u00eb bot\u00ebn shum\u00ebngjyr\u00ebshe t\u00eb N\u00ebnt\u00ebs, ku val\u00ebt p\u00ebrplasen mbi shk\u00ebmbinj dhe lart, lart n\u00eb qiellin e per\u00ebndimit fluturojn\u00eb \u00e7ark, duke vajtuar anijet e humbura. Deti i pafund ruan po aq mistere dhe sekrete... <br \/>\nLiza (e nd\u00ebrpret). Dhe sa anije kan\u00eb humbur tashm\u00eb?<br \/>\nAivazovsky. Deri tani vet\u00ebm nj\u00eb. Her\u00ebn e kaluar luajt\u00ebm. (Mendon disa \u00e7aste.) P\u00ebraf\u00ebrsisht nj\u00eb bot\u00eb e till\u00eb.<br \/>\nSalvador. Pra tani jam un\u00eb. Thjesht t\u00eb tregoj, apo?<br \/>\nAivazovsky. Paguaj, do krijoj nj\u00eb krijes\u00eb n\u00ebnujore. <br \/>\nArkhip Ivanovich. Cthulhu?<br \/>\nAivazovsky. Yes, let's go with Cthulhu. (Takes a five-kopeck coin.)<br \/>\nLiza. Cthulhu? Who is that?<br \/>\nArkhip Ivanovich. It doesn't matter, he will still sleep. (To Aivazovsky.) I hope he will sleep?<br \/>\nSalvador (to Liza). A chthonic creature that absorbs brains. Haven't you read Lovecraft?<br \/>\nLiza. No... And I don't intend to, it seems. <br \/>\nAivazovsky. Yes, he will sleep. (Surveys the presence with a sly look.) For a while.<br \/>\nArkhip Ivanovich. Well, thank God. Just take a ten-kopeck coin, he is too big for a simple creature.<br \/>\nAivazovsky (laughs). So, will Cthulhu be a location for us?<br \/>\nSalvador. What are you guys up to?<br \/>\nAivazovsky (changes the coin). Well, five kopecks is a hero, and ten is a place. (Sighs.) Now it will take ten moves to build.<br \/>\nLiza. And one kopeck?<br \/>\nArkhip Ivanovich. For one \u2014 an item.<br \/>\nLiza. Ah, I see. (To Salvador.) How's the World of Soft Hours going?<br \/>\nSalvador. Just a moment, you see Aivazovsky is bringing out the monsters.<br \/>\nAivazovsky. That's all from me.<br \/>\nSalvador. Well, listen...<\/p>\n<p>ACT 3<\/p>\n<p><i>An hour has passed. The same people plus Shishkin.<\/i><\/p>\n<p>Arkhip Ivanovich (to Shishkin). I thought you wouldn't come today.<br \/>\nShishkin. I had to visit you ghouls. To check on you.<br \/>\nLiza. Po shkurt, dua nj\u00eb flot\u00eb!<br \/>\nAjvazovski. A \u00ebsht\u00eb ky nj\u00eb objekt apo nj\u00eb vend?<br \/>\nArkip Ivanovi\u00e7 (me sarkaz\u00ebm). Ndoshta ai \u00ebsht\u00eb inteligjent? At\u00ebher\u00eb \u00ebsht\u00eb nj\u00eb krijes\u00eb.<br \/>\nLiza. M\u00eb frik\u00ebsoni. Flota e zakonshme. (E menduar.) Megjithat\u00eb jo, e zakonshmja k\u00ebtu do t\u00eb fundoset. Antigra-vitacionale!<br \/>\nSalvador (v\u00eb nj\u00eb monedh\u00eb mbi imazhin e Ajvazovskit). Shkruaj, shkruaj. Flota.<br \/>\nAjvazovski. Hey, \u00e7far\u00eb po krijoni k\u00ebtu?<br \/>\nSalvador (p\u00ebr Liz\u00ebn). Shiko, nuk i p\u00eblqen. M\u00eb mir\u00eb ndihmo n\u00eb bot\u00ebn time.<br \/>\nShishkin (p\u00ebr Ajvazovskin). \u00c7far\u00eb nuk t\u00eb p\u00eblqen n\u00eb flot\u00eb?<br \/>\nAjvazovski (p\u00ebr Shishkinin). Antigra-vitacional!<br \/>\nLiza. Po, a nuk \u00ebsht\u00eb n\u00eb rregullat?<br \/>\nArkip Ivanovi\u00e7. K\u00ebtu \u00ebsht\u00eb truku, q\u00eb k\u00ebtu nuk ka rregulla.<br \/>\nShishkin. N\u00eb fakt ka. Thjesht jan\u00eb n\u00eb form\u00eb t\u00eb lir\u00eb. Ka kushte: skica, monedha, koha e nd\u00ebrtimit. Plus edhe Rregullat e egra.<br \/>\nArkip Ivanovi\u00e7 (me skepticiz\u00ebm). Oi, hajde. N\u00eb fakt nuk ka rregulla.<br \/>\nShishkin. Po Rregullat e egra?<br \/>\nArkip Ivanovi\u00e7. K\u00ebto nuk jan\u00eb rregulla.<br \/>\nSalvador (me padurim). A do t\u00eb ecni apo jo? Liza porositi nj\u00eb flot\u00eb.<br \/>\nArkip Ivanovi\u00e7. Mallkuar! As \u00e7aj nuk b\u00ebm\u00eb.<br \/>\nShishkin (duke qeshur). \u00c7far\u00eb \u00e7aji, tre or\u00eb nat\u00ebn! <br \/>\nAjvazovski. N\u00eb t\u00eb v\u00ebrtet\u00eb \u00ebsht\u00eb gjys\u00ebm e nj\u00ebmb\u00ebdhjet\u00eb. (Shikon t\u00eb mbledhurit.) T\u00eb pushojm\u00eb p\u00ebr \u00e7aj?<br \/>\nShishkin. Mir\u00eb, le t\u00eb shkojm\u00eb.<\/p>\n<p><i>Ngrihen. Shkojn\u00eb n\u00eb kuzhin\u00eb.<\/i><\/p>\n<p>Salvador (Shishkin). E si e ka emrin ajo piktur\u00eb jote?<br \/>\nShishkin. Bota? Ehh... Rrafshi i pyllit!<br \/>\nArhip Ivanovi\u00e7 (me ngacmim). A nuk \u00ebsht\u00eb Bota e m\u00ebngjesit? A nuk \u00ebsht\u00eb Bota e Pishave? <br \/>\nLiza (duke p\u00ebrfshir\u00eb). Bota e Medved\u00ebve?<br \/>\nAjvazovski. E di, Bota e Koshave!<\/p>\n<p><i>Qeshje.<\/i><\/p>\n<p>Shishkin (duke ngulur syt\u00eb). O zoti, si m\u00eb bezdisni.<br \/>\nArhip Ivanovi\u00e7. Po ne s\u00ebrish nuk kemi filluar akoma.<\/p>\n<p>TAKT 4<\/p>\n<p><i>Pas dhjet\u00eb minutash. Pas \u00e7ajit. T\u00eb nj\u00ebjtit atje.<\/i><\/p>\n<p>Shishkin (duke p\u00ebrfunduar p\u00ebrshkrimin). N\u00eb fakt, nj\u00eb hap\u00ebsir\u00eb e till\u00eb fantastike n\u00eb pyll. <br \/>\nSalvador. Me medved\u00eb!<br \/>\nLiza. Dhe me koshat!<br \/>\nShishkin (me ironi). Po, absolutisht! Nj\u00eb katastrof\u00eb totale.<br \/>\nArhip Ivanovi\u00e7 (me seriozitet). \u00c7far\u00eb po ndihmon?<br \/>\nShishkin. Krah\u00ebt. P\u00ebr medved\u00ebt.<br \/>\nLiza. Pse medved\u00ebt me krah\u00eb?<br \/>\nShishkin (me lodhje). Pse, pse. P\u00ebr t'u shmangur sa m\u00eb larg nga ju! (Mendon.) Megjithat\u00eb, jo, le t\u00eb b\u00ebjm\u00eb nj\u00eb hero, nj\u00eb magjistar t\u00eb zi. <br \/>\nArhip Ivanovi\u00e7. P\u00ebrs\u00ebri magjistari i zi? Pse n\u00eb pyll?<br \/>\nShishkin (p\u00ebr Arhipin Ivanovi\u00e7). Jo p\u00ebrs\u00ebri, por p\u00ebrs\u00ebri. M\u00eb jep nj\u00eb monedh\u00eb. (Duke shikuar t\u00eb tjer\u00ebt.) Kush \u00ebsht\u00eb m\u00eb pas?<br \/>\nAjvazovski. Un\u00eb. M\u00eb pas do t\u00eb jet\u00eb Salvador, m\u00eb pas Arhip Ivanovi\u00e7.<br \/>\nLiza. M\u00eb pas un\u00eb.<br \/>\nShishkin (p\u00ebr Liz\u00ebn). N\u00eb cilin bot\u00eb ndihmon?<br \/>\nLiza. Te Ajvazovski p\u00ebr momentin. Anija, pirati dhe k\u00ebshtjella-shp\u00ebrthimi.<br \/>\nShishkin. Super! <br \/>\nLiza. Por \u00ebsht\u00eb nj\u00eb det i trazuar dhe piratja do t\u00eb iki diku. <br \/>\nArchip Ivanovich. M\u00eb krijo nj\u00eb k\u00ebshtjell\u00eb, n\u00eb bregun e lumit. Ose nj\u00eb anije pirate. Fregat!<br \/>\nLiza. Jo, \u00ebsht\u00eb err\u00ebt te ti. Dhe un\u00eb doja t'ia kaloja pik\u00ebrisht k\u00ebsaj pirate. <br \/>\nShishkin. Ne nuk e kemi b\u00ebr\u00eb akoma k\u00ebt\u00eb, por ti mund t\u00eb krijosh rregullin e Eg\u00ebr vet\u00eb.<br \/>\nLiza. Pra, nuk e kuptova si t'i b\u00ebj ato.<br \/>\nArchip Ivanovich. Po ai vet\u00eb nuk kuptoi, deri tani kemi vet\u00ebm Rrjepin e Okkamit dhe nj\u00eb mysafir.<br \/>\nSalvador. Pra, m\u00eb jep m\u00eb shum\u00eb detaje p\u00ebr k\u00ebt\u00eb moment.<br \/>\nShishkin (duke suspiru). Epo, un\u00eb e kam shtuar Rrjepin. <br \/>\nArchip Ivanovich. Po, p\u00ebrmend\u00ebm se sot i pre\u00ebm Ktulu, p\u00ebr rastin.<br \/>\nAivazovsky. A t\u00eb pengoi ndokush?<br \/>\nSalvador. Ah, k\u00ebshtu q\u00eb ka qen\u00eb ajo. E kuptoj.<br \/>\nArchip Ivanovich. Po. (P\u00ebr Shishkin.) Si e thot\u00eb sakt\u00ebsisht rregulli?<br \/>\nShishkin (lexon). Rrjepi i Okkamit. Shfaqet n\u00eb univers \u00e7do dhjet\u00eb l\u00ebvizje, nuk ka r\u00ebnd\u00ebsi se kujt, dhe kalon te ai... (Nd\u00ebrpret leximin.) N\u00eb thelb, ai q\u00eb p\u00ebrfundon nd\u00ebrtimin e par\u00eb, merr Rrjepin dhe mund t\u00eb heq\u00eb di\u00e7ka t\u00eb tep\u00ebrt nga kushdo.<br \/>\nAivazovsky (p\u00ebr Archip Ivanovich). Ai do t\u00eb shfaqet s\u00ebrish pas nj\u00eb l\u00ebvizjeje, dhe un\u00eb do t\u00eb pres kull\u00ebn t\u00ebnde t\u00eb magjistar\u00ebve t\u00eb zez\u00eb.<br \/>\nArkip Ivanovi\u00e7 (me proteston). Por m\u00eb nevojitet, nuk \u00ebsht\u00eb e tep\u00ebrt!<br \/>\nLiza. N\u00eb fakt, Serpi do t\u00eb m\u00eb takoj\u00eb, k\u00ebshtjella ime p\u00ebrfundon pik\u00ebrisht tani.<br \/>\nAjvazovski (duke mbytur syri Salvadorit). Oi, nuk \u00ebsht\u00eb e sigurt.<br \/>\nLiza. Mos e b\u00ebj gj\u00ebrat e k\u00ebqija. Un\u00eb isha plot\u00ebsisht kund\u00ebr!<br \/>\nArkip Ivanovi\u00e7 (p\u00ebr Shishkin). Ah, po, Ajvazovski gjithashtu shtoi Rregullin e Eg\u00ebr. Mund t\u00eb b\u00ebsh keq kur ke nd\u00ebrtuar di\u00e7ka t\u00eb r\u00ebnd\u00ebsishme.<br \/>\nAjvazovski. Po, pastaj ngadal\u00ebson \u00e7do nd\u00ebrtim p\u00ebr nj\u00eb l\u00ebvizje. K\u00ebshtu q\u00eb i b\u00ebn d\u00ebm pak nga pak.<br \/>\nLiza. Dhe mysafiri \u2014 \u00e7far\u00eb \u00ebsht\u00eb?<br \/>\nArkip Ivanovi\u00e7. Kjo je ti. E shtova q\u00eb lojtari t\u00eb mos ket\u00eb Portat e tij dhe t\u00eb nd\u00ebrtosh ku t\u00eb duash. <br \/>\nLiza. E shk\u00eblqyeshme! Po e mendoja t\u00eb marr imazhin tim.<br \/>\nArkip Ivanovi\u00e7. Po. E dini \u00e7far\u00eb donte? Portret! (P\u00ebr Liz\u00ebn.) Si e p\u00ebrfytyron k\u00ebt\u00eb, t\u00eb tregosh p\u00ebr bot\u00ebn p\u00ebrmes nj\u00eb portreti?<br \/>\nLiza. E p\u00ebrfytyroj normalisht, merr dhe p\u00ebrshkruaj. (Me lodhje.) Mir\u00eb, do ta l\u00ebm\u00eb.<br \/>\nShishkin. Le t\u00eb shtojm\u00eb nj\u00eb rregull q\u00eb mund t\u00eb nd\u00ebrtojm\u00eb porte midis Portave. N\u00ebse t\u00eb dy Ruajt\u00ebsit bien dakord.<br \/>\nArkip Ivanovi\u00e7. Prit, ti tani nuk mund t\u00eb shtosh. Ti tashm\u00eb ke Serpin.<br \/>\nShishkin. Po i them Liz\u00ebs. Dhe, gjithashtu, mund ta heq t\u00eb timin. <br \/>\nArkhip Ivanovich. A trav\u00e9s de la votaci\u00f3n?<br \/>\nShishkin. Solo los nuevos se a\u00f1aden a trav\u00e9s de la votaci\u00f3n, los antiguos simplemente por deseo personal.<br \/>\nLiza (mirando a Aivazovsky con dificultad). Mejor ser\u00eda cancelar las travesuras.<br \/>\nSalvador. Entonces, \u00bfLiza y yo agregaremos seg\u00fan la regla y ya est\u00e1? <br \/>\nArkhip Ivanovich. No, entonces cada uno tendr\u00e1 uno y se podr\u00e1n a\u00f1adir nuevos.<br \/>\nAivazovsky. En resumen, volvemos al Noveno Mundo. (A Liza.) Mientras tu pirata volaba en 'Fanera', el clima cambi\u00f3. Nubes de tormenta aparecen en el horizonte, se aproxima una tormenta. (Con pompa.) El rey de los elfos frunce el ce\u00f1o y da la orden de sumergirse, levantando la mano. Un minuto despu\u00e9s, el submarino \u00e9lfico se cierra con escudos de energ\u00eda centelleantes y se oculta bajo el agua.<br \/>\nLiza. Bueno, ahora tambi\u00e9n se avecina una tormenta.<br \/>\nShishkin. No te preocupes, te refugiar\u00e1s en el castillo a\u00e9reo.<br \/>\nAivazovsky (serio). Bien, bien. La isla estar\u00e1 a tres movimientos, la cueva submarina a siete. Mientras tanto, voy a reponer el equipo. Pedir\u00e9 una elfa en rojo.<br \/>\nSalvador. \u00bfUna rubia?<br \/>\nAivazovsky. Por supuesto! <br \/>\nSalvador. Mientras tanto, en los Suaves Horarios, se termin\u00f3 de construir un dinosaurio mec\u00e1nico y\u2026 (mirando a Aivazovsky de manera significativa.) \u00a1Obtengo la Serpiente!<br \/>\nArkip Ivanovic (me kritik). Ti merrni rrezet e urrejtjes. <br \/>\nAjvazovski. Jo, Grushti n\u00eb l\u00ebvizje paraqitet p\u00ebr Liz\u00ebn.<br \/>\nSalvador. Ah, po, e drejta. (P\u00ebr Liz\u00ebn.) At\u00ebher\u00eb thjesht e ndaloj kalas\u00eb tuaj\u2026<br \/>\nLiza (me zem\u00ebrim). Rr\u00ebza!<\/p>\n<p>TAKTI 5<\/p>\n<p><i>Pas nj\u00eb dite. Bised\u00eb telefonike. <br \/>\nShishkin dhe Arkip Ivanovic (diskutojn\u00eb ngjarjet e fundit).<\/i><\/p>\n<p>Arkip Ivanovic. E di, do t\u00eb ndryshoja gjith\u00e7ka. Do t\u00eb shkruaja rregulla normale, q\u00eb t\u00eb mos shpikja \u00e7do her\u00eb. (Pauz\u00eb.) Po shiko, ti ke Grushtin e Okkamit \u2014 t\u00eb b\u00ebsh p\u00ebr \u00e7do filozof di\u00e7ka t\u00eb ngjashme. <br \/>\nShishkin. Pra s\u00ebrish, gjith\u00e7ka ishte kot?<br \/>\nArkip Ivanovic. Jo se ishte kot. Ideja vet\u00eb \u00ebsht\u00eb e mir\u00eb, thjesht duhet b\u00ebr\u00eb loj\u00ebn si\u00e7 duhet. <br \/>\nShishkin. Po mendova t\u00eb b\u00ebj sipas standardit. Por. (Pauz\u00eb.) Por at\u00ebher\u00eb atje nuk do t\u00eb kishte Shishkinin. E kupton? Dhe kuptimi \u00ebsht\u00eb q\u00eb secili e gjen mekanizmin vet\u00eb.<br \/>\nArkip Ivanovic. Po, po. Koncepti i loj\u00ebs, q\u00eb nuk ekziston si nj\u00eb grup rregullash\u2026 \u00cbsht\u00eb disi e \u00e7uditshme, e komplikuar. (Pauz\u00eb.) Por gjithsesi, Liza k\u00ebtu di\u00e7ka propozoi\u2026<\/p>\n<p>Fund?\n<\/p><\/blockquote>\n<h3>Rishikimet<\/h3>\n<p>\nP\u00ebrve\u00e7 dor\u00ebzimit t\u00eb loj\u00ebrave t\u00eb veta, t\u00eb gjith\u00eb konkurrent\u00ebt u ofruan t\u00eb shkruajn\u00eb disa p\u00ebrmbledhje p\u00ebr 4 loj\u00ebra nga pjes\u00ebmarr\u00ebs t\u00eb tjer\u00eb, si dhe t\u00eb zgjedhin nj\u00eb nga to, m\u00eb t\u00eb merituar\u00ebn. K\u00ebshtu, Gatekeepers e mia gjithashtu mor\u00ebn disa komente nga autor\u00eb t\u00eb tjer\u00eb, k\u00ebtu jan\u00eb:<\/p>\n<blockquote><p><b>P\u00ebrmbledhja \u21161<\/b><\/p>\n<p>Nj\u00eb tregim shum\u00eb interesant me personazhe t\u00ebrheq\u00ebse, por plot\u00ebsisht e paqart\u00eb se si dhe n\u00eb \u00e7far\u00eb po p\u00ebrpiqen t\u00eb luajn\u00eb. P\u00ebrb\u00ebr\u00ebsit p\u00ebrmenden, megjith\u00ebse t\u00eb nj\u00ebjtin Serp e ka t\u00ebrhequr p\u00ebr dore te makina e Okkam. N\u00eb p\u00ebrgjith\u00ebsi, nj\u00eb studim interesant, por kjo nuk \u00ebsht\u00eb loj\u00eb. Me k\u00ebnaq\u00ebsi do t\u00eb lexoja m\u00eb shum\u00eb nga ky autor, por nuk mund t\u00eb jap vot\u00ebn time p\u00ebr k\u00ebt\u00eb pun\u00eb.<\/p><\/blockquote>\n<blockquote><p><b>P\u00ebrmbledhja \u21162<\/b><\/p>\n<p>P\u00ebrmbledhja e dram\u00ebs Gatekeepers<\/p>\n<p>Do t\u00eb thosha menj\u00ebher\u00eb se forma e paraqitjes s\u00eb materialit n\u00eb k\u00ebt\u00eb pun\u00eb \u00ebsht\u00eb thjesht e shk\u00eblqyer. Megjithat\u00eb, kjo nuk \u00ebsht\u00eb befasi, duke pasur parasysh se autori i saj \u00ebsht\u00eb gjithashtu krijuesi i sistemit mahnit\u00ebs dhe, n\u00eb radh\u00eb t\u00eb par\u00eb, e koleksionit t\u00eb vendndodhjeve t\u00eb pabesueshme \u2013 twisted terra. Problemi nuk q\u00ebndron madje edhe n\u00eb ve\u00e7antin\u00eb e paraqitjes s\u00eb materialit, ideja p\u00ebr t\u00eb njohur lexuesin me materialin faktik t\u00eb nevojsh\u00ebm, t\u00eb themi, nuk \u00ebsht\u00eb e re, por stili i vepr\u00ebs i jep nj\u00eb ndjesi nostalgjie p\u00ebr fantastik\u00ebn e atyre koh\u00ebve, kur ajo ende ishte e ngroht\u00eb dhe e ndritshme.<\/p>\n<p>Fatkeq, forma e paraqitjes, duket se \u00ebsht\u00eb b\u00ebr\u00eb edhe shkaku i pik\u00ebs s\u00eb dob\u00ebt t\u00eb k\u00ebsaj pune. Pavar\u00ebsisht se personazhet n\u00eb vepr\u00ebn e ngjarjes i shpjegojn\u00eb rregullat e loj\u00ebs p\u00ebr fillestar\u00ebt, p\u00ebr t\u00eb cil\u00ebn jan\u00eb mbledhur t\u00eb gjith\u00eb, frazat kryesore duket se jan\u00eb th\u00ebn\u00eb ose pas sken\u00ebs, ose madje vet\u00ebm n\u00ebnkuptohen.<\/p>\n<p>Nd\u00ebrsa loja e p\u00ebrshkruar m\u00eb shum\u00eb i ngjan nj\u00eb strategjie tavoline sesa nj\u00eb loje klasike role, teksti nuk tregon nj\u00eb s\u00ebr\u00eb detajesh t\u00eb r\u00ebnd\u00ebsishme p\u00ebr k\u00ebt\u00eb kategori. K\u00ebshtu, p\u00ebrmendet shkurtimisht q\u00ebllimi i loj\u00ebs \u2013 t\u00eb tregoj\u00eb p\u00ebr bot\u00ebn. Duke u bazuar n\u00eb ngjarjet q\u00eb zhvillohen n\u00eb dram\u00eb, mund t\u00eb supozohet se narrativa duhet t\u00eb p\u00ebrfshij\u00eb krijimin dhe nd\u00ebrtimin e elementeve t\u00eb reja n\u00eb bot\u00eb. Por nuk tregohet se kur loja p\u00ebrfundon, si p\u00ebrcaktohet fituesi, as \u00e7far\u00eb t\u00eb b\u00ebhet me entitetet e krijuara. Krijimi dhe nd\u00ebrtimi k\u00ebrkon monedha, t\u00eb cilat sh\u00ebrbejn\u00eb si num\u00ebrues resurshesh dhe si matje t\u00eb koh\u00ebs s\u00eb nevojshme p\u00ebr krijim. Zgjidhja \u00ebsht\u00eb aq e logjikshme dhe e bukur, saq\u00eb pas leximit t\u00eb saj, habitesh se si kjo nuk \u00ebsht\u00eb b\u00ebr\u00eb nga t\u00eb gjith\u00eb derikur. Fatkeq\u00ebsisht, ky mekaniz\u00ebm \u00ebsht\u00eb gjithashtu i papjekur \u2013 nuk \u00ebsht\u00eb e qart\u00eb se nga erdhin, p\u00ebr \u00e7far\u00eb, dhe n\u00eb \u00e7far\u00eb sasie fitojn\u00eb lojtar\u00ebt monedhat, n\u00ebse mund t'i ndryshojn\u00eb dhe, p\u00ebrkundrazi, t'i shumohen.<\/p>\n<p>N\u00ebse vendosim q\u00eb loja \u00ebsht\u00eb nj\u00eb loj\u00eb rolesh dhe nuk ka nevoj\u00eb t\u00eb fitohet, p\u00ebrfytyrimi \u00ebsht\u00eb gjithsesi mjaft i \u00e7uditsh\u00ebm. N\u00eb tekst, nj\u00eb nga lojtar\u00ebt propozon futjen e nj\u00eb rregulli shtes\u00eb, q\u00eb sjell portalet q\u00eb lidhin bot\u00eb t\u00eb ve\u00e7anta. ndoshta, v\u00ebrtet do t\u00eb ishte e dobishme, pasi krijohet p\u00ebrshtypja se n\u00eb momentin e p\u00ebrshkruar n\u00eb dram\u00eb, loja p\u00ebrb\u00ebhet nga disa monolog\u00eb, n\u00eb t\u00eb cil\u00ebt secili tregon p\u00ebr krijimin e tij, duke b\u00ebr\u00eb ndonj\u00ebher\u00eb d\u00ebme t\u00eb vogla p\u00ebr t\u00eb tjer\u00ebt. P\u00ebrve\u00e7 k\u00ebsaj, lidhur me rregullat shtes\u00eb. Nata e rregullave sugjeron futjen e rregullave shtes\u00eb gjat\u00eb loj\u00ebs. Nj\u00eb her\u00eb tjet\u00ebr, zgjidhje e shk\u00eblqyer dhe nj\u00eb qasje shum\u00eb arg\u00ebtuese ndaj tem\u00ebs s\u00eb gar\u00ebs \u2013 libri i rregullave dhe v\u00ebrtet nuk ekziston, sepse loja krijohet \u00e7do her\u00eb nga e para. Por n\u00eb k\u00ebt\u00eb rast, rezulton se pjesa m\u00eb e madhe e procesit t\u00eb loj\u00ebs q\u00eb na \u00ebsht\u00eb shfaqur \u00ebsht\u00eb nj\u00eb situat\u00eb e ve\u00e7ant\u00eb, karakteristike p\u00ebr nj\u00eb loj\u00eb t\u00eb vetme, dhe nuk ka lidhje me loj\u00ebn e paraqitur.<\/p>\n<p>Duke gjith\u00eb k\u00ebt\u00eb, do t\u00eb b\u00ebja k\u00ebt\u00eb p\u00ebrfundim: n\u00eb Gatekeepers nuk \u00ebsht\u00eb e mundur t\u00eb luash n\u00eb form\u00ebn q\u00eb \u00ebsht\u00eb paraqitur. N\u00eb vet\u00eb dram\u00ebn nuk p\u00ebrshkruhet nj\u00eb loj\u00eb, por nj\u00eb grup mekanikash. P\u00ebr t'u th\u00ebn\u00eb t\u00eb v\u00ebrtet\u00ebn, edhe vet\u00eb lojtar\u00ebt e p\u00ebrshkruar e kuptojn\u00eb k\u00ebt\u00eb, di\u00e7ka q\u00eb mund t\u00eb kuptohet nga fjalimi rezonues i Arkhip Ivanovich. Megjithat\u00eb, aty p\u00ebrmenden mekanikat e p\u00ebrdorura:<\/p>\n<p>\u00abShishkin. N\u00eb m\u00ebnyr\u00eb teknike ato ekzistojn\u00eb. Thjesht n\u00eb form\u00eb t\u00eb lir\u00eb. Ka edhe kushtet: vizatime, monedha, koh\u00eb nd\u00ebrtimi. Plus, ka edhe Rregulla t\u00eb Egra.\u00bb<\/p>\n<p>P\u00ebr t'u th\u00ebn\u00eb t\u00eb drejt\u00ebn, nga konstantet e p\u00ebrmendura, vet\u00ebm pikturat m\u00eb shkaktuan mendime t\u00eb paqarta. M\u00eb duket mjaft e \u00e7uditshme ideja p\u00ebr t\u00eb krijuar nj\u00eb bot\u00eb bazuar n\u00eb nj\u00eb imazh q\u00eb \u00ebsht\u00eb krijuar nga dikush tjet\u00ebr. Pa dyshim, vizatimet mund t\u00eb ndihmojn\u00eb shum\u00eb, t\u00eb nxisin fantazin\u00eb, t\u00eb ofrojn\u00eb asociacione, dhe p\u00ebrfundimisht t\u00eb krijojn\u00eb nj\u00eb renditje t\u00eb nj\u00ebjte figurative. Por p\u00ebrse duhet t\u00eb kufizohemi n\u00eb nj\u00eb vep\u00ebr, madje ta sjellim at\u00eb p\u00ebrpara loj\u00ebs. Ndoshta kjo detaj do t\u00eb kishte kuptim t\u00eb b\u00ebhej nj\u00eb p\u00ebrb\u00ebr\u00ebs rast\u00ebsor i Gatekeepers.<\/p>\n<p>N\u00eb fund, p\u00ebrsa i p\u00ebrket aspekteve formale t\u00eb \u00e7\u00ebshtjes. Si\u00e7 e thash\u00eb, autori e ka trajtuar tem\u00ebn kryesore n\u00eb m\u00ebnyr\u00eb t\u00eb shk\u00eblqyer. Edhe un\u00eb d\u00ebshiroj ta di si ta b\u00ebj k\u00ebt\u00eb. Sidoqoft\u00eb, p\u00ebrb\u00ebr\u00ebsit nuk kan\u00eb patur zhvillim t\u00eb ve\u00e7ant\u00eb. Mund t\u00eb shoh vet\u00ebm Serpin si nj\u00eb nga rregullat jo domosdoshm\u00ebrisht t\u00eb nevojshme, dhe Shk\u00eblqimin n\u00eb ambjentet e nj\u00eb prej bot\u00ebve t\u00eb ofruara. Nd\u00ebrkoh\u00eb, si\u00e7 u p\u00ebrmend m\u00eb par\u00eb, teksti i dram\u00ebs \u00ebsht\u00eb shkruar me nj\u00eb gjuh\u00eb t\u00eb mrekullueshme, p\u00ebrmban disa aluzione e vez\u00eb t\u00eb fshehura dhe, n\u00eb p\u00ebrgjith\u00ebsi, leximi \u00ebsht\u00eb k\u00ebndsh\u00ebm. P\u00ebrshkrimi i Ktulhut si lokacion \u2013 \u00ebsht\u00eb v\u00ebrtet mahnit\u00ebs. Shpresoj shum\u00eb q\u00eb nj\u00eb dit\u00eb t\u00eb shoh portat e reja n\u00eb t\u00eb nj\u00ebjtin nivel me murshambol\u00ebn dhe twisted terr\u00ebn.<\/p><\/blockquote>\n<p><\/p>\n<blockquote><p><b>Rishikimi Nr. 3<\/b><\/p>\n<p>Nj\u00eb dit\u00eb, u mblodh\u00ebn Shishkin, Dali, Aivazovsky, Mona Liza dhe Kuinji dhe pat\u00ebn nj\u00eb bised\u00eb. Biseda zgjati disa faqe, e gjitha ishte e shoq\u00ebruar me p\u00ebrpjekje t\u00eb d\u00ebshtuara p\u00ebr t\u00eb qeshur dhe l\u00ebvizje t\u00eb \u00e7uditshme. \"Imazhet artistike, si t\u00eb gjalla, ngriheshin para syve, duke u zbuluar, si\u00e7 \u00ebsht\u00eb qielli mbi Berlinin ose kornizat e katedral\u00ebve t\u00eb Dresdenit pas bombardimeve.\" Do t\u00eb doja t\u00eb shkruaja nj\u00eb fraz\u00eb t\u00eb till\u00eb p\u00ebr k\u00ebt\u00eb loj\u00eb, por jo. Artist\u00ebt u mblodh\u00ebn, fol\u00ebn p\u00ebr di\u00e7ka, p\u00ebr Cthulhu, p\u00ebr harkun (nuk \u00ebsht\u00eb aspak e qart\u00eb se nga erdhi) dhe k\u00ebshtu me radh\u00eb. Kjo vakhanalia m\u00eb kujtonte filmin \"Elefanti i Gjelb\u00ebr\", sa doja t\u00eb hyja n\u00eb at\u00eb mbledhje dhe t\u00eb b\u00ebrtisja: \"P\u00ebr \u00e7far\u00eb flet? Cthulhu, cilat piktura?! A jeni t\u00eb \u00e7mendur?!\". Nd\u00ebr t\u00eb v\u00ebrtet\u00eb, ne nuk kuptuam asgj\u00eb nga loja. E gjith\u00eb kjo duket si nj\u00eb film art-house: shum\u00eb fjal\u00eb t\u00eb panevojshme dhe t\u00eb tep\u00ebrta q\u00eb kuptohen mir\u00eb gjithashtu ndaras, por q\u00eb nuk p\u00ebrb\u00ebjn\u00eb nj\u00eb fjali t\u00eb vetme. Vendimi: zero t\u00eb plot\u00eb, nuk e kuptuam as si t\u00eb luanim. Fjal\u00ebt ky\u00e7e nuk jan\u00eb p\u00ebrdorur ashtu si\u00e7 duhet, por tema \u00ebsht\u00eb shfaqur plot\u00ebsisht: nuk ka lib\u00ebr. N\u00eb t\u00eb v\u00ebrtet\u00eb, nuk ka asgj\u00eb.<\/p><\/blockquote>\n<blockquote><p><b>Rishikimi Nr. 4<\/b><\/p>\n<p>Shenjat e mosh\u00ebs jan\u00eb t\u00eb r\u00ebnd\u00ebsishme<\/p>\n<p>E r\u00ebnd\u00ebsishmja m\u00eb e madhe n\u00eb k\u00ebt\u00eb pun\u00eb \u00ebsht\u00eb m\u00ebnyra e paraqitjes. Shpjegimi i rregullave n\u00eb form\u00ebn e p\u00ebrshkrimit t\u00eb nj\u00eb seance loj\u00eb \u00ebsht\u00eb nj\u00eb l\u00ebvizje jasht\u00ebzakonisht e zgjuar. Moduli si nj\u00eb m\u00ebnyr\u00eb p\u00ebr t\u00eb organizuar loj\u00ebn \u00ebsht\u00eb v\u00ebrtet i shk\u00eblqyer. Mund t\u00eb tregoni vizionin tuaj autoritativ mbi p\u00ebrputhshm\u00ebrin\u00eb dhe interpretimin e rregullave, si dhe t\u00eb shprehni m\u00ebnyr\u00ebn si luhet. N\u00eb rikrijimin e dialog\u00ebve dhe pyetjeve p\u00ebrfshihet ajo q\u00eb ndodhet n\u00eb aj\u00ebr n\u00eb kompanin\u00eb tuaj kur e zhvilloni.<\/p>\n<p>K\u00ebtu p\u00ebrfundojn\u00eb lajmet e mira. Konstrukti i propozuar p\u00ebr nj\u00eb t\u00eb rritur nuk \u00ebsht\u00eb nj\u00eb loj\u00eb. Mund t\u00eb luhet me k\u00ebnaq\u00ebsi nga f\u00ebmij\u00ebt n\u00eb mosh\u00ebn 4 \u2013 5 vje\u00e7are. Nj\u00eb i rritur mund t\u00eb luaj\u00eb k\u00ebt\u00eb loj\u00eb me f\u00ebmij\u00ebn. N\u00eb f\u00ebmij\u00ebri, imagjinata e di\u00e7kaje t\u00eb paekzistueshme \u00ebsht\u00eb nj\u00eb sfid\u00eb e v\u00ebrtet\u00eb. P\u00ebrplasje e disa fantazive krijon nj\u00eb aventur\u00eb surprizuese. Por p\u00ebr nj\u00eb t\u00eb rritur, kjo nuk \u00ebsht\u00eb interesante. Ndoshta ne jemi zhvillues lojarish t\u00eb prishur, por krijimi i rregullave n\u00eb nj\u00eb fush\u00eb t\u00eb caktuar nuk na duket arg\u00ebtim, nd\u00ebrsa shpikja e entiteteve pa q\u00ebllim dhe destinim \u00ebsht\u00eb nj\u00eb zhvillim interesant. P\u00ebr shkak t\u00eb munges\u00ebs s\u00eb f\u00ebmij\u00ebve t\u00eb mosh\u00ebs s\u00eb duhur p\u00ebr t\u00eb zhvilluar nj\u00eb test loje, nuk arrit\u00ebm ta realizonim, por e mbaj mend mir\u00eb se si shpika nj\u00eb loj\u00eb shum\u00eb t\u00eb ngjashme diku n\u00eb grupin e lart\u00eb t\u00eb \u00e7erdhes ose ndoshta n\u00eb klas\u00ebn e par\u00eb. Kjo mund t\u00eb jet\u00eb arg\u00ebtuese.<\/p>\n<p>E v\u00ebrtet\u00eb, un\u00eb gjithmon\u00eb p\u00ebrpiqem t\u00eb mendoj paraprakisht se kush do t\u00eb fitoj\u00eb. Kriteri i fitimit, fatkeq\u00ebsisht, \u00ebsht\u00eb nj\u00eb pjes\u00eb e pandashme e loj\u00ebs, si rregullat. P\u00ebr t\u00eb vegjlit, ndodh nj\u00eb gar\u00eb n\u00eb forc\u00ebn e imagjinat\u00ebs dhe fiton padyshim ai q\u00eb ka nj\u00eb fantazi m\u00eb t\u00eb shpejt\u00eb p\u00ebr t\u00eb krijuar rregulla t\u00eb dobishme dhe m\u00eb t\u00eb pasur p\u00ebr t\u00eb reaguar me entitete t\u00eb reja n\u00eb kushte t\u00eb reja. Humb\u00ebsi \u00ebsht\u00eb ai q\u00eb nuk mund t\u00eb shpik\u00eb asgj\u00eb t\u00eb re gjat\u00eb raundit t\u00eb tij dhe fillon t\u00eb p\u00ebrs\u00ebritet. Fatkeq\u00ebsisht, tre mjeshtra t\u00eb rritur mund t\u00eb garojn\u00eb p\u00ebr k\u00ebt\u00eb deri sa t\u00eb b\u00ebhet e gjelb\u00ebr bakri n\u00eb monedha dhe askush nuk humb. Dhe nuk ka asnj\u00eb kriter tjet\u00ebr.<\/p><\/blockquote>\n<p><\/p>\n<h3>T\u00eb gjith\u00ebfuqishmit, apo \u00ebsht\u00eb e nevojshme t\u00eb jesh zot<\/h3>\n<p>\nKoha kalonte, koncepti i loj\u00ebs p\u00ebr krijesat hyjnore ngadal\u00eb po p\u00ebrhapej n\u00eb mendjen time, derisa nj\u00eb dit\u00eb, p\u00ebrvojat nga loj\u00ebrat e tavolin\u00ebs \"Smallworld\" shtuan nj\u00eb ndikim n\u00eb pantheon e simulimeve hyjnore q\u00eb m\u00eb kan\u00eb prekur (Populous, Black&amp;White). Dhe k\u00ebtu m\u00eb n\u00eb fund u formua nj\u00eb mozaik, se loja ime me zotat do t\u00eb nd\u00ebrtohej rreth mekanik\u00ebs s\u00eb zhvilluar t\u00eb Gatekeepers, nga ku do t\u00eb marr\u00eb ekonomin\u00eb e burimit sacred (manipulimi i monedhave t\u00eb besimit). K\u00ebshtu, heronjt\u00eb e asaj drame luajn\u00eb n\u00eb nj\u00eb prototip t\u00eb ardhsh\u00ebm t\u00eb \"T\u00eb Pam\u00ebshirshm\u00ebve\", duke ndar\u00eb p\u00ebrvoja t\u00eb ngjashme me at\u00eb q\u00eb rezultoi n\u00eb fund. <\/p>\n<p>K\u00ebshtu doli nj\u00eb lloj \u00abMonopoli rolesh\u00bb, ku lojtar\u00ebt luajn\u00eb si per\u00ebndi, duke kontrolluar territore t\u00eb ve\u00e7anta n\u00eb hart\u00eb dhe n\u00eb \u00e7do raund hedhin zar\u00eb, duke l\u00ebvizur figurat n\u00eb rukun e fatit. N\u00eb sektor\u00eb t\u00eb ndrysh\u00ebm ndodhin efekte t\u00eb ndryshme. Nga sektor\u00ebt mund t\u00eb mbledhim monedha besimi ose t\u00eb paguajm\u00eb me k\u00ebto monedha p\u00ebr t\u00eb krijuar di\u00e7ka, duke i kthyer ato n\u00eb rrug\u00eb. Megjithat\u00eb, loja \u00ebsht\u00eb e fokusuar pik\u00ebrisht n\u00eb krijimtari, ndon\u00ebse kam shtuar disa q\u00ebllime p\u00ebrfundimtare gjithashtu. Nj\u00eb nga per\u00ebndit\u00eb mund t\u00eb vazhdoj\u00eb dhe t\u00eb shnd\u00ebrrohet n\u00eb shkenc\u00eb, n\u00ebse krijohen kushtet \u2014 at\u00ebher\u00eb gameplay p\u00ebr t\u00eb do t\u00eb ndryshoj\u00eb.<\/p>\n<p>Si\u00e7 vura re nga lojrat testuese, e r\u00ebnd\u00ebsishmja \u00ebsht\u00eb t\u00eb mos nxitoni me raundin tuaj dhe t\u00eb trajtoni ngjarjet si nj\u00eb loj\u00eb tavoline-rolesh, e jo si nj\u00eb loj\u00eb t\u00eb zakonshme tavoline. Pra, duhet t\u00eb p\u00ebrqendroheni n\u00eb bot\u00ebn imagjinare dhe situatat q\u00eb ndodhin aty, duke imagjinuar dhe p\u00ebrshkruar ngjarjet q\u00eb ndodhin, e jo thjesht t\u00eb hedhni zar\u00eb dhe t\u00eb mbledhni monedha.<\/p>\n<p>Mund ta shihni librin e rregullave k\u00ebtu:<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/twistedterra.github.io\/Almighty.pdf\">T\u00cb GJITH\u00cbFUQISHMIT<\/a><\/noindex><\/p>\n<p><img decoding=\"async\" alt=\"Nga pes\u00eb cope deri te luajtja e per\u00ebndive\" src=\"\/wp-content\/uploads\/76453ab4d2a5d5279c6878cb482fd9e7.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nMegjithat\u00eb, rregullat jan\u00eb rregulla, por si\u00e7 thon\u00eb, \u00ebsht\u00eb m\u00eb mir\u00eb t\u00eb shoh\u00ebsh nj\u00ebher\u00eb. Prandaj, m\u00eb posht\u00eb do t\u00eb p\u00ebrshkruaj se si kaloi nj\u00eb nga testet e loj\u00ebs q\u00eb zhvillova n\u00eb nj\u00eb nga klubet e qytetit tim.<\/p>\n<h3>Raporti p\u00ebr loj\u00ebn role mbi krijimin e nj\u00eb bote t\u00eb re s\u00eb bashku<\/h3>\n<p><\/p>\n<blockquote><p>K\u00ebshtu, zot\u00ebr nga t\u00eb rinjt\u00eb fitojn\u00eb fuqi n\u00eb hap\u00ebsirat e kontinentit t\u00eb paprekur. Ata grumbullojn\u00eb besim dhe drejtojn\u00eb popujt e tyre drejt s\u00eb ardhmes. Duke u armatosur me nj\u00eb kub t\u00eb gjasht\u00ebfaresh dhe monedha besimi.<\/p><\/blockquote>\n<p> N\u00eb loj\u00ebn ton\u00eb testuese mor\u00ebn pjes\u00eb pes\u00eb pjes\u00ebmarr\u00ebs (kjo \u00ebsht\u00eb nj\u00eb loj\u00eb pa udh\u00ebheq\u00ebs, prandaj un\u00eb isha gjithashtu nj\u00eb lojtar) dhe ishin t\u00eb p\u00ebrfaq\u00ebsuar zotat dhe racat e m\u00ebposhtme:<\/p>\n<p><b>Hiddenwaiz<\/b>, mbrojt\u00ebsi i majave t\u00eb larta Rinna \u2014 per\u00ebndia e dragonjve shum\u00ebngjyr\u00ebsh<\/p>\n<p><b>Mordekaizer<\/b>, mbrojt\u00ebsi i mo\u00e7aleve t\u00eb err\u00ebta Lanfa \u2014 per\u00ebndia q\u00eb pengon ushtrit\u00eb e t\u00eb vdekurve<\/p>\n<p><b>Prontos<\/b> (edhe si Shkretar i Bardh\u00eb), mbrojt\u00ebsi i shkret\u00ebtirave Kavarron \u2014 per\u00ebndia q\u00eb mbik\u00ebqyr golem\u00ebt e argjendit t\u00eb bardh\u00eb<\/p>\n<p><b>Mirtain<\/b>, mbrojt\u00ebsi i mistersh\u00ebm i Kaponit \u2014 per\u00ebndia q\u00eb kujdeset p\u00ebr njer\u00ebzit-lob q\u00eb zhduken<\/p>\n<p>Un\u00eb luajta si <b>Reformaks<\/b>, mbuluar nga pyje, Ventron, n\u00eb territorin e t\u00eb cilit banon nj\u00eb rac\u00eb transportesh \u2014 krijesa prej guri dhe energjie t\u00eb kuqe, t\u00eb cilat nuk mund t\u00eb ecin, por din\u00eb t\u00eb l\u00ebvizin p\u00ebrmes teletransportit n\u00eb distanca t\u00eb shkurtra. N\u0451 pyll q\u00ebndronte rezidenca e qenie imbuluar nga energjia ime \u2014 nj\u00eb portal i madh, n\u00eb t\u00eb cilin qarkullonte energjia e kuqe. Nga rezidencat e tjera, m\u00eb mbetet n\u00eb mendje nj\u00eb kulla e gjat\u00eb, plot me libra, q\u00eb varte n\u00eb mes t\u00eb shkret\u00ebtir\u00ebs s\u00eb Zotit Prontos, si dhe nj\u00eb citadel\u00eb prej guri dhe kockash masive pran\u00eb Mordekaizerit.<\/p>\n<p>Sistemi i loj\u00ebs parashikon kat\u00ebr lloje t\u00eb qenieve hyjnore: Emitor, Akumulator, Transformues dhe K\u00ebrkues. \u00c7do lloj ka karakteristika t\u00eb ve\u00e7anta dhe nuanca t\u00eb mekanik\u00ebs s\u00eb loj\u00ebs. Duke u p\u00ebrgatitur p\u00ebr loj\u00eb, printova nota p\u00ebr secilin lloj t\u00eb qenieve hyjnore, q\u00eb informacioni t\u00eb ishte n\u00eb duar t\u00eb gjith\u00ebve.<\/p>\n<p><img decoding=\"async\" alt=\"Nga pes\u00eb cope deri te luajtja e per\u00ebndive\" src=\"\/wp-content\/uploads\/d94ff2b2e000d2f65157105df94a47b7.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nLlojet e zotave jan\u00eb shp\u00ebrndar\u00eb si m\u00eb posht\u00eb: Mordekaizari zgjodhi rrug\u00ebn e zotit t\u00eb nat\u00ebs - P\u00ebrpir\u00ebsit, Hiddevaiz preferoi t\u00eb b\u00ebhej Transformatori-ndri\u00e7ues, Prontos u orientua te Akumulator\u00ebt, nd\u00ebrsa Mirtain u b\u00eb zoti i dit\u00ebs - Emitues. P\u00ebr Reformaksin tim, zgjodha tipin rast\u00ebsisht, dhe rezultoi se ishte nj\u00eb tjet\u00ebr Akumulator - zoti q\u00eb p\u00ebrqendrohet n\u00eb vlerat materiale.<\/p>\n<p>N\u00eb p\u00ebrgjith\u00ebsi, rezultoi t\u00eb ishte nj\u00eb loj\u00eb mjaft e g\u00ebzueshme, plot ngjarje t\u00eb papritura. I pam\u00eb si nj\u00eb nga golem\u00ebt u g\u00eblltit nga nj\u00eb gjarp\u00ebr shk\u00ebmbor dhe arriti t\u00eb dal\u00eb nga bisha. Pam\u00eb si skelet\u00ebt i k\u00ebrkonin zotit t\u00eb tyre q\u00eb t'i b\u00ebnte edhe m\u00eb t\u00eb vdekur. Pam\u00eb nj\u00eb betej\u00eb mes dy dragonjve, si dhe lutjen e nj\u00eb dragonice drejtuar zotit t\u00eb kthesave, q\u00eb t'i jepte mund\u00ebsin\u00eb t\u00eb lindte. Golem\u00ebt zbuluan nj\u00eb ciklop t\u00eb madh n\u00eb shkret\u00ebtir\u00eb. Nj\u00eb nga kthesat ngeci mes formave gjat\u00eb transformimit. Trans-portet nd\u00ebrtuan nj\u00eb ur\u00eb simbolike druri n\u00eb shkret\u00ebtir\u00eb, si shenj\u00eb miq\u00ebsie me banor\u00ebt e saj. Nj\u00eb golem q\u00eb lutej zotit t\u00eb kthesave arriti t\u00eb shnd\u00ebrrohej n\u00eb njeri. Dy trans-portet rast\u00ebsisht ngec\u00ebn n\u00eb nj\u00eb pik\u00eb t\u00eb vetme hap\u00ebsinore dhe u bashkuan n\u00eb nj\u00eb krijes\u00eb t\u00eb re. Nj\u00eb eskadron dragonjsh gjuante p\u00ebr peshqit monstruoz\u00eb n\u00eb oqeanin bot\u00ebror.<\/p>\n<p>Gjat\u00eb loj\u00ebs Hiddensight, duke ndjekur karakterin e p\u00ebrcaktuar t\u00eb per\u00ebndis\u00eb Transformator, ai lexonte k\u00ebshilla fantastike nga notebook-u i tij, duke iu p\u00ebrgjigjur k\u00ebrkesave t\u00eb besimtar\u00ebve (n\u00eb vend t\u00eb krijimit t\u00eb mrekullive vet\u00eb, si\u00e7 pritej nga nj\u00eb per\u00ebndi Transformator, i cili preferonte m\u00eb shum\u00eb t\u00eb ndihmonte me fjal\u00eb sesa me vepra) \u2014 kjo ishte shum\u00eb e k\u00ebndshme dhe arg\u00ebtuese (duke qen\u00eb se personi e pa k\u00ebt\u00eb loj\u00eb p\u00ebr her\u00eb t\u00eb par\u00eb n\u00eb jet\u00ebn e tij, por improvizoi p\u00ebr mrekulli, duke krijuar k\u00ebshillat e loj\u00ebs bazuar n\u00eb sh\u00ebnimet e tij). Sidoqoft\u00eb, disa her\u00eb ai ndihmoi me nd\u00ebrhyrje hyjnore, p\u00ebr shembull, duke treguar rrug\u00ebn mbrapa nj\u00eb dragoi q\u00eb ishte humbur n\u00eb oqeanin e bot\u00ebs. Mordeckaizer rriti nj\u00eb dragosh-lich-opossum, i cili m\u00eb pas iu lut atij q\u00eb ta shp\u00ebrbej\u00eb dhe ta kthej\u00eb n\u00eb nj\u00eb dragosh-lich t\u00eb thjesht\u00eb. P\u00ebr m\u00eb tep\u00ebr, per\u00ebndia e nat\u00ebs nis nj\u00eb citadel\u00eb t\u00eb vdekur n\u00eb fluturim dhe testoi arm\u00ebt e saj \u2014 duke l\u00ebshuar nj\u00eb raket\u00eb n\u00eb shkret\u00ebtir\u00eb dhe duke prer\u00eb tokat pyjore me nj\u00eb rreze shkat\u00ebrruese energjie. Prontos krijoi nj\u00eb objekt unik-llogarit\u00ebs, i cili m\u00eb von\u00eb u b\u00eb nj\u00eb artefakt i pal\u00ebvizsh\u00ebm. Gjithashtu, ai shpiku nj\u00eb sy q\u00eb mund t\u00eb vendoset n\u00eb objekte, duke i ozhivuar ato. Po ashtu, ai kishte nj\u00eb mask\u00eb q\u00eb i mund\u00ebsonte t\u00eb hynte n\u00eb at\u00eb q\u00eb e vishte. Mirtain gjithashtu po krijonte ngadal\u00eb objekte, nj\u00eb prej t\u00eb cilave ishte Kubi, q\u00eb krijonte efekte t\u00eb rast\u00ebsishme.<\/p>\n<p>Gjat\u00eb loj\u00ebs u shfaq\u00ebn fraza t\u00eb qarta si \"Lutja e ardhur\" dhe \"Lutu p\u00ebr mua\", t\u00eb shoq\u00ebruara me momentet kur lojtar\u00ebt ndaleshin n\u00eb sektor\u00ebt e verdh\u00eb t\u00eb rrug\u00ebs s\u00eb fatit. Ky ngjarje do t\u00eb thoshte se duhej t\u00eb zgjidhnim nj\u00eb lojtar tjet\u00ebr, i cili do t\u00eb p\u00ebrshkruante nj\u00eb lutje t\u00eb qenies drejt nj\u00eb hyjni, dhe m\u00eb pas t\u00eb p\u00ebrshkruante p\u00ebrgjigjen e tij ndaj asaj lutjeje.<\/p>\n<p>Sa lidhur me t\u00eb drejtin tim, historia zhvillohet m\u00eb pak m\u00eb k\u00ebshtu: n\u00eb fillim ndodhen disa probleme t\u00eb vogla \u2014 p\u00ebr shembull, n\u00eb territorin e kontrolluar shfaqet nj\u00eb anomaliz\u00ebm, ku transportet nuk mund t\u00eb teleporterohen. M\u00eb pas shfaqet objekti i par\u00eb unik, i quajtur Trans-fruti \u2014 ishte nj\u00eb mbi pem\u00ebt, e cila papritur u shnd\u00ebrrua nga normale n\u00eb qelq, e mbushur me energji t\u00eb kuqe portale. Objekti i lejonte pronarit t\u00eb teleporteroheshin. M\u00eb von\u00eb ky objekt u b\u00eb i mallkuar (atij i ishte ngjitur nj\u00eb krimbi qelqi) dhe u mor nga per\u00ebndia e dragojve. Objekti tjet\u00ebr u b\u00eb arm\u00eb \u2014 Kryqi Psikik. Ishte nj\u00eb gj\u00eb n\u00eb form\u00eb X, q\u00eb l\u00ebshonte energji psikike. Shpejt, ky objekt fitoi statusin e artefaktit dhe u b\u00eb i pavdeksh\u00ebm.<\/p>\n<p><img decoding=\"async\" alt=\"Nga pes\u00eb cope deri te luajtja e per\u00ebndive\" src=\"\/wp-content\/uploads\/e87e614d23fc218caa3de8f72d9943b2.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Pamja e fush\u00ebs s\u00eb loj\u00ebs n\u00eb fund t\u00eb takimit (butonat sh\u00ebnojn\u00eb t\u00eb Zgjedhurit)<\/i><\/p>\n<p>M\u00eb pas, me Reformax-in tim u krijuan: <b>Sfera e padukshm\u00ebris\u00eb<\/b> (q\u00eb i jep pronarit padukshm\u00ebri dhe u gjet n\u00eb nj\u00eb zon\u00eb t\u00eb ndar\u00eb nga rrezja e qytet\u00ebrit t\u00eb vdekjes), <b>Shkopi kozmik<\/b> (kapur nga nj\u00eb nga transportet n\u00eb nj\u00eb dimension tjet\u00ebr dhe m\u00eb von\u00eb duke eliminuar sulmin e insekteve nga shpellat n\u00ebnterrenore), <b>Kup\u00eb e mjegullt<\/b> (duke i dh\u00ebn\u00eb atij q\u00eb e pi nga ajo dituri dhe u gjet n\u00eb shpellat n\u00ebnterrenore, t\u00eb pastruara nga insektet), <b>Unaza e fluturimit<\/b> (m\u00eb von\u00eb e humbur s\u00eb bashku me nj\u00eb nga transportet n\u00eb detin e pafund) dhe <b>Saksia e sekreteve<\/b> (nga e cila mund t\u00eb nxjerr\u00ebsh di\u00e7ka interesante).<\/p>\n<p>Do t\u00eb p\u00ebrmend disa lutje q\u00eb ndodh\u00ebn gjat\u00eb nd\u00ebrrimit t\u00eb zotit tim. Nj\u00ebher\u00eb transportet d\u00ebshironin t\u00eb shihnin disa ndryshime, me nj\u00eb fjal\u00eb reforma. At\u00ebher\u00eb Reformax vendosi t\u00eb p\u00ebrgjigjej dhe me fuqin\u00eb e tij t\u00eb hyjshme ngriti pjes\u00eb t\u00eb ve\u00e7anta t\u00eb Ventrons n\u00eb aj\u00ebr, duke formuar nj\u00eb grumbull ishujsh t\u00eb mbuluar me pyje, midis t\u00eb cil\u00ebve mund t\u00eb udh\u00ebtonin vet\u00ebm transportet (ose krijesa fluturuese). Momenti tjet\u00ebr lidhet me transportin q\u00eb donte q\u00eb per\u00ebndia e dragove ta m\u00ebsonte si t\u00eb ishte nj\u00eb dragon - lut\u00ebsi fitoi mund\u00ebsin\u00eb t\u00eb marr\u00eb frym\u00eb nj\u00eb re t\u00eb energjis\u00eb s\u00eb kuqe.<\/p>\n<p>Pas pas grumbullimit t\u00eb pes\u00eb objekteve, Zoti-Akumulues i jep jet\u00eb t\u00eb Zgjedhurit (p\u00ebr zot\u00ebra t\u00eb tjer\u00eb, k\u00ebrkohet t\u00eb rriten tre heronj) - p\u00ebr mua ky Zgjedhur ishte nj\u00eb Remeiks, nj\u00eb transport ir\u00eb t\u00ebr\u00ebsisht i p\u00ebrb\u00ebr\u00eb nga energjia e kuqe dhe deri m\u00eb tani kishte qen\u00eb e ruajtur n\u00eb nj\u00eb varr prej guri. Duke u shfaqur, Zgjedhur iu drejtua mbledhjes s\u00eb besimit nga territore ende t\u00eb paqarta t\u00eb kontinentit.<\/p>\n<p>Pas pes\u00eb or\u00ebsh loj\u00eb, fillimisht pat\u00ebm tre Zgjedhur: heroin\u00eb e p\u00ebrb\u00ebr\u00eb nga energjia e kuqe iu bashkua nj\u00eb golem i krijuar nga Prontos nga pjes\u00eb t\u00eb ndryshme dhe artefakte, si dhe nj\u00eb dragua Hidenvaiz, q\u00eb kishte njohur urt\u00ebsin\u00eb e pakufishme.<\/p>\n<p><img decoding=\"async\" alt=\"Nga pes\u00eb cope deri te luajtja e per\u00ebndive\" src=\"\/wp-content\/uploads\/595a5663b93ef086d3487410d22efa7c.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Ja dhe pjes\u00ebmarr\u00ebsit e loj\u00ebs<\/i><\/p>\n<p>K\u00ebtu mbyll k\u00ebt\u00eb histori. Faleminderit p\u00ebr v\u00ebmendjen dhe shpresoj q\u00eb artikulli ishte i dobish\u00ebm p\u00ebr ju.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/455403\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0412 \u043f\u0440\u043e\u0448\u043b\u043e\u0439 \u0441\u0432\u043e\u0435\u0439 \u0441\u0442\u0430\u0442\u044c\u0435 \u044f \u0437\u0430\u0442\u0440\u043e\u043d\u0443\u043b \u0442\u0435\u043c\u0443 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0445 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043e\u0432, \u043a\u043e\u0442\u043e\u0440\u044b\u0435, \u043a\u0430\u043a \u0438 \u0432\u0441\u0435\u0432\u043e\u0437\u043c\u043e\u0436\u043d\u044b\u0435 \u0438\u043d\u0434\u0438-\u0434\u0436\u0435\u043c\u044b \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u043e\u0432 \u0441\u043e\u0444\u0442\u0430, \u043f\u043e\u043c\u043e\u0433\u0430\u044e\u0442 \u043a\u043e\u043d\u0446\u0435\u043f\u0442\u0430\u043c \u0438 \u043d\u0430\u0431\u0440\u043e\u0441\u043a\u0430\u043c \u0440\u0430\u0437\u0432\u0438\u0442\u044c\u0441\u044f \u0432 \u043d\u0435\u0447\u0442\u043e \u0431\u043e\u043b\u044c\u0448\u0435\u0435. \u0412 \u044d\u0442\u043e\u0442 \u0440\u0430\u0437 \u0440\u0430\u0441\u0441\u043a\u0430\u0436\u0443 \u043e \u0438\u0441\u0442\u043e\u0440\u0438\u0438 \u0434\u0440\u0443\u0433\u043e\u0433\u043e \u0441\u0432\u043e\u0435\u0433\u043e \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043d\u043e\u0433\u043e \u043f\u0440\u043e\u0435\u043a\u0442\u0430. \u041d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0435 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u044b \u043c\u043d\u0435 \u043f\u043e\u043f\u0430\u0434\u0430\u043b\u0438\u0441\u044c \u043a\u0430\u043a \u043d\u0430\u0448\u0438 \u043e\u0442\u0435\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0435 (\u0438\u043c\u0435\u043d\u0443\u0435\u043c\u044b\u0435 \u00ab\u041a\u0430\u0448\u0435\u0432\u0430\u0440\u0430\u043c\u0438\u00bb), \u0442\u0430\u043a \u0438 \u043c\u0435\u0436\u0434\u0443\u043d\u0430\u0440\u043e\u0434\u043d\u044b\u0435 (\u0435\u0436\u0435\u0433\u043e\u0434\u043d\u044b\u0439 Game Chef). \u041d\u0430 \u043c\u0435\u0436\u0434\u0443\u043d\u0430\u0440\u043e\u0434\u043d\u043e\u043c, \u043a\u0430\u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-35146","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com 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