{"id":93339,"date":"2020-09-06T07:42:24","date_gmt":"2020-09-06T05:42:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90"},"modified":"2020-09-06T07:42:24","modified_gmt":"2020-09-06T05:42:24","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","title":{"rendered":"L\u00ebshimi i sistemit t\u00eb lir\u00eb p\u00ebr modelimin 3D Blender 2.90","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-90-release\/\">T\u00eb paraqitura<\/a><\/noindex> l\u00ebshimi i paket\u00ebs s\u00eb lir\u00eb t\u00eb modelimit 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">Blender 2.90<\/a><\/noindex>. <\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-90\/\">Ndryshimet kryesore<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">n\u00eb<\/a><\/noindex> n\u00eb Blender 2.90:<\/p>\n<ul>\n<li class=\"l\"> N\u00eb platform\u00ebn Linux \u00ebsht\u00eb realizuar mb\u00ebshtetje fillestare p\u00ebr protokollin Wayland, p\u00ebr aktivizimin e t\u00eb cilit \u00ebsht\u00eb propozuar opsioni i nd\u00ebrtimit WITH_GHOST_WAYLAND. X11 vazhdon t\u00eb p\u00ebrdoret si standard, pasi disa funksionalitete t\u00eb Blender mbeten ende t\u00eb papranuara n\u00eb ambientet e bazuara n\u00eb Wayland.\n<li class=\"l\"> N\u00eb motorin Cycles \u00ebsht\u00eb propozuar nj\u00eb model i ri i reve<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/www.scratchapixel.com\/lessons\/procedural-generation-virtual-worlds\/simulating-sky\/simulating-colors-of-the-sky\">Nishita<\/a><\/noindex>, i cili p\u00ebrdor gjenerimin e teksturave t\u00eb bazuar n\u00eb simulimin e proceseve fizike.<br \/>\n<center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky.jpg\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky_andy_web.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> P\u00ebr gjurmimin e rrezeve nga CPU n\u00eb Cycles \u00ebsht\u00eb angazhuar biblioteka  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.embree.org\/\">Intel Embree<\/a><\/noindex>, e cila ka lejuar nj\u00eb rritje t\u00eb madhe t\u00eb performanc\u00ebs gjat\u00eb trajtimit t\u00eb skenave me<br \/>\nefektin e mjegull\u00ebs p\u00ebr t\u00eb transmetuar dinamik\u00ebn e l\u00ebvizjes s\u00eb objektit (<noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Motion_blur\">motion blur<\/a><\/noindex>), si dhe ka p\u00ebrshpejtuar n\u00eb p\u00ebrgjith\u00ebsi procesin e trajtimit t\u00eb skenave me gjeometri komplekse. P\u00ebr shembull, koha e llogaritjes p\u00ebr sken\u00ebn testuese Agent 327 me motion blur u ul nga 54:15 n\u00eb 5:00.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/blender_290_intel_embree_cycles.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb p\u00ebr modelimin 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/749b9e07692cd19d9ea091b85d040f58.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> P\u00ebr t\u00eb gjith\u00eb GPU-t\u00eb NVIDIA, duke filluar nga familja Maxwell (GeForce 700, 800, 900, 1000), \u00ebsht\u00eb ofruar mund\u00ebsia e p\u00ebrdorimit t\u00eb mekanizmit t\u00eb reduktimit t\u00eb zhurmave OptiX.\n<li class=\"l\"> Gjat\u00eb ofrohen dy m\u00ebnyra p\u00ebr t\u00eb paraqitur struktur\u00ebn e flok\u00ebve: m\u00ebnyra e shpejt\u00eb Rounded Ribbon (tregon flok\u00ebt si nj\u00eb shirit t\u00eb shesht\u00eb me normalesh t\u00eb rrumbullakosura) dhe m\u00ebnyra e r\u00ebnd\u00eb p\u00ebr burimet 3D Curve (flok\u00ebt paraqiten si nj\u00eb kurb\u00eb 3D).\n<li class=\"l\"> Shtohet mund\u00ebsia e p\u00ebrcaktimit t\u00eb zhvendosjes s\u00eb terminatorit t\u00eb hijes (Shadow Terminator) n\u00eb lidhje me objektet p\u00ebr t\u00eb eliminuar artefaktet me normalesh t\u00eb zbutura mbi mesh-e me detaje t\u00eb ulta.\n<li class=\"l\"> Shtohet mb\u00ebshtetje p\u00ebr bibliotek\u00ebn <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">Intel OpenImageDenoise<\/a><\/noindex> p\u00ebr eliminimin interaktiv t\u00eb zhurm\u00ebs n\u00eb 3D viewport dhe gjat\u00eb renderimit final (punon me CPU Intel dhe AMD me mb\u00ebshtetje p\u00ebr SSE 4.1).<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/ui_Intel_Open_Image_Denoise.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb p\u00ebr modelimin 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/ad8b81dadbdd8cf3d558956cf621236a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> P\u00ebrmir\u00ebsuar nd\u00ebrfaqja e p\u00ebrdoruesit. Operatorja e k\u00ebrkimit tani mbulon edhe elementet e menus\u00eb. N\u00eb pamjen 3D \u00ebsht\u00eb shtuar nj\u00eb shtres\u00eb e re me statistik\u00eb. N\u00eb vij\u00ebn e statusit tani po shikohet vet\u00ebm versioni si parazgjedhje, nd\u00ebrsa t\u00eb dh\u00ebna t\u00eb tjera, si statistikat dhe p\u00ebrdorimi i memories, p\u00ebrfshihen p\u00ebrmes menys\u00eb kontekstuale. \u00cbsht\u00eb implementuar mund\u00ebsia p\u00ebr t\u00ebrhequr dhe riorganizuar modifikator\u00ebt n\u00eb m\u00ebnyr\u00eb drag&amp;drop. P\u00ebr t\u00eb leht\u00ebsuar ndryshimin e madh\u00ebsis\u00eb, \u00ebsht\u00eb rritur gjer\u00ebsia e kufijve t\u00eb zonave. Jan\u00eb ndryshuar vendosjet e kutive (Checkbox), t\u00eb cilat tani shfaqen majtas nga teksti.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/9c\/Release_notes_properties_checkbox_subpanel.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb p\u00ebr modelimin 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/94f7b87c7e7c83e260543f04b123edc3.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00eb motorin e renderimit Eevee, i cili ofron renderim fizikisht t\u00eb sakt\u00eb n\u00eb koh\u00eb reale dhe p\u00ebrdor vet\u00ebm GPU (OpenGL) p\u00ebr vizualizim, \u00ebsht\u00eb shkruar p\u00ebrs\u00ebri implementimi i efektit t\u00eb mjegull\u00ebs gjat\u00eb l\u00ebvizjes (Motion blur), \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr deformimin e mesh-\u00ebve dhe \u00ebsht\u00eb rritur sakt\u00ebsia.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/56\/Mb_32step_fx.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb p\u00ebr modelimin 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/06ce219a5d53f804a38f9d1e60bcdf7a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cbsht\u00eb realizuar mb\u00ebshtetje e plot\u00eb p\u00ebr modelimin skulpturor me disa rezolucione (modifikatori Multires) \u2014 tani p\u00ebrdoruesi mund t\u00eb zgjedh\u00eb disa nivele ndarjeje t\u00eb sip\u00ebrfaqes (Subdivision, nd\u00ebrtimi i l\u00ebngsh\u00ebm i sip\u00ebrfaqeve t\u00eb sheshta duke p\u00ebrdorur rrjet\u00ebn poligonale) dhe t\u00eb kaloj\u00eb midis niveleve.<br \/>\nPo ashtu, \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb rind\u00ebrtuar nivelet e ul\u00ebta t\u00eb shp\u00ebrndarjes s\u00eb sip\u00ebrfaqes dhe p\u00ebr t\u00eb nxjerr\u00eb zhvendosjet, q\u00eb mund t\u00eb p\u00ebrdoren p\u00ebr importimin e modeleve nga \u00e7do aplikacion skulptor duke punuar me rrjet\u00eb dhe p\u00ebr t\u00eb rind\u00ebrtuar t\u00eb gjitha nivelet e shp\u00ebrndarjes s\u00eb sip\u00ebrfaqes p\u00ebr editim brenda modifikatorit. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb krijuar shp\u00ebrndarje t\u00eb l\u00ebmuara, lineare dhe t\u00eb thjeshta t\u00eb sip\u00ebrfaqes pa ndryshuar llojin e modifikatorit.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/16\/Subdivs.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb p\u00ebr modelimin 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/c7de639326fa43a2dca39df270cd82af.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cbsht\u00eb shtuar nj\u00eb filtrues p\u00ebr simulimin e materialeve tekstile n\u00eb rrjetin poligonik, duke p\u00ebrdorur kat\u00ebr m\u00ebnyra modelimi.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/Cloth_filter_demo.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> N\u00eb pinc\u00ebn Pose jan\u00eb realizuar dy modalitete t\u00eb reja deformimi: shkall\u00ebzim\/transformim dhe ngjeshje\/zhvillim.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/sculpt_scale_01.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> N\u00eb mjetet e modelimit \u00ebsht\u00eb shtuar nj\u00eb veg\u00ebl e re p\u00ebr ndarjen automatike dhe heqjen e faqeve ngjitur gjat\u00eb operacioneve t\u00eb ndihm\u00ebs. N\u00eb veg\u00ebl dhe modifikuesin Bevel \u00ebsht\u00eb realizuar nj\u00eb m\u00ebnyr\u00eb &#171;Absolute&#187; p\u00ebr p\u00ebrdorimin e vlerave absolute, e jo p\u00ebrqindjeve, si dhe \u00ebsht\u00eb aktivizuar nj\u00eb metod\u00eb e re p\u00ebr p\u00ebrcaktimin e materialit dhe zhvillimin (UV) p\u00ebr poligonet qendrore n\u00eb segmente t\u00eb \u00e7uditshme. N\u00eb profilin e p\u00ebrdoruesit t\u00eb modifikuesit dhe vegl\u00ebs Bevel \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr rregullimin mbi baz\u00ebn e kurbave B\u00e9zier.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/b\/b7\/Curve_Profile_Handles_2.90.png\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb p\u00ebr modelimin 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/30257139c5c0daaf831402b0481e2061.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00eb modifikuesin e oqeanit \u00ebsht\u00eb shtuar gjenerimi i hartave p\u00ebr drejtimin e shp\u00ebrthimeve.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a1\/Wave-modifier.jpg\"><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb p\u00ebr modelimin 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/f38a749e8a139fb9a20317f969c7d19c.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00eb redaktorin e zhvillimeve (UV), gjat\u00eb l\u00ebvizjes s\u00eb elementeve t\u00eb rrjet\u00ebs poligonale, \u00ebsht\u00eb siguruar korrigjimi automatik i ngjyrave t\u00eb majave dhe zhvillimeve.\n<li class=\"l\"> \u00cbsht\u00eb realizuar memorizimi i t\u00eb dh\u00ebnave t\u00eb tymit dhe l\u00ebngjeve n\u00eb nj\u00eb skedar .vdb p\u00ebr \u00e7do kad\u00ebr.\n<li class=\"l\"> N\u00eb simulimin fizik t\u00eb p\u00eblhurave \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr aplikimin e nj\u00eb gradiente presioni, q\u00eb imiton pesh\u00ebn e l\u00ebngut q\u00eb mbush objektin ose q\u00eb e rrethon at\u00eb.\n<li class=\"l\"> \u00cbsht\u00eb vazhduar implementimi i mb\u00ebshtetjes p\u00ebr realitetin virtual t\u00eb bazuar n\u00eb standardin OpenXR.\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetje p\u00ebr importimin dhe eksportimin n\u00eb formatin glTF 2.0.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"ZbvTS1pmN0s\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ZbvTS1pmN0s\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53654\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.90. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 Blender 2.90: \u041d\u0430 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435 Linux \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043f\u0440\u043e\u0442\u043e\u043a\u043e\u043b\u0430 Wayland, \u0434\u043b\u044f \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u0441\u0431\u043e\u0440\u043e\u0447\u043d\u0430\u044f \u043e\u043f\u0446\u0438\u044f WITH_GHOST_WAYLAND. X11 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0442\u0430\u043a \u043a\u0430\u043a \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 Blender \u043f\u043e\u043a\u0430 \u043e\u0441\u0442\u0430\u044e\u0442\u0441\u044f \u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u043c\u0438 \u0432 \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u044f\u0445 \u043d\u0430 \u0431\u0430\u0437\u0435 Wayland. \u0412 \u0434\u0432\u0438\u0436\u043a\u0435 Cycles \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u043c\u043e\u0434\u0435\u043b\u044c \u043e\u0431\u043b\u0430\u043a\u043e\u0432 Nishita, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044e\u0449\u0430\u044f \u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":93340,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-93339","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.90. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 Blender 2.90: \u041d\u0430 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435 Linux \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043f\u0440\u043e\u0442\u043e\u043a\u043e\u043b\u0430 Wayland, \u0434\u043b\u044f \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u0441\u0431\u043e\u0440\u043e\u0447\u043d\u0430\u044f \u043e\u043f\u0446\u0438\u044f WITH_GHOST_WAYLAND. 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