{"id":75970,"date":"2020-03-30T01:42:37","date_gmt":"2020-03-29T23:42:37","guid":{"rendered":"https:\/\/prohoster.info\/blog\/administrirovanie\/oblachnye-igry-stress-test-5-oblachnyh-igrovyh-servisov-plohim-internetom"},"modified":"2020-03-30T01:42:37","modified_gmt":"2020-03-29T23:42:37","slug":"oblachnye-igry-stress-test-5-oblachnyh-igrovyh-servisov-plohim-internetom","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/administrirovanie\/oblachnye-igry-stress-test-5-oblachnyh-igrovyh-servisov-plohim-internetom","title":{"rendered":"Lojrat n\u00eb re: testi i stresit t\u00eb 5 sh\u00ebrbimeve t\u00eb lojrave n\u00eb re me internet t\u00eb dob\u00ebt","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"Lojrat n\u00eb re: testi i stresit t\u00eb 5 sh\u00ebrbimeve t\u00eb lojrave n\u00eb re me internet t\u00eb dob\u00ebt\" src=\"\/wp-content\/uploads\/2020\/03\/809bec62c8739f19a753df06122a5d0d.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nRreth nj\u00eb vit m\u00eb par\u00eb publikova nj\u00eb artikull <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/464259\/\">\u00abLoj\u00ebrat n\u00eb re: vler\u00ebsimi i mund\u00ebsive t\u00eb sh\u00ebrbimeve p\u00ebr t\u00eb luajtur n\u00eb PC t\u00eb dob\u00ebt nga perspektiva\u00bb<\/a><\/noindex>. N\u00eb t\u00eb u analizuan p\u00ebrfitimet dhe disavantazhet e sh\u00ebrbimeve t\u00eb ndryshme p\u00ebr loj\u00ebrat n\u00eb re n\u00eb PC t\u00eb dob\u00ebt. Gjat\u00eb loj\u00ebs, testova secilin sh\u00ebrbim dhe ndava p\u00ebrfundimisht p\u00ebrshtypjet e mia t\u00eb p\u00ebrgjithshme.<\/p>\n<p>N\u00eb komentet e atij dhe artikujve t\u00eb tjer\u00eb t\u00eb ngjash\u00ebm, lexuesit shpesh ndanin p\u00ebrvojat e tyre n\u00eb lidhje me sh\u00ebrbime t\u00eb ndryshme loj\u00ebrash. Ndonj\u00ebher\u00eb haseshin mendime t\u00eb kund\u00ebrta p\u00ebr t\u00eb nj\u00ebjtin sh\u00ebrbim. Disa e kishin t\u00eb p\u00ebrsosur, nd\u00ebrsa disa t\u00eb tjer\u00eb nuk mundnin t\u00eb luanin p\u00ebr shkak t\u00eb vonesave dhe ngecjeve. At\u00ebher\u00eb m\u00eb erdhi ideja t\u00eb vler\u00ebsoja cil\u00ebsin\u00eb e funksionimit t\u00eb k\u00ebtyre sh\u00ebrbimeve n\u00eb kushte t\u00eb ndryshme \u2014 nga ato ideale deri te ato t\u00eb tmerrshme. Flas p\u00ebr cil\u00ebsin\u00eb e rrjetit, sepse m\u00eb s\u00eb shpeshti, p\u00ebrdoruesi nuk mund t\u00eb mburret me nj\u00eb kanal t\u00eb shpejt\u00eb dhe pa probleme, apo jo? N\u00eb p\u00ebrgjith\u00ebsi, m\u00eb posht\u00eb do t\u00eb shihni vler\u00ebsimin e sh\u00ebrbimeve me simuluar t\u00eb cil\u00ebsis\u00eb s\u00eb ndryshme t\u00eb pun\u00ebs s\u00eb rrjetit.<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><\/p>\n<h3>Cila \u00ebsht\u00eb n\u00eb p\u00ebrgjith\u00ebsi problemi?<\/h3>\n<p>\nSi\u00e7 u p\u00ebrmend m\u00eb lart \u2014 te cil\u00ebsia e lidhjes. M\u00eb sakt\u00ebsisht \u2014 te humbja e paketave gjat\u00eb loj\u00ebs. Sa m\u00eb shum\u00eb humbje, aq m\u00eb shum\u00eb probleme ka lojtar\u00ebt, aq m\u00eb pak jan\u00eb t\u00eb k\u00ebnaqur me loj\u00ebn. Dhe rrall\u00eb ndokush ka nj\u00eb kanal ideal komunikimi si fibra optike deri te pajisja, p\u00ebr m\u00eb tep\u00ebr me internet t\u00eb dedikuar, e jo t\u00eb ndar\u00eb me t\u00eb gjith\u00eb ata q\u00eb jetojn\u00eb n\u00eb nj\u00eb nd\u00ebrtes\u00eb shum\u00ebkat\u00ebshe.<\/p>\n<p>P\u00ebr referenc\u00eb \u2014 me nj\u00eb shpejt\u00ebsi lidhjeje prej 25 Mbps, p\u00ebr t\u00eb transmetuar 1 kad\u00ebr\/imagjin drejtp\u00ebrdrejt nevojiten 40-50 paketa t\u00eb dh\u00ebnash. Sa m\u00eb shum\u00eb paketa humben, aq m\u00eb pak cil\u00ebsore b\u00ebhet pamja, dhe aq m\u00eb duksh\u00ebm jan\u00eb vonesat dhe ngecjet. N\u00eb raste ve\u00e7an\u00ebrisht t\u00eb v\u00ebshtira, t\u00eb luash b\u00ebhet thjesht e pamundur.<\/p>\n<p>Natyrisht, vet\u00eb sh\u00ebrbimi n\u00eb re nuk ka se si t\u00eb ndikoj\u00eb n\u00eb gjer\u00ebsin\u00eb dhe stabilitetin e kanalit t\u00eb p\u00ebrdoruesit (pavar\u00ebsisht se do t\u00eb ishte e shk\u00eblqyer, sigurisht). Por mund t\u00eb konsiderohen m\u00ebnyra t\u00eb ndryshme p\u00ebr t\u00eb neutralizuar problemet e lidhjes. Cilat sh\u00ebrbime e menaxhojn\u00eb m\u00eb mir\u00eb k\u00ebt\u00eb problem \u2014 do t'i shohim m\u00eb posht\u00eb.<\/p>\n<h3>\u00c7far\u00eb sakt\u00ebsisht po krahasojm\u00eb?<\/h3>\n<p>\nNj\u00eb PC normal (Intel i3-8100, GTX 1060 6 GB, 8GB RAM), GeForce Now (versioni i tij rus <noindex><a rel=\"nofollow\" href=\"https:\/\/gfn.ru\/\">GFN<\/a><\/noindex> me server\u00eb n\u00eb Mosk\u00eb), <noindex><a rel=\"nofollow\" href=\"https:\/\/www.loudplay.ru\/ru\/\">Loudplay<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/vortex.gg\/\">Vortex<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/playkey.net\/\">Playkey<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/stadia.google.com\/\">Stadia<\/a><\/noindex>. N\u00eb t\u00eb gjith\u00eb sh\u00ebrbimet, p\u00ebrve\u00e7 Stadia, studiojm\u00eb cil\u00ebsin\u00eb e loj\u00ebs n\u00eb \u00abWitcher\u00bb. Google Stadia n\u00eb momentin e shkrimit t\u00eb k\u00ebtij artikulli nuk kishte k\u00ebt\u00eb loj\u00eb, k\u00ebshtu q\u00eb duhej t\u00eb testonte nj\u00eb tjet\u00ebr \u2014 \u00abOdyssey\u00bb. <\/p>\n<h3>Cilat jan\u00eb kushtet dhe metodika e testimit?<\/h3>\n<p>\nTestojm\u00eb nga Moskva. Ofruesi - MGTS, tarifa 500 Mbit\/s, lidhje kabllore, jo WiFi. Cil\u00ebsimet e cil\u00ebsis\u00eb s\u00eb grafik\u00ebs n\u00eb sh\u00ebrbime i marrim si t\u00eb paracaktuara, rezolucioni - FullHD. <\/p>\n<p>Me ndihm\u00ebn e programit <noindex><a rel=\"nofollow\" href=\"https:\/\/jagt.github.io\/clumsy\/index.html\">Clumsy<\/a><\/noindex> simulojm\u00eb probleme me rrjetin, konkretisht, humbjet e paketave t\u00eb ndryshme llojeve dhe sasis\u00eb. <\/p>\n<p><b>Humbje t\u00eb nj\u00ebpasnj\u00ebshme t\u00eb barabarta. <\/b>Kjo \u00ebsht\u00eb kur humbet vet\u00ebm 1 paket\u00eb dhe humbjet shp\u00ebrndahen m\u00eb shum\u00eb-m\u00eb pak barazisht. Pra, humbjet e barabarta prej 10% do t\u00eb thot\u00eb se nga 100 paketa \u00e7do e dhjeta humbet, por gjithmon\u00eb vet\u00ebm nj\u00eb paket\u00eb. Problemi zakonisht manifestohet n\u00eb kushte shqet\u00ebsimi (ekranimi) n\u00eb kanal nga klienti deri te serveri. <\/p>\n<p>Testojm\u00eb humbjet e barabarta 5%, 10%, 25%.<\/p>\n<p><b>Humbje masive t\u00eb paq\u00ebndrueshme<\/b>, kur n\u00eb nj\u00eb moment t\u00eb caktuar humbin papritur 40-70 paketat radhazi. K\u00ebto humbje shpesh ndodhin p\u00ebr shkak t\u00eb problemeve me pajisjet rrjet\u00ebsore (router-at etj.) te p\u00ebrdoruesi ose ofruesi. Mund t\u00eb lidhen me mbingarkes\u00ebn e tamponit t\u00eb pajisjeve rrjet\u00ebsore n\u00eb linj\u00ebn e komunikimit \"p\u00ebrdorues - server\". WiFi me mure t\u00eb trasha gjithashtu mund t\u00eb shkaktoj\u00eb k\u00ebto humbje. Ngarkesa e rrjetit pa fije p\u00ebr shkak t\u00eb numrit t\u00eb madh t\u00eb pajisjeve - nj\u00eb arsye tjet\u00ebr, shum\u00eb e zakonshme p\u00ebr zyrat dhe apartamentet.<\/p>\n<p>Testojm\u00eb humbjet e paq\u00ebndrueshme 0,01%, 0,1%, 0,5%.<\/p>\n<p>M\u00eb posht\u00eb analizoj t\u00eb gjitha k\u00ebto raste dhe bashk\u00ebngjitur video krahasimi p\u00ebr qart\u00ebsi. N\u00eb fund t\u00eb artikullit jap nj\u00eb lidhje me videot origjinale, t\u00eb pa montuara t\u00eb loj\u00ebs nga t\u00eb gjitha sh\u00ebrbimet dhe rastet - aty mund t\u00eb shqyrtojm\u00eb m\u00eb holl\u00ebsisht artefaktet, si dhe informacionin teknik (n\u00eb t\u00eb gjitha sh\u00ebrbimet, p\u00ebrve\u00e7 Stadia, jan\u00eb regjistruar t\u00eb dh\u00ebna teknike t\u00eb konsol\u00ebs; nuk kam gjetur t\u00eb nj\u00ebjtat n\u00eb Stadia). <\/p>\n<h3>Le t\u00eb shkojm\u00eb!<\/h3>\n<p>\nM\u00eb posht\u00eb - 7 skenar\u00eb t\u00eb stres-testit dhe video me pjes\u00eb (videoja \u00ebsht\u00eb e nj\u00ebjt\u00eb, p\u00ebr leht\u00ebsi n\u00eb \u00e7do pik\u00eb shikimi fillon nga momenti i nevojsh\u00ebm). N\u00eb fund t\u00eb postit - video origjinale p\u00ebr \u00e7do sh\u00ebrbim. Videoja m\u00eb ndihmoi t\u00eb b\u00ebj nj\u00eb mik i mir\u00eb, p\u00ebr t\u00eb cilin faleminderit!<\/p>\n<h4>Skenari \u21161. Kushte ideale. Humbe zero n\u00eb rrjet<\/h4>\n<p>\nT\u00eb gjitha, ashtu si\u00e7 duhet t\u00eb jet\u00eb n\u00eb nj\u00eb bot\u00eb perfekte. Nuk ka probleme me lidhjen, nuk ka nd\u00ebrprerje, asnj\u00eb shqet\u00ebsim, pika juaj e qasjes \u00ebsht\u00eb nj\u00eb drit\u00eb e internetit. N\u00eb k\u00ebto kushte serere, pothuajse t\u00eb gjith\u00eb pjes\u00ebmarr\u00ebsit e testimit tregojn\u00eb performanc\u00ebn e tyre t\u00eb denj\u00eb.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>PC<\/b><\/p>\n<p>N\u00eb secilin skenar, ne mor\u00ebm imazhe nga loja n\u00eb PC si standard. \u00cbsht\u00eb e qart\u00eb q\u00eb cil\u00ebsia e rrjetit nuk e ndikon k\u00ebt\u00eb, loja ekzekutohet lokalisht n\u00eb PC. Prania e k\u00ebtyre imazheve p\u00ebrgjigjet pyetjes \"a ndjehet ndonj\u00eb ndryshim kur luani n\u00eb cloud krahasuar me loj\u00ebn n\u00eb PC-n\u00eb tuaj\". N\u00eb kushte ideale p\u00ebr rastin ton\u00eb \u2014 nuk ndjehet asnj\u00eb ndryshim p\u00ebr shumic\u00ebn e sh\u00ebrbimeve. M\u00eb posht\u00eb nuk do t\u00eb shkruajm\u00eb m\u00eb asgj\u00eb p\u00ebr PC-n\u00eb, thjesht mbani mend se ajo ekziston.<\/p>\n<p><b>GeForce Now<\/b><\/p>\n<p>T\u00eb gjitha jan\u00eb t\u00eb mira, imazhi \u00ebsht\u00eb i qart\u00eb, procesi po shkon pa probleme, pa friza. <\/p>\n<p><b>Vortex<\/b><\/p>\n<p>Ja, Vortex po prish bot\u00ebn ton\u00eb t\u00eb p\u00ebrsosur. Menj\u00ebher\u00eb filluan problemet \u2014 imazhi \u00ebsht\u00eb m\u00eb i dob\u00ebt se t\u00eb tjer\u00ebt, plus jan\u00eb t\u00eb dukshme \"t\u00eb ngadalta\". Problemi i mundsh\u00ebm \u2014 server\u00ebt e lojrave jan\u00eb t\u00eb vendosur larg Mosk\u00ebs dhe duket se hardueri n\u00eb server\u00ebt e lojrave \u00ebsht\u00eb m\u00eb i dob\u00ebt dhe FullHD nuk e mb\u00ebshtet dot mir\u00eb. N\u00eb t\u00eb gjitha testet, Vortex e ka treguar veten keq. N\u00ebse dikush ka p\u00ebrvoj\u00eb pozitive nga loja me Vortex \u2014 shkruani n\u00eb komentet, ndani nga ku keni luajtur dhe sa mir\u00eb \u00ebsht\u00eb zhvilluar gjith\u00e7ka.<\/p>\n<p><b> Playkey<\/b><\/p>\n<p>T\u00eb gjitha jan\u00eb t\u00eb shk\u00eblqyera, ashtu si n\u00eb PC-n\u00eb lokale. Nuk ka probleme t\u00eb dukshme si friza, vonesa etj.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Sh\u00ebrbimi tregon nj\u00eb imazh t\u00eb shk\u00eblqyer, nuk ka probleme t\u00eb dukshme.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>Sh\u00ebrbimi i loj\u00ebrave nga Google funksionon shk\u00eblqyesh\u00ebm megjith\u00ebse nuk ka server\u00eb n\u00eb Rusi, dhe n\u00eb t\u00eb v\u00ebrtet\u00eb Stadia nuk funksionon zyrtarisht n\u00eb Rusi. Megjithat\u00eb, gjith\u00e7ka \u00ebsht\u00eb mir\u00eb. N\u00eb fakt, \u00ebsht\u00eb e sh\u00ebmtuar q\u00eb \"Witcher\" nuk ishte n\u00eb Stadia gjat\u00eb loj\u00ebs, por \u00e7far\u00eb mund t\u00eb b\u00ebjm\u00eb, mor\u00ebm \"Odyssey\" \u2014 gjithashtu k\u00ebrkuese, gjithashtu p\u00ebr nj\u00eb njeri q\u00eb godet njer\u00ebz dhe kafsh\u00eb. <\/p>\n<h4>Skenari \u21162. Humbje uniforme 5%<\/h4>\n<p>\nN\u00eb k\u00ebt\u00eb test, nga 100 paketa humbet rreth \u00e7do t\u00eb 20-t\u00eb. Kujtoj se p\u00ebr t\u00eb renderuar nj\u00eb kad\u00ebr nevojiten 40-50 paketa.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>GeForce Now<\/b><\/p>\n<p>Sh\u00ebrbimi nga Nvidia \u00ebsht\u00eb n\u00eb rregull, nuk ka probleme. Imazhi \u00ebsht\u00eb pak m\u00eb i mjegullt se ai i Playkey, por \"Witcher\" mbetet i luajtsh\u00ebm.<\/p>\n<p><b>Vortex<\/b><\/p>\n<p>K\u00ebtu gjith\u00e7ka \u00ebsht\u00eb b\u00ebr\u00eb edhe m\u00eb keq. Pse \u2014 nuk \u00ebsht\u00eb krejt e qart\u00eb, ndoshta nuk \u00ebsht\u00eb parashikuar mbiprodhimi ose \u00ebsht\u00eb minimal. Mbiprodhimi \u00ebsht\u00eb kodimi i q\u00ebndruesh\u00ebm t\u00eb t\u00eb dh\u00ebnave t\u00eb transmetuara (FEC \u2014 Korrigjimi i Gabimeve t\u00eb Parashikuar). Kjo teknologji rikthen t\u00eb dh\u00ebnat n\u00eb rast humbje t\u00eb pjesshme p\u00ebr shkak t\u00eb problemeve n\u00eb rrjet. Mund t\u00eb implementohet dhe konfigurohet n\u00eb m\u00ebnyra t\u00eb ndryshme, dhe, duke par\u00eb rezultatet, krijuesit e Vortex nuk e kan\u00eb arritur k\u00ebt\u00eb. Edhe me humbje t\u00eb vogla uniforme nuk \u00ebsht\u00eb e mundur t\u00eb luash. N\u00eb testet e m\u00ebpasshme, Vortex thjesht \"vdiq\".<\/p>\n<p><b>Playkey<\/b><\/p>\n<p>Gjith\u00e7ka \u00ebsht\u00eb mir\u00eb, nuk ka ndonj\u00eb ndryshim t\u00eb ve\u00e7ant\u00eb me kushtet optimale. Ndoshta ndihmon fakti q\u00eb server\u00ebt e kompanis\u00eb ndodhen gjithashtu n\u00eb Mosk\u00eb, ku jan\u00eb b\u00ebr\u00eb testet. Po ashtu, ndoshta \u00ebsht\u00eb m\u00eb mir\u00eb i konfiguruar ai q\u00eb u p\u00ebrmend m\u00eb par\u00eb, redundant\u00ebsia. <\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Sh\u00ebrbimi u b\u00eb papritur i pap\u00ebrdorsh\u00ebm, megjith\u00ebse humbjet e paketa jan\u00eb relativisht t\u00eb vogla. \u00c7far\u00eb mund t'i ket\u00eb ndodhur? Supozoj se Loudplay punon me protokollin TCP. N\u00eb k\u00ebt\u00eb rast, derisa t\u00eb ket\u00eb nj\u00eb konfirmim p\u00ebr marrjen e paket\u00ebs, nuk d\u00ebrgohen paketa t\u00eb tjera, sistemi pret konfirmimin e dor\u00ebzimit. P\u00ebrkat\u00ebsisht, n\u00ebse paketa \u00ebsht\u00eb humbur, nuk do t\u00eb ket\u00eb konfirmim p\u00ebr dor\u00ebzim, paketat e reja nuk do t\u00eb d\u00ebrgohen, pamja do t\u00eb ngec\u00eb, fundi i historis\u00eb. <\/p>\n<p>N\u00ebse p\u00ebrdorim UDP, at\u00ebher\u00eb konfirmimi p\u00ebr marrjen e paket\u00ebs nuk \u00ebsht\u00eb i nevojsh\u00ebm. Sa duket, t\u00eb gjitha sh\u00ebrbimet e tjera p\u00ebrve\u00e7 Loudplay p\u00ebrdorin protokollin UDP. N\u00ebse nuk \u00ebsht\u00eb k\u00ebshtu, ju lutem m\u00eb korrigjoni n\u00eb komentet.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>Gjith\u00e7ka \u00ebsht\u00eb e luajtshme. N\u00eb disa raste, pamja pixelizohet, ka vonesa minimale reagimi. Ndoshta kodimi i q\u00ebndrueshm\u00ebris\u00eb ndaj pengesave nuk punon n\u00eb m\u00ebnyr\u00eb perfekte, prandaj ka disa artefakte t\u00eb pap\u00ebrsignuara n\u00eb \u00e7do rast, por n\u00eb p\u00ebrgjith\u00ebsi kalimi \u00ebsht\u00eb i luajtsh\u00ebm.<\/p>\n<h4>Skeneri nr. 3. Humbje t\u00eb barabarta prej 10%<\/h4>\n<p>\nHumbim \u00e7do 10-ta paket\u00eb n\u00eb qind. Kjo tashm\u00eb \u00ebsht\u00eb nj\u00eb sfid\u00eb p\u00ebr sh\u00ebrbimet. P\u00ebr t\u00eb p\u00ebrballuar me sukses k\u00ebto humbje, nevojiten teknolog\u00eb p\u00ebr rikuperimin dhe\/ose d\u00ebrgimin e p\u00ebrs\u00ebritur t\u00eb t\u00eb dh\u00ebnave t\u00eb humbura.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>GeForce Now<\/b><\/p>\n<p>Tek Geforce v\u00ebrehen disa r\u00ebnie t\u00eb vogla n\u00eb cil\u00ebsin\u00eb e transmetimit t\u00eb videos. Sa duket, GFN reagon ndaj problemeve n\u00eb rrjet, duke u p\u00ebrpjekur t'i minimizoj\u00eb ato. Sh\u00ebrbimi ul bitrate-n, pra numrin e bit\u00ebve p\u00ebr d\u00ebrgim t\u00eb t\u00eb dh\u00ebnave. N\u00eb k\u00ebt\u00eb m\u00ebnyr\u00eb, p\u00ebrpiqet t\u00eb zvog\u00ebloj\u00eb ngarkes\u00ebn n\u00eb nj\u00eb rrjet mjaft t\u00eb dob\u00ebt, sipas mendimit t\u00eb tij, dhe t\u00eb ruaj\u00eb nj\u00eb lidhje stabile. Dhe p\u00ebr stabilitetin nuk ka v\u00ebrejtje, por cil\u00ebsia e videos ndikohet ndjesh\u00ebm. V\u00ebrehet nj\u00eb pixelizim i duksh\u00ebm i pamjes. Tani, duke qen\u00eb se simulimi parashikon nj\u00eb humbje t\u00eb vazhdueshme prej 10% t\u00eb paketave, ulja e bitrate-it nuk ndihmon shum\u00eb, situata nuk kthehet n\u00eb normale. <\/p>\n<p>N\u00eb jet\u00ebn reale, pamja ndoshta nuk do t\u00eb jet\u00eb thjesht e keqe e q\u00ebndrueshme, por e ndryshueshme. Kur humbjet rriten - pamja b\u00ebhet e paqart\u00eb; kur humbjet zvog\u00eblohen - pamja kthehet n\u00eb normal dhe k\u00ebshtu me radh\u00eb. Kjo nuk \u00ebsht\u00eb n\u00eb favor t\u00eb p\u00ebrvoj\u00ebs s\u00eb loj\u00ebs, sigurisht. <\/p>\n<p><b>Playkey<\/b><\/p>\n<p>Nuk ka probleme t\u00eb ve\u00e7anta. Probabiliteti \u00ebsht\u00eb q\u00eb algoritmi identifikon problemet n\u00eb rrjet, p\u00ebrcakton nivelin e humbjeve dhe m\u00eb shum\u00eb mb\u00ebshtetet n\u00eb tepric\u00eb, sesa n\u00eb uljen e bit rate. Pra, me 10% humbje t\u00eb barabarta, cil\u00ebsia e imazhit praktikisht nuk ndryshon, p\u00ebrdoruesi me siguri nuk do t'i v\u00ebrej\u00eb k\u00ebto humbje.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Nuk funksionon, thjesht nuk u nis. Gjat\u00eb testeve t\u00eb m\u00ebtejshme, situata u p\u00ebrs\u00ebrit. Sa mund t\u00eb gjykohet, ky sh\u00ebrbim nuk p\u00ebrshtatet n\u00eb asnj\u00eb m\u00ebnyr\u00eb me problemet e rrjetit. Mbase, protokolli TCP \u00ebsht\u00eb problema. Humbjet m\u00eb t\u00eb vogla paralizojn\u00eb sh\u00ebrbimin plot\u00ebsisht. N\u00eb t\u00eb v\u00ebrtet\u00eb, nuk \u00ebsht\u00eb shum\u00eb praktik p\u00ebr jet\u00ebn reale.<\/p>\n<p><b>Vortex<\/b><\/p>\n<p>Gjithashtu ka probleme t\u00eb m\u00ebdha. T\u00eb luash n\u00eb k\u00ebto kushte nuk \u00ebsht\u00eb e mundur, ndon\u00ebse imazhi \u00ebsht\u00eb ende aty dhe personazhi vazhdon t\u00eb vrapoj\u00eb, megjithat\u00eb, me ndalesa. Mendoj se problemi \u00ebsht\u00eb i nj\u00ebjt\u00eb me at\u00eb t\u00eb tepric\u00ebs s\u00eb dob\u00ebt ose munges\u00ebs s\u00eb saj. Paketa humbasin shpesh dhe nuk rikuperohen n\u00eb asnj\u00eb m\u00ebnyr\u00eb. M\u00eb n\u00eb fund, cil\u00ebsia e imazhit degradohet n\u00eb nj\u00eb nivel t\u00eb pabesuesh\u00ebm.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>Fatkeq\u00ebsisht, k\u00ebtu gjith\u00e7ka \u00ebsht\u00eb keq. Ka nd\u00ebrprerje t\u00eb rrjedh\u00ebs, p\u00ebr shkak t\u00eb s\u00eb cil\u00ebs ngjarjet n\u00eb ekran ndodhin me ndalesa, luajtja \u00ebsht\u00eb shum\u00eb e v\u00ebshtir\u00eb. Mund t\u00eb supozohet se problemi u shfaq, si n\u00eb rastin e Vortex, p\u00ebr shkak t\u00eb tepric\u00ebs minimale ose munges\u00ebs s\u00eb saj. Kisha nj\u00eb bised\u00eb me disa njohur q\u00eb jan\u00eb \"n\u00eb tem\u00eb\", ata konfirmuan q\u00eb Stadia, me siguri, pret p\u00ebr p\u00ebrfundimin e plot\u00eb t\u00eb kadrave. Ndryshe nga GFN, nuk p\u00ebrpiqet t\u00eb shp\u00ebtoj\u00eb situat\u00ebn duke ulur n\u00eb m\u00ebnyr\u00eb drastike bit rate. Si rezultat, nuk ka artefakte, por shfaqen ndalesa dhe vonesa (n\u00eb GFN, p\u00ebrkundrazi, ndalesat\/vonesat jan\u00eb m\u00eb t\u00eb pakta, por p\u00ebr shkak t\u00eb bit rate t\u00eb ul\u00ebt, imazhi \u00ebsht\u00eb krejt\u00ebsisht i pak\u00ebndsh\u00ebm). <\/p>\n<p>Sh\u00ebrbimet e tjera gjithashtu, duket se s'do t\u00eb presin p\u00ebr kompletimin e plot\u00eb t\u00eb kadrave, duke z\u00ebvend\u00ebsuar pjes\u00ebn e humbur me fragmente t\u00eb kadrave t\u00eb vjetra. Kjo \u00ebsht\u00eb nj\u00eb zgjidhje e mir\u00eb, n\u00eb shumic\u00ebn e rasteve p\u00ebrdoruesi nuk do ta v\u00ebrej\u00eb mashtrimin (30+ kadrave nd\u00ebrronin \u00e7do sekond\u00eb), megjithat\u00eb ndonj\u00ebher\u00eb mund t\u00eb shfaqen artefakte.<\/p>\n<h4>Skenari Nr. 4. Humbje t\u00eb barabarta 25%<\/h4>\n<p>\nHumbet \u00e7do kat\u00ebrta paket\u00eb. Po b\u00ebhet gjithnj\u00eb e m\u00eb e frikshme dhe interesante. N\u00eb t\u00eb v\u00ebrtet\u00eb, me nj\u00eb lidhje \"me vrima\", luajtja normale n\u00eb cloud \u00ebsht\u00eb pak a shum\u00eb e pamundur. Megjithat\u00eb, disa pjes\u00ebmarr\u00ebs n\u00eb krahasim po ia dalin, ndon\u00ebse jo n\u00eb m\u00ebnyr\u00eb t\u00eb p\u00ebrsosur. <\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n <b>GFN<\/b><\/p>\n<p>Problemet jan\u00eb tashm\u00eb shum\u00eb t\u00eb dukshme. Imazhi \u00ebsht\u00eb pixelizuar dhe blurry. \u00cbsht\u00eb ende e mundur t\u00eb luajm\u00eb, por nuk \u00ebsht\u00eb m\u00eb ajo q\u00eb ofronte GFN n\u00eb fillim. Dhe p\u00ebr siguri nuk \u00ebsht\u00eb m\u00ebnyra si duhet t\u00eb luhet n\u00eb lojra t\u00eb bukura. Bukurin\u00eb tani nuk e vler\u00ebson dot. <\/p>\n<p><b>Playkey<\/b><\/p>\n<p>Procesi i loj\u00ebs po shkon mir\u00eb. Ka qet\u00ebsi, megjithat\u00eb imazhi p\u00ebson disi. N\u00eb fakt, n\u00eb maj t\u00eb majt\u00eb - numrat, sa paketa t\u00eb humbura po rikuperohen. Si\u00e7 shohim, rikuperohen 96% e paketave.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Nuk u nis.<\/p>\n<p><b>Vortex<\/b><\/p>\n<p>Nuk mund t\u00eb luhet as me shum\u00eb d\u00ebshir\u00eb, freeze (ndalimi i imazhit, rikthimi i videostrealimit nga nj\u00eb fragment i ri) \u00ebsht\u00eb edhe m\u00eb i duksh\u00ebm. <\/p>\n<p><b>Stadia<\/b><\/p>\n<p>Sh\u00ebrbimi \u00ebsht\u00eb praktikisht i paigrareb\u00ebl. Arsyet jan\u00eb p\u00ebrmendur m\u00eb par\u00eb. Pret nd\u00ebrtimin e nj\u00eb kadri, teprica \u00ebsht\u00eb minimale, me k\u00ebt\u00eb humbje nuk mjafton. <\/p>\n<h4>Skema nr. 5. Humbje t\u00eb pakove t\u00eb pabarabarta 0.01%.<\/h4>\n<p>\nN\u00eb 10,000 paketa humbasim 40-70 paketa radhazi nj\u00eb her\u00eb. K\u00ebshtu q\u00eb humbasim rreth 1 nga 200 kadrave. Kjo ndodh kur tamponi i pajisjes rrjeti \u00ebsht\u00eb mbushur dhe t\u00eb gjitha paketat e reja thjesht hodhen (drop), derisa tampona t\u00eb lirohet. T\u00eb gjith\u00eb pjes\u00ebmarr\u00ebsit e krahasimit, p\u00ebrve\u00e7 Loudplay, kan\u00eb punuar me k\u00ebto humbje n\u00eb nj\u00eb shkall\u00eb ose n\u00eb nj\u00eb tjet\u00ebr. <\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>GFN<\/b><\/p>\n<p>Imazhi ka humbur pak cil\u00ebsi, \u00ebsht\u00eb b\u00ebr\u00eb pak i turbullt, por gjith\u00e7ka \u00ebsht\u00eb mjaft e luashme.<\/p>\n<p><b>Playkey<\/b><\/p>\n<p>Gjith\u00e7ka \u00ebsht\u00eb shum\u00eb mir\u00eb. Imazhi \u00ebsht\u00eb i qet\u00eb, figura \u00ebsht\u00eb e mir\u00eb. Mund t\u00eb luhet pa probleme.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>P\u00ebr disa sekonda t\u00eb para imazhi ishte aty, heroja madje filloi t\u00eb vrapoj\u00eb. Por lidhja me serverin u humb menj\u00ebher\u00eb. Oh, ky protokoll TCP. Humbja e par\u00eb shkat\u00ebrroi sh\u00ebrbimin totalisht. <\/p>\n<p><b>Vortex<\/b><\/p>\n<p>V\u00ebrehen probleme normale. Freeze, lag dhe gjith\u00eb kjo. Do t\u00eb ishte shum\u00eb e v\u00ebshtir\u00eb t\u00eb luhej n\u00ebn k\u00ebto kushte.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>E luashme. V\u00ebrehen r\u00ebnieve t\u00eb vogla, imazhi ndonj\u00ebher\u00eb pixelizohet.<\/p>\n<h4>Skema nr. 6. Humbje t\u00eb pakove t\u00eb pabarabarta 0.1%<\/h4>\n<p>\nN\u00eb 10,000 paketa humbasim 10 her\u00eb 40-70 paketa radhazi. K\u00ebshtu q\u00eb humbasim 10 nga 200 kadrave.<\/p>\n<p>T\u00eb them menj\u00ebher\u00eb, problemet e dukshme jan\u00eb shfaqur n\u00eb shumic\u00ebn e sh\u00ebrbimeve. P\u00ebr shembull, imazhi t\u00ebrhiqet, k\u00ebshtu q\u00eb teprica k\u00ebtu nuk ndihmon m\u00eb. K\u00ebshtu q\u00eb ka nj\u00eb efekt pozitiv kur p\u00ebrdoret teknologjia e tepric\u00ebs, por ai \u00ebsht\u00eb i vog\u00ebl.<\/p>\n<p>Kjo \u00ebsht\u00eb se koha e reagimit ndaj veprimeve t\u00eb p\u00ebrdoruesit dhe vet\u00eb loj\u00ebs \u00ebsht\u00eb e kufizuar, videostreami duhet t\u00eb jet\u00eb i vazhduesh\u00ebm. Nuk \u00ebsht\u00eb e mundur t\u00eb rikuperosh streamin n\u00eb cil\u00ebsi t\u00eb pranueshme pavar\u00ebsisht p\u00ebrpjekjeve t\u00eb sh\u00ebrbimeve. <\/p>\n<p>Shfaqen artefaktet (p\u00ebrpjekje p\u00ebr t\u00eb kompensuar humbjen e pacjeve, t\u00eb dh\u00ebnat mungojn\u00eb) dhe ndodhin \u00e7arje t\u00eb imazhit.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>GFN<\/b><\/p>\n<p>Cil\u00ebsia e imazhit ka r\u00ebn\u00eb ndjesh\u00ebm, duksh\u00ebm \u00ebsht\u00eb ulur bitrate-i, madje n\u00eb m\u00ebnyr\u00eb t\u00eb konsiderueshme.<\/p>\n<p><b>Playkey<\/b><\/p>\n<p>P\u00ebrformon m\u00eb mir\u00eb \u2014 ndoshta p\u00ebr shkak t\u00eb p\u00ebrgatitjes s\u00eb mir\u00eb t\u00eb tepricis\u00eb, plus algoritmi i bitrate-it percepton humbjet si jo shum\u00eb t\u00eb larta dhe nuk e kthen imazhin n\u00eb nj\u00eb kaos pikselesh.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Nuk u nis.<\/p>\n<p><b>Vortex<\/b><\/p>\n<p>U aktivizua, por me cil\u00ebsi t\u00eb tmerrshme t\u00eb imazhit. Duksh\u00ebm ndodhin \u00e7arje dhe r\u00ebnie. T\u00eb luash n\u00eb k\u00ebto kushte \u00ebsht\u00eb v\u00ebshtir\u00ebsisht e mundur.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>\u00c7arjet jan\u00eb qart\u00eb t\u00eb dukshme, kjo \u00ebsht\u00eb nj\u00eb tregues i qart\u00eb se teprica nuk \u00ebsht\u00eb e mjaftueshme. Imazhi ngec, pastaj shfaqen \u043a\u0430\u0434\u0440\u044b t\u00eb tjera, ndodh nd\u00ebrprerja e videostream-it. T\u00eb luash n\u00eb princip \u00ebsht\u00eb e mundur, n\u00ebse je shum\u00eb i vendosur dhe ke nj\u00eb tendenc\u00eb klinike p\u00ebr auto-m\u00ebk\u00ebmbje.<\/p>\n<h4>Skema Nr.7. Humbje t\u00eb pabarabarta 0.5%<\/h4>\n<p>\nN\u00eb 10,000 pacje 50 her\u00eb humbasim 40-70 pacje radhazi. Humbim 50 \u043a\u0430\u0434\u0440\u044b nga 200.<\/p>\n<p>Situata e klas\u00ebs 'form\u00ebn e zhg\u00ebnjyer'. Ruteri juaj shkakton zhurm\u00eb, ka nj\u00eb emergjenc\u00eb tek ofruesi, kabllot jan\u00eb kafshuar nga minjt\u00eb, por ju ende d\u00ebshironi t\u00eb luani n\u00eb cloud. Cilin sh\u00ebrbim do t\u00eb zgjidhni? <\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"ILrGrjrbh4g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ILrGrjrbh4g\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<b>GFN<\/b><\/p>\n<p>T\u00eb luash \u00ebsht\u00eb shum\u00eb e v\u00ebshtir\u00eb, n\u00ebse \u00ebsht\u00eb e mundur fare \u2014 bitrate-i ka r\u00ebn\u00eb shum\u00eb. Humbasin \u043a\u0430\u0434\u0440\u044b, n\u00eb vend t\u00eb nj\u00eb imazhi normal shohim 'sapun'. Kadrot nuk rikuperohen \u2014 mungojn\u00eb t\u00eb dh\u00ebna p\u00ebr rikuperim. N\u00ebse GFN ka ndonj\u00eb plan p\u00ebr rikuperim. Si e shp\u00ebton sh\u00ebrbimi situat\u00ebn aq agresivisht me bitrate-in, ngjall dyshime mbi gatishm\u00ebrin\u00eb e tij p\u00ebr t\u00eb punuar me tepric\u00ebn. <\/p>\n<p><b>Playkey<\/b><\/p>\n<p>Ka nj\u00eb \u00e7rregullim n\u00eb \u043a\u0430\u0434\u0440, imazhi l\u00ebviz, dmth. element\u00ebt e disa \u043a\u0430\u0434\u0440\u043e\u0432 \u043f\u043e\u0432\u0442\u043e\u0440\u044b\u0432\u0430\u044e\u0442\u0441\u044f. Duksh\u00ebm, pjesa m\u00eb e madhe e '\u0431\u0438\u0442\u043e' \u043a\u0430\u0434\u0440\u0430 \u00ebsht\u00eb rikuperuar nga pjes\u00eb t\u00eb t\u00eb kaluar\u00ebs. Pra, n\u00eb \u043a\u0430\u0434\u0440\u044b t\u00eb reja ka pjes\u00eb t\u00eb \u0441\u0442\u0430\u0440\u044b\u0445 \u043a\u0430\u0434\u0440\u043e\u0432. Por imazhi n\u00eb k\u00ebt\u00eb rast \u00ebsht\u00eb m\u00eb se i qart\u00eb. Mund t\u00eb menaxhohet, por n\u00eb skenat dinamike, p\u00ebr shembull, n\u00eb nj\u00eb luft\u00eb, ku k\u00ebrkohet nj\u00eb reagim i mir\u00eb \u2014 \u00ebsht\u00eb e v\u00ebshtir\u00eb.<\/p>\n<p><b>Loudplay<\/b><\/p>\n<p>Nuk u nis.<\/p>\n<p><b>Vortex<\/b><\/p>\n<p>U aktivizua, por do t\u00eb ishte m\u00eb mir\u00eb t\u00eb kishte mbetur i fikur \u2014 t\u00eb luash \u00ebsht\u00eb e pamundur.<\/p>\n<p><b>Stadia<\/b><\/p>\n<p>Sh\u00ebrbimi n\u00eb k\u00ebto kushte \u00ebsht\u00eb i pafunzish\u00ebm. Shkaqet \u2014 nevoj\u00eb p\u00ebr t\u00eb pritur rikonstruimin e \u043a\u0430\u0434\u0440\u044b dhe tepric\u00eb e dob\u00ebt. <\/p>\n<h3>Kush \u00ebsht\u00eb fituesi?<\/h3>\n<p>\nVler\u00ebsimi, sigurisht, \u00ebsht\u00eb subjektiv. N\u00eb komente mund t\u00eb diskutohet. Dhe vendi i par\u00eb, natyrisht, shkonte p\u00ebr PC-n\u00eb lokale. Pik\u00ebrisht p\u00ebr shkak se sh\u00ebrbimet n\u00eb cloud jan\u00eb shum\u00eb t\u00eb ndjeshme ndaj cil\u00ebsis\u00eb s\u00eb rrjetit, nd\u00ebrsa kjo cil\u00ebsi \u00ebsht\u00eb mjaft e paq\u00ebndrueshme n\u00eb bot\u00ebn reale, nj\u00eb PC i vet \u00ebsht\u00eb i pamposhtur. Por n\u00ebse p\u00ebr ndonj\u00eb arsye nuk e keni, shihni vler\u00ebsimin.<\/p>\n<ol>\n<li>PC lokal. Pritshm\u00ebria.<\/li>\n<li>Playkey<\/li>\n<li>GeForce Now<\/li>\n<li>Google Stadia.<\/li>\n<li>Vortex<\/li>\n<li>Loudplay<\/li>\n<\/ol>\n<p>\nSi p\u00ebrfundim, po e rikujtoj p\u00ebrs\u00ebri se roli kryesor n\u00eb loj\u00ebrat n\u00eb cloud \u00ebsht\u00eb q\u00ebndrojn\u00eb ndaj problemeve n\u00eb rrjet:<\/p>\n<ul>\n<li><b>Cili protokoll rrjeti p\u00ebrdoret.<\/b> P\u00ebr transmetimin e videos, m\u00eb mir\u00eb \u00ebsht\u00eb t\u00eb p\u00ebrdoret UDP. Dyshoj se Loudplay p\u00ebrdor TCP, megjith\u00ebse nuk e di me siguri. Por rezultatet e testimeve i keni par\u00eb.<\/li>\n<li><b>A \u00ebsht\u00eb realizuar kodimi i toleranc\u00ebs ndaj shqet\u00ebsimeve<\/b> (FEC - Korrigjimi i Gabimeve t\u00eb Avancuara, e njohur gjithashtu si tepric\u00eb). Po ashtu, m\u00ebnyra se si i p\u00ebrshtatet k\u00ebto humbjeve t\u00eb paketave \u00ebsht\u00eb e r\u00ebnd\u00ebsishme. Si\u00e7 kemi par\u00eb, nga realizimi varet ndjesh\u00ebm cil\u00ebsia e imazhit.<\/li>\n<li><b>Si \u00ebsht\u00eb nd\u00ebrtuar adaptimi i bitrates. <\/b>N\u00ebse sh\u00ebrbimi shp\u00ebton situat\u00ebn kryesisht me bitrate, kjo e ndikon m\u00eb shum\u00eb n\u00eb imazh. \u00c7el\u00ebsi i suksesit \u00ebsht\u00eb nj\u00eb ekuilib\u00ebr delikat midis manipulimeve t\u00eb bitrates dhe tepric\u00ebs. <\/li>\n<li><b>Si \u00ebsht\u00eb nd\u00ebrtuar p\u00ebrpunimi pasues.<\/b> N\u00ebse ndodhin probleme, kadrin ose anashkalohen ose rikuperohen ose p\u00ebrfundojn\u00eb me pjes\u00eb t\u00eb kadrave t\u00eb vjetra. <\/li>\n<li><b>Af\u00ebrsia e server\u00ebve me lojtarin dhe fuqia e harduerit<\/b> ndikojn\u00eb gjithashtu ndjesh\u00ebm n\u00eb cil\u00ebsin\u00eb e loj\u00ebs, por kjo \u00ebsht\u00eb e v\u00ebrtet\u00eb edhe p\u00ebr nj\u00eb rrjet perfekt. N\u00ebse ping-u p\u00ebr n\u00eb servera \u00ebsht\u00eb shum\u00eb i lart\u00eb, as n\u00eb nj\u00eb rrjet ideal nuk mund t\u00eb luhet rehat. Nuk kemi eksperimentuar me ping-un n\u00eb k\u00ebt\u00eb studim. <\/li>\n<\/ul>\n<p>\nSi\u00e7 premtova, ja lidhja p\u00ebr<noindex><a rel=\"nofollow\" href=\"https:\/\/www.youtube.com\/channel\/UCggfBhPjs9JdlTbBFMvBeIg\/\"> videot e pap\u00ebrpunuara nga sh\u00ebrbime t\u00eb ndryshme n\u00eb t\u00eb gjitha rastet<\/a><\/noindex>.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/494180\/\">habr.com<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043a\u043e\u043b\u043e \u0433\u043e\u0434\u0430 \u043d\u0430\u0437\u0430\u0434 \u044f \u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0441\u0442\u0430\u0442\u044c\u044e \u00ab\u041e\u0431\u043b\u0430\u0447\u043d\u044b\u0435 \u0438\u0433\u0440\u044b: \u043e\u0446\u0435\u043d\u043a\u0430 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0435\u0439 \u0441\u0435\u0440\u0432\u0438\u0441\u043e\u0432 \u0434\u043b\u044f \u0438\u0433\u0440\u044b \u043d\u0430 \u0441\u043b\u0430\u0431\u044b\u0445 \u041f\u041a \u0438\u0437 \u043f\u0435\u0440\u0432\u044b\u0445 \u0440\u0443\u043a\u00bb. \u0412 \u043d\u0435\u0439 \u0430\u043d\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043f\u043b\u044e\u0441\u044b \u0438 \u043c\u0438\u043d\u0443\u0441\u044b \u0440\u0430\u0437\u043d\u044b\u0445 \u0441\u0435\u0440\u0432\u0438\u0441\u043e\u0432 \u0434\u043b\u044f \u043e\u0431\u043b\u0430\u0447\u043d\u044b\u0445 \u0438\u0433\u0440 \u043d\u0430 \u0441\u043b\u0430\u0431\u044b\u0445 \u041f\u041a. \u042f \u0432 \u0445\u043e\u0434\u0435 \u0438\u0433\u0440\u044b \u0442\u0435\u0441\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0430 \u043a\u0430\u0436\u0434\u044b\u0439 \u0441\u0435\u0440\u0432\u0438\u0441 \u0438 \u043f\u043e\u0434\u0435\u043b\u0438\u043b\u0430\u0441\u044c \u0432 \u0438\u0442\u043e\u0433\u0435 \u043e\u0431\u0449\u0438\u043c \u0432\u043f\u0435\u0447\u0430\u0442\u043b\u0435\u043d\u0438\u0435\u043c. \u0412 \u043a\u043e\u043c\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u044f\u0445 \u043a \u0442\u043e\u0439 \u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u043f\u043e\u0445\u043e\u0436\u0438\u043c \u0441\u0442\u0430\u0442\u044c\u044f\u043c \u0447\u0438\u0442\u0430\u0442\u0435\u043b\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":75971,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[688],"tags":[],"class_list":["post-75970","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-administrirovanie"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043a\u043e\u043b\u043e \u0433\u043e\u0434\u0430 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