{"id":73813,"date":"2020-03-12T08:43:19","date_gmt":"2020-03-12T05:43:19","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-0-12"},"modified":"2020-03-12T08:43:19","modified_gmt":"2020-03-12T05:43:19","slug":"vypusk-multimedijnoj-biblioteki-sdl-2-0-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-0-12","title":{"rendered":"L\u00ebshimi i bibliotek\u00ebs multimediale SDL 2.0.12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/discourse.libsdl.org\/t\/sdl-2-0-12-released\/27318\">U shpall<\/a><\/noindex> rilizimi i bibliotek\u00ebs <noindex><a rel=\"nofollow\" href=\"https:\/\/libsdl.org\">SDL 2.0.12<\/a><\/noindex> (Simple DirectMedia Layer), e orientuar p\u00ebr t\u00eb leht\u00ebsuar shkrimin e loj\u00ebrave dhe aplikacioneve multimediale. Biblioteka SDL ofron mjete si dalja e 2D- dhe 3D-grafik\u00ebs e p\u00ebrshpejtuar nga hardueri, p\u00ebrpunimi i inputit, riprodhimi i z\u00ebrit, dalja 3D p\u00ebrmes OpenGL\/OpenGL ES dhe nj\u00eb shum\u00ebllojshm\u00ebri operacionesh t\u00eb tjera p\u00ebrkat\u00ebse. Biblioteka \u00ebsht\u00eb shkruar n\u00eb gjuh\u00ebn C dhe shp\u00ebrndahet n\u00ebn licenc\u00ebn zlib. P\u00ebr t\u00eb p\u00ebrdorur mund\u00ebsit\u00eb e SDL n\u00eb projekte n\u00eb gjuh\u00eb t\u00eb ndryshme programimi ofrohen lidhje.<\/p>\n<p>N\u00eb l\u00ebshimin e ri:<\/p>\n<ul>\n<li class=\"l\"> N\u00eb driverin HIDAPI \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr kontrollor\u00ebt e loj\u00ebrave Nintendo GameCube dhe shenja SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE p\u00ebr t\u00eb p\u00ebrcaktuar p\u00ebrdorimin e tyre. N\u00eb HIDAPI gjithashtu \u00ebsht\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetja p\u00ebr kontrollor\u00ebt Xbox 360 dhe Xbox One;\n<li class=\"l\"> Shtuar mb\u00ebshtetje p\u00ebr kontrollor\u00ebt e loj\u00ebrave:\n<ul>\n<li>   8BitDo FC30 Pro\n<li>        8BitDo M30 GamePad\n<li>        BDA PS4 Fightpad\n<li>        HORI Fighting Commander\n<li>        Hyperkin Duke\n<li>        Hyperkin X91\n<li>        MOGA XP5-A Plus\n<li>        NACON GC-400ES\n<li>        NVIDIA Controller v01.04\n<li>        PDP Versus Fighting Pad\n<li>        Razer Raion Fightpad p\u00ebr PS4\n<li>        Razer Serval\n<li>        Stadia Controller\n<li>        SteelSeries Stratus Duo\n<li>       Victrix Pro Fight Stick p\u00ebr PS4\n<li>        Xbox One Elite Series 2\n<\/ul>\n<li class=\"l\"> Shtuar funksionet SDL_GetTextureScaleMode() dhe SDL_SetTextureScaleMode() p\u00ebr marrjen dhe vendosjen e modit t\u00eb zgjerimit t\u00eb aplikuar p\u00ebr tekste;\n<li class=\"l\"> Shtuar funksioni SDL_LockTextureToSurface(), i ngjash\u00ebm me SDL_LockTexture(), por q\u00eb trajton zon\u00ebn e bllokuar si SDL Surface;\n<li class=\"l\"> Shtuar nj\u00eb mod t\u00eb ri p\u00ebr p\u00ebrzierje SDL_BLENDMODE_MUL;\n<li class=\"l\"> N\u00eb funksionin SDL_GameControllerTypeForIndex() \u00ebsht\u00eb siguruar dalja e llojit t\u00eb kontrolluesit t\u00eb loj\u00ebs (Xbox 360, Xbox One, PS3, PS4, Nintendo Switch Pro);\n<li class=\"l\"> Shtuar funksionet SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerSetPlayerIndex() dhe SDL_GameControllerFromPlayerIndex() p\u00ebr t\u00eb identifikuar dhe vendosur pajisjen e lidhur me indeksin e lojtarit;\n<li class=\"l\"> Shtuar makrosi SDL_zeroa() p\u00ebr t\u00eb zerosuar nj\u00eb array elementesh;\n<li class=\"l\"> Shtuar funksionin SDL_HasARMSIMD() p\u00ebr t\u00eb p\u00ebrcaktuar mb\u00ebshtetje p\u00ebr instruktionet ARM SIMD n\u00eb CPU ARMv6+;\n<li class=\"l\"> P\u00ebr sistemet Linux jan\u00eb implementuar treguesit SDL_HINT_VIDEO_X11_WINDOW_VISUALID (p\u00ebrcaktimi i identifikuesit t\u00eb daljes p\u00ebr dritaret e reja X11) dhe SDL_HINT_VIDEO_X11_FORCE_EGL (zgjedhja e p\u00ebrdorimit t\u00eb GLX ose EGL p\u00ebr X11);\n<li class=\"l\"> P\u00ebr Android \u00ebsht\u00eb shtuar mund\u00ebsia e kapjes s\u00eb z\u00ebrit duke p\u00ebrdorur OpenSL-ES dhe \u00ebsht\u00eb implementuar mb\u00ebshtetje p\u00ebr p\u00ebrdorimin e Bluetooth Steam Controller si kontroler loje.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52522\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.0.12 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 SDL \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0437\u0432\u0443\u043a\u0430, \u0432\u044b\u0432\u043e\u0434 3D \u0447\u0435\u0440\u0435\u0437 OpenGL\/OpenGL ES \u0438 \u043c\u043d\u043e\u0436\u0435\u0441\u0442\u0432\u043e \u0438\u043d\u044b\u0445 \u0441\u043e\u043f\u0443\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0430 \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 zlib. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0435\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-73813","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.0.12.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-0-12\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 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