{"id":94922,"date":"2020-09-23T13:41:57","date_gmt":"2020-09-23T11:41:57","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-2-s-realizacziej-direct3d-12"},"modified":"2020-09-23T13:41:57","modified_gmt":"2020-09-23T11:41:57","slug":"proekt-wine-vypustil-vkd3d-1-2-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/proekt-wine-vypustil-vkd3d-1-2-s-realizacziej-direct3d-12","title":{"rendered":"Projekti Wine l\u00ebshoi Vkd3d 1.2 me realizimin e Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Projekt Wine <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/news\/2020092201\">publikoi<\/a><\/noindex> publikimi i paketit <noindex><a rel=\"nofollow\" href=\"https:\/\/source.winehq.org\/git\/vkd3d.git\/\">vkd3d 1.2<\/a><\/noindex> me implementimin e Direct3D 12, q\u00eb funksionon p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API-n\u00eb grafike Vulkan. Paketa p\u00ebrfshin bibliotekat libvkd3d me implementimin e Direct3D 12, libvkd3d-shader me p\u00ebrkthyesin e modeleve t\u00eb shenjave 4 dhe 5 dhe libvkd3d-utils me funksione p\u00ebr t\u00eb thjeshtuar portimin e aplikacioneve Direct3D 12, si dhe nj\u00eb grup shembujsh demonstrues, duke p\u00ebrfshir\u00eb portin glxgears n\u00eb Direct3D 12. Kodi i projektit <noindex><a rel=\"nofollow\" href=\"https:\/\/source.winehq.org\/git\/vkd3d.git\/\">shp\u00ebrndahet<\/a><\/noindex> n\u00ebn licenc\u00ebn LGPLv2.1.<\/p>\n<p> Biblioteka libvkd3d <noindex><a rel=\"nofollow\" href=\"https:\/\/source.winehq.org\/git\/vkd3d.git\/blob_plain\/vkd3d-1.2:\/ANNOUNCE\">mb\u00ebshtet<\/a><\/noindex> ofron shumic\u00ebn e mund\u00ebsive t\u00eb Direct3D 12, duke p\u00ebrfshir\u00eb mjete p\u00ebr grafik\u00eb dhe llogaritje, radh\u00ebt dhe listat e komandave, p\u00ebrshkruesit dhe p\u00ebrshkruesit e grumbujve, n\u00ebnshkrimet rr\u00ebnj\u00ebsore, qasje t\u00eb pa renditur, Samplera, n\u00ebnshkrimet e komandave, konstantet rr\u00ebnj\u00ebsore, vizatimin indirekt, metodat Clear*() dhe Copy*(). <\/p>\n<p>N\u00eb libvkd3d-shader \u00ebsht\u00eb implementuar p\u00ebrkthimi i bytecode t\u00eb modeleve t\u00eb shenjave 4 dhe 5 n\u00eb nj\u00eb p\u00ebrfaq\u00ebsim t\u00eb nd\u00ebrmjet\u00ebm SPIR-V. P\u00ebrkrahja p\u00ebr shenjaterat e kulm\u00ebve, pikselat, tessellation, llogarit\u00ebse dhe shenjaterat e thjeshta, serializimi dhe deserializimi i n\u00ebnshkrimit rr\u00ebnj\u00ebsor. Nga komandat e shenjave jan\u00eb implementuar operacione aritmetike, atomike dhe bitore, operator\u00eb krahasimi dhe kontrolle t\u00eb rrjedh\u00ebs s\u00eb t\u00eb dh\u00ebnave, komandat sample, gather dhe load, operacionet e qasjes s\u00eb pa renditur (UAV, Unordered Access View). <\/p>\n<p>Mes m\u00eb t\u00eb r\u00ebnd\u00ebsishm\u00ebve <noindex><a rel=\"nofollow\" href=\"https:\/\/source.winehq.org\/git\/vkd3d.git\/blob_plain\/vkd3d-1.2:\/ANNOUNCE\">novitete<\/a><\/noindex> n\u00eb Vkd3d 1.2 spikasin:<\/p>\n<ul>\n<li class=\"l\"> Disponueshm\u00ebria e bibliotek\u00ebs libvkd3d-shader p\u00ebr p\u00ebrdorim n\u00eb projekte t\u00eb jashtme.\n<li class=\"l\"> P\u00ebrkrahja p\u00ebr shenjaterat e tessellation.\n<li class=\"l\"> P\u00ebrkrahja p\u00ebr konvertimin, serializimin dhe deserializimin e n\u00ebnshkrimeve rr\u00ebnj\u00ebsore (vkd3d_serialize_versioned_root_signature() dhe vkd3d_create_versioned_root_signature_deserializer()).\n<li class=\"l\"> P\u00ebrkrahja p\u00ebr daljen n\u00eb rrjedh\u00eb.\n<li class=\"l\"> Implementimi i shum\u00eb mund\u00ebsive t\u00eb paqena m\u00eb par\u00eb t\u00eb Direct3D 12, duke p\u00ebrfshir\u00eb mb\u00ebshtetje p\u00ebr multisampling, rezervimin e burimeve,<br \/>\nvizatimin e indeksuar indirekt, renderimin e thell\u00ebsis\u00eb pa shenjaterat e pikselave, qasjen e nj\u00ebkohshme n\u00eb burime nga radh\u00eb t\u00eb ndryshme komandash, pamjet nul (Null-views).<\/p>\n<li class=\"l\"> T\u00eb shtohen variablat e ambientit: VKD3D_CONFIG p\u00ebr vendosjen e opsioneve p\u00ebr t\u00eb ndryshuar sjelljen e libvkd3d dhe VKD3D_VULKAN_DEVICE p\u00ebr t\u00eb ri-definuar pajisjen p\u00ebr API Vulkan.\n<li class=\"l\"> Shtuar mb\u00ebshtetje p\u00ebr komandat e shenjave bufinfo,<br \/>\neval_centroid,<br \/>\neval_sample_index,<br \/>\nld2ms,<br \/>\nsample_b,<br \/>\nsample_d,<br \/>\nsample_info,<br \/>\nsamplepos.<\/p>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Burimi: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53764\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.2 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-94922","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sq\/blog\/news\/proekt-wine-vypustil-vkd3d-1-2-s-realizacziej-direct3d-12\" \/>\n\t<meta name=\"generator\" content=\"All 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