{"id":35146,"date":"2019-10-31T22:02:35","date_gmt":"2019-10-31T19:02:35","guid":{"rendered":"https:\/\/prohoster.info\/blog\/ot-pyati-kopeek-do-igry-bozhestv\/"},"modified":"2019-10-31T22:02:35","modified_gmt":"2019-10-31T19:02:35","slug":"ot-pyati-kopeek-do-igry-bozhestv","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/ot-pyati-kopeek-do-igry-bozhestv","title":{"rendered":"Nga pes\u00eb cope deri te loja e Zotave","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Mir\u00ebm\u00ebngjes. <\/p>\n<p>N\u00eb artikullin tim t\u00eb kaluar, kam prekur tem\u00ebn e garave t\u00eb roleve tavolin\u00eb, t\u00eb cilat, ashtu si \u00e7do lloj indie jam p\u00ebr zhvilluesit e softuerit, ndihmojn\u00eb konceptet dhe skicat t\u00eb zhvillohen n\u00eb di\u00e7ka m\u00eb shum\u00eb. K\u00ebt\u00eb her\u00eb do t\u00eb flas p\u00ebr historin\u00eb e projekti tim tjet\u00ebr t\u00eb konkursit.<img decoding=\"async\" alt=\"Nga pes\u00eb cope deri te loja e Zotave\" src=\"\/wp-content\/uploads\/a305855c9a120fba9e9a77e161891fec.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nGarat e roleve tavolin\u00eb q\u00eb kam hasur ishin si ato vendase (t\u00eb quajtura \"Kash\u00ebvar\u00eb\"), ashtu dhe nd\u00ebrkomb\u00ebtare (konkurrenca vjetore Game Chef). N\u00eb at\u00eb nd\u00ebrkomb\u00ebtare, n\u00eb p\u00ebrgjith\u00ebsi, k\u00ebrkohej t\u00eb krijohej nj\u00eb mini-sistem i ri rregullash, nd\u00ebrsa p\u00ebr Kash\u00ebvar\u00ebt ishin t\u00eb dor\u00ebzuara jo vet\u00ebm sisteme, por edhe module- aventurash p\u00ebr sisteme ekzistuese. Nd\u00ebrsa konkursi nd\u00ebrkomb\u00ebtar p\u00ebrpiqej t\u00eb vendoste disa trende dhe t\u00eb eksperimentohej - n\u00eb at\u00eb vit tema e radh\u00ebs e Game Chef ishte k\u00ebrkimi i formateve t\u00eb reja t\u00eb roleve tavolin\u00eb: \"mungesa e librit t\u00eb rregullave\".<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><br \/>\nDhe ja si ishin kushtet:<\/p>\n<blockquote><p>Tema e k\u00ebtij viti: LIBRA NUK EKZISTON<\/p>\n<p>Lojet e roleve tavolin\u00eb p\u00ebr nj\u00eb koh\u00eb t\u00eb gjat\u00eb ishin t\u00eb kufizuara n\u00eb nj\u00eb format - formatin e librit t\u00eb rregullave. Por vitet e fundit, ky standard ka filluar t\u00eb ndryshoj\u00eb: ka m\u00eb shum\u00eb loj\u00ebra t\u00eb shkurtra; loj\u00ebra t\u00eb nd\u00ebrtuara mbi mekanik\u00ebn e kartave ose mbi broshura t\u00eb vogla. N\u00eb k\u00ebt\u00eb vit, n\u00eb kuad\u00ebr t\u00eb Game Chef, ju propozoni t\u00eb zhvilloni k\u00ebt\u00eb tendenc\u00eb. \u00c7far\u00eb ndodh n\u00ebse nj\u00eb loj\u00eb nuk ka rregulla t\u00eb vetme, nuk ka nj\u00eb tekst baz\u00eb? Si do t\u00eb m\u00ebsoj\u00eb at\u00ebher\u00eb lojtari rregullat e loj\u00ebs? A \u00ebsht\u00eb e mundur t\u00eb krijoni nj\u00eb loj\u00eb tavoline pa nj\u00eb kod t\u00eb vet\u00ebm t\u00eb rregullave? Ndoshta loja do t\u00eb marr\u00eb forma t\u00eb reja? A mund t\u00eb dalin zgjidhje t\u00eb reja p\u00ebr problemet e vjetra?<\/p>\n<p>Inspirohuni nga kjo tem\u00eb, le t\u00eb ndryshoj\u00eb loja juaj gjat\u00eb procesit t\u00eb pun\u00ebs. Interpretini n\u00eb \u00e7do m\u00ebnyr\u00eb t\u00eb mundshme. \u00cbsht\u00eb mjaft e mundshme q\u00eb vizioni juaj t\u00eb jet\u00eb ndjesh\u00ebm i ndrysh\u00ebm nga propozimet q\u00eb do t\u00eb ofrojn\u00eb pjes\u00ebmarr\u00ebsit e tjer\u00eb. Ne i dham\u00eb tem\u00ebs nj\u00eb shpjegim, por ju jeni t\u00eb lir\u00eb ta interpretoni sipas mendjes suaj.<\/p>\n<p>Kat\u00ebr p\u00ebrb\u00ebr\u00ebs k\u00ebt\u00eb vit: t\u00eb absorboj\u00eb, eg\u00ebr, shk\u00eblqim, kos<\/p><\/blockquote>\n<p>Do t'ju shpjegohem se fjal\u00ebt-p\u00ebrb\u00ebr\u00ebs duhet t\u00eb ken\u00eb reflektim n\u00eb punimin e konkursit (m\u00eb t\u00eb pakt\u00ebn dy fjal\u00eb nga kat\u00ebr).<\/p>\n<p>Tema m\u00eb duket interesante, sepse un\u00eb tashm\u00eb specializohem n\u00eb sisteme eksperimentale. N\u00eb fillim mendoja t\u00eb merrja mekanik\u00ebn nga lojdja ime, e cila \u00ebsht\u00eb gati p\u00ebr hap\u00ebsir\u00eb, dhe t\u00eb p\u00ebrpiqesha ta \"\u00e7lirij\" at\u00eb nga qielli p\u00ebr ta zbatuar n\u00eb nj\u00eb hart\u00eb t\u00eb caktuar dhe t\u00eb p\u00ebrshtataja rregullat p\u00ebr k\u00ebt\u00eb. Por koha p\u00ebr dor\u00ebzimin e pun\u00ebs nuk mbetej shum\u00eb dhe gjithashtu doja t\u00eb realizoja at\u00eb ide n\u00eb form\u00ebn e nj\u00eb libri standard rregullash. Prandaj fillova t\u00eb mendoj n\u00eb drejtim t\u00eb di\u00e7kaje tjet\u00ebr, m\u00eb t\u00eb p\u00ebrshtatshme p\u00ebr tem\u00ebn e konkursit.<\/p>\n<p>K\u00ebtu m\u00eb vizituan mendime t\u00eb ndryshme p\u00ebr t\u00eb propozuar nj\u00eb shtes\u00eb mbi disa rregulla t\u00eb njohura. E dini si \u00ebsht\u00eb, p\u00ebr shembull, t\u00eb gjith\u00eb e din\u00eb n\u00eb cilin drit\u00eb t\u00eb semaforit mund t\u00eb kalosh dhe n\u00eb cilin duhet t\u00eb ndalesh. Mund t\u00eb nd\u00ebrtosh rregullat rreth p\u00ebrdorimit t\u00eb ndonj\u00eb pajisjeje (si\u00e7 b\u00ebra n\u00eb konkursin e kaluar, duke p\u00ebrdorur nj\u00eb kalkulator), nj\u00eb libri ose ndonj\u00eb gjeje tjet\u00ebr.<\/p>\n<p>K\u00ebshtu erdh\u00ebn idet\u00eb p\u00ebr t\u00eb p\u00ebrdorur monedha t\u00eb vogla dhe imazhe. Po ashtu, mendoja t\u00eb p\u00ebrfshija, themi, gazeta. Por i konsiderova si jo shum\u00eb t\u00eb zakonshme. <\/p>\n<p>Me form\u00ebn vendosa t\u00eb rrezikoj dhe t\u00eb paraqes rregullat n\u00eb nj\u00eb form\u00eb jo t\u00eb qart\u00eb, p\u00ebrmes nj\u00eb shembulli t\u00eb madh loje, si \"thesare\" informacioni t\u00eb \"nd\u00ebrprer\u00eb\" q\u00eb formojn\u00eb nj\u00eb imazh t\u00eb ve\u00e7ant\u00eb p\u00ebr \u00e7do v\u00ebzhgues. Materializimi m\u00eb i mir\u00eb i tij do t\u00eb ishte t\u00eb xhiroja nj\u00eb video ose t\u00eb regjistroja nj\u00eb podcast, por at\u00ebher\u00eb nuk kishte mund\u00ebsi dhe aft\u00ebsi t\u00eb tilla. P\u00ebr m\u00eb tep\u00ebr, p\u00ebr k\u00ebt\u00eb pun\u00eb do t\u00eb nevojitej nj\u00eb baz\u00eb, nj\u00eb skenar. K\u00ebshtu erdhi n\u00eb mendje nj\u00eb zgjidhje e papritur - nj\u00eb mini-drama. K\u00ebshtu, rezultati p\u00ebrfundimtar ishte nj\u00eb tekst i thjesht\u00eb. Si nj\u00eb tem\u00eb forumi, nj\u00eb koment, nj\u00eb transkriptim, nj\u00eb regjistrim.<\/p>\n<p>Ja, \u00e7far\u00eb doli n\u00eb fund:<\/p>\n<h3>Portier\u00ebt, ose Nuk do t\u00eb ket\u00eb Shishkin<\/h3>\n<p>\nMendimi roli n\u00eb pes\u00eb takt<\/p>\n<blockquote><p><b>Personazhet<\/b><\/p>\n<p><b>Liza.<br \/>\nArkhip Ivanovi\u00e7.<br \/>\nAjvazovski.<br \/>\nSalvador.<br \/>\nShishkin.<\/b><\/p>\n<p>TAKT 1<\/p>\n<p><i>Veprimi zhvillohet n\u00eb apartamentin e Ajvazovskit. <\/p>\n<p>Nj\u00eb dhom\u00eb e gjer\u00eb, nj\u00eb tryez\u00eb e past\u00ebr ngr\u00ebnieje, mbi t\u00eb cil\u00ebn jan\u00eb dy reproduksione dhe nj\u00eb grusht monedhash. Pjesa tjet\u00ebr jan\u00eb dy karrige l\u00ebkure dhe tri stola. <\/p>\n<p>N\u00eb dhom\u00eb jan\u00eb dy persona, nj\u00eb n\u00eb karrige, tjetri q\u00ebndron pran\u00eb tryez\u00ebs. Pamjet shfaqen n\u00eb panelin televiziv t\u00eb ndezur. N\u00eb dritare - per\u00ebndimi.<\/i><\/p>\n<p><i>Ajvazovski, Salvador (bisedojn\u00eb).<\/i><\/p>\n<p>Salvador. Si mund ta shoh p\u00ebr k\u00ebt\u00eb? Nuk e kuptoj.<br \/>\nAjvazovski (menduesh\u00ebm). \u00cbsht\u00eb nj\u00eb film normal.<br \/>\nSalvador. M\u00eb pas do ta shikosh, vet\u00ebm. (B\u00ebn disa hapa.) T\u00eb tjer\u00ebt, kur do t\u00eb vijn\u00eb?<br \/>\nAjvazovski. Tani duhet t\u00eb jen\u00eb. Do t\u00eb telefonoj.<br \/>\nSalvador. Aha, prit pak. M\u00eb thuaj p\u00ebr rregullat deri sa t\u00eb vij\u00eb.<br \/>\nAjvazovski (pa d\u00ebshir\u00eb fik televizorin). Nuk ka rregulla atje. (Duke par\u00eb me v\u00ebmendje Salvadorin.) E imagjinon, nuk ka asnj\u00eb rregull! (B\u00ebn nj\u00eb gjest me dor\u00eb.) Aspak! <br \/>\nSalvador. Ti tani po m\u00eb tallesh, apo jo? Si t\u00eb luajm\u00eb?<br \/>\nAjvazovski. Do ta shoh\u00ebsh.<\/p>\n<p><i>\u00c7liron bllokun. N\u00eb der\u00eb shfaqen Liza dhe Arhiv Ivanovi\u00e7.<\/i><\/p>\n<p>Salvador. Ja, nuk kaloi as nj\u00eb vit, q\u00eb Arhiv Ivanovi\u00e7 erdhi!<br \/>\nArhiv Ivanovi\u00e7 (m\u00ebrm\u00ebrit\u00ebs). Jam po aq Ivanovi\u00e7 sa ti \u2014 Salvador. (Shton nj\u00eb ofsham\u00eb. P\u00ebrsh\u00ebndet Salvadorin. B\u00ebn nj\u00eb shikim t\u00eb shkelur.) Nd\u00ebrsa prit\u00ebm, mund t\u00eb kishim b\u00ebr\u00eb nj\u00eb \u00e7aj.<br \/>\nSalvador (i qet\u00eb). Asgj\u00eb, do keni koh\u00eb p\u00ebr \u00e7ajin tuaj. (Dhe Ajvazovskit.) Po \u00e7'\u00ebsht\u00eb, t\u00eb gjith\u00eb jan\u00eb? Dhe Shishkin?<br \/>\nArhiv Ivanovi\u00e7. Shishkin nuk do t\u00eb jet\u00eb.<br \/>\nLiza. Si nuk do t\u00eb jet\u00eb Shishkin? (P\u00ebrsh\u00ebndet t\u00eb pranishmit.) P\u00ebrsh\u00ebndetje. <br \/>\nAjvazovski (duke par\u00eb or\u00ebn). Po do t\u00eb jet\u00eb. M\u00eb von\u00eb. (Duke iu drejtuar t\u00eb sapoardhurve.) A soll\u00ebt imazhe?<br \/>\nArhiv Ivanovi\u00e7. Po. Ja, (Nxjerr nj\u00eb reproduktim, e vendos mbi tryez\u00eb.)<br \/>\nAjvazovski (duke ndryshuar shikimin ndaj Liz\u00ebs). Ti?<br \/>\nArhiv Ivanovi\u00e7. E ajo ashtu. Po kjo \u00ebsht\u00eb Liza! <br \/>\nLiza. Nj\u00eb sekond\u00eb. Arhiv Ivanovi\u00e7 tha q\u00eb nuk kam nevoj\u00eb.<br \/>\nAjvazovski. Ah, po, e harrova krejt.<br \/>\nSalvador. Nuk po kuptoj di\u00e7ka, dmth, a mund t\u00eb luajm\u00eb pa imazh?<br \/>\nArhiv Ivanovi\u00e7. Jo, thjesht ne jemi Gatekeepers, dhe Liza duket si mysafire n\u00eb bot\u00ebt tona.<br \/>\nLiza (menduesh\u00ebm). A jan\u00eb Ruajt\u00ebsit e Portave apo Pribrak\u00ebt?<br \/>\nSalvador. Po t\u00eb shqet\u00ebsojn\u00eb Gjetk\u00ebpingat p\u00ebr di\u00e7ka? <br \/>\nLiza. Duhet ta quajm\u00eb ndonj\u00ebher\u00eb juve.<br \/>\nArhiv Ivanovi\u00e7. Liza, mos u budallak. Un\u00eb jam Arhiv Ivanovi\u00e7. (Tregon ndaj Ajvazovskit.) Ky \u00ebsht\u00eb Ajvazovski. (Duke shikuar Salvadorin, duke kujtuar di\u00e7ka.) Ah, po, k\u00ebt\u00eb nuk e njoh. Nuk duhet t\u00eb hysh n\u00eb bot\u00ebn e tij. (B\u00ebn nj\u00eb buz\u00ebqeshje.) Sepse or\u00ebt do t\u00eb shkrihen ose di\u00e7ka tjet\u00ebr do t\u00eb ndodhi. Pra, vet\u00ebm shqet\u00ebsime.<br \/>\nLiza (e m\u00ebrzitur). K\u00ebshtu \u00ebsht\u00eb tani. N\u00eb t\u00eb v\u00ebrtet\u00eb, imagjet mund t\u00eb ishin pa autor\u00eb.<br \/>\nArhiv Ivanovi\u00e7. Nuk ka imazh pa autor.<br \/>\nSalvador (p\u00ebr Arhiv Ivanovi\u00e7). A ke ndonj\u00eb problem me bot\u00ebn e or\u00ebve t\u00eb buta?<br \/>\nLiza (me entuziaz\u00ebm). O Zot, Bota e Or\u00ebve t\u00eb Buta?<br \/>\nAjvazovski. Po! Shiko. (Merr nj\u00eb nga reproduktimet, duke ia treguar Liz\u00ebs.)<br \/>\nLiza (duke shqyrtuar vizatimin). Ah, sakt\u00ebsisht. E mbaj mend.<br \/>\nArkhip Ivanovich. T\u00eb gjith\u00eb e pan\u00eb k\u00ebt\u00eb, nuk \u00ebsht\u00eb asgj\u00eb interesante. Ja un\u00eb kam Bot\u00ebn e Nat\u00ebs s\u00eb H\u00ebn\u00ebs!<br \/>\nAivazovsky. Nd\u00ebrsa un\u00eb kam thjesht. Bota e n\u00ebnt\u00eb.<br \/>\nSalvador. Bota e n\u00ebnt\u00eb? Diku e kam d\u00ebgjuar k\u00ebt\u00eb tashm\u00eb.<br \/>\nArkhip Ivanovich. E \u00e7far\u00eb ka Shishkin at\u00ebher\u00eb? Bota e Arinjt\u00eb?<\/p>\n<p><i>Qeshje. <\/i><\/p>\n<p>Takti 2<\/p>\n<p><i>Ka kaluar 20 minuta. T\u00eb nj\u00ebjtit atje.<\/i><\/p>\n<p>Aivazovsky. Mjaft, le t\u00eb luajm\u00eb. Un\u00eb do t\u00eb jem i pari.<br \/>\nArkhip Ivanovich. Eja, eja. Prezentoni tashm\u00eb.<br \/>\nAivazovsky. Pra ashtu. (Merr mendim.) K\u00ebto Porta \u00e7onin n\u00eb bot\u00ebn e ngjyrosur t\u00eb n\u00ebnt\u00eb, ku val\u00ebt p\u00ebrplasen n\u00eb shk\u00ebmbinj dhe lart lart n\u00eb qiellin e per\u00ebndimit fluturojn\u00eb pelikan\u00ebt, duke vajtuar anijet e humbura. Deti pa fund ruan nj\u00eb num\u00ebr t\u00eb till\u00eb misteresh e sekretesh... <br \/>\nLiza (nderpret). Dhe sa anije kan\u00eb humbur deri tani?<br \/>\nAivazovsky. Deri tani vet\u00ebm nj\u00eb. Her\u00ebn e kaluar luanim. (Mendon p\u00ebr disa \u00e7aste.) Pra, nj\u00eb bot\u00eb e till\u00eb.<br \/>\nSalvador. Pra un\u00eb tani. Thjesht t\u00eb tregoj, apo?<br \/>\nAivazovsky. Prit, do t\u00eb krijoj ndonj\u00eb \u00e7udi n\u00ebnujor. <br \/>\nArkhip Ivanovich. Cthulhu?<br \/>\nAivazovsky. Po, le t\u00eb jet\u00eb Cthulhu. (Merr nj\u00eb monedh\u00eb pes\u00eb cope.)<br \/>\nLiza. Cthulhu? Kush \u00ebsht\u00eb ai?<br \/>\nArkhip Ivanovich. Nuk ka r\u00ebnd\u00ebsi, ai do t\u00eb flej\u00eb gjithsesi. (Aivazovskyt.) Shpresoj q\u00eb ai do t\u00eb flej\u00eb?<br \/>\nSalvador (Liz\u00ebs). Nj\u00eb krijes\u00eb k\u00ebtonike, q\u00eb p\u00ebrthith trur. Ti \u00e7far\u00eb, nuk ke lexuar Lovecraft?<br \/>\nLiza. Jo... Dhe nuk planifikoj ta lexoj, duket. <br \/>\nAivazovsky. Po, ai do t\u00eb flej\u00eb. (E sheh t\u00eb pranishmit me nj\u00eb ndjenj\u00eb hile.) P\u00ebr nj\u00eb koh\u00eb.<br \/>\nArkhip Ivanovich. E pra, falendero Zotit. Vet\u00ebm merr nj\u00eb monedh\u00eb dhjet\u00eb cope, ai \u00ebsht\u00eb pak i madh p\u00ebr nj\u00eb krijes\u00eb t\u00eb thjesht\u00eb.<br \/>\nAivazovsky (qesh). Pra, Cthulhu do t\u00eb kaloj\u00eb si nj\u00eb lokacion?<br \/>\nSalvador. \u00c7far\u00eb po b\u00ebni atje?<br \/>\nAivazovsky (ndryshon monedh\u00ebn). Pra, pes\u00eb cope - kjo \u00ebsht\u00eb heroi, dhe dhjet\u00eb - vendi. (Suspir.) Tani do t\u00eb nd\u00ebrtohet p\u00ebr dhjet\u00eb l\u00ebvizje.<br \/>\nLiza. E nj\u00eb cope?<br \/>\nArkhip Ivanovich. P\u00ebr nj\u00eb - objekt.<br \/>\nLiza. Ah. E qart\u00eb. (Te Salvador.) Si \u00ebsht\u00eb Bota e Or\u00ebve t\u00eb Buta?<br \/>\nSalvador. Tani, shiko, Aivazovsky po krijon \u00e7udira.<br \/>\nAivazovsky. Pra, un\u00eb kam p\u00ebrfunduar.<br \/>\nSalvador. Pra, d\u00ebgjoni...<\/p>\n<p>Takti 3<\/p>\n<p><i>Ka kaluar nj\u00eb or\u00eb. T\u00eb nj\u00ebjtit edhe Shishkin.<\/i><\/p>\n<p>Arkhip Ivanovich (Shishkin). Mendova q\u00eb ti sot nuk do t\u00eb vish.<br \/>\nShishkin. M\u00eb duhet t\u00eb vizitoj ju vampir\u00ebt. T\u00eb kontrolloj.<br \/>\nLiza. N\u00eb thelb, dua nj\u00eb flot\u00eb!<br \/>\nAivazovsky. \u00cbsht\u00eb nj\u00eb objekt apo nj\u00eb vend?<br \/>\nArkhip Ivanovich (me ironi). Apo ndoshta ai \u00ebsht\u00eb inteligjent? At\u00ebher\u00eb krijes\u00eb.<br \/>\nLiza. M\u00eb frik\u00ebsoni. Nj\u00eb flot\u00eb e zakonshme. (Duke u menduar.) Megjithat\u00eb, jo, nj\u00eb e zakonshme k\u00ebtu do t\u00eb mbytet. Antigravitacionale!<br \/>\nSalvador (v\u00eb dh\u00eb ngre nj\u00eb monedh\u00eb mbi nj\u00eb imazh t\u00eb Ajvazovskit). Shkruaj, shkruaj. Sfond.<br \/>\nAjvazovski. Hey, \u00e7far\u00eb po krijoni k\u00ebtu?<br \/>\nSalvador (Liza). Shiko, atij nuk i p\u00eblqen. M\u00eb mir\u00eb ndihmo n\u00eb bot\u00ebn time.<br \/>\nShishkin (p\u00ebr Ajvazovskin). \u00c7far\u00eb nuk t\u00eb p\u00eblqen tek sfonti?<br \/>\nAjvazovski (p\u00ebr Shishkin). Antigravitacional!<br \/>\nLiza. E \u00e7far\u00eb, nuk \u00ebsht\u00eb sipas rregullave?<br \/>\nArkip Ivanovi\u00e7. Aty pik\u00ebrisht \u00ebsht\u00eb bukuria, se k\u00ebtu s'ka rregulla.<br \/>\nShishkin. N\u00eb fakt, teknikalitetet ekzistojn\u00eb. Thjesht jan\u00eb t\u00eb lira. Ka kushte: vizatime, monedha, koha e nd\u00ebrtimit. P\u00ebrve\u00e7 rregullave t\u00eb egra.<br \/>\nArkip Ivanovi\u00e7 (me skepticiz\u00ebm). Oi, po \u00e7far\u00eb. N\u00eb fakt, nuk ka rregulla.<br \/>\nShishkin. Po rregullat e egra?<br \/>\nArkip Ivanovi\u00e7. K\u00ebto nuk jan\u00eb rregulla.<br \/>\nSalvador (me padurim). Po flisni, do e b\u00ebni? Liza porositi nj\u00eb sfont.<br \/>\nArkip Ivanovi\u00e7. Po \u00e7\u2019kemi! As \u00e7ajin nuk e b\u00ebm\u00eb.<br \/>\nShishkin (duke qeshur). \u00c7far\u00eb \u00e7aji, jan\u00eb tre ora n\u00eb m\u00ebngjes! <br \/>\nAjvazovski. N\u00eb fakt, \u00ebsht\u00eb pak n\u00ebn nj\u00ebmb\u00ebdhjet\u00eb. (Duke shqyrtuar t\u00eb pranishmit.) T\u00eb ndalemi p\u00ebr nj\u00eb \u00e7aj?<br \/>\nShishkin. Le t\u00eb shkojm\u00eb.<\/p>\n<p><i>Ngrihen. Shkoin n\u00eb kuzhin\u00eb.<\/i><\/p>\n<p>Salvador (p\u00ebr Shishkin). Si quhet imazhi yt?<br \/>\nShishkin. Bota? Ehhh\u2026 Nj\u00eb pyll i thjesht\u00eb!<br \/>\nArkip Ivanovi\u00e7 (me ciniz\u00ebm). A nuk \u00ebsht\u00eb Bota e M\u00ebngjest\u00eb? Ajo e Pishave? <br \/>\nLiza (duke vazhduar). Bota e Medveve?<br \/>\nAjvazovski. E di, Bota e \u00c7el\u00ebsave!<\/p>\n<p><i>Qeshje.<\/i><\/p>\n<p>Shishkin (duke iu prer\u00eb). Oi, sa m\u00eb keni bezdisur.<br \/>\nArkip Ivanovi\u00e7. Po ne akoma s\u2019kemi filluar.<\/p>\n<p>Takti 4<\/p>\n<p><i>Pas dhjet\u00eb minutash. Pas \u00e7ajit. T\u00eb nj\u00ebjt\u00ebt atje.<\/i><\/p>\n<p>Shishkin (duke p\u00ebrfunduar p\u00ebrshkrimin). N\u00eb fakt, kjo \u00ebsht\u00eb nj\u00eb hap\u00ebsir\u00eb e bukur n\u00eb pyll. <br \/>\nSalvador. Me medve!<br \/>\nLiza. Dhe me \u00e7el\u00ebsa!<br \/>\nShishkin (me ironi). Po sigurisht! Kjo \u00ebsht\u00eb e \u00e7mendur.<br \/>\nArkip Ivanovi\u00e7 (duke u fokusuar). \u00c7far\u00eb po nd\u00ebrtove?<br \/>\nShishkin. Krah\u00eb. P\u00ebr medve.<br \/>\nLiza. Pse medve me krah\u00eb?<br \/>\nShishkin (i lodhur). Pse, pse. T\u00eb ik\u00eb larg nga ju! (Mendon.) Edhe pse jo, le t\u00eb b\u00ebjm\u00eb nj\u00eb hero, nj\u00eb magjistar t\u00eb zi. <br \/>\nArkip Ivanovi\u00e7. P\u00ebrs\u00ebri nj\u00eb magjistar i zi? Pse n\u00eb pyll?<br \/>\nShishkin (p\u00ebr Arkip Ivanovi\u00e7). Jo p\u00ebrs\u00ebri, por p\u00ebr her\u00eb t\u00eb dyt\u00eb. M\u00eb jep nj\u00eb monedh\u00eb. (Duke par\u00eb t\u00eb tjer\u00ebt.) Kush \u00ebsht\u00eb m\u00eb tutje?<br \/>\nAjvazovski. Un\u00eb. Pastaj do jet\u00eb Salvador, pastaj Arkip Ivanovi\u00e7.<br \/>\nLiza. Pastaj un\u00eb.<br \/>\nShishkin (p\u00ebr Liz\u00ebn). N\u00eb cil\u00ebn bot\u00eb po nd\u00ebrtove?<br \/>\nLiza. Tek Ajvazovski p\u00ebr momentin. Sfont, pirat dhe nj\u00eb kastel-balon\u00eb.<br \/>\nShishkin. Super! <br \/>\nLiza. Por atje \u00ebsht\u00eb nj\u00eb det i trazuar dhe pirati d\u00ebshiron t\u00eb ik\u00eb diku. <br \/>\nArkip Ivanovi\u00e7. B\u00ebj nj\u00eb kastel p\u00ebr mua, pran\u00eb lumit. Ose nj\u00eb anije pirati. Fregat!<br \/>\nLiza. Jo, \u00ebsht\u00eb err\u00ebt p\u00ebr ty. Dhe d\u00ebshiroja t\u00eb kaloj  k\u00ebt\u00eb pirat konkret n\u00eb anije. <br \/>\nShishkin. Ne e b b\u00ebr\u00eb asnj\u00ebher\u00eb, por ti vet\u00eb mund t\u00eb krijosh nj\u00eb Rregull t\u00eb Eg\u00ebr.<br \/>\nLisa. Po, nuk e kuptova se si i b\u00ebjm\u00eb ato.<br \/>\nArchip Ivanovich. Ai vet\u00eb nuk e kupton, deri tani kemi vet\u00ebm Serpin e Okkamit dhe mysafirin.<br \/>\nSalvador. Pra, p\u00ebr k\u00ebt\u00eb moment, m\u00eb tregoni m\u00eb shum\u00eb.<br \/>\nShishkin (duke nxjerr\u00eb ajrin). Un\u00eb e kam shtuar Serpin. <br \/>\nArchip Ivanovich. Po, sot ne i kemi prer\u00eb Ktulhu, p\u00ebr rastin.<br \/>\nAivazovsky. A t\u00eb pengonte ai ty?<br \/>\nSalvador. Ah, ky ishte. E kuptoj.<br \/>\nArchip Ivanovich. Po. (Duke iu drejtuar Shishkin.) Si \u00ebsht\u00eb sakt\u00ebsisht rregulli?<br \/>\nShishkin (duke lexuar). Serp Okkami. Pjesa shfaqet n\u00eb univers \u00e7do dhjet\u00eb l\u00ebvizje, s\u2019ka r\u00ebnd\u00ebsi t\u00eb kujt, dhe kalon tek... (Nd\u00ebrpret leximin.) N\u00eb thelb, ai q\u00eb p\u00ebrfundon nd\u00ebrtimin e par\u00eb, merr Serpin dhe mund t\u00eb shkat\u00ebrroj\u00eb di\u00e7ka t\u00eb panevojshme te kushdo.<br \/>\nAivazovsky (dhe Archip Ivanovich). Ai do t\u00eb shfaqet p\u00ebrs\u00ebri n\u00eb l\u00ebvizjen tjet\u00ebr, dhe un\u00eb do t\u00eb prish kull\u00ebn tende t\u00eb magjistar\u00ebve t\u00eb zez\u00eb.<br \/>\nArchip Ivanovich (me protesta). Por ajo m\u00eb nevojitet, nuk \u00ebsht\u00eb e panevojshme!<br \/>\nLisa. N\u00eb fakt, mua m\u00eb takon Serpi, sepse k\u00ebshtjella ime sapo p\u00ebrfundon.<br \/>\nAivazovsky (duke i p\u00ebrsh\u00ebndetur Salvador). Ojo, nuk \u00ebsht\u00eb fakt.<br \/>\nLisa. Nuk duhet t\u00eb b\u00ebsh asgj\u00eb t\u00eb keqe. Un\u00eb isha krejt\u00ebsisht kund\u00ebr!<br \/>\nArchip Ivanovich (dhe Shishkin). Ah, po, Aivazovsky gjithashtu e shtoi Rregullin e Eg\u00ebr. Mund t\u00eb b\u00ebsh ndere kur ke ndonj\u00eb nd\u00ebrtim t\u00eb r\u00ebnd\u00ebsish\u00ebm.<br \/>\nAivazovsky. Po, at\u00ebher\u00eb vonon \u00e7do nd\u00ebrtim p\u00ebr nj\u00eb l\u00ebvizje. N\u00eb thelb, d\u00ebmton pak.<br \/>\nLisa. Dhe mysafiri \u2014 \u00e7far\u00eb \u00ebsht\u00eb kjo?<br \/>\nArchip Ivanovich. Nj\u00eb tjet\u00ebr je ti. E shtova q\u00eb nj\u00eb lojtari t\u00eb mund t\u00eb mos i nevojitet Porta e tij dhe t\u00eb nd\u00ebrtoj\u00eb ku t\u00eb doj\u00eb. <br \/>\nLisa. Po friksh\u00ebm! Un\u00eb isha duke planifikuar t\u00eb merrja imazhin tim.<br \/>\nArchip Ivanovich. Po, e dini se \u00e7far\u00eb donte? Nj\u00eb portret! (Duke i folur Lis\u00ebs.) Si imagjinon t'i tregosh bot\u00ebn p\u00ebrmes nj\u00eb portreti?<br \/>\nLisa. E kam imagjinuar mir\u00eb, merr dhe p\u00ebrshkruaj. (Duke u lodhur.) Mir\u00eb. P\u00ebrcaktojm\u00eb k\u00ebt\u00eb.<br \/>\nShishkin. Le t\u00eb shtojm\u00eb nj\u00eb rregull q\u00eb mund t\u00eb nd\u00ebrtojm\u00eb porte midis Portave. N\u00ebse t\u00eb dy Ruajt\u00ebsit bien dakord.<br \/>\nArchip Ivanovich. Prit, nuk mund t\u00eb shtosh ende. Ti ke tashm\u00eb Serpin.<br \/>\nShishkin. Po, i them Lis\u00ebs. E, p\u00ebrtej k\u00ebsaj, mund ta anuloj at\u00eb timen. <br \/>\nArchip Ivanovich. P\u00ebrmes votimit?<br \/>\nShishkin. P\u00ebrmes votimit, vet\u00ebm t\u00eb rejat, nd\u00ebrsa t\u00eb vjetrat thjesht sipas d\u00ebshir\u00ebs personale.<br \/>\nLisa (duke e par\u00eb r\u00ebnd\u00eb Aivazovsky). M\u00eb mir\u00eb do t\u00eb ishte t\u00eb anuloje ndyr\u00ebsit\u00eb.<br \/>\nSalvador. Pra, do t\u00eb shtojm\u00eb nj\u00eb rregull secili nga ne dhe ky \u00ebsht\u00eb gjith\u00e7ka? <br \/>\nArkhip Ivanovich. No, then everyone will have one, and new ones can be added.<br \/>\nAivazovsky. In short, we\u2019re returning to the Ninth World. (To Liza.) While your pirate was flying on the 'Plywood', the weather changed. Storm clouds are appearing on the horizon, a storm is approaching. (In a grand manner.) The king of the elves frowns and gives the order to dive, waving his hand. A minute later, the elven submarine is enveloped in shimmering force shields and disappears underwater.<br \/>\nLiza. Well, now a storm is coming too.<br \/>\nShishkin. Don't worry, you can take shelter in the air castle.<br \/>\nAivazovsky (businesslike). So, so. The island will be in three moves, the underwater cave in seven. I will start replenishing the crew for now. I will order an elven girl in red.<br \/>\nSalvador. A blonde?<br \/>\nAivazovsky. Of course! <br \/>\nSalvador. Meanwhile, in the Soft Hours, a winding dinosaur has been completed, and\u2026 (Significantly looking at Aivazovsky.) I\u2019m getting the Scythe!<br \/>\nArkhip Ivanovich (reproachfully). You\u2019re getting beams of hatred. <br \/>\nAivazovsky. No, the Scythe appears as Liza moves.<br \/>\nSalvador. Ah, right. (To Liza.) Then I\u2019m just slowing down your castle\u2026<br \/>\nLiza (indignantly). Radish!<\/p>\n<p>TACT 5<\/p>\n<p><i>A day later. A phone conversation. <br \/>\nShishkin and Arkhip Ivanovich (discussing recent events).<\/i><\/p>\n<p>Arkhip Ivanovich. You know, I would change everything. I would write normal rules so that we wouldn't have to come up with something each time. (Pause.) Well, look, you have the Scythe of Occam \u2014 make something similar for each philosopher. <br \/>\nShishkin. So everything was in vain again?<br \/>\nArkhip Ivanovich. Not that it was in vain. The idea itself is good, it just needs to be properly structured. <br \/>\nShishkin. I thought about making it according to a standard. But. (Pause.) But then there wouldn't be Shishkin. Do you understand? And the point is that everyone works out the mechanism themselves.<br \/>\nArkhip Ivanovich. Yes, yes. The concept of a game that doesn\u2019t exist in the form of a rulebook... It\u2019s kind of stoned, complicated. (Pause.) Well, that\u2019s okay in principle. You know what Liza suggested\u2026<\/p>\n<p>The end?\n<\/p><\/blockquote>\n<h3>Opinione<\/h3>\n<p>\nBesides delivering their own games, all participants were asked to write brief reviews on 4 games by other entrants and also to select one that was the most worthy. Thus, my Gatekeepers also received several reviews from other authors, here they are:<\/p>\n<blockquote><p><b>Review No. 1<\/b><\/p>\n<p>Nj\u00eb tregim shum\u00eb interesant me personazhe intrigues, por plot\u00ebsisht e paqart\u00eb se si dhe n\u00eb \u00e7far\u00eb po p\u00ebrpiqen t\u00eb luajn\u00eb. P\u00ebrb\u00ebr\u00ebsit p\u00ebrmenden, megjith\u00ebse i nj\u00ebjti Serp duket se \u00ebsht\u00eb t\u00ebrhequr nga thika e Okkamit. N\u00eb p\u00ebrgjith\u00ebsi, nj\u00eb es\u00e9 interesante, por kjo nuk \u00ebsht\u00eb nj\u00eb loj\u00eb. Do t\u00eb kishe k\u00ebnaq\u00ebsi t\u00eb lexosh m\u00eb shum\u00eb nga ky autor, por nuk mund t\u00eb jap vot\u00ebn time p\u00ebr k\u00ebt\u00eb pun\u00eb.<\/p><\/blockquote>\n<blockquote><p><b>Rishikimi Nr. 2<\/b><\/p>\n<p>Rishikimi i dram\u00ebs Gatekeepers<\/p>\n<p>T\u00eb tregoj menj\u00ebher\u00eb se forma e paraqitjes s\u00eb materialit n\u00eb k\u00ebt\u00eb pun\u00eb \u00ebsht\u00eb thjesht e shk\u00eblqyer. Megjithat\u00eb, kjo nuk \u00ebsht\u00eb befasi, duke konsideruar se autori i saj \u00ebsht\u00eb gjithashtu krijuesi i nj\u00eb sistemi mahnit\u00ebs dhe, n\u00eb radh\u00eb t\u00eb par\u00eb, i nj\u00eb koleksioni t\u00eb mrekulluesh\u00ebm ambientesh \u2013 twisted terra. \u00c7\u00ebshtja nuk \u00ebsht\u00eb vet\u00ebm n\u00eb ve\u00e7orin\u00eb e materialit, ideja p\u00ebr t\u00eb njohur lexuesin me materialin faktik t\u00eb nevojsh\u00ebm, le t\u00eb themi, nuk \u00ebsht\u00eb asgj\u00eb e re, por stili i vepr\u00ebs t\u00eb b\u00ebn t\u00eb kujtosh fantastik\u00ebn e atyre koh\u00ebve kur ajo ishte ende e ngroht\u00eb dhe e ndri\u00e7uar.<\/p>\n<p>Fatkeq\u00ebsisht, forma e paraqitjes duket se \u00ebsht\u00eb edhe shp causa e dob\u00ebsis\u00eb s\u00eb k\u00ebsaj pune. Megjith\u00ebse personazhet e vepr\u00ebs shpjegojn\u00eb newbie rregullat e loj\u00ebs, p\u00ebr t\u00eb cil\u00ebn t\u00eb gjith\u00eb u mblodh\u00ebn, frazat kryesore ose jan\u00eb t\u00eb th\u00ebna n\u00eb sfond, ose thjesht n\u00ebnkuptohen.<\/p>\n<p>Megjithat\u00eb, nd\u00ebrsa loja e p\u00ebrshkruar ngjan m\u00eb shum\u00eb si nj\u00eb strategji tavoline, sesa nj\u00eb rrol klasik, n\u00eb tekst nuk jan\u00eb treguar detaje mjaft t\u00eb r\u00ebnd\u00ebsishme p\u00ebr k\u00ebt\u00eb klas\u00eb. Pra, gjat\u00eb kalimit p\u00ebrmendet q\u00ebllimi i loj\u00ebs \u2013 t\u00eb tregosh p\u00ebr bot\u00ebn. Duke u bazuar n\u00eb at\u00eb q\u00eb ndodh n\u00eb dram\u00eb, mund t\u00eb supozohet se tregimi duhet t\u00eb p\u00ebrb\u00ebhet nga krijimi dhe nd\u00ebrtimi i elementeve t\u00eb reja n\u00eb bot\u00eb. Por nuk tregohet as kur loja p\u00ebrfundon, as si p\u00ebrcaktohet fituesi, as \u00e7far\u00eb duhet b\u00ebr\u00eb me entitetet e krijuara. P\u00ebr nd\u00ebrtimin dhe krijimin shpenzohen monedhat, t\u00eb cilat jan\u00eb gjithashtu nj\u00eblloj si mat\u00ebs t\u00eb burimeve ashtu edhe si mat\u00ebs t\u00eb koh\u00ebs s\u00eb nevojshme p\u00ebr krijim. Zgjidhja \u00ebsht\u00eb kaq logjike dhe e bukur, saq\u00eb kur e lexon, t\u00eb \u00e7udit se pse k\u00ebt\u00eb nuk e b\u00ebjn\u00eb t\u00eb gjith\u00eb p\u00ebrreth. Fatkeq\u00ebsisht, kjo mekanik\u00eb gjithashtu \u00ebsht\u00eb disi e papjekur \u2013 nuk \u00ebsht\u00eb e qart\u00eb se nga cila, p\u00ebr \u00e7far\u00eb dhe n\u00eb cilat sasi lojtar\u00ebt marrin monedhat, n\u00ebse mund t'i shk\u00ebmbejn\u00eb dhe, p\u00ebrkundrazi, t'i grumbullojn\u00eb.<\/p>\n<p>N\u00ebse vendosim q\u00eb loja \u00ebsht\u00eb me rol dhe nuk \u00ebsht\u00eb e nevojshme t\u00eb fitohet, gjithsesi rezultati \u00ebsht\u00eb mjaft i \u00e7uditsh\u00ebm. N\u00eb tekst nj\u00eb nga lojtar\u00ebt propozon futjen e nj\u00eb rregulli t\u00eb ri, q\u00eb sjell portale q\u00eb lidhin bot\u00eb t\u00eb shk\u00ebputura. Ndoshta, kjo do ishte e nevojshme, pasi krijohet p\u00ebrshtypja se n\u00eb momentin e p\u00ebrshkruar n\u00eb dram\u00eb, loja \u00ebsht\u00eb nj\u00eb grup monolog\u00ebsh, ku secili tregon p\u00ebr krijes\u00ebn e tij, shpesh duke i shkaktuar d\u00ebm t\u00eb tjer\u00ebve. P\u00ebr t\u00eb vazhduar, rreth rregullave shtes\u00eb. Thelbi i rregullave parashikon futuritjen e rregullave t\u00eb tjera gjat\u00eb loj\u00ebs. Serish, nj\u00eb zgjidhje e shk\u00eblqyer, dhe nj\u00eb qasje shum\u00eb e men\u00e7ur n\u00eb tem\u00ebn e konkursit \u2013 nuk ekziston nj\u00eb lib\u00ebr rregullash, sepse loja krijohet gjithmon\u00eb nga e para. Por n\u00eb k\u00ebt\u00eb rast, duket se nj\u00eb pjes\u00eb e madhe e procesit t\u00eb loj\u00ebs s\u00eb paraqitur \u00ebsht\u00eb nj\u00eb situat\u00eb private, karakteristike p\u00ebr nj\u00eb seanc\u00eb t\u00eb vetme, dhe q\u00eb nuk ka lidhje me loj\u00ebn e paraqitur vet\u00eb.<\/p>\n<p>Nga gjith\u00e7ka e lartp\u00ebrmendur, do t\u00eb nxirrja k\u00ebt\u00eb p\u00ebrfundim: n\u00eb Gatekeepers nuk \u00ebsht\u00eb e mundur t\u00eb luhet ashtu si\u00e7 \u00ebsht\u00eb paraqitur. N\u00eb thelb, n\u00eb dram\u00eb nuk p\u00ebrshkruhet nj\u00eb loj\u00eb, por nj\u00eb grup mekanikash. P\u00ebr t'u theksuar, vet\u00eb lojtar\u00ebt e p\u00ebrshkruar e kuptojn\u00eb k\u00ebt\u00eb, mund ta kuptohet nga fjal\u00ebt e Archip Ivanovich. Megjithat\u00eb, aty p\u00ebrmenden mekanikat e p\u00ebrdorura:<\/p>\n<p>\u00abShishkin. Teknikisht ato ekzistojn\u00eb. Thjesht n\u00eb nj\u00eb form\u00eb t\u00eb lir\u00eb. Ka vet\u00eb kushtet: vizatime, monedha, koha e nd\u00ebrtimit. Plus rregulla t\u00eb tjera t\u00eb egra.\u00bb<\/p>\n<p>P\u00ebr t'i shtuar, nga konstanta t\u00eb sjella, vet\u00ebm pikturat m\u00eb shkaktuan mosmarr\u00ebveshje. M\u00eb dukej mjaft e \u00e7uditshme ideja p\u00ebr t\u00eb krijuar nj\u00eb bot\u00eb sipas nj\u00eb imazhi t\u00eb krijuar tashm\u00eb nga dikush tjet\u00ebr. Pa dyshim, vizatimet mund t\u00eb ndihmojn\u00eb shum\u00eb, t\u00eb nxisin imagjinat\u00ebn, t\u00eb japin asociazione, dhe p\u00ebrfundimisht t\u00eb krijojn\u00eb nj\u00eb rrjedh\u00eb t\u00eb p\u00ebrbashk\u00ebt figurative. Por pse t\u00eb kufizohemi n\u00eb nj\u00eb vep\u00ebr, dhe p\u00ebr m\u00eb tep\u00ebr ta sjellim at\u00eb para loj\u00ebs. Ndoshta, kjo detaj do kishte kuptim t\u00eb ishte nj\u00eb element rast\u00ebsor n\u00eb Gatekeepers.<\/p>\n<p>Dhe, p\u00ebrfundimisht, p\u00ebrsa i p\u00ebrket aspektit formal. Si\u00e7 thash\u00eb m\u00eb par\u00eb, autori ka b\u00ebr\u00eb nj\u00eb pun\u00eb t\u00eb shk\u00eblqyer me tem\u00ebn kryesore. Edhe un\u00eb d\u00ebshiroj t\u00eb kem aft\u00ebsi t\u00eb till\u00eb. Megjithat\u00eb, p\u00ebrb\u00ebr\u00ebsit nuk kan\u00eb zhvillim t\u00eb ve\u00e7ant\u00eb. Vet\u00ebm kam v\u00ebn\u00eb re Serpin si nj\u00eb nga rregullat jo t\u00eb detyrueshme dhe Rrezatimin n\u00eb atmosfer\u00ebn e nj\u00eb prej bot\u00ebve t\u00eb ofruara. Por, nga ana tjet\u00ebr, si\u00e7 \u00ebsht\u00eb p\u00ebrmendur tashm\u00eb, teksti i dram\u00ebs \u00ebsht\u00eb shkruar me nj\u00eb gjuh\u00eb t\u00eb mrekullueshme, p\u00ebrmban nj\u00eb num\u00ebr aluzionesh dhe vezhesh t\u00eb fshehta, dhe p\u00ebrfundimisht \u00ebsht\u00eb k\u00ebnaq\u00ebsi p\u00ebr t'u lexuar. P\u00ebrshkrimi i Ktulu-s\u00eb si lokacion \u00ebsht\u00eb thjesht mahnit\u00ebs. Shpresoj shum\u00eb q\u00eb nj\u00eb dit\u00eb t\u00eb shoh gjetk\u00eb kujdestar\u00ebt e rinj n\u00eb nj\u00eb radh\u00eb me murshambol\u00ebn dhe twisted terr\u00ebn.<\/p><\/blockquote>\n<p><\/p>\n<blockquote><p><b>Rishikimi \u21163<\/b><\/p>\n<p>Nj\u00eb her\u00eb, u mbledh\u00ebn Shishkin, Dali, Aivazovsky, Mona Lisa dhe Kuinji, dhe pat\u00ebn nj\u00eb bised\u00eb. Biseda u zgjat p\u00ebr disa faqe, gjith\u00e7ka ishte e shoq\u00ebruar me p\u00ebrpjekje t\u00eb pasuksesshme p\u00ebr t\u00eb b\u00ebr\u00eb shaka dhe l\u00ebvizje t\u00eb \u00e7uditshme. \"Imazhet artistike, si t\u00eb gjall\u00eb, u shfaq\u00ebn para syve, duke u zbuluar, si qielli mbi Berlinin ose kornizat e katedraleve t\u00eb Dresdenit pas bombardimit.\" D\u00ebshiroja t\u00eb shkruaja nj\u00eb fraz\u00eb t\u00eb till\u00eb p\u00ebr k\u00ebt\u00eb loj\u00eb, por jo. Artist\u00ebt u mbledh\u00ebn, flisnin p\u00ebr di\u00e7ka, p\u00ebr Ktulu-n\u00eb, p\u00ebr Serpin (nuk \u00ebsht\u00eb e qart\u00eb se nga doli) dhe k\u00ebshtu me radh\u00eb. Vakhani ishte p\u00ebr mua nj\u00eb film art-house: shum\u00eb m\u00eb shum\u00eb fjal\u00eb t\u00eb panevojshme t\u00eb mbushura, t\u00eb cilat pranohet mir\u00eb ve\u00e7mas, por nuk lidhen n\u00eb nj\u00eb propozit\u00eb t\u00eb vetme. Verdikti: zero total, madje nuk e kuptuam si t\u00eb luanim. Fjal\u00ebt ky\u00e7e nuk u p\u00ebrdor\u00ebn ashtu si\u00e7 duhej, por tema u zbulua plot\u00ebsisht: nuk ka lib\u00ebr. N\u00eb fakt, nuk ka asgj\u00eb.<\/p><\/blockquote>\n<blockquote><p><b>Rishikimi \u21164<\/b><\/p>\n<p>Shenjat e mosh\u00ebs mbizot\u00ebrojn\u00eb<\/p>\n<p>Gj thingja m\u00eb e shk\u00eblqyer q\u00eb ka kjo pun\u00eb \u00ebsht\u00eb d\u00ebrgimi. Paraqitja e rregullave n\u00eb form\u00ebn e nj\u00eb p\u00ebrshkrimi t\u00eb sesionit t\u00eb loj\u00ebs duket si nj\u00eb l\u00ebvizje jasht\u00ebzakonisht e bukur. Moduli si nj\u00eb m\u00ebnyr\u00eb p\u00ebr t\u00eb organizuar loj\u00ebn - \u00ebsht\u00eb v\u00ebrtet e shk\u00eblqyer. Mund t\u00eb tregoni vizionin e autorit p\u00ebr p\u00ebrdorimin dhe interpretimin e rregullave, t\u00eb p\u00ebrcillni m\u00ebnyr\u00ebn e loj\u00ebs. N\u00eb rip\u00ebrt\u00ebritjen e dialog\u00ebve dhe pyetjeve do t\u00eb p\u00ebrfshihet ajo q\u00eb ndjenjat q\u00eb mbizot\u00ebrojn\u00eb n\u00eb kompanin\u00eb tuaj gjat\u00eb zhvillimit.<\/p>\n<p>K\u00ebtu p\u00ebrfundojn\u00eb lajmet e mira. Nj\u00eb person i rritur nuk e sheh k\u00ebt\u00eb konstrukcion si nj\u00eb loj\u00eb. Kjo mund t\u00eb luhet me k\u00ebnaq\u00ebsi n\u00eb mosh\u00ebn 4-5 vje\u00e7are. Nj\u00eb t\u00eb rritur mund t\u00eb luaj\u00eb k\u00ebt\u00eb loj\u00eb me nj\u00eb f\u00ebmij\u00eb. N\u00eb f\u00ebmij\u00ebri, imagjinata e di\u00e7kaje q\u00eb nuk ekziston \u00ebsht\u00eb nj\u00eb sfid\u00eb e v\u00ebrtet\u00eb. P\u00ebrballja e disa fantazive krijon nj\u00eb aventur\u00eb mahnit\u00ebse. Por, nj\u00eb person i rritur nuk e gjen t\u00ebrheq\u00ebse k\u00ebt\u00eb. Ndoshta ne jemi shp\u00ebrulur si zhvillues t\u00eb loj\u00ebrave, por krijimi i rregullave n\u00eb nj\u00eb fush\u00eb t\u00eb caktuar nuk na duket si nj\u00eb arg\u00ebtim, nd\u00ebrsa shpikja e entiteteve pa q\u00ebllim dhe destinacion \u00ebsht\u00eb nj\u00eb arg\u00ebtim interesant. P\u00ebr shkak t\u00eb munges\u00ebs s\u00eb f\u00ebmij\u00ebve t\u00eb mosh\u00ebs s\u00eb duhur, ne nuk arrit\u00ebm t\u00eb realizonim nj\u00eb test loje, por kujtoj mir\u00eb se si kam shpikur nj\u00eb loj\u00eb shum\u00eb t\u00eb ngjashme n\u00eb nj\u00eb grup t\u00eb lart\u00eb n\u00eb kop\u00ebsht ose ndoshta n\u00eb klas\u00ebn e par\u00eb. Kjo mund t\u00eb jet\u00eb arg\u00ebtuese.<\/p>\n<p>E v\u00ebrteta \u00ebsht\u00eb se gjithmon\u00eb kam p\u00ebrpiqun t\u00eb imagjinoj p\u00ebrpara se kush do t\u00eb jet\u00eb fituesi. Kritere e fitores, fatkeq\u00ebsisht, \u00ebsht\u00eb nj\u00eb pjes\u00eb e pandashme e loj\u00ebs, ashtu si rregullat. P\u00ebr t\u00eb vegj\u00eblit ka nj\u00eb gar\u00eb n\u00eb forc\u00ebn e imagjinat\u00ebs, dhe fiton padyshim ai q\u00eb ka nj\u00eb fantazi m\u00eb t\u00eb zhd\u00ebrvjell\u00ebt, q\u00eb t\u00eb krijoj\u00eb rregulla t\u00eb dobishme, dhe m\u00eb t\u00eb pasur, p\u00ebr t\u00eb reaguar me entitete t\u00eb reja ndaj kushteve t\u00eb reja. Humbet ai q\u00eb n\u00eb l\u00ebvizjen e tij nuk arrin t\u00eb shpik\u00eb di\u00e7ka t\u00eb re dhe fillon t\u00eb p\u00ebrs\u00ebritet. Fatkeq\u00ebsisht, tre mjeshtra t\u00eb rritur mund t\u00eb garojn\u00eb n\u00eb k\u00ebt\u00eb deri sa t\u00eb jen\u00eb t\u00eb verdh\u00eb si monedhat e bakrit dhe askush nuk do t\u00eb humbas\u00eb. Nuk ka kriter tjet\u00ebr.<\/p><\/blockquote>\n<p><\/p>\n<h3>T\u00eb gjithfuqishmit, apo duhet t\u00eb jesh zot.<\/h3>\n<p>\nKoha kalonte, koncepti i loj\u00ebs p\u00ebr krijesa hyjnore ngadal\u00eb zhvillohej n\u00eb mendjen time, derisa nj\u00eb dit\u00eb p\u00ebrvoj\u00ebn e loj\u00ebs n\u00eb tavolin\u00eb \"Smallworld\" iu shtua panthheoni i simuluesve t\u00eb m\u00ebparsh\u00ebm t\u00eb hyjve q\u00eb kishin ndikuar tek un\u00eb (Populous, Black &amp; White). Dhe k\u00ebtu p\u00ebrfundimisht u b\u00eb nj\u00eb puzzle, se loja ime me zotat do t\u00eb nd\u00ebrtohej rreth mekanik\u00ebs t\u00eb zhvilluar t\u00eb Gatekeepers, nga ku do t\u00eb merrja ekonomin\u00eb e burimit t\u00eb shenjt\u00eb (manipulimi me monedhat e besimit). K\u00ebshtu, heronjt\u00eb e asaj drame luajn\u00eb n\u00eb nj\u00eb prototip t\u00eb \"T\u00eb gjithfuqishm\u00ebve\", duke shk\u00ebmbyer p\u00ebrvoja q\u00eb ngjajn\u00eb me ato q\u00eb dol\u00ebn p\u00ebrfundimisht. <\/p>\n<p>A resulting something like 'role-playing Monopoly', where players act as deities controlling specific territories on the map and each turn throw dice, moving pieces along the track of fate. Different effects occur in different sectors. You can collect faith coins from the sectors or pay these coins to create something, returning them to the track. While the game is focused on creativity, I also added some final objectives. Furthermore, one of the deities may finish playing and turn into science if certain conditions are met \u2014 then the gameplay for them changes.<\/p>\n<p>As I noticed from playtests, the main thing is not to rush your turn and to treat what happens as a tabletop role-playing game, not a usual board game. That is, you need to tune into the imaginary world and the situations occurring in it, inventing and describing the events happening, rather than just throwing dice and collecting coins.<\/p>\n<p>The rulebook can be viewed here:<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/twistedterra.github.io\/Almighty.pdf\">OMNIPOTENT<\/a><\/noindex><\/p>\n<p><img decoding=\"async\" alt=\"Nga pes\u00eb cope deri te loja e Zotave\" src=\"\/wp-content\/uploads\/76453ab4d2a5d5279c6878cb482fd9e7.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nHowever, rules are rules, and as they say, it's better to see once than hear a hundred times. So below I will describe how one of the playtests of the game went, which I conducted in one of the clubs in my city.<\/p>\n<h3>Report on the role-playing game about the joint creation of a new world<\/h3>\n<p><\/p>\n<blockquote><p>So, young deities gain power in the expanses of the primordial continent. They accumulate faith and lead their nations into the future, armed with a six-sided die and faith coins.<\/p><\/blockquote>\n<p> In our test game, there were five participants (this is a game without a host, so I also acted as a player) and the following deities and races were represented:<\/p>\n<p><b>Hiddenwise<\/b>, the patron of the high peaks of Rinna \u2014 the god of colorful dragons<\/p>\n<p><b>Mordekaizer<\/b>, the patron of the dark, marshy Lanfa \u2014 the god commanding the hordes of the undead<\/p>\n<p><b>Prontos<\/b> (also known as the White Wanderer), the patron of the deserts of Kavarro \u2014 the god overseeing golems made of white clay<\/p>\n<p><b>Mirtain<\/b>, the patron of the mysterious Capone \u2014 the god watching over werewolves<\/p>\n<p>I played as <b>Reformax<\/b>, mb\u00ebshtjell\u00eb nga pyjet e Ventronit, n\u00eb territorin e t\u00eb cilit jetonte raca e transporteve \u2014 krijesave prej guri dhe energjie t\u00eb kuqe, t\u00eb cilat nuk mund t\u00eb ecin, por din\u00eb t\u00eb l\u00ebvizin duke u teleporteruar n\u00eb distanca t\u00eb vogla. Mbi pyll ngrihej rezidenca e zotit tim \u2014 nj\u00eb portal i madh, n\u00eb t\u00eb cilin qarkullonte energjia e kuqe. Nga rezidencat e tjera, m\u00eb kujtohet nj\u00eb kull\u00eb e gjat\u00eb, e mbushur me libra, q\u00eb vartej n\u00eb mes t\u00eb shkret\u00ebtir\u00ebs s\u00eb Zotit Prontos, si dhe nj\u00eb citadel\u00eb prej guri dhe kockash t\u00eb m\u00ebdha pran\u00eb Mordekaizerit.<\/p>\n<p>Sistemi i loj\u00ebs parashikon kat\u00ebr lloje zotrash: Em\u00ebsues, Akumulator, Transformues dhe Tragjedik. \u00c7do lloj ka karakteristikat dhe nuancat e veta n\u00eb dinamik\u00ebn e loj\u00ebs. Nd\u00ebrsa p\u00ebrgatitesha p\u00ebr loj\u00eb, printova flet\u00eb kujtimi p\u00ebr \u00e7do lloj zoti, n\u00eb m\u00ebnyr\u00eb q\u00eb informacioni t\u00eb ishte n\u00eb duar t\u00eb t\u00eb gjith\u00ebve.<\/p>\n<p><img decoding=\"async\" alt=\"Nga pes\u00eb cope deri te loja e Zotave\" src=\"\/wp-content\/uploads\/d94ff2b2e000d2f65157105df94a47b7.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nLlojet e zotrave u shp\u00ebrndan\u00eb si m\u00eb posht\u00eb: Mordekaizeri zgjodhi rrug\u00ebn e zotit t\u00eb nat\u00ebs - Tragjedik, Hiddenvayz preferoi t\u00eb ishte Transformuesi ndri\u00e7ues, Prontos u b\u00eb Akumulator, dhe Mirtain u b\u00eb zoti i dit\u00ebs - Em\u00ebsues. P\u00ebr Reformaksin tim e kam zgjedhur llojin rast\u00ebsisht, dhe ai doli t\u00eb ishte nj\u00eb Akumulator tjet\u00ebr \u2014 nj\u00eb zot q\u00eb fokusohet n\u00eb vlerat materiale.<\/p>\n<p>N\u00eb p\u00ebrgjith\u00ebsi, rezultoi t\u00eb ishte nj\u00eb loj\u00eb bastante arg\u00ebtuese, e mbushur me ngjarje t\u00eb papritura. Pash\u00eb se si nj\u00eb nga golem\u00ebt u g\u00eblltit nga nj\u00eb krimb r\u00ebre dhe ai arriti t\u00eb dilte jasht\u00eb monstres. Pash\u00eb si skelet\u00ebt k\u00ebrkonin nga zot\u00ebria i tyre q\u00eb t'i b\u00ebnte akoma m\u00eb t\u00eb vdekur. Pash\u00eb nj\u00eb betej\u00eb mes dy dragosh, si dhe lutjen e nj\u00eb dragoze drejtuar zotit t\u00eb kalit, q\u00eb ta lejonte t\u00eb lindte. Golem\u00ebt gjet\u00ebn n\u00eb shkret\u00ebtir\u00eb nj\u00eb cyborg t\u00eb madh. Nj\u00eb nga kalit e ngel\u00ebn midis formave gjat\u00eb transformimit. Transportet nd\u00ebrtuan nj\u00eb ur\u00eb simbolike druri n\u00eb shkret\u00ebtir\u00eb, si shenj\u00eb miq\u00ebsie me banor\u00ebt e saj. Nj\u00eb golem, duke u lutur te zoti i kalit, arriti t\u00eb sh\u00ebnd\u00ebrrohej n\u00eb njeri. Dy transportet rast\u00ebsisht mbet\u00ebn t\u00eb ngjitura n\u00eb nj\u00eb pik\u00eb e hap\u00ebsir\u00ebs dhe u bashkuan n\u00eb nj\u00eb krijes\u00eb t\u00eb re. Nj\u00eb skuad\u00ebr dragosh po ndiqte peshq t\u00eb tmerrsh\u00ebm n\u00eb oqeanin bot\u00ebror.<\/p>\n<p>Gjat\u00eb loj\u00ebs Hidenvaiz, duke ndjekur karakterin e p\u00ebrcaktuar t\u00eb per\u00ebndis\u00eb Transformator, lexonte k\u00ebshilla t\u00eb shk\u00eblqyera nga sh\u00ebnimet e tij, duke iu p\u00ebrgjigjur k\u00ebrkesave t\u00eb besimtar\u00ebve (n\u00eb vend se t\u00eb krijonte vet\u00eb mrekulli, si\u00e7 i p\u00ebrshtat\u00ebj nj\u00eb per\u00ebndie Transformatori, e cila preferonte t\u00eb ndihmonte m\u00eb shum\u00eb me fjal\u00eb sesa me vepra) \u2014 ishte shum\u00eb magjike dhe e k\u00ebndshme (pavar\u00ebsisht se njeriut i shfaqej kjo loj\u00eb p\u00ebr her\u00eb t\u00eb par\u00eb n\u00eb jet\u00eb, ai improvizoi mjaft mir\u00eb, duke krijuar k\u00ebshilla t\u00eb loj\u00ebs nga sh\u00ebnimet e tij). Megjithat\u00eb, disa her\u00eb ai e kaloi deri n\u00eb nd\u00ebrhyrje hyjnore, p\u00ebr shembull, duke treguar rrug\u00ebn mbrapa nj\u00eb dragoi q\u00eb kishte humbur n\u00eb oqeanin e bot\u00ebs. Mordekaizer rriti nj\u00eb drago-l\u00ebkura-opossum, i cili m\u00eb von\u00eb iu lut atij, q\u00eb ta zb\u00ebrthente dhe ta shnd\u00ebrronte n\u00eb nj\u00eb drag\u00eb t\u00eb zakonsh\u00ebm. P\u00ebr m\u00eb tep\u00ebr, per\u00ebndia e nat\u00ebs e nisi nj\u00eb citadel\u00eb t\u00eb vdekur n\u00eb fluturim dhe testoi arm\u00ebt e saj \u2014 duke q\u00eblluar me raketat n\u00eb shkret\u00ebtir\u00eb dhe duke prer\u00eb tokat pyjore me nj\u00eb rreze shkat\u00ebrruese energjie. Prontos krijoi nj\u00eb objekt unik-brick\u00eb, i cili m\u00eb von\u00eb u b\u00eb nj\u00eb artefakt i pandash\u00ebm. Po ashtu, ai shpiku nj\u00eb sy q\u00eb mund t\u00eb vendoset n\u00eb objekte, duke i l\u00ebn\u00eb ata t\u00eb gjall\u00eb. Ai kishte gjithashtu nj\u00eb mask\u00eb, e cila i lejonte t\u00eb p\u00ebrfshihej n\u00eb at\u00eb q\u00eb e kishte veshur. Mirtaint ngadal\u00eb po krijonte objekte, nj\u00eb prej t\u00eb cilave ishte Kubiku, i cili krijonte efekte t\u00eb rast\u00ebsishme.<\/p>\n<p>Gjat\u00eb loj\u00ebs u shfaq\u00ebn shprehje t\u00eb q\u00ebndrueshme, si \"Lutja e hyrjes\" dhe \"Lutu p\u00ebr mua\", duke shoq\u00ebruar momentet kur lojtar\u00ebt ndaloheshin n\u00eb sektor\u00ebt e verdh\u00eb t\u00eb shkall\u00ebs s\u00eb fatit. Ky rregull do t\u00eb thoshte se duhet t\u00eb zgjidhnin nj\u00eb lojtar tjet\u00ebr, i cili do t\u00eb p\u00ebrshkruante nj\u00eb lutje t\u00eb qenies drejtuar per\u00ebndis\u00eb, dhe pastaj do t\u00eb p\u00ebrshkruante p\u00ebrgjigjen e tij ndaj k\u00ebsaj lutjeje.<\/p>\n<p>Sa i p\u00ebrket per\u00ebndis\u00eb sime, historia e tij u zhvillua n\u00eb m\u00ebnyr\u00eb t\u00eb ngjashme: n\u00eb fillim ndodhi nj\u00eb \u00e7ift incidentesh t\u00eb vogla \u2014 p\u00ebr shembull, n\u00eb territorin e kontrolluar u shfaq nj\u00eb anomali, ku transportet nuk mund t\u00eb teleporteroheshin. M\u00eb pas, u shfaq objekti i par\u00eb unik, i quajtur Trans-frutat \u2014 ishte nj\u00eb moll\u00eb n\u00eb nj\u00eb nga pem\u00ebt, e cila papritur u shnd\u00ebrrua nga e zakonshmja n\u00eb t\u00eb qelqt\u00eb, e mbushur me energji t\u00eb kuqe portale. Objekti i lejonte pronarin t\u00eb teleporteroheshte. M\u00eb von\u00eb, ky objekt u b\u00eb i mallkuar (u shfaq nj\u00eb larv\u00eb qelqi n\u00eb t\u00eb) dhe u mor nga per\u00ebndia i dragon\u00ebve. Objekti i ardhsh\u00ebm u b\u00eb arm\u00eb \u2014 Kryqi Psiko. Ishte nj\u00eb send n\u00eb form\u00eb X, q\u00eb l\u00ebshonte energji psiko. Shpejt, ky send fitoi statusin e artefaktit dhe u b\u00eb i pandash\u00ebm.<\/p>\n<p><img decoding=\"async\" alt=\"Nga pes\u00eb cope deri te loja e Zotave\" src=\"\/wp-content\/uploads\/e87e614d23fc218caa3de8f72d9943b2.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Pamja e fush\u00ebs s\u00eb loj\u00ebs n\u00eb fund t\u00eb ndeshjes (butonat tregojn\u00eb t\u00eb Zgjedhurit)<\/i><\/p>\n<p>Pastaj, nga Riformaks, u krijuan: <b>Sfera e padukshm\u00ebris\u00eb<\/b> (duke i dh\u00ebn\u00eb pronarit padukshm\u00ebri dhe e gjetur n\u00eb nj\u00eb zon\u00eb e cila u prish nga rrezja e citadel\u00ebs s\u00eb t\u00eb vdekurve), <b>Shkopi kozmik<\/b> (i kapur nga nj\u00eb nga transportet n\u00eb nj\u00eb dimension tjet\u00ebr dhe m\u00eb pas duke eliminuar sulmin e insekteve nga shpellat n\u00ebntok\u00ebsore), <b>Kupa e mjegull\u00ebs<\/b> (duke i dh\u00ebn\u00eb atij q\u00eb pinte nga ajo dituri dhe e gjetur n\u00eb shpella, t\u00eb pastruara nga insektet), <b>Unaza e fluturimit<\/b> (m\u00eb von\u00eb e humbur me nj\u00eb nga transportet n\u00eb detin e pafund) dhe <b>Qese e sekreteve<\/b> (nga e cila mund t\u00eb nxjerrje di\u00e7ka interesante).<\/p>\n<p>Do t\u00eb p\u00ebrmend disa lutje q\u00eb ndodh\u00ebn gjat\u00eb kalimit t\u00eb per\u00ebndis\u00eb sime. Nj\u00eb her\u00eb, transportet d\u00ebshironin t\u00eb shihnin disa ndryshime, n\u00eb nj\u00eb fjal\u00eb reforma. At\u00ebher\u00eb, Riformaks vendosi t\u00eb p\u00ebrgjigjet dhe me fuqin\u00eb e tij hyjnore ngriti disa pjes\u00eb t\u00eb Ventronit n\u00eb aj\u00ebr, duke formuar ato n\u00eb grumbuj ishujsh t\u00eb mbuluar me pyje, midis t\u00eb cil\u00ebve mund t\u00eb udh\u00ebtonin vet\u00ebm transportet (ose krijesat fluturuese). Momenti tjet\u00ebr ka t\u00eb b\u00ebj\u00eb me nj\u00eb transport q\u00eb donte q\u00eb per\u00ebndia e dragon\u00ebve ta m\u00ebsonte se si t\u00eb ishte nj\u00eb dragon \u2014 k\u00ebrkuesi mori mund\u00ebsin\u00eb t\u00eb kishte frym\u00ebn e energjis\u00eb s\u00eb kuqe.<\/p>\n<p>Pas pastrimit t\u00eb pes\u00eb objekteve, tek Zoti-Akkumulatori, Zgjedhuri ringjallet (p\u00ebr zot\u00ebr t\u00eb tjer\u00eb, nevojitet q\u00eb t\u00eb rriten tre heronj) \u2014 p\u00ebr mua, ky Zgjedhur ishte nj\u00eb Remiks, nj\u00eb transport q\u00eb p\u00ebrb\u00ebhej t\u00ebr\u00ebsisht ngaEnergjia e Kuqe dhe deri n\u00eb at\u00eb koh\u00eb ishte ruajtur n\u00eb nj\u00eb varr prej guri. Pas shfaqjes, Zgjedhuri nisi t\u00eb grumbullonte besim nga zona q\u00eb ende nuk ishin hapur n\u00eb kontinent.<\/p>\n<p>Pas pes\u00eb or\u00ebsh loj\u00eb, n\u00eb fund kemi pasur tre Zgjedhur: heroin\u00eb q\u00eb p\u00ebrb\u00ebhej nga energjia e kuqe iu bashkua nj\u00eb golem i krijuar nga Prontos nga pjes\u00eb dhe artefakte t\u00eb ndryshme, si dhe nj\u00eb dragon Hidenvaiz, q\u00eb kishte njohur nj\u00eb urt\u00ebsi jo njer\u00ebzore.<\/p>\n<p><img decoding=\"async\" alt=\"Nga pes\u00eb cope deri te loja e Zotave\" src=\"\/wp-content\/uploads\/595a5663b93ef086d3487410d22efa7c.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Ja dhe pjes\u00ebmarr\u00ebsit n\u00eb loj\u00eb<\/i><\/p>\n<p>K\u00ebtu ndoshta e mbyll k\u00ebt\u00eb histori. Faleminderit p\u00ebr v\u00ebmendjen dhe shpresoj q\u00eb artikulli t'ju ket\u00eb ndihmuar.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/455403\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0412 \u043f\u0440\u043e\u0448\u043b\u043e\u0439 \u0441\u0432\u043e\u0435\u0439 \u0441\u0442\u0430\u0442\u044c\u0435 \u044f \u0437\u0430\u0442\u0440\u043e\u043d\u0443\u043b \u0442\u0435\u043c\u0443 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0445 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043e\u0432, \u043a\u043e\u0442\u043e\u0440\u044b\u0435, \u043a\u0430\u043a \u0438 \u0432\u0441\u0435\u0432\u043e\u0437\u043c\u043e\u0436\u043d\u044b\u0435 \u0438\u043d\u0434\u0438-\u0434\u0436\u0435\u043c\u044b \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u043e\u0432 \u0441\u043e\u0444\u0442\u0430, \u043f\u043e\u043c\u043e\u0433\u0430\u044e\u0442 \u043a\u043e\u043d\u0446\u0435\u043f\u0442\u0430\u043c \u0438 \u043d\u0430\u0431\u0440\u043e\u0441\u043a\u0430\u043c \u0440\u0430\u0437\u0432\u0438\u0442\u044c\u0441\u044f \u0432 \u043d\u0435\u0447\u0442\u043e \u0431\u043e\u043b\u044c\u0448\u0435\u0435. \u0412 \u044d\u0442\u043e\u0442 \u0440\u0430\u0437 \u0440\u0430\u0441\u0441\u043a\u0430\u0436\u0443 \u043e \u0438\u0441\u0442\u043e\u0440\u0438\u0438 \u0434\u0440\u0443\u0433\u043e\u0433\u043e \u0441\u0432\u043e\u0435\u0433\u043e \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043d\u043e\u0433\u043e \u043f\u0440\u043e\u0435\u043a\u0442\u0430. \u041d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0435 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u044b \u043c\u043d\u0435 \u043f\u043e\u043f\u0430\u0434\u0430\u043b\u0438\u0441\u044c \u043a\u0430\u043a \u043d\u0430\u0448\u0438 \u043e\u0442\u0435\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0435 (\u0438\u043c\u0435\u043d\u0443\u0435\u043c\u044b\u0435 \u00ab\u041a\u0430\u0448\u0435\u0432\u0430\u0440\u0430\u043c\u0438\u00bb), \u0442\u0430\u043a \u0438 \u043c\u0435\u0436\u0434\u0443\u043d\u0430\u0440\u043e\u0434\u043d\u044b\u0435 (\u0435\u0436\u0435\u0433\u043e\u0434\u043d\u044b\u0439 Game Chef). \u041d\u0430 \u043c\u0435\u0436\u0434\u0443\u043d\u0430\u0440\u043e\u0434\u043d\u043e\u043c, \u043a\u0430\u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-35146","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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