{"id":83114,"date":"2020-05-28T13:42:20","date_gmt":"2020-05-28T11:42:20","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-mesa-20-1-0-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2020-05-28T13:42:20","modified_gmt":"2020-05-28T11:42:20","slug":"reliz-mesa-20-1-0-svobodnoj-realizaczii-opengl-i-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/reliz-mesa-20-1-0-svobodnoj-realizaczii-opengl-i-vulkan","title":{"rendered":"L\u00ebshimi i Mesa 20.1.0, implementimi i lir\u00eb i OpenGL dhe Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/lists.freedesktop.org\/archives\/mesa-announce\/2020-May\/000585.html\">T\u00eb paraqitura<\/a><\/noindex> \u00e7lirimi i implementimit t\u00eb API OpenGL dhe Vulkan &#8212; <noindex><a rel=\"nofollow\" href=\"http:\/\/mesa3d.org\/\">Mesa 20.1.0<\/a><\/noindex>. Publikimi i par\u00eb i deg\u00ebs Mesa 20.1.0 ka status eksperimentues \u2014 pas stabilizimit p\u00ebrfundimtar t\u00eb kodit do t\u00eb l\u00ebshoj\u00eb versionin stabil 20.1.1. N\u00eb Mesa 20.1 <noindex><a rel=\"nofollow\" href=\"https:\/\/mesamatrix.net\/\">\u00ebsht\u00eb realizuar<\/a><\/noindex> p\u00ebrkrahje e plot\u00eb p\u00ebr OpenGL 4.6 p\u00ebr GPU Intel (drajver\u00ebt i965, iris) dhe AMD (radeonsi), mb\u00ebshtetje p\u00ebr OpenGL 4.5 p\u00ebr GPU AMD (r600) dhe NVIDIA (nvc0), OpenGL 4.3 p\u00ebr virgl (GPU virtual <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=37456\">Virgil3D<\/a><\/noindex> p\u00ebr QEMU\/KVM), si dhe mb\u00ebshtetje p\u00ebr Vulkan 1.2 p\u00ebr kartat Intel dhe AMD. <\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.phoronix.com\/scan.php?page=news_item&#038;px=Mesa-20.1-Features\">Nd\u00ebr<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/tree\/docs\/relnotes\/20.1.0.html\">ndryshimet<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=9bc5b2d169d3a3c9d52fc30987eaba52e3b7dc00\">Shtuar<\/a><\/noindex> nj\u00eb nd\u00ebrfaqe p\u00ebr zgjedhjen e pajisjes aktive p\u00ebr API Vulkan n\u00eb sisteme me disa GPU q\u00eb mb\u00ebshtesin Vulkan, e cila punon n\u00eb baz\u00eb t\u00eb DRI_PRIME p\u00ebr OpenGL. P\u00ebr t\u00eb zgjedhur drajverin dhe GPU-n\u00eb aktive, \u00ebsht\u00eb parashikuar ndryshorja ambientale MESA_VK_DEVICE_SELECT (n\u00ebse nuk \u00ebsht\u00eb e vendosur, p\u00ebrdoret DRI_PRIME).\n<li class=\"l\"> N\u00eb drajver\u00ebt i965 dhe iris p\u00ebr GPU Intel \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr \u00e7ipat e pritet q\u00eb vitin e ardhsh\u00ebm mbi baz\u00ebn e mikroarkitektur\u00ebs s\u00eb re <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Rocket_Lake\">Rocket Lake<\/a><\/noindex>.\n<li class=\"l\"> N\u00eb drajverin Vulkan t\u00eb zhvilluar p\u00ebr GPU Intel ANV <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=76d2772472037b2b9922f748170bebbce0b2a1de\">shtuar<\/a><\/noindex> optimizimi p\u00ebr \u00e7ipat n\u00eb baz\u00eb t\u00eb mikroarkitektur\u00ebs Icelake (Gen11), duke lejuar p\u00ebrdorimin e ngjyrave t\u00eb pastra gjat\u00eb teksturimit. N\u00eb testimin n\u00eb Dota2, ndryshimi leht\u00ebsoi 95% t\u00eb operacioneve t\u00eb konvertimit t\u00eb ngjyrave dhe rriti performanc\u00ebn me 3.5%.\n<li class=\"l\"> N\u00eb drajverin Vulkan ANV <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=5dfd83d7a1ce52a42485c54ca170311449379eb9\">\u00ebsht\u00eb rritur<\/a><\/noindex> efikasiteti i p\u00ebrdorimit t\u00eb caches n\u00eb sistemet me \u00e7ipa Intel Ivybridge dhe Haswell. P\u00ebrdorimi i testeve t\u00eb funksioneve p\u00ebrllogarit\u00ebse Vulkan nga seti Geekbench 5 tregoi nj\u00eb rritje t\u00eb performanc\u00ebs prej 330% n\u00eb pajisjet Haswell GT3 (rritja nga se m\u00eb par\u00eb cache n\u00eb disa kushte nuk ishte p\u00ebrdorur).\n<li class=\"l\"> N\u00eb drejtorit\u00eb p\u00ebr GPU Intel (<noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=5d7e9edba1876523f75c74362242aaa56629fba5\">i965<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=4151d843236ab350a70d8e13e4e7c79d11ec7bb6\">iris<\/a><\/noindex>) <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=74ec39f66d506c78ee62a685b7fa055faa0991b9\">u shtua<\/a><\/noindex> modi \u00abvrim\u00eb e zez\u00eb\u00bb (OpenGL-zgjatimi INTEL_blackhole_render), i cili ndalon t\u00eb gjitha operacionet e renderimit q\u00eb i d\u00ebrgohen GPU-s\u00eb, por ruan p\u00ebrpunimin e operacioneve OpenGL.\n<li class=\"l\"> P\u00ebr \u00e7ipat grafik\u00eb Intel, \u00ebsht\u00eb portuar mb\u00ebshtetje e m\u00ebhershme p\u00ebr vektorizimin shtes\u00eb q\u00eb ishte e disponueshme p\u00ebr \u00e7ipat AMD. <noindex><a rel=\"nofollow\" href=\"https:\/\/people.freedesktop.org\/~cwabbott0\/nir-docs\/intro.html\">NIR<\/a><\/noindex>, paraqitjes s\u00eb nd\u00ebrmjetme (IR) t\u00eb shader-\u00ebve pa tip, e cila \u00ebsht\u00eb e fokusuar p\u00ebr t\u00eb punuar n\u00eb nivelin m\u00eb t\u00eb ul\u00ebt, n\u00ebn IR GLSL dhe IR-in e brendsh\u00ebm t\u00eb Mesa. Nga nj\u00eb perspektiv\u00eb praktike, p\u00ebr shkak t\u00eb optimizimit m\u00eb t\u00eb mir\u00eb t\u00eb shader-\u00ebve, ndryshimi ka mund\u00ebsuar rritjen e performanc\u00ebs s\u00eb OpenGL dhe Vulkan n\u00eb shum\u00eb loj\u00ebra n\u00eb sistemet me GPU Intel. P\u00ebr shembull, n\u00eb loj\u00ebn<br \/>\n    Rise of the Tomb Raider <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=991c4261604b136cac0770c7d6c7345ea134129c\">sh\u00ebnohet<\/a><\/noindex> rritja e performanc\u00ebs ishte 3%, nd\u00ebrsa n\u00eb Shadow of the Tomb Raider ishte 10%.<\/p>\n<li class=\"l\"> N\u00eb backend p\u00ebr kompilimin e shenjave \u00ab<noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51026\">ACO<\/a><\/noindex>\u00bb, i cili po p\u00ebrparon nga kompania Valve si nj\u00eb alternativ\u00eb ndaj kompilatorit t\u00eb shenjave LLVM, p\u00ebr GPU GFX9+ \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr tipin shaderInt16, i cili lejon p\u00ebrdorimin e numrave t\u00eb t\u00ebr\u00eb 16-bit n\u00eb kodin e shenjave. P\u00ebr<br \/>\nGPU AMD Navi (GFX10) <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=c24d9522daefce112b7a9d03a6d1abdf60f02656\">\u00ebsht\u00eb siguruar<\/a><\/noindex> p\u00ebrdorimin e motor\u00ebve NGG (Next-Gen Geometry) gjat\u00eb pun\u00ebs me shenjat e pik\u00ebve dhe tesselacionit.<\/p>\n<li class=\"l\"> P\u00ebr GPU AMD Navi 12 dhe Navi 14 <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=22a4cb4937d40d3dbd34129c8c0e6cf8673c8f95\">u p\u00ebrfshi<\/a><\/noindex> mb\u00ebshtetje p\u00ebr modin e DCC t\u00eb paraqitur (Delta Color Compression), q\u00eb siguron pun\u00ebn me t\u00eb dh\u00ebna t\u00eb ngjeshura t\u00eb ngjyrave gjat\u00eb organizimit t\u00eb daljes n\u00eb ekran.\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/-\/merge_requests\/3225\">Shtuar<\/a><\/noindex> mb\u00ebshtetje eksperimentale NIR p\u00ebr drejtuesin klasik Gallium3D R600 (AMD Radeon HD 2000-6000) me mb\u00ebshtetje p\u00ebr shenjat geometrike, fragmentuese, t\u00eb pik\u00ebve dhe <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=6747a984f59ea9a2dd74b98d59cb8fdb028969ae\">tesselacioni<\/a><\/noindex> shenjat.\n<li class=\"l\"> N\u00eb drejtuesin Vulkan RADV <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=7a0a6a718035e1a754972fbbad8b91d19f39fa42\">u shtua<\/a><\/noindex> patch p\u00ebrmes optimizimit t\u00eb pun\u00ebs me memorie q\u00eb rrit performanc\u00ebn e lojrave Id Tech n\u00eb sistemet me APU AMD.\n<li class=\"l\"> N\u00eb drejtuesin Panfrost <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52445\">\u00ebsht\u00eb realizuar<\/a><\/noindex> mb\u00ebshtetje eksperimentale p\u00ebr OpenGL ES 3.0 dhe <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52795\">\u00ebsht\u00eb siguruar<\/a><\/noindex> mb\u00ebshtetje t\u00eb renderimit 3D p\u00ebr GPU Bifrost (Mali G31). \u00cbsht\u00eb p\u00ebrgatitur nj\u00eb realizim fillestar i kompilatorit t\u00eb shenjave, q\u00eb mb\u00ebshtet grupin e brendsh\u00ebm t\u00eb instruksioneve specifik p\u00ebr GPU Bifrost.\n<li class=\"l\"> N\u00eb drejtuesin Vulkan TURNIP, q\u00eb zhvillohet p\u00ebr GPU Qualcomm Adreno, <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=d64a7d6e69a827633526c0279b3ceaf012e355c9\">shtuar<\/a><\/noindex> mb\u00ebshtetje p\u00ebr shenjat geometrike dhe <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=c3ef0275c49845f91a3f5d97088954a6d9b877d2\">\u00e7ipat Adreno 650<\/a><\/noindex>.\n<li class=\"l\"> N\u00eb driver-in Gallium3D LLVMpipe, i cili siguron vizatimin programor, <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=eb5227173f0354aade28e46397a5bb69b2af69fb\">ka arritur<\/a><\/noindex> mb\u00ebshtetje p\u00ebr shaderat e tesselimit.\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/log\/?id=0c6a667d9394c7bf0f5adef4320fd912653950af&#038;qt=grep&#038;q=glthread\">\u00cbsht\u00eb b\u00ebr\u00eb<\/a><\/noindex> nj\u00eb sasi e madhe <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/-\/merge_requests\/4466\">pjes\u00ebsh<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.freedesktop.org\/mesa\/mesa\/-\/merge_requests\/4314\">optimizations<\/a><\/noindex> n\u00eb glthread (implementim shum\u00ebfishe i OpenGL). Pas k\u00ebtyre ndryshimeve, performanca e simulatorit t\u00eb garave Torcs u rrit me 16% n\u00eb konfigurimin e paracaktuar dhe me 40% kur u aktivizua glthread.\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/cgit.freedesktop.org\/mesa\/mesa\/commit\/?id=0c6a667d9394c7bf0f5adef4320fd912653950af\">Shtuar<\/a><\/noindex> opsioni allow_draw_out_of_order (aktivizohet p\u00ebrmes driconf) p\u00ebr t\u00eb aktivizuar optimizimet p\u00ebr t\u00eb p\u00ebrshpejtuar operacionet e vizatimit t\u00eb pa renditur, karakteristik\u00eb p\u00ebr CAD. Kur opsioni aktivizohet, n\u00eb testin Viewperf11 Catia vihet re nj\u00eb p\u00ebrshpejtim prej 7%.\n<li class=\"l\">Jan\u00eb shtuar zgjerime t\u00eb reja OpenGL:\n<ul>\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/ARB\/ARB_compute_variable_group_size.txt\">GL_ARB_compute_variable_group_size<\/a><\/noindex> p\u00ebr i965.\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/EXT\/EXT_depth_bounds_test.txt\">GL_EXT_depth_bounds_test<\/a><\/noindex> p\u00ebr Iris.\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/EXT\/EXT_texture_shadow_lod.txt\">GL_EXT_texture_shadow_lod<\/a><\/noindex> p\u00ebr radeonsi dhe nvc0.\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/EXT\/EXT_draw_instanced.txt\">GL_EXT_draw_instanced<\/a><\/noindex> p\u00ebr gles2.\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/NV\/NV_alpha_to_coverage_dither_control.txt\">GL_NV_alpha_to_coverage_dither_control<\/a><\/noindex> p\u00ebr radeonsi\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/NV\/NV_copy_image.txt\">GL_NV_copy_image<\/a><\/noindex> p\u00ebr t\u00eb gjith\u00eb driverat gallium.\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/NV\/NV_pixel_buffer_object.txt\">GL_NV_pixel_buffer_object<\/a><\/noindex> p\u00ebr t\u00eb gjith\u00eb driverat gallium, si dhe i915, i965 dhe swrast.\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/NV\/NV_viewport_array2.txt\">GL_NV_viewport_array2<\/a><\/noindex> p\u00ebr nvc0 (GM200+).\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/registry\/OpenGL\/extensions\/NV\/NV_viewport_swizzle.txt\">GL_NV_viewport_swizzle<\/a><\/noindex> p\u00ebr nvc0 (GM200+).\n<\/ul>\n<li class=\"l\"> N\u00eb Vulkan-drajverin RADV (p\u00ebr kartat AMD) jan\u00eb shtuar zgjerime:\n<ul>\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_AMD_memory_overallocation_behavior.txt\">VK_AMD_memory_overallocation_behavior<\/a><\/noindex>\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_shader.txt_non_semantic_info\">VK_KHR_shader_non_semantic_info<\/a><\/noindex>\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_EXT_robustness2.txt\">VK_EXT_robustness2<\/a><\/noindex>\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_8bit_storage.txt\">VK_KHR_8bit_storage<\/a><\/noindex> p\u00ebr kartat GFX8+ kur p\u00ebrdoret backend-i i kompilimit t\u00eb shenjave \u00abACO\u00bb\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_16bit_storage.txt\">VK_KHR_16bit_storage<\/a><\/noindex>   p\u00ebr kartat GFX8+ kur p\u00ebrdoret backend-i i kompilimit t\u00eb shenjave \u00abACO\u00bb (me p\u00ebrjashtim t\u00eb mb\u00ebshtetjes storageInputOutput16)\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_shader_float16_int8.txt\">VK_KHR_shader_float16_int8<\/a><\/noindex>  p\u00ebr kartat GFX8+ kur p\u00ebrdoret backend-i i kompilimit t\u00eb shenjave \u00abACO\u00bb (me p\u00ebrjashtim t\u00eb mb\u00ebshtetjes storageInputOutput16)\n<\/ul>\n<li class=\"l\"> N\u00eb driver-in Vulkan ANV (p\u00ebr kartat Intel) jan\u00eb shtuar zgjerime:\n<ul>\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_KHR_shader_non_semantic_info.txt\">VK_KHR_shader_non_semantic_info<\/a><\/noindex>\n<li><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/KhronosGroup\/Vulkan-Docs\/blob\/master\/appendices\/VK_EXT_robustness2.txt\">VK_EXT_robustness2<\/a><\/noindex>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53041\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 20.1.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 20.1.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 20.1.1. \u0412 Mesa 20.1 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043f\u043e\u043b\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 OpenGL 4.6 \u0434\u043b\u044f GPU Intel (\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u044b i965, iris) \u0438 AMD (radeonsi), 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