{"id":93339,"date":"2020-09-06T07:42:24","date_gmt":"2020-09-06T05:42:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90"},"modified":"2020-09-06T07:42:24","modified_gmt":"2020-09-06T05:42:24","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","title":{"rendered":"Dalja e sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 2.90","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-90-release\/\">Presented<\/a><\/noindex> l\u00ebshimi i paket\u00ebs s\u00eb lir\u00eb t\u00eb modelimit 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">Blender 2.90<\/a><\/noindex>. <\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-90\/\">Main<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">ndryshime<\/a><\/noindex> n\u00eb Blender 2.90:<\/p>\n<ul>\n<li class=\"l\"> N\u00eb platform\u00ebn Linux \u00ebsht\u00eb realizuar mb\u00ebshtetje fillestare p\u00ebr protokollin Wayland, p\u00ebr aktivizimin e t\u00eb cilit \u00ebsht\u00eb propozuar nj\u00eb opsion nd\u00ebrtimi WITH_GHOST_WAYLAND. X11 vazhdon t\u00eb p\u00ebrdoret si defolt, pasi disa mund\u00ebsi t\u00eb Blender mbeten t\u00eb papaguara n\u00eb mjediset q\u00eb bazohen n\u00eb Wayland.\n<li class=\"l\"> N\u00eb motorin Cycles \u00ebsht\u00eb propozuar nj\u00eb model i ri p\u00ebr re<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/www.scratchapixel.com\/lessons\/procedural-generation-virtual-worlds\/simulating-sky\/simulating-colors-of-the-sky\">Nishita<\/a><\/noindex>, i cili p\u00ebrdor gjenerimin e teksturave n\u00eb baz\u00eb t\u00eb simulimeve t\u00eb proceseve fizike.<br \/>\n<center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky.jpg\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky_andy_web.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> P\u00ebr gjurmimin e rrezeve me CPU n\u00eb Cycles \u00ebsht\u00eb angazhuar biblioteka  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.embree.org\/\">Intel Embree<\/a><\/noindex>, e cila ka lejuar nj\u00eb rritje t\u00eb r\u00ebnd\u00ebsishme t\u00eb performanc\u00ebs n\u00eb p\u00ebrpunimin e skenave me<br \/>\nefektin e mjegull\u00ebs p\u00ebr t\u00eb transmetuar dinamik\u00ebn e l\u00ebvizjes s\u00eb objektit (<noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Motion_blur\">motion blur<\/a><\/noindex>), si dhe n\u00eb p\u00ebrgjith\u00ebsi e ka p\u00ebrshpejtuar p\u00ebrpunimin e skenave me gjeometri t\u00eb komplikuar. P\u00ebr shembull, koha e llogaritjes p\u00ebr sken\u00ebn testuese Agent 327 me motion blur \u00ebsht\u00eb shkurtuar nga 54:15 n\u00eb 5:00.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/blender_290_intel_embree_cycles.png\"><img decoding=\"async\" alt=\"Dalja e sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/749b9e07692cd19d9ea091b85d040f58.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> P\u00ebr t\u00eb gjitha GPU-t\u00eb NVIDIA, duke filluar nga familia Maxwell (GeForce 700, 800, 900, 1000), \u00ebsht\u00eb ofruar mund\u00ebsia e aplikimit t\u00eb mekanizmit t\u00eb reduktimit t\u00eb zhurm\u00ebs OptiX.\n<li class=\"l\"> Jan\u00eb propozuar dy modulet e vizualizimit t\u00eb struktur\u00ebs s\u00eb flok\u00ebve: moda e shpejt\u00eb Rounded Ribbon (p\u00ebrshkruan flokun si nj\u00eb shirit t\u00eb shesht\u00eb me normale t\u00eb rrumbullakosura) dhe moda e k\u00ebrkesave t\u00eb larta 3D Curve (flok\u00ebt paraqiten n\u00eb form\u00ebn e nj\u00eb krive 3D).\n<li class=\"l\"> \u00cbsht\u00eb shtuar mund\u00ebsia e caktimit t\u00eb shp\u00ebrndarjes s\u00eb terminatorit t\u00eb hijes (Shadow Terminator) n\u00eb lidhje me objektet p\u00ebr t\u00eb eliminuar artefaktet me normale t\u00eb zbutura n\u00eb mesh me detaje t\u00eb ulta.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr bibliotek\u00ebn <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">Intel OpenImageDenoise<\/a><\/noindex> p\u00ebr heqjen interaktive t\u00eb zhurmave n\u00eb viewport 3D dhe gjat\u00eb renditjes p\u00ebrfundimtare (punon n\u00eb CPU Intel dhe AMD me mb\u00ebshtetje SSE 4.1).<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/ui_Intel_Open_Image_Denoise.png\"><img decoding=\"async\" alt=\"Dalja e sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/ad8b81dadbdd8cf3d558956cf621236a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> P\u00ebrmir\u00ebsuar nd\u00ebrfaqen e p\u00ebrdoruesit. Ofruesi i k\u00ebrkimit tani mbulon edhe elementet e menus\u00eb. N\u00eb pamjen 3D \u00ebsht\u00eb shtuar nj\u00eb nivel i ri me statistik\u00ebn. N\u00eb vij\u00ebn e statusit tani shfaqet vet\u00ebm versioni, nd\u00ebrsa t\u00eb dh\u00ebna t\u00eb tjera si statistika dhe p\u00ebrdorimi i memories aktivizohen p\u00ebrmes menyn\u00eb kontekstuale. \u00cbsht\u00eb realizuar mund\u00ebsia p\u00ebr t\u00eb t\u00ebrhequr dhe riorganizuar modifikator\u00ebt n\u00eb modalitetin drag&amp;drop. P\u00ebr t\u00eb thjeshtuar ndryshimin e madh\u00ebsis\u00eb, \u00ebsht\u00eb rritur gjer\u00ebsia e kufijve t\u00eb zonave. \u00cbsht\u00eb ndryshuar vendosja e kutive t\u00eb kontrollit (Checkbox), t\u00eb cilat tani shfaqen majtas t\u00eb tekstit.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/9c\/Release_notes_properties_checkbox_subpanel.png\"><img decoding=\"async\" alt=\"Dalja e sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/94f7b87c7e7c83e260543f04b123edc3.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00eb motorin e renderimit Eevee, i cili mb\u00ebshtet renderimin fizikisht t\u00eb sakt\u00eb n\u00eb koh\u00eb reale dhe p\u00ebrdor vet\u00ebm GPU (OpenGL) p\u00ebr visualizim, \u00ebsht\u00eb shkruar plot\u00ebsisht nga e para implementimi i efektit t\u00eb mjegull\u00ebs gjat\u00eb l\u00ebvizjes (Motion blur), \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr deformimin e mesh-eve dhe \u00ebsht\u00eb rritur sakt\u00ebsia.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/56\/Mb_32step_fx.png\"><img decoding=\"async\" alt=\"Dalja e sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/06ce219a5d53f804a38f9d1e60bcdf7a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cbsht\u00eb realizuar mb\u00ebshtetje e plot\u00eb p\u00ebr modelimin skulptural me shum\u00eb nivele (modifikatori Multires) \u2014 p\u00ebrdoruesi tani mund t\u00eb zgjedh\u00eb disa nivele t\u00eb ndarjes s\u00eb sip\u00ebrfaqeve (Subdivision, nd\u00ebrtimi i sip\u00ebrfaqeve t\u00eb l\u00ebmuara duke p\u00ebrdorur rrjetin poligonale) dhe t\u00eb kaloj\u00eb midis niveleve.<br \/>\nPo ashtu, \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb rinovuar nivelet e ulta t\u00eb ndarjes s\u00eb sip\u00ebrfaqes dhe p\u00ebr t\u00eb nxjerr\u00eb offset-e, q\u00eb mund t\u00eb p\u00ebrdoren p\u00ebr importimin e modeleve nga \u00e7do aplikacion skulptural sipas rrjet\u00ebs dhe p\u00ebr rinovimin e t\u00eb gjitha niveleve t\u00eb ndarjes s\u00eb sip\u00ebrfaqes p\u00ebr redaktim brenda modifikatorit. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb krijuar ndarje t\u00eb l\u00ebmuara, lineare dhe t\u00eb thjeshta t\u00eb sip\u00ebrfaqeve pa ndryshuar llojin e modifikatorit.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/16\/Subdivs.png\"><img decoding=\"async\" alt=\"Dalja e sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/c7de639326fa43a2dca39df270cd82af.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00c8sht\u00eb shtuar nj\u00eb filt\u00ebr p\u00ebr simulimin e p\u00eblhur\u00ebs n\u00eb rrjet\u00ebn poligonale, duke p\u00ebrdorur kat\u00ebr modet e modelimit.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/Cloth_filter_demo.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> N\u00eb brush\u00ebn Pose jan\u00eb realizuar dy m\u00ebnyra t\u00eb reja deformimi: shkall\u00ebzimi\/transformatimi dhe shtr\u00ebngimi\/zgjatja.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/sculpt_scale_01.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> N\u00eb mjetet e modelimit \u00ebsht\u00eb shtuar nj\u00eb instrument i ri p\u00ebr ndarjen automatike dhe heqjen e faqeve p\u00ebrkat\u00ebse gjat\u00eb operacioneve t\u00eb nxjerrjes. N\u00eb instrumentin dhe modifikatorin e skos (Bevel) \u00ebsht\u00eb realizuar nj\u00eb modalitet 'Absolute' p\u00ebr p\u00ebrdorimin e vlerave absolute dhe jo p\u00ebrqindjeve, si dhe \u00ebsht\u00eb angazhuar nj\u00eb metod\u00eb e re p\u00ebr p\u00ebrcaktimin e materialit dhe zhvillimit (UV) p\u00ebr poligonat qendror\u00eb n\u00eb segmente \u00e7ifti. N\u00eb profilin e p\u00ebrdoruesit t\u00eb modifikatorit dhe instrumentit t\u00eb skos \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr rregullimin n\u00eb baz\u00eb t\u00eb kurbave B\u00e9zier.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/b\/b7\/Curve_Profile_Handles_2.90.png\"><img decoding=\"async\" alt=\"Dalja e sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/30257139c5c0daaf831402b0481e2061.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00eb modifikatorin e oqeanit \u00ebsht\u00eb shtuar gjenerimi i hartave p\u00ebr drejtimin e shp\u00ebrthimeve.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a1\/Wave-modifier.jpg\"><img decoding=\"async\" alt=\"Dalja e sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/f38a749e8a139fb9a20317f969c7d19c.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00eb redaktorin e zhvler\u00ebsimeve (UV) gjat\u00eb l\u00ebvizjes s\u00eb elementeve t\u00eb rrjet\u00ebs poligonale \u00ebsht\u00eb siguruar rregullim automatik i ngjyrave t\u00eb qosheve dhe zhvler\u00ebsimeve.\n<li class=\"l\"> \u00cbsht\u00eb realizuar ruajtja e t\u00eb dh\u00ebnave t\u00eb tymit dhe l\u00ebngjeve n\u00eb nj\u00eb sked\u00eb .vdb p\u00ebr \u00e7do kad\u00ebr.\n<li class=\"l\"> N\u00eb simulimin fizik t\u00eb p\u00eblhurave \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr ta aplikuar nj\u00eb gradiente t\u00eb presionit, q\u00eb imiton pesh\u00ebn e l\u00ebngut q\u00eb mbush objekte ose q\u00eb e rrethon at\u00eb.\n<li class=\"l\"> Mb\u00ebshtetje e vazhduar p\u00ebr realitetin virtual bazuar n\u00eb standardin OpenXR.\n<li class=\"l\"> P\u00ebrmir\u00ebsuar mb\u00ebshtetje p\u00ebr importin dhe eksportin n\u00eb formatin glTF 2.0.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"ZbvTS1pmN0s\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ZbvTS1pmN0s\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53654\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.90. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 Blender 2.90: \u041d\u0430 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435 Linux \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043f\u0440\u043e\u0442\u043e\u043a\u043e\u043b\u0430 Wayland, \u0434\u043b\u044f \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u0441\u0431\u043e\u0440\u043e\u0447\u043d\u0430\u044f \u043e\u043f\u0446\u0438\u044f WITH_GHOST_WAYLAND. X11 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0442\u0430\u043a \u043a\u0430\u043a \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 Blender \u043f\u043e\u043a\u0430 \u043e\u0441\u0442\u0430\u044e\u0442\u0441\u044f \u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u043c\u0438 \u0432 \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u044f\u0445 \u043d\u0430 \u0431\u0430\u0437\u0435 Wayland. \u0412 \u0434\u0432\u0438\u0436\u043a\u0435 Cycles \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u043c\u043e\u0434\u0435\u043b\u044c \u043e\u0431\u043b\u0430\u043a\u043e\u0432 Nishita, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044e\u0449\u0430\u044f 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