{"id":39559,"date":"2019-10-31T22:35:36","date_gmt":"2019-10-31T19:35:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya\/"},"modified":"2019-10-31T22:35:36","modified_gmt":"2019-10-31T19:35:36","slug":"microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","title":{"rendered":"Microsoft ka b\u00ebr\u00eb t\u00eb ditur novacionet n\u00eb DirectX 12: gjurmuar e leht\u00ebsuar e rrezeve dhe detajimi n\u00eb var\u00ebsi t\u00eb distanc\u00ebs","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Kompania Microsoft n\u00eb kuad\u00ebr t\u00eb programit t\u00eb qasjes s\u00eb hershme Windows Insider preview <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/www.techpowerup.com\/260630\/microsoft-details-dxr-tier-1-1-new-directx-12-features\" target=\"_blank\">ka prezantuar<\/a><\/noindex> ka p\u00ebrdit\u00ebsuar API-t\u00eb e DirectX 12 dhe ka sqaruar detajet rreth risive. K\u00ebto mund\u00ebsi do t\u00eb shfaqen n\u00eb l\u00ebshimin e vitit t\u00eb ardhsh\u00ebm dhe p\u00ebrfshijn\u00eb tri funksione kryesore.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft ka b\u00ebr\u00eb t\u00eb ditur novacionet n\u00eb DirectX 12: gjurmuar e leht\u00ebsuar e rrezeve dhe detajimi n\u00eb var\u00ebsi t\u00eb distanc\u00ebs\" src=\"\/wp-content\/uploads\/2019\/10\/15c2f96c983164ff3a794c31256df2d7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Mund\u00ebsia e par\u00eb ka t\u00eb b\u00ebj\u00eb me gjurmimin e rrezeve. N\u00eb DirectX 12 ka qen\u00eb fillimisht, por tani \u00ebsht\u00eb zgjeruar. Konkretisht, jan\u00eb shtuar shader t\u00eb tjer\u00eb n\u00eb objektin ekzistues t\u00eb gjurmimit t\u00eb rrezeve PSO (objekti i gjendjes s\u00eb tubacionit). Kjo lejon p\u00ebrmir\u00ebsimin e efikasitetit t\u00eb pun\u00ebs.<\/p>\n<p>M\u00eb pas, duhet t\u00eb p\u00ebrmendim teknologjin\u00eb e algoritmeve adaptiv\u00eb ExecuteIndirect. Sipas p\u00ebrshkrimit, kjo mund\u00ebsi lejon p\u00ebrcaktimin e numrit t\u00eb rrezeve n\u00eb nj\u00eb vij\u00eb kohe gjat\u00eb ekzekutimit t\u00eb GPU-s\u00eb. S\u00eb fundmi, ka ardhur mund\u00ebsia p\u00ebr t\u00eb p\u00ebrdorur nj\u00eb variant t\u00eb leht\u00ebsuar t\u00eb gjurmimit.<\/p>\n<p><center><\/center><\/p>\n<p>Kompania gjithashtu ka punuar me gjeometrin\u00eb. N\u00eb API-n\u00eb e DirectX 12, Microsoft ka shtuar mb\u00ebshtetje p\u00ebr shader\u00ebt e rrjetit (Mesh Shaders). Ky funksion quhet DirectX Sampler. Ai lejon t\u00eb p\u00ebrcaktohet se cilat tekstura jan\u00eb m\u00eb shpesh t\u00eb disponueshme dhe duhet t\u00eb mbeten n\u00eb memorie. Si rezultat, n\u00eb memorin\u00eb video ruhen vet\u00ebm t\u00eb dh\u00ebnat q\u00eb jan\u00eb t\u00eb nevojshme aty dhe tani.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft ka b\u00ebr\u00eb t\u00eb ditur novacionet n\u00eb DirectX 12: gjurmuar e leht\u00ebsuar e rrezeve dhe detajimi n\u00eb var\u00ebsi t\u00eb distanc\u00ebs\" src=\"\/wp-content\/uploads\/2019\/10\/cba72e42eca3ce69fd7490b634e8531d.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>K\u00ebshtu, kjo risie do t\u00eb mund\u00ebsoj\u00eb eliminimin e ngarkimeve t\u00eb gjata t\u00eb m\u00ebrzitshme n\u00eb bot\u00ebt virtuale. Kjo \u00ebsht\u00eb teknologjia e transmetimit t\u00eb teksturave.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft ka b\u00ebr\u00eb t\u00eb ditur novacionet n\u00eb DirectX 12: gjurmuar e leht\u00ebsuar e rrezeve dhe detajimi n\u00eb var\u00ebsi t\u00eb distanc\u00ebs\" src=\"\/wp-content\/uploads\/2019\/10\/da8445711907c6ec51c37dedf169179b.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>P\u00ebr m\u00eb shum\u00eb detaje, <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/devblogs.microsoft.com\/directx\/dev-preview-of-new-directx-12-features\/?sf222395810=1\" target=\"_blank\">p\u00ebrshkruhet<\/a><\/noindex> shihni blogun e zhvilluesve t\u00eb Microsoft. N\u00eb k\u00ebt\u00eb rast, p\u00ebrmendim se disa dit\u00eb m\u00eb par\u00eb kompania AMD u shpreh pozitivisht <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/twitter.com\/Radeon\/status\/1188878413525897217\" target=\"_blank\">rreth k\u00ebsaj \u00e7\u00ebshtjeje<\/a><\/noindex> dhe sugjeroi se funksione t\u00eb reja do t\u00eb shfaqen s\u00eb shpejti n\u00eb produktet Radeon. \u00cbsht\u00eb e dukshme se ato do t\u00eb dalin n\u00eb kartat grafike t\u00eb reja m\u00eb t\u00eb avancuara, t\u00eb cilat pritet t\u00eb l\u00ebshohen n\u00eb vitin 2020. Ato shoq\u00ebrohen me mb\u00ebshtetje harduerike p\u00ebr gjurmimin e rrezeve.&nbsp;<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/996521\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u0440\u0430\u043d\u043d\u0435\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 Windows Insider preview \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d\u043d\u044b\u0435 API-\u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u044b DirectX 12 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u0430\u043b\u0430 \u043e \u043d\u043e\u0432\u043e\u0432\u0432\u0435\u0434\u0435\u043d\u0438\u044f\u0445. \u042d\u0442\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u043f\u043e\u044f\u0432\u044f\u0442\u0441\u044f \u0432 \u0440\u0435\u043b\u0438\u0437\u0435 \u0432 \u0431\u0443\u0434\u0443\u0449\u0435\u043c \u0433\u043e\u0434\u0443 \u0438 \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0442 \u0442\u0440\u0438 \u043e\u0441\u043d\u043e\u0432\u043d\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0438. \u041f\u0435\u0440\u0432\u0430\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439. \u0412 DirectX 12 \u043e\u043d\u0430 \u0431\u044b\u043b\u0430 \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e, \u043e\u0434\u043d\u0430\u043a\u043e \u0442\u0435\u043f\u0435\u0440\u044c \u0435\u0451 \u0440\u0430\u0441\u0448\u0438\u0440\u0438\u043b\u0438. \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438, \u0431\u044b\u043b\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u0448\u0435\u0439\u0434\u0435\u0440\u044b \u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":39560,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 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