{"id":52167,"date":"2019-11-02T00:00:00","date_gmt":"2019-11-01T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/novye-versii-wine-4-19-i-wine-staging-4-19"},"modified":"2020-02-18T13:59:50","modified_gmt":"2020-02-18T10:59:50","slug":"novye-versii-wine-4-19-i-wine-staging-4-19","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/novye-versii-wine-4-19-i-wine-staging-4-19","title":{"rendered":"Versionet e reja Wine 4.19 dhe Wine Staging 4.19","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.19\">I disponuesh\u00ebm<\/a><\/noindex> l\u00ebshim eksperimental i zbatimit t\u00eb hapur t\u00eb Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.19<\/a><\/noindex>. Q\u00eb nga l\u00ebshimi i versionit <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">4.18<\/a><\/noindex> 41 raportet e gabimeve u mbyll\u00ebn dhe u b\u00ebn\u00eb 297 ndryshime. <\/p>\n<p>Ndryshimet m\u00eb t\u00eb r\u00ebnd\u00ebsishme:\n<\/p>\n<ul>\n<li class=\"l\"> Funksionet e VBScript jan\u00eb zgjeruar: jan\u00eb shtuar funksionet String, LBound, RegExp.Replace. Jan\u00eb implementuar shprehje t\u00eb reja;\n<li class=\"l\"> Funksionet wined3d_stateblock_set_sampler_state() dhe wined3d_stateblock_set_texture_stage_state() jan\u00eb shtuar n\u00eb WineD3D. \u00cbsht\u00eb realizuar p\u00ebrpunimi i fiksimit t\u00eb gjendjes (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/state-blocks-save-and-restore-state\">StateBlock<\/a><\/noindex>) n\u00eb thirrjet d3d9_device_SetSamplerState(), d3d9_device_SetTextureStageState(), d3d_device7_SetRenderState(),<br \/>\n d3d_device7_SetTextureStageState(), d3d9_device_SetTexture(), d3d9_device_SetTransform(), d3d9_device_SetClipPlane(), d3d9_device_SetMaterial();<\/p>\n<li class=\"l\"> Thirrjet dxgi_output_ReleaseOwnership() dhe dxgi_output_TakeOwnership() jan\u00eb realizuar;\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetje p\u00ebr ARM64;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"http:\/\/bugs.winehq.org\/show_bug.cgi?id=36388\">problemet me nd\u00ebrtimin e moduleve t\u00eb b\u00ebrtham\u00ebs p\u00ebr sistemet host me Linux duke p\u00ebrdorur konfigurata jo standarde ose p\u00ebr debug (p\u00ebr shembull, duke nd\u00ebrtuar modulet nga nj\u00eb direktorium tjet\u00ebr);<\/a><\/noindex> problemet me lokalizimin n\u00eb gjuh\u00ebn ruse n\u00eb dialogun e konfigurimit;\n<li class=\"l\"> Jan\u00eb mbyllur raportet p\u00ebr gabime q\u00eb lidhen me lojrat dhe aplikacionet<br \/>\nSlingplayer 2.0, Trivial Pursuit Unhinged, Notepad .Net, Tweet Attacks Pro, The Adventures Of Lomax, Metatrader 5, Space Hack, TeamViewer 9.0.26297, ImpotRapide 2013, Netgear Powerline 3.1, MetaEditor 5, Betfair Poker, Jack Keane 2, Indiana Jones and the Emperor's Tomb, The Moment of Silence, Closing Ableton Live 9 Lite, Rekordbox 5.3.0, LAVFilters 0.74.x<br \/>\n, Touhou 15.5: Antinomy of Common Flowers, R-Studio, Sniper Elite V2.\n<\/ul>\n<p>Gjithashtu <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-November\/153704.html\">u organizua<\/a><\/noindex> l\u00ebshimin e projektit <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.19<\/a><\/noindex>, e cila zhvillon versione t\u00eb avancuara t\u00eb Wine, duke p\u00ebrfshir\u00eb patches q\u00eb nuk jan\u00eb plot\u00ebsisht t\u00eb gatshme ose jan\u00eb t\u00eb rrezikshme, derisa t\u00eb b\u00ebhen t\u00eb pranuara n\u00eb deg\u00ebn kryesore t\u00eb Wine. Krahasuar me Wine, Wine Staging ofron 840 patches t\u00eb shtuar. <\/p>\n<p>N\u00eb k\u00ebt\u00eb version t\u00eb ri t\u00eb Wine Staging \u00ebsht\u00eb realizuar sinkronizimi me baz\u00ebn e kodit t\u00eb Wine 4.19. Patches p\u00ebr zgjerimin e funksionaliteteve t\u00eb quartz.dll, p\u00ebrfshirjen e certifikat\u00ebs rr\u00ebnj\u00eb t\u00eb MS nga viti 2010 n\u00eb crypt32.dll, shtimin e restrictederrorinfo.idl dhe zgjerimin e funksionaliteteve t\u00eb uianimation.dll jan\u00eb transferuar n\u00eb deg\u00ebn kryesore t\u00eb Wine. Nj\u00eb patch i ri \u00ebsht\u00eb shtuar p\u00ebr t\u00eb zgjidhur problemet me thirrjen NtVirtualAlloc() dhe \u00ebsht\u00eb p\u00ebrdit\u00ebsuar patch<br \/>\n <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-User_Shared_Data\">ntdll-User_Shared_Data<\/a><\/noindex>.<\/p>\n<p>P\u00ebr m\u00eb tep\u00ebr, mund t\u00eb theksohet <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.4.4\">p\u00ebrdit\u00ebsim<\/a><\/noindex> shtresa <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.4.4<\/a><\/noindex>  me implementimin e DXGI, Direct3D 10 dhe Direct3D 11 mbi API Vulkan. N\u00eb k\u00ebt\u00eb version t\u00eb ri \u00ebsht\u00eb korrigjuar nj\u00eb gabim q\u00eb shkaktonte ruajtjen e regjistrave t\u00eb pasakt\u00eb n\u00eb cache-n e gjendjes. Jan\u00eb korrigjuar probleme potenciale q\u00eb mund t\u00eb \u00e7onin n\u00eb p\u00ebrpjekjen p\u00ebr t\u00eb lexuar nj\u00eb burim para se t\u00eb shkruhej gjat\u00eb pun\u00ebs me buferat e kulm\u00ebve dhe indekseve. Jan\u00eb b\u00ebr\u00eb optimizime n\u00eb funksionimin me buferat Stream Output dhe Append\/Consume q\u00eb p\u00ebrdoren n\u00eb motorin Unity.<br \/>\n\u00cbsht\u00eb reduktuar konsumimi i memories kur p\u00ebrdoren buferat e vogla, por q\u00eb p\u00ebrdit\u00ebsohen shpesh. \u00cbsht\u00eb shtuar nj\u00eb kod p\u00ebr t\u00eb anashkaluar problemet q\u00eb \u00e7onin n\u00eb crashes n\u00eb loj\u00ebn Skyrim SE: Worked, dhe p\u00ebr t\u00eb zgjidhur shk\u00eblqimin n\u00eb loj\u00ebrat Saints Row 3\/4 dhe Titan Quest kur p\u00ebrdoren kartat e videove NVIDIA.<\/p>\n<p>Gjithashtu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/releases\/tag\/0.30\">u formua<\/a><\/noindex> l\u00ebshimin e projektit <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">D9VK 0.30<\/a><\/noindex>, i cili ofron realizimin e Direct3D 9, i cili funksionon p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API-n\u00eb grafike Vulkan. Projekti \u00ebsht\u00eb i bazuar n\u00eb kodin e projektit DXVK, i cili \u00ebsht\u00eb zgjeruar me mb\u00ebshtetje p\u00ebr Direct3D 9. N\u00eb versionin e ri \u00ebsht\u00eb realizuar sinkronizimi me DXVK 1.4.4. Jan\u00eb b\u00ebr\u00eb optimizime t\u00eb performanc\u00ebs dhe \u00ebsht\u00eb p\u00ebrmir\u00ebsuar funksionimi me bllokimet. \u00cbsht\u00eb shtuar mb\u00ebshtetje eksperimentale p\u00ebr paracaktimin e shenjuesve.<br \/>\nJan\u00eb realizuar opsionet D3DRS_SHADEMODE, D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN, D3DRS_POINTSIZE_MAX, D3DRS_POINTSCALE_A, D3DRS_POINTSCALE_B, D3DRS_POINTSCALE_C, D3DRS_POINTSCALEENABLE dhe D3DRS_POINTSPRITEENABLE. Jan\u00eb b\u00ebr\u00eb ndryshime p\u00ebr t\u00eb eliminuar problemet n\u00eb loj\u00ebn Halo 2.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51798\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.19. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.18 \u0431\u044b\u043b \u0437\u0430\u043a\u0440\u044b\u0442 41 \u043e\u0442\u0447\u0451\u0442 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 297 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u044b \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 VBScript: \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0444\u0443\u043d\u043a\u0446\u0438\u0438 String, LBound, RegExp.Replace. \u0420\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u0432\u044b\u0440\u0430\u0436\u0435\u043d\u0438\u044f; \u0412 WineD3D \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0444\u0443\u043d\u043a\u0446\u0438\u0438 wined3d_stateblock_set_sampler_state() \u0438 wined3d_stateblock_set_texture_stage_state(). \u0420\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0444\u0438\u043a\u0441\u0430\u0446\u0438\u0438 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u044f (StateBlock) \u0432 \u0432\u044b\u0437\u043e\u0432\u0430\u0445 d3d9_device_SetSamplerState(), d3d9_device_SetTextureStageState(), [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-52167","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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