{"id":54617,"date":"2019-12-30T00:00:00","date_gmt":"2019-12-29T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/piksel-art-dlya-nachinayushhih-instruktsiya-po-primeneniyu"},"modified":"2020-02-18T14:02:39","modified_gmt":"2020-02-18T11:02:39","slug":"piksel-art-dlya-nachinayushhih-instruktsiya-po-primeneniyu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/piksel-art-dlya-nachinayushhih-instruktsiya-po-primeneniyu","title":{"rendered":"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/00d172ccd0d834f54c3fa1ffe2f03481.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nN\u00eb shum\u00eb raste, zhvilluesit e pavarur duhet t\u00eb kombinojn\u00eb disa role: dizajneri i loj\u00ebs, programuesi, kompozitori, artisti. Dhe, kur vjen puna te vizualet, shum\u00eb zgjedhin artin piksel \u2014 n\u00eb dukje ai duket i thjesht\u00eb. Por p\u00ebr t\u00eb b\u00ebr\u00eb di\u00e7ka t\u00eb bukur, nevojitet shum\u00eb p\u00ebrvoj\u00eb dhe aft\u00ebsi specifike. Kam gjetur nj\u00eb tutorial p\u00ebr ata q\u00eb sapo kan\u00eb filluar t\u00eb m\u00ebsojn\u00eb bazat e k\u00ebtij stili: me p\u00ebrshkrim t\u00eb softuerit t\u00eb ve\u00e7ant\u00eb dhe teknikave t\u00eb pikturimit me shembuj t\u00eb dy sprite-ve.<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><\/p>\n<h2>Sfondi<\/h2>\n<p>\nArtin piksel \u00ebsht\u00eb nj\u00eb form\u00eb e artit dixhital, ku ndryshimet b\u00ebhen n\u00eb nivelin e piksel\u00ebve. Ai zakonisht asociohet me grafik\u00ebn e videoloj\u00ebrave nga vitet '80 dhe '90. At\u00ebher\u00eb artist\u00ebt duhet t\u00eb merrnin parasysh kufizimet e memories dhe rezolucionit t\u00eb ul\u00ebt. Tani, arti piksel \u00ebsht\u00eb ende i popullarizuar n\u00eb loj\u00ebra dhe si stil artistik n\u00eb p\u00ebrgjith\u00ebsi, pavar\u00ebsisht mund\u00ebsis\u00eb p\u00ebr t\u00eb krijuar grafik\u00eb realiste 3D. Pse? Edhe n\u00ebse nuk merret parasysh nostalgjia, krijimi i nj\u00eb vepre t\u00eb shk\u00eblqyer brenda k\u00ebtyre kufijve t\u00eb ashpra \u00ebsht\u00eb nj\u00eb sfid\u00eb e k\u00ebndshme dhe e vlefshme.<\/p>\n<p>Pra, porta e hyrjes n\u00eb artin piksel \u00ebsht\u00eb relativisht e ul\u00ebt krahasuar me artin tradicional dhe grafik\u00ebn 3D, gj\u00eb q\u00eb t\u00ebrheq zhvilluesit e pavarur. Por kjo nuk do t\u00eb thot\u00eb se do t\u00eb jet\u00eb e leht\u00eb p\u00ebr t\u00eb p\u00ebrfunduar. <b>nj\u00eb loj\u00eb n\u00eb k\u00ebt\u00eb stil. Kam par\u00eb shum\u00eb zhvillues t\u00eb pavarur me metroidvania n\u00eb art piksel n\u00eb platforma crowdsourcing. Ata mendonin se do t\u00eb p\u00ebrfundonin gjith\u00e7ka brenda nj\u00eb viti, por n\u00eb t\u00eb v\u00ebrtet\u00eb u nevojiteshin edhe gjasht\u00eb vjet t\u00eb tjera.<\/b> Metal Slug 3 (Arcade). SNK, viti 2000. <\/p>\n<p><img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/67c754a18d7483e700e801beec5f2ebc.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Artin piksel n\u00eb at\u00eb nivel, n\u00eb t\u00eb cilin shumica d\u00ebshiron ta krijoj\u00eb, merr shum\u00eb koh\u00eb, dhe ka shum\u00eb pak tutorial t\u00eb shkurt\u00ebr. Duke punuar me nj\u00eb model 3D, mund ta rrotulloni at\u00eb, ta deformoni, t\u00eb l\u00ebvizni pjes\u00ebt e saj t\u00eb ve\u00e7anta, t\u00eb kopjoni animacionet nga nj\u00eb model n\u00eb nj\u00eb tjet\u00ebr dhe k\u00ebshtu me radh\u00eb. Artin piksel t\u00eb nivelit t\u00eb lart\u00eb pothuajse gjithmon\u00eb merr shum\u00eb energji p\u00ebr vendosjen e sakt\u00eb t\u00eb piksel\u00ebve n\u00eb \u00e7do korniz\u00eb.<\/i><\/p>\n<p>N\u00eb p\u00ebrgjith\u00ebsi, un\u00eb e paralajm\u00ebrova.<\/p>\n<p>N\u00eb p\u00ebrgjith\u00ebsi, e kam paralajm\u00ebruar.<\/p>\n<p>Tani tani rreth stilit tim: zakonisht un\u00eb vizatoj artin piksel p\u00ebr loj\u00ebrat video dhe aty e gjej frym\u00ebzimin. N\u00eb ve\u00e7anti, jam fans i Famicom\/NES, konsolave 16-bit dhe arcade t\u00eb viteve '90. Artin piksel t\u00eb loj\u00ebrave t\u00eb mia t\u00eb preferuara nga ajo koh\u00eb mund ta p\u00ebrshkruaj si t\u00eb ndritsh\u00ebm, t\u00eb sigurt dhe t\u00eb past\u00ebr (por jo shum\u00eb), nuk mund t\u00eb quhet i ashp\u00ebr dhe minimal. N\u00eb k\u00ebt\u00eb stil punoj vet\u00eb, por ju leht\u00ebsisht mund t\u00eb aplikoni idet\u00eb dhe teknikat nga ky tutorial p\u00ebr t\u00eb krijuar gj\u00ebra krejt\u00ebsisht t\u00eb tjera. Studioni veprat e artist\u00ebve t\u00eb ndrysh\u00ebm dhe krijoni art piksel q\u00eb ju p\u00eblqen!<\/p>\n<h2>Software<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/5dc5fa7ebabd2a31b1375cdfc9437b66.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nVeglat baz\u00eb digjitale p\u00ebr artin piksel \u2014 Zomi (Zoom) dhe Pjes (Pencil), p\u00ebr t\u00eb vendosur pikselat. Gjithashtu, ju nevojiten Vij\u00eb (Line), Figura (Shape), Zgjidh (Select), L\u00ebviz (Move) dhe Mbushje (Paint Bucket). Ekziston shum\u00eb softuer falas dhe me pages\u00eb me k\u00ebt\u00eb grup veglash. Un\u00eb do t\u00eb flas p\u00ebr ato m\u00eb t\u00eb njohura dhe ato q\u00eb p\u00ebrdor vet\u00eb.<\/p>\n<h3>Paint (falas)<\/h3>\n<p>\nN\u00ebse keni Windows, Paint i integruar \u00ebsht\u00eb nj\u00eb program primitiv, por ka t\u00eb gjitha veglat p\u00ebr artin piksel.<\/p>\n<h3><noindex><a rel=\"nofollow\" href=\"https:\/\/www.piskelapp.com\/\">Piskel<\/a><\/noindex> (falas)<\/h3>\n<p>\nNj\u00eb editor p\u00ebr artin piksel q\u00eb \u00ebsht\u00eb m\u00eb funksional se sa pritej, i cili funksionon p\u00ebrmes shfletuesit. Mund t\u00eb eksportoni pun\u00ebn n\u00eb PNG ose GIF t\u00eb animuar. Nj\u00eb opsion i shk\u00eblqyer p\u00ebr fillestar\u00ebt.<\/p>\n<h3><noindex><a rel=\"nofollow\" href=\"https:\/\/graphicsgale.com\/us\/\">GraphicsGale<\/a><\/noindex> (falas)<\/h3>\n<p>\nGraphicsGale \u00ebsht\u00eb editori i vet\u00ebm nga ata q\u00eb kam d\u00ebgjuar q\u00eb \u00ebsht\u00eb zhvilluar pik\u00ebrisht p\u00ebr artin piksel dhe p\u00ebrfshin veglat p\u00ebr animacion. Ai \u00ebsht\u00eb krijuar nga kompania japoneze HUMANBALANCE. Q\u00eb nga viti 2017, ai shp\u00ebrndahet falas dhe ende \u00ebsht\u00eb n\u00eb k\u00ebrkes\u00eb, pavar\u00ebsisht rritjes s\u00eb popullaritetit t\u00eb Aseprite. Fatkeq\u00ebsisht, punon vet\u00ebm n\u00eb Windows.<\/p>\n<h3><noindex><a rel=\"nofollow\" href=\"https:\/\/www.aseprite.org\/\">Aseprite<\/a><\/noindex> ($)<\/h3>\n<p>\nMund t\u00eb them q\u00eb \u00ebsht\u00eb editori m\u00eb i njohur deri tani. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.aseprite.org\/faq\/#if-aseprite-source-code-is-available-how-is-that-you-are-selling-it\">Kod i hapur<\/a><\/noindex>, shum\u00eb mund\u00ebsi, mb\u00ebshtetje aktive, versione p\u00ebr Windows, Mac dhe Linux. N\u00ebse jeni marr\u00eb seriozisht me artin piksel dhe ende nuk keni gjetur editorin e duhur, ndoshta ky \u00ebsht\u00eb ai q\u00eb ju nevojitet.<\/p>\n<h3><noindex><a rel=\"nofollow\" href=\"https:\/\/www.yoyogames.com\/get\">GameMaker Studio 2<\/a><\/noindex> ($$+)<\/h3>\n<p>\nGameMaker Studio 2 \u00ebsht\u00eb nj\u00eb mjet i shk\u00eblqyer 2D me nj\u00eb editor t\u00eb mir\u00eb p\u00ebr sprite (Sprite Editor). N\u00ebse d\u00ebshironi t\u00eb krijoni art piksel p\u00ebr loj\u00ebrat tuaja, \u00ebsht\u00eb shum\u00eb e p\u00ebrshtatshme t\u00eb b\u00ebni gjith\u00e7ka n\u00eb nj\u00eb program. Tani po p\u00ebrdor k\u00ebt\u00eb soft p\u00ebr t\u00eb punuar mbi <noindex><a rel=\"nofollow\" href=\"https:\/\/50games.fun\/\">UFO 50<\/a><\/noindex>, nj\u00eb koleksion prej 50 loj\u00ebrash retro: sprite dhe animacionet i krijoj n\u00eb GameMaker, dhe tilesetat n\u00eb Photoshop.<\/p>\n<h3><noindex><a rel=\"nofollow\" href=\"https:\/\/www.photoshop.com\/\">Photoshop<\/a><\/noindex> ($$$+)<\/h3>\n<p>\nPhotoshop \u2014 nj\u00eb soft i shtrenjt\u00eb, q\u00eb shp\u00ebrndahet me an\u00eb t\u00eb abonimeve, nuk \u00ebsht\u00eb ideal p\u00ebr artin me piksel. Nuk rekomandoj ta blini n\u00ebse nuk merret me ilustro t\u00eb vizatimeve me rezolucion t\u00eb lart\u00eb, ose nuk keni nevoj\u00eb t\u00eb kryeni manipulime t\u00eb komplikuara me imazhe, si\u00e7 b\u00ebj un\u00eb. Mund t\u00eb krijoni sprite statike dhe punime me piksel, por \u00ebsht\u00eb mjaft i komplikuar krahasuar me softin e specializuar (p.sh. GraphicsGale ose Aseprite).<\/p>\n<h2>T\u00eb tjera<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/e810f041b931c304b6b65f9895a9f325.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Seti im p\u00ebr artin me piksel. Gjith\u00e7ka \u00ebsht\u00eb e zez\u00eb, sapo e vura re.<\/i><\/p>\n<h3>Tablet grafik ($$+)<\/h3>\n<p>\nRekomandoj tablet\u00ebt grafik p\u00ebr \u00e7do pun\u00eb me ilustra digjitale, p\u00ebr t\u00eb shmangur sindrom\u00ebn e tunelit t\u00eb dor\u00ebs. \u00cbsht\u00eb shum\u00eb m\u00eb e leht\u00eb ta parandalosh se sa ta trajtosh. Nj\u00ebher\u00eb do ta ndjeni dhimbjen, dhe ajo do t\u00eb rritet vet\u00ebm \u2014 kujdesuni p\u00ebr veten q\u00eb n\u00eb fillim. Pasi dikur kam vizatuar me miun, tani m\u00eb v\u00ebshtir\u00ebsohet t\u00eb luaj loj\u00ebra ku duhet t\u00eb shtyp\u00ebsh butona. Aktualisht po p\u00ebrdor Wacom Intuos Pro S.<\/p>\n<h3>Mb\u00ebshtetje p\u00ebr dor\u00ebn ($)<\/h3>\n<p>\nN\u00ebse nuk mund t\u00eb blini nj\u00eb tablet, merrni t\u00eb pakt\u00ebn nj\u00eb mb\u00ebshtetje p\u00ebr dor\u00ebn. M\u00eb p\u00eblqen m\u00eb s\u00eb shumti Mueller Green Fitted Wrist Brace. T\u00eb tjerat jan\u00eb ose shum\u00eb t\u00eb ngushta ose ofrojn\u00eb mb\u00ebshtetje t\u00eb pamjaftueshme. Mb\u00ebshtet\u00ebsit mund t\u00eb porositen pa probleme online.<\/p>\n<h2>96\u00d796 piksel<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/f8bfaf46d9b833c623bbe1573d40ae64.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Final Fight. Capcom, viti 1989<\/i><\/p>\n<p>Le t\u00eb fillojm\u00eb! T\u00eb fillojm\u00eb me sprite-in e personazhit 96\u00d796 piksel. Si shembull kam vizatuar nj\u00eb ork dhe e kam vendosur n\u00eb nj\u00eb screenshot nga Final Fight (imazhi m\u00eb sip\u00ebr), q\u00eb ju t\u00eb kuptoni shkall\u00ebn. Ky <b>\u00ebsht\u00eb nj\u00eb<\/b> sprite i madh p\u00ebr shumic\u00ebn e loj\u00ebrave retro, madh\u00ebsia e screenshot-it: 384\u00d7224 piksel.<\/p>\n<p>Me nj\u00eb sprite kaq t\u00eb madh do t\u00eb jet\u00eb m\u00eb e leht\u00eb t\u00eb tregoni teknik\u00ebn q\u00eb d\u00ebshiroj t\u00eb zbuloj. Gjithashtu, vizatimi me piksel \u00ebsht\u00eb m\u00eb af\u00ebr formave tradicionale t\u00eb artit (p.sh. vizatimit ose piktur\u00ebs), me t\u00eb cilat ndoshta jeni m\u00eb t\u00eb njohur. Pasi t\u00eb zot\u00ebroni teknikat baz\u00eb, do t\u00eb kalojm\u00eb te sprite t\u00eb vegj\u00ebl.<\/p>\n<h2>1. Zgjidhni palet\u00ebn<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/f99208134b3f107fcdf3f14b8c2216b8.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPikseli \u00ebsht\u00eb nj\u00eb koncept shum\u00eb m\u00eb i thell\u00eb n\u00eb artin me piksel sesa n\u00eb \u00e7do fush\u00eb tjet\u00ebr digjitale. Artin me piksel e p\u00ebrcaktojn\u00eb kufizimet e tij, si\u00e7 jan\u00eb ngjyrat. \u00cbsht\u00eb e r\u00ebnd\u00ebsishme t\u00eb zgjidhni sakt\u00ebsisht palet\u00ebn, ajo do t\u00eb ndihmoj\u00eb t\u00eb definironi stilin tuaj. Por n\u00eb fillim ju rekomandoj t\u00eb mos mendoni p\u00ebr paletat dhe t\u00eb zgjidhni nj\u00eb nga ato ekzistuese (ose thjesht disa ngjyra rast\u00ebsore) \u2014 mund ta ndryshoni leht\u00ebsisht n\u00eb \u00e7do faz\u00eb.<\/p>\n<p>P\u00ebr k\u00ebt\u00eb tutorial, do t\u00eb p\u00ebrdor nj\u00eb palet\u00eb me 32 ngjyra q\u00eb kemi krijuar p\u00ebr <noindex><a rel=\"nofollow\" href=\"https:\/\/50games.fun\/\">UFO 50<\/a><\/noindex>. P\u00ebr artin piksel, ato shpesh mblidhen n\u00eb 32 ose 16 ngjyra. E jona \u00ebsht\u00eb zhvilluar p\u00ebr nj\u00eb konsol\u00eb imagjinare, e cila mund t\u00eb kishte dal\u00eb diku midis Famicom dhe PC Engine. Mund ta marr\u00ebsh at\u00eb ose ndonj\u00eb tjet\u00ebr - tutoriali nuk varet aspak nga paleta e zgjedhur.<\/p>\n<h2>2. Konturat e thjeshta<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/e8ead988dfafeae4b220ff3dc39093e6.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nLe t\u00eb fillojm\u00eb t\u00eb vizatojm\u00eb me mjetin Pencil. Do t\u00eb skicojm\u00eb ashtu si\u00e7 e b\u00ebjm\u00eb me nj\u00eb stilolaps dhe let\u00ebr. Sigurisht, arti piksel dhe arti tradicional hasin nj\u00ebri-tjetrin, ve\u00e7an\u00ebrisht kur flitet p\u00ebr sprite-t e m\u00ebdhenj. V\u00ebzhgimet e mia tregojn\u00eb se artist\u00ebt e fort\u00eb t\u00eb artit piksel, s\u00eb paku, din\u00eb t\u00eb vizatojn\u00eb mir\u00eb me dor\u00eb dhe anasjelltas. Prandaj, zhvillimi i aft\u00ebsive t\u00eb vizatimit \u00ebsht\u00eb gjithmon\u00eb i dobish\u00ebm.<\/p>\n<h2>3. Pjestarizimi i konturave<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/738dde231295a317d5461b4055e2be61.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nT\u00eb p\u00ebrmir\u00ebsojm\u00eb konturat: heqim pikselat e tep\u00ebrt dhe zvog\u00eblojm\u00eb trash\u00ebsin\u00eb e \u00e7do linje n\u00eb nj\u00eb piksel. Por \u00e7far\u00eb sakt\u00ebsisht t\u00eb konsiderojm\u00eb t\u00eb tep\u00ebrt? P\u00ebr t\u00eb dh\u00ebn\u00eb nj\u00eb p\u00ebrgjigje, duhet t\u00eb kuptojm\u00eb linjat dhe pap\u00ebrsosm\u00ebrit\u00eb piksel.<\/p>\n<h3>Pap\u00ebrsosm\u00ebrit\u00eb<\/h3>\n<p>\nDuhet t\u00eb m\u00ebsojm\u00eb t\u00eb vizatojm\u00eb dy linja bazike n\u00eb artin piksel: t\u00eb drejta dhe t\u00eb kuruara. Me stilolaps dhe let\u00ebr, e gjith\u00eb kjo varet nga kontrolli muskulor, por ne punojm\u00eb me blloqe t\u00eb vogla ngjyrash.<\/p>\n<p>\u00c7el\u00ebsi p\u00ebr vizatimin e linjave t\u00eb sakta piksel \u00ebsht\u00eb pap\u00ebrsosm\u00ebrit\u00eb. K\u00ebto jan\u00eb pikse t\u00eb vetme ose segmente t\u00eb vogla q\u00eb shkat\u00ebrrojn\u00eb vijueshm\u00ebrin\u00eb e linj\u00ebs. Si\u00e7 kam th\u00ebn\u00eb, nj\u00eb piksel i ve\u00e7ant\u00eb ka r\u00ebnd\u00ebsi t\u00eb madhe n\u00eb artin piksel, ndaj pap\u00ebrsosm\u00ebrit\u00eb mund t\u00eb shkat\u00ebrrojn\u00eb t\u00ebr\u00eb estetik\u00ebn. Imagjinoni se po vizatoni nj\u00eb linj\u00eb t\u00eb drejt\u00eb n\u00eb let\u00ebr dhe papritur dikush godet tavolin\u00ebn: pap\u00ebrsosm\u00ebrit\u00eb n\u00eb artin piksel duken k\u00ebshtu, si nj\u00eb shenj\u00eb rast\u00ebsore.<\/p>\n<p>Shembuj:<\/p>\n<p><img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/8d873c547fa1fc638d524877599d1788.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>T\u00eb drejtat<\/i><\/p>\n<p><img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/0516dfef0ffc74335de791e16708b90f.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>T\u00eb kuruarat<\/i><\/p>\n<p>Pap\u00ebrsosm\u00ebrit\u00eb shfaqen n\u00eb t\u00eb kuruara kur gjat\u00ebsi e segmenteve t\u00eb linjave rritet ose zvog\u00eblohet pa kaluar gradualisht.<\/p>\n<p>Plot\u00ebsisht t\u00eb shmang\u00ebsh pap\u00ebrsosm\u00ebrit\u00eb \u00ebsht\u00eb e pamundur - ato jan\u00eb n\u00eb t\u00eb gjitha loj\u00ebrat e tua retro t\u00eb preferuara (n\u00ebse, sigurisht, arti piksel nuk \u00ebsht\u00eb p\u00ebrb\u00ebr\u00eb vet\u00ebm nga forma t\u00eb thjeshta). Q\u00ebllimi: t\u00eb minimizosh pap\u00ebrsosm\u00ebrit\u00eb, duke treguar n\u00eb t\u00eb nj\u00ebjt\u00ebn koh\u00eb gjith\u00e7ka t\u00eb nevojshme.<\/p>\n<h2>4. Aplikimi i ngjyrave t\u00eb para<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/b8b937d95667cff41f1060a77e715acb.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nNgjyrosni personazhin tuaj duke p\u00ebrdorur mbushjen ose nj\u00eb veg\u00ebl tjet\u00ebr t\u00eb p\u00ebrshtatshme. Paleta do ta thjeshtoj\u00eb k\u00ebt\u00eb pjes\u00eb t\u00eb pun\u00ebs. N\u00ebse programi nuk lejon p\u00ebrdorimin e paletave, mund ta vendosni at\u00eb direkt n\u00eb imazh, si n\u00eb shembullin e m\u00ebsip\u00ebrm, dhe t\u00eb zgjidhni ngjyrat me an\u00eb t\u00eb pipet\u00ebs.<\/p>\n<p>N\u00eb k\u00ebndin e posht\u00ebm majt\u00eb kam vizatuar mikun ton\u00eb, njihuni, ky \u00ebsht\u00eb - Shar. Me t\u00eb do t\u00eb jet\u00eb m\u00eb e leht\u00eb t\u00eb kuptoni se \u00e7far\u00eb ndodh n\u00eb \u00e7do hap.<\/p>\n<h2>5. Hije<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/2e0793f9ded395337e4da9ede215b9d8.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nKoha p\u00ebr t\u00eb treguar hijet - thjesht shtojm\u00eb ngjyra m\u00eb t\u00eb er\u00ebta n\u00eb sprite. K\u00ebshtu imazhi do t\u00eb duket m\u00eb tridimensional. Le t\u00eb supozojm\u00eb se kemi nj\u00eb burim drite, i vendosur mbi ork\u00ebn n\u00eb an\u00ebn e majt\u00eb t\u00eb saj. K\u00ebshtu, \u00e7do gj\u00eb q\u00eb ndodhet lart dhe p\u00ebrpara personazhit ton\u00eb do t\u00eb jet\u00eb e ndri\u00e7uar. Shtojm\u00eb hijet posht\u00eb djathtas.<\/p>\n<h3>Forma dhe volum<\/h3>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/1994fcb30789e1601bcae8ce1a50d5e7.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nN\u00ebse ky hap ju shkakton v\u00ebshtir\u00ebsi, paraqitni vizatimin tuaj si forma tridimensionale, dhe jo thjesht si linja dhe ngjyra. Format ekzistojn\u00eb n\u00eb hap\u00ebsir\u00ebn tre-dimensionale dhe mund t\u00eb ken\u00eb volum, t\u00eb cilin e krijojm\u00eb me an\u00eb t\u00eb hijave. Kjo do t'ju ndihmoj\u00eb t\u00eb vizualizoni personazhin pa detaje dhe t\u00eb imagjinoni se ai \u00ebsht\u00eb i b\u00ebr\u00eb nga argjil\u00eb dhe jo nga pikselat. Hijezimi - nuk \u00ebsht\u00eb thjesht shtimi i ngjyrave t\u00eb reja, \u00ebsht\u00eb nj\u00eb proces i nd\u00ebrtimit t\u00eb formave. Te nj\u00eb personazh i punuar mir\u00eb, detajet nuk e fshehin form\u00ebn baz\u00eb: n\u00ebse shikoni me sy t\u00eb ngusht\u00eb, do t\u00eb shihni disa grupe t\u00eb m\u00ebdha drite dhe hije. <\/p>\n<h3>Shtresa (anti-aliasing)<\/h3>\n<p>\n\u00c7do her\u00eb q\u00eb p\u00ebrdor nj\u00eb ngjyr\u00eb t\u00eb re, un\u00eb aplikoj anti-aliasing (AA). Ai ndihmon n\u00eb zbutjen e pikseleve duke shtuar ngjyra nd\u00ebrmjet\u00ebse n\u00eb qoshet, n\u00eb vendin e kontaktit mes dy segmenteve t\u00eb linj\u00ebs:<\/p>\n<p><img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/9fc0ab09f076b1de252038c899ada201.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPikselet gri zbusin \u2018prerjet\u2019 n\u00eb linj\u00eb. Sa m\u00eb i gjat\u00eb t\u00eb jet\u00eb segmenti i linj\u00ebs, aq m\u00eb i gjat\u00eb do t\u00eb jet\u00eb segmenti AA.<\/p>\n<p><img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/262533d7923415430375d84f58a9d7fa.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>K\u00ebshtu AA duket n\u00eb shpatull\u00ebn e ork\u00ebs. Ai \u00ebsht\u00eb i nevojsh\u00ebm p\u00ebr t\u00eb zbutur linjat q\u00eb tregojn\u00eb p\u00ebrkuljen e muskujve t\u00eb tij.<\/i><\/p>\n<p>Anti-aliasing nuk duhet t\u00eb dal\u00eb jasht\u00eb sprite-it, q\u00eb do t\u00eb p\u00ebrdoret n\u00eb loj\u00eb ose n\u00eb nj\u00eb sfond, ngjyra e t\u00eb cilit nuk dihet. P\u00ebr shembull, n\u00ebse aplikoni AA p\u00ebr nj\u00eb sfond t\u00eb ndritsh\u00ebm, n\u00eb nj\u00eb sfond t\u00eb err\u00ebt, hijezimi do t\u00eb duket i pak\u00ebndsh\u00ebm.<\/p>\n<h2>6. Konturi selektiv<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/32574a815ea81137a948f0a18217c8db.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nM\u00eb par\u00eb konturat ishin krejt\u00ebsisht t\u00eb zeza, p\u00ebr k\u00ebt\u00eb arsye sprite-i dukej shum\u00eb \u00e7izme. Imazhi dukej sikur ishte ndar\u00eb n\u00eb segmente. P\u00ebr shembull, linjat e zeza n\u00eb dor\u00eb nuk e pasqyrojn\u00eb shum\u00eb mir\u00eb muskulatur\u00ebn, dhe personazhi duket m\u00eb pak i plot\u00eb.<\/p>\n<p>N\u00ebse sprite b\u00ebhet m\u00eb natyror, dhe segmentimi nuk \u00ebsht\u00eb kaq i duksh\u00ebm, forma bazike e karakterit do t\u00eb lexohet m\u00eb leht\u00eb. P\u00ebr k\u00ebt\u00eb, mund t\u00eb p\u00ebrdorni nj\u00eb kontur selektiv \u2014 t\u00eb z\u00ebvend\u00ebsoni pjes\u00ebrisht konturin e zi me nj\u00eb m\u00eb t\u00eb ndritsh\u00ebm. N\u00eb pjes\u00ebn e ndri\u00e7uar t\u00eb sprite-it mund t\u00eb p\u00ebrdorni ngjyrat m\u00eb t\u00eb ndritshme, ose, aty ku sprite-i prek hap\u00ebsir\u00ebn negative, mund t\u00eb hiqni plot\u00ebsisht konturin. N\u00eb vend t\u00eb ziut, duhet t\u00eb p\u00ebrdorni ngjyr\u00ebn e p\u00ebrzgjedhur p\u00ebr hijen \u2014 k\u00ebshtu ruhet segmentimi (p\u00ebr ndarjen e muskujve, leshit dhe k\u00ebshtu me radh\u00eb).<\/p>\n<p>Gjithashtu n\u00eb k\u00ebt\u00eb faz\u00eb, un\u00eb shtova hije m\u00eb t\u00eb err\u00ebta. K\u00ebshtu dol\u00ebn tri gradacione t\u00eb gjelb\u00ebrta n\u00eb l\u00ebkur\u00ebn e ork\u00ebs. Ngjyra m\u00eb e err\u00ebt e gjelb\u00ebr mund t\u00eb p\u00ebrdoret p\u00ebr konturin selektiv dhe AA.<\/p>\n<h2>7. Prekjet p\u00ebrfundimtare<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/196f80b3ed3928d4c1ac7b9b99782fa1.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nN\u00eb fund, \u00ebsht\u00eb e k\u00ebshillueshme t\u00eb shtoni reflektime (pikat m\u00eb t\u00eb ndritshme n\u00eb sprite), detaje (ishi, gjilp\u00ebrat, plag\u00ebt) dhe p\u00ebrmir\u00ebsime t\u00eb tjera, derisa personazhi t\u00eb jet\u00eb gati ose derisa t\u00eb kaloni n\u00eb t\u00eb ardhmen.<\/p>\n<p>Ka disa teknika t\u00eb dobishme q\u00eb mund t\u00eb aplikoni n\u00eb k\u00ebt\u00eb faz\u00eb. Rrotulloni vizatimin horizontalisht, kjo shpesh ndihmon n\u00eb zbuluar gabimet n\u00eb proporcione dhe hijeshim. Gjithashtu, mund t\u00eb hiqni ngjyr\u00ebn \u2014 vendosni saturimin n\u00eb zero, p\u00ebr t\u00eb kuptuar se ku duhet t\u00eb ndryshoni hijet.<\/p>\n<h3>Krijimi i zhurmave (dithering)<\/h3>\n<p>\nDerim\u00eb tani, kemi aplikuar kryesisht pjes\u00eb t\u00eb m\u00ebdha, t\u00eb plota hije. Por ka edhe nj\u00eb teknik\u00eb tjet\u00ebr \u2014 dithering, e cila lejon kalimin nga nj\u00eb ngjyr\u00eb n\u00eb tjetr\u00ebn pa shtimin e nj\u00eb ngjyre t\u00eb tret\u00eb. Shikoni shembullin m\u00eb posht\u00eb.<\/p>\n<p><img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/85c2482ab6f83e0eb972d31d50ff0a2e.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nGradianti i sip\u00ebrm nga err\u00ebti n\u00eb t\u00eb ndritsh\u00ebm p\u00ebrdor qindra nuanca t\u00eb ndryshme blu. <\/p>\n<p>Gradianti mesatar p\u00ebrdor vet\u00ebm n\u00ebnt\u00eb ngjyra, por ende ka shum\u00eb nuanca t\u00eb nj\u00eb ngjyre. K\u00ebtu ndodh e ashtuquajtura banding, ku p\u00ebr shkak t\u00eb linjave t\u00eb trasha homogjene, syri p\u00ebrqendrohet n\u00eb pikat e kontaktit t\u00eb ngjyrave, n\u00eb vend t\u00eb ngjyrave vet\u00eb.<\/p>\n<p>N\u00eb gradiantin e posht\u00ebm, kemi aplikuar dithering, q\u00eb lejon t\u00eb shmanget banding dhe p\u00ebrdor vet\u00ebm dy ngjyra. Ne krijojm\u00eb zhurm\u00eb t\u00eb ndryshme n\u00eb intensitet, p\u00ebr t\u00eb imituar graduar\u00ebn e ngjyr\u00ebs. Kjo teknik\u00eb \u00ebsht\u00eb shum\u00eb e ngjashme me halftone, e cila p\u00ebrdoret n\u00eb printim; gjithashtu si p\u00ebr stiplilng, n\u00eb ilustrim dhe komik\u00eb.<\/p>\n<p>P\u00ebr ork\u00ebn, kam aplikuar disku t\u00eb vog\u00ebl p\u00ebr t\u00eb kaluar tekstur\u00ebn. Disa artist\u00eb pixel nuk e p\u00ebrdorin fare, nd\u00ebrsa t\u00eb tjer\u00eb - jan\u00eb t\u00eb gatsh\u00ebm ta p\u00ebrdorin k\u00ebt\u00eb teknik\u00eb mjaft me mjesht\u00ebri. M\u00eb duket se disku i vog\u00ebl duket m\u00eb mir\u00eb n\u00eb zona t\u00eb m\u00ebdha t\u00eb mbushura me nj\u00eb ngjyr\u00eb (shikoni qiellin n\u00eb screenshotin e Metal Slug, q\u00eb ishte m\u00eb lart) ose n\u00eb ato zona q\u00eb duhet t\u00eb duken t\u00eb ashpra dhe t\u00eb pasakta (p.sh., balt\u00eb). Vendosni vet\u00eb se si ta p\u00ebrdorni.<\/p>\n<p>N\u00ebse d\u00ebshironi t\u00eb shihni nj\u00eb shembull me disk t\u00eb madh dhe cil\u00ebsor, studioni loj\u00ebrat e The Bitmap Brothers, nj\u00eb studio britanike nga vitet '80, ose loj\u00ebrat n\u00eb kompjuterin PC-98. Vet\u00ebm kini parasysh se t\u00eb gjitha ato jan\u00eb NSFW.<\/p>\n<p><img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/25efcc37096d23b0da636b7f04b17e40.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Kakyusei (PC-98). Elf, viti 1996<br \/>\nN\u00eb k\u00ebt\u00eb imazh ka vet\u00ebm 16 ngjyra!<\/i><\/p>\n<h2>8. V\u00ebshtrimi p\u00ebrfundimtar<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/e1cccd845e1bffa32b26fccc011b6560.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nNj\u00eb nga rreziqet e artit pixel \u00ebsht\u00eb se duket i leht\u00eb dhe i thjesht\u00eb (p\u00ebr shkak t\u00eb struktur\u00ebs dhe kufijve t\u00eb stilit). Por n\u00eb fund do t\u00eb shpenzoni nj\u00eb sasi t\u00eb madhe kohe p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar spritet tuaja. Kjo \u00ebsht\u00eb si nj\u00eb enigm\u00eb q\u00eb duhet zgjidhur - kjo \u00ebsht\u00eb arsyeja pse arti pixel t\u00ebrheq perfekcionist\u00ebt. Mos e harroni se nj\u00eb sprite nuk duhet t\u00eb marr\u00eb shum\u00eb koh\u00eb - ajo \u00ebsht\u00eb thjesht nj\u00eb cop\u00eb e vog\u00ebl e nj\u00eb grumbulli jasht\u00ebzakonisht kompleks. \u00cbsht\u00eb e r\u00ebnd\u00ebsishme t\u00eb mos e humbni vizionin e pjes\u00ebs s\u00eb gjith\u00ebmbarshme.<\/p>\n<p>Edhe n\u00ebse arti juaj pixel nuk \u00ebsht\u00eb p\u00ebr loj\u00ebra, ndonj\u00ebher\u00eb ia vlen t'i thoni vetes: \"\u00c7do gj\u00eb \u00ebsht\u00eb mjaft e mir\u00eb!\" Dhe t\u00eb l\u00ebvizni p\u00ebrpara. M\u00ebnyra m\u00eb e mir\u00eb p\u00ebr t\u00eb zhvilluar aft\u00ebsi \u00ebsht\u00eb t\u00eb kaloni sa m\u00eb shum\u00eb her\u00eb t\u00eb gjith\u00eb procesin nga fillimi deri n\u00eb fund, duke p\u00ebrdorur sa m\u00eb shum\u00eb tema. <\/p>\n<p>Dhe ndonj\u00ebher\u00eb \u00ebsht\u00eb e dobishme t\u00eb lini pak sprite-in, p\u00ebr t\u00eb par\u00eb m\u00eb von\u00eb me nj\u00eb sy t\u00eb fresk\u00ebt. <\/p>\n<h2>32\u00d732 piksel\u00eb<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/6a4441d7b2cfa580454f6d6b64b7644b.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nKrijuam nj\u00eb sprite t\u00eb madh 96\u00d796 piksel\u00ebsh s\u00eb pari, sepse n\u00eb k\u00ebt\u00eb madh\u00ebsi i ngjan m\u00eb shum\u00eb piktur\u00ebs ose piktur\u00ebs, por vet\u00ebm me piksel\u00eb. Sa m\u00eb i vog\u00ebl t\u00eb jet\u00eb sprite, aq m\u00eb pak do t\u00eb duket si ajo \u00e7far\u00eb duhet t\u00eb shfaq\u00eb, dhe aq m\u00eb shum\u00eb r\u00ebnd\u00ebsi ka \u00e7do piksel.<\/p>\n<p><img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/ac13676b156c0e357e690e90d4a9bc5d.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nN\u00eb Super Mario Bros, syt\u00eb e Marios jan\u00eb vet\u00ebm dy piksel\u00eb, t\u00eb vendosur nj\u00eb mbi tjetrin. Edhe veshi i tij k\u00ebshtu \u00ebsht\u00eb. Krijuesi i personazhit, Shigeru Miyamoto, tha se mjekra ishte e nevojshme p\u00ebr t\u00eb ndar\u00eb hund\u00ebn nga pjesa tjet\u00ebr e fytyr\u00ebs. Pra, nj\u00eb nga karakteristikat kryesore t\u00eb fytyr\u00ebs s\u00eb Marios \u00ebsht\u00eb jo vet\u00ebm dizajni i personazhit, por gjithashtu nj\u00eb truk pragmatik. Kjo konfirmon urt\u00ebsin\u00eb e vjet\u00ebr - \"nevoja \u00ebsht\u00eb n\u00ebna e shpikjes\".<\/p>\n<p>Etapat kryesore t\u00eb krijimit t\u00eb nj\u00eb spraiti 32\u00d732 piksel shkohen njohur tashm\u00eb: skicimi, ngjyra, hije, p\u00ebrpunimi i m\u00ebtejsh\u00ebm. Por n\u00eb k\u00ebto kushte, si skic\u00eb fillestare, zgjedh figura ngjyrash n\u00eb vend t\u00eb vizatimeve t\u00eb kontureve p\u00ebr shkak t\u00eb madh\u00ebsis\u00eb s\u00eb vog\u00ebl. Ngjyra ka nj\u00eb rol m\u00eb t\u00eb r\u00ebnd\u00ebsish\u00ebm n\u00eb p\u00ebrcaktimin e personazhit sesa konturat. Shikoni p\u00ebrs\u00ebri Mario-n, ai nuk ka fare kontura. Jo vet\u00ebm mustak\u00ebt jan\u00eb t\u00eb interesant\u00eb. Bakh\u00ebnbart\u00eb e tij p\u00ebrcaktojn\u00eb form\u00ebn e vesh\u00ebve, m\u00ebng\u00ebt tregojn\u00eb duar, dhe forma e p\u00ebrgjithshme p\u00ebrcakton m\u00eb sakt\u00ebsisht t\u00ebr\u00eb trupin e tij.<\/p>\n<p>Krijimi i sprait\u00ebve t\u00eb vegj\u00ebl \u00ebsht\u00eb nj\u00eb kompromis i vazhduesh\u00ebm. N\u00ebse shtoni nj\u00eb kontur, mund t\u00eb humbni hap\u00ebsir\u00eb p\u00ebr hije. N\u00ebse duar e k\u00ebmb\u00ebt e personazhit tuaj jan\u00eb t\u00eb qarta, koka p\u00ebr siguri duhet t\u00eb jet\u00eb jo shum\u00eb e madhe. N\u00ebse p\u00ebrdorni efikasitet n\u00eb ngjyr\u00eb, kontur selektiv dhe zbutje, objekti i vizatuar do t\u00eb duket m\u00eb i madh se sa \u00ebsht\u00eb n\u00eb t\u00eb v\u00ebrtet\u00eb.<\/p>\n<p>P\u00ebr sprait\u00ebt e vegj\u00ebl, m\u00eb p\u00eblqen stili chibi: personazhet duken shum\u00eb t\u00eb k\u00ebndsh\u00ebm, kan\u00eb kok\u00eb dhe sy t\u00eb m\u00ebdhenj. Nj\u00eb m\u00ebnyr\u00eb e shk\u00eblqyer p\u00ebr t\u00eb krijuar nj\u00eb heroi t\u00eb gjall\u00eb n\u00eb nj\u00eb hap\u00ebsir\u00eb t\u00eb kufizuar, dhe gjithashtu, nj\u00eb stil shum\u00eb i k\u00ebndsh\u00ebm. Por ndoshta ju nevojitet t\u00eb tregoni l\u00ebvizshm\u00ebrin\u00eb ose forc\u00ebn e personazhit, at\u00ebher\u00eb mund t\u00eb jepni m\u00eb pak hap\u00ebsir\u00eb p\u00ebr kok\u00ebn q\u00eb trupi t\u00eb duket m\u00eb i fuqish\u00ebm. E gjith\u00eb kjo varet nga preferencat dhe q\u00ebllimet tuaja.<\/p>\n<p><img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/5c32b47afc803e698c9523e183086b9c.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nj\u00eb ekip i t\u00ebr\u00eb \u00ebsht\u00eb mbledhur!<\/i><\/p>\n<h2>Formate skedash<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Piksel-art p\u00ebr fillestar\u00ebt: udh\u00ebzues p\u00ebr p\u00ebrdorim\" src=\"\/wp-content\/uploads\/2019\/12\/c636145341db38f18a33b8c9708c36bf.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nj\u00eb rezultat i till\u00eb mund t\u00eb shqet\u00ebsoj\u00eb \u00e7do artist t\u00eb pikselit<\/i><\/p>\n<p>Imazhi q\u00eb shihni \u00ebsht\u00eb rezultati i ruajtjes s\u00eb vizatimit n\u00eb JPG. Nj\u00eb pjes\u00eb e t\u00eb dh\u00ebnave humb\u00ebn p\u00ebr shkak t\u00eb algoritmeve t\u00eb kompresimit t\u00eb skedarit. Arteja cil\u00ebsore e pikselit n\u00eb fund do t\u00eb duket keq, dhe rikthimi i palet\u00ebs origjinale do t\u00eb jet\u00eb i v\u00ebshtir\u00eb.<\/p>\n<p>P\u00ebr t\u00eb ruajtur nj\u00eb imazh statik pa humbje t\u00eb cil\u00ebsis\u00eb, p\u00ebrdorni formatin PNG. P\u00ebr animacione \u2014 GIF.<\/p>\n<h2>Si t\u00eb ndani artin e pikselit n\u00eb m\u00ebnyr\u00eb t\u00eb duhur<\/h2>\n<p>\nNdaja artistik e pikselit n\u00eb rrjetet sociale \u00ebsht\u00eb nj\u00eb m\u00ebnyr\u00eb e shk\u00eblqyer p\u00ebr t\u00eb marr\u00eb feedback dhe p\u00ebr t\u00eb njohur artist\u00eb t\u00eb tjer\u00eb q\u00eb punojn\u00eb n\u00eb t\u00eb nj\u00ebjtin stil. Mos harroni t\u00eb vendosni hashtag-un #pixelart. P\u00ebr fat t\u00eb keq, rrjetet sociale shpesh konvertojn\u00eb PNG n\u00eb JPG pa pyetur, duke e p\u00ebrkeq\u00ebsuar pun\u00ebn tuaj. Madje nuk \u00ebsht\u00eb gjithmon\u00eb e qart\u00eb se pse imazhi juaj u konvertua.<\/p>\n<p>Ekzistojn\u00eb disa k\u00ebshilla se si t\u00eb ruani artin e pikselit n\u00eb cil\u00ebsin\u00eb e duhur p\u00ebr rrjete t\u00eb ndryshme sociale.<\/p>\n<h3>Twitter<\/h3>\n<p>\nP\u00ebr t\u00eb siguruar q\u00eb skeda PNG t\u00eb mos ndryshoj\u00eb n\u00eb Twitter, p\u00ebrdorni m\u00eb pak se 256 ngjyra ose <noindex><a rel=\"nofollow\" href=\"https:\/\/twitter.com\/NolanOBrien\/status\/1199037916019716096\">sigurohuni<\/a><\/noindex>, q\u00eb skeda juaj t\u00eb jet\u00eb m\u00eb pak se 900 piksel\u00eb n\u00eb an\u00ebn m\u00eb t\u00eb gjat\u00eb. Do t'ju rekomandoja t\u00eb rrisni madh\u00ebsin\u00eb e sked\u00ebs t\u00eb pakt\u00ebn deri n\u00eb 512\u00d7512 piksel\u00eb. Gjithashtu, sigurohuni q\u00eb shkall\u00ebzimi t\u00eb jet\u00eb nj\u00eb shum\u00ebfish i 100 (200%, e jo 250%) dhe t\u00eb ruani skajet e mprehta (Nearest Neighbor n\u00eb Photoshop).<\/p>\n<p>Skedar\u00ebt GIF t\u00eb animuar p\u00ebr postimet n\u00eb Twitter <noindex><a rel=\"nofollow\" href=\"https:\/\/twitter.com\/cyangmou\/status\/989149918534275072?lang=en\">duhet<\/a><\/noindex> nuk duhet t\u00eb ken\u00eb m\u00eb shum\u00eb se 15 MB. Imazhi duhet t\u00eb jet\u00eb t\u00eb pakt\u00ebn 800\u00d7800 piksel\u00eb, animacioni duhet t\u00eb p\u00ebrs\u00ebritet tre her\u00eb, dhe kadri i fundit duhet t\u00eb jet\u00eb gjys\u00ebm m\u00eb i shkurt\u00ebr n\u00eb koh\u00eb se t\u00eb gjith\u00eb t\u00eb tjer\u00ebt\u2014kjo \u00ebsht\u00eb teoria m\u00eb popullore. Megjithat\u00eb, nuk \u00ebsht\u00eb e qart\u00eb se sa duhet t\u00eb p\u00ebrmbushen k\u00ebto k\u00ebrkesa, duke pasur parasysh se Twitter vazhdon t\u00eb ndryshoj\u00eb algoritmet e tij p\u00ebr shfaqjen e imazheve.<\/p>\n<h3>Instagram<\/h3>\n<p>\nSipas njohurive t\u00eb mia, nuk \u00ebsht\u00eb e mundur t\u00eb publikoni nj\u00eb imazh n\u00eb Instagram pa humbur cil\u00ebsin\u00eb. Por me siguri do t\u00eb duket m\u00eb mir\u00eb n\u00ebse e rrisni t\u00eb pakt\u00ebn deri n\u00eb 512x512 piksel\u00eb.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/company\/playgendary\/blog\/482536\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0418\u043d\u0434\u0438-\u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0430\u043c \u043d\u0435\u0440\u0435\u0434\u043a\u043e \u043f\u0440\u0438\u0445\u043e\u0434\u0438\u0442\u0441\u044f \u0441\u043e\u0432\u043c\u0435\u0449\u0430\u0442\u044c \u0441\u0440\u0430\u0437\u0443 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0440\u043e\u043b\u0435\u0439: \u0433\u0435\u0439\u043c\u0434\u0438\u0437\u0430\u0439\u043d\u0435\u0440\u0430, \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0441\u0442\u0430, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u043e\u0440\u0430, \u0445\u0443\u0434\u043e\u0436\u043d\u0438\u043a\u0430. \u0418, \u043a\u043e\u0433\u0434\u0430 \u0434\u0435\u043b\u043e \u0434\u043e\u0445\u043e\u0434\u0438\u0442 \u0434\u043e \u0432\u0438\u0437\u0443\u0430\u043b\u0430, \u043c\u043d\u043e\u0433\u0438\u0435 \u0432\u044b\u0431\u0438\u0440\u0430\u044e\u0442 \u043f\u0438\u043a\u0441\u0435\u043b\u044c-\u0430\u0440\u0442 \u2014 \u043d\u0430 \u043f\u0435\u0440\u0432\u044b\u0439 \u0432\u0437\u0433\u043b\u044f\u0434 \u043e\u043d \u043a\u0430\u0436\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0441\u0442\u044b\u043c. \u041d\u043e \u0447\u0442\u043e\u0431\u044b \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u043a\u0440\u0430\u0441\u0438\u0432\u043e, \u043d\u0443\u0436\u043d\u043e \u043c\u043d\u043e\u0433\u043e \u043e\u043f\u044b\u0442\u0430 \u0438 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u044b\u0435 \u043d\u0430\u0432\u044b\u043a\u0438. \u041d\u0430\u0448\u0435\u043b \u0442\u0443\u0442\u043e\u0440\u0438\u0430\u043b \u0434\u043b\u044f \u0442\u0435\u0445, \u043a\u0442\u043e \u0442\u043e\u043b\u044c\u043a\u043e \u043d\u0430\u0447\u0430\u043b \u043f\u043e\u0441\u0442\u0438\u0433\u0430\u0442\u044c \u043e\u0441\u043d\u043e\u0432\u044b \u044d\u0442\u043e\u0433\u043e \u0441\u0442\u0438\u043b\u044f: \u0441 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435\u043c \u0441\u043f\u0435\u0446\u0438\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0441\u043e\u0444\u0442\u0430 \u0438 \u0442\u0435\u0445\u043d\u0438\u043a \u0440\u0438\u0441\u043e\u0432\u0430\u043d\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-54617","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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