Lumelang bohle. Kajeno re tla sheba mokhoa oa ho lokisa morero ho sebelisa laeborari ea sdl2 ho tsamaisa papali ho Android.
Pele o hloka ho jarolla Studio ea Android, ho e kenya le tsohle tse hlokahalang tikolohong ena ea nts'etsopele. Ka mohlala, hona joale ke na le Kde Neon, 'me tsamaisong ena ho na le faele /etc/tikoloho, faele e tšoanang e teng ho ubuntu. Lintlha tse latelang li hloka ho kenngoa moo.
ANDROID_HOME=/home/username/Android/Sdk
ANDROID_NDK_HOME=/home/username/ndk
U boetse u hloka ho khoasolla NDK webosaeteng ea semmuso, u e lokolle bukeng ea hau ea lapeng ebe u e reha NDK. E latelang o hloka ho khoasolla laebrari ea SDL2 webosaeteng
Ho bala lifaele ho android ho tsoa ho thepa, o hloka ho sebelisa ts'ebetso ea SDL_RWops. Mona ke mohlala oa tšebeliso ea khoutu bakeng sa ho sebetsa ka fonte. Tabeng ena, re ke ke ra sebelisa FT_New_Face, empa ho e-na le hoo, re tla sebelisa FT_New_Memory_Face ho sebelisa lintlha tse seng li baliloe.
#ifdef __ANDROID__
snprintf ( path, 254, "fonts/%s", file );
SDL_RWops *rw = SDL_RWFromFile(path, "r" );
char *memory = ( char * ) calloc ( rw->hidden.androidio.size, 1 );
SDL_RWread(rw, memory, 1, rw->hidden.androidio.size );
FT_New_Memory_Face(*this->ft_library, ( const FT_Byte * )memory, rw->hidden.androidio.size, 0, &this;->face );
SDL_RWclose(rw);
free ( memory );
#else
snprintf ( path, 254, "%s/fonts/%s", DEFAULT_ASSETS, file );
if ( access ( path, F_OK ) ) {
fprintf ( stderr, "not found font: %sn", path );
exit ( EXIT_FAILURE );
}
struct stat st;
stat ( path, &st; );
FILE *rw = fopen ( path, "r" );
char *memory = ( char * ) calloc ( st.st_size, 1 );
fread ( memory, 1, st.st_size, rw );
FT_New_Memory_Face ( *this->ft_library, ( const FT_Byte * ) memory, st.st_size, 0, &this;->face );
fclose ( rw );
free ( memory );
#endif
Ke boetse ke thehile faele ea hlooho ho hokahanya lihlooho tsa SDL2. NO_SDL_GLEXT ea hlokahala bakeng sa ho kopanya ho atleha ho Android.
#ifdef __ANDROID__
#include "SDL.h"
#include "SDL_video.h"
#include "SDL_events.h"
#define NO_SDL_GLEXT
#include "SDL_opengl.h"
#include "SDL_opengles2.h"
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_opengles2.h>
#endif
Kahoo morero o se o lokile, li-shaders li se li loketse Opengl Es 3.0. Joale re hloka ho theha projeke ea android. Ho etsa sena, bula polokelo ea polokelo ea SDL2. Eya ho build-scripts. 'Me re etsa joalo.
./androidbuild.sh com.xverizex.test main.cpp
Molaetsa o latelang o tla hlaha.
To build and install to a device for testing, run the following:
cd /home/cf/programs/SDL2-2.0.10/build/com.xverizex.test
./gradlew installDebug
Eya ho com.xverizex.test. Eya ho com.xverizex.test/app/jni/src. Re kopitsa morero oa rona oa papali. 'Me re fetola faele ea Android.mk, tabeng ea ka e shebahala tjena.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
FREETYPE_PATH := ../Freetype2
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include $(LOCAL_PATH)/$(FREETYPE_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := ./engine/lang.cpp ./engine/actor.cpp ./engine/sprite.cpp ./engine/shaders.cpp ./engine/box.cpp ./engine/menubox.cpp ./engine/load_manager.cpp ./engine/main.cpp ./engine/font.cpp ./engine/model.cpp ./engine/button.cpp ./theme.cpp ./level_manager.cpp ./menu/menu.cpp
LOCAL_SHARED_LIBRARIES := SDL2 Freetype2
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY)
Joalokaha e ka 'na eaba u se u hlokometse, ke kenyelletsa laebrari ea Freetype2. Ke fumane e lokiselitsoeng ho github bakeng sa android, empa ha ea ka ea sebetsa, ke ne ke hloka ho fetola ho hong. Re boetse re theha directory app/src/main/assets. Re beha lisebelisoa tsa rona ho eona (lifonti, li-sprites, mehlala ea 3D).
Joale ha re lokiseng Freetype2 bakeng sa Android. Khoasolla ho tsoa ho github ea ka
Source: www.habr.com