{"id":55263,"date":"2020-01-16T00:00:00","date_gmt":"2020-01-15T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/opublikovan-graficheskij-standart-vulkan-1-2"},"modified":"2020-02-18T14:03:22","modified_gmt":"2020-02-18T11:03:22","slug":"opublikovan-graficheskij-standart-vulkan-1-2","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/opublikovan-graficheskij-standart-vulkan-1-2","title":{"rendered":"U publikua standardi grafik Vulkan 1.2","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Konsorciumi Khronos, i angazhuar n\u00eb zhvillimin e standardeve grafike,<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/news\/press\/khronos-group-releases-vulkan-1.2\">publikoi<\/a><\/noindex> specifikimin <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/vulkan\/\">Vulkan 1.2<\/a><\/noindex>, e cila p\u00ebrcakton API p\u00ebr akses n\u00eb mund\u00ebsit\u00eb grafike dhe t\u00eb llogaritjes t\u00eb GPU. Specifikimi i ri p\u00ebrfshin korrigjimet e akumuluara gjat\u00eb dy viteve t\u00eb fundit dhe  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/vulkan\/#apispecs\">shtes\u00ebs<\/a><\/noindex>. Drivar\u00ebt q\u00eb mb\u00ebshtesin versionin e ri t\u00eb Vulkan jan\u00eb tashm\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/issues\/1162\">n\u00eb l\u00ebshuan<\/a><\/noindex> kompania Intel, <noindex><a rel=\"nofollow\" href=\"https:\/\/www.amd.com\/en\/support\/kb\/release-notes\/rn-rad-win-20-1-2\">AMD<\/a><\/noindex>, ARM, Imagination Technologies dhe <noindex><a rel=\"nofollow\" href=\"https:\/\/developer.nvidia.com\/vulkan-driver\">NVIDIA<\/a><\/noindex>. N\u00eb Mesa, mb\u00ebshtetja p\u00ebr Vulkan 1.2 ofrohet p\u00ebr drivar\u00ebt <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/merge_requests\/3410\">RADV<\/a><\/noindex> (kartat AMD) dhe <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/merge_requests\/3409\">ANV<\/a><\/noindex> (Intel). Mb\u00ebshtetja p\u00ebr Vulkan 1.2 \u00ebsht\u00eb gjithashtu implementuar n\u00eb debugin <noindex><a rel=\"nofollow\" href=\"https:\/\/renderdoc.org\/\">RenderDoc 1.6<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/www.lunarg.com\/vulkan-sdk\/\">LunarG Vulkan SDK<\/a><\/noindex> dhe grupin e shembujve <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Samples\">Vulkan-Samples<\/a><\/noindex>.<\/p>\n<p>Ndryshimet kryesore <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/assets\/uploads\/apis\/Vulkan-1-2-Launch_Jan20.pdf\">risit\u00eb<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/blog\/hlsl-first-class-vulkan-shading-language\">\u00cbsht\u00eb arritur<\/a><\/noindex> n\u00eb p\u00ebrfundimin e implementimit t\u00eb gjuh\u00ebs s\u00eb programimit p\u00ebr shenjat <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/HLSL\">HLSL<\/a><\/noindex>, e zhvilluar nga kompania Microsoft p\u00ebr DirectX. Mb\u00ebshtetja e HLSL n\u00eb Vulkan ofron mund\u00ebsin\u00eb e p\u00ebrdorimit t\u00eb t\u00eb nj\u00ebjtave shenjat HLSL n\u00eb aplikacione t\u00eb bazuara n\u00eb Vulkan dhe DirectX, duke e thjeshtuar gjithashtu p\u00ebrkthimin nga HLSL n\u00eb SPIR-V. P\u00ebr kompilimin e shenjave, rekomandohet t\u00eb p\u00ebrdoret kompilerin standard<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Microsoft\/DirectXShaderCompiler\">DXC<\/a><\/noindex>, i cili u hap nga kompania Microsoft n\u00eb vitin 2017 dhe \u00ebsht\u00eb bazuar n\u00eb teknologjin\u00eb LLVM. Mb\u00ebshtetja p\u00ebr Vulkan \u00ebsht\u00eb realizuar p\u00ebrmes nj\u00eb backend-i t\u00eb ve\u00e7ant\u00eb q\u00eb lejon p\u00ebrkthimin e HLSL n\u00eb p\u00ebrfaq\u00ebsim t\u00eb nd\u00ebrmjet\u00ebm t\u00eb shenjave SPIR-V. Implementimi mbulon jo vet\u00ebm t\u00eb gjitha mund\u00ebsit\u00eb e nd\u00ebrtuara<br \/>\nHLSL, duke p\u00ebrfshir\u00eb llojet matematikore, rrjedhat e kontrollit, funksionet, grumbujt, llojet e burimeve, hap\u00ebsirat e emrave, Shader Model 6.2, strukturat dhe metodat, gjithashtu lejon p\u00ebrdorimin e zgjerimeve specifike p\u00ebr Vulkan, si VKRay nga NVIDIA. N\u00eb m\u00ebnyr\u00ebn HLSL mbi Vulkan \u00ebsht\u00eb arritur t\u00eb organizohet funksionimi i loj\u00ebrave si Destiny 2, Red Dead Redemption II, Assassin's Creed Odyssey dhe Tomb Raider.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/assets\/uploads\/blogs\/2020-blog-microsoft-dxc-compiler-supports-vulkan-dx12-code-gen_1.jpg\"><img decoding=\"async\" alt=\"U publikua standardi grafik Vulkan 1.2\" src=\"\/wp-content\/uploads\/2020\/01\/e6da0b0397b1320c69fe55770a441fc2.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Specifikimi \u00ebsht\u00eb p\u00ebrdit\u00ebsuar <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/spir-v\/\">SPIR-V 1.5<\/a><\/noindex>, e cila p\u00ebrcakton nj\u00eb p\u00ebrfaq\u00ebsim t\u00eb nd\u00ebrmjet\u00ebm universale p\u00ebr t\u00eb gjitha platformat, e cila mund t\u00eb p\u00ebrdoret si p\u00ebr grafikat ashtu edhe p\u00ebr llogaritjet e paralel.<br \/>\nSPIR-V parashikon ndarjen e nj\u00eb faz\u00eb t\u00eb ve\u00e7ant\u00eb t\u00eb kompilimit t\u00eb shenjave n\u00eb p\u00ebrfaq\u00ebsimin e nd\u00ebrmjet\u00ebm, gj\u00eb q\u00eb lejon krijimin e front-end-eve p\u00ebr gjuh\u00eb t\u00eb ndryshme t\u00eb nivelit t\u00eb lart\u00eb. Bazuar n\u00eb implementime t\u00eb ndryshme t\u00eb nivelit t\u00eb lart\u00eb, gjenerohet nj\u00eb kod i p\u00ebrbashk\u00ebt nd\u00ebrmjet\u00ebs q\u00eb mund t\u00eb p\u00ebrdoret nga drivar\u00ebt OpenGL, Vulkan dhe OpenCL pa p\u00ebrdorimin e kompiler\u00ebve t\u00eb nd\u00ebrtuar t\u00eb shenjave. <\/p>\n<p><center><img decoding=\"async\" alt=\"U publikua standardi grafik Vulkan 1.2\" src=\"\/wp-content\/uploads\/2020\/01\/48f8f20b43967bc39fd097bb893ec328.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> N\u00eb API-n\u00eb kryesore t\u00eb Vulkan jan\u00eb p\u00ebrfshir\u00eb 23 zgjerime, t\u00eb cilat lejojn\u00eb rritjen e performanc\u00ebs, p\u00ebrmir\u00ebsimin e cil\u00ebsis\u00eb vizuale dhe thjeshtimin e zhvillimit. N\u00eb mesin e zgjerimeve t\u00eb shtuar:\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/blog\/vulkan-timeline-semaphores\">Semafor\u00ebt kronologjik\u00eb<\/a><\/noindex> (Timeline semaphore), q\u00eb unifikojn\u00eb sinkronizimin me hostin dhe radh\u00ebt e pajisjeve (lejojn\u00eb nj\u00eb primitiv t\u00eb vet\u00ebm p\u00ebr sinkronizimin shum\u00ebansh\u00ebm midis pajisjes dhe hostit, pa nevoj\u00ebn p\u00ebr primitiv\u00ebt e ndar\u00eb VkFence dhe VkSemaphore). Semafor\u00ebt e rinj paraqiten si nj\u00eb vler\u00eb 64-bit q\u00eb rritet monotone, e cila mund t\u00eb ndjeket dhe p\u00ebrdit\u00ebsohet n\u00eb disa rrjedha.<br \/>\n<center><img decoding=\"async\" alt=\"U publikua standardi grafik Vulkan 1.2\" src=\"\/wp-content\/uploads\/2020\/01\/83a1ccf089034dbe720225c88bd3cb79.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Mund\u00ebsia e p\u00ebrdorimit n\u00eb shenjat e tipeve numerike me sakt\u00ebsi t\u00eb ulur;\n<li class=\"l\"> Varianti i p\u00ebrputhsh\u00ebm me HLSL p\u00ebr ndarjen e memories;\n<li class=\"l\"> Burimet e lidhura (bindless), q\u00eb heqin kufizimin p\u00ebr numrin e burimeve t\u00eb disponueshme p\u00ebr shenjat duke p\u00ebrdorur hap\u00ebsir\u00ebn e p\u00ebrbashk\u00ebt virtuale t\u00eb memories sistemike dhe memories s\u00eb GPU;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/blog\/vulkan-has-just-become-the-worlds-first-graphics-api-with-a-formal-memory-model.-so-what-is-a-memory-model-and-why-should-i-care\">Modeli formal i memories<\/a><\/noindex>, q\u00eb p\u00ebrcakton se si rrjedhat e ekzekutuara paralelisht mund t\u00eb qasen n\u00eb t\u00eb dh\u00ebna t\u00eb p\u00ebrbashk\u00ebta dhe operacione sinkronizimi;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/www.youtube.com\/watch?v=tXipcoeuNh4\">Indeksimi i descriptor\u00ebve<\/a><\/noindex> p\u00ebr rip\u00ebrdorimin e descriptor\u00ebve t\u00eb ndarjes n\u00eb disa shenja;\n<li class=\"l\"> Referencat e tampon\u00ebve.\n<\/ul>\n<p> Lista e plot\u00eb e zgjerimeve t\u00eb shtuar:<\/p>\n<ul>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_8bit_storage.txt\">VK_KHR_8bit_storage<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_buffer_device_address.txt\">VK_KHR_buffer_device_address<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_create_renderpass2.txt\">VK_KHR_create_renderpass2<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_depth_stencil_resolve.txt\">VK_KHR_depth_stencil_resolve<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_draw_indirect_count.txt\">VK_KHR_draw_indirect_count<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_driver_properties.txt\">VK_KHR_driver_properties<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_image_format_list.txt\">VK_KHR_image_format_list<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_imageless_framebuffer.txt\">VK_KHR_imageless_framebuffer<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_sampler_mirror_clamp_to_edge.txt\">VK_KHR_sampler_mirror_clamp_to_edge<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_separate_depth_stencil_layouts.txt\">VK_KHR_separate_depth_stencil_layouts<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_shader_atomic_int64.txt\">VK_KHR_shader_atomic_int64<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_shader_float16_int8.txt\">VK_KHR_shader_float16_int8<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_shader_float_controls.txt\">VK_KHR_shader_float_controls<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_shader_subgroup_extended_types.txt\">VK_KHR_shader_subgroup_extended_types<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_spirv_1_4.txt\">VK_KHR_spirv_1_4<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_timeline_semaphore.txt\">VK_KHR_timeline_semaphore<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_uniform_buffer_standard_layout.txt\">VK_KHR_uniform_buffer_standard_layout<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_vulkan_memory_model.txt\">VK_KHR_vulkan_memory_model<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_EXT_descriptor_indexing.txt\">VK_EXT_descriptor_indexing<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_EXT_host_query_reset.txt\">VK_EXT_host_query_reset<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_EXT_sampler_filter_minmax.txt\">VK_EXT_sampler_filter_minmax<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_EXT_scalar_block_layout.txt\">VK_EXT_scalar_block_layout<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_EXT_separate_stencil_usage.txt\">VK_EXT_separate_stencil_usage<\/a><\/noindex>\n<li> <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_EXT_shader_viewport_index_layer.txt\">VK_EXT_shader_viewport_index_layer<\/a><\/noindex>\n<\/ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/vulkan\/specs\/1.2\/html\/vkspec.html#versions-1.2\">Shtuar<\/a><\/noindex> m\u00eb shum\u00eb se 50 struktura t\u00eb reja dhe 13 funksione;\n<li class=\"l\"> Jan\u00eb p\u00ebrgatitur variante t\u00eb shkurtra t\u00eb specifikimit p\u00ebr platformat e zakonshme, q\u00eb e thjeshtojn\u00eb pun\u00ebn n\u00eb platformat p\u00ebr t\u00eb cilat ende nuk mb\u00ebshteten t\u00eb gjitha zgjerimet dhe lejojn\u00eb t\u00eb shmangen aktivizimet selektive t\u00eb mund\u00ebsive baz\u00eb t\u00eb API Vulkan.\n<li class=\"l\"> Puna p\u00ebr vazhdimin e projektit q\u00eb siguron portabilitetin me API t\u00eb tjera grafike \u00ebsht\u00eb vazhduar. P\u00ebr shembull, n\u00eb Vulkan jan\u00eb propozuar zgjerime q\u00eb lejojn\u00eb p\u00ebrkthimin e OpenGL (<noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=49538\">Zink<\/a><\/noindex>), OpenCL (<noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/google\/clspv\">clspv<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/kpet\/clvk\">clvk<\/a><\/noindex>), OpenGL ES (GLOVE, Angle) dhe DirectX (<noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52042\">DXVK<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48648\">vkd3d<\/a><\/noindex>) p\u00ebrmes API Vulkan, si dhe, p\u00ebrkundrazi, p\u00ebr t\u00eb siguruar funksionimin e Vulkan n\u00eb platformat pa mb\u00ebshtetje t\u00eb tij origjinale (<noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/gfx-rs\/gfx\">gfx-rs<\/a><\/noindex> dhe <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/DragonJoker\/Ashes\">Ashes<\/a><\/noindex> p\u00ebr funksionim mbi OpenGL dhe DirectX, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/MoltenVK\">MoltenVK<\/a><\/noindex> dhe gfx-rs p\u00ebr funksionim mbi Metal).<br \/>\nP\u00ebr t\u00eb p\u00ebrmir\u00ebsuar p\u00ebrputhshm\u00ebrin\u00eb me DirectX dhe HLSL, jan\u00eb shtuar zgjerime<br \/>\nVK_KHR_host_query_reset, VK_KHR_uniform_buffer_standard_layout, VK_EXT_scalar_block_layout, VK_KHR_separate_stencil_usage, VK_KHR_separate_depth_stencil_layouts, si dhe n\u00eb SPIR-V jan\u00eb realizuar mund\u00ebsi specifike HLSL.<\/p>\n<\/ul>\n<p>N\u00eb planet p\u00ebr t\u00eb ardhmen, p\u00ebrmendet zhvillimi i zgjerimeve p\u00ebr m\u00ebsimin e makinerive, gjurmimin e rrezeve, kodimin dhe dekodimin e videove, mb\u00ebshtetje p\u00ebr VRS (variable-rate shading) dhe shenjat Mesh.<\/p>\n<p>Kujtojm\u00eb se API Vulkan <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=43887\">\u00ebsht\u00eb i r\u00ebnd\u00ebsish\u00ebm<\/a><\/noindex> megjith\u00eb thjeshtimin rr\u00ebnj\u00ebsor t\u00eb drejtor\u00ebve, duke zhvendosur gjenerimin e komandave GPU n\u00eb an\u00ebn e aplikacionit, mund\u00ebsin\u00eb e lidhjes s\u00eb niveleve t\u00eb shtrirjes, unifikimin e API p\u00ebr platforma t\u00eb ndryshme dhe p\u00ebrdorimin e nj\u00eb p\u00ebrfaq\u00ebsimi t\u00eb nd\u00ebrmjet\u00ebm t\u00eb para-kompiluara t\u00eb kodit p\u00ebr ekzekutimin n\u00eb an\u00ebn e GPU. P\u00ebr t\u00eb siguruar performanc\u00eb t\u00eb lart\u00eb dhe parashikueshm\u00ebri, Vulkan u jep aplikacioneve mjete p\u00ebr t\u00eb menaxhuar drejtp\u00ebrdrejt operacionet e GPU-s\u00eb dhe mb\u00ebshtetje t\u00eb integruar p\u00ebr p\u00ebrpunimin shum\u00eb-fijor t\u00eb komandave t\u00eb GPU, \u00e7ka minimizon mbingarkesat e paraqitura nga drejtori, nd\u00ebrsa funksionalitetet e realizuara n\u00eb an\u00ebn e drejtuesit thjeshtohen duksh\u00ebm dhe b\u00ebhen m\u00eb t\u00eb parashikueshme. P\u00ebr shembull, operacione t\u00eb tilla si menaxhimi i memories dhe trajtimi i gabimeve, t\u00eb realizuara n\u00eb OpenGL n\u00eb an\u00ebn e drejtuesit, n\u00eb Vulkan jan\u00eb zhvendosur n\u00eb nivelin e aplikacionit.<\/p>\n<p>Vulkan mbulon t\u00eb gjitha platformat e disponueshme dhe ofron nj\u00eb API t\u00eb vetme p\u00ebr sistemet desktop, ato t\u00eb mobilit dhe Web, duke lejuar p\u00ebrdorimin e nj\u00eb API t\u00eb p\u00ebrbashk\u00ebt p\u00ebr procesor\u00eb grafik\u00eb t\u00eb ndrysh\u00ebm dhe fusha p\u00ebrdorimi. Fal\u00eb arkitektur\u00ebs shum\u00eb-layer t\u00eb Vulkan, q\u00eb n\u00ebnkupton krijimin e mjeteve q\u00eb punojn\u00eb me \u00e7do GPU, prodhuesit e pajisjeve mund t\u00eb p\u00ebrdorin mjete standarde p\u00ebr verifikimin e kodit, debugging dhe profilizim gjat\u00eb zhvillimit. P\u00ebr krijimin e shader\u00ebve ofrohet nj\u00eb p\u00ebrfaq\u00ebsim i ri dhe t\u00eb transferuesh\u00ebm SPIR-V, i bazuar n\u00eb LLVM dhe q\u00eb p\u00ebrdor teknologji t\u00eb zakonshme me OpenCL. P\u00ebr menaxhimin e pajisjeve dhe ekran\u00ebve n\u00eb Vulkan ofrohet nd\u00ebrfaqja WSI (Integrimi i Sistem\u00ebve t\u00eb Dritareve), q\u00eb zgjidh rreth t\u00eb nj\u00ebjtave detyra si EGL n\u00eb OpenGL ES. Mb\u00ebshtetja e WSI \u00ebsht\u00eb e disponueshme nga kutia n\u00eb Wayland - t\u00eb gjitha aplikacionet q\u00eb p\u00ebrdorin Vulkan mund t\u00eb startojn\u00eb n\u00eb nj\u00eb mjedis server\u00ebsh Wayland t\u00eb pa modifikuar. Mund\u00ebsia e funksionimit p\u00ebrmes WSI \u00ebsht\u00eb siguruar gjithashtu p\u00ebr Android, X11 (me DRI3), Windows, Tizen, macOS dhe iOS.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52194\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044e Vulkan 1.2, \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u044f\u044e\u0449\u0443\u044e API \u0434\u043b\u044f \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u043c \u0438 \u0432\u044b\u0447\u0438\u0441\u043b\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u043c \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044f\u043c GPU. \u041d\u043e\u0432\u0430\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044f \u0432\u043e\u0431\u0440\u0430\u043b\u0430 \u0432 \u0441\u0435\u0431\u044f \u043d\u0430\u043a\u043e\u043f\u0438\u0432\u0448\u0438\u0435\u0441\u044f \u0437\u0430 \u0434\u0432\u0430 \u0433\u043e\u0434\u0430 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u0438 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u044f. \u0414\u0440\u0430\u0439\u0432\u0435\u0440\u044b \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 Vulkan \u0443\u0436\u0435 \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u0438 Intel, AMD, ARM, Imagination Technologies \u0438 NVIDIA. \u0412 Mesa \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 Vulkan 1.2 \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-55263","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, 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