{"id":36117,"date":"2019-10-31T22:09:43","date_gmt":"2019-10-31T19:09:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/mehaniki-gejmifikatsii-drevo-navykov\/"},"modified":"2019-10-31T22:09:43","modified_gmt":"2019-10-31T19:09:43","slug":"mehaniki-gejmifikatsii-drevo-navykov","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/mehaniki-gejmifikatsii-drevo-navykov","title":{"rendered":"Mekanizmat e gamifikimit: dega e aft\u00ebsive","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>P\u00ebrsh\u00ebndetje, Habr! Po vazhdojm\u00eb bised\u00ebn p\u00ebr mekanizmat e gamifikimit. <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/428355\/\">Artikulli i kaluar<\/a><\/noindex> fliste p\u00ebr renditjen, nd\u00ebrsa n\u00eb k\u00ebt\u00eb do t\u00eb flasim p\u00ebr pem\u00ebn e aft\u00ebsive (pem\u00ebn teknologjike, skill tree). Do t\u00eb shqyrtojm\u00eb se si p\u00ebrdoret pema n\u00eb loj\u00ebra dhe si mund t\u00eb aplikohet ky mekaniz\u00ebm n\u00eb gamifikim.<\/p>\n<p><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: dega e aft\u00ebsive\" src=\"\/wp-content\/uploads\/2019\/07\/9794ca6121725449ebdb1b8ef7b9c88b.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><br \/>\nPema e aft\u00ebsive \u00ebsht\u00eb nj\u00eb rast i ve\u00e7ant\u00eb i pem\u00ebs teknologjike, prototipi i s\u00eb cil\u00ebs u shfaq p\u00ebr her\u00eb t\u00eb par\u00eb n\u00eb loj\u00ebn me letra Civilization n\u00eb vitin 1980. Autori i saj, papritmas, nuk \u00ebsht\u00eb Sid Meier, por Francis Tresham. Megjithat\u00eb, dominimi i aplikimit t\u00eb k\u00ebtij mekanizmi (po ashtu edhe formimi p\u00ebrfundimtar n\u00eb form\u00ebn e njohur) i takon vjet\u00ebr Sidit n\u00eb klasiken Sid Meier\u2019s Civilization t\u00eb vitit 1991. Q\u00eb nga at\u00ebher\u00eb, pema teknologjike \u00ebsht\u00eb p\u00ebrdorur n\u00eb gamedeve jo vet\u00ebm n\u00eb strategji dhe RPG, por edhe n\u00eb aksion dhe shootera. N\u00eb k\u00ebt\u00eb artikull nuk do t\u00eb shqyrtoj dallimin nd\u00ebrmjet pem\u00ebs s\u00eb aft\u00ebsive dhe pem\u00ebs teknologjike, dhe n\u00ebn pem\u00ebn e aft\u00ebsive do t\u00eb kuptoj t\u00eb dyja. Mendoj se t\u00eb dy shkrimet (pema e aft\u00ebsive dhe pema e aft\u00ebsive) jan\u00eb t\u00eb dyja t\u00eb sakta, por do t\u00eb p\u00ebrdor t\u00eb fundit, si m\u00eb t\u00eb zakonshme n\u00eb gamedev. <\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/habrastorage.org\/webt\/fd\/hk\/er\/fdhkerm74qlnagtapzowoecw2q4.png\"><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: dega e aft\u00ebsive\" src=\"\/wp-content\/uploads\/2019\/07\/984c07dcddd11639e68ee5ba3b59d350.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><br \/>\n<i>Ky ishte fillimi i gjith\u00e7kaje. Pema e teknologjive t\u00eb Sid Meier\u2019s Civilization.<\/i><\/p>\n<p>N\u00ebse doni t\u00eb m\u00ebsoni m\u00eb shum\u00eb rreth historis\u00eb s\u00eb krijimit t\u00eb mekanizmit t\u00eb pem\u00ebs ose parimet e nd\u00ebrtimit t\u00eb saj, at\u00ebher\u00eb pika e fillimit do t\u00eb jet\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A2%D0%B5%D1%85%D0%BD%D0%BE%D0%BB%D0%BE%D0%B3%D0%B8%D1%87%D0%B5%D1%81%D0%BA%D0%BE%D0%B5_%D0%B4%D1%80%D0%B5%D0%B2%D0%BE\">faqja p\u00ebrkat\u00ebse n\u00eb Wikipedia<\/a><\/noindex>. N\u00eb artikullin tim do t\u00eb shqyrtoj variacionet e pem\u00ebve nga loj\u00ebrat moderne (dhe jo vet\u00ebm), do t\u00eb kushtoj v\u00ebmendje problemeve t\u00eb mekanik\u00ebs, do t\u00eb provoj t\u00eb ofroj zgjidhje p\u00ebr k\u00ebto probleme dhe do t\u00eb reflektoj p\u00ebr m\u00ebnyrat specifike t\u00eb aplikimit t\u00eb mekanizmit skill tree n\u00eb gamifikim. Pse vet\u00ebm do t\u00eb reflektoj? Me keqardhje, nuk arrita t\u00eb gjej shembuj operativ\u00eb t\u00eb p\u00ebrdorimit t\u00eb pem\u00ebs s\u00eb aft\u00ebsive n\u00eb nj\u00eb kontekst joloje. N\u00ebse keni hasur n\u00eb ndonj\u00eb shembuj t\u00eb till\u00eb, do t\u00eb isha mir\u00ebnjoh\u00ebs p\u00ebr p\u00ebrmendjen e tyre n\u00eb komentet e k\u00ebtij artikulli. <\/p>\n<p>Para se t\u00eb p\u00ebrdorni mekanik\u00ebn e lojrave n\u00eb gamifikim, \u00ebsht\u00eb e nevojshme t\u00eb studioni p\u00ebrvoj\u00ebn e gamedeve. T\u00eb analizoni se si mekanika p\u00ebrdoret n\u00eb loj\u00ebra, \u00e7far\u00eb e b\u00ebn at\u00eb t\u00ebrheq\u00ebse p\u00ebr lojtar\u00ebt, cilin arg\u00ebtim ndihen njer\u00ebzit duke bashk\u00ebvepruar me k\u00ebt\u00eb mekanik\u00eb. P\u00ebr pem\u00ebn e aft\u00ebsive rekomandoj t\u00eb shikoni <noindex><a rel=\"nofollow\" href=\"https:\/\/www.youtube.com\/watch?v=wsmEuHa1eL8\">videon e Mark Brown<\/a><\/noindex> ose <noindex><a rel=\"nofollow\" href=\"https:\/\/dtf.ru\/gamedev\/32408-kak-sozdat-pravilnoe-drevo-navykov\">artikullin e p\u00ebrkthyer<\/a><\/noindex> t\u00eb pikave kryesore t\u00eb k\u00ebsaj videoje n\u00eb dtf.ru. Tezat e Markut jan\u00eb relevante jo vet\u00ebm n\u00eb gamedev, por edhe p\u00ebr gamifikimin e sistemeve dhe projekteve joloje. <\/p>\n<p>P\u00ebr variacionet e pem\u00ebs s\u00eb aft\u00ebsive (sip\u00ebr parimit t\u00eb nd\u00ebrtimit, sipas tipit t\u00eb loj\u00ebs etj.) \u00ebsht\u00eb shkruar holl\u00ebsisht n\u00eb artikullin e p\u00ebrmendur m\u00eb sip\u00ebr n\u00eb Wikipedia. Nuk shoh kuptim t\u00eb citoj, prandaj propozoj t\u00eb shikojm\u00eb disa pem\u00eb interesante q\u00eb gjenden n\u00eb loj\u00ebra.<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/habrastorage.org\/webt\/cp\/4p\/j5\/cp4pj5ofi1wcw7gvq9vhilyzrzs.jpeg\"><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: dega e aft\u00ebsive\" src=\"\/wp-content\/uploads\/2019\/07\/f7d9601c6e94f304a61a85ea677ab0bc.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><br \/>\n<i>Nj\u00eb shembull standard i pem\u00ebs s\u00eb aft\u00ebsive nga loja Path of Exile. Ajo shfaqet n\u00eb shumic\u00ebn e p\u00ebrmendjeve, memeve dhe demotivator\u00ebve mbi pem\u00ebn e aft\u00ebsive. Pavar\u00ebsisht nga dukshm\u00ebria e saj e komplikuar, pema \u00ebsht\u00eb logjike dhe shpejt m\u00ebsohet nga lojtar\u00ebt. Por p\u00ebr gamifikimin, nj\u00eb mas\u00eb e till\u00eb e pem\u00ebs \u00ebsht\u00eb shum\u00eb e madhe, niveli i angazhimit t\u00eb p\u00ebrdoruesve t\u00eb sistemit t\u00eb gamifikuar nuk do t\u00eb mjaftoj\u00eb p\u00ebr ta kuptuar at\u00eb. <\/i><\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/habrastorage.org\/webt\/ml\/7_\/vl\/ml7_vlbiccir6j5dxb0lqewffjc.png\"><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: dega e aft\u00ebsive\" src=\"\/wp-content\/uploads\/2019\/07\/579f238a456e1a38185641d0b23629bc.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><br \/>\n<i>Nj\u00eb tjet\u00ebr p\u00ebm\u00eb e madhe dhe e komplikuar nga loje Final Fantasy X<\/i><\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/habrastorage.org\/webt\/da\/qp\/xf\/daqpxf_opg7uk1qud2jwfac13oq.png\"><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: dega e aft\u00ebsive\" src=\"\/wp-content\/uploads\/2019\/07\/ba53e608b9ebb496f9f9d8159f8dd3be.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><br \/>\n<i>Seria Final Fantasy s\u00ebrish e dalloi vetveten, k\u00ebt\u00eb her\u00eb \u2014 pjesa e dymb\u00ebdhjet\u00eb. Pema \u00ebsht\u00eb m\u00eb e vog\u00ebl se n\u00eb pjes\u00ebn e dhjet\u00eb, por duket shum\u00eb e \u00e7uditshme dhe e komplikuar p\u00ebr t'u kuptuar. Ku \u00ebsht\u00eb k\u00ebtu fillimi? Ku \u00ebsht\u00eb p\u00ebrfundimi? A \u00ebsht\u00eb kjo nj\u00eb peme p\u00ebr t\u00eb v\u00ebrtet\u00eb? <\/i><\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/habrastorage.org\/webt\/w6\/e_\/a0\/w6e_a0phpg3p3ihc8v89zakb1nu.jpeg\"><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: dega e aft\u00ebsive\" src=\"\/wp-content\/uploads\/2019\/07\/62694d5eab5ea36ff18a1505f4224d07.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><br \/>\n<i>Nj\u00eb pem\u00eb e vjet\u00ebr e aft\u00ebsive nga Diablo 2 (p\u00ebrzierje e dy screenshot-eve). V\u00ebrejtje mbi parimin e ndarjes s\u00eb pem\u00ebs n\u00eb tre skeda, n\u00eb t\u00eb v\u00ebrtet\u00eb q\u00eb p\u00ebrfaq\u00ebsojn\u00eb tri pem\u00eb t\u00eb ve\u00e7anta aft\u00ebsish me shkall\u00eb m\u00eb t\u00eb vog\u00ebl. <\/i><\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/habrastorage.org\/webt\/do\/o9\/hp\/doo9hpa_wgqjf3u5w3n5oslhtag.png\"><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: dega e aft\u00ebsive\" src=\"\/wp-content\/uploads\/2019\/07\/ffb565454261d48bce8f4a7a852e47bb.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><br \/>\n<i>\u0425\u043e\u0440\u043e\u0448\u0435\u0435, \u0433\u043e\u0434\u043d\u043e\u0435 \u0434\u0440\u0435\u0432\u043e \u043d\u0430\u0432\u044b\u043a\u043e\u0432 \u0438\u0437 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u0435\u043d\u0438\u044f. Assassin&#8217;s Creed: Origins. \u041e\u0431\u0440\u0430\u0442\u0438\u0442\u0435 \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435 \u043d\u0430 \u0443\u0434\u0430\u0447\u043d\u043e\u0435 \u0434\u0438\u0437\u0430\u0439\u043d\u0435\u0440\u0441\u043a\u043e\u0435 \u0440\u0435\u0448\u0435\u043d\u0438\u0435: \u044f\u0440\u043a\u043e\u0435, \u043a\u043e\u043d\u0442\u0440\u0430\u0441\u0442\u043d\u043e\u0435 \u0432\u044b\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u0438\u0437\u0443\u0447\u0435\u043d\u043d\u044b\u0445 \u043d\u0430\u0432\u044b\u043a\u043e\u0432 \u0438 \u043f\u0443\u0442\u0435\u0439, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043e\u043d\u0438 \u043e\u0442\u043a\u0440\u044b\u0432\u0430\u044e\u0442.<\/i><\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/habrastorage.org\/webt\/hh\/wm\/f8\/hhwmf894kugwom2k2mwskfos1ti.jpeg\"><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: dega e aft\u00ebsive\" src=\"\/wp-content\/uploads\/2019\/07\/8ca5b09126f4bad347231c672f422acb.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><br \/>\n<i>Shembulli m\u00eb nj\u00eblloj q\u00eb kam mundur t\u00eb gjej. Pema teknologjike e Warzone 2100. Rekomandoj t\u00eb kaloni <noindex><a rel=\"nofollow\" href=\"https:\/\/betaguide.wz2100.net\/Research.php?tree=1\">n\u00eb lidhje<\/a><\/noindex>, p\u00ebr t\u00eb par\u00eb at\u00eb n\u00eb mas\u00ebn 100%.<\/i><\/p>\n<p>Si mund t\u00eb aplikohet mekanika e pem\u00ebs s\u00eb aft\u00ebsive n\u00eb gamifikim? Dy opsionet e dukshme jan\u00eb: a) sistemet e trajnimit dhe rezerv\u00ebs s\u00eb kandidat\u00ebve, dhe b) programet e besnik\u00ebris\u00eb. Pema e aft\u00ebsive n\u00eb programet e besnik\u00ebris\u00eb paraqet nj\u00eb sistem t\u00eb zbritjeve dhe bonusve t\u00eb tjera, t\u00eb cilat p\u00ebrshtaten p\u00ebr \u00e7do klient nga vet\u00eb klienti. <\/p>\n<p>Opcioni i par\u00eb: portale t\u00eb m\u00ebsimit n\u00eb distanc\u00eb dhe portale t\u00eb brendshme korporative. N\u00eb t\u00eb dyja rastet, detyra \u00ebsht\u00eb e nj\u00ebjt\u00eb \u2014 t\u00eb strukturohen aft\u00ebsit\u00eb teorike t\u00eb mundshme, t\u00eb tregojn\u00eb p\u00ebrdoruesit t\u00eb sistemit se \u00e7far\u00eb rruge duhet t\u00eb ndjekin p\u00ebr t\u00eb fituar nj\u00eb kompetenc\u00eb t\u00eb caktuar. Le t\u00eb themi se keni filluar t\u00eb punoni n\u00eb nj\u00eb kompani t\u00eb re si analist junior. N\u00eb portalin korporativ keni n\u00eb dispozicion nj\u00eb pem\u00eb t\u00eb aft\u00ebsive personale, e cila leht\u00ebson kuptimin e aft\u00ebsive teorike q\u00eb ju mungojn\u00eb p\u00ebr t\u00eb arritur nivelin e analistit t\u00eb lart\u00eb. Gjithashtu tregohet se \u00e7far\u00eb duhet t\u00eb studioni n\u00ebse d\u00ebshironi t\u00eb kaloni n\u00eb fush\u00ebn e menaxhimit t\u00eb projekteve etj. Drejtuesit e kompanis\u00eb, nga ana e tyre, marrin nj\u00eb pamje t\u00eb plot\u00eb mbi kompetencat e punonj\u00ebsve. Nj\u00eb sistem i till\u00eb, n\u00eb teori, leht\u00ebson formimin e rezervave njer\u00ebzore dhe rritjen vertikale t\u00eb punonj\u00ebsve n\u00eb kompani, duke rritur nivelin e p\u00ebrgjithsh\u00ebm t\u00eb kompetencave t\u00eb tyre.<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/habrastorage.org\/webt\/cl\/_e\/mx\/cl_emx-aplyrqzvpgy1tgodztli.png\"><img decoding=\"async\" alt=\"Mekanizmat e gamifikimit: dega e aft\u00ebsive\" src=\"\/wp-content\/uploads\/2019\/07\/2294bfb97f94a9a0a67574870f6ca4f6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><br \/>\n<i>Nj\u00eb skic\u00eb e thjesht\u00eb e nj\u00eb pjese t\u00eb pem\u00ebs s\u00eb aft\u00ebsive p\u00ebr portalin e brendsh\u00ebm t\u00eb kompanis\u00eb. N\u00eb nj\u00eb kompani reale, p\u00ebma do t\u00eb jet\u00eb m\u00eb e madhe, por p\u00ebr shembullin, q\u00eb pasqyron kuptimin baz\u00eb, \u00ebsht\u00eb e mjaftueshme edhe nj\u00eb e till\u00eb.<\/i><\/p>\n<p>Le t\u00eb shqyrtojm\u00eb skic\u00ebn m\u00eb n\u00eb detaje. Aft\u00ebsit\u00eb e studiuara (drejt\u00ebk\u00ebnd\u00ebshat) dhe specialitetet (ovalet) jan\u00eb t\u00eb ve\u00e7anta me ngjyr\u00eb t\u00eb gjelb\u00ebr, nd\u00ebrsa aft\u00ebsit\u00eb e disponueshme p\u00ebr studim jan\u00eb me ngjyr\u00eb t\u00eb bardh\u00eb. Aft\u00ebsit\u00eb dhe specialitetet e pap\u00ebrfshira jan\u00eb t\u00eb ve\u00e7anta me ngjyr\u00eb gri. Linjat e portokallt\u00eb dhe gri tregojn\u00eb rrug\u00ebt midis aft\u00ebsive dhe specialiteteve; ato portokalli jan\u00eb rruga e kaluar, nd\u00ebrsa ato gri jan\u00eb ende t\u00eb paekzistueshme. Duke klikuar mbi drejt\u00ebk\u00ebnd\u00ebshin, sipas mendimit tim, \u00ebsht\u00eb logjike t\u00eb hapet nj\u00eb dritare me mund\u00ebsin\u00eb p\u00ebr t'u regjistruar n\u00eb nj\u00eb kurs p\u00ebr aft\u00ebsin\u00eb e zgjedhur, ose me informacion se ku dhe si mund t\u00eb kaloni k\u00ebt\u00eb kurs dhe ta konfirmoni (p.sh., n\u00ebse portali nuk ka integrim me sistemin e m\u00ebsimit n\u00eb distanc\u00eb). Duke klikuar mbi ovalin, ne tregojm\u00eb nj\u00eb dritare me p\u00ebrshkrimin e specialitetit (detyrat, gam\u00eb pagash etj.). Vini re p\u00ebrvoj\u00ebn e pun\u00ebs: n\u00eb m\u00ebnyr\u00eb strikte, ajo nuk \u00ebsht\u00eb nj\u00eb aft\u00ebsi, por tregon mund\u00ebsin\u00eb e integrimit n\u00eb pem\u00ebn e aft\u00ebsive jo vet\u00ebm t\u00eb kompetencave teorike, por edhe t\u00eb k\u00ebrkesave t\u00eb tjera t\u00eb nevojshme p\u00ebr specialitetin. N\u00eb drejt\u00ebk\u00ebnd\u00ebshin e p\u00ebrvoj\u00ebs s\u00eb pun\u00ebs \u00ebsht\u00eb vendosur nj\u00eb bar progresi, i cili tregon n\u00eb m\u00ebnyr\u00eb vizuale progresin e p\u00ebrdoruesit. <\/p>\n<p>Opcioni i dyt\u00eb i p\u00ebrdorimit t\u00eb mekanik\u00ebs s\u00eb pem\u00ebs s\u00eb aft\u00ebsive \u2014 zhvillimi i kartave t\u00eb besnik\u00ebris\u00eb. Le t\u00eb imagjinojm\u00eb nj\u00eb version klasik t\u00eb kart\u00ebs s\u00eb besnik\u00ebris\u00eb t\u00eb nj\u00eb dyqani t\u00eb madh, p\u00ebr shembull, p\u00ebr artikuj sportive, veshje dhe k\u00ebpuc\u00eb. Zakonisht, nj\u00eb kart\u00eb e till\u00eb ofron nj\u00eb p\u00ebrqindje zbritjeje pas arritjes s\u00eb nj\u00eb shume t\u00eb caktuar blerjesh nga klienti, p\u00ebrve\u00e7 k\u00ebsaj, mund t\u00eb akumulohen bonuse nga blerja, t\u00eb cilat p\u00ebrdoren p\u00ebr pagesa t\u00eb pjesshme t\u00eb blerjeve t\u00eb ardhshme. Kjo \u00ebsht\u00eb m\u00eb mir\u00eb se asgj\u00eb; funksionon, por kjo kart\u00eb nuk parashikon ndonj\u00eb konfigurim fleksib\u00ebl p\u00ebr klientin specifik. Po \u00e7far\u00eb ndodh n\u00ebse i japim klientit mund\u00ebsin\u00eb t\u00eb zgjedh\u00eb, p\u00ebr shembull, nj\u00eb zbritje prej 5% p\u00ebr t\u00eb gjitha produktet ose 10% p\u00ebr k\u00ebpuc\u00ebt p\u00ebr burra? Dhe n\u00eb nivelin e ardhsh\u00ebm t\u00eb arritur, p\u00ebr shembull, rritje t\u00eb garancis\u00eb n\u00eb 365 dit\u00eb ose 2% zbritje p\u00ebr snowboardet? N\u00eb teori, nj\u00eb sistem i till\u00eb besnik\u00ebrie do t\u00eb funksiononte m\u00eb mir\u00eb se nj\u00eb version i zakonsh\u00ebm, sepse askush nuk e di m\u00eb mir\u00eb se vet\u00eb njeriu se \u00e7far\u00eb i nevojitet. Kompania q\u00eb implementon nj\u00eb sistem t\u00eb till\u00eb do t\u00eb dallohet n\u00eb nj\u00eb treg t\u00eb monoton t\u00eb programeve t\u00eb besnik\u00ebris\u00eb (ku nuk ka prej koh\u00ebsh shprehit\u00eb interesante t\u00eb reja), do t\u00eb marr\u00eb m\u00eb shum\u00eb t\u00eb dh\u00ebna mbi preferencat e klient\u00ebve, do t\u00eb rris\u00eb nivelin e lidhjes s\u00eb tyre me dyqanin dhe madje mund t\u00eb arrij\u00eb t\u00eb uli shpenzimet p\u00ebr sistemin e besnik\u00ebris\u00eb n\u00eb krahasim me versionin klasik. <\/p>\n<p>Reduktimi i shpenzimeve \u00ebsht\u00eb i mundur p\u00ebrmes nj\u00eb konfigurimi t\u00eb men\u00e7ur t\u00eb balancit n\u00eb pem\u00ebn e aft\u00ebsive. Gjat\u00eb zhvillimit, \u00ebsht\u00eb e nevojshme t\u00eb llogaritet se sa pik\u00eb t\u00eb kushtoj\u00eb secila aft\u00ebsi (n\u00eb ekuivalentin ruble), nuk \u00ebsht\u00eb e nevojshme q\u00eb aft\u00ebsit\u00eb t\u00eb ken\u00eb t\u00eb nj\u00ebjtin \u00e7mim, t\u00eb krahasohet rezultati me nj\u00eb program klasik t\u00eb besnik\u00ebris\u00eb dhe t\u00eb \"kalibrohet\" sistemi i krijuar. P\u00ebr shembull, t\u00eb marrim nj\u00eb dyqan k\u00ebpuc\u00ebsh, ku shiten k\u00ebpuc\u00eb p\u00ebr burra, gra dhe f\u00ebmij\u00eb. Nj\u00eb program klasik besnik\u00ebrie ofron nj\u00eb zbritje prej 5% p\u00ebr t\u00eb gjitha produktet pas arritjes s\u00eb shum\u00ebs s\u00eb blerjeve prej 20,000 ruble. N\u00eb sistemin e ri do ta b\u00ebjm\u00eb \u00e7mimin e nj\u00eb aft\u00ebsie t\u00eb barabart\u00eb me 10,000 rubla dhe do t'i ofrojm\u00eb klientit tre mund\u00ebsi - 5% p\u00ebr k\u00ebpuc\u00ebt p\u00ebr burra, 5% p\u00ebr k\u00ebpuc\u00ebt p\u00ebr gra dhe 5% p\u00ebr k\u00ebpuc\u00ebt p\u00ebr f\u00ebmij\u00eb. Le t\u00eb themi, se nuk vendosim nj\u00eb zgjedhje t\u00eb fort\u00eb, dhe klienti do t\u00eb mund t\u00eb hap\u00eb t\u00eb tria aft\u00ebsit\u00eb. P\u00ebr k\u00ebt\u00eb, ai do t\u00eb duhet t\u00eb shpenzoj\u00eb n\u00eb dyqan tashm\u00eb jo 20,000 rubla, si n\u00eb rastin e variantit klasik, por 30,000. Por shumica e klient\u00ebve do t\u00eb jen\u00eb t\u00eb k\u00ebnaqur me k\u00ebt\u00eb \"rregullim t\u00eb nuancave\" (dhe madje nuk do ta konsiderojn\u00eb si t\u00eb till\u00eb), sepse ata do t\u00eb marrin zbritjen p\u00ebr kategorin\u00eb q\u00eb \u00ebsht\u00eb m\u00eb e r\u00ebnd\u00ebsishme p\u00ebr ta, duke shpenzuar gjysm\u00ebn e parave se sa n\u00eb variantin klasik. <\/p>\n<p>Menj\u00ebher\u00eb do t\u00eb kund\u00ebrshtojm\u00eb: por, a nuk do ta marr\u00eb bler\u00ebsi zbritjen p\u00ebr kategorin\u00eb m\u00eb t\u00eb r\u00ebnd\u00ebsishme m\u00eb shpejt. E v\u00ebrtet\u00eb, por un\u00eb mendoj se shumica e bler\u00ebsve nuk b\u00ebjn\u00eb blerje vet\u00ebm n\u00eb kategorin\u00eb e zgjedhur. Sot nj\u00eb njeri blen p\u00ebr vete k\u00ebpuc\u00eb, nes\u00ebr \u2013 k\u00ebpuc\u00eb p\u00ebr gruan, dhe pas gjasht\u00eb muajve ata kan\u00eb nj\u00eb f\u00ebmij\u00eb, t\u00eb cilit i nevojiten gjithashtu k\u00ebpuc\u00eb. Sa m\u00eb i madh t\u00eb jet\u00eb dyqani, aq m\u00eb shum\u00eb bler\u00ebs dhe sa m\u00eb i larmish\u00ebm t\u00eb jet\u00eb asortimenti, aq m\u00eb mir\u00eb do t\u00eb funksionoj\u00eb nj\u00eb model i till\u00eb, dhe aq m\u00eb interesante do t\u00eb jet\u00eb p\u00ebr dyqanin t'u jap\u00eb bler\u00ebsve mund\u00ebsin\u00eb p\u00ebr t\u00eb zgjedhur vet\u00eb zbritjet p\u00ebr kategorit\u00eb e caktuara t\u00eb produkteve (madje edhe p\u00ebr kategorit\u00eb e ngushta). <\/p>\n<p>Nj\u00eb tjet\u00ebr arsye p\u00ebr p\u00ebrdorimin e pem\u00ebs s\u00eb aft\u00ebsive n\u00eb programet e besnik\u00ebris\u00eb \u00ebsht\u00eb mosdashuria e trurit njer\u00ebzor p\u00ebr veprimet e pap\u00ebrfunduara. Kjo \u00ebsht\u00eb baza e nj\u00eb mekanizmi tjet\u00ebr t\u00eb loj\u00ebrave: barra e progresit. Un\u00eb mendoj se n\u00eb situat\u00ebn ton\u00eb, truri i bler\u00ebsve do t\u00eb inkurajohet t\u00eb hap\u00eb t\u00eb reja dhe t\u00eb reja aft\u00ebsi n\u00eb pem\u00eb, t\u00eb angazhohet n\u00eb nj\u00eb lloj man\u00e7kinizmi, t\u00eb p\u00ebrpiqet t\u00eb fitoj\u00eb t\u00eb gjitha aft\u00ebsit\u00eb e pem\u00ebs. Dhe t\u00eb shpenzoj\u00eb m\u00eb shum\u00eb para p\u00ebr k\u00ebt\u00eb sesa n\u00eb nj\u00eb program klasik t\u00eb besnik\u00ebris\u00eb. Prandaj, ndon\u00ebse Mark Braun rekomandon n\u00eb loj\u00ebra t\u00eb krijohen pem\u00eb q\u00eb nuk mund t\u00eb hapen plot\u00ebsisht, n\u00eb programet e besnik\u00ebris\u00eb un\u00eb, p\u00ebrkundrazi, k\u00ebshilloj t\u00eb mos i kufizoni bler\u00ebsit dhe t\u00eb mos i b\u00ebni ata t\u00eb mendojn\u00eb p\u00ebr zgjedhjen e shp\u00ebrndarjes s\u00eb sakt\u00eb t\u00eb pik\u00ebve. Pas t\u00eb gjith\u00eb, niveli i angazhimit t\u00eb bler\u00ebsve n\u00eb programin e besnik\u00ebris\u00eb \u00ebsht\u00eb m\u00eb i ul\u00ebt se niveli i angazhimit t\u00eb lojtar\u00ebve n\u00eb nj\u00eb loj\u00eb t\u00eb re, prandaj nuk ia vlen t'i jepni atyre detyra t\u00eb tilla pa nevoj\u00eb. <\/p>\n<p>N\u00eb pjes\u00ebn p\u00ebrfundimtare t\u00eb artikullit, do t\u00eb flasim mbi problemet dhe pyetjet e aplikimit t\u00eb mekanik\u00ebs s\u00eb pem\u00ebs s\u00eb aft\u00ebsive n\u00eb praktik\u00eb. <\/p>\n<p>T\u00eb tregosh ose jo pem\u00ebn e aft\u00ebsive plot\u00ebsisht dhe menj\u00ebher\u00eb? N\u00eb disa loj\u00ebra, lojtari nuk e sheh t\u00eb gjith\u00eb pem\u00ebn dhe m\u00ebson p\u00ebr aft\u00ebsit\u00eb e mundshme vet\u00ebm nd\u00ebrsa i arrin ato. Un\u00eb mendoj se n\u00eb gamifikim, ky fshehje nuk sjell dobi. Tregoni pem\u00ebn menj\u00ebher\u00eb, inkurajoni p\u00ebrdoruesin t\u00eb nd\u00ebrtoj\u00eb strategjin\u00eb e tij p\u00ebr t\u00eb m\u00ebsuar pem\u00ebn. <\/p>\n<p>Kur projektoni pem\u00ebn p\u00ebr gamifikim, sigurohuni t\u00eb p\u00ebrfshini mund\u00ebsin\u00eb p\u00ebr t\u00eb rikthyer aft\u00ebsit\u00eb duke ruajtur p\u00ebrvoj\u00ebn e fituar dhe mund\u00ebsin\u00eb p\u00ebr t\u00eb rredistribuar p\u00ebrs\u00ebri aft\u00ebsit\u00eb. Kjo funksionalitet do t'i \u00e7liroj\u00eb p\u00ebrdoruesit nga p\u00ebrgjegj\u00ebsia e tep\u00ebrt gjat\u00eb shp\u00ebrndarjes s\u00eb aft\u00ebsive, do t\u00eb jap\u00eb mund\u00ebsin\u00eb p\u00ebr t\u00eb p\u00ebrshtatur programin e besnik\u00ebris\u00eb me ndryshimet n\u00eb jet\u00ebn e p\u00ebrdoruesit. Lindja e nj\u00eb f\u00ebmije, kalimi n\u00eb nj\u00eb qytet tjet\u00ebr, nj\u00eb ngritje ose reduktim n\u00eb pun\u00eb, luhatjet e kursit t\u00eb dollarit - shum\u00eb faktor\u00eb ndikojn\u00eb n\u00eb ndryshimin e duksh\u00ebm t\u00eb zakon\u00ebve t\u00eb konsumit. Funksioni i rikthimit t\u00eb aft\u00ebsive do t'i lejoj\u00eb sistemit t\u00eb mbetet relevant n\u00eb k\u00ebto situata. Por mos e b\u00ebni k\u00ebt\u00eb funksion shum\u00eb t\u00eb aksesuesh\u00ebm, p\u00ebrndryshe p\u00ebrdoruesit thjesht do t\u00eb rikthejn\u00eb aft\u00ebsit\u00eb n\u00eb kas\u00eb para pages\u00ebs, duke zgjedhur ato q\u00eb jan\u00eb t\u00eb nevojshme p\u00ebr momentin dhe duke i hequr sistemit kuptimin e tij fillestar. \u00cbsht\u00eb p\u00ebrmir\u00ebsisht t'i jepni nj\u00eb mund\u00ebsi t\u00eb till\u00eb nj\u00eb her\u00eb n\u00eb vit, pas festave t\u00eb Vitit t\u00eb Ri ose n\u00eb dit\u00eblindjen e kompanis\u00eb. <\/p>\n<p>P\u00ebrmir\u00ebsoni mekanik\u00ebn e akumulimit t\u00eb pik\u00ebve n\u00eb sistem. Nj\u00eb pik\u00eb do t\u00eb jet\u00eb e barabart\u00eb me nj\u00eb rubel? Apo nj\u00eb mij\u00eb rubla? A duhet t\u00eb parashikohet n\u00eb sistem mund\u00ebsia e nj\u00eb koeficienti t\u00eb rritur t\u00eb akumulimit t\u00eb pik\u00ebve n\u00eb periudha t\u00eb caktuara ose p\u00ebr produkte t\u00eb caktuara? A \u00ebsht\u00eb e mundur q\u00eb k\u00ebto pik\u00eb t\u00eb p\u00ebrdoren p\u00ebr t\u00eb paguar p\u00ebr produkte n\u00eb vend t\u00eb hapjes s\u00eb aft\u00ebsive? Apo pik\u00ebt e bonusit dhe pik\u00ebt e nevojshme p\u00ebr hapjen e aft\u00ebsive do t\u00eb ken\u00eb entitete t\u00eb ndryshme n\u00eb sistem? <\/p>\n<p>Nj\u00eb pik\u00eb e r\u00ebnd\u00ebsishme \u2014 \u00e7far\u00eb do t\u00eb p\u00ebrmbaj\u00eb dendrogrami i aft\u00ebsive? Cilat bonuse do t\u00eb p\u00ebrfshihen n\u00eb t\u00eb? A do t\u00eb jen\u00eb nivelet e aft\u00ebsive? P\u00ebr shembull, nj\u00eb aft\u00ebsi n\u00eb nivelin e par\u00eb jep nj\u00eb zbritje prej 1%, nd\u00ebrsa e nj\u00ebjta aft\u00ebsi n\u00eb nivelin e pest\u00eb \u2014 tashm\u00eb 5%. Por mos u fokusoni vet\u00ebm n\u00eb k\u00ebto bonuse: si n\u00eb loj\u00ebra ashtu edhe n\u00eb gamifikim, nj\u00eb dendrogram i till\u00eb do t\u00eb jet\u00eb i m\u00ebrzitsh\u00ebm. Shtoni funksione dhe mund\u00ebsi t\u00eb reja, e jo vet\u00ebm p\u00ebrmir\u00ebsim t\u00eb atyre ekzistuese. P\u00ebr shembull, n\u00eb dendrogram mund t\u00eb \u00e7elni kalimin n\u00eb kas\u00eb pa radh\u00eb, ose ftesa p\u00ebr shitje t\u00eb mbyllura, ose mund\u00ebsi t\u00eb tjera ekskluzive. Dendrogrami i aft\u00ebsive n\u00eb programet e besnik\u00ebris\u00eb \u2014 nuk \u00ebsht\u00eb vet\u00ebm zbritje p\u00ebr produkte dhe sh\u00ebrbime. Dendrogrami i aft\u00ebsive n\u00eb loj\u00eb duhet t\u00eb inkurajoj\u00eb lojtar\u00ebt p\u00ebr t\u00eb zbuluar p\u00ebrmbajtje t\u00eb re, nd\u00ebrsa n\u00eb programin e besnik\u00ebris\u00eb t\u00eb stimuloj\u00eb blerjet shtes\u00eb n\u00eb kategori t\u00eb ndryshme t\u00eb produkteve. <\/p>\n<p>Kush mund ta p\u00ebrdor\u00eb k\u00ebt\u00eb mekanik\u00eb p\u00ebr gamifikimin e programeve t\u00eb besnik\u00ebris\u00eb? Sipas mendimit tim, bizneset e vogla, mesme dhe t\u00eb m\u00ebdha q\u00eb operojn\u00eb n\u00eb fush\u00ebn B2C dhe ofrojn\u00eb t\u00eb pakt\u00ebn pes\u00eb (preferuesh\u00ebm dhjet\u00eb) lloje produkte dhe sh\u00ebrbimesh. Pizza, wok, roll dhe sushi \u2014 p\u00ebr mua jan\u00eb lloje t\u00eb ndryshme produktesh. Tretja e mjekr\u00ebs, mustak\u00ebve dhe kok\u00ebs, prerja e flok\u00ebve p\u00ebr f\u00ebmij\u00eb dhe ngjyrosja e flok\u00ebve \u2014 jan\u00eb lloje t\u00eb ndryshme sh\u00ebrbimesh. \u00c7izmet e kuqe apo t\u00eb gjelbra, pizza Margherita dhe pizza barbecue \u2014 jan\u00eb t\u00eb nj\u00ebjta lloje produktesh. Nj\u00eb dendrogram aft\u00ebsish q\u00eb p\u00ebrb\u00ebhet nga bonuse p\u00ebr nj\u00eb apo dy lloje produktesh, sipas mendimit tim, nuk \u00ebsht\u00eb i nevojsh\u00ebm. N\u00eb nj\u00eb situat\u00eb t\u00eb till\u00eb, \u00ebsht\u00eb m\u00eb e leht\u00eb t\u00eb p\u00ebrdorni nj\u00eb program tradicional besnik\u00ebrie.<\/p>\n<p>Nj\u00eb problem n\u00eb projektimin dhe zbatimin e nj\u00eb sistemi t\u00eb till\u00eb, sipas mendimit tim, \u00ebsht\u00eb mungesa e kompetencave t\u00eb nevojshme n\u00eb kompanin\u00eb pronar. Dendrogrami i aft\u00ebsive \u00ebsht\u00eb i komplikuar p\u00ebr t'u b\u00ebr\u00eb ekonomikisht efektiv nga departamenti i marketingut, pa p\u00ebrvoj\u00eb n\u00eb gamifikim, dhe m\u00eb kryesorja \u2014 pa nj\u00eb dizajner loje q\u00eb ka p\u00ebrvoj\u00eb n\u00eb balancimin e k\u00ebtij sistemi. Megjithat\u00eb, nuk \u00ebsht\u00eb e nevojshme t\u00eb pun\u00ebsohen punonj\u00ebs t\u00eb rinj p\u00ebr k\u00ebt\u00eb, shumica e detyrave mund t\u00eb p\u00ebrfundojn\u00eb p\u00ebrmes pun\u00ebs s\u00eb larg\u00ebt dhe konsultave.<\/p>\n<p>Faleminderit t\u00eb gjith\u00ebve q\u00eb e lexuat artikullin deri n\u00eb fund, shpresoj q\u00eb informacioni n\u00eb t\u00eb ishte i dobish\u00ebm p\u00ebr ju. Do t\u00eb isha i lumtur n\u00ebse do t\u00eb ndani p\u00ebrvoj\u00ebn tuaj, problemet dhe mendimet interesante n\u00eb lidhje me gamifikimin e programeve t\u00eb besnik\u00ebris\u00eb dhe sistemeve t\u00eb m\u00ebsimit n\u00eb komentet.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/459542\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0438\u0432\u0435\u0442, \u0425\u0430\u0431\u0440! \u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u043c \u0440\u0430\u0437\u0433\u043e\u0432\u043e\u0440 \u043e \u043c\u0435\u0445\u0430\u043d\u0438\u043a\u0430\u0445 \u0433\u0435\u0439\u043c\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438. \u041f\u0440\u043e\u0448\u043b\u0430\u044f \u0441\u0442\u0430\u0442\u044c\u044f \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u044b\u0432\u0430\u043b\u0430 \u043e \u0440\u0435\u0439\u0442\u0438\u043d\u0433\u0435, \u0430 \u0432 \u044d\u0442\u043e\u0439 \u043f\u043e\u0433\u043e\u0432\u043e\u0440\u0438\u043c \u043e \u0434\u0440\u0435\u0432\u0435 \u043d\u0430\u0432\u044b\u043a\u043e\u0432 (\u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u043c \u0434\u0440\u0435\u0432\u0435, skill tree). \u0420\u0430\u0441\u0441\u043c\u043e\u0442\u0440\u0438\u043c, \u043a\u0430\u043a \u0434\u0440\u0435\u0432\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0432 \u0438\u0433\u0440\u0430\u0445 \u0438 \u043a\u0430\u043a \u044d\u0442\u0443 \u043c\u0435\u0445\u0430\u043d\u0438\u043a\u0443 \u043c\u043e\u0436\u043d\u043e \u043f\u0440\u0438\u043c\u0435\u043d\u0438\u0442\u044c \u0432 \u0433\u0435\u0439\u043c\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438. \u0414\u0440\u0435\u0432\u043e \u043d\u0430\u0432\u044b\u043a\u043e\u0432 \u2014 \u044d\u0442\u043e \u0447\u0430\u0441\u0442\u043d\u044b\u0439 \u0441\u043b\u0443\u0447\u0430\u0439 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e \u0434\u0440\u0435\u0432\u0430, \u043f\u0440\u043e\u043e\u0431\u0440\u0430\u0437 \u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u0432\u043f\u0435\u0440\u0432\u044b\u0435 \u043f\u043e\u044f\u0432\u0438\u043b\u0441\u044f \u0435\u0449\u0435 \u0432 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e\u0439 \u0438\u0433\u0440\u0435 Civilization \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":27010,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-36117","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u0438\u0432\u0435\u0442, \u0425\u0430\u0431\u0440! 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Po vazhdojm\u00eb bised\u00ebn p\u00ebr mekanikat e gamifikimit. Artikulli i kaluar fliste p\u00ebr renditjen, nd\u00ebrsa n\u00eb k\u00ebt\u00eb do t\u00eb flasim p\u00ebr dendrogramin e aft\u00ebsive (dendrogramin e teknologjis\u00eb, skill tree). Do t\u00eb shqyrtojm\u00eb se si p\u00ebrdoret dendrogrami n\u00eb loj\u00ebra dhe si mund t\u00eb aplikohet kjo mekanik\u00eb n\u00eb gamifikim. Dendrogrami i aft\u00ebsive \u00ebsht\u00eb nj\u00eb rast i ve\u00e7ant\u00eb i dendrogramit teknologjik, koncepti i t\u00eb cilit u shfaq p\u00ebr her\u00eb t\u00eb par\u00eb n\u00eb loj\u00ebn tabletop Civilization.","canonical_url":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/mehaniki-gejmifikatsii-drevo-navykov","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sq_AL","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041c\u0435\u0445\u0430\u043d\u0438\u043a\u0438 \u0433\u0435\u0439\u043c\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438: \u0434\u0440\u0435\u0432\u043e \u043d\u0430\u0432\u044b\u043a\u043e\u0432 | ProHoster","og:description":"\u041f\u0440\u0438\u0432\u0435\u0442, \u0425\u0430\u0431\u0440! \u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u043c \u0440\u0430\u0437\u0433\u043e\u0432\u043e\u0440 \u043e \u043c\u0435\u0445\u0430\u043d\u0438\u043a\u0430\u0445 \u0433\u0435\u0439\u043c\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438. \u041f\u0440\u043e\u0448\u043b\u0430\u044f \u0441\u0442\u0430\u0442\u044c\u044f \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u044b\u0432\u0430\u043b\u0430 \u043e \u0440\u0435\u0439\u0442\u0438\u043d\u0433\u0435, \u0430 \u0432 \u044d\u0442\u043e\u0439 \u043f\u043e\u0433\u043e\u0432\u043e\u0440\u0438\u043c \u043e \u0434\u0440\u0435\u0432\u0435 \u043d\u0430\u0432\u044b\u043a\u043e\u0432 (\u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u043c \u0434\u0440\u0435\u0432\u0435, skill tree). \u0420\u0430\u0441\u0441\u043c\u043e\u0442\u0440\u0438\u043c, \u043a\u0430\u043a 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