{"id":99201,"date":"2021-02-19T16:23:16","date_gmt":"2021-02-19T14:23:16","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-8-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2021-02-19T16:23:16","modified_gmt":"2021-02-19T14:23:16","slug":"vypusk-dxvk-1-8-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-dxvk-1-8-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Publikimi i DXVK 1.8, implementimi i Direct3D 9\/10\/11 mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00cbsht\u00eb formuar l\u00ebshimi i shtres\u00ebs DXVK 1.8, e cila ofron implementimin e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 dhe 11, q\u00eb funksionon p\u00ebrmes translacionit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK, \u00ebsht\u00eb e nevojshme t\u00eb keni drejtues q\u00eb mb\u00ebshtesin API Vulkan 1.1, si Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 dhe AMDVLK. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb nisur aplikacione dhe lojra 3D n\u00eb Linux me an\u00eb t\u00eb Wine, si nj\u00eb alternativ\u00eb m\u00eb me performanc\u00eb ndaj implementimeve t\u00eb integruara t\u00eb Wine p\u00ebr Direct3D 9\/10\/11, q\u00eb funksionojn\u00eb mbi OpenGL.        <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> DXGI p\u00ebrfshin mb\u00ebshtetje p\u00ebr konfigurime me disa monitor\u00eb. P\u00ebr funksionimin e sakt\u00eb k\u00ebrkohet instalimi i nj\u00eb versioni relativisht t\u00eb ri t\u00eb Wine me mb\u00ebshtetje p\u00ebr XRandR 1.4.\n<li class=\"l\"> P\u00ebr t\u00eb zgjidhur problemet me nisjen e lojrave n\u00eb sisteme pa GPU t\u00eb ve\u00e7ant\u00eb, \u00ebsht\u00eb siguruar tregimi n\u00eb list\u00ebn e rasterizator\u00ebve t\u00eb implementimeve t\u00eb softuerit t\u00eb Vulkan, q\u00eb p\u00ebrdorin CPU, si\u00e7 \u00ebsht\u00eb Lavapipe.\n<li class=\"l\"> Jan\u00eb \u043e\u043f\u0442\u0438\u043c\u0438\u0437uar operacionet e ndryshimit t\u00eb parametrave t\u00eb vendosjes s\u00eb imazhit n\u00eb memorje (Image Layout), q\u00eb ka lejuar rritjen e performanc\u00ebs s\u00eb disa lojrave n\u00eb GPU Intel.\n<li class=\"l\"> N\u00eb implementimin e Direct3D 9 \u00ebsht\u00eb optimizuar procesi i ngarkimit t\u00eb teksturave dhe verifikimi i mbulimit t\u00eb dukshm\u00ebris\u00eb s\u00eb objekteve nga objekte t\u00eb tjera. Jan\u00eb zgjidhur problemet me kthimin e pap\u00ebrshtatsh\u00ebm t\u00eb listes s\u00eb formateve t\u00eb mb\u00ebshtetur t\u00eb tamponit t\u00eb ekranit (back buffer).\n<li class=\"l\"> N\u00eb Direct3D 11 jan\u00eb p\u00ebrfshir\u00eb automatikisht cil\u00ebsimet d3d11.enableRtOutputNanFixup (p\u00ebr versionet e vjetra t\u00eb drejtuesit RADV) dhe d3d11.invariantPosition (p\u00ebr t\u00eb zgjidhur problemet me Z-fighting q\u00eb shfaqen n\u00eb GPU RDNA2). Jan\u00eb eliminuar problemet me num\u00ebrimin e referencave dhe trajtimin e vlerave t\u00eb paqarta (NaN) n\u00eb shadues.\n<li class=\"l\"> Jan\u00eb eliminuar paralajm\u00ebrimet gjat\u00eb nd\u00ebrtimit me versionet e reja t\u00eb mjetit Meson.\n<li class=\"l\"> Jan\u00eb zgjidhur problemet n\u00eb loj\u00ebrat Atelier Ryza 2, Battle Engine Aquila, Dark Messiah of Might &amp; Magic, Everquest, F1 2018\/2020, Hitman 3, Nioh 2 dhe Tomb Raider Legend.  <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=54619\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.8, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-99201","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.8, 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