{"id":35227,"date":"2019-10-31T22:03:05","date_gmt":"2019-10-31T19:03:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/giper-kazualki-i-chemu-u-nih-mogut-nauchitsya-gejmdizajnery\/"},"modified":"2019-10-31T22:03:05","modified_gmt":"2019-10-31T19:03:05","slug":"giper-kazualki-i-chemu-u-nih-mogut-nauchitsya-gejmdizajnery","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/giper-kazualki-i-chemu-u-nih-mogut-nauchitsya-gejmdizajnery","title":{"rendered":"Hyper-casual games and what game designers can learn from them","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/5d7211396a473328f31f4f4d11a26bcb.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nZhanri hiper-kazual ka kapluar dyqanet mobile. Disa mendojn\u00eb se ai do t\u00eb vdes\u00eb s\u00eb shpejti, por kjo nuk ka p\u00ebr t\u00eb ndodhur n\u00eb t\u00eb ardhmen e af\u00ebrt. Q\u00eb nga tetori 2018 deri n\u00eb mars 2019, loj\u00ebrat hiper-kazual u shkarkuan m\u00eb shum\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/app2top.ru\/industry\/top-12-kompanij-kotory-j-spetsializiruyutsya-na-giper-ke-zhuale-140279.html\">771 milion<\/a><\/noindex> her\u00eb. <\/p>\n<p>\u00c7far\u00eb e b\u00ebn k\u00ebt\u00eb zhan\u00ebr kaq t\u00eb suksessh\u00ebm dhe a mund t\u00eb marr\u00ebsh di\u00e7ka nga t\u00eb? M\u00eb posht\u00eb \u00ebsht\u00eb nj\u00eb p\u00ebrkthim i analiz\u00ebs s\u00eb ve\u00e7orive t\u00eb dizajnit t\u00eb loj\u00ebs q\u00eb e b\u00ebjn\u00eb k\u00ebt\u00eb zhan\u00ebr t\u00ebrheq\u00ebs dhe t\u00eb njohur.<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><\/p>\n<h3>Hiper \u00e7far\u00eb?<\/h3>\n<p>\nHiper-kazual \u00ebsht\u00eb nj\u00eb loj\u00eb e thjesht\u00eb me loj\u00ebra t\u00ebrheq\u00ebse dhe art minimaliste, n\u00eb t\u00eb cil\u00ebn zakonisht luhet vet\u00ebm duke prekur ekranin. Ata kan\u00eb q\u00ebllime t\u00eb thjeshta dhe t\u00eb kuptueshme - t\u00eb grumbullojn\u00eb m\u00eb shum\u00eb pik\u00eb, t\u00eb pastroni nivelet dhe t\u00eb tjera. Mund ta shihni si nj\u00eb projekt t\u00eb zhvilluar n\u00eb nj\u00eb jam lojrash, por me cil\u00ebsi m\u00eb t\u00eb mir\u00eb prodhimi dhe q\u00ebllim.<\/p>\n<p>N\u00ebse ju (si un\u00eb) ndiqni p\u00ebrdit\u00ebsimet javore t\u00eb App Store, e dini se hiper-kazualkt po pushtojn\u00eb dyqanin. Fal\u00eb minimalizmit dhe thjesht\u00ebsis\u00eb, zhvilluesit mund t\u00eb investojn\u00eb disa muaj n\u00eb zhvillim, n\u00ebse jo jav\u00eb. Kjo \u00ebsht\u00eb nj\u00eb pjes\u00eb e strategjis\u00eb q\u00eb i b\u00ebn hiper-kazualkt t\u00eb suksesshme. Botuesit kryesor\u00eb t\u00eb loj\u00ebrave hiper-kazual (Ketchapp, Voodoo, Appsolute Games) publikojn\u00eb t\u00eb pakt\u00ebn nj\u00eb loj\u00eb n\u00eb jav\u00eb. Dhe njer\u00ebzit i adhurojn\u00eb - loj\u00ebrat hiper-kazual u shkarkuan m\u00eb shum\u00eb se 100 milion her\u00eb n\u00eb vitin 2018.<\/p>\n<h3>M\u00eb jep t\u00eb luaj k\u00ebt\u00eb gj\u00eb!<\/h3>\n<p>\nP\u00ebr thjesht\u00ebsi, do t\u00eb p\u00ebrdor disa nga loj\u00ebrat m\u00eb popullore si shembuj gjat\u00eb hetimit t\u00eb fushave t\u00eb ndryshme t\u00eb zhanrit.<\/p>\n<p>Le t\u00eb fillojm\u00eb me hapjen.<\/p>\n<p>Duke u m\u00ebrzitur, po shfletoja rrjetin e Instagramit dhe zbulova Ball Blast \u2013 nj\u00eb video 30 sekond\u00ebshe me karakteristikat kryesore q\u00eb m\u00eb b\u00ebri t\u00eb shkarkoj loj\u00ebn. Klipi tregoi sa e leht\u00eb ishte t\u00eb luaja dhe t\u00eb fitonja. Fillova pothuajse menj\u00ebher\u00eb \u2013 madh\u00ebsia e vog\u00ebl e loj\u00ebs \u00ebsht\u00eb shum\u00eb e r\u00ebnd\u00ebsishme p\u00ebr lojrat hiper-kazual.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/03975d4b8772c6401e19797cad7f191a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Shembuj t\u00eb reklama nga rrjetet sociale<\/i><\/p>\n<p>Tani p\u00ebr at\u00eb se si shumica e p\u00ebrdoruesve e zbulojn\u00eb k\u00ebto loj\u00ebra. Hiper-kazualet v\u00ebrtet varen nga fushatat e marjes s\u00eb p\u00ebrdoruesve (User Acquisition) n\u00eb rrjetet sociale. N\u00ebse dikush po shfleton rrjetet sociale, ndoshta i \u00ebsht\u00eb b\u00ebr\u00eb thjesht m\u00ebrzi. P\u00ebrdoruesi po k\u00ebrkon m\u00ebnyra p\u00ebr t\u00eb kaluar koh\u00ebn, dhe k\u00ebtu k\u00ebto hiper-kazualet paraqiten si \"ritari n\u00eb armatur\u00ebn e ndritshme\".<\/p>\n<p>Ideja \u00ebsht\u00eb q\u00eb t\u00eb shpjegohet shpejt p\u00ebr lojtarin potencial se loja \u00ebsht\u00eb arg\u00ebtuese dhe mund t\u00eb iniciohet menj\u00ebher\u00eb. Gjithashtu, ka shum\u00eb gjasa q\u00eb ata t\u00eb jen\u00eb me smartfon, dhe askush nuk do t\u00eb donte t\u00eb shkarkonte gigabajt\u00eb (m \u0434\u0430\u0436\u0435 \u043d\u0430\u0442\u043e\u043b\u043a\u043d\u0443\u0442\u044c\u0441\u044f \u043d\u0430 \u044d\u0442\u043e \u0447\u0435\u0440\u0435\u0437 Wi-Fi). K\u00ebshtu, nevojitet nj\u00eb madh\u00ebsi e vog\u00ebl skedari.<\/p>\n<p>Mir\u00eb, lojtari e shkarkoi loj\u00ebn dhe \u00ebsht\u00eb gati t\u00eb filloj\u00eb. \u00c7far\u00eb tani? Kjo na \u00e7on n\u00eb tem\u00ebn tjet\u00ebr \u2014 onboarding.<\/p>\n<p>Lojtari ka rreth 7 sekonda p\u00ebr t\u00eb vendosur se sa arg\u00ebtuese \u00ebsht\u00eb loja dhe a ia vlen ta mbaj\u00eb at\u00eb. Ky segment i shkurt\u00ebr kohor do t\u00eb thot\u00eb q\u00eb nuk nevojitet nj\u00eb tutorial i gjat\u00eb dhe nj\u00eb UI me shum\u00eb ekrane. <\/p>\n<p>Ball Blast ndjek k\u00ebto rregulla. Sa her\u00eb q\u00eb e nisni loj\u00ebn, do t'ju shfaqet nj\u00eb ekran me mbishkrimin 'swipe to shoot' \u2014 dhe kjo \u00ebsht\u00eb tutoriali i vet\u00ebm q\u00eb do t\u00eb shihni. Kjo do t\u00eb thot\u00eb se sa her\u00eb e prekni ekranin, arma fillon t\u00eb q\u00eblloj\u00eb.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/7747f761985d8d8f9bf1c39bb673aa9a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nFilloni t\u00eb q\u00eblloni dhe kuptoni se arma mund t\u00eb l\u00ebviz\u00eb horizontalisht. Kur truri juaj ta ket\u00eb zakonin me mekanik\u00ebn 'q\u00eblloni dhe l\u00ebvizni', disa topa t\u00eb num\u00ebruar do t\u00eb shfaqen n\u00eb ekran. I shp\u00ebrtheni ata, ata japin monedha, dhe topat e m\u00ebdhenj shp\u00ebrb\u00ebhen n\u00eb m\u00eb t\u00eb vegj\u00ebl. E thjesht\u00eb, apo jo?<\/p>\n<p>E nj\u00ebjta gj\u00eb vlen p\u00ebr loj\u00ebn Stack nga Ketchapp, e cila ngarkohet menj\u00ebher\u00eb n\u00eb ekranin e loj\u00ebs \u2014 mjafton t\u00eb prekni. Do t\u00eb shihni menj\u00ebher\u00eb se si l\u00ebviz katrori, dhe q\u00eb kur e godisni ai bie n\u00eb grumbullin e katror\u00ebve m\u00eb posht\u00eb, dhe \u00e7do pjes\u00eb q\u00eb del jasht\u00eb pritet. P\u00ebr shkak t\u00eb mekanik\u00ebs s\u00eb thjesht\u00eb, nuk ka nevoj\u00eb p\u00ebr tutoriale \u2014 lojtari m\u00ebson nga d\u00ebshtimet dhe p\u00ebrmir\u00ebson rezultatet e tij. T\u00eb luash \u00ebsht\u00eb e leht\u00eb \u2014 mjafton t\u00eb shikosh.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/3a8aa65d9bd96bd6f85487f7b48e9bb2.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h3>Hyr dhe dal<\/h3>\n<p>\nJu e dini se sa leht\u00eb dhe shpejt mund t\u00eb filloni t\u00eb luani nj\u00eb loj\u00eb hiper-kazual. E nxirrni smartfonin, e \u00e7elni, klikoni n\u00eb ikon\u00ebn e loj\u00ebs dhe pas pak sekondash jeni duke luajtur.<\/p>\n<p>Kjo \u00ebsht\u00eb ajo q\u00eb do mendja, kur \u00ebsht\u00eb v\u00ebrtet m\u00ebrzitur. Un\u00eb luaj nj\u00eb sesion, d\u00ebshtoj disa her\u00eb, vendos nj\u00eb rekord dhe fitoj shp\u00ebrblime. Ky \u00ebsht\u00eb nj\u00eb cik\u00ebl i shkurt\u00ebr reagimi. Informacioni p\u00ebr veprimet e suksesshme ose d\u00ebshtake jepet menj\u00ebher\u00eb. N\u00eb kombinim me p\u00ebrmir\u00ebsimet (p\u00ebr t\u00eb cilat do t\u00eb flasim m\u00eb von\u00eb), do t\u00eb keni nj\u00eb reagim pozitiv \u2014 t\u00ebrheq\u00ebs dhe nj\u00ebkoh\u00ebsisht t\u00eb shkurt\u00ebr.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/03134657dd8cdaa05cd84cc0733a99f6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Cikli i shkurt\u00ebr i reagimit \u2014 lojtari p\u00ebrmir\u00ebson aft\u00ebsit\u00eb n\u00ebse d\u00ebshton<\/i><\/p>\n<p>N\u00ebse keni krijuar nj\u00eb loj\u00eb me nj\u00eb gameplay t\u00ebrheq\u00ebs dhe lojtar\u00ebt e p\u00eblqejn\u00eb at\u00eb, dijeni se kjo \u00ebsht\u00eb ndoshta e vetmja gj\u00eb p\u00ebr t\u00eb cil\u00ebn ata shqet\u00ebsohen. Ball Blast m\u00eb fut n\u00eb loj\u00eb menj\u00ebher\u00eb sapo ta nis loj\u00ebn, sepse kupton nevojat e mia \u2014 k\u00ebnaq\u00ebsi menj\u00ebher\u00eb. Nuk ka kalime nd\u00ebrfaqeje, sekuencash dhe tekste. Edhe n\u00ebse hyj n\u00eb loj\u00eb pas nj\u00eb jave, un\u00eb e di si t\u00eb nd\u00ebrveproj me t\u00eb, fal\u00eb mekanik\u00ebs s\u00eb thjesht\u00eb. Hyrja dhe dalja nga sesioni i loj\u00ebs \u00ebsht\u00eb nj\u00eb aspekt tjet\u00ebr i r\u00ebnd\u00ebsish\u00ebm q\u00eb ndihmon n\u00eb arritjen e suksesit. N\u00eb pushime luaj loj\u00ebra hiper-kazuale \u2014 ato nuk k\u00ebrkojn\u00eb shum\u00eb koh\u00eb dhe thell\u00ebsi angazhimi.<\/p>\n<h3>M\u00eb jep t\u00eb gjith\u00eb fuqin\u00eb<\/h3>\n<p>\nGameplay-i thelb\u00ebsor \u00ebsht\u00eb ajo q\u00eb mban lojtarin. Ai \u00ebsht\u00eb i thjesht\u00eb, krijon var\u00ebsi dhe d\u00ebshir\u00eb p\u00ebr t'u kthyer n\u00eb loj\u00eb. \u00c7far\u00eb \u00ebsht\u00eb arg\u00ebtuese n\u00eb t\u00eb sht\u00ebnat e shumta n\u00eb topat n\u00eb Ball Blast? Kur e pash\u00eb p\u00ebr her\u00eb t\u00eb par\u00eb reklam\u00ebn, mendova: 'Mir\u00eb, kjo \u00ebsht\u00eb arg\u00ebtuese, por a do t\u00eb jet\u00eb e k\u00ebndshme pas disa dit\u00ebsh?'. P\u00ebrgjigjja: 'Po, do t\u00eb jet\u00eb, dhe akoma \u00ebsht\u00eb e k\u00ebndshme'. Ne po kalojm\u00eb n\u00eb nj\u00eb tjet\u00ebr pik\u00eb ky\u00e7e \u2014 p\u00ebrmir\u00ebsimet. <\/p>\n<p>N\u00eb Ball Blast nga shuhen topat merrni gem dhe monedha \u2014 nj\u00eb lloj 'softi'. T\u00eb parat nevojiten p\u00ebr t\u00eb bler\u00eb kozmetik\u00eb dhe nuk ndikojn\u00eb shum\u00eb n\u00eb gameplay, nd\u00ebrsa t\u00eb dytat p\u00ebrdoren p\u00ebr p\u00ebrmir\u00ebsimin e arm\u00ebs. Ka kat\u00ebr tipa p\u00ebrmir\u00ebsimesh:<\/p>\n<ol>\n<li>Shpejt\u00ebsia e Zjarrit: rrit shpejt\u00ebsin\u00eb e t\u00eb sht\u00ebnave.<\/li>\n<li>Fuqia e Zjarrit: rrit d\u00ebmimin.<\/li>\n<li>R\u00ebnia e Monedhave: rrit vler\u00ebn dhe sasin\u00eb e monedhave q\u00eb bien.<\/li>\n<li>Fitimet Offline: rrit sasin\u00eb e monedhave t\u00eb fituara n\u00eb sfond.<\/li>\n<\/ol>\n<p>\nT\u00eb gjith\u00eb ata funksionojn\u00eb n\u00eb sinergji p\u00ebr t\u00eb rritur fuqin\u00eb tuaj n\u00eb loj\u00eb. P\u00ebr shembull, p\u00ebrmir\u00ebsimi i R\u00ebnies s\u00eb Monedhave lejon q\u00eb t\u00eb grumbullohen m\u00eb shum\u00eb monedha n\u00eb nj\u00eb sesion, duke leht\u00ebsuar p\u00ebrmir\u00ebsimin e arm\u00ebs \u2014 p\u00ebrmir\u00ebsimi i arm\u00ebs \u00ebsht\u00eb ajo q\u00eb na b\u00ebn t\u00eb ndjehemi t\u00eb fuqish\u00ebm. Kjo \u00ebsht\u00eb ajo q\u00eb e b\u00ebn reagimin specifik \u2014 lojtari ndjehet i fort\u00eb pas \u00e7do sesioni loje. Dhe pasi lojtari gjithmon\u00eb d\u00ebshiron m\u00eb shum\u00eb, ai luan m\u00eb shpesh, grumbullon monedha dhe blen p\u00ebrmir\u00ebsime. <\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/935842086771b7e40739cfeeb4ff0713.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nNiveli jan\u00eb t\u00eb balancuar mir\u00eb p\u00ebr t\u00eb mbajtur k\u00ebt\u00eb cik\u00ebl: ka ato ku mund t\u00eb demonstrosh plot\u00ebsisht forc\u00ebn t\u00ebnde, dhe ka t\u00eb tjera ku fuqia aktuale nuk \u00ebsht\u00eb e mjaftueshme dhe duhet t\u00eb p\u00ebrmir\u00ebsohesh. <\/p>\n<p>Nj\u00eb loj\u00eb tjet\u00ebr q\u00eb \u00ebsht\u00eb b\u00ebr\u00eb sipas t\u00eb nj\u00ebjtit parim \u00ebsht\u00eb Mr. Gun nga Ketchapp. Ju shkat\u00ebrroni kund\u00ebrshtar\u00ebt, fitoni monedha dhe i p\u00ebrdorni ato p\u00ebr t\u00eb bler\u00eb arm\u00eb m\u00eb t\u00eb fuqishme. Shpejt do t'ju dhurohet nj\u00eb pistol premium - k\u00ebshtu loja do t\u00eb shpjegoj\u00eb rreth p\u00ebrmir\u00ebsimeve p\u00ebrmes arm\u00ebve t\u00eb reja dhe p\u00ebrfitimeve t\u00eb tyre.<\/p>\n<p>Do t\u00eb shfryt\u00ebzoj mund\u00ebsin\u00eb dhe do ta krahasoj k\u00ebt\u00eb tip t\u00eb hiperkazual\u00ebve me dungeon crawlers. N\u00ebse keni luajtur Diablo ose ndonj\u00eb dungeon tjet\u00ebr, at\u00ebher\u00eb do ta kuptoni. Ju keni nj\u00eb ekip fillestar dhe arm\u00eb t\u00eb dob\u00ebt t\u00eb nivelit t\u00eb par\u00eb q\u00eb vdesin nga disa goditje. Nd\u00ebrsa avanconi, loot b\u00ebhet m\u00eb i mir\u00eb, dhe kund\u00ebrshtar\u00ebt vdesin nga nj\u00eb goditje - ndiheni t\u00eb fuqish\u00ebm. Por pastaj shkoni n\u00eb nj\u00eb lokacion t\u00eb ri dhe takoni kund\u00ebrshtar\u00ebt e nivelit t\u00eb dyt\u00eb. Menj\u00ebher\u00eb e kuptoni se ekipi juaj i fuqish\u00ebm nuk \u00ebsht\u00eb aq i fuqish\u00ebm. D\u00ebshironi p\u00ebrs\u00ebri t\u00eb dominoni - dhe cikli p\u00ebrs\u00ebritet.<\/p>\n<p>Ball Blast funksionon me t\u00eb nj\u00ebjt\u00ebn skem\u00eb, vet\u00ebm se n\u00eb vend t\u00eb p\u00ebrmir\u00ebsimit t\u00eb ekipit, arm\u00ebt p\u00ebrmir\u00ebsohen. Dhe balancimi dhe ritmi i niveleve vazhdimisht mb\u00ebshtesin nevoj\u00ebn p\u00ebr p\u00ebrmir\u00ebsime.<\/p>\n<h3>\u00c7far\u00eb ndodh n\u00ebse s'ka p\u00ebrmir\u00ebsime?<\/h3>\n<p>\nP\u00ebrmir\u00ebsimet jan\u00eb t\u00eb shk\u00eblqyera, por \u00e7far\u00eb ndodh me loj\u00ebrat q\u00eb nuk kan\u00eb ato? Ky \u00ebsht\u00eb nj\u00eb pyetje e shk\u00eblqyer.<\/p>\n<p>A e dini p\u00ebr loj\u00ebrat ku duhet t\u00eb vendosni rekorde mes miqve - k\u00ebto loj\u00ebra mb\u00ebshteten n\u00eb nj\u00eb lloj t\u00eb ve\u00e7ant\u00eb p\u00ebrmir\u00ebsimesh. Le t\u00eb marrim Stack si nj\u00eb shembull, p\u00ebr t\u00eb cilin u fol m\u00eb sip\u00ebr. Lojtari nuk ka \u00e7ka p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar, por sa m\u00eb shum\u00eb t\u00eb luaj\u00eb, aq m\u00eb mir\u00eb b\u00ebhet - ai p\u00ebrmir\u00ebson aft\u00ebsit\u00eb e tij. Kjo motivon p\u00ebr t\u00eb luajtur m\u00eb tutje. Dhe n\u00ebse e detyron t\u00eb konkurroj\u00eb me miqt\u00eb, gjith\u00e7ka b\u00ebhet m\u00eb personale dhe konkurruese - nj\u00eb tjet\u00ebr arsye p\u00ebr t'u rikthyer n\u00eb loj\u00eb.<\/p>\n<p>K\u00ebto p\u00ebrmir\u00ebsime t\u00eb paprekshme lejojn\u00eb lojtar\u00ebt t\u00eb ndihen t\u00eb zgjuar ose t\u00eb fort\u00eb dhe ofrojn\u00eb ndjenj\u00ebn e progresit. E nj\u00ebjta gj\u00eb vlen edhe p\u00ebr puzzlet hiperkazuale, ku lojtari ndihmon veten duke zgjidhur gjithnj\u00eb e m\u00eb shum\u00eb mistere q\u00eb me kalimin e koh\u00ebs b\u00ebhen m\u00eb t\u00eb v\u00ebshtira.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/c503294494cdf64ef795e24d59221745.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nAktualisht ka shum\u00eb hiperkazual\u00eb q\u00eb fokusohen n\u00eb nivele t\u00eb ve\u00e7anta, jo n\u00eb loj\u00ebra pa fund. \u00c7do nivel ka di\u00e7ka unike me sfida t\u00eb reja p\u00ebr lojtarin, t\u00eb cilat nxisin kuriozitetin dhe d\u00ebshir\u00ebn p\u00ebr t\u00eb vazhduar. Ky \u00ebsht\u00eb gjithashtu nj\u00eb m\u00ebnyr\u00eb e shk\u00eblqyer p\u00ebr t\u00eb transmetuar progresionin.<\/p>\n<h3>P\u00ebrb\u00ebr\u00ebsi sekret<\/h3>\n<p>\nDeri tani, ne kemi folur rreth m\u00ebnyr\u00ebs se si hyper-casual lojrat t\u00ebrheqin lojtar\u00ebt p\u00ebrmes reklamave n\u00eb rrjetet sociale, mbajn\u00eb dhe attrahojn\u00eb me mekanika t\u00eb thjeshta, por t\u00ebrheq\u00ebse. A \u00ebsht\u00eb kjo e gjitha? Jo.<\/p>\n<p>Elementi magjik dhe i paduksh\u00ebm p\u00ebr syrin e zakonsh\u00ebm \u2014 k\u00ebnaq\u00ebsia (Gratification).<\/p>\n<p>P\u00ebr t\u00eb kuptuar m\u00eb mir\u00eb termin nga k\u00ebndv\u00ebshtrimi i dizajnit t\u00eb loj\u00ebs, mund ta p\u00ebrcaktojm\u00eb si nj\u00eb form\u00eb vizuale\/audio\/emocionale t\u00eb reagimit q\u00eb lojtari merr pas kryerjes s\u00eb \u00e7far\u00ebdo veprimi n\u00eb loj\u00eb. Dhe kjo lidhje e b\u00ebn veprimin t\u00eb k\u00ebndsh\u00ebm dhe t\u00eb r\u00ebnd\u00ebsish\u00ebm.<\/p>\n<p>Ja disa shembuj:<\/p>\n<p>Keni v\u00ebn\u00eb re se si l\u00ebviz personazhi n\u00eb Super Meat Boy? Kur shtypni butonin e k\u00ebrcimit, personazhi kalon ngadal\u00eb n\u00eb nj\u00eb hark, duke marr\u00eb parasysh inercin\u00eb (n\u00ebse ka), dhe shoq\u00ebrohet me nj\u00eb animacion t\u00eb p\u00ebrsosur t\u00eb sinkronizuar. Kur b\u00ebni k\u00ebt\u00eb k\u00ebrcim t\u00eb p\u00ebrsosur mbi nj\u00eb penges\u00eb ose gremin\u00eb, ndjeni k\u00ebnaq\u00ebsi. Pasi loja k\u00ebrkon nga lojtari l\u00ebvizje t\u00eb shpejta dhe t\u00eb sakta, gjith\u00eb sistemi i loj\u00ebs \u00ebsht\u00eb krijuar q\u00eb ta g\u00ebzoj\u00eb p\u00ebrdoruesin.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/6178a8dc4a84a09ef671b607a7bee1b8.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nNex Machina nga Housemarque \u2014 kur nj\u00eb plumb godet armikun, merrni konfirmimin e goditjes s\u00eb suksesshme p\u00ebrmes nj\u00eb sh\u00edndi t\u00eb holl\u00eb t\u00eb bardh\u00eb mbi armikun, i cili vdes me nj\u00eb shp\u00ebrthim t\u00eb madh kubesh dhe n\u00eb shoq\u00ebrin\u00eb e efektet tona t\u00eb tingullit p\u00ebrkat\u00ebse. Vrasja e nj\u00eb armiku tashm\u00eb jep nj\u00eb ndjenj\u00eb k\u00ebnaq\u00ebsie dhe euforie, por tani imagjinoni shkat\u00ebrrimin e nj\u00eb kreu. Arm\u00ebt e ndryshme, armiqt\u00eb dhe nivelet g\u00ebzojn\u00eb lojtarin n\u00eb \u00e7do moment t\u00eb loj\u00ebs.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/654ad949e350e751b74a45acd2fb0d1e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nA e mbani mend Ball Blast? L\u00ebvizja e topit, i cili ndjek qart\u00eb gishtin, reagimi i q\u00ebllimit ndaj topave dhe shp\u00ebrb\u00ebrja e tyre n\u00eb m\u00eb t\u00eb vogla, efektet e bonuseve t\u00eb p\u00ebrkohshme dhe p\u00ebrmir\u00ebsimet \u2014 t\u00eb gjitha k\u00ebto elemente funksionojn\u00eb s\u00eb bashku p\u00ebr t\u00eb siguruar nj\u00eb reagim t\u00eb k\u00ebndsh\u00ebm gjat\u00eb gjith\u00eb loj\u00ebs. <\/p>\n<p>Nj\u00eb shembull tjet\u00ebr t\u00eb shk\u00eblqyer \u00ebsht\u00eb Stack Fall (nga Voodoo). Ju kontrolloni topin e k\u00ebrcimit: ai bie dhe thyhen blloqet n\u00eb rrug\u00ebn e tij, kur ju prekeni dhe mbani gishtin n\u00eb ekran. Sp\u00ebrkatjet e ngjyrave, reagimi taktik, shp\u00ebrb\u00ebrja e blloqeve \u2014 k\u00ebto jan\u00eb disa nga elementet q\u00eb sjellin k\u00ebnaq\u00ebsi dhe forcojn\u00eb p\u00ebrvoj\u00ebn.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/0d70da87927d63ae01f0307301bd9f2d.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPavar\u00ebsisht nga veprimet, lojtari duhet t\u00eb ndjehet i k\u00ebnaqur. Imagjinoni nj\u00eb platformer ku personazhi nuk ka animacion aterrimi pas nj\u00eb k\u00ebrcimi, p\u00ebr t\u00eb shprehur ndryshimin e gjendjes ose efektet e pluhuri n\u00eb tok\u00eb \u2014 do t\u00eb ishte e \u00e7uditshme dhe e m\u00ebrzitshme. Dhe kjo nuk kufizohet vet\u00ebm n\u00eb veprimet e loj\u00ebs, ju mund ta k\u00ebnaqni p\u00ebrdoruesin p\u00ebrmes UI, duke p\u00ebrdorur efekte kontekstuale dhe animacione. Nj\u00eb nga shembujt \u00ebsht\u00eb Homescapes. Pas p\u00ebrfundimit t\u00eb nivelit, shfaqen shum\u00eb efekte p\u00ebr t\u00eb theksuar fitoren. Akoma m\u00eb e k\u00ebnaqshme \u00ebsht\u00eb kur niveli \u00ebsht\u00eb i v\u00ebshtir\u00eb dhe arrihet t\u00eb kaloj\u00eb p\u00ebrfundimisht.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casual games and what game designers can learn from them\" src=\"\/wp-content\/uploads\/5b2e2e97127de47b427801951de7dbe5.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nNj\u00eb cik\u00ebl loj\u00ebrash emocionues i kombinuar me elemente p\u00ebr t\u00eb forcuar k\u00ebnaq\u00ebsin\u00eb p\u00ebrb\u00ebjn\u00eb shumic\u00ebn e faktor\u00ebve q\u00eb nevojiten p\u00ebr krijimin e nj\u00eb loje hiper-kazuale arg\u00ebtuese.<\/p>\n<h3>P\u00ebrfundim<\/h3>\n<p>\nIshte nj\u00eb koh\u00eb kur nuk miratoja loj\u00ebrat hiper-kazuale, kishte arsyet e mia: arti i pap\u00ebrmbledhur, origjinaliteti i dob\u00ebt, p\u00ebrdorimi agresiv i reklamave dhe k\u00ebshtu me radh\u00eb. Mendova se loj\u00ebrat inovative \u00e7do jav\u00eb n\u00eb App Store fshiheshin pas nj\u00eb fluksi t\u00eb madh t\u00eb hiper-kazual\u00ebve. Un\u00eb jam ai djal\u00eb q\u00eb beson se loj\u00ebrat jan\u00eb nj\u00eb form\u00eb arti, nj\u00eb p\u00ebrvoj\u00eb e re, e krijuar me ngjyrosje dhe kujdes. Ndoshta p\u00ebr k\u00ebt\u00eb arsye, p\u00ebr t\u00eb p\u00ebrfunduar pun\u00ebn n\u00eb loj\u00ebrat e mia do t\u00eb m\u00eb duhen vite. <\/p>\n<p>Ne, si dizenjues loj\u00ebrash, jemi krenar\u00eb p\u00ebr zhvillimin e loj\u00ebrave komplekse dhe t\u00eb thella, por shpesh e neglizhojm\u00eb m\u00eb t\u00eb thjesht\u00ebn. P\u00ebrmes hiper-kazual\u00ebve kam v\u00ebn\u00eb re detajet e vogla dhe kam hapur perspektiva t\u00eb reja n\u00eb zhvillimin e loj\u00ebrave. N\u00ebse p\u00ebrmbledh faktet ky\u00e7e t\u00eb zhanrit:<\/p>\n<ul>\n<li>Mekanika q\u00eb nuk ka nevoj\u00eb p\u00ebr nj\u00eb tutorial.<\/li>\n<li>K\u00ebnaq\u00ebsia e lojtarit nga veprimet e tij.<\/li>\n<li>Ciklet e shkurtra t\u00eb reagimit.<\/li>\n<li>Leht\u00ebsia e hyrjes dhe daljes.<\/li>\n<li>Ndjesia e fuqis\u00eb\/koh\u00ebs n\u00eb form\u00ebn e progresit.<\/li>\n<li>Meta e thjesht\u00eb p\u00ebr t\u00eb mb\u00ebshtetur procesin kryesor t\u00eb loj\u00ebs.<\/li>\n<\/ul>\n<p>\nKush e di se \u00e7far\u00eb na pret n\u00eb t\u00eb ardhmen. Nuk e di n\u00ebse loj\u00ebrat hiper-kazuale do t\u00eb mbeten, por tashm\u00eb mund t\u00eb marrim disa gj\u00ebra prej tyre q\u00eb do t\u00eb jen\u00eb t\u00eb dobishme n\u00eb zhvillimin e loj\u00ebrave t\u00eb zhanreve t\u00eb tjera.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/455624\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0413\u0438\u043f\u0435\u0440-\u043a\u0430\u0437\u0443\u0430\u043b\u044c\u043d\u044b\u0439 \u0436\u0430\u043d\u0440 \u0437\u0430\u0445\u0432\u0430\u0442\u0438\u043b \u043c\u043e\u0431\u0438\u043b\u044c\u043d\u044b\u0435 \u0441\u0442\u043e\u0440\u044b. \u041a\u0442\u043e-\u0442\u043e \u0441\u0447\u0438\u0442\u0430\u0435\u0442, \u0447\u0442\u043e \u043e\u043d \u0441\u043a\u043e\u0440\u043e \u0443\u043c\u0440\u0435\u0442, \u043d\u043e \u0432 \u0431\u043b\u0438\u0436\u0430\u0439\u0448\u0435\u0435 \u0432\u0440\u0435\u043c\u044f \u044d\u0442\u043e\u043c\u0443 \u0442\u043e\u0447\u043d\u043e \u043d\u0435 \u0441\u0443\u0436\u0434\u0435\u043d\u043e \u0441\u0431\u044b\u0442\u044c\u0441\u044f. \u0422\u043e\u043b\u044c\u043a\u043e \u0441 \u043e\u043a\u0442\u044f\u0431\u0440\u044f 2018 \u043f\u043e \u043c\u0430\u0440\u0442 2019 \u0433\u0438\u043f\u0435\u0440-\u043a\u0430\u0437\u0443\u0430\u043b\u043a\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u043b\u0438 \u0431\u043e\u043b\u0435\u0435 771 \u043c\u043b\u043d \u0440\u0430\u0437. \u0427\u0442\u043e \u0434\u0435\u043b\u0430\u0435\u0442 \u0436\u0430\u043d\u0440 \u0442\u0430\u043a\u0438\u043c \u0443\u0441\u043f\u0435\u0448\u043d\u044b\u043c \u0438 \u043c\u043e\u0436\u043d\u043e \u043b\u0438 \u0438\u0437 \u043d\u0435\u0433\u043e \u0447\u0442\u043e-\u043d\u0438\u0431\u0443\u0434\u044c \u043f\u043e\u0437\u0430\u0438\u043c\u0441\u0442\u0432\u043e\u0432\u0430\u0442\u044c? \u041f\u043e\u0434 \u043a\u0430\u0442\u043e\u043c \u043f\u0435\u0440\u0435\u0432\u043e\u0434 \u0430\u043d\u0430\u043b\u0438\u0437\u0430 \u043e\u0441\u043e\u0431\u0435\u043d\u043d\u043e\u0441\u0442\u0435\u0439 \u0433\u0435\u0439\u043c\u0434\u0438\u0437\u0430\u0439\u043d\u0430, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0434\u0435\u043b\u0430\u044e\u0442 \u0436\u0430\u043d\u0440 \u0437\u0430\u0442\u044f\u0433\u0438\u0432\u0430\u044e\u0449\u0438\u043c [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-35227","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" 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