{"id":92311,"date":"2020-08-25T19:42:32","date_gmt":"2020-08-25T17:42:32","guid":{"rendered":"https:\/\/prohoster.info\/blog\/administrirovanie\/portativnye-konsoli-nintendo-ot-game-watch-do-nintendo-switch"},"modified":"2020-08-25T19:42:32","modified_gmt":"2020-08-25T17:42:32","slug":"portativnye-konsoli-nintendo-ot-game-watch-do-nintendo-switch","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/administrirovanie\/portativnye-konsoli-nintendo-ot-game-watch-do-nintendo-switch","title":{"rendered":"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/69b9210e689a386c430ae2057bd1dee5.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nGjat\u00eb 40 viteve t\u00eb fundit, Nintendo ka eksperimentuar aktivisht n\u00eb fush\u00ebn e loj\u00ebrave mobile, duke provuar konceptet e ndryshme dhe duke gjeneruar trende t\u00eb reja q\u00eb i kan\u00eb ndjekur prodhuesit e tjer\u00eb t\u00eb konzolave t\u00eb loj\u00ebrave. Gjat\u00eb k\u00ebsaj kohe, kompania ka krijuar nj\u00eb num\u00ebr t\u00eb madh sistemesh portative loj\u00ebrash, mes t\u00eb cilave pothuajse nuk ka pasur d\u00ebshtime t\u00eb qarta. Kuintesenc\u00eb e k\u00ebrkimeve t\u00eb saj t\u00eb gjat\u00eb duhet t\u00eb ishte Nintendo Switch, por di\u00e7ka nuk shkoi si\u00e7 duhej: konzola e saj hibride e loj\u00ebrave, e vetme n\u00eb llojin e saj, rezultoi befas si e papjekur dhe me shum\u00eb mang\u00ebsi n\u00eb shum\u00eb aspekte.<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><\/p>\n<h2>40 vjet n\u00eb loj\u00ebrat mobile: retrospektiv\u00eb e konzolave portative t\u00eb Nintendo<\/h2>\n<p>\nPo t\u00eb ishte Nintendo Switch konzola e par\u00eb portative e krijuar nga kompania japoneze, shum\u00eb probleme mund t\u00eb kaloheshin pa u v\u00ebn\u00eb re. M\u00eb n\u00eb fund, t\u00eb gjith\u00eb kan\u00eb t\u00eb drejt\u00eb t\u00eb gabojn\u00eb, sidomos kur hyjn\u00eb n\u00eb fusha t\u00eb panjohura m\u00eb par\u00eb. Por problemi \u00ebsht\u00eb se Nintendo ka zhvilluar sisteme portative loj\u00ebrash t\u00eb suksesshme dhe t\u00eb cil\u00ebsis\u00eb s\u00eb mir\u00eb p\u00ebr 40 vjet tashm\u00eb, dhe n\u00eb k\u00ebt\u00eb drit\u00eb t\u00eb ec\u00ebsh n\u00eb t\u00eb nj\u00ebjtat hap\u00ebsira duket t\u00eb pakt\u00ebn e \u00e7uditshme. Megjithat\u00eb, mos u ngutni para kohe. N\u00eb fillim, le t\u00eb shikojm\u00eb nga ka filluar rruga e kompanis\u00eb japoneze n\u00eb fush\u00ebn e loj\u00ebrave mobile dhe \u00e7far\u00eb ka arritur Nintendo q\u00eb nga ato vite.<\/p>\n<h3>Game &amp; Watch, viti 1980<\/h3>\n<p>\nKonzola e par\u00eb portative e Nintendo doli n\u00eb drit\u00eb n\u00eb vitin 1980. Pajisja, e shpikur nga Gumpai Yokoi, mori emrin Game &amp; Watch dhe n\u00eb nj\u00ebfar\u00eb m\u00ebnyre paraqiste nj\u00eb version portativ t\u00eb sistemit sht\u00ebpiak Color TV-Game. Principi \u00ebsht\u00eb i nj\u00ebjt\u00eb: nj\u00eb pajisje \u2013 nj\u00eb loj\u00eb, dhe asnj\u00eb kart\u00ebe nd\u00ebrrimi. U leshua gjithsej 60 modele me loj\u00ebra t\u00eb ndryshme, mes t\u00eb cilave ishin \"Donkey Kong\" dhe \"Zelda\".<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/e720fc2bb25f3fef36c9a795b9537b5f.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nEdhe pse n\u00eb BE konsolat Game &amp; Watch nuk u importuan zyrtarisht, banor\u00ebt e hap\u00ebsir\u00ebs post-sovjetike i njohin mir\u00eb k\u00ebto pajisje fal\u00eb klon\u00ebve q\u00eb mor\u00ebn emrin \"Elektronika\". K\u00ebshtu, Nintendo EG-26 Egg u shnd\u00ebrrua n\u00eb \"Po, jemi!\", Nintendo OC-22 Octopus \u2013 n\u00eb \"Sekretet e oqeanit\", nd\u00ebrsa Nintendo FP-24 Chef \u2013 n\u00eb \"Kuzhinieri i g\u00ebzuar\".<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/ac641af6c44878fd537f84b7b11d69be.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Ai \"ujku me vez\u00eb\" nga f\u00ebmij\u00ebria jon\u00eb<\/i><\/p>\n<h3>Game Boy, viti 1989<\/h3>\n<p>\nEvolucioni logjik i ideve Game &amp; Watch ishte konsola portative Game Boy, p\u00ebr krijimin e s\u00eb cil\u00ebs punoi po ai Gumpei Yokoi. Karakteristika kryesore e pajisjes s\u00eb re ishin kartolat e k\u00ebmbimit, dhe nd\u00ebr loj\u00ebrat m\u00eb t\u00eb shituara n\u00eb platform\u00eb, p\u00ebrve\u00e7 Mario dhe Pokemon\u00ebve t\u00eb pritura, doli t\u00eb ishte Tetris, i dashur nga t\u00eb gjith\u00eb.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/a82fd984d043588bcc086d969c868683.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nGame Boy kishte nj\u00eb ekran monokrom me nj\u00eb p\u00ebrmas\u00eb 160\u00d7144 piksel, ishte i pajisur me nj\u00eb sistem audio me 4 kanale dhe mb\u00ebshteste funksionin GameLink, duke lejuar lidhjen e dy pajisjeve me an\u00eb t\u00eb nj\u00eb kabllori dhe luajtur n\u00eb multijugador lokal me nj\u00eb mik.<\/p>\n<p>N\u00eb vitet pasuese, Nintendo l\u00ebshoi dy modifikime t\u00eb tjera t\u00eb konsol\u00ebs portative. E para, Game Boy Pocket, u lansua n\u00eb vitin 1996. Versioni i p\u00ebrmir\u00ebsuar i pajisjes ishte 30% m\u00eb i kompakt se paraardh\u00ebsi i tij, dhe gjithashtu ishte m\u00eb i leht\u00eb, duke marr\u00eb energji nga 2 bateri AAA, nd\u00ebrsa origjinali p\u00ebrdorte 4 AA-element\u00eb (sidoqoft\u00eb, p\u00ebr k\u00ebt\u00eb arsye, koha e p\u00ebrdorimit t\u00eb konsol\u00ebs u zvog\u00eblua nga 30 n\u00eb 10 or\u00eb). P\u00ebrve\u00e7 k\u00ebsaj, Game Boy Pocket mori nj\u00eb ekran m\u00eb t\u00eb madh, megjith\u00ebse p\u00ebrmasat e tij mbet\u00ebn t\u00eb nj\u00ebjta. N\u00eb t\u00ebr\u00eb t\u00eb tjerat, konsola e p\u00ebrmir\u00ebsuar ishte krejt\u00ebsisht identike me origjinalin.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/840249a480d61ed714facf9f2c9c6a66.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Krahasimi i Game Boy dhe Game Boy Pocket<\/i><\/p>\n<p>M\u00eb von\u00eb, n\u00eb vitin 1998, seria e konsolave portative t\u00eb Nintendo u pasurua me Game Boy Light, e cila kishte ndri\u00e7im t\u00eb integruar n\u00eb ekran. Platforma harduerike mbeti e pandryshuar, megjithat\u00eb inxhinier\u00ebt e kompanis\u00eb arrit\u00ebn t\u00eb ul\u00ebn ndjesh\u00ebm konsumimin e energjis\u00eb: p\u00ebr t\u00eb furnizuar konsol\u00ebn portable, u p\u00ebrdor\u00ebn 2 bateri AA, t\u00eb cilat mjaftonin p\u00ebr nj\u00eb dit\u00eb loj\u00eb t\u00eb vazhdueshme me ndri\u00e7imin e fikur ose 12 or\u00eb me t\u00eb ndezur. Fatkeq\u00ebsisht, Game Boy Light mbeti nj\u00eb ekskluziv p\u00ebr tregun japonez. N\u00eb mas\u00eb t\u00eb madhe, kjo ishte p\u00ebr shkak t\u00eb daljes s\u00eb shpejt\u00eb t\u00eb Game Boy Color: n\u00eb Nintendo thjesht nuk d\u00ebshironin t\u00eb shpenzonin p\u00ebr promovimin e konsol\u00ebs s\u00eb brezit t\u00eb kaluar n\u00eb vende t\u00eb tjera, p\u00ebr shkak se ajo nuk mund t\u00eb konkurronte dot me t\u00eb rejat.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/4c9bc86edb49980f288e84a02a00f449.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Game Boy Light me ndri\u00e7im t\u00eb ndezur<\/i><\/p>\n<h3>Game Boy Color, viti 1998<\/h3>\n<p>\nGame Boy Color ishte destinuar p\u00ebr sukses, duke u b\u00ebr\u00eb konsola e par\u00eb portative me ekran kristal likuid me ngjyra q\u00eb ishte in grado t\u00eb shfaqte deri n\u00eb 32 mij\u00eb ngjyra. Ndryshime t\u00eb m\u00ebdha u b\u00ebn\u00eb edhe n\u00eb p\u00ebrb\u00ebrjen e pajisjes: zemra e GBC ishte procesori Z80 me frekuenc\u00eb 8 MHz, kapaciteti i memorjes operuese u rrit 4 her\u00eb (32 KB kundrejt 8 KB), nd\u00ebrsa memorie video u dyfishua (16 KB kundrejt 8 KB). Nd\u00ebrkoh\u00eb, vendndodhja e ekranit dhe forma e pajisjes mbet\u00ebn t\u00eb nj\u00ebjta.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/b1d6ab7d37d42374174225fc44a0ed2f.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>P\u00ebr m\u00eb tep\u00ebr, Game Boy Color ishte n\u00eb dispozit\u00eb n\u00eb 8 ndarje ngjyrash.<\/i><\/p>\n<p>Gjat\u00eb ekzistenc\u00ebs s\u00eb sistemit, p\u00ebr t\u00eb dol\u00ebn 700 loj\u00ebra t\u00eb ndryshme n\u00eb zhanre t\u00eb ndryshme, dhe nd\u00ebr \"yjet e ftuar\" ishte edhe nj\u00eb version special i \"Alone in the Dark: The New Nightmare\". Fatkeq\u00ebsisht, nj\u00eb nga loj\u00ebrat m\u00eb t\u00eb bukura q\u00eb u publikuan p\u00ebr PlayStation e par\u00eb dukej te Game Boy Color thjesht e tmerrshme dhe ishte n\u00eb t\u00ebr\u00ebsi \"e pakapshme\".<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/cd4f811157e8c5dac39b24241133bca0.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>\"Alone in the Dark: The New Nightmare\" p\u00ebr Game Boy Color \u2014 art pixel q\u00eb nuk e meritonim.<\/i><\/p>\n<p>\u00cbsht\u00eb interesante se Game Boy Color mb\u00ebshteste pajtueshm\u00ebrin\u00eb e prapme me gjenerat\u00ebn e m\u00ebparshme t\u00eb konsolave portative, duke lejuar q\u00eb t\u00eb luhen \u00e7do loj\u00eb p\u00ebr Game Boy origjinal.<\/p>\n<h3>Game Boy Advance, viti 2001<\/h3>\n<p>\nL\u00ebshuar 3 vjet m\u00eb von\u00eb, Game Boy Advance tashm\u00eb i ngjasonte m\u00eb shum\u00eb Switch-it modern: ekrani tani ishte n\u00eb qend\u00ebr, nd\u00ebrsa organet e kontrollit ishin shp\u00ebrndar\u00eb n\u00eb an\u00ebt e trupit. Duke marr\u00eb parasysh p\u00ebrmasat miniaturale t\u00eb konsol\u00ebs, ky dizajn ishte m\u00eb ergonomik se ai fillestar.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/26dc7f37d4be5f8580d397e1bf8cf4b2.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nBaza e platform\u00ebs s\u00eb p\u00ebrmir\u00ebsuar ishte nj\u00eb procesor 32-bit ARM7 TDMI me frekuenc\u00eb 16,78 MHz (megjith\u00ebse ekzistonte nj\u00eb version q\u00eb punonte me t\u00eb vjetrin Z80), kapaciteti i RAM-it t\u00eb integruar mbeti i nj\u00ebjt\u00eb (32 KB), megjithat\u00eb mb\u00ebshtetje p\u00ebr memorien operuese t\u00eb jashtme deri n\u00eb 256 KB erdhi, nd\u00ebrsa VRAM-u u rrit n\u00eb 96 KB t\u00eb drejta, \u00e7ka lejonte jo vet\u00ebm q\u00eb t\u00eb rritej rezolucioni i ekranit n\u00eb 240\u00d7160 piksele, por edhe t\u00eb luhej me nj\u00ebfar\u00eb 3D.<\/p>\n<p>Si m\u00eb par\u00eb, nuk mungonin modifikimet e ve\u00e7anta. N\u00eb vitin 2003, Nintendo l\u00ebshoi Game Boy Advance SP n\u00eb form\u00ebn e nj\u00eb bishtavllije me nj\u00eb bateri litium-jon t\u00eb integruar (origjinali q\u00eb ndri\u00e7ohej nga dy bateri standarde). N\u00eb vitin 2005, n\u00eb kuad\u00ebr t\u00eb E3-s\u00eb vjetore, u paraqit nj\u00eb version edhe m\u00eb miniaturor i konsol\u00ebs portative, i quajtur Game Boy Micro.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/4ff81710a768dab2a116ebb4527f9028.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Game Boy Advance SP dhe Game Boy Micro<\/i><\/p>\n<p>Ky p\u00ebrdorues \u00ebsht\u00eb simboli i fundit i epok\u00ebs s\u00eb Game Boy, duke u b\u00ebr\u00eb nj\u00eb d\u00ebshtim t\u00eb plot\u00eb komercial, gj\u00eb q\u00eb nuk \u00ebsht\u00eb e \u00e7uditshme: Game Boy Micro u gjet mes Advance SP dhe nj\u00eb Nintendo DS q\u00eb ishte v\u00ebrtet revolucionar n\u00eb momentin e saj. P\u00ebr m\u00eb tep\u00ebr, Game Boy Micro ishte shum\u00eb m\u00eb e dob\u00ebt se Advance SP n\u00eb funksionalitet: konsola humbi mb\u00ebshtetje p\u00ebr loj\u00ebrat nga brezi i kaluar Game Boy dhe mund\u00ebsin\u00eb p\u00ebr t\u00eb luajtur n\u00eb shum\u00eb player me an\u00eb t\u00eb kabllit Link - thjesht nuk kishte vend n\u00eb trupin e saj miniatur\u00eb. Megjithat\u00eb, kjo nuk do t\u00eb thot\u00eb se konsola ishte e keqe: thjesht, gjat\u00eb krijimit t\u00eb saj, Nintendo u fokusua n\u00eb nj\u00eb audienc\u00eb mjaft t\u00eb vog\u00ebl, q\u00eb ishte e gatshme t\u00eb b\u00ebnte \u00e7do sakrific\u00eb p\u00ebr t\u00eb pasur mund\u00ebsin\u00eb t\u00eb luaj\u00eb loj\u00ebrat e preferuara kudo dhe kurdo.<\/p>\n<h3>Nintendo DS, viti 2004<\/h3>\n<p>\nNintendo DS u b\u00eb nj\u00eb hit i v\u00ebrtet\u00eb: n\u00ebse konsolat e familjes Game Boy shkuan n\u00eb nj\u00eb total prej 118 milion\u00ebsh, shitjet e ndryshme t\u00eb modifikimeve DS tejkaluan 154 milion\u00eb pajisje. Arsyet e k\u00ebtij suksesi t\u00eb jasht\u00ebzakonsh\u00ebm jan\u00eb t\u00eb dukshme.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/947d8f3232899a8261d6441db960694b.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nintendo DS origjinale<\/i><\/p>\n<p>S\u00eb pari, p\u00ebr ato koh\u00eb, Nintendo DS ishte v\u00ebrtet e fuqishme: procesori ARM946E-S me frekuenc\u00eb 67 MHz dhe koprocesori ARM7TDMI me frekuenc\u00eb 33 MHz, s\u00eb bashku me 4 MB RAM dhe 656 KB memorie grafike me nj\u00eb tampon shtes\u00eb prej 512 KB p\u00ebr tekstura, ndihmonin n\u00eb arritjen e nj\u00eb imazhi t\u00eb shk\u00eblqyer dhe ofronin mb\u00ebshtetje t\u00eb plot\u00eb p\u00ebr grafik\u00ebn 3D. S\u00eb dyti, konsola kishte 2 ekrane, nj\u00eb prej t\u00eb cil\u00ebve ishte me prekje dhe p\u00ebrdorej si nj\u00eb element shtes\u00eb kontrolli, q\u00eb ndihmonte n\u00eb realizimin e shum\u00eb ve\u00e7orive unike t\u00eb loj\u00ebrave. S\u00eb fundi, konsola mb\u00ebshteste loj\u00ebrat lokale n\u00eb shum\u00eb player p\u00ebrmes WiFi, duke lejuar loj\u00ebn me miq pa vonesa. Nj\u00eb bonus ishte mund\u00ebsia e t\u00eb luajturit loj\u00ebrave nga Game Boy Advance, p\u00ebr t\u00eb cil\u00ebn ishte parashikuar nj\u00eb slot t\u00eb ve\u00e7ant\u00eb p\u00ebr kart\u00ebridha. Me nj\u00eb fjal\u00eb, jo nj\u00eb konsol\u00eb, por nj\u00eb v\u00ebrtet k\u00ebnd i \u00ebndrrave.<\/p>\n<p>Pas dy vjet\u00ebsh doli n\u00eb treg Nintendo DS Lite. Pavar\u00ebsisht emrit, kjo nuk ishte nj\u00eb version i reduktuar, por nj\u00eb version i p\u00ebrmir\u00ebsuar i konsol\u00ebs portative. Kapaciteti i bateris\u00eb n\u00eb k\u00ebt\u00eb revizion u rrit n\u00eb 1000 mAh (nga 850 mAh m\u00eb par\u00eb), dhe mikro\u00e7ipat q\u00eb jan\u00eb nd\u00ebrtuar me nj\u00eb proces m\u00eb t\u00eb holl\u00eb u b\u00ebn\u00eb shum\u00eb m\u00eb efikas\u00eb, duke lejuar nj\u00eb performanc\u00eb mahnit\u00ebse prej 19 or\u00ebsh funksionim t\u00eb pavarur n\u00eb nivelin minimal t\u00eb ndri\u00e7imit t\u00eb ekranit. Nd\u00ebr ndryshimet duhet theksuar edhe ekranet LCD m\u00eb cil\u00ebsore q\u00eb ofrojn\u00eb nj\u00eb sh\u00ebrim m\u00eb t\u00eb mir\u00eb t\u00eb ngjyrave, reduktimin e pesh\u00ebs me 21% (n\u00eb 218 g), p\u00ebrmasa m\u00eb kompakte dhe zgjerimin e funksionalitetit t\u00eb portit t\u00eb dyt\u00eb, i cili tani mb\u00ebshteste lidhjen e aksesor\u00ebve t\u00eb ndrysh\u00ebm si kontrolluesi special p\u00ebr loj\u00ebn Guitar Hero.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/d43919c15d4d2294e5900d8e39dfb943.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nintendo DS Lite<\/i><\/p>\n<p>N\u00eb vitin 2008, doli n\u00eb treg Nintendo DSi. Kjo konsol ishte rreth 12% m\u00eb e holl\u00eb se paraardh\u00ebsi i saj, kishte 256 MB memorie t\u00eb integruar dhe nj\u00eb slot p\u00ebr karta SDHC, si dhe u pajis me dy kamera VGA (0.3 megapiksel), t\u00eb cilat mund t\u00eb p\u00ebrdoren p\u00ebr t\u00eb krijuar avatare t\u00eb k\u00ebndshme n\u00eb redaktorin e saj t\u00eb fotografive dhe n\u00eb disa loj\u00ebra. N\u00eb t\u00eb nj\u00ebjt\u00ebn koh\u00eb, pajisja humbi portin GBA, dhe me t\u00eb mb\u00ebshtetje p\u00ebr nisjen e loj\u00ebrave nga Game Boy Advance.<\/p>\n<p>Konsola e fundit n\u00eb k\u00ebt\u00eb brez t\u00eb konsollave portative ishte Nintendo DSi XL nga viti 2010. Ndryshe nga paraardh\u00ebsja, ajo kishte vet\u00ebm ekranet e rritura me nj\u00eb in\u00e7 dhe nj\u00eb stilus t\u00eb zgjatur.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/0456653f5bc71085152a0d7cbbf2b02c.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nintendo DS Lite dhe Nintendo DSi XL<\/i><\/p>\n<h3>Nintendo 3DS, viti 2011<\/h3>\n<p>\n3DS n\u00eb shum\u00eb aspekte ishte nj\u00eb eksperiment: n\u00eb k\u00ebt\u00eb konsol u shtua mb\u00ebshtetje p\u00ebr auto-stereoskopin\u00eb \u2014 nj\u00eb teknologji p\u00ebr formimin e imazhit 3D q\u00eb nuk k\u00ebrkon aksesor\u00eb t\u00eb tjer\u00eb si syze anaglifike. P\u00ebr k\u00ebt\u00eb, pajisja ishte e pajisur me nj\u00eb ekran LCD me rezolucion 800\u00d7240 piksel me barrier\u00ebn e paralaksit p\u00ebr t\u00eb krijuar nj\u00eb figur\u00eb tridimensionale, nj\u00eb procesor t\u00eb fuqish\u00ebm me dy b\u00ebrthama ARM11 me frekuenc\u00eb 268 MHz, 128 MB RAM dhe nj\u00eb accelerator grafik DMP PICA200 me performanc\u00eb prej 4.8 GFLOPS.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/c7ecf607ca86b4326a519c2cd300e0b2.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nintendo 3DS origjinale<\/i><\/p>\n<p>Sipas tradit\u00ebs, edhe kjo konsol portative mori disa revizione:<\/p>\n<ul>\n<li>Nintendo 3DS XL, viti 2012<\/li>\n<\/ul>\n<p>\nMori ekrane t\u00eb p\u00ebrmir\u00ebsuar: diagonala e sip\u00ebrme u rrit n\u00eb 4.88 in\u00e7, nd\u00ebrsa e poshtme u rrit n\u00eb 4.18 in\u00e7.<\/p>\n<ul>\n<li>Nintendo 2DS, viti 2013<\/li>\n<\/ul>\n<p>\nPjesa harduerike \u00ebsht\u00eb krejt\u00ebsisht e nj\u00ebjt\u00eb me origjinalin me vet\u00ebm nj\u00eb ndryshim, q\u00eb n\u00eb Nintendo 2DS p\u00ebrdoren ekranet 2D n\u00eb vend t\u00eb atyre stereoskopik\u00eb. Konsola vet\u00eb \u00ebsht\u00eb realizuar n\u00eb nj\u00eb format monoblok.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/59f1ce7a4eeae960bbdf66941035162b.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nintendo 2DS<\/i><\/p>\n<ul>\n<li>New Nintendo 3DS dhe 3DS XL, viti 2015<\/li>\n<\/ul>\n<p>\nT\u00eb dy konsolat u njoftuan dhe u lan\u00e7uan n\u00eb treg nj\u00ebkoh\u00ebsisht. Pajisjet mor\u00ebn nj\u00eb procesor m\u00eb t\u00eb fuqish\u00ebm kryesor (ARM11 MPCore 4x) dhe nj\u00eb koprocesor (VFPv2 Co-Processor x4), si dhe dyfishin e kapacitetit t\u00eb memories RAM. Kamera e p\u00ebrparme tani ndjek pozicionin e kok\u00ebs s\u00eb lojtarit p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar cil\u00ebsin\u00eb e vizualizimit 3D. P\u00ebrmir\u00ebsimet preken edhe te kontrolluesit: n\u00eb an\u00ebn e djatht\u00eb u shfaq nj\u00eb mini-stik analog C-Stick, dhe n\u00eb skaje \u2013 shkarkuesit ZL\/ZR. Versioni XL kishte ekran m\u00eb t\u00eb madh.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/48a97864cb1ca04c0263a0fc64e74705.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<ul>\n<li>New Nintendo 2DS XL, viti 2017<\/li>\n<\/ul>\n<p>\nRevizionet e reja t\u00eb konsol\u00ebs u kthyen n\u00eb formatin origjinal t\u00eb palossh\u00ebm dhe, si 3DS XL, mor\u00ebn ekrane m\u00eb t\u00eb m\u00ebdha.<\/p>\n<h2>Nintendo Switch: \u00e7far\u00eb shkoi gabim?<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/db3fbf29eab183feba5024abebce19b2.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nN\u00eb vitin 2017, n\u00eb raftet e dyqaneve t\u00eb elektronik\u00ebs u shfaq konsol\u00eb hibride Nintendo Switch, q\u00eb shp\u00ebrfill p\u00ebrfitimet e sistemeve t\u00eb loj\u00ebrave stacionare dhe mobile. Ndjenja e par\u00eb q\u00eb ndjen pas njohjes s\u00eb af\u00ebrt me k\u00ebt\u00eb pajisje \u00ebsht\u00eb nj\u00eb shkall\u00eb e lart\u00eb konfuzioni.<\/p>\n<p>A e dini se \u00e7far\u00eb kan\u00eb t\u00eb p\u00ebrbashk\u00ebt konsolat portative t\u00eb p\u00ebrmendura m\u00eb lart? T\u00eb gjitha ishin produkte mjaft cil\u00ebsore dhe t\u00eb mira. Natyrisht, nuk ekzistojn\u00eb pajisje ideale: po ashtu 3DS mbetet n\u00eb kujtes\u00eb p\u00ebr \u201cekranin e vdekjes s\u00eb zez\u00eb\u201d, shkaktar i s\u00eb cil\u00ebs ishte nj\u00eb gabim softuerik n\u00eb versionin e par\u00eb t\u00eb firmware-it. Po ashtu, shfaqja e disa edicioneve t\u00eb nj\u00ebjt\u00ebs konsol me p\u00ebrmir\u00ebsime t\u00eb shumta na tregon qart\u00eb se \u00ebsht\u00eb e pamundur t\u00eb parashikohet gjith\u00e7ka, ve\u00e7an\u00ebrisht duke qen\u00eb pionier n\u00eb treg.<\/p>\n<p>Megjithat\u00eb, disa prej zgjidhjeve t\u00eb Nintendo ishin mjaft controversiale (merrni kamerat n\u00eb DSi, t\u00eb cilat u p\u00ebrdor\u00ebn vet\u00ebm n\u00eb nj\u00eb rreth t\u00eb kufizuar projektesh), nd\u00ebrsa disa modifikime t\u00eb konsolave ishin qart\u00eb t\u00eb d\u00ebshtuara. Nj\u00eb shembull mund t\u00eb jet\u00eb Game Boy Micro, i cili ishte shum\u00eb kompakt, por n\u00eb t\u00eb gjitha aspektet e tjera ia kalonte v\u00ebllez\u00ebrve m\u00eb t\u00eb m\u00ebdhenj. Megjithat\u00eb, n\u00eb rastin e Game Boy, ju kishit nj\u00eb zgjedhje mes tre modeleve, dhe n\u00eb p\u00ebrgjith\u00ebsi \u00e7do pajisje ishte e nd\u00ebrtuar n\u00eb nj\u00eb nivel mjaft cil\u00ebsor. N\u00eb fjal\u00eb t\u00eb tjera, n\u00eb vitet e kaluara, Nintendo ose e b\u00ebnte nj\u00eb pajisje t\u00eb mir\u00eb t\u00eb shk\u00eblqyer, ose provonte eksperimente q\u00eb nuk preknin konsumatorin final. Situata me Nintendo Switch \u00ebsht\u00eb disi ndryshe.<\/p>\n<p>Edhe pse revizioni i par\u00eb i konsol\u00ebs nuk ka ndonj\u00eb defekt fatal, ajo \u00ebsht\u00eb e dob\u00ebt n\u00eb p\u00ebrgjith\u00ebsi. Shum\u00eb mang\u00ebsi t\u00eb ndryshmit t\u00eb shkall\u00ebs s\u00eb r\u00ebnd\u00ebsishm\u00ebris\u00eb i sjellin pronar\u00ebve t\u00eb saj shum\u00eb shqet\u00ebsime, dhe problemi \u00ebsht\u00eb aq i duksh\u00ebm saq\u00eb mbetet vet\u00ebm t\u00eb habitemi: pse inxhinier\u00ebt e nj\u00eb nga korporatave m\u00eb t\u00eb suksesshme n\u00eb fush\u00ebn e arg\u00ebtimeve digjitale e lejuan q\u00eb ato t\u00eb shfaqen, ve\u00e7an\u00ebrisht duke marr\u00eb parasysh p\u00ebrvoj\u00ebn e pasur t\u00eb Nintendo n\u00eb zhvillimin e platformave t\u00eb lojrave dhe pajisjeve mobile? Nuk \u00ebsht\u00eb rast\u00ebsi q\u00eb n\u00eb vitin 2019 revista \"60 Millions de Consommateurs\", botuar nga Instituti Komb\u00ebtar i Konsumator\u00ebve t\u00eb Franc\u00ebs, i dha Nintendo \"Kaktusin\" (analog me \"Raspberry e Art\u00eb\" n\u00eb bot\u00ebn e elektronik\u00ebs p\u00ebr konsum), si krijuesin <noindex><a rel=\"nofollow\" href=\"https:\/\/www.60millions-mag.com\/2019\/12\/30\/cactus-de-la-conso-2019-le-palmares-du-pire-17070\">e nj\u00eb nga pajisjet m\u00eb t\u00eb thyera<\/a><\/noindex>.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/80627e5895e01e26c2860a014388d708.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Kaktusi nderues p\u00ebr Nintendo<\/i><\/p>\n<p>Nuk e ka dyshim n\u00eb objektivitetin e k\u00ebsaj \u00e7mimi. Mjafton t\u00eb kujtojm\u00eb t\u00eb pakt\u00ebn historin\u00eb me joycon-in e majt\u00eb, i cili shpesh humbiste lidhjen me konsoll\u00ebn. Shkaku i problemeve ishte antena tep\u00ebr e vog\u00ebl, e cila fizikisht nuk mund t\u00eb merrte sinjalin kur lojtari largohej shum\u00eb nga pajisja. Dhe nuk kishte aspak arsye objektive p\u00ebr nj\u00eb minimizim t\u00eb till\u00eb. Brenda trupit t\u00eb kontrollorit kishte mjaft hap\u00ebsir\u00eb, q\u00eb e shfryt\u00ebzuan lojtar\u00ebt m\u00eb t\u00eb aft\u00eb: nj\u00eb tel bakri dhe nj\u00eb ndihm\u00ebs elektriku mund t\u00eb siguronin nj\u00eb sinkronizim t\u00eb q\u00ebndruesh\u00ebm brenda disa minutash. Dhe n\u00eb fotografin\u00eb m\u00eb posht\u00eb mund t\u00eb shihni, p\u00ebr t\u00eb th\u00ebn\u00eb at\u00eb, zgjidhjen e mark\u00ebs p\u00ebr problemin nga qendra zyrtare e sh\u00ebrbimeve t\u00eb Nintendo: antena thjesht kishte nj\u00eb mbules\u00eb nga materiali q\u00eb p\u00ebrcjell. Pse nj\u00eb gj\u00eb e till\u00eb nuk mund t\u00eb b\u00ebhej nga fillimi mbetet nj\u00eb mister.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/781ec94d29e0ac7e8eb8e261f156975a.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nNj\u00eb problem tjet\u00ebr ishte l\u00ebvizja n\u00eb vendin e lidhjes s\u00eb kontrollor\u00ebve me trupin, dhe me kalimin e koh\u00ebs joycon-et b\u00ebheshin t\u00eb lirshme deri sa fluturojn\u00eb vet\u00eb nga vendet e tyre. Kjo zgjidhej p\u00ebrs\u00ebri mjaft leht\u00eb: mjaftonte t\u00eb p\u00ebrkulnit drejtuesit metalik. Megjithat\u00eb, kjo nuk do t\u00eb ndihmoj\u00eb kur (jo n\u00ebse, por kur) kapak\u00ebt plastik\u00eb mbi kontrollor\u00ebt t\u00eb thyhen. K\u00ebtu mund t\u00eb kujtojm\u00eb l\u00ebvizjen e ekranit 3DS, por, s\u00eb pari, nj\u00eb problem i till\u00eb ndodhet n\u00eb shum\u00eb pajisje \u00e7anta n\u00eb p\u00ebrgjith\u00ebsi, dhe, s\u00eb dyti, masat e tij jan\u00eb disa ndryshime: n\u00eb rastin e 3DS, kjo nuk ka ndonj\u00eb ndikim n\u00eb p\u00ebrvoj\u00ebn e p\u00ebrdoruesit, por kur b\u00ebhet fjal\u00eb p\u00ebr Nintendo Switch, keni t\u00eb gjitha shanset t\u00eb thyni konsol\u00ebn kur ajo papritur ndalon lidhjen me joycon-et.<\/p>\n<p>Shum\u00eb lojtar\u00eb ankojn\u00eb p\u00ebr \"gribit\" q\u00eb jan\u00eb tep\u00ebr t\u00eb l\u00ebmuar dhe t\u00eb pakomod t\u00eb p\u00ebrdoren, duke e b\u00ebr\u00eb shum\u00eb t\u00eb v\u00ebshtir\u00eb loj\u00ebn n\u00eb ambiente t\u00eb ngjashme me ato t\u00eb transportit. K\u00ebtu vjen n\u00eb ndihm\u00eb AliExpress, i gatsh\u00ebm t\u00eb ofroj\u00eb mbulesa gome ose silikoni sipas d\u00ebshires. Por vet\u00eb nevoja p\u00ebr nj\u00eb \"p\u00ebrmir\u00ebsim\" t\u00eb till\u00eb t\u00eb konsol\u00ebs \u00ebsht\u00eb e m\u00ebrzitshme.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/c5223d29796aef59138426e2d2dc5ed6.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nSituata me driftin e analog\u00ebve \u00ebsht\u00eb e v\u00ebshtir\u00eb t\u00eb karakterizohet ndryshe ve\u00e7se si e papranueshme. Pronar\u00ebt e Switch v\u00ebrejn\u00eb se pas nj\u00eb periudhe p\u00ebrdorimi, kontrolluesi fillon t\u00eb regjistroj\u00eb devijimin e analog\u00ebve nga boshti verital n\u00eb gjendje pushimi. Disa e p\u00ebrjetuan problemin pas disa dhjet\u00ebra or\u00ebve loj\u00eb, disa vet\u00ebm pas disa qindra or\u00ebsh, megjithat\u00eb, nj\u00eb fakt mbetet: mungesa \u00ebsht\u00eb e pranishme. Shkaku nuk \u00ebsht\u00eb trajtimi i pap\u00ebrgjegjsh\u00ebm me pajisjen. N\u00eb shkak t\u00eb ve\u00e7oris\u00eb s\u00eb nd\u00ebrtimit t\u00eb Joy-Con, brenda moduleve vazhdimisht futet pluhuri (do t\u00eb thot\u00eb q\u00eb kontrolluesit p\u00ebr konsol\u00ebn portable, t\u00eb cilat natyrisht ndoten m\u00eb shpesh, jan\u00eb shum\u00eb m\u00eb keq t\u00eb mbrojtur se sa gamepadet p\u00ebr p\u00ebrdorim n\u00eb sht\u00ebpi), dhe pik\u00ebrisht ndotja e kontakteve shkakton 'ngjitjen' e tyre. Zgjidhja \u00ebsht\u00eb elementare: \u00e7montimi dhe pastrimi i modulit.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/4faf8c61704c97efaa38351e1a461039.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>N\u00eb disa raste, mund t\u00eb mjaftohemi me derdhjen e nj\u00eb l\u00ebnde pastrimi p\u00ebr kontaktet n\u00ebn stik.<\/i><\/p>\n<p>Gjith\u00e7ka do t\u00eb ishte mir\u00eb, n\u00ebse Nintendo do t\u00eb priste menj\u00ebher\u00eb gabimin e saj, duke pranuar p\u00ebr t\u00eb b\u00ebr\u00eb riparim ose z\u00ebvend\u00ebsim falas t\u00eb manipuluesve t\u00eb defektsh\u00ebm sipas garancis\u00eb. Megjithat\u00eb, kompania e mohoi p\u00ebr nj\u00eb koh\u00eb t\u00eb gjat\u00eb ekzistenc\u00ebn e problemit t\u00eb driftit, duke i propozuar p\u00ebrdoruesve t\u00eb b\u00ebjn\u00eb kalibrimin e p\u00ebrs\u00ebritur t\u00eb Joy-Con-\u00ebve ose duke k\u00ebrkuar 45 dollar\u00eb p\u00ebr riparimin. Vet\u00ebm pas <noindex><a rel=\"nofollow\" href=\"https:\/\/chimicles.com\/wp-content\/uploads\/2019\/07\/Class-Action-Complaint-Nintendo-Joy-Con.pdf\">nj\u00eb padie kolektive<\/a><\/noindex>, e dor\u00ebzuar nga firma ligjore amerikane Chimicles, Schwartz Kriner &amp; Donaldson-Smith n\u00eb em\u00ebr t\u00eb bler\u00ebsve t\u00eb d\u00ebmtuar, Nintendo filloi t\u00eb nd\u00ebrronte Joy-Con-\u00ebt q\u00eb kishin drift n\u00eb kuad\u00ebr t\u00eb obligimeve t\u00eb garancis\u00eb, dhe Shuntar\u014d Furukawa, presidenti i korporat\u00ebs, k\u00ebrkoi falje nga t\u00eb gjith\u00eb ata q\u00eb u p\u00ebrball\u00ebn me k\u00ebt\u00eb problem.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/9c9ea525e94dde6626810a23394df958.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Shuntar\u014d Furukawa, presidenti i Nintendo<\/i><\/p>\n<p>Megjithat\u00eb, kjo pak ndihmon. S\u00eb pari, politika e re p\u00ebr z\u00ebvend\u00ebsimin e Joy-Con-ve \u00ebsht\u00eb hyr\u00eb n\u00eb fuqi n\u00eb nj\u00eb num\u00ebr t\u00eb kufizuar vendesh. S\u00eb dyti, kjo e drejt\u00eb mund t\u00eb shfryt\u00ebzohet vet\u00ebm nj\u00eb her\u00eb, dhe n\u00ebse drift-i shfaqet p\u00ebrs\u00ebri, do t\u00eb duhet t\u00eb riparoni (ose t\u00eb z\u00ebvend\u00ebsoni) pajisjen me shpenzimet tuaja. S\u00eb fundi, e treta, asnj\u00eb pun\u00eb mbi gabimet nuk \u00ebsht\u00eb kryer: Nintendo Switch Lite i l\u00ebshuar n\u00eb vitin 2019, ashtu si dhe nj\u00eb rishikim i ri i konsol\u00ebs kryesore, kan\u00eb t\u00eb nj\u00ebjtat probleme me analog joystick\u00ebt. Ndryshimi \u00ebsht\u00eb se n\u00eb rastin e versionit portativ, kontrollor\u00ebt jan\u00eb t\u00eb integruar direkt n\u00eb kas\u00eb dhe p\u00ebr z\u00ebvend\u00ebsimin e tyre nuk mund t\u00eb diskutohet, dhe p\u00ebr pastrimin, duhet t\u00eb \u00e7montoni t\u00eb gjith\u00eb konsol\u00ebn.<\/p>\n<p>Por kjo nuk \u00ebsht\u00eb gjith\u00e7ka. Nd\u00ebrsa \"anijet kozmike lundrojn\u00eb n\u00eb hap\u00ebsir\u00ebn e Teatrit t\u00eb Madh\", dhe smartfon\u00ebt joeminent\u00eb mburren me Gorilla Glass, modeli Nintendo Switch ka nj\u00eb ekran plastik q\u00eb mbledh g\u00ebrryerje jo vet\u00ebm n\u00eb rrug\u00eb, por edhe gjat\u00eb vendosjes n\u00eb dok-stacion. Ky i fundit, p\u00ebr t\u00eb th\u00ebn\u00eb t\u00eb drejt\u00ebn, nuk ka udh\u00ebheq\u00ebs silikoni q\u00eb mund t\u00eb mbronin ekranin nga d\u00ebmtimet, k\u00ebshtu q\u00eb blerja e nj\u00eb filmi mbrojt\u00ebs \u00ebsht\u00eb e domosdoshme.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/1435f9d1ac06a847ef3141d55b942dde.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nj\u00eb tunim buxhetor i dok-stacionit do t\u00eb mbroj\u00eb ekranin e Nintendo Switch nga g\u00ebrryerjet.<\/i><\/p>\n<p>Nj\u00eb problem tjet\u00ebr ka t\u00eb b\u00ebj\u00eb me lidhjen e kufjeve wireless me Nintendo Switch. Kjo \u00ebsht\u00eb thjesht e pamundur. Konsola \u00ebsht\u00eb e pajisur me nj\u00eb mini jack 3.5mm, p\u00ebr t\u00eb cil\u00ebn japonez\u00ebt meritojn\u00eb nj\u00eb fal\u00ebnderim, megjithat\u00eb pajisja nuk mb\u00ebshtet kufjet Bluetooth. Arsyet p\u00ebrs\u00ebri nuk jan\u00eb t\u00eb qarta: vet\u00eb transmetuesi-pranuesi \u00ebsht\u00eb i pranish\u00ebm n\u00eb konsol\u00eb dhe mund t\u00eb ishte aktivizuar t\u00eb pakt\u00ebn n\u00eb modin portativ, kur Joy-Con-at \"komunikojn\u00eb\" me konsol\u00ebn me tela, q\u00eb do t\u00eb ishte logjik dhe shum\u00eb praktike. Nd\u00ebrkoh\u00eb, \u00ebsht\u00eb e nevojshme t\u00eb p\u00ebrdoren adapter\u00ebt USB nga kompani t\u00eb treta, p\u00ebr fat t\u00eb mir\u00eb konsola \u00ebsht\u00eb e pajisur me USB Type-C q\u00eb mb\u00ebshtet USB Audio.<\/p>\n<p>N\u00ebse je m\u00ebsuar t\u00eb komunikosh me miqt\u00eb p\u00ebrmes z\u00ebrit pa ndihm\u00ebn e pajisjeve shtes\u00eb, si\u00e7 ndodh n\u00eb PlayStation 4, na vjen keq t\u00eb t\u00eb zhg\u00ebnjejm\u00eb. Formalisht, kjo funksionalitet ekziston, por p\u00ebr ta p\u00ebrdorur, do t'ju duhet t\u00eb shkarkoni aplikacionin zyrtar t\u00eb Nintendo n\u00eb telefonin tuaj. Po, \u00ebsht\u00eb e v\u00ebrtet\u00eb: platforma portative e loj\u00ebrave ju ofron t\u00eb q\u00ebndroni n\u00eb bisedat me z\u00eb p\u00ebrmes nj\u00eb pajisjeje t\u00eb jashtme n\u00eb vend q\u00eb t\u00eb flisni me shok\u00ebt tuaj t\u00eb skuadr\u00ebs p\u00ebrmes nj\u00eb headset-i t\u00eb lidhur me konsol\u00ebn.<\/p>\n<p>Po ashtu, shum\u00eb lojtar\u00eb ankohen p\u00ebr probleme n\u00eb internet, duke akuzuar modul\u00ebn e WiFi-s\u00eb me cil\u00ebsi t\u00eb ul\u00ebt. K\u00ebtu, sigurisht, mund t\u00eb diskutohet p\u00ebr njohurit\u00eb teknike t\u00eb p\u00ebrdoruesit mesatar dhe p\u00ebr routerat q\u00eb kushtojn\u00eb 500 rubla, sikur Masahiro Sakurai, i cili \u00ebsht\u00eb p\u00ebrgjegj\u00ebs p\u00ebr zhvillimin e Super Smash Bros., nuk kishte rekomanduar. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.vice.com\/en_us\/article\/9k4g7y\/nintendo-says-super-smash-bros-ultimate-players-should-buy-a-dollar30-ethernet-dongle-to-play-it-online\">t\u00eb<\/a><\/noindex> blejn\u00eb nj\u00eb adapter Ethernet t\u00eb jasht\u00ebm p\u00ebr t\u00eb luajtur online (konsola nuk ka nj\u00eb port LAN t\u00eb integruar), \u00e7ka sugjeron se Nintendo \u00ebsht\u00eb e vet\u00ebdijshme p\u00ebr problemin.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/e052c95f1e5cdef9b4d1d0aaff5d3e07.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Masahiro Sakurai nuk do t\u00eb jepte k\u00ebshilla t\u00eb k\u00ebqija.<\/i><\/p>\n<p>Duke marr\u00eb parasysh ergonomin\u00eb, ka gjithashtu disa probleme t\u00eb vogla. Merrni p\u00ebr shembull k\u00ebmb\u00ebn e pasme: ajo \u00ebsht\u00eb shum\u00eb e holl\u00eb dhe \u00ebsht\u00eb vendosur jasht\u00eb qendr\u00ebs s\u00eb gravitetit t\u00eb konsol\u00ebs, \u00e7ka e b\u00ebn pajisjen t\u00eb paq\u00ebndrueshme, madje edhe n\u00eb nj\u00eb sip\u00ebrfaqe t\u00eb shesht\u00eb. Provoni t\u00eb luani n\u00eb tren duke e vendosur Nintendo Switch n\u00eb tryez\u00eb, dhe do t\u00eb vler\u00ebsoni t\u00eb gjitha disavantazhet e k\u00ebtij zgjidhjeje. Megjithat\u00eb, duket se \u00e7far\u00eb mund t\u00eb jet\u00eb m\u00eb e thjesht\u00eb: vet\u00ebm duhet pak ta zgjas\u00ebsh mb\u00ebshtetjen dhe ta zhvendos\u00ebsh n\u00eb mes t\u00eb trupit \u2014 dhe problemi do t\u00eb zgjidhej.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/c2ef938cf0f7c671a71014207ae56adb.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Megjithat\u00eb, k\u00ebmb\u00ebt p\u00ebr mbulimin e portit t\u00eb kartave t\u00eb memories jan\u00eb t\u00eb shk\u00eblqyera.<\/i><\/p>\n<p>Por si \u00ebsht\u00eb situata me \"pjes\u00ebt brenda\" t\u00eb Nintendo Switch? Fatkeq\u00ebsisht, k\u00ebtu gjithashtu nuk \u00ebsht\u00eb gjith\u00e7ka n\u00eb rregull. N\u00eb \u00e7do rast, k\u00ebshtu ishte deri vitin e kaluar, kur N e madhe lansoi nj\u00eb version t\u00eb p\u00ebrmir\u00ebsuar t\u00eb konsol\u00ebs. Le t\u00eb krahasojm\u00eb shkurtimisht versionin origjinal dhe at\u00eb t\u00eb p\u00ebrmir\u00ebsuar dhe t\u00eb shohim se \u00e7far\u00eb ka ndryshuar.<\/p>\n<h2>Nintendo Switch 2019: \u00e7far\u00eb \u00ebsht\u00eb e re?<\/h2>\n<p>\nNuk do t\u00eb rrethojm\u00eb rreth k\u00ebsaj: ju prezantojm\u00eb nj\u00eb tabel\u00eb q\u00eb tregon qart\u00eb dallimin midis Nintendo Switch t\u00eb vitit 2017 dhe versionit t\u00eb ri t\u00eb vitit 2019.<\/p>\n<p><strong>Revizioni<\/strong><\/p>\n<p><\/p>\n<p><strong>Nintendo Switch 2017<\/strong><\/p>\n<p><\/p>\n<p><strong>Nintendo Switch 2019<\/strong><\/p>\n<p><\/p>\n<p>SoC<\/p>\n<p><\/p>\n<p>NVIDIA Tegra X1, 20 nm, 256 b\u00ebrthama GPU, NVIDIA Maxwell<\/p>\n<p><\/p>\n<p>NVIDIA Tegra X1, <strong>16 nm<\/strong>, 256 b\u00ebrthama GPU, NVIDIA Maxwell<\/p>\n<p><\/p>\n<p>RAM<\/p>\n<p><\/p>\n<p>4 GB, Samsung LPDDR4, 3200 Mbit\/s, 1.12 V<\/p>\n<p><\/p>\n<p>4 GB, Samsung <strong>LPDDR4X, 4266 Mbit\/s, 0.65 V<\/strong><\/p>\n<p><\/p>\n<p>Memoria e integruar<\/p>\n<p><\/p>\n<p>32 GB<\/p>\n<p><\/p>\n<p>Ekrani<\/p>\n<p><\/p>\n<p>IPS, 6.2\u2033, 1280\u00d7720<\/p>\n<p><\/p>\n<p>IPS <strong>IGZO<\/strong>, 6.2\u2033, 1280\u00d7720<\/p>\n<p><\/p>\n<p>Bateri<\/p>\n<p><\/p>\n<p>4310 mAh<\/p>\n<p>Ndryshimet nuk jan\u00eb aq shum\u00eb, por n\u00ebse versioni i par\u00eb i Nintendo Switch ndjehej si nj\u00eb version beta, duke marr\u00eb n\u00eb dor\u00eb konsol\u00ebn e p\u00ebrdit\u00ebsuar, mund t\u00eb thuhet se p\u00ebrfundimisht po e prisnim lan\u00e7imin. \u00c7far\u00eb ka ndryshuar p\u00ebr mir\u00eb?<\/p>\n<p>Objektivisht, n\u00ebse po flasim p\u00ebr nj\u00eb konsol\u00eb hibride, kompromiset jan\u00eb t\u00eb pashmangshme dhe nuk duhet pritur ndonj\u00eb rezultat t\u00eb jasht\u00ebzakonsh\u00ebm nga nj\u00eb pajisje t\u00eb till\u00eb. Problemi \u00ebsht\u00eb se n\u00eb fillim t\u00eb shitjes, edhe karakteristika kryesore e Nintendo Switch, mobiliteti, praktikisht nuk funksiononte. Koha e jet\u00ebs s\u00eb konsol\u00ebs nga baterit\u00eb ishte rreth 2.5 or\u00eb, n\u00ebse flasim p\u00ebr nj\u00eb projekt t\u00eb madh si \"Legend of Zelda: Breath of the Wild\", ose pak m\u00eb shum\u00eb se 3 or\u00eb, n\u00ebse luanit nj\u00eb loj\u00eb 2D indie, q\u00eb \u00ebsht\u00eb krejt\u00ebsisht jo serioze. Po ashtu, \u00ebsht\u00eb po aq jo serioze t\u00eb merrni me vete nj\u00eb PowerBank, ve\u00e7an\u00ebrisht n\u00ebse keni nj\u00eb udh\u00ebtim t\u00eb gjat\u00eb dhe jeni ngarkuar me sende.<\/p>\n<p>N\u00eb versionin e p\u00ebrdit\u00ebsuar t\u00eb Nintendo Switch t\u00eb vitit 2019, ky problem u zgjidh, dhe madje n\u00eb nj\u00eb m\u00ebnyr\u00eb t\u00eb origjinalitetit: duke z\u00ebvend\u00ebsuar SoC NVIDIA Tegra X1 20-nanometri me 16-nanometrin, si dhe duke kaluar n\u00eb \u00e7ipat e p\u00ebrmir\u00ebsuar t\u00eb memories nga Samsung. Duke qen\u00eb se versioni i dyt\u00eb i sistemit n\u00eb \u00e7ip konsumon duksh\u00ebm m\u00eb pak energji, dhe RAM e re Samsung \u00ebsht\u00eb 40% m\u00eb efikase n\u00eb energji, koha e funksionimit t\u00eb pavarur t\u00eb konsol\u00ebs u rrit thuajse dyfish. Kjo arrihet pa rritur as \u00e7mimin e pajisjes, as p\u00ebrmasat dhe pesha e saj, q\u00eb do t\u00eb kishte qen\u00eb e pashmangshme n\u00ebse do t\u00eb instalohej nj\u00eb bateri m\u00eb e madhe.<\/p>\n<p><strong>Konsola<\/strong><\/p>\n<p><\/p>\n<p><strong>Nintendo Switch 2017<\/strong><\/p>\n<p><\/p>\n<p><strong>Nintendo Switch 2019<\/strong><\/p>\n<p><\/p>\n<p>Koha e jet\u00ebs s\u00eb bateris\u00eb, 50% ndri\u00e7imi i ekranit<\/p>\n<p><\/p>\n<p>3 or\u00eb 5 minuta<\/p>\n<p><\/p>\n<p>5 or\u00eb 2 minuta<\/p>\n<p><\/p>\n<p>Koha e jet\u00ebs s\u00eb bateris\u00eb, 100% ndri\u00e7imi i ekranit<\/p>\n<p><\/p>\n<p>2 or\u00eb 25 minuta<\/p>\n<p><\/p>\n<p>4 or\u00eb 18.5 minuta<\/p>\n<p><\/p>\n<p>Temperatura maksimale e pasqyr\u00ebs s\u00eb prapme<\/p>\n<p><\/p>\n<p>46 \u00b0C<\/p>\n<p><\/p>\n<p>46 \u00b0C<\/p>\n<p><\/p>\n<p>Temperatura maksimale n\u00eb radiator<\/p>\n<p><\/p>\n<p>48 \u00b0C<\/p>\n<p><\/p>\n<p>46 \u00b0C<\/p>\n<p><\/p>\n<p>Temperatura maksimale n\u00eb radiator n\u00eb dok<\/p>\n<p><\/p>\n<p>54 \u00b0C<\/p>\n<p><\/p>\n<p>50 \u00b0C<\/p>\n<p>Nj\u00eb kontribut, ndon\u00ebse jo aq t\u00eb r\u00ebnd\u00ebsish\u00ebm, vjen edhe nga ekrani i p\u00ebrmir\u00ebsuar nga Sharp, i realizuar me teknologjin\u00eb IGZO. Kjo akronim njihet si Indium Gallium Zinc Oxide \u2014 \"Oksidi i indiumit, galliumit dhe zinkut\". Piksel\u00ebt n\u00eb k\u00ebto matrica nuk k\u00ebrkojn\u00eb p\u00ebrdit\u00ebsim t\u00eb vazhduesh\u00ebm gjat\u00eb shfaqjes s\u00eb objekteve t\u00eb pal\u00ebvizshme (p.sh. HUD ose nd\u00ebrfaqja e eShop) dhe jan\u00eb m\u00eb pak t\u00eb ndjesh\u00ebm ndaj nd\u00ebrhyrjeve nga komponent\u00ebt elektronik t\u00eb ekranit, \u00e7ka lejon nj\u00eb ulje shtes\u00eb t\u00eb konsumit t\u00eb energjis\u00eb. P\u00ebrve\u00e7 k\u00ebsaj, matrica IGZO kalon m\u00eb mir\u00eb fluksin e drit\u00ebs, \u00e7ka ndihmoi n\u00eb rritjen e intensitetit t\u00eb ndri\u00e7imit, megjithat\u00eb n\u00eb rastin e Nintendo Switch vet\u00ebm pak: 318 kd\/m2 p\u00ebrball\u00eb 291 kd\/m2. Gjithashtu, fal\u00eb matrice s\u00eb p\u00ebrmir\u00ebsuar, luajtja n\u00eb drit\u00eb t\u00eb fort\u00eb diellore \u00ebsht\u00eb b\u00ebr\u00eb m\u00eb e rehatshme (edhe origjinali kishte probleme me k\u00ebt\u00eb).<\/p>\n<p>Sa i p\u00ebrket performanc\u00ebs, k\u00ebtu gjithashtu v\u00ebrehen ndryshime n\u00eb p\u00ebrmir\u00ebsim. N\u00eb radh\u00eb t\u00eb par\u00eb, kjo \u00ebsht\u00eb e dukshme n\u00eb lojrat me bot\u00eb t\u00eb hapur: n\u00eb \"Legend of Zelda: Breath of the Wild\", r\u00ebniet e FPS-s\u00eb n\u00eb skena t\u00eb nd\u00ebrlikuara nuk jan\u00eb m\u00eb aq dramatike si m\u00eb par\u00eb \u2014 rritja e kapacitetit t\u00eb RAM-it jep efekt t\u00eb duksh\u00ebm.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/84ac3a60fbbc6292f746561a3ccc9a5f.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>\u00cbsht\u00eb interesante se diferenca n\u00eb temperatura midis versioneve t\u00eb vjetra dhe t\u00eb reja \u00ebsht\u00eb minimale, por nga ana tjet\u00ebr, konsol\u00ebn e vitit 2019 \u00ebsht\u00eb b\u00ebr\u00eb duksh\u00ebm m\u00eb e qet\u00eb: padyshim, shpejt\u00ebsia e rrotullimit t\u00eb ventilatorit \u00ebsht\u00eb ulur me q\u00ebllim p\u00ebr t\u00eb reduktuar zhurm\u00ebn dhe gjithashtu p\u00ebr kursimin e energjis\u00eb. Duke marr\u00eb parasysh temperatur\u00ebn prej 50 \u00b0C n\u00eb radiator gjat\u00eb ngarkes\u00ebs, nj\u00eb zgjidhje e till\u00eb \u00ebsht\u00eb plot\u00ebsisht e arsyeshme.<\/p>\n<p>N\u00ebse flasim p\u00ebr kontrollor\u00ebt, joycon\u00ebt kan\u00eb marr\u00eb struktura t\u00eb p\u00ebrmir\u00ebsuara nga plastika m\u00eb cil\u00ebsore: sigurisht, jo soft-touch, por i mbajtura n\u00eb duar \u00ebsht\u00eb b\u00ebr\u00eb shum\u00eb m\u00eb e k\u00ebndshme. Problemi me anten\u00ebn e kontrollorit t\u00eb majt\u00eb, si dhe me luhatjen e bashkimeve n\u00eb trup, \u00ebsht\u00eb zgjidhur (edhe pse bllokimet mbet\u00ebn plastik), nd\u00ebrsa p\u00ebr sticket gjith\u00e7ka \u00ebsht\u00eb si m\u00eb par\u00eb: e nj\u00ebjta konstrukcion, t\u00eb nj\u00ebjtat rreziqe p\u00ebr ndotjen dhe shfaqjen e driftit me kalimin e koh\u00ebs. Pra, p\u00ebr t\u00eb luajtur n\u00eb sht\u00ebpi, \u00ebsht\u00eb m\u00eb mir\u00eb t\u00eb blini nj\u00eb Pro-controller, sidomos pasi nga pik\u00ebpamja e ergonomis\u00eb \u00ebsht\u00eb shum\u00eb m\u00eb i rehatsh\u00ebm.<\/p>\n<p>Duke i gjith\u00eb \u00e7ka q\u00eb u tha m\u00eb sip\u00ebr, ne rekomandojm\u00eb me ngulm \u00e7do personi q\u00eb d\u00ebshiron t\u00eb hyj\u00eb n\u00eb bot\u00ebn surprizuese t\u00eb Nintendo (dhe nuk \u00ebsht\u00eb aspak sarkaz\u00ebm, pasi korporata japoneze sot faktikisht \u00ebsht\u00eb e vetmja platform\u00eb e madhe q\u00eb i jep p\u00ebrpar\u00ebsi loj\u00ebrave dhe publikon L O J R A, jo produkte pretencioze, filma interaktiv\u00eb apo atraksione p\u00ebr disa mbr\u00ebmje), t\u00eb blej\u00eb verzionin e fundit t\u00eb Switch t\u00eb vitit 2019. T\u00eb dallosh versionin e ri t\u00eb konsol\u00ebs nga ai i m\u00ebparshmi \u00ebsht\u00eb shum\u00eb e thjesht\u00eb:<\/p>\n<ul>\n<li>Packaging-i i Nintendo Switch 2019 \u00ebsht\u00eb plot\u00ebsisht i kuq.<\/li>\n<\/ul>\n<p>\n<img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/f4a507976746bf78ecfc7f998fb90221.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<ul>\n<li>Numri serial i shkruar n\u00eb fund t\u00eb paketimit duhet t\u00eb filloj\u00eb me shkronjat XK (m\u00eb par\u00eb, numri serial i Switch fillonte me XA).<\/li>\n<\/ul>\n<p>\n<img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/12b1c85a79c50a028c689a1027dc0baa.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<ul>\n<li>Modifikimi dhe viti i prodhimit t\u00eb pajisjes gjithashtu jan\u00eb t\u00eb shkruara n\u00eb trupin e konsol\u00ebs: pajisja e revizionit t\u00eb fundit duhet t\u00eb ket\u00eb shkruar \u00ab<b>MOD. HAC-001(01), MADE IN CHINA 2019, HAD-XXXXXX<\/b>\u00bb, nd\u00ebrsa konsolat e revizionit t\u00eb par\u00eb kan\u00eb shkruar \u00ab<b>MOD. HAC-001, MADE IN CHINA 2016, HAC-XXXXXX<\/b>\u00bb.<\/li>\n<\/ul>\n<p>\n<img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/b154c19ccfe81876482ff69651fde27b.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<h2>Dikush, kam di\u00e7ka me memorien time, nuk e mbaj mend as Mario, as Link...<\/h2>\n<p>\nKa edhe nj\u00eb problem tjet\u00ebr, zgjidhjen e t\u00eb cilit tifoz\u00ebt e Nintendo nuk e kan\u00eb pritur ende: kapaciteti jasht\u00ebzakonisht i vog\u00ebl i memorjes s\u00eb integruar. Kapaciteti i memorjes sistemike t\u00eb Switch \u00ebsht\u00eb vet\u00ebm 32 GB, nga t\u00eb cilat p\u00ebrdoruesit i kan\u00eb n\u00eb dispozicion vet\u00ebm 25,4 gigabajt (pjesa tjet\u00ebr z\u00eb OS-n\u00eb e konsol\u00ebs), dhe asnj\u00eb \u00abPremium\u00bb apo \u00abPro Edition\u00bb, q\u00eb do t\u00eb p\u00ebrmbante t\u00eb pakt\u00ebn 64 GB memorie, gjigandi japonez nuk ofron. Por sa peshojn\u00eb vet\u00eb loj\u00ebrat? Le t\u00eb shohim.<\/p>\n<p><strong>Loj\u00eb<\/strong><\/p>\n<p><\/p>\n<p><strong>Kapaciteti, GB<\/strong><\/p>\n<p><\/p>\n<p>Super Mario Odyssey<\/p>\n<p><\/p>\n<p>5,7<\/p>\n<p><\/p>\n<p>Mario Kart 8 Deluxe<\/p>\n<p><\/p>\n<p>7<\/p>\n<p><\/p>\n<p>New Super Mario Bros. U Deluxe<\/p>\n<p><\/p>\n<p>2,5<\/p>\n<p><\/p>\n<p>Paper Mario: The Origami King<\/p>\n<p><\/p>\n<p>6,6<\/p>\n<p><\/p>\n<p>Xenoblade Chronicles: Definitive Edition<\/p>\n<p><\/p>\n<p>14<\/p>\n<p><\/p>\n<p>Animal Crossing: New Horizons<\/p>\n<p><\/p>\n<p>7<\/p>\n<p><\/p>\n<p>Super Smash Bros.<\/p>\n<p><\/p>\n<p>16,4<\/p>\n<p><\/p>\n<p>DRAGON QUEST XI S: Echoes of an Elusive Age \u2014 Definitive Edition<\/p>\n<p><\/p>\n<p>14,3<\/p>\n<p><\/p>\n<p>The Legend of Zelda: Link\u2019s Awakening<\/p>\n<p><\/p>\n<p>6<\/p>\n<p><\/p>\n<p>The Legend of Zelda: Breath of the Wild<\/p>\n<p><\/p>\n<p>14,8<\/p>\n<p><\/p>\n<p>Bayonetta<\/p>\n<p><\/p>\n<p>8,5<\/p>\n<p><\/p>\n<p>Bayonetta 2<\/p>\n<p><\/p>\n<p>12,5<\/p>\n<p><\/p>\n<p>ASTRAL CHAIN<\/p>\n<p><\/p>\n<p>10<\/p>\n<p><\/p>\n<p>Witcher 3: Wild Hunt<\/p>\n<p><\/p>\n<p>28,7<\/p>\n<p><\/p>\n<p>Doom<\/p>\n<p><\/p>\n<p>22,5<\/p>\n<p><\/p>\n<p>Wolfenstein II: The New Colossus<\/p>\n<p><\/p>\n<p>22,5<\/p>\n<p><\/p>\n<p>The Elder Scrolls V: Skyrim<\/p>\n<p><\/p>\n<p>14,9<\/p>\n<p><\/p>\n<p>L.A. Noire<\/p>\n<p><\/p>\n<p>28,1<\/p>\n<p><\/p>\n<p>Assassin\u2019s Creed: Kryengrit\u00ebsit. Koleksioni (Assassin\u2019s Creed IV: Flaka e zez\u00eb + Assassin\u2019s Creed Shp\u00ebtimtar)<\/p>\n<p><\/p>\n<p>12,2<\/p>\n<p>\u00c7far\u00eb kemi n\u00eb dor\u00eb? Projektet shum\u00ebplatform\u00eb natyrsh\u00ebm z\u00ebn\u00eb vend n\u00eb memorien e Nintendo Switch me v\u00ebshtir\u00ebsi, dhe disa prej tyre, si \"Witcher\" dhe \"Noir\", nuk mund t\u00eb ruhen atje fare. Megjithat\u00eb, edhe kur flitet p\u00ebr ekskluzivitetet, situata \u00ebsht\u00eb e zymt\u00eb: mund t\u00eb shkarkoni \"The Legend of Zelda: Breath of the Wild\", \"Animal Crossing: New Horizons\", \"New Super Mario Bros. U Deluxe\" dhe... kjo \u00ebsht\u00eb gjith\u00e7ka. N\u00ebse luani kryesisht n\u00eb sht\u00ebpi, k\u00ebto kufizime do t\u00eb shkaktojn\u00eb minimum shqet\u00ebsimesh, ndon\u00ebse nuk ka flasje p\u00ebr shkarkime paraprake: p\u00ebrpara shkarkimit t\u00eb \u00e7do titulli t\u00eb ri, do t\u00eb duhet t\u00eb hiqni nj\u00eb ose disa loj\u00ebra t\u00eb instaluara, dhe pastaj t\u00eb prisni p\u00ebr shkarkimin e distribucionit nga eShop. P\u00ebr m\u00eb tep\u00ebr, nuk do t\u00eb jeni n\u00eb gjendje t\u00eb ruani momentet e kujtueshme t\u00eb kalimeve tuaja, pasi nuk do t\u00eb ket\u00eb vend p\u00ebr video.<\/p>\n<p>N\u00ebse po planifikoni nj\u00eb pushim ose nj\u00eb udh\u00ebtim biznesi, ve\u00e7an\u00ebrisht n\u00eb vende ku kan\u00eb d\u00ebgjuar p\u00ebr WiFi, por nuk e kan\u00eb p\u00ebrdorur ndonj\u00ebher\u00eb, at\u00ebher\u00eb... \u00ebsht\u00eb m\u00eb mir\u00eb t\u00eb instaloni 2\u20133 loj\u00ebra t\u00eb cilat me siguri do t'ju mbajn\u00eb p\u00ebr nj\u00eb dekad\u00eb (madje edhe disa qindra) or\u00eb, si \"Legend of Zelda\" ose \"Animal Crossing\". Sigurisht, ekziston edhe mund\u00ebsia p\u00ebr t\u00eb bler\u00eb karikht\u00ebt si rezerv\u00eb, por, s\u00eb pari, kjo \u00ebsht\u00eb e inconvenient, dhe s\u00eb dyti, nuk ndihmon gjithmon\u00eb. N\u00eb p\u00ebrpjekje p\u00ebr t\u00eb mbajtur \u00e7mimet t\u00eb ulura, madh\u00ebsia e kartush\u00ebve \u00ebsht\u00eb e kufizuar n\u00eb 16 gigabajt\u00eb, k\u00ebshtu q\u00eb, p\u00ebr shembull, do t\u00eb keni v\u00ebshtir\u00ebsi t\u00eb luani \"L.A. Noire\" pa shkarkuar asete, e p\u00ebr \"DOOM\" do t\u00eb merrni vet\u00ebm fushat\u00ebn p\u00ebr nj\u00eb lojtar, nd\u00ebrsa duke bler\u00eb \"Bayonetta 1 + 2 Nintendo Switch Collection\", do t\u00eb mund t\u00eb luani vet\u00ebm vazhdimin: brenda kutis\u00eb nuk do t\u00eb gjeni nj\u00eb kartush t\u00eb pjes\u00ebs s\u00eb par\u00eb, por vet\u00ebm nj\u00eb ngjit\u00ebs me nj\u00eb kod p\u00ebr eShop.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/71478db6532dac94c49364bf079366cb.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Ofert\u00eb speciale: nj\u00eb Bayonetta p\u00ebr \u00e7mimin e dy t\u00eb tjerave<\/i><\/p>\n<p>Megjithat\u00eb, ekziston nj\u00eb zgjidhje alternative: blerja e nj\u00eb kartel\u00eb flash SanDisk p\u00ebr Nintendo Switch do t'ju ndihmoj\u00eb t\u00eb harroni problemet me munges\u00ebn e memories. Kartelat e memories s\u00eb k\u00ebsaj linje jan\u00eb t\u00eb licencuara nga Nintendo, \u00e7ka garanton p\u00ebrputhshm\u00ebrin\u00eb e tyre me konsol\u00ebn portative dhe p\u00ebrputhjen me k\u00ebrkesat optimale q\u00eb korporata japoneze ka p\u00ebr depozitat e t\u00eb dh\u00ebnave t\u00eb loj\u00ebrave.<\/p>\n<p>Seria SanDisk p\u00ebr Nintendo Switch p\u00ebrfshin tre modele microSD: 64, 128 dhe 256 GB. \u00c7do nj\u00ebra prej tyre i p\u00ebrgjigjet karakteristikave t\u00eb shpejt\u00ebsis\u00eb s\u00eb standardit SDXC: performanca e kartave arrin 100 MB\/s n\u00eb operacionet e leximit t\u00eb rendit dhe 90 MB\/s (p\u00ebr modelet 128 dhe 256 GB) - gjat\u00eb shkrimit t\u00eb rendit, duke siguruar nj\u00eb shpejt\u00ebsi t\u00eb lart\u00eb ngarkimi dhe instalimi t\u00eb loj\u00ebrave, si dhe duke eliminuar r\u00ebnien e framerate-it n\u00eb loj\u00ebrat me bot\u00eb t\u00eb hapur gjat\u00eb transmetimit t\u00eb teksturave.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/a9c95c1634fa0bada7b10284135b1f39.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>P\u00ebrve\u00e7 performanc\u00ebs t\u00eb lart\u00eb, kartat e memories SanDisk p\u00ebr Nintendo Switch mund t\u00eb mburren me nj\u00eb q\u00ebndres\u00eb t\u00eb shk\u00eblqyer ndaj faktor\u00ebve t\u00eb jasht\u00ebm dhe ndikimeve teknologjike. Kartat e memories SanDisk:<\/p>\n<ul>\n<li>ruajn\u00eb funksionalitetin edhe pas 72 or\u00ebsh q\u00ebndrimi n\u00eb uj\u00eb t\u00eb fresk\u00ebt ose t\u00eb kripur n\u00eb thell\u00ebsi deri n\u00eb 1 met\u00ebr;<\/li>\n<li>nd\u00ebrsa p\u00ebrballojn\u00eb r\u00ebnien nga nj\u00eb lart\u00ebsi deri n\u00eb 5 metra n\u00eb nj\u00eb dysheme betoni;<\/li>\n<li>jan\u00eb t\u00eb afta t\u00eb funksionojn\u00eb n\u00eb temperatura ekstremisht t\u00eb ul\u00ebta (deri n\u00eb -25 \u00baC) dhe ekstremisht t\u00eb larta (deri n\u00eb +85 \u00baC) p\u00ebr nj\u00eb periudh\u00eb prej 28 or\u00ebsh;<\/li>\n<li>jan\u00eb t\u00eb mbrojtura nga ndikimi i rrezatimit r\u00ebntgen dhe fushave magnetike statike me forc\u00eb induksioni deri n\u00eb 5000 Gs.<\/li>\n<\/ul>\n<p>\nPra, duke bler\u00eb kartat e memories SanDisk p\u00ebr Nintendo Switch, mund t\u00eb jeni 100% t\u00eb sigurt se koleksioni juaj i loj\u00ebrave do t\u00eb jet\u00eb n\u00eb siguri t\u00eb plot\u00eb.<\/p>\n<p><img decoding=\"async\" alt=\"Konsolat portative Nintendo: nga Game &amp; Watch te Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/1010db66cfed822c677f9443b5817e72.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>S\u00eb fundi, do t\u00eb donim t'ju japim disa k\u00ebshilla p\u00ebr zgjedhjen e kapacitetit t\u00eb kart\u00ebs s\u00eb memories p\u00ebr Nintendo Switch. E gjith\u00eb kjo ka t\u00eb b\u00ebj\u00eb me faktin se edhe me kartat e memories, konsola nd\u00ebrvepron, leht\u00ebsisht e th\u00ebn\u00eb, n\u00eb nj\u00eb m\u00ebnyr\u00eb specifike. K\u00ebtu \u00ebsht\u00eb ajo q\u00eb duhet t\u00eb dini:<\/p>\n<ul>\n<li>N\u00eb kart\u00ebn e memories mund t\u00eb shkruani \u00e7do t\u00eb dh\u00ebn\u00eb (loj\u00ebra, DLC, screenshot-e, videoklipe), p\u00ebrve\u00e7 ruajtjeve. T\u00eb fundit gjithmon\u00eb mbesin n\u00eb memorien e pajisjes.<\/li>\n<li>Nuk \u00ebsht\u00eb e mundur t\u00eb transferoni nj\u00eb loj\u00eb nga sip\u00ebrfaqja sistemore e Switch n\u00eb kart\u00ebn microSD. P\u00ebr t\u00eb \u00e7liruar memorien e brendshme t\u00eb konsol\u00ebs, do t\u00eb duhet t\u00eb shkarkoni p\u00ebrs\u00ebri distribucionin nga eShop. Screenshot-et dhe videot mund t\u00eb eksportohen dhe importohen pa kufizime.<\/li>\n<li>Nintendo rekomandon t\u00eb p\u00ebrdorni vet\u00ebm nj\u00eb kart\u00eb memories, sepse nd\u00ebrrimi i tyre t\u00eb shpeshta mund t\u00eb shkaktoj\u00eb probleme n\u00eb funksionimin e pajisjes.<\/li>\n<li>N\u00ebse megjithat\u00eb p\u00ebrdorni 2 (ose m\u00eb shum\u00eb) karta nj\u00ebkoh\u00ebsisht, n\u00eb t\u00eb ardhmen nuk do t\u00eb jeni n\u00eb gjendje t\u00eb transferoni loj\u00ebrat nga ato n\u00eb nj\u00eb kart\u00eb. T\u00eb gjitha distribucionet n\u00eb k\u00ebt\u00eb rast do t\u00eb duhet t\u00eb shkarkohen dhe installohen p\u00ebrs\u00ebri.<\/li>\n<\/ul>\n<p>\nDuke marr\u00eb parasysh karakteristikat e p\u00ebrmendura, ne rekomandojm\u00eb t\u00eb blini nj\u00eb kart\u00eb memorjeje menj\u00ebher\u00eb me konsol\u00ebn, p\u00ebr t\u00eb mos u munduar m\u00eb von\u00eb me transferimin e t\u00eb dh\u00ebnave. P\u00ebr m\u00eb tep\u00ebr, sugjerojm\u00eb t\u00eb mendoni me kujdes se si planifikoni ta p\u00ebrdorni konsol\u00ebn. A po e blini Switch vet\u00ebm p\u00ebr ekskluzivitetet e Nintendo dhe mund\u00ebsin\u00eb p\u00ebr t\u00eb luajtur lojra indie gjat\u00eb udh\u00ebtimeve? N\u00eb k\u00ebt\u00eb rast, mund t\u00eb p\u00ebrballeni me 64 gigabajt. A po planifikoni ta p\u00ebrdorni pajisjen si platform\u00eb kryesore p\u00ebr loj\u00ebra dhe ta merrni me vete n\u00eb udh\u00ebtime t\u00eb gjata? At\u00ebher\u00eb \u00ebsht\u00eb m\u00eb mir\u00eb t\u00eb siguroni nj\u00eb kart\u00eb me 256 GB.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/company\/wd\/blog\/516424\/\">habr.com<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0430 \u043f\u0440\u043e\u0442\u044f\u0436\u0435\u043d\u0438\u0438 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0445 40 \u043b\u0435\u0442 Nintendo \u0430\u043a\u0442\u0438\u0432\u043d\u043e \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0438\u0440\u0443\u0435\u0442 \u0432 \u0441\u0444\u0435\u0440\u0435 \u043c\u043e\u0431\u0438\u043b\u044c\u043d\u043e\u0433\u043e \u0433\u0435\u0439\u043c\u0438\u043d\u0433\u0430, \u043f\u0440\u043e\u0431\u0443\u044f \u0440\u0430\u0437\u043d\u043e\u043e\u0431\u0440\u0430\u0437\u043d\u044b\u0435 \u043a\u043e\u043d\u0446\u0435\u043f\u0446\u0438\u0438 \u0438 \u043f\u043e\u0440\u043e\u0436\u0434\u0430\u044f \u043d\u043e\u0432\u044b\u0435 \u0442\u0440\u0435\u043d\u0434\u044b, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0432\u0441\u043b\u0435\u0434 \u0437\u0430 \u043d\u0435\u0439 \u043f\u043e\u0434\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u044e\u0442 \u0434\u0440\u0443\u0433\u0438\u0435 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u0438 \u0438\u0433\u0440\u043e\u0432\u044b\u0445 \u043a\u043e\u043d\u0441\u043e\u043b\u0435\u0439. \u0417\u0430 \u044d\u0442\u043e \u0432\u0440\u0435\u043c\u044f \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f \u0441\u043e\u0437\u0434\u0430\u043b\u0430 \u043d\u0435\u043c\u0430\u043b\u043e \u043f\u043e\u0440\u0442\u0430\u0442\u0438\u0432\u043d\u044b\u0445 \u0438\u0433\u0440\u043e\u0432\u044b\u0445 \u0441\u0438\u0441\u0442\u0435\u043c, \u0441\u0440\u0435\u0434\u0438 \u043a\u043e\u0442\u043e\u0440\u044b\u0445 \u043f\u0440\u0430\u043a\u0442\u0438\u0447\u0435\u0441\u043a\u0438 \u043d\u0435 \u0431\u044b\u043b\u043e \u043e\u0442\u043a\u0440\u043e\u0432\u0435\u043d\u043d\u043e \u043d\u0435\u0443\u0434\u0430\u0447\u043d\u044b\u0445. \u041a\u0432\u0438\u043d\u0442\u044d\u0441\u0441\u0435\u043d\u0446\u0438\u0435\u0439 \u043c\u043d\u043e\u0433\u043e\u043b\u0435\u0442\u043d\u0438\u0445 \u0438\u0437\u044b\u0441\u043a\u0430\u043d\u0438\u0439 Nintendo \u0434\u043e\u043b\u0436\u043d\u0430 \u0431\u044b\u043b\u0430 \u0441\u0442\u0430\u0442\u044c Nintendo Switch, \u043d\u043e \u0447\u0442\u043e-\u0442\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":92312,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[688],"tags":[],"class_list":["post-92311","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-administrirovanie"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0430 \u043f\u0440\u043e\u0442\u044f\u0436\u0435\u043d\u0438\u0438 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0445 40.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sq\/blog\/administrirovanie\/portativnye-konsoli-nintendo-ot-game-watch-do-nintendo-switch\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.2\" \/>\n\t\t<meta property=\"og:locale\" content=\"sq_AL\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u041f\u043e\u0440\u0442\u0430\u0442\u0438\u0432\u043d\u044b\u0435 \u043a\u043e\u043d\u0441\u043e\u043b\u0438 Nintendo: \u043e\u0442 Game &amp; 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