{"id":49216,"date":"2020-02-17T20:42:40","date_gmt":"2020-02-17T17:42:40","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82"},"modified":"2020-02-17T20:42:40","modified_gmt":"2020-02-17T17:42:40","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","title":{"rendered":"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-82-released\/\">Publikuar<\/a><\/noindex> l\u00ebshimi i paket\u00ebs s\u00eb lir\u00eb t\u00eb modelimit 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\">Blender 2.82<\/a><\/noindex>, q\u00eb p\u00ebrmban m\u00eb shum\u00eb se nj\u00eb mij\u00eb korrigjime dhe p\u00ebrmir\u00ebsime, e p\u00ebrgatitur gjat\u00eb tre muajve q\u00eb nga l\u00ebshimi  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">Blender 2.81<\/a><\/noindex>.<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-82\/\">Ndryshimet kryesore<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\">n\u00eb<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Physics\">Shtuar<\/a><\/noindex> nj\u00eb backend i ri p\u00ebr simulimin e gazit, tymit, zjarrit dhe l\u00ebngjeve, i realizuar mbi nj\u00eb korniz\u00eb simulimi t\u00eb proceseve fizike <noindex><a rel=\"nofollow\" href=\"http:\/\/mantaflow.com\/\">Mantaflow<\/a><\/noindex>. P\u00ebr simulimin e l\u00ebngjeve \u00ebsht\u00eb p\u00ebrdorur nj\u00eb tre-komponent <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.ethz.ch\/toml\/flip-solver\">FLIP Solver<\/a><\/noindex>;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/3\/31\/Blender2.82_mantaflow_fire_crossmind.png\/1600px-Blender2.82_mantaflow_fire_crossmind.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/fe743c95e8d536d246369801842cf00e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Simulimi i fryrjes s\u00eb en\u00ebve me aj\u00ebr (balona, dyshek\u00eb t\u00eb fryr\u00eb etj.) dhe ricil\u00ebsia e trupave t\u00eb but\u00eb q\u00eb deformohen pak gjat\u00eb r\u00ebnies ose shtypjes \u00ebsht\u00eb p\u00ebrmir\u00ebsuar;\n<p><center><video src=\"https:\/\/wiki.blender.org\/w\/images\/3\/3c\/Cloth-high-res.mp4\" style=\"max-width: 100%; max-height: 100%; width: 480px; height: 270px;\" controls=\"\" width=\"480\" height=\"270\"><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/File:Cloth-high-res.mp4\">https:\/\/wiki.blender.org\/wiki\/File:Cloth-high-res.mp4<\/a><\/noindex><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Textures\">Implementuar<\/a><\/noindex> mb\u00ebshtetje p\u00ebr sistemin mozaik <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/UV-%D0%BF%D1%80%D0%B5%D0%BE%D0%B1%D1%80%D0%B0%D0%B7%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B5\">UV-unfolding<\/a><\/noindex> teksturat UDIM, q\u00eb lejojn\u00eb ndarjen e nj\u00eb texture n\u00eb disa skedar\u00eb, \u00e7do nj\u00eb prej t\u00eb cil\u00ebve p\u00ebrmban zon\u00ebn e tij UV. Teksturat UDIM mund t\u00eb krijohen, hapen dhe ruhet si imazhe t\u00eb zakonshme. Pjes\u00ebt e kompozuara (Tiles) mund t\u00eb shtohen ose hiqen p\u00ebr \u00e7do tekstur\u00eb sipas d\u00ebshir\u00ebs, por gjat\u00eb shikimit ose redaktimit, t\u00eb gjitha blloqet bashkohen dhe shfaqen si nj\u00eb t\u00ebr\u00ebsi. Mb\u00ebshtetja p\u00ebr teksturat UDIM \u00ebsht\u00eb realizuar n\u00eb motor\u00ebt e rend\u00ebrimit Eevee dhe Cycles, si dhe n\u00eb redaktorin e imazheve dhe n\u00eb p\u00ebrfaq\u00ebsimet 3D;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/02\/udim-04.jpg\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/6413af4f86581a0492ad481c2decc340.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Import_%26_Export\">Shtuar<\/a><\/noindex> moduli i ri i eksportit n\u00eb formatin <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Source\/Architecture\/USD\">USD<\/a><\/noindex> (Universal Scene Description), i zhvilluar nga Pixar. Skedar\u00ebt USD mund t\u00eb p\u00ebrshkruajn\u00eb kompozita komplekse skenash me p\u00ebrfaq\u00ebsime t\u00eb ndryshme 3D, mb\u00ebshtesin redaktimin jo-d\u00ebmtues (z\u00ebvend\u00ebsim n\u00eb vend t\u00eb z\u00ebvend\u00ebsimit) dhe mund t\u00eb referohen n\u00eb skedare t\u00eb tjera dhe jan\u00eb optimizuar p\u00ebr bashk\u00ebpunimin e nj\u00eb numri t\u00eb madh pjes\u00ebmarr\u00ebsish. N\u00eb l\u00ebshimin e ri \u00ebsht\u00eb p\u00ebrmir\u00ebsuar gjithashtu mb\u00ebshtetja p\u00ebr importimin dhe eksportimin e glTF dhe \u00ebsht\u00eb siguruar p\u00ebrputhshm\u00ebria me <noindex><a rel=\"nofollow\" href=\"https:\/\/vfxplatform.com\/\">VFX Reference Platform 2020<\/a><\/noindex>;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/51\/Blender-2.82-USD-usdview-spring.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/b1963c76a1c4d95f8205cc14122b5cbb.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00eb motorin e rend\u00ebrimit Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Cycles\">i realizuar<\/a><\/noindex> mekanizmi i zbutjes s\u00eb zhurm\u00ebs <noindex><a rel=\"nofollow\" href=\"https:\/\/developer.nvidia.com\/optix-denoiser\">OptiX<\/a><\/noindex>, e trash\u00ebguar nga NVIDIA dhe q\u00eb p\u00ebrdor metoda t\u00eb m\u00ebsimit t\u00eb makineris\u00eb. Mekanizmi mb\u00ebshtet p\u00ebrshpejtimin hardware n\u00eb kartat NVIDIA RTX, duke p\u00ebrfshir\u00eb mund\u00ebsin\u00eb e p\u00ebrdorimit t\u00eb disa GPU-ve. OptiX \u00ebsht\u00eb m\u00eb i shpejt\u00eb se metodat e m\u00ebparshme t\u00eb zbutjes s\u00eb zhurm\u00ebs dhe mund t\u00eb aplikohet gjat\u00eb para-shikimit ose renditjes p\u00ebrfundimtare t\u00eb imazheve (p\u00ebr animacionin ende nuk \u00ebsht\u00eb mjaft stabil);\n<p><center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/1ea6e0fbf46af4482ff093fa3f0670df.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> N\u00eb Cycles jan\u00eb p\u00ebrmir\u00ebsuar gjithashtu nyjat e shader-it. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb p\u00ebrcaktuar kalimet e veta t\u00eb renditjes p\u00ebrmes nyj\u00ebs s\u00eb re AOV Output, e cila mund t\u00eb vendoset kudo n\u00eb pem\u00ebn e shader-eve.<br \/>\n P\u00ebr nyjet gjeometrike \u00ebsht\u00eb shtuar opsioni \"Random Per Island\", i cili lejon t\u00eb rast\u00ebsizosh teksturat ose ngjyrat p\u00ebr komponent\u00eb t\u00eb ndrysh\u00ebm t\u00eb rrjetit. N\u00eb nyjen Math jan\u00eb shtuar operacione t\u00eb reja trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin dhe inversesqrt. N\u00eb nyjen Map Range jan\u00eb shtuar modet e reja t\u00eb interpolimit Linear, Stepped Linear, Smoothstep dhe Smootherstep. N\u00eb nyjet Noise dhe Wave \u00ebsht\u00eb p\u00ebrmir\u00ebsuar aplikimi i deformimeve, t\u00eb cilat tani zbatohen n\u00eb m\u00ebnyr\u00eb t\u00eb barabart\u00eb n\u00eb t\u00eb gjitha drejtimet, dhe jo vet\u00ebm diagonalisht. Rendi \u00ebsht\u00eb ndjesh\u00ebm p\u00ebrshpejtuar n\u00eb platform\u00ebn Windows, performanca e t\u00eb cil\u00ebs \u00ebsht\u00eb af\u00ebr asaj n\u00eb Linux dhe macOS;<\/p>\n<li class=\"l\"> N\u00eb motorin e renderimit Eevee, i cili mb\u00ebshtet renderimin fizikisht t\u00eb sakt\u00eb n\u00eb koh\u00eb reale dhe p\u00ebrdor vet\u00ebm GPU (OpenGL) p\u00ebr vizualizim, <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/EEVEE\">shtuar<\/a><\/noindex> mund\u00ebsia e para-shikimit t\u00eb kalimeve t\u00eb renditjes s\u00eb p\u00ebrfaq\u00ebsimeve 3D n\u00eb Viewport, duke lejuar t\u00eb zgjidhet se cila kalim do t\u00eb shfaqet n\u00eb modalitetin e vizatimit t\u00eb sken\u00ebs. Aktualisht para-shikimi \u00ebsht\u00eb i disponuesh\u00ebm p\u00ebr kalimet e renditjes Combined, Ambient Occlusion, Normal, Mist, Subsurface Direct dhe Subsurface Color;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/02\/viewport-1-combined-1.jpg\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/331775efce982de0d5b34115ad002801.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00eb Eevee \u00ebsht\u00eb punuar gjithashtu p\u00ebr p\u00ebrmir\u00ebsimin e cil\u00ebsis\u00eb dhe rritjen e performanc\u00ebs s\u00eb kalimeve t\u00eb renditjes. \u00ebsht\u00eb siguruar kombinimi i sakt\u00eb i materialeve t\u00eb tejdukshme me efektet volumetike;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/c1\/Capture_d%E2%80%99%C3%A9cran_du_2020-02-04_16-13-17.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/42ca3c9c851b1b43f47c12f63c8de791.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/3\/3e\/EEVEE_282_volume_fix_after.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/601b24c8c1e3d290892e10ececa9edcf.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Sculpt\">Shtuar<\/a><\/noindex> mjete dhe operacione t\u00eb reja p\u00ebr skulpturimin dhe pikturimin, jan\u00eb p\u00ebrdit\u00ebsuar brushat. \u00cbsht\u00eb realizuar mjeti Slide\/relax, q\u00eb lejon ndryshimin e topologjis\u00eb s\u00eb rrjetit pa deformuar volumet, si dhe mjeti Multiplane scrape p\u00ebr formimin e nj\u00eb skaji t\u00eb mpreht\u00eb midis dy planeve t\u00eb rrjetit. \u00cbsht\u00eb propozuar nj\u00eb operacion i ri Mask Slice p\u00ebr t\u00eb p\u00ebrjashtuar pikat e sh\u00ebnuara nga rrjeti duke mbushur vendet e formuara dhe duke krijuar objekte t\u00eb reja nga pikat e hequra;\n<li class=\"l\"> N\u00eb lapsin skicues (Grease Pencil) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Grease_Pencil\">\u00ebsht\u00eb p\u00ebrmir\u00ebsuar<\/a><\/noindex> ndryshimi i nd\u00ebrfaqes s\u00eb p\u00ebrdoruesit, jan\u00eb realizuar veti t\u00eb reja p\u00ebr mbushje dhe hapa, \u00ebsht\u00eb realizuar nj\u00eb mjet p\u00ebr krijimin e materialeve. \u00cbsht\u00eb shtuar nj\u00eb modifikues i ri p\u00ebr krijimin e thell\u00ebsive af\u00ebr origjinalit;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/f\/f1\/Multiple_Stroke_Modifier.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/f6afbd9bec3e8e9641a0f6be834f2566.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/UI\">nd\u00ebrfaqen e p\u00ebrdoruesit<\/a><\/noindex> n\u00eb shum\u00eb mjete, si dhe n\u00eb UV Editor, \u00ebsht\u00eb realizuar mb\u00ebshtetje p\u00ebr gizmo (indikatori i aksit t\u00eb koordinatave p\u00ebr t\u00eb caktuar k\u00ebndin e shikimit t\u00eb sken\u00ebs ose p\u00ebr t\u00eb ndryshuar pozitat e objekteve n\u00eb sken\u00eb). \u00cbsht\u00eb shtuar koncepti i mjeteve rezerv\u00eb (Fallback Tools), q\u00eb lejon t\u00eb zgjidhet nj\u00eb veprim alternativ gjat\u00eb p\u00ebrdorimit t\u00eb mjetit aktiv. \u00cbsht\u00eb ndryshuar grupimi i cil\u00ebsimeve t\u00eb brushave. N\u00eb redaktorin e animacionit (Graph Editor) \u00ebsht\u00eb ristrukturuar nd\u00ebrfaqja e p\u00ebrzgjedhjes dhe transformimit t\u00eb \u00e7el\u00ebsve dhe trajtuesve;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d9\/Fallback_Tools.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/85f08195847ba35c39c6222be1193297.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Kur aktivizohet regjimi i zhvilluesit (Developer Extras) n\u00eb cil\u00ebsimet, shfaqet nj\u00eb sked\u00eb e re q\u00eb lejon aktivizimin dhe testimin e mund\u00ebsive eksperimentale, ende t\u00eb pap\u00ebrgatitura p\u00ebr p\u00ebrdorim t\u00eb gjer\u00eb;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/6e\/Preferences_Virtual_Reality_Examples.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/ac90b27234b95f11746a641fa3fbad31.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00eb mjetet e modelimit n\u00eb vegl\u00ebn dhe modifikatorin e skos\u00ebs (Bevel) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Modeling\">ka arritur<\/a><\/noindex> mund\u00ebsia e p\u00ebrdorimit t\u00eb profileve t\u00eb modifikuara. Shtuar Cutoff Vertex Mesh, nj\u00eb metod\u00eb e thjeshtuar p\u00ebr krijimin e mesh-eve p\u00ebr z\u00ebvend\u00ebsimin e pikave. Shtuar modifikator\u00ebt Weld p\u00ebr bashkimin e grupeve t\u00eb pikave, distanca midis t\u00eb cilave nuk kalon nj\u00eb vler\u00eb prag t\u00eb caktuar, dhe Solidify p\u00ebr krijimin e bordeve t\u00eb trasha n\u00eb prani t\u00eb m\u00eb shum\u00eb se dy faqeve t\u00eb af\u00ebrta;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/98\/Custom_Bevel_Profile_Release_Notes.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb modelimit 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/d348954c0ffa34085d7de85ec1245bc5.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Add-ons\">Shtuar<\/a><\/noindex> shtesa t\u00eb reja Import Palettes, PDT, Add Node Presets, Collection manager, Sun position dhe Amaranth toolkit. Shtesat Rigify, Add Mesh Extra objects dhe BlenderKit jan\u00eb p\u00ebrmir\u00ebsuar.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"EfF2wDXalgU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/EfF2wDXalgU\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52373\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.82, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0442\u0440\u0438 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 Blender 2.81. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0431\u044d\u043a\u0435\u043d\u0434 \u0434\u043b\u044f \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0433\u0430\u0437\u0430, \u0434\u044b\u043c\u0430, \u043e\u0433\u043d\u044f \u0438 \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0444\u0440\u0435\u0439\u043c\u0432\u043e\u0440\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 Mantaflow. \u0414\u043b\u044f \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0438 \u043f\u0440\u0438\u043c\u0435\u043d\u0451\u043d \u043d\u043e\u0432\u044b\u0439 \u0442\u0440\u0451\u0445\u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043d\u044b\u0439 FLIP Solver; \u0423\u043b\u0443\u0447\u0448\u0435\u043d\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u044f \u0440\u0430\u0437\u0434\u0443\u0442\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":49217,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-49216","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sq\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"sq_AL\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.82 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/sq\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2020-02-17T17:42:40+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2020-02-17T17:42:40+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47L\u00ebshimi i sistemit t\u00eb lir\u00eb p\u00ebr modelim n\u00eb 3D Blender 2.82 | ProHoster","description":"Publikuar l\u00ebshimi i paket\u00ebs s\u00eb lir\u00eb t\u00eb modelimit 3D","canonical_url":"https:\/\/prohoster.info\/sq\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sq_AL","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.82 | ProHoster","og:description":"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f","og:url":"https:\/\/prohoster.info\/sq\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2020-02-17T17:42:40+00:00","article:modified_time":"2020-02-17T17:42:40+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"49216","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":null,"breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2021-02-28 21:47:23","updated":"2022-10-12 07:11:18","focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/posts\/49216","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/comments?post=49216"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/posts\/49216\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/media\/49217"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/media?parent=49216"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/categories?post=49216"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/tags?post=49216"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}