{"id":73824,"date":"2020-03-12T08:43:36","date_gmt":"2020-03-12T05:43:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka"},"modified":"2020-03-12T08:43:36","modified_gmt":"2020-03-12T05:43:36","slug":"derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka","title":{"rendered":"Derek Yu ka treguar disa screenshot-e t\u00eb reja nga Spelunky 2 dhe ka folur p\u00ebr p\u00ebrparimin e zhvillimit","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Krijuesi i platformer-it dy-dimensional t\u00eb suksessh\u00ebm Spelunky, Derek Yu, ndau n\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/blog.us.playstation.com\/2020\/03\/11\/spelunky-2-developer-shares-new-screens-progress-update\/\" style=\"font-size: 10pt;\">PlayStation Blog<\/a><\/noindex> imazhe t\u00eb reja dhe detaje p\u00ebr pjes\u00ebn e dyt\u00eb. Ajo ende nuk ka as afate t\u00eb p\u00ebraf\u00ebrta p\u00ebr lansim, por dizajneri i loj\u00ebrave siguroi se zhvillimi po ec\u00ebn mir\u00eb.<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu ka treguar disa screenshot-e t\u00eb reja nga Spelunky 2 dhe ka folur p\u00ebr p\u00ebrparimin e zhvillimit\" src=\"\/wp-content\/uploads\/2020\/03\/0b39b7ef4ffa5f32c69ea29cda995d30.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Spelunky 2 u <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/960825\">njoftua<\/a><\/noindex>&nbsp;n\u00eb tetor 2017 gjat\u00eb ngjarjes Paris Games Week. Her\u00ebn e fundit autor\u00ebt fol\u00ebn p\u00ebr t\u00eb mjaft koh\u00eb m\u00eb par\u00eb, por sipas Derek, ata ishin aq t\u00eb z\u00ebn\u00eb me pun\u00ebn sa nuk e kuptonin se si kalonte koha. \u00c7do dit\u00eb, loja tregonte \"progres t\u00eb qart\u00eb\".<\/p>\n<p>Nj\u00eb nga detyrat kryesore q\u00eb krijuesit p\u00ebrmendin \u00ebsht\u00eb p\u00ebrmir\u00ebsimi i komponentit vizual. T\u00eb b\u00ebjn\u00eb grafikat m\u00eb t\u00eb k\u00ebndshme dhe m\u00eb t\u00eb detajuara u ndihmuan nga kritik\u00ebt e fansave p\u00ebr traileri. \"Mendoj se arrit\u00ebm ekuilibrin e nevojsh\u00ebm: imazhi \u00ebsht\u00eb i qart\u00eb, element\u00ebt jan\u00eb leht\u00eb t\u00eb dalluesh\u00ebm, por nj\u00ebkoh\u00ebsisht detajet dalin mjaft mir\u00eb\", shkroi Derek. \"Efektet e ndri\u00e7imit dhe l\u00ebngjeve u b\u00ebn\u00eb m\u00eb ekspresive, q\u00eb e b\u00ebn bot\u00ebn edhe m\u00eb dinamike dhe t\u00eb gjall\u00eb\".<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu ka treguar disa screenshot-e t\u00eb reja nga Spelunky 2 dhe ka folur p\u00ebr p\u00ebrparimin e zhvillimit\" src=\"\/wp-content\/uploads\/2020\/03\/8e34b03914ad981761501eaaa9b2a5d6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Nj\u00eb tjet\u00ebr q\u00ebllim ishte q\u00eb \u00e7do kalim t\u00eb ndjehej si \"aventura personale\". \"Duke marr\u00eb vendime n\u00eb loj\u00ebn origjinale, p\u00ebrdoruesit krijuan shum\u00eb histori t\u00eb veta, dhe, n\u00eb mendimin tim, kjo vazhdon t\u00eb jet\u00eb shum\u00eb e r\u00ebnd\u00ebsishme\", theksoi ai. \"Duam t\u00eb vazhdojm\u00eb t\u00eb mb\u00ebshtesim nj\u00eb kreativitet t\u00eb till\u00eb, ndaj p\u00ebrpiqemi t\u00eb sjellim m\u00eb shum\u00eb diversitet n\u00eb loj\u00eb\". N\u00eb vazhdim do t\u00eb ket\u00eb objekte t\u00eb reja, \"t\u00eb realizuara me kujdes t\u00eb ve\u00e7ant\u00eb dhe q\u00eb mund t\u00eb nd\u00ebrveprojn\u00eb me bot\u00ebn n\u00eb m\u00ebnyra t\u00eb dukshme dhe t\u00eb padukshme\", si dhe personazhe si tregtari q\u00eb ndihmojn\u00eb lojtarin. Disa NPC t\u00eb njohur do t\u00eb rikthehen.<\/p>\n<p><center><\/center><br \/>\n<img decoding=\"async\" alt=\"Derek Yu ka treguar disa screenshot-e t\u00eb reja nga Spelunky 2 dhe ka folur p\u00ebr p\u00ebrparimin e zhvillimit\" src=\"\/wp-content\/uploads\/2020\/03\/2a33f04e41fd8ecceaaa4c9a32c3fee2.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Nj\u00eb v\u00ebmendje t\u00eb madhe i \u00ebsht\u00eb kushtuar edhe shoq\u00ebrimit muzikor. Eirik Suhrke, i cili ka qen\u00eb gjithashtu kompozitori i pjes\u00ebs s\u00eb par\u00eb, krijon \"kompozita dinamike, multilayer\" q\u00eb ndihmojn\u00eb n\u00eb zhytjen n\u00eb atmosfer\u00ebn e loj\u00ebs. \u00c7do lokacion do t\u00eb ket\u00eb tem\u00ebn e vet muzikore, por kjo nuk \u00ebsht\u00eb e gjitha: nj\u00eb grup t\u00eb ve\u00e7ant\u00eb efektesh zanore po p\u00ebrgatitet p\u00ebr \u00e7do krijes\u00eb, objekt, kurth dhe sip\u00ebrfaqe. \"Kur p\u00ebrplasesh n\u00eb barin e xhungl\u00ebs, do t\u00eb d\u00ebgjosh nj\u00eb tingull tjet\u00ebr nga ai n\u00ebse k\u00ebrcen n\u00eb nj\u00eb rrip transportues n\u00eb nivelin vullkanik,\" shpjegoi Derek. \"Kjo risit\u00eb mund t\u00eb duket e par\u00ebnd\u00ebsishme, por n\u00eb t\u00eb v\u00ebrtet\u00eb sjell di\u00e7ka unike n\u00eb \u00e7do zon\u00eb t\u00eb loj\u00ebs.\"<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu ka treguar disa screenshot-e t\u00eb reja nga Spelunky 2 dhe ka folur p\u00ebr p\u00ebrparimin e zhvillimit\" src=\"\/wp-content\/uploads\/2020\/03\/6a918d071146c8975f58527d737593e1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>P\u00ebr m\u00eb tep\u00ebr, autor\u00ebt do t\u00eb p\u00ebrpiqen ta b\u00ebjn\u00eb modin Deathmatch po aq interesant sa Moda Adventure, do t\u00eb p\u00ebrmir\u00ebsojn\u00eb menun\u00eb dhe ditarin. Derek theksoi se n\u00eb vazhdimin do t\u00eb realizohen ide t\u00eb cilat ia pati vitet e kaluara.<\/p>\n<p>Zhvilluesit nuk jan\u00eb t\u00eb gatsh\u00ebm t\u00eb japin nj\u00eb dat\u00eb publikimi, por ekipi po b\u00ebhet \"m\u00eb af\u00ebr dhe m\u00eb af\u00ebr\" k\u00ebtij eventi. Spelunky 2 fillimisht do t\u00eb dal\u00eb p\u00ebr PC dhe PlayStation 4, dhe m\u00eb pas do t\u00eb paraqitet n\u00eb platforma t\u00eb tjera.<\/p>\n<\/p>\n<p><center><center><center><div class=\"youtube-placeholder\" data-id=\"k_VjknboFaQ\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/k_VjknboFaQ\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/center><\/p>\n<p>Origjinali Spelunky u publikua si nj\u00eb loj\u00eb falas n\u00eb vitin 2008. N\u00eb vitin 2012, versioni i saj i p\u00ebrmir\u00ebsuar u b\u00eb i disponuesh\u00ebm p\u00ebr Xbox 360, n\u00eb vitin 2013 p\u00ebr PlayStation 3 dhe PlayStation Vita, dhe n\u00eb vitin 2014 p\u00ebr PlayStation 4. Platformeri mori vler\u00ebsime t\u00eb larta nga media (pik\u00ebt n\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/www.metacritic.com\/game\/pc\/spelunky\">Metacritic<\/a><\/noindex>&nbsp;\u2013 83\u201390 pik\u00eb nga 100) dhe ishte komercialisht i suksessh\u00ebm (n\u00eb vitin 2016, shitjet kaluan nj\u00eb milion kopje).<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/1005716\">3dnews.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0437\u0434\u0430\u0442\u0435\u043b\u044c \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u0433\u043e \u0434\u0432\u0443\u0445\u043c\u0435\u0440\u043d\u043e\u0433\u043e \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u0440\u0430 Spelunky \u0414\u0435\u0440\u0435\u043a \u042e (Derek Yu) \u043f\u043e\u0434\u0435\u043b\u0438\u043b\u0441\u044f \u0432 PlayStation Blog \u043d\u043e\u0432\u044b\u043c\u0438 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u043c\u0438 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e\u0441\u0442\u044f\u043c\u0438 \u0432\u0442\u043e\u0440\u043e\u0439 \u0447\u0430\u0441\u0442\u0438. \u041e\u043d\u0430 \u0432\u0441\u0451 \u0435\u0449\u0451 \u043d\u0435 \u0438\u043c\u0435\u0435\u0442 \u0434\u0430\u0436\u0435 \u043f\u0440\u0438\u0431\u043b\u0438\u0437\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0441\u0440\u043e\u043a\u043e\u0432 \u0440\u0435\u043b\u0438\u0437\u0430, \u043d\u043e \u0433\u0435\u0439\u043c\u0434\u0438\u0437\u0430\u0439\u043d\u0435\u0440 \u0437\u0430\u0432\u0435\u0440\u0438\u043b, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u043f\u0440\u043e\u0434\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044f \u0445\u043e\u0440\u043e\u0448\u043e. Spelunky 2 \u0431\u044b\u043b\u0430 \u0430\u043d\u043e\u043d\u0441\u0438\u0440\u043e\u0432\u0430\u043d\u0430&nbsp;\u0432 \u043e\u043a\u0442\u044f\u0431\u0440\u0435 2017 \u0433\u043e\u0434\u0430 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043c\u0435\u0440\u043e\u043f\u0440\u0438\u044f\u0442\u0438\u044f Paris Games Week. \u0412 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0439 \u0440\u0430\u0437 \u0430\u0432\u0442\u043e\u0440\u044b \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u044b\u0432\u0430\u043b\u0438 \u043e \u043d\u0435\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":73825,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-73824","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One 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