AMD e bulehileng mohloli oa theknoloji ea Radeon Rays 4.0 ray tracing

Re se re boletsehore AMD, kamora ho qalisoa bocha ha lenaneo la eona la GPUOpen ka lisebelisoa tse ncha le sephutheloana se atolositsoeng sa FidelityFX, e boetse e lokolotse mofuta o mocha oa renderer ea AMD ProRender, ho kenyeletsoa laeborari e ntlafalitsoeng ea Radeon Rays 4.0 ray tracing acceleration (eo pele e neng e tsejoa e le FireRays).

AMD e bulehileng mohloli oa theknoloji ea Radeon Rays 4.0 ray tracing

Pejana, Radeon Rays e ne e ka matha feela ka OpenCL ho CPU kapa GPU, e neng e le moeli o moholo. Kaha joale li-accelerator tse tlang tsa AMD tsa RDNA2 li se li netefalitsoe hore li na le likarolo tsa lisebelisoa tsa marang-rang, Radeon Rays 4.0 qetellong e fumana lintlafatso tsa BVH tse etselitsoeng li-GPU, hammoho le tšehetso ea li-API tsa boemo bo tlase: Microsoft DirectX 12, Khronos Vulkan, le Apple Metal. Hona joale theknoloji e thehiloe ho HIP (Heterogeneous-Compute Interface for Portability) - AMD C++ parallel computing platform (e lekanang le NVIDIA CUDA) - 'me ha e tšehetse OpenCL.

AMD e bulehileng mohloli oa theknoloji ea Radeon Rays 4.0 ray tracing

Ntho e tenang ka ho fetisisa ke hore Radeon Rays 4.0 e ile ea lokolloa ntle le mohloli o bulehileng, ho fapana le mefuta e fetileng ea theknoloji. Kamora litletlebo tse tsoang ho basebelisi ba bang, AMD e nkile qeto ea ho khutlisa qeto ea eona hanyane. Sena ke seo ke se ngotseng Motsamaisi oa Sehlahisoa oa ProRender Brian Savery:

“Re hlahlobile taba ena hape ka hare ho naha ’me re tla etsa liphetoho tse latelang: AMD e tla phatlalatsa Radeon Rays 4.0 e le mohloli o bulehileng, empa mahlale a mang a AMD a tla beoa lilaeboraring tsa kantle tse ajoang ka har’a SLA. Joalokaha ho boletsoe u/scotttherkleman ka khoele e mabapi le demo e shebahalang e le ntle ea Unreal Engine 5, re ikemiselitse ho fana ka lilaebrari tse tloaelehileng tsa ho latela mahlaseli tse sa tlangoang ho morekisi a le mong. Ke eona ntlha eohle ea Radeon Rays, 'me leha e se mohopolo o mobe ho aba lilaebrari ka lengolo la tumello, ho latela maikutlo a hau, re nkile qeto ea ho tsoela pele ho bula mohloli oa khoutu. Kahoo ka kopo, tsoela pele ho haha ​​​​lintho tse monate ka Radeon Rays, 'me haeba u mofuta oa moqapi ea batlang ho fumana khoutu ea mohloli hona joale, ikopanye le rona ka leqephe la github kapa GPUOpen. Mehloli ea Radeon Rays 2.0 e ntse e fumaneha".

Ka sebele tsena ke litaba tse monate ho ba batlang ho sebelisa Radeon Rays, haholo-holo kaha AMD ProRender e se e fumaneha le ofisiri. mahala plugin bakeng sa Unreal Engine.

AMD e bulehileng mohloli oa theknoloji ea Radeon Rays 4.0 ray tracing



Source: 3dnews.ru

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