{"id":75813,"date":"2020-03-28T19:42:24","date_gmt":"2020-03-28T17:42:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/collabora-razvivaet-nadstrojku-dlya-raboty-opencl-i-opengl-poverh-directx"},"modified":"2020-03-28T19:42:24","modified_gmt":"2020-03-28T17:42:24","slug":"collabora-razvivaet-nadstrojku-dlya-raboty-opencl-i-opengl-poverh-directx","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/collabora-razvivaet-nadstrojku-dlya-raboty-opencl-i-opengl-poverh-directx","title":{"rendered":"Collabora zhvillon nj\u00eb shtes\u00eb p\u00ebr funksionimin e OpenCL dhe OpenGL mbi DirectX","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Kompania Collabora <noindex><a rel=\"nofollow\" href=\"https:\/\/www.collabora.com\/news-and-blog\/news-and-events\/introducing-opencl-and-opengl-on-directx.html\">paraqiti<\/a><\/noindex> nj\u00eb drejtuese e re Gallium p\u00ebr Mesa, q\u00eb implementon nj\u00eb nd\u00ebrfaqe p\u00ebr organizimin e pun\u00ebs s\u00eb API OpenCL 1.2 dhe OpenGL 3.3 mbi drejtuesit me mb\u00ebshtetje p\u00ebr DirectX 12 (D3D12). Kodi <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.freedesktop.org\/kusma\/mesa\/-\/tree\/msclc-d3d12\">\u00ebsht\u00eb publikuar<\/a><\/noindex> n\u00eb p\u00ebrputhje me licenc\u00ebn MIT.<\/p>\n<p>drejtuesi i propozuar lejon p\u00ebrdorimin e Mesa n\u00eb pajisje q\u00eb fillimisht nuk mb\u00ebshtesin OpenCL dhe OpenGL, si dhe si nj\u00eb pik\u00eb fillestare p\u00ebr portimin e aplikacioneve OpenGL\/OpenCL p\u00ebr t\u00eb funksionuar mbi D3D12. P\u00ebr prodhuesit e GPU-ve, n\u00ebn-sistemi ofron mund\u00ebsin\u00eb p\u00ebr t\u00eb ofruar mb\u00ebshtetje p\u00ebr OpenCL dhe OpenGL, n\u00ebse ekzistojn\u00eb drejtues vet\u00ebm me mb\u00ebshtetje D3D12. <\/p>\n<p>nga planet e af\u00ebrta, p\u00ebrmendet arritja e kalimit t\u00eb plot\u00eb t\u00eb testeve t\u00eb kompatibilitetit p\u00ebr OpenCL 1.2 dhe OpenGL 3.3, kontrollimi i p\u00ebrputhshm\u00ebris\u00eb me aplikacionet dhe p\u00ebrfshirja e punimeve n\u00eb p\u00ebrb\u00ebrjen kryesore t\u00eb Mesa. Zhvillimi po b\u00ebhet n\u00eb bashk\u00ebpunim me inxhinier\u00ebt e Microsoft, t\u00eb cil\u00ebt zhvillojn\u00eb    <noindex><a rel=\"nofollow\" href=\"https:\/\/devblogs.microsoft.com\/directx\/d3d12-translation-layer-and-d3d11on12-are-now-open-source\/\">t\u00eb hapur<\/a><\/noindex> mjet <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/microsoft\/D3D11On12\">D3D11On12<\/a><\/noindex> p\u00ebr t\u00eb transferuar loj\u00ebrat nga D3D11 n\u00eb D3D12 dhe bibliotek\u00ebn <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/microsoft\/D3D12TranslationLayer\">D3D12TranslationLayer<\/a><\/noindex>, q\u00eb implementon primitive grafike standarde mbi D3D12. <\/p>\n<p>Implementimi p\u00ebrfshin driver-in Gallium, kompiluesin OpenCL, runtime-in OpenCL dhe kompiluesin e shenjave NIR-to-DXIL, i cili transformon p\u00ebrfaq\u00ebsimin e nd\u00ebrmjet\u00ebm NIR t\u00eb shenjave t\u00eb p\u00ebrdorura n\u00eb Mesa n\u00eb formatin binar DXIL (DirectX Intermediate Language), i cili mb\u00ebshtetet n\u00eb DirectX 12 dhe \u00ebsht\u00eb e bazuar n\u00eb bitkodin LLVM 3.7 (<noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/microsoft\/DirectXShaderCompiler\">Kompiluesi i Shenjave DirectX<\/a><\/noindex> nga Microsoft \u00ebsht\u00eb n\u00eb thelb nj\u00eb fork i zgjeruar i LLVM 3.7). Kompiluesi OpenCL \u00ebsht\u00eb p\u00ebrgatitur mbi baz\u00ebn e punimeve t\u00eb projektit LLVM dhe instrumenteve <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/SPIRV-LLVM-Translator\">SPIRV-LLVM<\/a><\/noindex>.<\/p>\n<p>Kodin burimor me zgjerime OpenCL kompilohet me ndihm\u00ebn e clang n\u00eb nj\u00eb kod nd\u00ebrmjet\u00ebs LLVM (LLVM IR), i cili pastaj transformohet n\u00eb nj\u00eb p\u00ebrfaq\u00ebsim t\u00eb nd\u00ebrmjet\u00ebm t\u00eb b\u00ebrthamave OpenCL n\u00eb formatin SPIR-V. B\u00ebrthamat n\u00eb p\u00ebrfaq\u00ebsimin SPIR-V d\u00ebrgohen n\u00eb Mesa, p\u00ebrkthehen n\u00eb formatin NIR, optimizohen dhe kalojn\u00eb n\u00eb NIR-to-DXIL p\u00ebr t\u00eb gjeneruar shenjat e llogaritjeve n\u00eb formatin DXIL, i cili \u00ebsht\u00eb i p\u00ebrshtatsh\u00ebm p\u00ebr ekzekutim n\u00eb GPU me p\u00ebrdorimin e runtime-it mbi baz\u00ebn e DirectX 12.<br \/>\nN\u00eb vend t\u00eb Clover, e cila aplikohet n\u00eb implementimin e OpenCL n\u00eb Mesa, ofrohet nj\u00eb runtime i ri OpenCL, i cili lejon m\u00eb shum\u00eb konvertime t\u00eb drejtp\u00ebrdrejta n\u00eb API-n\u00eb DirectX 12.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.collabora.com\/assets\/images\/blog\/opencl-compiler-overview.png\"><img decoding=\"async\" alt=\"Collabora zhvillon nj\u00eb shtes\u00eb p\u00ebr funksionimin e OpenCL dhe OpenGL mbi DirectX\" src=\"\/wp-content\/uploads\/2020\/03\/194f364cee846f77fa730f828e4db726.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Drejtor\u00ebt OpenCL dhe OpenGL jan\u00eb p\u00ebrgatitur duke p\u00ebrdorur nd\u00ebrfaqen Gallium t\u00eb ofruar n\u00eb Mesa, e cila lejon krijimin e drejtor\u00ebve pa u thelluar n\u00eb detajet e ve\u00e7anta p\u00ebr OpenGL dhe t\u00eb transkriptoj\u00eb thirrjet OpenGL n\u00eb entitete m\u00eb t\u00eb af\u00ebrta me primitivat grafike q\u00eb operojn\u00eb GPU-t\u00eb moderne. Drejtori Gallium, pranoni komandat OpenGL dhe, me ndihm\u00ebn e p\u00ebrkthyesit NIR-to-DXIL<br \/>\nformon buferat e komandave q\u00eb ekzekutohen n\u00eb GPU, duke p\u00ebrdorur drejtorin D3D12.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52625\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Collabora \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u043d\u043e\u0432\u044b\u0439 Gallium-\u0434\u0440\u0430\u0439\u0432\u0435\u0440 \u0434\u043b\u044f Mesa, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0438\u0439 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0443 \u0434\u043b\u044f \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u0438 \u0440\u0430\u0431\u043e\u0442\u044b API OpenCL 1.2 \u0438 OpenGL 3.3 \u043f\u043e\u0432\u0435\u0440\u0445 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 DirectX 12 (D3D12). \u041a\u043e\u0434 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 MIT. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0439 \u0434\u0440\u0430\u0439\u0432\u0435\u0440 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c Mesa \u043d\u0430 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u0445, \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e \u043d\u0435 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0449\u0438\u0445 OpenCL \u0438 OpenGL, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0430\u0440\u0442\u043e\u0432\u043e\u0439 \u043f\u043e\u0437\u0438\u0446\u0438\u0438 \u0434\u043b\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f OpenGL\/OpenCL-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0434\u043b\u044f \u0440\u0430\u0431\u043e\u0442\u044b \u043f\u043e\u0432\u0435\u0440\u0445 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":75814,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-75813","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Collabora 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p\u00ebr t\u00eb punuar OpenCL dhe OpenGL mbi DirectX | ProHoster","description":"Kompania Collabora prezantoi nj\u00eb drejtor t\u00eb ri Gallium p\u00ebr Mesa, e cila implementon nj\u00eb shtres\u00eb p\u00ebr organizimin e pun\u00ebs s\u00eb API OpenCL 1.2 dhe OpenGL 3.3 mbi drejtor\u00ebt q\u00eb mb\u00ebshtesin DirectX 12 (D3D12). Kodi \u00ebsht\u00eb publikuar n\u00ebn licenc\u00ebn MIT. Drejtori i propozuar lejon p\u00ebrdorimin e Mesa n\u00eb pajisje q\u00eb fillimisht nuk mb\u00ebshtesin OpenCL dhe OpenGL, si dhe si nj\u00eb pik\u00eb fillestare p\u00ebr portimin e aplikacioneve OpenGL\/OpenCL p\u00ebr t\u00eb punuar mbi","canonical_url":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/collabora-razvivaet-nadstrojku-dlya-raboty-opencl-i-opengl-poverh-directx","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sq_AL","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47Collabora \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u0435\u0442 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