{"id":75970,"date":"2020-03-30T01:42:37","date_gmt":"2020-03-29T23:42:37","guid":{"rendered":"https:\/\/prohoster.info\/blog\/administrirovanie\/oblachnye-igry-stress-test-5-oblachnyh-igrovyh-servisov-plohim-internetom"},"modified":"2020-03-30T01:42:37","modified_gmt":"2020-03-29T23:42:37","slug":"oblachnye-igry-stress-test-5-oblachnyh-igrovyh-servisov-plohim-internetom","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/administrirovanie\/oblachnye-igry-stress-test-5-oblachnyh-igrovyh-servisov-plohim-internetom","title":{"rendered":"Loj\u00ebrat n\u00eb re: testimi i stresit t\u00eb 5 sh\u00ebrbimeve t\u00eb loj\u00ebrave n\u00eb re me internet t\u00eb dob\u00ebt","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"Loj\u00ebrat n\u00eb re: testimi i stresit t\u00eb 5 sh\u00ebrbimeve t\u00eb loj\u00ebrave n\u00eb re me internet t\u00eb dob\u00ebt\" src=\"\/wp-content\/uploads\/2020\/03\/809bec62c8739f19a753df06122a5d0d.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nRreth nj\u00eb vit m\u00eb par\u00eb kam publikuar nj\u00eb artikull <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/464259\/\">\u00abLoj\u00ebrat n\u00eb re: vler\u00ebsimi i mund\u00ebsive t\u00eb sh\u00ebrbimeve p\u00ebr t\u00eb luajtur n\u00eb kompjuter\u00eb t\u00eb dob\u00ebt nga burime t\u00eb para\u00bb<\/a><\/noindex>. N\u00eb t\u00eb u analizuan p\u00ebrpar\u00ebsit\u00eb dhe disavantazhet e sh\u00ebrbimeve t\u00eb ndryshme p\u00ebr loj\u00ebrat n\u00eb re n\u00eb kompjuter\u00eb t\u00eb dob\u00ebt. Gjat\u00eb loj\u00ebrave testova secilin sh\u00ebrbim dhe ndava n\u00eb p\u00ebrfundim p\u00ebrshtypjet e p\u00ebrgjithshme.<\/p>\n<p>N\u00eb komentet e atij dhe artikujve t\u00eb tjer\u00eb t\u00eb ngjash\u00ebm, lexuesit shpesh ndanin p\u00ebrjetime mbi sh\u00ebrbime t\u00eb ndryshme loj\u00ebrash. Shpesh dilnin mendime t\u00eb kund\u00ebrta mbi t\u00eb nj\u00ebjtin sh\u00ebrbim. Disa ishin t\u00eb k\u00ebnaqur, nd\u00ebrsa t\u00eb tjer\u00eb nuk mund t\u00eb luanin p\u00ebr shkak t\u00eb vonesave dhe ngricave. At\u00ebher\u00eb m\u00eb erdhi ideja p\u00ebr t\u00eb vler\u00ebsuar cil\u00ebsin\u00eb e k\u00ebtyre sh\u00ebrbimeve n\u00eb kushte t\u00eb ndryshme \u2014 nga ato ideale deri te ato tragjike. B\u00ebhet fjal\u00eb p\u00ebr cil\u00ebsin\u00eb e rrjeteve, sepse jo gjithmon\u00eb p\u00ebrdoruesi mund t\u00eb krenohet me nj\u00eb lidhje t\u00eb shpejt\u00eb dhe pa probleme, apo jo? N\u00eb p\u00ebrgjith\u00ebsi, pas k\u00ebsaj \u2014 vler\u00ebsimi i sh\u00ebrbimeve me simulimin e ndryshimeve n\u00eb cil\u00ebsin\u00eb e pun\u00ebs s\u00eb rrjetit.<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><\/p>\n<h3>\u00c7far\u00eb \u00ebsht\u00eb problematike?<\/h3>\n<p>\nSi\u00e7 u tha m\u00eb sip\u00ebr \u2014 si lidhje. Sakt\u00ebsisht \u2014 n\u00eb humbjen e pakove gjat\u00eb loj\u00ebs. Sa m\u00eb i lart\u00eb t\u00eb jen\u00eb humbjet, aq m\u00eb shum\u00eb probleme ka lojtari, aq m\u00eb pak i k\u00ebnaqur \u00ebsht\u00eb me loj\u00ebn. Dhe rrall\u00eb ndokush ka nj\u00eb kanal lidhjeje t\u00eb p\u00ebrsosur si fibra optike deri te pajisja, sidomos me internet t\u00eb dedikuar, e jo t\u00eb ndar\u00eb me t\u00eb gjith\u00eb banor\u00ebt e nj\u00eb nd\u00ebrtese apartamentesh.<\/p>\n<p>P\u00ebr informacion \u2014 me nj\u00eb shpejt\u00ebsi lidhjeje prej 25 Mbit\/s, p\u00ebr t\u00eb kaluar 1 kuad\u00ebr\/faqe nevojiten 40-50 paketa t\u00eb dh\u00ebnash. Sa m\u00eb shum\u00eb paketa humbasin, aq m\u00eb e dob\u00ebt b\u00ebhet cil\u00ebsia e imazhit, dhe aq m\u00eb shum\u00eb duken lagjet dhe ngrirjet. N\u00eb raste ve\u00e7an\u00ebrisht t\u00eb r\u00ebnda, t\u00eb luash thjesht b\u00ebhet e pamundur.<\/p>\n<p>Natyrisht, vet\u00eb sh\u00ebrbimi cloud nuk mund t\u00eb ndikoj\u00eb n\u00eb gjer\u00ebsin\u00eb dhe stabilitetin e kanalit t\u00eb p\u00ebrdoruesit (edhe pse do t\u00eb ishte me t\u00eb v\u00ebrtet\u00eb e shk\u00eblqyer). Por mund t\u00eb parashikohet m\u00ebnyra t\u00eb ndryshme p\u00ebr t\u00eb niveleruar problemet e lidhjes. Cilat sh\u00ebrbime p\u00ebrballen m\u00eb mir\u00eb me problemin \u2014 do ta shohim m\u00eb posht\u00eb.<\/p>\n<h3>\u00c7far\u00eb sakt\u00ebsisht po krahasojm\u00eb?<\/h3>\n<p>\nNj\u00eb PC t\u00eb zakonsh\u00ebm (Intel i3-8100, GTX 1060 6 GB, 8GB RAM), GeForce Now (versioni i saj rus <noindex><a rel=\"nofollow\" href=\"https:\/\/gfn.ru\/\">GFN<\/a><\/noindex> me servera n\u00eb Mosk\u00eb), <noindex><a rel=\"nofollow\" href=\"https:\/\/www.loudplay.ru\/ru\/\">Loudplay<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/vortex.gg\/\">Vortex<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/playkey.net\/\">Playkey<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/stadia.google.com\/\">Stadia<\/a><\/noindex>. N\u00eb t\u00eb gjith\u00eb sh\u00ebrbimet p\u00ebrve\u00e7 Stadia, shqyrtojm\u00eb cil\u00ebsin\u00eb e loj\u00ebs n\u00eb \u201cWitcher\u201d. N\u00eb Google Stadia, n\u00eb momentin e shkruajtjes s\u00eb k\u00ebtij artikulli, kjo loj\u00eb nuk ishte e disponueshme, k\u00ebshtu q\u00eb u detyruam t\u00eb testonim nj\u00eb tjet\u00ebr - \u201cOdisea\u201d. <\/p>\n<h3>Cilat jan\u00eb kushtet dhe metoda e testimit?<\/h3>\n<p>\nTestojm\u00eb nga Moska. Ofruesi - MGTS, tarifa 500 Mbit\/s, lidhje me kabllo, jo WiFi. Cil\u00ebsimet e cil\u00ebsis\u00eb grafike n\u00eb sh\u00ebrbime i marrim t\u00eb paracaktuara, rezolucioni - FullHD. <\/p>\n<p>Me ndihm\u00ebn e programit <noindex><a rel=\"nofollow\" href=\"https:\/\/jagt.github.io\/clumsy\/index.html\">Clumsy<\/a><\/noindex> simulojm\u00eb probleme me rrjetin, pra, humbje paketash t\u00eb ndryshme llojesh dhe volumesh. <\/p>\n<p><b>Humbje t\u00eb vetme t\u00eb barabarta. <\/b>Kjo ndodh kur humbet vet\u00ebm 1 paket\u00eb dhe humbjet shp\u00ebrndahen m\u00eb shum\u00eb-m\u00eb pak n\u00eb m\u00ebnyr\u00eb t\u00eb barabart\u00eb. K\u00ebshtu, humbjet e barabarta 10% do t\u00eb thot\u00eb se nga 100 paketat, \u00e7do 10-ta humbet, por gjithmon\u00eb vet\u00ebm 1 paket\u00eb. Problemi zakonisht shfaqet gjat\u00eb deformimeve (ekranizimit) n\u00eb kanalin nga klienti n\u00eb server. <\/p>\n<p>Testojm\u00eb humbje t\u00eb barabarta 5%, 10%, 25%.<\/p>\n<p><b>Humbje masive t\u00eb pa-barabarta<\/b>, kur n\u00eb nj\u00eb moment t\u00eb vet\u00ebm humbasin 40-70 paketash menj\u00ebher\u00eb. K\u00ebto humbje zakonisht ndodhin p\u00ebr shkak t\u00eb problemeve me pajisjet e rrjetit (routerat etj.) te p\u00ebrdoruesi ose te ofruesi. Ato mund t\u00eb lidhen me mbushjen e memories s\u00eb pajisjes s\u00eb rrjetit n\u00eb linj\u00ebn \u201cp\u00ebrdoruesi \u2013 server\u201d. WiFi me mure t\u00eb trasha gjithashtu mund t\u00eb shkaktoj\u00eb k\u00ebto humbje. Ngarkesa e rrjetit pa tel p\u00ebr shkak t\u00eb numrit t\u00eb madh t\u00eb pajisjeve \u00ebsht\u00eb nj\u00eb arsye tjet\u00ebr, shum\u00eb e zakonshme n\u00eb zyra dhe nd\u00ebrtesa shum\u00ebkat\u00ebshe.<\/p>\n<p>Po testojm\u00eb humbjet e pabarabarta 0,01%, 0,1%, 0,5%.<\/p>\n<p>M\u00eb posht\u00eb analizoj t\u00eb gjitha k\u00ebto raste dhe shtoj nj\u00eb krahasim video p\u00ebr qart\u00ebsi. Dhe n\u00eb fund t\u00eb artikullit ofroj nj\u00eb lidhje me videot e pap\u00ebrpunuara, pa montim t\u00eb loj\u00ebrave nga t\u00eb gjitha sh\u00ebrbimet dhe rastet - atje mund t\u00eb shqyrtohen m\u00eb shum\u00eb artefaktet, si dhe informacioni teknik (n\u00eb t\u00eb gjitha sh\u00ebrbimet, p\u00ebrve\u00e7 Stadia, jan\u00eb regjistruar t\u00eb dh\u00ebnat e konsol\u00ebs teknike; p\u00ebr Stadia nuk kam gjetur t\u00eb tilla). <\/p>\n<h3>Fillojm\u00eb!<\/h3>\n<p>\nM\u00eb posht\u00eb jan\u00eb 7 skenar\u00eb t\u00eb testeve t\u00eb stresit dhe video me timestamp-e (videoja \u00ebsht\u00eb e nj\u00ebjt\u00eb, p\u00ebr leht\u00ebsin\u00eb e \u00e7do pike shikimi fillon nga momenti i duhur). N\u00eb fund t\u00eb postit jan\u00eb video origjinale p\u00ebr secilin nga sh\u00ebrbimet. Videoja m\u00eb ndihmoi ta b\u00ebj nj\u00eb mik i mir\u00eb, p\u00ebr \u00e7ka e fal\u00ebnderoj!<\/p>\n<h4>Skenari \u21161. Kushtet ideale. Humbje zero n\u00eb rrjet<\/h4>\n<p>\nT\u00eb gjitha si\u00e7 duhet t\u00eb jen\u00eb n\u00eb nj\u00eb bot\u00eb ideale. Nuk ka probleme me lidhjen, asnj\u00eb nd\u00ebrprerje, asnj\u00eb nd\u00ebrhyrje, pika juaj e qasjes \u00ebsht\u00eb drita e internetit. N\u00ebn k\u00ebto kushte ser\u00eb, pothuajse t\u00eb gjith\u00eb pjes\u00ebmarr\u00ebsit n\u00eb testim e tregojn\u00eb veten me dinjitet.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>PC<\/b><\/p>\n<p>N\u00eb \u00e7do skenar kemi marr\u00eb imazhe nga nj\u00eb loj\u00eb n\u00eb PC si etalon. E qart\u00eb \u00ebsht\u00eb se cil\u00ebsia e rrjetit nuk ndikon n\u00eb t\u00eb, loja niste n\u00eb PC lokal. Prania e k\u00ebtyre imazheve p\u00ebrgjigjet n\u00eb pyetjen \"a ndjehet ndonj\u00eb ndryshim kur luhet n\u00eb cloud krahasuar me loj\u00ebn n\u00eb PC-n\u00eb tuaj\". N\u00eb kushte ideale n\u00eb rastin ton\u00eb \u2014 nuk ndjehet te shumica e sh\u00ebrbimeve. M\u00eb posht\u00eb nuk do shkruajm\u00eb m\u00eb p\u00ebr PC-n\u00eb, thjesht mbani mend se ekziston.<\/p>\n<p><b>GeForce Now<\/b><\/p>\n<p>T\u00eb gjitha jan\u00eb mir\u00eb, imazhi \u00ebsht\u00eb i qart\u00eb, procesi po shkon pa pengesa, pa ngrirje. <\/p>\n<p><b>Vortex<\/b><\/p>\n<p>Vortex prishte bot\u00ebn ton\u00eb t\u00eb p\u00ebrsosur. Ai pati probleme q\u00eb n\u00eb fillim \u2014 imazhi \u00ebsht\u00eb m\u00eb keq se t\u00eb tjer\u00ebt, plus ndihen qart\u00eb \"t\u00ebrheqjet\". Nj\u00eb mund\u00ebsi \u00ebsht\u00eb q\u00eb server\u00ebt e lojrave jan\u00eb larg Mosk\u00ebs dhe hardueri n\u00eb server\u00ebt e lojrave duket m\u00eb i dob\u00ebt, duke e b\u00ebr\u00eb FullHD t\u00eb mos funksionoj\u00eb mir\u00eb. N\u00eb t\u00eb gjitha testet, Vortex ka treguar rezultate t\u00eb dob\u00ebta. N\u00ebse dikush ka p\u00ebrvoj\u00eb pozitive me Vortex \u2014 shkruani n\u00eb komentet, ndani nga cili vend luajt\u00ebt dhe sa mir\u00eb shkoi gjith\u00e7ka.<\/p>\n<p><b> Playkey<\/b><\/p>\n<p>T\u00eb gjitha jan\u00eb shk\u00eblqyer, si n\u00eb PC-n\u00eb lokale. Nuk ka probleme t\u00eb dukshme si ngrica, vonesa etj.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Sh\u00ebrbimi tregon nj\u00eb imazh t\u00eb shk\u00eblqyer, nuk ka probleme t\u00eb dukshme.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>Sh\u00ebrbimi i lojrave nga Google funksionon shk\u00eblqyer ndon\u00ebse nuk ka server\u00eb n\u00eb RF, dhe p\u00ebr m\u00eb tep\u00ebr, Stadia zyrtarisht nuk punon n\u00eb Rusi. Megjithat\u00eb, gjith\u00e7ka \u00ebsht\u00eb mir\u00eb. \u00cbsht\u00eb e keqe q\u00eb \"Witcher\" nuk ishte n\u00eb Stadia n\u00eb momentin e loj\u00ebs, por \u00e7far\u00eb mund t\u00eb b\u00ebjm\u00eb, mor\u00ebm \u201cOdysseyn\u201d \u2014 gjithashtu k\u00ebrkesore, gjithashtu p\u00ebr nj\u00eb burr\u00eb q\u00eb pret njer\u00ebz dhe kafsh\u00eb. <\/p>\n<h4>Scenari nr. 2. Humbje t\u00eb barabarta 5%<\/h4>\n<p>\nN\u00eb k\u00ebt\u00eb test, nga 100 paketa humbet af\u00ebrsisht \u00e7do 20-ta. T\u00eb kujtoj se p\u00ebr t\u00eb p\u00ebrshkruar nj\u00eb korniz\u00eb nevojiten 40-50 paketa.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>GeForce Now<\/b><\/p>\n<p>Sh\u00ebrbimi nga Nvidia funksionon mir\u00eb, nuk ka probleme. Imazhi \u00ebsht\u00eb pak m\u00eb i paq\u00ebndruesh\u00ebm krahasuar me Playkey, por \"The Witcher\" \u00ebsht\u00eb akoma i luajsh\u00ebm.<\/p>\n<p><b>Vortex<\/b><\/p>\n<p>K\u00ebtu gj\u00ebrat jan\u00eb b\u00ebr\u00eb edhe m\u00eb keq. Pse - nuk \u00ebsht\u00eb plot\u00ebsisht e qart\u00eb, me sa duket, nuk \u00ebsht\u00eb parashikuar redundanca ose ajo \u00ebsht\u00eb minimale. Redundanca \u00ebsht\u00eb kodimi i dh\u00ebnave t\u00eb d\u00ebrguara q\u00eb mbron nga interferencat (FEC - Forward Error Correction). Kjo teknologji rikthen t\u00eb dh\u00ebnat n\u00eb rastin e humbjes s\u00eb pjesshme p\u00ebr shkak t\u00eb problemeve n\u00eb rrjet. Mund t\u00eb implementohet dhe konfigurohet n\u00eb m\u00ebnyra t\u00eb ndryshme dhe, sipas rezultateve, krijuesit e Vortex nuk kan\u00eb arritur k\u00ebt\u00eb. Madje, me humbje t\u00eb vogla t\u00eb barabarta, nuk mund t\u00eb luhet. Gjat\u00eb testimeve t\u00eb m\u00ebvonshme, Vortex thjesht \"vdiq\".<\/p>\n<p><b>Playkey<\/b><\/p>\n<p>Gj\u00ebrat jan\u00eb mir\u00eb, nuk ka ndonj\u00eb ndryshim t\u00eb ve\u00e7ant\u00eb krahasuar me kushtet ideale. Ndoshta kontribuon fakti q\u00eb server\u00ebt e kompanis\u00eb jan\u00eb gjithashtu n\u00eb Mosk\u00eb, nga ku jan\u00eb kryer provat. Dhe, ndoshta, \u00ebsht\u00eb konfiguruar m\u00eb mir\u00eb redundanca e p\u00ebrmendur m\u00eb par\u00eb. <\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Sh\u00ebrbimi ka filluar papritmas t\u00eb b\u00ebhet i paq\u00ebndruesh\u00ebm, megjith\u00ebse humbjet e paketave jan\u00eb relativisht t\u00eb vogla. \u00c7far\u00eb mund t\u00eb jet\u00eb problemi? Po supzoj se Loudplay punon me protokollin TCP. N\u00eb k\u00ebt\u00eb rast, derisa t\u00eb mos ket\u00eb nj\u00eb konfirmim p\u00ebr marr\u00ebveshjen e paket\u00ebs, paketat e tjera nuk d\u00ebrgohen, sistemi pret konfirmimin p\u00ebr dor\u00ebzim. Prandaj, n\u00ebse paketa humbet, nuk do t\u00eb ket\u00eb konfirmim p\u00ebr dor\u00ebzimin e saj, paketat e reja nuk do t\u00eb d\u00ebrgohen, dora do t\u00eb ndaloj\u00eb, fundi i historis\u00eb. <\/p>\n<p>Por n\u00ebse p\u00ebrdorim UDP, at\u00ebher\u00eb konfirmimi p\u00ebr marrjen e paket\u00ebs nuk do t\u00eb nevojitet. Sa duket, t\u00eb gjith\u00eb sh\u00ebrbimet e tjera, p\u00ebrve\u00e7 Loudplay, p\u00ebrdorin protokollin UDP. N\u00ebse nuk \u00ebsht\u00eb k\u00ebshtu, ju lutem m\u00eb korrigjoni n\u00eb komentet.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>T\u00eb gjitha jan\u00eb t\u00eb luajtshme. Ndonj\u00ebher\u00eb figura pikselizohet, ka vonesa minimale p\u00ebrgjigjeje. Ndoshta, kodimi i q\u00ebndruesh\u00ebm ndaj pengesave nuk funksion p\u00ebr mrekulli, prandaj ndodhin disa artefakte t\u00eb vogla gjat\u00eb nj\u00eb fluksi t\u00eb luajtsh\u00ebm n\u00eb p\u00ebrgjith\u00ebsi.<\/p>\n<h4>Skema \u21163. Humbje t\u00eb nj\u00ebtrajtshme 10%<\/h4>\n<p>\nHumbim \u00e7do 10-t\u00eb paket\u00eb p\u00ebr \u00e7do qind. Kjo tashm\u00eb \u00ebsht\u00eb nj\u00eb sfid\u00eb p\u00ebr sh\u00ebrbimet. P\u00ebr t\u00eb p\u00ebrballuar me sukses k\u00ebto humbje, nevojiten teknolog\u00eb p\u00ebr rikuperimin dhe\/ose d\u00ebrgimin e p\u00ebrs\u00ebritur t\u00eb t\u00eb dh\u00ebnave t\u00eb humbura.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>GeForce Now<\/b><\/p>\n<p>Teknikisht, Geforce p\u00ebrjeton disa r\u00ebnien t\u00eb vogla n\u00eb cil\u00ebsin\u00eb e videos. Si\u00e7 duket, GFN reagon ndaj problemeve n\u00eb rrjet duke p\u00ebrpiqur t'i zvog\u00ebloj\u00eb ato. Sh\u00ebrbimi ul bitretin, pra numrin e bit\u00ebve p\u00ebr transmetimin e t\u00eb dh\u00ebnave. K\u00ebshtu ai p\u00ebrpiqet t\u00eb ul\u00eb ngarkes\u00ebn n\u00eb nj\u00eb rrjet q\u00eb, sipas tij, nuk \u00ebsht\u00eb mjaft cil\u00ebsor dhe t\u00eb ruaj\u00eb nj\u00eb lidhje t\u00eb q\u00ebndrueshme. Nd\u00ebrsa stabiliteti \u00ebsht\u00eb pa dyshim i pranish\u00ebm, cil\u00ebsia e videos \u00ebsht\u00eb duksh\u00ebm e prekur. Shohim nj\u00eb pikselizim t\u00eb konsideruesh\u00ebm t\u00eb imazhit. Dhe, duke qen\u00eb se simulimi parashikon humbje t\u00eb vazhdueshme t\u00eb 10% t\u00eb paketave, ulja e bitretit nuk ndihmon shum\u00eb, situata nuk normalizohet. <\/p>\n<p>N\u00eb jet\u00ebn reale, imazhi ndoshta nuk do t\u00eb jet\u00eb vet\u00ebm i dob\u00ebt n\u00eb m\u00ebnyr\u00eb t\u00eb q\u00ebndrueshme, por do t\u00eb jet\u00eb variab\u00ebl. N\u00ebse humbjet rriten, imazhi b\u00ebhet i mjegullt; n\u00ebse humbjet zvog\u00eblohen, imazhi kthehet n\u00eb norm\u00eb dhe k\u00ebshtu me radh\u00eb. Sigurisht, kjo nuk i shkon p\u00ebr shtati p\u00ebrvoj\u00ebs s\u00eb loj\u00ebs. <\/p>\n<p><b>Playkey<\/b><\/p>\n<p>Nuk ka probleme t\u00eb ve\u00e7anta. Probabiliteti \u00ebsht\u00eb q\u00eb algoritmi t\u00eb identifikoj\u00eb problemet n\u00eb rrjet, t\u00eb p\u00ebrcaktoj\u00eb nivelin e humbjeve dhe t\u00eb theksoj\u00eb m\u00eb shum\u00eb tep\u00ebrsi, sesa t\u00eb reduktoj\u00eb bitratin. Pra, me 10% humbje t\u00eb rregullta, cil\u00ebsia e imazhit pothuajse nuk ndryshon, p\u00ebrdoruesi ndoshta nuk do ta v\u00ebr\u00eb re k\u00ebt\u00eb humbje.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Nuk funksionon, thjesht nuk \u00ebsht\u00eb aktivizuar. Gjat\u00eb testeve t\u00eb m\u00ebtejshme, situata u p\u00ebrs\u00ebrit. Sa mund t\u00eb gjykohet, ky sh\u00ebrbim nuk p\u00ebrshtatet aspak me problemet q\u00eb kan\u00eb lidhje me rrjetin. Ndoshta kjo \u00ebsht\u00eb p\u00ebr shkak t\u00eb protokollit TCP. Humjet m\u00eb t\u00eb vogla paralizojn\u00eb sh\u00ebrbimin plot\u00ebsisht. Natyrisht, kjo nuk \u00ebsht\u00eb shum\u00eb praktike p\u00ebr jet\u00ebn reale.<\/p>\n<p><b>Vortex<\/b><\/p>\n<p>Po ashtu ka probleme t\u00eb m\u00ebdha. Nuk mund t\u00eb luash n\u00eb k\u00ebto kushte, megjith\u00ebse imazhi \u00ebsht\u00eb akoma dhe personazhi vazhdon t\u00eb vrapoj\u00eb, por me ndalime. Mendoj se \u00e7\u00ebshtja \u00ebsht\u00eb p\u00ebrs\u00ebri hera e keqe e tep\u00ebrsis\u00eb ose mungesa e saj. Paketat humbasin shpesh dhe nuk rikuperohen fare. N\u00eb p\u00ebrfundim, cil\u00ebsia e imazhit degradohet deri n\u00eb nj\u00eb nivel t\u00eb pa luajtur.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>Fatkeq, k\u00ebtu gjith\u00e7ka \u00ebsht\u00eb keq. Ka nj\u00eb prishje t\u00eb fluksit, \u00e7ka b\u00ebn q\u00eb ngjarjet n\u00eb ekran t\u00eb ndodhin me k\u00ebrcitje, duke e b\u00ebr\u00eb loj\u00ebn jasht\u00ebzakonisht t\u00eb v\u00ebshtir\u00eb. Mund t\u00eb supozohet se problemi u shfaq, ashtu si\u00e7 ndodhi me Vortex, p\u00ebr shkak t\u00eb munges\u00ebs s\u00eb tep\u00ebrt ose t\u00eb saj. Kam konsultuar disa njohur q\u00eb jan\u00eb 'n\u00eb tem\u00eb', dhe ata than\u00eb se Stadia, shum\u00eb probabilisht, pret p\u00ebr p\u00ebrfundimin e plot\u00eb t\u00eb p\u00ebrmbledhjes s\u00eb kadrave. Ndryshe nga GFN, ajo nuk p\u00ebrpiqet t\u00eb shp\u00ebtoj\u00eb situat\u00ebn duke ulur totalisht bitratin. Si rezultat, nuk ka artefakte, por ndodhin ngrirje dhe vonesa (me GFN, ndryshe, jan\u00eb m\u00eb pak ngrirje\/vonesa, por p\u00ebr shkak t\u00eb bitratit t\u00eb ul\u00ebt, imazhi \u00ebsht\u00eb krejt\u00ebsisht i pak\u00ebndsh\u00ebm). <\/p>\n<p>Sh\u00ebrbimet e tjera gjithashtu, duket se nuk presin p\u00ebr p\u00ebrfundimin e plot\u00eb t\u00eb p\u00ebrmbledhjes s\u00eb kadrave, duke e z\u00ebvend\u00ebsuar pjes\u00ebn e humbur me nj\u00eb fragment t\u00eb kadrave t\u00eb vjet\u00ebr. Kjo \u00ebsht\u00eb nj\u00eb zgjidhje e mir\u00eb, n\u00eb shumic\u00ebn e rasteve p\u00ebrdoruesi nuk do t\u00eb v\u00ebrej\u00eb mashtrimin (n\u00eb sekond\u00eb ndodhin 30+ kadrave), megjithat\u00eb ndonj\u00ebher\u00eb mund t\u00eb shfaqen artefakte.<\/p>\n<h4>Skenari Nr. 4. Humbje t\u00eb barabarta 25%<\/h4>\n<p>\n\u00c7do kat\u00ebr paket\u00eb humbet. Situata b\u00ebhet gjithnj\u00eb e m\u00eb e frikshme dhe interesante. N\u00eb p\u00ebrgjith\u00ebsi, me nj\u00eb lidhje kaq \"me vrima\", nj\u00eb loj\u00eb normale n\u00eb cloud \u00ebsht\u00eb gati e pamundur. Megjithat\u00eb, disa pjes\u00ebmarr\u00ebs t\u00eb krahasimeve arrijn\u00eb t\u00eb p\u00ebrballojn\u00eb, ndon\u00ebse jo n\u00eb m\u00ebnyr\u00eb perfekte. <\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n <b>GFN<\/b><\/p>\n<p>Problemet tashm\u00eb jan\u00eb mjaft t\u00eb dukshme. Imazhi \u00ebsht\u00eb pixelizuar dhe i paqart\u00eb. Akoma mund t\u00eb luash, por nuk \u00ebsht\u00eb m\u00eb ajo q\u00eb ofronte GFN n\u00eb fillim. Sigurisht, nuk \u00ebsht\u00eb m\u00ebnyra si duhet t\u00eb luash lojra t\u00eb bukura. Bukurin\u00eb tani nuk mund ta vler\u00ebsosh. <\/p>\n<p><b>Playkey<\/b><\/p>\n<p>Procesi i loj\u00ebs po shkon mir\u00eb. Ka fluiditet, megjithat\u00eb, imazhi paksa vuan. P\u00ebr m\u00eb tep\u00ebr, n\u00eb majtas lart\u00eb jan\u00eb numrat q\u00eb tregojn\u00eb sa paketa t\u00eb humbura jan\u00eb rikuperuar. Si\u00e7 e shohim, rikuperohen 96% e paketave.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Nuk u nis.<\/p>\n<p><b>Vortex<\/b><\/p>\n<p>Nuk mund t\u00eb luash madje as me d\u00ebshir\u00eb t\u00eb madhe; ngritjet (ndalimi i imazhit, rinisja e videostream-it nga nj\u00eb cop\u00eb e re) jan\u00eb b\u00ebr\u00eb edhe m\u00eb t\u00eb dukshme. <\/p>\n<p><b>Stadia<\/b><\/p>\n<p>Sh\u00ebrbimi \u00ebsht\u00eb praktikisht i pahtuash\u00ebm. Arsyet jan\u00eb p\u00ebrmendur m\u00eb lart. Pret p\u00ebr t\u00eb grumbulluar kadra, mbingarkesa \u00ebsht\u00eb minimale, nd\u00ebrsa me k\u00ebto humbje, nuk \u00ebsht\u00eb e mjaftueshme. <\/p>\n<h4>Skema nr. 5. Humbje t\u00eb paq\u00ebndrueshme 0,01%.<\/h4>\n<p>\nP\u00ebr 10,000 paketa, 1 her\u00eb humbasim 40-70 paketa rresht. K\u00ebshtu q\u00eb humbasim rreth 1 nga 200 kadra. Ndonj\u00ebher\u00eb ndodh n\u00ebse tamponi i pajisjes rrjetet \u00ebsht\u00eb i mbushur dhe t\u00eb gjitha paketat e reja thjesht hidhen posht\u00eb (hedhin), derisa tamponi t\u00eb lirohet. T\u00eb gjith\u00eb pjes\u00ebmarr\u00ebsit n\u00eb krahasim, p\u00ebrve\u00e7 Loudplay, kan\u00eb menaxhuar k\u00ebto humbje n\u00eb nj\u00eb far\u00eb mase. <\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>GFN<\/b><\/p>\n<p>Imazhi ka humbur pak cil\u00ebsi, \u00ebsht\u00eb b\u00ebr\u00eb disi i mjegullt, por gjith\u00e7ka \u00ebsht\u00eb plot\u00ebsisht e luajtshme.<\/p>\n<p><b>Playkey<\/b><\/p>\n<p>Gjith\u00e7ka \u00ebsht\u00eb shum\u00eb e mir\u00eb. Imazhi \u00ebsht\u00eb i qet\u00eb, pamja \u00ebsht\u00eb e mir\u00eb. Mund t\u00eb luajm\u00eb pa probleme.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Minutat e para imazhi ishte aty, personazhi madje u drejtua. Por lidhja me serverin u humb menj\u00ebher\u00eb. O \u00e7far\u00eb protokolli TCP. Humbi e para e prishi sh\u00ebrbimin krejt. <\/p>\n<p><b>Vortex<\/b><\/p>\n<p>V\u00ebrehen probleme t\u00eb zakonshme. Ngadal\u00ebsime, lagje dhe k\u00ebshtu me radh\u00eb. T\u00eb luash do t\u00eb ishte shum\u00eb e v\u00ebshtir\u00eb n\u00eb k\u00ebto kushte.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>E luajtshme. Paskan disa r\u00ebnie t\u00eb vogla, imazhi ndonj\u00ebher\u00eb \u00ebsht\u00eb pikselizuar.<\/p>\n<h4>Skenari nr. 6. Humbje t\u00eb pa\u00adbarabarta 0.1%<\/h4>\n<p>\nP\u00ebr 10,000 paketa, 10 her\u00eb humbasim 40-70 paketa rresht. K\u00ebshtu q\u00eb humbasim 10 nga 200 kadra.<\/p>\n<p>Dua t\u00eb them se shum\u00eb sh\u00ebrbime kan\u00eb pasur probleme t\u00eb dukshme. P\u00ebr shembull, imazhi ngec, k\u00ebshtu q\u00eb redundanca k\u00ebtu nuk ndihmon. Pra, ka nj\u00eb efekt pozitiv kur p\u00ebrdoret teknologjia e redundanc\u00ebs, por ai \u00ebsht\u00eb i vog\u00ebl.<\/p>\n<p>Kjo ndodh sepse koha e reagimit ndaj veprimeve t\u00eb p\u00ebrdoruesit dhe vet\u00eb loj\u00ebs \u00ebsht\u00eb e kufizuar \u2014 rrjedha video duhet t\u00eb jet\u00eb e vazhdueshme. Rikthimi i rrjedh\u00ebs n\u00eb nj\u00eb cil\u00ebsi t\u00eb pranueshme nuk \u00ebsht\u00eb e mundur pavar\u00ebsisht p\u00ebrpjekjeve t\u00eb sh\u00ebrbimeve. <\/p>\n<p>Shfaqen artefakte (p\u00ebrpjekje p\u00ebr t\u00eb kompensuar humbjen e paketave, t\u00eb dh\u00ebnat mungojn\u00eb) dhe imazhi ngrehet.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>GFN<\/b><\/p>\n<p>Cil\u00ebsia e imazhit ka r\u00ebn\u00eb ndjesh\u00ebm, duksh\u00ebm \u00ebsht\u00eb ulur bit rate-i, dhe kjo \u00ebsht\u00eb shum\u00eb e dukshme.<\/p>\n<p><b>Playkey<\/b><\/p>\n<p>P\u00ebrformon m\u00eb mir\u00eb \u2014 ndoshta p\u00ebr shkak se redundanca \u00ebsht\u00eb e konfigurume mir\u00eb, plus algoritmi i bit rate-it e vler\u00ebson humbjen si t\u00eb ul\u00ebt dhe nuk e shnd\u00ebrron imazhin n\u00eb nj\u00eb llum pikselesh.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Nuk u nis.<\/p>\n<p><b>Vortex<\/b><\/p>\n<p>Ka nisur, por me nj\u00eb cil\u00ebsi t\u00eb tmerrshme t\u00eb imazhit. Shum\u00eb t\u00eb dukshme jan\u00eb ndaljet dhe uljet. T\u00eb luash n\u00eb k\u00ebto kushte v\u00ebshtir\u00eb se \u00ebsht\u00eb e mundur.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>Shihen e dukshme, \u00ebsht\u00eb nj\u00eb tregues i qart\u00eb se mungon tep\u00ebrsi. Pamja ndalet, pastaj shfaqen kadrinjt\u00eb e tjer\u00eb, duke shkaktuar nj\u00eb nd\u00ebrprerje t\u00eb rrjedh\u00ebs video. N\u00eb thelb, mund t\u00eb luash n\u00ebse ke d\u00ebshir\u00eb t\u00eb madhe dhe nj\u00eb prirje klinike p\u00ebr vet\u00ebp\u00ebrv\u00eblim.<\/p>\n<h4>Skema \u21167. Humbje t\u00eb paavaruara 0,5%<\/h4>\n<p>\nN\u00eb 10,000 paketa, humbasim 40-70 paketa radhazi 50 her\u00eb. Humbim 50 kadrinjt\u00eb nga 200.<\/p>\n<p>Situata e klas\u00ebs \"formale katastrofike\". Ruteri juaj \u00ebsht\u00eb n\u00eb kriz\u00eb, ka nj\u00eb kriz\u00eb te provajderi, kabllot jan\u00eb kafshuar nga miu, por ju akoma doni t\u00eb luani n\u00eb re. Cilin sh\u00ebrbim t\u00eb zgjidhni? <\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>GFN<\/b><\/p>\n<p>T\u00eb luash \u00ebsht\u00eb shum\u00eb v\u00ebshtir\u00eb, n\u00ebse nuk \u00ebsht\u00eb e mundur fare \u2014 bitrati \u00ebsht\u00eb shum\u00eb i ul\u00ebt. Humbasin kadrinjt\u00eb, n\u00eb vend t\u00eb nj\u00eb pamjeje normale shohim \"k\u00ebrcitje\". Kadrinjt\u00eb nuk rikuperohen \u2014 ka informacion t\u00eb pamjaftuesh\u00ebm p\u00ebr rikuperim. N\u00ebse GFN e ka parashikuar rikuperimin. Ajo si sh\u00ebrbimi p\u00ebrpiqet agresivisht t\u00eb shp\u00ebtoj\u00eb situat\u00ebn me bitratin, ngjall dyshime p\u00ebr gatishm\u00ebrin\u00eb e tij p\u00ebr t\u00eb punuar me tep\u00ebrsin\u00eb. <\/p>\n<p><b>Playkey<\/b><\/p>\n<p>Ka there is a distortion of the frame, the image twitches, meaning elements of individual frames are repeated. It is evident that most of the 'broken' frame has been restored from pieces of previous ones. This means that there are parts of old frames in the new frames. However, the image is more or less clear. It is manageable, but in dynamic scenes, like during a fight where quick reactions are needed, it is difficult.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Nuk u nis.<\/p>\n<p><b>Vortex<\/b><\/p>\n<p>It started, but it would have been better if it hadn't \u2014 it's unplayable.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>The service is unplayable under such conditions. Reasons include the need to wait for the frame to be compiled and weak redundancy. <\/p>\n<h3>Who is the winner?<\/h3>\n<p>\nThe rating is, of course, subjective. You can argue in the comments. And the first place, of course, goes to the local PC. This is precisely because cloud services are extremely sensitive to network quality, and this quality is quite unstable in the real world, a personal gaming PC remains in a league of its own. But if for some reason you don't have one, check the rating.<\/p>\n<ol>\n<li>Local PC. As expected.<\/li>\n<li>Playkey<\/li>\n<li>GeForce Now<\/li>\n<li>Google Stadia<\/li>\n<li>Vortex<\/li>\n<li>Loudplay<\/li>\n<\/ol>\n<p>\nAs a conclusion, I would like to remind you again that the main role in cloud gaming regarding resilience to network issues is played by:<\/p>\n<ul>\n<li><b>Which network protocol is used.<\/b> P\u00ebr t\u00eb transmetuar videon, \u00ebsht\u00eb m\u00eb mir\u00eb t\u00eb p\u00ebrdoret UDP. Dyshoj se Loudplay p\u00ebrdor TCP, megjithat\u00eb nuk kam informacione t\u00eb sigurta. Por rezultatet e testimit i keni par\u00eb.<\/li>\n<li><b>A \u00ebsht\u00eb realizuar kodimi q\u00eb \u00ebsht\u00eb i q\u00ebndruesh\u00ebm ndaj pengesave?<\/b> (FEC \u2014 Korrigjimi i Gabimeve n\u00eb Avanc\u00eb, gjithashtu quhet tepric\u00eb). Po ashtu, m\u00ebnyra si e p\u00ebrshtatet p\u00ebr humbjen e paketave \u00ebsht\u00eb e r\u00ebnd\u00ebsishme. Si\u00e7 pam\u00eb, cil\u00ebsia e imazhit varet ndjesh\u00ebm nga implementimi.<\/li>\n<li><b>Si \u00ebsht\u00eb e konfiguruar adaptimi i bitrate-it. <\/b>N\u00ebse sh\u00ebrbimi shp\u00ebton situat\u00ebn kryesisht me bitrate, kjo ka m\u00eb shum\u00eb ndikim n\u00eb imazh. \u00c7el\u00ebsi i suksesit \u00ebsht\u00eb nj\u00eb ekuilib\u00ebr delikat midis manipulimeve t\u00eb bitrate-it dhe tep\u00ebris\u00eb. <\/li>\n<li><b>Si \u00ebsht\u00eb e konfiguruar pas p\u00ebrpunimi.<\/b> N\u00ebse ndodhin probleme, kadrot ose p\u00ebrjashtohen, ose rivendosen, ose kompletohen me fragmente nga kadrot e vjetra. <\/li>\n<li><b>Af\u00ebrsia e server\u00ebve me lojtarin dhe fuqia e hardware-it<\/b> ndikojn\u00eb gjithashtu ndjesh\u00ebm n\u00eb cil\u00ebsin\u00eb e loj\u00ebs, por kjo \u00ebsht\u00eb e v\u00ebrtet\u00eb edhe p\u00ebr nj\u00eb rrjet ideal. N\u00ebse ping-u deri te server\u00ebt \u00ebsht\u00eb shum\u00eb i lart\u00eb, nuk mund t\u00eb luash rehat as n\u00eb nj\u00eb rrjet ideal. Nuk kemi eksperimentuar me ping-un n\u00eb k\u00ebt\u00eb hulumtim. <\/li>\n<\/ul>\n<p>\nSi\u00e7 premtova, k\u00ebtu \u00ebsht\u00eb lidhja p\u00ebr<noindex><a rel=\"nofollow\" href=\"https:\/\/www.youtube.com\/channel\/UCggfBhPjs9JdlTbBFMvBeIg\/\"> video t\u00eb pap\u00ebrpunuara nga sh\u00ebrbime t\u00eb ndryshme n\u00eb t\u00eb gjith\u00eb rastet<\/a><\/noindex>.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/494180\/\">habr.com<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043a\u043e\u043b\u043e \u0433\u043e\u0434\u0430 \u043d\u0430\u0437\u0430\u0434 \u044f \u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0441\u0442\u0430\u0442\u044c\u044e \u00ab\u041e\u0431\u043b\u0430\u0447\u043d\u044b\u0435 \u0438\u0433\u0440\u044b: \u043e\u0446\u0435\u043d\u043a\u0430 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0435\u0439 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\u043e\u0431\u0449\u0438\u043c \u0432\u043f\u0435\u0447\u0430\u0442\u043b\u0435\u043d\u0438\u0435\u043c. \u0412 \u043a\u043e\u043c\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u044f\u0445 \u043a \u0442\u043e\u0439 \u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u043f\u043e\u0445\u043e\u0436\u0438\u043c \u0441\u0442\u0430\u0442\u044c\u044f\u043c \u0447\u0438\u0442\u0430\u0442\u0435\u043b\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":75971,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[688],"tags":[],"class_list":["post-75970","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-administrirovanie"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043a\u043e\u043b\u043e \u0433\u043e\u0434\u0430 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sh\u00ebrbimeve t\u00eb lojrave n\u00eb re me internet t\u00eb keq | ProHoster","description":"Rreth nj\u00eb vit m\u00eb par\u00eb publikova nj\u00eb artikull 'Lojrat n\u00eb re: vler\u00ebsimi i mund\u00ebsive t\u00eb sh\u00ebrbimeve p\u00ebr t\u00eb luajtur n\u00eb PC t\u00eb dob\u00ebt nga perspektiva e par\u00eb'. Aty u analizuan p\u00ebrfitimet dhe disavantazhet e sh\u00ebrbimeve t\u00eb ndryshme p\u00ebr loj\u00ebrat n\u00eb re n\u00eb PC t\u00eb dob\u00ebt. Un\u00eb e testova \u00e7do sh\u00ebrbim gjat\u00eb loj\u00ebs dhe ndava n\u00eb p\u00ebrfundim p\u00ebrshtypjen time t\u00eb p\u00ebrgjithshme. N\u00eb komentet e atij dhe artikujve t\u00eb ngjash\u00ebm, lexuesit","canonical_url":"https:\/\/prohoster.info\/sq\/blog\/administrirovanie\/oblachnye-igry-stress-test-5-oblachnyh-igrovyh-servisov-plohim-internetom","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sq_AL","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041e\u0431\u043b\u0430\u0447\u043d\u044b\u0435 \u0438\u0433\u0440\u044b: \u0441\u0442\u0440\u0435\u0441\u0441-\u0442\u0435\u0441\u0442 5 \u043e\u0431\u043b\u0430\u0447\u043d\u044b\u0445 \u0438\u0433\u0440\u043e\u0432\u044b\u0445 \u0441\u0435\u0440\u0432\u0438\u0441\u043e\u0432 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