{"id":36119,"date":"2019-10-31T22:09:43","date_gmt":"2019-10-31T19:09:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-proekta-dxvk-1-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan\/"},"modified":"2019-10-31T22:09:43","modified_gmt":"2019-10-31T19:09:43","slug":"vypusk-proekta-dxvk-1-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-proekta-dxvk-1-3-s-realizatsiej-direct3d-10-11-poverh-api-vulkan","title":{"rendered":"Edison i Projektit DXVK 1.3 me implementimin e Direct3D 10\/11 mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.3\">Krijuar<\/a><\/noindex> \u00ebsht\u00eb publikuar shtresa <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.3<\/a><\/noindex>, e cila ofron implementimin e DXGI (DirectX Graphics Infrastructure), Direct3D 10 dhe Direct3D 11, q\u00eb funksionon p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr p\u00ebrdorimin e DXVK  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/wiki\/Driver-support\">k\u00ebrkohet<\/a><\/noindex> k\u00ebrkohet prania e drejtuesve me mb\u00ebshtetje p\u00ebr <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48227\">API Vulkan<\/a><\/noindex>, t\u00eb tilla si<br \/>\nAMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 dhe <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=47816\">AMDVLK<\/a><\/noindex>. <\/p>\n<p>DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb ekzekutuar aplikacione dhe loj\u00ebra 3D n\u00eb Linux me ndihm\u00ebn e Wine, duke sh\u00ebrbyer si nj\u00eb alternativ\u00eb me performanc\u00eb m\u00eb t\u00eb lart\u00eb ndaj implementimit t\u00eb Direct3D 11 t\u00eb integruar n\u00eb Wine, i cili funksionon mbi OpenGL. N\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/www.reddit.com\/r\/wine_gaming\/comments\/9cvfux\/benchmark_wow_bfa_winedxvk_vs_windows_10\/\">loj\u00ebra t\u00eb caktuara<\/a><\/noindex> performanca e lidhjes Wine+DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/issues\/67\">dallohet<\/a><\/noindex> \u00ebsht\u00eb m\u00eb e lart\u00eb sesa n\u00eb Windows, vet\u00ebm 10-20%, nd\u00ebrsa duke p\u00ebrdorur implementimin e Direct3D 11 mbi OpenGL, performanca bie m\u00eb ndjesh\u00ebm. <\/p>\n<p>P\u00ebrmir\u00ebsimet e shtuara:<\/p>\n<ul>\n<li class=\"l\"> Optimizimi \u00ebsht\u00eb realizuar duke p\u00ebrdorur instrukcioni &#171;discard&#187; n\u00eb shader-a, i bazuar n\u00eb zgjerimin Vulkan VK_EXT_shader_demote_to_helper_invocation, dhe \u00ebsht\u00eb n\u00eb gjendje t\u00eb p\u00ebrmir\u00ebsoj\u00eb performanc\u00ebn n\u00eb disa loj\u00ebra. P\u00ebr t\u00eb p\u00ebrdorur optimizimin, k\u00ebrkohet t\u00eb azhurnohet komponenti winevulkan dhe drejtuesit (Intel deri n\u00eb Mesa 19.2-git dhe NVIDIA deri n\u00eb drejtuesin pron\u00ebsor 418.52.14-beta; drejtuesit AMD p\u00ebr momentin nuk mb\u00ebshtesin zgjerimin VK_EXT_shader_demote_to_helper_invocation);\n<li class=\"l\"> Sigurimi i p\u00ebrpunimit asinkron t\u00eb daljes s\u00eb rezultateve t\u00eb renderimit n\u00eb ekran (stage <noindex><a rel=\"nofollow\" href=\"https:\/\/vulkan-tutorial.com\/Drawing_a_triangle\/Drawing\/Rendering_and_presentation\">presentation<\/a><\/noindex>). P\u00ebr t\u00eb reduktuar vonesat n\u00eb rrjedh\u00ebn kryesore t\u00eb renderimit, p\u00ebrpunimi i daljes tani b\u00ebhet n\u00eb rrjedh\u00ebn e dor\u00ebzimit t\u00eb komandave (command submission thread). Fitimi n\u00eb performanc\u00eb nga p\u00ebrpunimi asinkron \u00ebsht\u00eb sidomos i duksh\u00ebm kur ekrani ka nj\u00eb frekuenc\u00eb t\u00eb lart\u00eb kadre dhe n\u00eb transmetimin e komandave q\u00eb k\u00ebrkon shum\u00eb burime. Nga loj\u00ebrat q\u00eb tregojn\u00eb rritje performance \u00ebsht\u00eb Quake Champions, kur ekzekutohet n\u00eb sisteme me GPU AMD;\n<li class=\"l\"> Ka nj\u00eb mund\u00ebsi t\u00eb ngarkimit fillestar t\u00eb burimeve duke p\u00ebrdorur motor\u00ebt e kopjimit (copy engine), t\u00eb ofruar nga pajisje me mb\u00ebshtetje Vulkan (p\u00ebr momentin mb\u00ebshtetet vet\u00ebm nga driverat AMDVLK dhe NVIDIA). Kjo mund\u00ebsi e re lejon pak p\u00ebrmir\u00ebsim t\u00eb q\u00ebndrueshm\u00ebris\u00eb s\u00eb koh\u00ebs p\u00ebr k\u00ebnd n\u00eb loj\u00ebra q\u00eb ngarkojn\u00eb shum\u00eb tekstura gjat\u00eb loj\u00ebs;\n<li class=\"l\"> P\u00ebrmir\u00ebsuar regjistrimi i gabimeve q\u00eb ndodhin p\u00ebr shkak t\u00eb munges\u00ebs s\u00eb memories;\n<li class=\"l\"> P\u00ebrmir\u00ebsuar kompatibiliteti me MSVC (Microsoft Visual C++);\n<li class=\"l\"> T\u00eb larguara kontrollimet ciklike t\u00eb p\u00ebrs\u00ebritura gjat\u00eb daljes, q\u00eb mund t\u00eb reduktoj\u00eb ndjesh\u00ebm ngarkes\u00ebn n\u00eb CPU n\u00eb skenar\u00ebt me GPU t\u00eb kufizuar;\n<li class=\"l\"> Rr\u00ebzuar problemi me mapimin e dyfisht\u00eb t\u00eb sub-resurseve t\u00eb imazheve, q\u00eb shfaqej n\u00eb loj\u00ebn Final Fantasy XIV;\n<li class=\"l\"> Rr\u00ebzuar rr\u00ebzimi p\u00ebr shkak t\u00eb sjelljes jo t\u00eb duhur t\u00eb metod\u00ebs RSGetViewport, q\u00eb shfaqej n\u00eb loj\u00ebn Scrap Mechanic.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51084\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 10 \u0438 Direct3D 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 Linux [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-36119","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK.\" \/>\n\t<meta name=\"robots\" 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