{"id":36116,"date":"2019-10-31T22:09:42","date_gmt":"2019-10-31T19:09:42","guid":{"rendered":"https:\/\/prohoster.info\/blog\/mehaniki-gejmifikatsii-rejting\/"},"modified":"2019-10-31T22:09:42","modified_gmt":"2019-10-31T19:09:42","slug":"mehaniki-gejmifikatsii-rejting","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/mehaniki-gejmifikatsii-rejting","title":{"rendered":"Mekanizmat e gamifikimit: renditja","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Renditja. \u00c7far\u00eb \u00ebsht\u00eb dhe si ta p\u00ebrdorim n\u00eb gamifikim? Pyetja duket e thjesht\u00eb, madje retorike, por n\u00eb t\u00eb v\u00ebrtet\u00eb nj\u00eb mekaniz\u00ebm kaq i duksh\u00ebm ka shum\u00eb nuanca, p\u00ebrfshir\u00eb ato q\u00eb lidhen me evolucionin e njeriut.<\/p>\n<p><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: renditja\" src=\"\/wp-content\/uploads\/2019\/07\/3567bef42d4579834dc9f3221233420b.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><br \/>\nKy artikull \u00ebsht\u00eb i pari n\u00eb serin\u00eb time t\u00eb artikujve mbi komponent\u00ebt, mekanizmat dhe shembujt interesant\u00eb t\u00eb gamifikimit. Prandaj, disa terma t\u00eb p\u00ebrgjithsh\u00ebm do t'i jap p\u00ebrkufizime t\u00eb shkurtra. \u00c7far\u00eb \u00ebsht\u00eb \"gamifikimi (loj\u00ebrizimi)\"? Wikipedia e p\u00ebrkufizon si: \"aplikimi i qasjeve karakteristike p\u00ebr loj\u00ebrat kompjuterike n\u00eb procese jo-loj\u00ebrash n\u00eb softueret aplikative dhe ueb-faqet, me q\u00ebllim t\u00eb angazhimit t\u00eb p\u00ebrdoruesve dhe konsumator\u00ebve, rritjes s\u00eb angazhimit t\u00eb tyre n\u00eb zgjidhjen e detyrave t\u00eb aplikueshme, p\u00ebrdorimin e produkteve dhe sh\u00ebrbimeve.\u201d <\/p>\n<p>Prefer nj\u00eb opsion tjet\u00ebr: \u201cgamyfikimi \u2014 menaxhimi i sjelljes s\u00eb p\u00ebrdoruesve t\u00eb sistemit p\u00ebrmes mekanizmave loj\u00ebrash\u201d. Diferenca midis k\u00ebtyre p\u00ebrcaktimeve \u00ebsht\u00eb se sistemi mund t\u00eb jet\u00eb si nj\u00eb faqe web ose program, ashtu edhe nj\u00eb park publik ose nj\u00eb rrjet transporti. Gamyfikimi aplikohet jo vet\u00ebm n\u00eb fush\u00ebn e TI-s\u00eb. M\u00eb tej, disa mekanizma loj\u00ebrash p\u00ebrdoren p\u00ebr t\u00eb rritur angazhimin e p\u00ebrdoruesve, disa \u2014 p\u00ebr t\u00eb t\u00ebrhequr p\u00ebrdoruesit, por kjo bashkohet n\u00eb nj\u00eb koncept t\u00eb p\u00ebrgjithsh\u00ebm \u201cmenaxhimi i sjelljes\u201d. P\u00ebr t\u00eb zbatuar gamifikimin, \u00ebsht\u00eb e r\u00ebnd\u00ebsishme t\u00eb dihet se \u00e7far\u00eb b\u00ebjn\u00eb p\u00ebrdoruesit n\u00eb sistem (\u00e7far\u00eb mund t\u00eb b\u00ebjn\u00eb, n\u00ebse sistemi nuk \u00ebsht\u00eb ende n\u00eb p\u00ebrdorim), dhe \u00e7far\u00eb duhet t\u00eb b\u00ebjn\u00eb p\u00ebrdoruesit nga pik\u00ebpamja e pronar\u00ebve t\u00eb sistemit. Gamyfikimi \u00ebsht\u00eb i dobish\u00ebm p\u00ebr kalimin nga \u201cb\u00ebjn\u00eb\u201d n\u00eb \u201cduhen b\u00ebr\u00eb\u201d. <\/p>\n<p><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: renditja\" src=\"\/wp-content\/uploads\/2019\/07\/5da5755ea838e872c0ad6d63ab1fb206.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nRangimi \u00ebsht\u00eb nj\u00eb mekaniz\u00ebm i thjesht\u00eb dhe i njohur i loj\u00ebrave q\u00eb p\u00ebrdoret n\u00eb gamifikim. Nuk ka nj\u00eb p\u00ebrcaktim t\u00eb sakt\u00eb t\u00eb termit \"mekanik\u00eb loj\u00ebrash\", ndonj\u00ebher\u00eb n\u00ebnkuptohet gjith\u00e7ka \u2014 nga medaljet dhe arritjet deri te nxitjet e sjelljes. Ka shum\u00eb p\u00ebr t\u00eb th\u00ebn\u00eb mbi rendin n\u00eb terminologjin\u00eb e p\u00ebrdorur n\u00eb gamifikim \u2014 \u00ebsht\u00eb nj\u00eb tem\u00eb p\u00ebr nj\u00eb artikull t\u00eb ve\u00e7ant\u00eb, prandaj do t\u00eb kufizohem n\u00eb nj\u00eb shpjegim t\u00eb shkurt\u00ebr t\u00eb asaj q\u00eb kuptoj n\u00ebn mekanik\u00ebn e loj\u00ebrave. Kjo \u00ebsht\u00eb niveli m\u00eb i ul\u00ebt (m\u00eb konkret) i projektimit t\u00eb nj\u00eb sistemi t\u00eb gamifikuar, si\u00e7 jan\u00eb kubik\u00ebt e nj\u00eb nd\u00ebrtuesi Lego. Mekanikat e loj\u00ebrave zgjidhen dhe aplikohen kur nivelet m\u00eb t\u00eb larta, m\u00eb abstrakte t\u00eb gamifikimit t\u00eb sistemit jan\u00eb menduar tashm\u00eb. Pra, rangimi, medaljet, nivelet \u2014 jan\u00eb mekanika loj\u00ebrash, nd\u00ebrsa viraliteti ose puna n\u00eb grup \u2014 jo. <\/p>\n<p>Vler\u00ebsimi \u00ebsht\u00eb nj\u00eb tregues numerik ose rendor q\u00eb tregon r\u00ebnd\u00ebsin\u00eb ose vlefshm\u00ebrin\u00eb e nj\u00eb objekti ose fenomeni t\u00eb caktuar (p\u00ebrkufizimi nga Wikipedia). Mekanika e vler\u00ebsimit \u00ebsht\u00eb e lidhur me mekanik\u00ebn e pik\u00ebve dhe shpesh me mekanik\u00ebn e niveleve t\u00eb p\u00ebrdoruesit. Vler\u00ebsimi pa pik\u00eb nuk \u00ebsht\u00eb i mundur \u2014 sistemi nuk do t\u00eb kuptoj\u00eb n\u00eb cilin rend t\u00eb shfaq\u00eb p\u00ebrdoruesit n\u00eb vler\u00ebsim, vler\u00ebsimi pa nivele \u00ebsht\u00eb i mundur.<\/p>\n<p>Le t\u00eb p\u00ebrpiqemi t\u00eb klasifikojm\u00eb vler\u00ebsimet sipas r\u00ebnd\u00ebsis\u00eb p\u00ebr p\u00ebrdoruesit e sistemit. <\/p>\n<ol>\n<li>Konkurrues \u2014 nxit p\u00ebrdoruesit t\u00eb jen\u00eb m\u00eb lart n\u00eb vler\u00ebsim se p\u00ebrdoruesit e tjer\u00eb. Vler\u00ebsimi m\u00eb i zakonsh\u00ebm.<\/li>\n<li>Fiksimi i nj\u00eb situate t\u00eb humbur \u2014 sistemi i imposon nj\u00eb gjob\u00eb n\u00ebse numri i caktuar i pik\u00ebve t\u00eb renditjes nuk arrihet. Opcionet e mundshme t\u00eb gjob\u00ebs: kalimi n\u00eb grupin e m\u00ebparsh\u00ebm t\u00eb renditjes, ulja e rangut, humbja n\u00eb gar\u00eb, heqja e nj\u00eb sasie t\u00eb caktuar t\u00eb valut\u00ebs loj\u00ebs, gjoba morale (tavolina e turpit). P\u00ebrdoret m\u00eb rrall\u00eb se analogu me situat\u00ebn fituese, k\u00ebrkon nj\u00eb planifikim t\u00eb kujdessh\u00ebm para zbatimit dhe analizimin e sjelljes s\u00eb p\u00ebrdoruesve, sepse gjobat kan\u00eb nj\u00eb ndikim shum\u00eb negativ mbi p\u00ebrdoruesin dhe mund t\u00eb ulin ndjesh\u00ebm motivimin.<\/li>\n<li>P\u00ebrcaktimi i nj\u00eb situate fituese \u2014 jep t\u00eb drejt\u00ebn p\u00ebr nj\u00eb shp\u00ebrblim p\u00ebr arritjen e nj\u00eb numri t\u00eb caktuar pik\u00ebsh n\u00eb renditje. P\u00ebr vendet e para n\u00eb renditje, p\u00ebr fazat nd\u00ebrmjet\u00ebse. Si shp\u00ebrblime p\u00ebrdoren t\u00eb nj\u00ebjtat opsione si n\u00eb nd\u00ebshkimet p\u00ebr situat\u00ebn humb\u00ebse, por me shenj\u00ebn \u201cplus\u201d. Shp\u00ebrblimet p\u00ebr fazat nd\u00ebrmjet\u00ebse n\u00eb renditje \u2014 jan\u00eb nj\u00eb praktik\u00eb interesante, por t\u00eb rrall\u00eb, q\u00eb lejon p\u00ebrdoruesin t\u00eb humbas\u00eb m\u00eb ngadal\u00eb entuziazmin gjat\u00eb kalimit nga niveli n\u00eb nivel. Shembull \u2014 renditja e versionit t\u00eb vjet\u00ebr t\u00eb Shefmarket. Ky \u00ebsht\u00eb nj\u00eb sh\u00ebrbim dor\u00ebzimi t\u00eb produkteve n\u00eb sht\u00ebpi me receta p\u00ebr gatim vet\u00eb. Statusi i \u00e7do klienti shfaqet n\u00eb llogarin\u00eb e tij, pik\u00ebt jepen p\u00ebr pjatat e gatuara, me pik\u00ebt jepen nivele, por p\u00ebr t\u00eb arritur nivelin tjet\u00ebr nevojitet t\u00eb gatuash dhjet\u00ebra pjata, dhe kjo mund t\u00eb demotivoj\u00eb. T\u00eb zbutet efekti demotivues ndihmojn\u00eb dhuratat p\u00ebr \u00e7do X pik\u00eb (numri i pik\u00ebve varet nga niveli aktual i klientit). <img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: renditja\" src=\"\/wp-content\/uploads\/2019\/07\/bd13ac441a09bb2feb6d857750f7c735.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Renditja e p\u00ebrdoruesit t\u00eb Shefmarket. Vini re se si p\u00ebrdoren natyrsh\u00ebm mekanika t\u00eb tjera t\u00eb loj\u00ebrave: badge, barra e progresit, tituj, t\u00eb paketuar n\u00eb nj\u00eb nd\u00ebrfaqe t\u00eb k\u00ebndshme p\u00ebr syrin.<\/i><\/li>\n<li>Statusi \u2014 rrit autoritetin e p\u00ebrdoruesit me nj\u00eb klasifikim t\u00eb lart\u00eb n\u00eb syt\u00eb e p\u00ebrdoruesve t\u00eb tjer\u00eb. P\u00ebrdoret, p\u00ebr shembull, n\u00eb projekte online p\u00ebr pyetje (si StackOverflow, P\u00ebrgjigjet@Mail.Ru). Sistemet MMR (klasifikimet p\u00ebr p\u00ebrzgjedhjen e lojtar\u00ebve) n\u00eb loj\u00ebrat MOBA gjithashtu i takojn\u00eb klasifikimeve statusore.<\/li>\n<li>Besa \u2014 rrit besimin ndaj p\u00ebrdoruesit me nj\u00eb klasifikim t\u00eb lart\u00eb n\u00eb syt\u00eb e p\u00ebrdoruesve t\u00eb tjer\u00eb. \u00ebsht\u00eb b\u00ebr\u00eb standard p\u00ebr aukcionet online. Karma e p\u00ebrdoruesve n\u00eb Habr\u00eb \u00ebsht\u00eb nj\u00eb tjet\u00ebr shembull i klasifikimit besues. Klasifikimi besues p\u00ebrdoret n\u00eb sistemet q\u00eb mb\u00ebshteten n\u00eb nd\u00ebrveprimin e p\u00ebrdoruesve me nj\u00ebri-tjetrin, ve\u00e7an\u00ebrisht n\u00ebse kjo nd\u00ebrveprim \u00ebsht\u00eb offline ose p\u00ebrfshin shk\u00ebmbimin e sh\u00ebrbimeve dhe mallrave. <img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: renditja\" src=\"\/wp-content\/uploads\/2019\/07\/b8b7f01263163d9abd5f70e028a59877.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Shembulli i klasifikimit t\u00eb aukcioneve online me badge-t e l\u00ebshuara kur arrin nj\u00eb nivel t\u00eb caktuar klasifikimi.<\/i><\/li>\n<\/ol>\n<p>\nKlasifikimet nga lista m\u00eb sip\u00ebr kombinohen n\u00eb m\u00ebnyra t\u00eb ndryshme brenda sistemit. N\u00eb teori, nj\u00eb klasifikim konkurrues i p\u00ebrdoruesve \u00ebsht\u00eb i mundur, me situata t\u00eb nd\u00ebrmjetme fituese, me d\u00ebnime p\u00ebr jashtan\u00eb klasifikimit dhe nj\u00eb nivel t\u00eb lart\u00eb statusi dhe besimi p\u00ebr lider\u00ebt e klasifikimit.<\/p>\n<p>Nj\u00eb tjet\u00ebr variant i klasifikimit t\u00eb clasifikimeve: sipas atij q\u00eb e ndryshon klasifikimin e p\u00ebrdoruesit \u2014 vet\u00ebm sistemi, vet\u00ebm p\u00ebrdoruesit e tjer\u00eb, ose nj\u00eb kombinim i sistemit dhe p\u00ebrdoruesve. Varianti ku vet\u00ebm sistemi ndalon klasifikimin e p\u00ebrdoruesit \u00ebsht\u00eb m\u00eb i zakonsh\u00ebm. Ai shpesh p\u00ebrdoret n\u00eb lojrat online. Lojtari kryen veprime t\u00eb ndryshme (vrasin monst\u00ebr, p\u00ebrfundon misione), p\u00ebr k\u00ebt\u00eb arsye sistemi i jep pik\u00eb eksperienc\u00ebs (klasifikimit). P\u00ebrdoruesit e tjer\u00eb nuk ndikojn\u00eb n\u00eb klasifikimin e lojtarit n\u00eb nj\u00eb sistem t\u00eb till\u00eb. Varianti ku klasifikimi i p\u00ebrdoruesit ndryshohet nga p\u00ebrdoruesit e tjer\u00eb t\u00eb sistemit, zakonisht p\u00ebrdoret s\u00eb bashku me klasifikimin e besimit. Shembuj: rritja ose ulja e karm\u00ebs, komente pozitive dhe negative pas tregtive n\u00eb tregjet e tregtis\u00eb. Nj\u00eb variant i kombinuar \u00ebsht\u00eb gjithashtu i mundur, p\u00ebr shembull n\u00eb pyetjet online. P\u00ebr p\u00ebrgjigjen n\u00eb nj\u00eb pyetje, p\u00ebrdoruesi automatikisht merr pik\u00eb klasifikimi nga sistemi, dhe n\u00ebse p\u00ebrdorues t\u00eb tjer\u00eb e p\u00ebrfshijn\u00eb p\u00ebrgjigjen si m\u00eb t\u00eb mir\u00ebn, p\u00ebrdoruesi merr pik\u00eb shtes\u00eb. <\/p>\n<p>M\u00ebnyra e ardhshme bazohet n\u00eb ndryshimin pozitiv dhe negativ t\u00eb renditjes s\u00eb p\u00ebrdoruesit. Un\u00eb ve\u00e7oj kushte \"renditje pozitive\", \"renditje pozitive-negative\", \"renditje negative-positive\" dhe \"renditje negative\". Varianti i par\u00eb, \"renditje pozitive\", n\u00ebnkupton vet\u00ebm rritjen e renditjes s\u00eb p\u00ebrdoruesit. Ky variant p\u00ebrdoret, p\u00ebr shembull, p\u00ebr bler\u00ebsit n\u00eb ankandin e eBay. Pas p\u00ebrfundimit t\u00eb marr\u00ebveshjes, shit\u00ebsi l\u00eb vet\u00ebm nj\u00eb vler\u00ebsim pozitiv p\u00ebr bler\u00ebsin ose nuk l\u00eb fare. Po, nj\u00eb bler\u00ebs mashtrues mund t\u00eb bllokohet nga administrata, por renditja e tij nuk mund t\u00eb ulet (deri sa ai t\u00eb filloj\u00eb vet\u00eb t\u00eb shes\u00eb keq).<\/p>\n<p>Vler\u00ebsimi plus-minus pozitiv n\u00ebnkupton si rritjen ashtu edhe uljen e vler\u00ebsimit t\u00eb p\u00ebrdoruesit, p\u00ebr k\u00ebt\u00eb arsye vler\u00ebsimi nuk bie posht\u00eb zeros. Nj\u00eb vler\u00ebsim i till\u00eb nuk do t\u00eb lejoj\u00eb q\u00eb p\u00ebrdoruesi, n\u00eb rast veprimesh t\u00eb d\u00ebshtuar, t\u00eb bie shum\u00eb thell\u00eb (dhe t\u00eb p\u00ebrjetoj\u00eb fuqin\u00eb e zem\u00ebrimit t\u00eb Habr\u00ebs). Por nj\u00ebkoh\u00ebsisht, p\u00ebrdoruesi i ri dhe p\u00ebrdoruesi q\u00eb e ka vler\u00ebsimin e tij vazhdimisht n\u00eb kulmin e af\u00ebrt me zero p\u00ebr shkak t\u00eb veprimeve t\u00eb sistematizuara \u201ct\u00eb k\u00ebqija\u201d do t\u00eb duken vizualisht nj\u00ebsoj, duke ndikuar negativisht n\u00eb besimin n\u00eb t\u00ebr\u00eb sistemin.<\/p>\n<p>Vler\u00ebsimi plus-minus negativ do t\u00eb thot\u00eb q\u00eb vler\u00ebsimi i p\u00ebrdoruesit mund t\u00eb rritet ose ulet n\u00eb vlera t\u00eb ndryshme. N\u00eb praktik\u00eb, nuk ka shum\u00eb kuptim n\u00eb nj\u00eb vler\u00ebsim t\u00eb madh negativ dhe rekomandohet q\u00eb t\u00eb vendoset nj\u00eb vler\u00eb e pragu negative n\u00eb sistem, pas s\u00eb cil\u00ebs duhen marr\u00eb masa nd\u00ebshkuese p\u00ebr k\u00ebt\u00eb p\u00ebrdorues, deri n\u00eb bllokimin e llogaris\u00eb. N\u00eb t\u00eb nj\u00ebjt\u00ebn koh\u00eb, \u00ebsht\u00eb e r\u00ebnd\u00ebsishme t\u00eb mendohet edhe p\u00ebr situat\u00ebn e \u201crrjedhjes\u201d t\u00eb q\u00ebllimshme t\u00eb vler\u00ebsimit nga p\u00ebrdorues t\u00eb tjer\u00eb, t\u00eb p\u00ebrjashtohet kjo mund\u00ebsi ose t\u00eb b\u00ebhet shum\u00eb e v\u00ebshtir\u00eb p\u00ebr t'u realizuar. <\/p>\n<p><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: renditja\" src=\"\/wp-content\/uploads\/2019\/07\/bc84168cf9c762091968f75193c4844c.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nReputacioni negativ - nj\u00eb mekaniz\u00ebm i p\u00ebrdorur rrall\u00eb, n\u00eb t\u00eb cilin reputacioni fillestar i p\u00ebrdoruesit mund t\u00eb mos ndryshoj\u00eb ose t\u00eb ulet. Nuk m\u00eb vjen nd\u00ebr mend ndonj\u00ebher\u00eb projekte q\u00eb p\u00ebrdorin nj\u00eb mekaniz\u00ebm t\u00eb till\u00eb, por teorikisht \u00ebsht\u00eb e mundur. P\u00ebr shembull, p\u00ebr projekte ose loj\u00ebra eliminimi, ose \"heronjt\u00eb e fundit\". <\/p>\n<p>Kur p\u00ebrdorni mekanik\u00ebn e klasifikimit, \u00ebsht\u00eb e r\u00ebnd\u00ebsishme t\u00eb mos b\u00ebni nj\u00eb gabim t\u00eb r\u00ebnd\u00ebsish\u00ebm: diferencat n\u00eb pik\u00ebt e grumbulluara midis p\u00ebrdoruesve t\u00eb sistemit (ose midis niveleve t\u00eb p\u00ebrdoruesve) nuk duhet t\u00eb jen\u00eb demotivues, e pamundur p\u00ebr t'u arritur. Kjo diferenc\u00eb ndikon ve\u00e7an\u00ebrisht te p\u00ebrdoruesit e rinj, t\u00eb cil\u00ebt shohin se kan\u00eb zero pik\u00eb, nd\u00ebrsa lideri i klasifikimit ka miliona. Pse ndodh k\u00ebshtu, pse nj\u00eb p\u00ebrdorues i ri n\u00eb nj\u00eb situat\u00eb t\u00eb till\u00eb mendon se \u00ebsht\u00eb e pamundur t\u00eb arrij\u00eb liderin? S\u00eb pari, p\u00ebrdoruesit e rinj nuk kan\u00eb pasur mjaftuesh\u00ebm koh\u00eb p\u00ebr t\u00eb kuptuar dinamik\u00ebn e grumbullimit t\u00eb pik\u00ebve. Dy-tre milion pik\u00eb t\u00eb liderit t\u00eb klasifikimit mund t\u00eb mos duken aq t\u00eb paarritshme, n\u00ebse sistemi jep mij\u00ebra pik\u00eb p\u00ebr \u00e7do veprim t\u00eb p\u00ebrdoruesit. Problemi \u00ebsht\u00eb se nj\u00eb p\u00ebrdorues i demotivuar ndalon s\u00eb p\u00ebrdoruri sistemin p\u00ebrpara se ta kuptoj\u00eb k\u00ebt\u00eb. S\u00eb dyti, problemi ndodhet n\u00eb perceptimin ton\u00eb natyror logaritmik t\u00eb radh\u00ebs numerike. <\/p>\n<p>Ne jemi m\u00ebsuar t\u00eb jetojm\u00eb mes renditjes linjare t\u00eb numrave. Numrat e sht\u00ebpive, metrshina dhe shiritat, grafiket dhe or\u00ebt \u2014 numrat jan\u00eb t\u00eb vendosur n\u00eb nj\u00eb vij\u00eb num\u00ebrore me intervale t\u00eb barabarta. Na \u00ebsht\u00eb e qart\u00eb se ndryshimi midis 1 dhe 5 \u00ebsht\u00eb i nj\u00ebjt\u00eb si ai midis 5 dhe 10. Po ashtu, edhe diferenca midis 1 500 000 dhe 1 500 505. N\u00eb fakt, renditja linjare e numrave \u00ebsht\u00eb rezultat i ndikimit t\u00eb kultur\u00ebs son\u00eb, dhe jo nj\u00eb aft\u00ebsi e lindur. Paraardh\u00ebsit tan\u00eb t\u00eb larg\u00ebt, q\u00eb jetonin mij\u00ebra vjet m\u00eb par\u00eb, nuk kishin aparatin matematikor modern dhe numrat i perceptonin logarifikisht. Dometh\u00ebn\u00eb, i vendosnin ata n\u00eb vij\u00ebn num\u00ebrore gjithnj\u00eb e m\u00eb ngusht\u00eb p\u00ebr sa m\u00eb shum\u00eb rriteshin. Ata i perceptonin numrat jo n\u00eb terma t\u00eb vlerave t\u00eb sakta, por n\u00eb m\u00ebnyr\u00eb p\u00ebraf\u00ebrsuese. Kjo ishte e nevojshme p\u00ebr stilin e tyre t\u00eb jetes\u00ebs. Kur p\u00ebrballeshin me armiqt\u00eb, duhej t\u00eb vler\u00ebsonin shpejt, prandaj p\u00ebraf\u00ebrsisht, kush ishte m\u00eb i shumti \u2014 t\u00eb tyret apo t\u00eb huajt. Zgjedhja se cilin pem\u00eb t\u00eb mbledh\u00ebsh frytet gjithashtu b\u00ebhej n\u00eb baz\u00eb t\u00eb nj\u00eb vler\u00ebsimi p\u00ebraf\u00ebsor. Paraardh\u00ebsit tan\u00eb nuk llogaritnin vlera t\u00eb sakta. Skala logarifike gjithashtu merr n\u00eb konsiderat\u00eb ligjet e perspektiv\u00ebs dhe perceptimin ton\u00eb t\u00eb distanc\u00ebs. P\u00ebr shembull, n\u00ebse shikojm\u00eb nj\u00eb pem\u00eb q\u00eb ndodhet n\u00eb nj\u00eb distanc\u00eb prej nj\u00ebqind metrash dhe nj\u00eb tjet\u00ebr pem\u00eb q\u00eb ndodhet n\u00eb 100 metra prapa saj, ato dyqind metra t\u00eb dyt\u00eb duken m\u00eb t\u00eb shkurt\u00ebr. <\/p>\n<p><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: renditja\" src=\"\/wp-content\/uploads\/2019\/07\/0015253c8a29a53eb7ea082a6b11cc08.jpg\" style=\"display:block;margin: 0 auto;\" \/> <br \/>\n<i>Lojtari me figurat e bardha n\u00eb k\u00ebt\u00eb imazh nuk ka nevoj\u00eb t\u00eb dij\u00eb sakt\u00ebsisht numrin e figurave t\u00eb zeza p\u00ebr t\u00eb kuptuar se gj\u00ebrat nuk shkojn\u00eb mir\u00eb p\u00ebr t\u00eb.<\/i><\/p>\n<p>M\u00eb shum\u00eb rreth perceptimit logarithmik t\u00eb numrave, hulumtimeve t\u00eb kryera q\u00eb mb\u00ebshtesin k\u00ebt\u00eb teori, dhe fakteve t\u00eb tjera t\u00ebrheq\u00ebse nga bota e matematik\u00ebs mund t\u00eb lexoni n\u00eb librin popullor shkencor t\u00eb Alex Bellos, 'Aleksi n\u00eb vendin e numrave. Nj\u00eb udh\u00ebtim t\u00eb jasht\u00ebzakonsh\u00ebm n\u00eb bot\u00ebn magjike t\u00eb matematik\u00ebs'. <\/p>\n<p>Perceptimi logaritmik i numrave n\u00eb nj\u00eb nivel intuitiv na \u00ebsht\u00eb kaluar dhe neve. I fshehur n\u00ebn nj\u00eb shtres\u00eb kulturore, ai shfaqet, p\u00ebr shembull, n\u00eb ndjesin\u00eb e koh\u00ebs (n\u00eb f\u00ebmij\u00ebri, vitet kalonin ngadal\u00eb, nd\u00ebrsa tani thjesht fluturojn\u00eb). Ne akoma, p\u00ebrkund\u00ebr gjith\u00eb arsimimit, humbasim orientimin me numra shum\u00eb t\u00eb m\u00ebdhenj dhe instinktivisht kalojm\u00eb n\u00eb perceptimin e tyre logaritmik. Nd\u00ebrsa kuptojm\u00eb diferenc\u00ebn mes nj\u00eb litri dhe dy litrash birr\u00eb, dhjet\u00eb miliard\u00eb dhe nj\u00ebqind miliard\u00eb litra birr\u00eb na duken si numra pothuajse t\u00eb nj\u00ebjt\u00eb, q\u00eb bien n\u00ebn konceptin 'shum\u00eb-shum\u00eb birr\u00eb'. Prandaj, ndodh problemi i ndjesis\u00eb s\u00eb paarrijtshm\u00ebris\u00eb s\u00eb rendit, kur distanca midis pozicionit aktual dhe liderit \u00ebsht\u00eb 'shum\u00eb-shum\u00eb' pik\u00eb. Truri i p\u00ebrdoruesit nuk do t\u00eb angazhohet intuitivisht n\u00eb analizimin e situat\u00ebs, n\u00eb studimin e dinamik\u00ebs s\u00eb grumbullimit t\u00eb pik\u00ebve, n\u00eb llogaritjen e koh\u00ebs p\u00ebr t\u00eb arritur n\u00eb maj\u00ebn e rendit. Ai do t\u00eb jap\u00eb thjesht verdiktin \u2014 'kjo \u00ebsht\u00eb shum\u00eb, nuk ia vlen t\u00eb shpenzoj energji'. <\/p>\n<p>P\u00ebr t\u00eb shmangur shfaqjen e situatave t\u00eb p\u00ebrmendura m\u00eb sip\u00ebr, \u00ebsht\u00eb e nevojshme t\u00eb aplikohet dinamika e l\u00ebvizshme n\u00eb akumulationin e pik\u00ebve t\u00eb rangut, ku p\u00ebrdoruesi merr shp\u00ebrblime dhe grumbullon pik\u00eb n\u00eb fillim t\u00eb ciklit t\u00eb jet\u00ebs s\u00eb pres\u00eb n\u00eb sistem m\u00eb shpejt se n\u00eb mes dhe n\u00eb fund. Nj\u00eb shembull \u00ebsht\u00eb World of Warcraft dhe MMORPG t\u00eb ngjashme me sistemin e 'Evrop\u00ebs' (dhe jo 'Kores\u00eb'). Sistemi evropian i avansimit n\u00ebnkupton kalimin e shpejt\u00eb t\u00eb niveleve t\u00eb fillimit t\u00eb loj\u00ebs, me nj\u00eb ngadal\u00ebsim gradual m\u00eb pas. Sistemi i p\u00ebrdorur n\u00eb lojrat tipike koreane (dhe t\u00eb tjera aziatike) k\u00ebrkon nj\u00eb ngadal\u00ebsim t\u00eb duksh\u00ebm n\u00eb shpejt\u00ebsin\u00eb e fitimit t\u00eb niveleve t\u00eb fundit t\u00eb karakterit.<\/p>\n<p>P\u00ebr shembull, n\u00eb Lineage 2 p\u00ebr t\u00eb arritur n\u00eb nivelin 74 duhet t\u00eb grumbullohet 500,000 pik\u00eb p\u00ebrvoj\u00eb, p\u00ebr nivelin 75 \u2014 560,000, p\u00ebr nivelin 76 \u2014 623,000, dhe p\u00ebr nivelin 77 tashm\u00eb shum\u00eb m\u00eb tep\u00ebr \u2014 1,175,000, nd\u00ebrsa p\u00ebr kalimin nga niveli 84 n\u00eb nivelin maksimal 85 do t\u00eb nevojitet t\u00eb grumbullohet 270 milion pik\u00eb p\u00ebrvoje, duke ruajtur k\u00ebshtu shpejt\u00ebsin\u00eb e fitimit t\u00eb p\u00ebrvoj\u00ebs pothuajse t\u00eb pandryshuar (tabela e plot\u00eb e p\u00ebrvoj\u00ebs dhe niveleve n\u00eb Lineage 2 \u00ebsht\u00eb e disponueshme p\u00ebr) <noindex><a rel=\"nofollow\" href=\"https:\/\/l2wiki.com\/Character%E2%80%99s_level\">kjo lidhje<\/a><\/noindex>). Kjo vones\u00eb duket e tepruar n\u00eb gamifikim, pasi demotivon tep\u00ebr p\u00ebrdoruesit. <\/p>\n<p><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: renditja\" src=\"\/wp-content\/uploads\/2019\/07\/51d9bb88ba25209daa82d8e0557442c3.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nNj\u00eb moment tjet\u00ebr p\u00ebr t'u mbajtur mend \u00ebsht\u00eb se p\u00ebrdoruesit leht\u00eb e braktisin loj\u00ebn ose sistemin e gamifikimit n\u00eb fillim, dhe \u00ebsht\u00eb m\u00eb e v\u00ebshtir\u00eb kur ata kan\u00eb kaluar shum\u00eb koh\u00eb n\u00eb sistem, pas s\u00eb cil\u00ebs do t'u vij\u00eb keq t\u00eb braktisin pik\u00ebt, nivelin, objekte. Prandaj, le t'u japim p\u00ebrdoruesve t\u00eb rinj nj\u00eb bonus p\u00ebrkoh\u00ebsisht p\u00ebr Pik\u00ebt e grumbulluara, p\u00ebr shembull, +50% p\u00ebr nj\u00eb muaj. Bonusi do t\u00eb sh\u00ebrbej\u00eb si nj\u00eb stimulus shtes\u00eb p\u00ebr p\u00ebrdorimin e sistemit; gjat\u00eb koh\u00ebs s\u00eb bonusi, p\u00ebrdoruesi do t\u00eb vler\u00ebsoj\u00eb shpejt\u00ebsin\u00eb e grumbullimit t\u00eb pik\u00ebve, do t\u00eb acclimatizohet dhe me m\u00eb shum\u00eb gjasa do t\u00eb vazhdoj\u00eb ta p\u00ebrdor\u00eb sistemin.<\/p>\n<p>Shembulli i gabimit demotivues n\u00eb renditje \u2014 aplikacioni Gett Taxi. Para azhurnimit t\u00eb fundit, n\u00eb programin e besnik\u00ebris\u00eb ishin nj\u00ebzet nivele, p\u00ebr maksimumin duheshin 6000 pik\u00eb (p\u00ebr nj\u00eb udh\u00ebtim jepeshin mesatarisht 20-30 pik\u00eb). T\u00eb gjitha nj\u00ebzet nivelet ishin t\u00eb shp\u00ebrndara nj\u00eblloj n\u00eb shkall\u00ebn nga 0 deri n\u00eb 6000, n\u00eb nj\u00eb p\u00ebrputhje t\u00eb p\u00ebraf\u00ebrt me sistemin evropian t\u00eb avancimit n\u00eb loj\u00ebrat online. Pas azhurnimit u shtuan edhe tre nivele, n\u00eb 10,000, 20,000 dhe 40,000 pik\u00eb p\u00ebrkat\u00ebsisht, q\u00eb jan\u00eb m\u00eb af\u00ebr sistemit korean (duke marr\u00eb parasysh se sasia e pik\u00ebve t\u00eb marra p\u00ebr udh\u00ebtim nuk ka ndryshuar). Nuk kam nj\u00eb most\u00ebr p\u00ebrfaq\u00ebsuese t\u00eb mendimeve t\u00eb p\u00ebrdoruesve mbi k\u00ebt\u00eb azhurnim, por tet\u00ebmb\u00ebdhjet\u00eb nga miqt\u00eb dhe koleg\u00ebt e mi, q\u00eb p\u00ebrdorin Gett Taxi, vun\u00eb re efektin demotivues t\u00eb niveleve t\u00eb reja t\u00eb renditjes. Asnj\u00eb prej tyre nuk ka arritur asnj\u00eb nivel t\u00eb ri q\u00eb nga azhurnimi i fundit (m\u00eb shum\u00eb se nj\u00eb vit). <\/p>\n<p><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: renditja\" src=\"\/wp-content\/uploads\/2019\/07\/44ad559fc196ec487272233c2c4a377a.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Shk\u00ebputja midis tre niveleve t\u00eb reja dhe atyre t\u00eb m\u00ebparshme n\u00eb programin e besnik\u00ebris\u00eb Gett Taxi \u00ebsht\u00eb tep\u00ebr e madhe dhe demotivues.<\/i><\/p>\n<p>P\u00ebr t\u00eb shmangur nj\u00eb ndales\u00eb demotivimi n\u00eb renditje, \u00ebsht\u00eb e nevojshme, p\u00ebrve\u00e7 renditjes globale, t\u00eb shtoni n\u00eb sistem renditjet lokale, t\u00eb cilat do t\u00eb ken\u00eb ndarje m\u00eb t\u00eb vogla midis pozita ve. <\/p>\n<p>M\u00ebnyrat e mundshme p\u00ebr t\u00eb ndar\u00eb renditjen globale n\u00eb ato lokale:<\/p>\n<ol>\n<li>Nd\u00ebr miq. Tregon nj\u00eb renditje q\u00eb p\u00ebrb\u00ebhet vet\u00ebm nga miqt\u00eb e p\u00ebrdoruesit. Njer\u00ebzit e duan konkurrenc\u00ebn jo me nj\u00eb kund\u00ebrshtar t\u00eb panjohur, p\u00ebr t\u00eb cilin dihet vet\u00ebm nofka (nj\u00eb kund\u00ebrshtar i till\u00eb nuk ndryshon shum\u00eb nga nj\u00eb robot), por me miqt\u00eb dhe njohurit\u00eb.<\/li>\n<li>Sip\u00ebrkohore. Renditja e grumbulluar p\u00ebr nj\u00eb periudh\u00eb t\u00eb caktuar kohe (dit\u00eb, jav\u00eb, muaj, vit). \u00cbsht\u00eb e mir\u00eb p\u00ebr resetimin dhe ri-p\u00ebrjetimin. N\u00ebse nuk arrita t\u00eb fitoj k\u00ebt\u00eb jav\u00eb \u2014 do ta provoj jav\u00ebn tjet\u00ebr, dhe larg\u00ebsia midis p\u00ebrdoruesve rregullisht resetohen dhe nuk rritet n\u00eb vlera kozmike.<\/li>\n<li>Sipas gjeo-targetimit. Renditja q\u00eb tregon vet\u00ebm p\u00ebrdoruesit nga nj\u00eb zona e caktuar (lagje, qytet, vend, kontinent). Pik\u00ebrisht n\u00eb nj\u00eb situat\u00eb t\u00eb till\u00eb, Gaj Juli Cezari tha, nd\u00ebrsa kalonte nj\u00eb qytet barbar t\u00eb varf\u00ebr: \u201cm\u00eb mir\u00eb t\u00eb jesh i pari k\u00ebtu sesa i dyti n\u00eb Rom\u00eb\u201d.<\/li>\n<li>N\u00eb nivelin gjinor. Pastaj krahasoni rezultatet e burrave dhe grave, duke luajtur me motivet feministe dhe shovinstike (p\u00ebrdoreni me kujdes, mund t\u00eb ket\u00eb rrjedha urrejtje dhe ofendimi nga t\u00eb dyja an\u00ebt).<\/li>\n<li>N\u00eb grupet e moshave. P\u00ebr shembull, n\u00eb gamifikimin e sistemeve t\u00eb lidhura me sportin dhe sistemeve ku nevojiten aft\u00ebsi q\u00eb ndryshojn\u00eb me kalimin e koh\u00ebs. P\u00ebr shembull, projekte q\u00eb motivojn\u00eb njer\u00ebzit t\u00eb merren me sport, duke lejuar ngarkimin e rezultateve t\u00eb tyre dhe shikimin e rezultateve t\u00eb p\u00ebrdoruesve t\u00eb tjer\u00eb. \u00cbsht\u00eb e qart\u00eb se nj\u00eb person 65-vje\u00e7ar do t\u00eb ket\u00eb shum\u00eb m\u00eb shum\u00eb v\u00ebshtir\u00ebsi t\u00eb vrapoj\u00eb aq sa ka vrapuar nj\u00eb 20-vje\u00e7ar, dhe do t\u00eb jet\u00eb shum\u00eb m\u00eb interesante t\u00eb garoj\u00eb me bashk\u00ebmoshatar\u00ebt e tij. Nj\u00eb shembull nga nj\u00eb tjet\u00ebr k\u00ebnd \u2014 shah online dhe loj\u00ebra t\u00eb tjera komplekse intelektuale, ku nj\u00eb kampion i njohur do t\u00eb jet\u00eb i paaf\u00ebrt p\u00ebr nj\u00eb adoleshent 14-vje\u00e7ar.<\/li>\n<li>Sipas t\u00eb dh\u00ebnave t\u00eb tjera p\u00ebr p\u00ebrdoruesit q\u00eb jan\u00eb n\u00eb sistem (renditje vet\u00ebm p\u00ebr shofer\u00ebt e Mercedes\u00ebve, vet\u00ebm p\u00ebr hidraulik\u00ebt, vet\u00ebm p\u00ebr departamentin ligjor, vet\u00ebm p\u00ebr elfit\u00eb e nivelit 120).<\/li>\n<\/ol>\n<p>\nKombinoni lirisht m\u00ebnyrat e p\u00ebrmendura m\u00eb sip\u00ebr, mos hezitoni t\u00eb eksperimentoni me to. <\/p>\n<p>Gjat\u00eb p\u00ebrdorimit t\u00eb sistemit gamifikues, mbani n\u00ebn v\u00ebzhgim se sa mir\u00eb vler\u00ebsimi p\u00ebrputhet me q\u00ebllimet e caktuara gjat\u00eb projektimit. P\u00ebr shembull, n\u00ebse q\u00ebllimi i vler\u00ebsimit ishte t\u00eb rritej besimi i p\u00ebrdoruesve t\u00eb tjer\u00eb te ata me nj\u00eb vler\u00ebsim t\u00eb lart\u00eb, p\u00ebrqendrohuni n\u00eb identifikimin dhe kufizimin e mund\u00ebsive t\u00eb ndershme dhe t\u00eb pandershme p\u00ebr rritjen e shpejt\u00eb t\u00eb vler\u00ebsimit. Baza e nj\u00eb vler\u00ebsimi t\u00eb besuesh\u00ebm \u00ebsht\u00eb v\u00ebshtir\u00ebsia e arritjes s\u00eb tij dhe mund\u00ebsia p\u00ebr ta humbur at\u00eb shum\u00eb shpejt. N\u00ebse n\u00eb sistem gjenden rrug\u00ebkalime p\u00ebr rritjen e paarsyeshme t\u00eb shpejt\u00eb t\u00eb vler\u00ebsimit, besimi i p\u00ebrdoruesve do t\u00eb bjer\u00eb menj\u00ebher\u00eb. P\u00ebr shembull, n\u00eb nj\u00eb ankand n\u00eb internet, n\u00ebse ekziston mund\u00ebsia p\u00ebr t\u00eb rritur vler\u00ebsimin e nj\u00eb shit\u00ebsi p\u00ebr \u00e7do transaksion me \u00e7do p\u00ebrdorues, at\u00ebher\u00eb dy p\u00ebrdorues mund t\u00eb mbajn\u00eb vler\u00ebsimin e tyre n\u00eb nivele t\u00eb larta duke bler\u00eb vet\u00ebm artikuj t\u00eb lir\u00eb (n\u00eb m\u00ebnyr\u00eb ideale, digjital\u00eb) nga nj\u00ebri-tjetri. Nd\u00ebrkoh\u00eb, kritikat negative p\u00ebr sh\u00ebrbime t\u00eb dob\u00ebta ose mashtrime do t\u00eb zhyten nga nj\u00eb mas\u00eb e madhe e komenteve pozitive t\u00eb rreme, duke sjell\u00eb k\u00ebshtu rrezikun e nj\u00eb humbjeje masive t\u00eb besueshm\u00ebris\u00eb n\u00eb sistem. <\/p>\n<p>N\u00eb fund, do t\u00eb jap tre k\u00ebshilla p\u00ebr p\u00ebrdorimin e vler\u00ebsimit dhe niveleve:<\/p>\n<ol>\n<li>Mos tregoni p\u00ebrdoruesit numrin e pik\u00ebve t\u00eb nevojshme p\u00ebr nivelet e ardhshme. Kjo demoralizon fillestar\u00ebt, t\u00eb cil\u00ebt ende nuk e din\u00eb shpejt\u00ebsin\u00eb e grumbullimit t\u00eb pik\u00ebve n\u00eb sistem dhe mund\u00ebsit\u00eb p\u00ebr ta b\u00ebr\u00eb k\u00ebt\u00eb. Kur p\u00ebrdoruesi sheh q\u00eb niveli i par\u00eb arrihet me 10 pik\u00eb, niveli i dyt\u00eb me 20, dhe niveli i vigjilant me nj\u00ebqind mij\u00eb, kjo demotivon. Nj\u00ebqind mij\u00eb duket si nj\u00eb num\u00ebr i paarritsh\u00ebm.<\/li>\n<li>Tregoni numrin e pik\u00ebve t\u00eb nevojshme deri n\u00eb nivelin tjet\u00ebr t\u00eb pakt\u00ebn duke marr\u00eb parasysh ato q\u00eb jan\u00eb grumbulluar. P\u00ebrdoruesi ka grumbulluar 10 pik\u00eb, ka kaluar n\u00eb nivelin e dyt\u00eb, dhe p\u00ebr t\u00eb arritur nivelin e tret\u00eb i nevojiten 20 pik\u00eb. Mos tregoni progresin e p\u00ebrdoruesit si 0 nga 20, m\u00eb mir\u00eb tregoni si 10 nga 30. Krijoni iluzionin e nj\u00eb detyre t\u00eb pap\u00ebrfunduar, truri yn\u00eb nuk i p\u00eblqen detyrat e pap\u00ebrfunduara dhe p\u00ebrpiqet t'i p\u00ebrfundoj\u00eb ato. K\u00ebshtu funksionon mekanika e shiritave t\u00eb progresit, ky princip \u00ebsht\u00eb i p\u00ebrshtatsh\u00ebm edhe n\u00eb rastin ton\u00eb. T\u00eb menduarit logarithmik k\u00ebtu gjithashtu ndihmon. Kur shohim se kemi grumbulluar 450 nga 500 pik\u00ebt e p\u00ebrvoj\u00ebs, na duket se kjo detyr\u00eb \u00ebsht\u00eb pothuajse e p\u00ebrfunduar.<\/li>\n<li>Kujtoni lexuesin p\u00ebr suksese n\u00eb klasifikime t\u00eb ndryshme t\u00eb sistemit (sepse p\u00ebrdoruesi mund t\u00eb mos e kuptoj\u00eb q\u00eb k\u00ebt\u00eb jav\u00eb \u00ebsht\u00eb n\u00eb tre t\u00eb par\u00ebt midis burrave t\u00eb zon\u00ebs s\u00eb tij).<\/li>\n<\/ol>\n<p>\nN\u00eb k\u00ebt\u00eb artikull nuk po pretendoj nj\u00eb analiz\u00eb gjith\u00ebp\u00ebrfshir\u00ebse t\u00eb mund\u00ebsive t\u00eb p\u00ebrdorimit t\u00eb mekanik\u00ebs s\u00eb klasifikimit, prandaj disa raste dhe mund\u00ebsi p\u00ebrdorimi me siguri nuk i kam p\u00ebrmendur. N\u00ebse keni p\u00ebrvoj\u00eb interesante n\u00eb p\u00ebrdorimin e klasifikimeve n\u00eb loj\u00ebra dhe sisteme t\u00eb gamifikuara, ndani at\u00eb me mua dhe lexuesit e tjer\u00eb.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/428355\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0420\u0435\u0439\u0442\u0438\u043d\u0433. \u0427\u0442\u043e \u044d\u0442\u043e \u0438 \u043a\u0430\u043a \u0435\u0433\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0432 \u0433\u0435\u0439\u043c\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438? \u0412\u043e\u043f\u0440\u043e\u0441 \u043a\u0430\u0436\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0441\u0442\u044b\u043c, \u0434\u0430\u0436\u0435 \u0440\u0438\u0442\u043e\u0440\u0438\u0447\u0435\u0441\u043a\u0438\u043c, \u043d\u043e \u043d\u0430 \u0434\u0435\u043b\u0435 \u0438 \u0443 \u0442\u0430\u043a\u043e\u0439 \u043e\u0447\u0435\u0432\u0438\u0434\u043d\u043e\u0439 \u043c\u0435\u0445\u0430\u043d\u0438\u043a\u0438 \u0435\u0441\u0442\u044c \u043c\u043d\u043e\u0433\u043e \u043d\u044e\u0430\u043d\u0441\u043e\u0432, \u0432 \u0442\u043e\u043c \u0447\u0438\u0441\u043b\u0435, \u043e\u0431\u0443\u0441\u043b\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u044d\u0432\u043e\u043b\u044e\u0446\u0438\u0435\u0439 \u0447\u0435\u043b\u043e\u0432\u0435\u043a\u0430. \u042d\u0442\u0430 \u0441\u0442\u0430\u0442\u044c\u044f \u2014 \u043f\u0435\u0440\u0432\u0430\u044f \u0438\u0437 \u043c\u043e\u0435\u0433\u043e \u0446\u0438\u043a\u043b\u0430 \u0441\u0442\u0430\u0442\u0435\u0439 \u043e \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u0430\u0445, \u043c\u0435\u0445\u0430\u043d\u0438\u043a\u0430\u0445 \u0438 \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u0430\u0445 \u0433\u0435\u0439\u043c\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438. \u041f\u043e\u044d\u0442\u043e\u043c\u0443 \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u043c \u043e\u0431\u0449\u0438\u043c \u0442\u0435\u0440\u043c\u0438\u043d\u0430\u043c \u044f \u0431\u0443\u0434\u0443 \u0434\u0430\u0432\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u0438\u0435 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u0438\u044f. [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":27009,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-36116","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0420\u0435\u0439\u0442\u0438\u043d\u0433. \u0427\u0442\u043e \u044d\u0442\u043e \u0438 \u043a\u0430\u043a \u0435\u0433\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0432 \u0433\u0435\u0439\u043c\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438? \u0412\u043e\u043f\u0440\u043e\u0441 \u043a\u0430\u0436\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0441\u0442\u044b\u043c, \u0434\u0430\u0436\u0435 \u0440\u0438\u0442\u043e\u0440\u0438\u0447\u0435\u0441\u043a\u0438\u043c, \u043d\u043e \u043d\u0430 \u0434\u0435\u043b\u0435 \u0438 \u0443 \u0442\u0430\u043a\u043e\u0439 \u043e\u0447\u0435\u0432\u0438\u0434\u043d\u043e\u0439 \u043c\u0435\u0445\u0430\u043d\u0438\u043a\u0438 \u0435\u0441\u0442\u044c \u043c\u043d\u043e\u0433\u043e \u043d\u044e\u0430\u043d\u0441\u043e\u0432, \u0432 \u0442\u043e\u043c \u0447\u0438\u0441\u043b\u0435, \u043e\u0431\u0443\u0441\u043b\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u044d\u0432\u043e\u043b\u044e\u0446\u0438\u0435\u0439 \u0447\u0435\u043b\u043e\u0432\u0435\u043a\u0430. \u042d\u0442\u0430 \u0441\u0442\u0430\u0442\u044c\u044f \u2014 \u043f\u0435\u0440\u0432\u0430\u044f \u0438\u0437 \u043c\u043e\u0435\u0433\u043e \u0446\u0438\u043a\u043b\u0430 \u0441\u0442\u0430\u0442\u0435\u0439 \u043e \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u0430\u0445, \u043c\u0435\u0445\u0430\u043d\u0438\u043a\u0430\u0445 \u0438 \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u0430\u0445 \u0433\u0435\u0439\u043c\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438. \u041f\u043e\u044d\u0442\u043e\u043c\u0443 \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u043c \u043e\u0431\u0449\u0438\u043c \u0442\u0435\u0440\u043c\u0438\u043d\u0430\u043c \u044f \u0431\u0443\u0434\u0443 \u0434\u0430\u0432\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u0438\u0435 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u0438\u044f.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/mehaniki-gejmifikatsii-rejting\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.10\" \/>\n\t\t<meta property=\"og:locale\" content=\"sq_AL\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u041c\u0435\u0445\u0430\u043d\u0438\u043a\u0438 \u0433\u0435\u0439\u043c\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438: \u0440\u0435\u0439\u0442\u0438\u043d\u0433 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u0420\u0435\u0439\u0442\u0438\u043d\u0433. \u0427\u0442\u043e \u044d\u0442\u043e \u0438 \u043a\u0430\u043a \u0435\u0433\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0432 \u0433\u0435\u0439\u043c\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438? 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