{"id":52167,"date":"2019-11-02T00:00:00","date_gmt":"2019-11-01T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/novye-versii-wine-4-19-i-wine-staging-4-19"},"modified":"2020-02-18T13:59:50","modified_gmt":"2020-02-18T10:59:50","slug":"novye-versii-wine-4-19-i-wine-staging-4-19","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/novye-versii-wine-4-19-i-wine-staging-4-19","title":{"rendered":"Versionet e reja t\u00eb Wine 4.19 dhe Wine Staging 4.19","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.19\">I verf\u00fcsh\u00ebm<\/a><\/noindex> l\u00ebshimi eksperimental i implementimit t\u00eb hapur t\u00eb Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Ver\u00eb 4.19<\/a><\/noindex>. Q\u00eb nga publikimi i versionit <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">4.18<\/a><\/noindex> u mbyll 41 raporti p\u00ebr gabime dhe u shtuan 297 ndryshime. <\/p>\n<p>Ndryshimet m\u00eb t\u00eb r\u00ebnd\u00ebsishme:\n<\/p>\n<ul>\n<li class=\"l\"> Jan\u00eb zgjeruar mund\u00ebsit\u00eb e VBScript: jan\u00eb shtuar funksionet String, LBound, RegExp.Replace. Jan\u00eb realizuar shprehje t\u00eb reja;\n<li class=\"l\"> N\u00eb WineD3D jan\u00eb shtuar funksionet wined3d_stateblock_set_sampler_state() dhe wined3d_stateblock_set_texture_stage_state(). \u00ebsht\u00eb realizuar p\u00ebrpunimi i bllokimit t\u00eb gjendjes (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/state-blocks-save-and-restore-state\">StateBlock<\/a><\/noindex>) n\u00eb thirrjet d3d9_device_SetSamplerState(), d3d9_device_SetTextureStageState(), d3d_device7_SetRenderState(),<br \/>\n d3d_device7_SetTextureStageState(), d3d9_device_SetTexture(), d3d9_device_SetTransform(), d3d9_device_SetClipPlane(), d3d9_device_SetMaterial();<\/p>\n<li class=\"l\"> Jan\u00eb realizuar thirrjet dxgi_output_ReleaseOwnership() dhe dxgi_output_TakeOwnership();\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetje p\u00ebr ARM64;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"http:\/\/bugs.winehq.org\/show_bug.cgi?id=36388\">Jan\u00eb zgjidhur<\/a><\/noindex> problemet me lokalizimin n\u00eb gjuh\u00ebn ruse n\u00eb dialogun e konfigurimit;\n<li class=\"l\"> Jan\u00eb mbyllur raporte gabimi t\u00eb lidhura me funksionimin e loj\u00ebrave dhe aplikacioneve<br \/>\nSlingplayer 2.0, Trivial Pursuit Unhinged, Notepad .Net, Tweet Attacks Pro, The Adventures Of Lomax, Metatrader 5, Space Hack, TeamViewer 9.0.26297, ImpotRapide 2013, Netgear Powerline 3.1, MetaEditor 5, Betfair Poker, Jack Keane 2, Indiana Jones and the Emperor's Tomb, The Moment of Silence, Closing Ableton Live 9 Lite, Rekordbox 5.3.0, LAVFilters 0.74.x<br \/>\n, Touhou 15.5: Antinomy of Common Flowers, R-Studio, Sniper Elite V2.\n<\/ul>\n<p>Po ashtu <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-November\/153704.html\">u mbajt<\/a><\/noindex> publikimi i projektit <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.19<\/a><\/noindex>, q\u00eb zhvillon mbledhje t\u00eb avancuara t\u00eb Wine, duke p\u00ebrfshir\u00eb patches jo plot\u00ebsisht t\u00eb gatshme ose me rrezik, p\u00ebr sa koh\u00eb q\u00eb nuk jan\u00eb t\u00eb p\u00ebrshtatshme p\u00ebr t\u00eb hyr\u00eb n\u00eb deg\u00ebn kryesore t\u00eb Wine. Krahasuar me Wine, n\u00eb Wine Staging ofrohen 840 patches shtes\u00eb. <\/p>\n<p>N\u00eb publikimin e ri t\u00eb Wine Staging \u00ebsht\u00eb realizuar sinkronizimi me baz\u00ebn e kodit t\u00eb Wine 4.19. N\u00eb p\u00ebrb\u00ebrjen kryesore t\u00eb Wine jan\u00eb transferuar patches me zgjerimin e mund\u00ebsive t\u00eb quartz.dll, duke p\u00ebrfshir\u00eb n\u00eb crypt32.dll certifikat\u00ebn rr\u00ebnj\u00ebsore t\u00eb MS nga viti 2010, duke shtuar restrictederrorinfo.idl dhe zgjerimin e mund\u00ebsive t\u00eb uianimation.dll. \u00ebsht\u00eb shtuar nj\u00eb patch i ri p\u00ebr t\u00eb rregulluar problemet n\u00eb thirrjen e NtVirtualAlloc() dhe \u00ebsht\u00eb p\u00ebrdit\u00ebsuar patch-u<br \/>\n <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-User_Shared_Data\">ntdll-User_Shared_Data<\/a><\/noindex>.<\/p>\n<p>P\u00ebrve\u00e7 k\u00ebsaj, mund t\u00eb theksohet <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/releases\/tag\/v1.4.4\">p\u00ebrdit\u00ebsimi<\/a><\/noindex> ndarja <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK 1.4.4<\/a><\/noindex>  me implementimin e DXGI, Direct3D 10 dhe Direct3D 11 mbi API Vulkan. N\u00eb publikimin e ri \u00ebsht\u00eb rregulluar nj\u00eb gabim q\u00eb shkaktonte ruajtjen e regjistrimeve t\u00eb pavlefshme n\u00eb cache-in e gjendjes. Jan\u00eb korrigjuar probleme t\u00eb mundshme q\u00eb mund t\u00eb \u00e7onin n\u00eb nj\u00eb tentativ\u00eb p\u00ebr t\u00eb lexuar nj\u00eb burim p\u00ebrpara se t\u00eb shkruhej gjat\u00eb pun\u00ebs me buferat e vertexeve dhe indekseve. \u00ebsht\u00eb realizuar optimizimi i pun\u00ebs me buferat Stream Output dhe Append\/Consume, t\u00eb p\u00ebrdorura n\u00eb motorin Unity.<br \/>\n\u00ebsht\u00eb reduktuar konsumimi i memories gjat\u00eb p\u00ebrdorimit t\u00eb buferave t\u00eb vegj\u00ebl, por shum\u00eb t\u00eb p\u00ebrdit\u00ebsuar. \u00ebsht\u00eb shtuar kodi p\u00ebr t\u00eb anashkaluar problemet q\u00eb \u00e7onin n\u00eb d\u00ebshtimin n\u00eb loj\u00ebn Skyrim SE: Worked, dhe p\u00ebr t\u00eb eliminuar dridhjet n\u00eb loj\u00ebrat Saints Row 3\/4 dhe Titan Quest gjat\u00eb p\u00ebrdorimit t\u00eb kartave grafike NVIDIA.<\/p>\n<p>Po ashtu <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/releases\/tag\/0.30\">i formuar<\/a><\/noindex> publikimi i projektit <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">D9VK 0.30<\/a><\/noindex>, q\u00eb ofron implementimin e Direct3D 9, q\u00eb funksionon p\u00ebrmes transmetimit t\u00eb thirrjeve n\u00eb API-n\u00eb grafike Vulkan. Projekti bazohet n\u00eb kodin burimor t\u00eb projektit DXVK, i cili \u00ebsht\u00eb zgjeruar me mb\u00ebshtetje p\u00ebr Direct3D 9. N\u00eb versionin e ri, \u00ebsht\u00eb realizuar sinkronizimi me DXVK 1.4.4. Jan\u00eb b\u00ebr\u00eb optimizime t\u00eb performanc\u00ebs dhe \u00ebsht\u00eb p\u00ebrmir\u00ebsuar puna me bllokimet. \u00cbsht\u00eb shtuar mb\u00ebshtetje eksperimentale p\u00ebr paracaktimin e shenjuesve.<br \/>\nJan\u00eb implementuar opsionet D3DRS_SHADEMODE, D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN, D3DRS_POINTSIZE_MAX, D3DRS_POINTSCALE_A, D3DRS_POINTSCALE_B, D3DRS_POINTSCALE_C, D3DRS_POINTSCALEENABLE dhe D3DRS_POINTSPRITEENABLE. Jan\u00eb b\u00ebr\u00eb ndryshime p\u00ebr t\u00eb eliminuar problemet n\u00eb loj\u00ebn Halo 2.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51798\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.19. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.18 \u0431\u044b\u043b \u0437\u0430\u043a\u0440\u044b\u0442 41 \u043e\u0442\u0447\u0451\u0442 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 297 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u044b \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 VBScript: \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0444\u0443\u043d\u043a\u0446\u0438\u0438 String, LBound, RegExp.Replace. \u0420\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u0432\u044b\u0440\u0430\u0436\u0435\u043d\u0438\u044f; \u0412 WineD3D \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0444\u0443\u043d\u043a\u0446\u0438\u0438 wined3d_stateblock_set_sampler_state() \u0438 wined3d_stateblock_set_texture_stage_state(). \u0420\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0444\u0438\u043a\u0441\u0430\u0446\u0438\u0438 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u044f (StateBlock) \u0432 \u0432\u044b\u0437\u043e\u0432\u0430\u0445 d3d9_device_SetSamplerState(), d3d9_device_SetTextureStageState(), [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-52167","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - 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