{"id":54009,"date":"2019-12-15T00:00:00","date_gmt":"2019-12-14T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-d9vk-0-40-realizatsii-direct3d-9-poverh-vulkan"},"modified":"2020-02-18T14:01:57","modified_gmt":"2020-02-18T11:01:57","slug":"vypusk-d9vk-0-40-realizatsii-direct3d-9-poverh-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-d9vk-0-40-realizatsii-direct3d-9-poverh-vulkan","title":{"rendered":"L\u00ebshimi D9VK 0.40, implementimi Direct3D 9 mbi Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/releases\/tag\/0.40\">U shpall<\/a><\/noindex> publikimi i projektit <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">D9VK 0.40<\/a><\/noindex>, ofrimin nj\u00eb implementim t\u00eb Direct3D 9 q\u00eb funksionon p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API-n\u00eb grafike <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48227\">Vulkan<\/a><\/noindex>. Projekti \u00ebsht\u00eb nd\u00ebrtuar mbi baz\u00ebn e kodit t\u00eb projektit <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK<\/a><\/noindex>, i cili \u00ebsht\u00eb zgjeruar me mb\u00ebshtetje p\u00ebr Direct3D 9. Krahasuar me implementimin e Direct3D 9 mbi WineD3D, D9VK ofron performanc\u00eb m\u00eb t\u00eb lart\u00eb, pasi p\u00ebrkthimi i Direct3D 9 p\u00ebrmes OpenGL funksionon m\u00eb ngadal\u00eb se p\u00ebrkthimi p\u00ebrmes Vulkan. <\/p>\n<p>D9VK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb drejtuar aplikacione dhe lojra 3D n\u00eb Linux duke p\u00ebrdorur Wine. P\u00ebrkrahet ekzekutimi i shumic\u00ebs s\u00eb lojrave t\u00eb bazuara n\u00eb Direct3D 9, q\u00eb p\u00ebrdorin versionin 2 ose 3 t\u00eb Shader Model. Kodi i projektit <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">distribuohet<\/a><\/noindex> n\u00ebn licenc\u00ebn e lir\u00eb Zlib. P\u00ebr t\u00eb p\u00ebrdorur D9VK, k\u00ebrkohen drejtor\u00ebt q\u00eb mb\u00ebshtesin API Vulkan, si AMD RADV 18.3+, NVIDIA 415.22+, Intel ANV 19.0+ dhe AMDVLK. <\/p>\n<p>P\u00ebrmir\u00ebsimet kryesore:<\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb realizuar mund\u00ebsia e p\u00ebrdorimit t\u00eb m\u00eb shum\u00eb se 4 GB memorie video n\u00eb aplikacionet 32-bit, duke zgjidhur problemet gjat\u00eb ekzekutimit t\u00eb modifikimeve n\u00eb lojrat Skyrim dhe Oblivion;\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrfshir\u00eb p\u00ebrpunimi asinkron i rezultatit t\u00eb renderimit n\u00eb ekran (faz\u00ebn e prezantimit). P\u00ebr t\u00eb zvog\u00ebluar vonesat n\u00eb rrjedh\u00ebn kryesore t\u00eb renderimit, p\u00ebrpunimi i rezultatit kryhet n\u00eb rrjedh\u00ebn e dor\u00ebzimit t\u00eb komandave (command submission thread);\n<li class=\"l\"> Jan\u00eb eliminuar piketat e panevojshme t\u00eb sinkronizimit t\u00eb rrjedh\u00ebs s\u00eb komandave gjat\u00eb ekstraktimit t\u00eb t\u00eb dh\u00ebnave t\u00eb k\u00ebrkuara;\n<li class=\"l\"> Kodi p\u00ebr p\u00ebrcaktimin e koh\u00ebs s\u00eb brendshme \u00ebsht\u00eb p\u00ebrshtatur p\u00ebr t\u00eb p\u00ebrdorur nj\u00eb or\u00eb specifik p\u00ebr platform\u00ebn, gj\u00eb q\u00eb ndihmoi n\u00eb zgjidhjen e problemeve me sjelljen e pap\u00ebrshtatshme t\u00eb high_resolution_clock nga MinGW;\n<li class=\"l\"> \u00cbsht\u00eb siguruar shkarkimi i tampon\u00ebve t\u00eb vonuar MANAGED dhe SYSTEMMEM n\u00eb faz\u00ebn e p\u00ebrgatitjes s\u00eb vizatimit, gj\u00eb q\u00eb zgjidhi problemet me performanc\u00ebn n\u00eb lojrat Risen dhe Legend of the Heroes: Trails of the Sky;\n<li class=\"l\"> Shtuar mb\u00ebshtetje p\u00ebr <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/d3dta\">D3DTA_CONSTANT<\/a><\/noindex>, e cila mund\u00ebsoi realizimin e renderimit t\u00eb sakt\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Bloom\">t\u00eb efektit t\u00eb ndri\u00e7imit<\/a><\/noindex> n\u00eb lojrat SpinTyres dhe Mudrunner;\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrmir\u00ebsuar p\u00ebrputhshm\u00ebria me  <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3darticles\/direct3d-9ex-improvements\">DirectX 9Ex<\/a><\/noindex> (D3D9Ex). \u00cbsht\u00eb marr\u00eb parasysh specifika e p\u00ebrpunimit t\u00eb ResetEx dhe Reset;\n<li class=\"l\"> Jan\u00eb kryer pastrimi dhe ristrukturimi i kodit;\n<li class=\"l\"> \u00cbsht\u00eb siguruar hartimi direkt i tampon\u00ebve WRITEONLY, gj\u00eb q\u00eb mund t\u00eb ndikonte pozitivisht n\u00eb performanc\u00eb dhe t\u00eb anashkalonte nj\u00eb gabim n\u00eb loj\u00ebn<br \/>\nCounter-Strike: Global Offensive, i cili shkaktonte vazhdimin e regjistrimit n\u00eb tampon pas \u00e7lirimit t\u00eb tij;<\/p>\n<li class=\"l\"> Implementuar metoda  <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/api\/d3d9\/nf-d3d9-idirect3ddevice9-setdialogboxmode\">SetDialogBoxMode<\/a><\/noindex>, i cili lejon p\u00ebrdorimin e dritareve dialogu n\u00eb aplikacione me ekran t\u00eb plot\u00eb;\n<li class=\"l\"> T\u00eb realizohet mb\u00ebshtetje <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.unrealengine.com\/udk\/Two\/VertexBlendingTutorial.html\">kombinimit t\u00eb pikave t\u00eb vertex<\/a><\/noindex>, p\u00ebrfshir\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/indexed-vertex-blending\">kombinimi i indeksuar i pikave t\u00eb vertex<\/a><\/noindex>, i nevojsh\u00ebm p\u00ebr SWVP (SoftWare Vertex Processing);\n<li class=\"l\"> \u00cbsht\u00eb ristrukturizuar num\u00ebruesi i mostrave, i cili shfaqet mbi imazhin aktual (heads-up display, HUD);\n<li class=\"l\"> \u00cbsht\u00eb shtuar opsioni d3d9.dialogBoxMode, i cili mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb \u00e7aktivizuar funksionimin vet\u00ebm n\u00eb modalitetin me ekran t\u00eb plot\u00eb;\n<li class=\"l\"> Jan\u00eb b\u00ebr\u00eb optimizime t\u00eb performanc\u00ebs dhe jan\u00eb zgjidhur problemet q\u00eb shfaqen gjat\u00eb nisjes s\u00eb loj\u00ebrave GTA: San Andreas, The Masquerade Bloodlines, Max Payne 2, The Sims 2, Silent Hunter 3, Senran Kagura Shinovi, Dungeons and Dragons, Crysis, Metal Slug X, ANGLE, Need for Speed: Carbon dhe Risen 1.\n<\/ul>\n<p>P\u00ebr m\u00eb tep\u00ebr, mund t\u00eb theksohet <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/1264#issuecomment-561776365\">intention<\/a><\/noindex> zhvilluesi i projektit <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK<\/a><\/noindex> (implementimi i DXGI, Direct3D 10 dhe Direct3D 11 mbi API-n\u00eb Vulkan) p\u00ebr nj\u00eb koh\u00eb do t\u00eb p\u00ebrqendroj\u00eb p\u00ebrpjekjet vet\u00ebm n\u00eb rregullimin e gabimeve, duke ngadal\u00ebsuar zgjerimin e funksionalitetit. Nj\u00eb d\u00ebshir\u00eb e till\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/1264#issuecomment-564253190\">\u00ebsht\u00eb shkaktuar<\/a><\/noindex> n\u00eb shqet\u00ebsime p\u00ebr uljen e cil\u00ebsis\u00eb s\u00eb kodit dhe shkall\u00ebzimin e mb\u00ebshtetjes n\u00eb t\u00eb ardhmen. \u00c7do p\u00ebrdit\u00ebsim i deg\u00ebs 1.4.x shkakton ankesat p\u00ebr ndryshimet regresive, t\u00eb cilat nuk mund t\u00eb riprodhohen, t\u00eb lokalizohen dhe t\u00eb eliminohen. <\/p>\n<p>K\u00ebto probleme k\u00ebrkojn\u00eb hetimin e shkakut t\u00eb shfaqjes s\u00eb tyre, nd otherwise<\/p>\n<p>Shtes\u00eb: n\u00eb gjurm\u00eb t\u00eb nxehta  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/releases\/tag\/0.40.1\">i formuar<\/a><\/noindex>  l\u00ebshimi korrektues D9VK 0.40.1, n\u00eb t\u00eb cilin <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/commit\/88b6d8a6be5cd807d9709f60a21ff21fb84b9b47\">\u00ebsht\u00eb korrigjuar<\/a><\/noindex> vlera e parazgjedhur p\u00ebr COLOR0 n\u00eb shaderat e vertexeve dhe \u00ebsht\u00eb eliminuar nj\u00eb gabim, p\u00ebr shkak t\u00eb cilit bit\u00ebt e slot\u00ebve p\u00ebr daljet e shaderit, p\u00ebr parazgjedhjen, jan\u00eb aplikuar gabimisht dhe si pasoj\u00eb, jan\u00eb korrigjuar nga backend-i, duke shkaktuar z\u00ebvend\u00ebsimin e tyre me vec4(0).<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52035\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D9VK 0.40, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e Direct3D 9, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u041f\u0440\u043e\u0435\u043a\u0442 \u043e\u0441\u043d\u043e\u0432\u0430\u043d \u043d\u0430 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u0435 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 DXVK, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u0431\u044b\u043b\u0430 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 Direct3D 9. \u041f\u043e \u0441\u0440\u0430\u0432\u043d\u0435\u043d\u0438\u044e \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 9 \u043d\u0430 \u0431\u0430\u0437\u0435 WineD3D, D9VK \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0434\u043e\u0431\u0438\u0442\u044c\u0441\u044f \u0431\u043e\u043b\u0435\u0435 \u0432\u044b\u0441\u043e\u043a\u043e\u0439 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438, \u0442\u0430\u043a \u043a\u0430\u043a \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044f Direct3D 9 \u0447\u0435\u0440\u0435\u0437 OpenGL \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u043c\u0435\u0434\u043b\u0435\u043d\u043d\u0435\u0435 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-54009","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D9VK.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-d9vk-0-40-realizatsii-direct3d-9-poverh-vulkan\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta 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