{"id":73824,"date":"2020-03-12T08:43:36","date_gmt":"2020-03-12T05:43:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka"},"modified":"2020-03-12T08:43:36","modified_gmt":"2020-03-12T05:43:36","slug":"derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka","title":{"rendered":"Derek Yu tregoi screenshot-e t\u00eb reja t\u00eb Spelunky 2 dhe foli p\u00ebr p\u00ebrparimin e zhvillimit","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Krijuesi i platformer-it t\u00eb suksessh\u00ebm dy-dimensional Spelunky, Derek Yu, ndau n\u00eb <noindex><a rel=\"nofollow\" href=\"https:\/\/blog.us.playstation.com\/2020\/03\/11\/spelunky-2-developer-shares-new-screens-progress-update\/\" style=\"font-size: 10pt;\">Blogun e PlayStation<\/a><\/noindex> screenshotet e reja dhe detajet mbi pjes\u00ebn e dyt\u00eb. Ajo ende nuk ka as afate t\u00eb p\u00ebraf\u00ebrta p\u00ebr l\u00ebshim, por dizajneri i loj\u00ebs siguroi se zhvillimi po p\u00ebrparon mir\u00eb.<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu tregoi screenshot-e t\u00eb reja t\u00eb Spelunky 2 dhe foli p\u00ebr p\u00ebrparimin e zhvillimit\" src=\"\/wp-content\/uploads\/2020\/03\/0b39b7ef4ffa5f32c69ea29cda995d30.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Spelunky 2 u <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/960825\">njoftua<\/a><\/noindex>&nbsp;n\u00eb tetor 2017, gjat\u00eb ngjarjes Paris Games Week. Her\u00ebn e fundit, autor\u00ebt fol\u00ebn p\u00ebr t\u00eb shum\u00eb koh\u00eb m\u00eb par\u00eb, por, sipas Derek, ata ishin aq t\u00eb z\u00ebn\u00eb me pun\u00ebn sa nuk e vinin re se si kalonte koha. Me \u00e7do dit\u00eb q\u00eb kalonte, loja tregonte \"progres t\u00eb sigurt\".<\/p>\n<p>Nj\u00eb nga detyrat kryesore q\u00eb krijuesit p\u00ebrmendin \u00ebsht\u00eb p\u00ebrmir\u00ebsimi i komponent\u00ebs vizuale. Rishikimet e fansave p\u00ebr trailer-in i ndihmuan ata t\u00eb b\u00ebjn\u00eb grafik\u00ebn m\u00eb t\u00eb k\u00ebndshme dhe m\u00eb t\u00eb detajuar. \"Mendoj se arrit\u00ebm ekuilibrin e duhur: imazhi \u00ebsht\u00eb i qart\u00eb, komponent\u00ebt jan\u00eb leht\u00eb t\u00eb dalluesh\u00ebm, por nj\u00ebkoh\u00ebsisht detajet duken mjaft t\u00eb spikatura,\" shkroi Derek. \"Efektet e ndri\u00e7imit dhe l\u00ebngjeve u b\u00ebn\u00eb m\u00eb shpreh\u00ebse, \u00e7ka e b\u00ebn bot\u00ebn edhe m\u00eb dinamike dhe m\u00eb t\u00eb gjall\u00eb\".<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu tregoi screenshot-e t\u00eb reja t\u00eb Spelunky 2 dhe foli p\u00ebr p\u00ebrparimin e zhvillimit\" src=\"\/wp-content\/uploads\/2020\/03\/8e34b03914ad981761501eaaa9b2a5d6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Q\u00ebllimi tjet\u00ebr ishte t\u00eb sigurohej q\u00eb \u00e7do kalim t\u00eb ndjehej si &laquo;nj\u00eb aventur\u00eb personale&raquo;. &laquo;Duke marr\u00eb vendime n\u00eb loj\u00ebn origjinale, p\u00ebrdoruesit krijuan shum\u00eb histori t\u00eb veta, dhe, sipas mendimit tim, kjo mbetet shum\u00eb e r\u00ebnd\u00ebsishme,&mdash;tha ai.&mdash; Ne duam t\u00eb vazhdojm\u00eb t\u00eb mb\u00ebshtesim nj\u00eb kreativitet t\u00eb till\u00eb, prandaj p\u00ebrpiqemi t\u00eb sjellim m\u00eb shum\u00eb diversitet n\u00eb loj\u00eb&raquo;. N\u00eb vazhdim do t\u00eb jen\u00eb objekte t\u00eb reja, &laquo;t\u00eb realizuara me kujdes t\u00eb ve\u00e7ant\u00eb dhe q\u00eb mund t\u00eb nd\u00ebrveprojn\u00eb me bot\u00ebn n\u00eb m\u00ebnyra t\u00eb qarta dhe jo kaq t\u00eb qarta&raquo;, si dhe personazhe si tregtari, q\u00eb ndihmojn\u00eb lojtarin. Disa NPC t\u00eb njohur do t\u00eb rikthehen.<\/p>\n<p><center><\/center><br \/>\n<img decoding=\"async\" alt=\"Derek Yu tregoi screenshot-e t\u00eb reja t\u00eb Spelunky 2 dhe foli p\u00ebr p\u00ebrparimin e zhvillimit\" src=\"\/wp-content\/uploads\/2020\/03\/2a33f04e41fd8ecceaaa4c9a32c3fee2.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Pjesma i muzi\u010dka podloga igraju va\u017enu ulogu. Eirik Suhrke, koji je tako\u0111e komponovao muziku za prvi dio, stvara &laquo;dinami\u010dne, vi\u0161eslojne&raquo; kompozicije koje poma\u017eu uroniti u atmosferu igre. Svaka lokacija ima\u0107e svoju muzi\u010dku temu, ali to nije sve: za svako stvorenje, predmet, zamku i povr\u0161inu priprema se skup zvu\u010dnih efekata. &laquo;Kad sletite na travu u d\u017eungli, \u010du\u0107ete druga\u010diji zvuk nego kada sko\u010dite na pokretnu traku na vulkanskom nivou,&mdash; objasnio je Derek. &mdash; Ova novina mo\u017ee delovati neva\u017eno, ali zapravo donosi ne\u0161to jedinstveno u svaku igra\u010dku oblast&raquo;.<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu tregoi screenshot-e t\u00eb reja t\u00eb Spelunky 2 dhe foli p\u00ebr p\u00ebrparimin e zhvillimit\" src=\"\/wp-content\/uploads\/2020\/03\/6a918d071146c8975f58527d737593e1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>P\u00ebr m\u00eb tep\u00ebr, autor\u00ebt do t\u00eb p\u00ebrpiqen ta b\u00ebjn\u00eb modalitetin Deathmatch po aq interesant sa Modaliteti Adventure, duke p\u00ebrmir\u00ebsuar menu dhe ditar. Derek theksoi se n\u00eb vazhdimin e loj\u00ebs do t\u00eb gjenden t\u00eb materializuara ide t\u00eb cilat i kishte pasur shum\u00eb vite m\u00eb par\u00eb.<\/p>\n<p>Razvijatelji nisu spremni da navedu datum izlaska, ali tim se &laquo;bli\u017ei&raquo; ovom doga\u0111aju. Spelunky 2 prvo \u0107e biti objavljen na PC-u i PlayStation 4, a zatim \u0107e se pojaviti na drugim platformama.<\/p>\n<\/p>\n<p><center><center><center><div class=\"youtube-placeholder\" data-id=\"k_VjknboFaQ\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/k_VjknboFaQ\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/center><\/p>\n<p>Originalni Spelunky je objavljen kao besplatna igra 2008. godine. U 2012. godini, njen unapre\u0111eni verzija postala je dostupna na Xbox 360, 2013. na PlayStation 3 i PlayStation Vita, a 2014. na PlayStation 4. Platformer je dobio visoke ocene medija (ocena na <noindex><a rel=\"nofollow\" href=\"https:\/\/www.metacritic.com\/game\/pc\/spelunky\">Metacritic<\/a><\/noindex>&nbsp;&mdash; 83&ndash;90 pik\u00eb nga 100) dhe u tregua i suksessh\u00ebm komercialisht (n\u00eb vitin 2016, shitjet e kaluan nj\u00eb milion kopje).<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/1005716\">3dnews.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0437\u0434\u0430\u0442\u0435\u043b\u044c \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u0433\u043e \u0434\u0432\u0443\u0445\u043c\u0435\u0440\u043d\u043e\u0433\u043e \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u0440\u0430 Spelunky \u0414\u0435\u0440\u0435\u043a \u042e (Derek Yu) \u043f\u043e\u0434\u0435\u043b\u0438\u043b\u0441\u044f \u0432 PlayStation Blog \u043d\u043e\u0432\u044b\u043c\u0438 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u043c\u0438 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e\u0441\u0442\u044f\u043c\u0438 \u0432\u0442\u043e\u0440\u043e\u0439 \u0447\u0430\u0441\u0442\u0438. \u041e\u043d\u0430 \u0432\u0441\u0451 \u0435\u0449\u0451 \u043d\u0435 \u0438\u043c\u0435\u0435\u0442 \u0434\u0430\u0436\u0435 \u043f\u0440\u0438\u0431\u043b\u0438\u0437\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0441\u0440\u043e\u043a\u043e\u0432 \u0440\u0435\u043b\u0438\u0437\u0430, \u043d\u043e \u0433\u0435\u0439\u043c\u0434\u0438\u0437\u0430\u0439\u043d\u0435\u0440 \u0437\u0430\u0432\u0435\u0440\u0438\u043b, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u043f\u0440\u043e\u0434\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044f \u0445\u043e\u0440\u043e\u0448\u043e. Spelunky 2 \u0431\u044b\u043b\u0430 \u0430\u043d\u043e\u043d\u0441\u0438\u0440\u043e\u0432\u0430\u043d\u0430&nbsp;\u0432 \u043e\u043a\u0442\u044f\u0431\u0440\u0435 2017 \u0433\u043e\u0434\u0430 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043c\u0435\u0440\u043e\u043f\u0440\u0438\u044f\u0442\u0438\u044f Paris Games Week. \u0412 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0439 \u0440\u0430\u0437 \u0430\u0432\u0442\u043e\u0440\u044b \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u044b\u0432\u0430\u043b\u0438 \u043e \u043d\u0435\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":73825,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-73824","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0437\u0434\u0430\u0442\u0435\u043b\u044c \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u0433\u043e \u0434\u0432\u0443\u0445\u043c\u0435\u0440\u043d\u043e\u0433\u043e \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u0440\u0430 Spelunky \u0414\u0435\u0440\u0435\u043a \u042e (Derek Yu) \u043f\u043e\u0434\u0435\u043b\u0438\u043b\u0441\u044f \u0432\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta 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