{"id":99407,"date":"2021-03-11T10:22:40","date_gmt":"2021-03-11T08:22:40","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/realizacziya-opengl-poverh-directx-dostigla-sovmestimosti-s-opengl-3-3-i-prinyata-v-sostav-mesa"},"modified":"2021-03-11T10:22:40","modified_gmt":"2021-03-11T08:22:40","slug":"realizacziya-opengl-poverh-directx-dostigla-sovmestimosti-s-opengl-3-3-i-prinyata-v-sostav-mesa","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/realizacziya-opengl-poverh-directx-dostigla-sovmestimosti-s-opengl-3-3-i-prinyata-v-sostav-mesa","title":{"rendered":"Implementimi i OpenGL mbi DirectX ka arritur p\u00ebrputhshm\u00ebrin\u00eb me OpenGL 3.3 dhe \u00ebsht\u00eb pranuar n\u00eb grupin kryesor t\u00eb Mesa.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Kompania Collabora njoftoi pranimin n\u00eb grupin kryesor t\u00eb drejtorit Mesa Gallium D3D12, i cili realizon nj\u00eb shtres\u00eb p\u00ebr t\u00eb organizuar funksionimin e OpenGL mbi API-n\u00eb DirectX 12 (D3D12). Po ashtu, u njoftua p\u00ebr kalimin e suksessh\u00ebm t\u00eb testeve t\u00eb p\u00ebrputhshm\u00ebris\u00eb me OpenGL 3.3 gjat\u00eb funksionimit mbi drejtorit\u00eb D3D12 t\u00eb WARP (pro\u00e7esor grafik programor) dhe NVIDIA.        <\/p>\n<p>Drejtori mund t\u00eb jet\u00eb i dobish\u00ebm p\u00ebr p\u00ebrdorimin e Mesa n\u00eb pajisje me drejtor\u00eb q\u00eb mb\u00ebshtesin vet\u00ebm D3D12, si dhe si nj\u00eb pozicion fillestar p\u00ebr portimin e aplikacioneve OpenGL p\u00ebr t\u00eb punuar mbi API-n\u00eb D3D12. N\u00eb ve\u00e7anti, drejtori mund t\u00eb p\u00ebrdoret p\u00ebr organizimin e pun\u00ebs s\u00eb aplikacioneve grafike n\u00eb mjedise t\u00eb adminstruara nga n\u00ebnsistemi WSL (Windows Subsystem for Linux), duke lejuar ekzekutimin e skedareve Linux n\u00eb Windows.       <\/p>\n<p>Zhvillimi kryhet n\u00eb bashk\u00ebpunim me inxhinier\u00ebt e Microsoft, q\u00eb po zhvillojn\u00eb paket\u00ebn e hapur D3D11On12 p\u00ebr t\u00eb kaluar loj\u00ebrat nga D3D11 n\u00eb D3D12 dhe bibliotek\u00ebn D3D12TranslationLayer, e cila zbatuan grafik\u00eb t\u00eb zakonshme mbi D3D12. N\u00eb baz\u00eb t\u00eb k\u00ebtij projekti, kompania Microsoft tashm\u00eb ka p\u00ebrgatitur nj\u00eb nd\u00ebrfaqe q\u00eb ofron mund\u00ebsin\u00eb e ekzekutimit t\u00eb aplikacioneve t\u00eb lidhura me OpenGL n\u00eb pajisjet Windows q\u00eb nuk ofrojn\u00eb mb\u00ebshtetje t\u00eb plot\u00eb p\u00ebr OpenGL. Konkretisht, \u00ebsht\u00eb arritur t\u00eb sigurohet funksionimi i Photoshop n\u00eb pajisjet Windows me procesor\u00eb ARM.          <\/p>\n<p>Zbatimi p\u00ebrfshin nj\u00eb drejtues p\u00ebr Mesa dhe nj\u00eb kompilator t\u00eb shenjave NIR-to-DXIL (runtime D3D12), q\u00eb transformon prezantimin e nd\u00ebrmjet\u00ebm t\u00eb shenjave NIR t\u00eb p\u00ebrdorura n\u00eb Mesa n\u00eb formatin e binarit DXIL (DirectX Intermediate Language), i mb\u00ebshtetur n\u00eb DirectX 12 dhe i bazuar n\u00eb bitkodin LLVM 3.7 (DirectX Shader Compiler nga Microsoft \u00ebsht\u00eb nj\u00eb deg\u00ebzim nga LLVM 3.7). Drejtuesi p\u00ebr Mesa p\u00ebrdor nd\u00ebrfaqen Gallium, pranon komandat OpenGL dhe p\u00ebrmes p\u00ebrkthyesit NIR-to-DXIL krijon komandat D3D12, t\u00eb cilat ekzekutohen n\u00eb GPU p\u00ebrmes drejtuesit t\u00eb sistemit D3D12. P\u00ebrve\u00e7 k\u00ebsaj, zhvillohen komponent\u00eb p\u00ebr t\u00eb siguruar funksionimin e OpenCL mbi D3D12, duke p\u00ebrfshir\u00eb kompilatorin OpenCL dhe runtime-in OpenCL.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=54737\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Collabora \u0441\u043e\u043e\u0431\u0449\u0438\u043b\u0430 \u043e \u043f\u0440\u0438\u043d\u044f\u0442\u0438\u0438 \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 Mesa Gallium-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 D3D12, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0443 \u0434\u043b\u044f \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u0438 \u0440\u0430\u0431\u043e\u0442\u044b OpenGL \u043f\u043e\u0432\u0435\u0440\u0445 API DirectX 12 (D3D12). \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u043e\u0431\u044a\u044f\u0432\u043b\u0435\u043d\u043e \u043e\u0431 \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u043c \u043f\u0440\u043e\u0445\u043e\u0436\u0434\u0435\u043d\u0438\u0438 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u043c \u0442\u0435\u0441\u0442\u043e\u0432 \u043d\u0430 \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u043e\u0441\u0442\u044c \u0441 OpenGL 3.3 \u043f\u0440\u0438 \u0440\u0430\u0431\u043e\u0442\u0435 \u043f\u043e\u0432\u0435\u0440\u0445 D3D12-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 WARP (\u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u044b\u0439 \u0440\u0430\u0441\u0442\u0435\u0440\u0438\u0437\u0430\u0442\u043e\u0440) \u0438 NVIDIA. \u0414\u0440\u0430\u0439\u0432\u0435\u0440 \u043c\u043e\u0436\u0435\u0442 \u0431\u044b\u0442\u044c \u043f\u043e\u043b\u0435\u0437\u0435\u043d \u0434\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f Mesa \u043d\u0430 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u0445 \u0441 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u043c\u0438, \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0449\u0438\u043c\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-99407","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Collabora 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N\u00eb t\u00eb nj\u00ebjt\u00ebn koh\u00eb, u njoftua p\u00ebr kalimin e suksessh\u00ebm t\u00eb testeve t\u00eb p\u00ebrputhshm\u00ebris\u00eb s\u00eb drejtuesit me OpenGL 3.3 duke punuar mbi drejtuesit D3D12 WARP (rasterizues programatik) dhe NVIDIA. 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