Autodesk e eketsa tšehetso ea NVIDIA RTX ho Maya 2020 le Arnold 6

Autodesk e hlahisitse mefuta e mecha ea Maya 2020 le Arnold 6, e hlahisang matla a macha a ho potlakisa lisebelisoa ho sebelisa li-GPU. Arnold 6, hammoho le NVIDIA RTX GPUs le li-server tsa RTX, joale li ka sebelisoa bakeng sa ho fana ka mekhahlelo eohle ea morero, ho tloha ho nts'etsopele ho isa phetolelong ea ho qetela. NVIDIA e boetse e hlahisitse e ncha Mokhanni oa NVIDIA Studio, e kenyelletsang lintlafatso tsa Maya 2020 le Arnold 6.

Autodesk e eketsa tšehetso ea NVIDIA RTX ho Maya 2020 le Arnold 6

Ho matlafatsa bokhoni bo bocha ba Maya 2020 le Arnold 6 ke NVIDIA RTX GPUs. Autodesk e thehile mofuta oa Arnold GPU e sebelisa moralo oa NVIDIA's OptiX, e sebelisang li-cores tsa RT bakeng sa ray tracing le Turing architecture tensor cores bakeng sa AI denoising. NVIDIA RTX e fana ka phepelo e sebetsang, ea nako ea nnete, hammoho le phaello e kholo ea ts'ebetso bakeng sa betch le phepelo ea ho qetela. Ntlafatso ea morao-rao e nolofalletsa ho fana ka NVIDIA RTX GPU ka makhetlo a 'maloa ka potlako ho feta ho seva se tloaelehileng sa li-socket:

Autodesk e eketsa tšehetso ea NVIDIA RTX ho Maya 2020 le Arnold 6

Likarolo tse ncha tsa software li kenyelletsa:

  • sefani se kopaneng se u lumellang hore u fetole habonolo lipakeng tsa CPU le GPU;
  • ts'ehetso bakeng sa OSL, li-volumes tsa OpenVDB, ho kenya li-texture tse hlokahalang, boholo ba LPE, mabone, li-shaders le lik'hamera tsohle;
  • likarolo tse ncha tsa USD tse kang Hydra Render Delegate, Arnold USD Procedural, le USD schemas bakeng sa li-node tsa Arnold le thepa, e seng e fumaneha ho GitHub;
  • ntlafatso ea ts'ebetso e ntlafatsang ts'ebetso, ho kenyelletsa le ts'ebetso e potlakileng ea likarohano tsa li-geometry bends, Physical Sky shader e ntlafalitsoeng, le ho hasana ka makhetlo a mangata ka har'a likarolo tse nyane tsa dielectric;
  • ts'ebetso e mpe bakeng sa litsamaiso tse ngata tsa GPU le li-server tsa RTX.

Autodesk e eketsa tšehetso ea NVIDIA RTX ho Maya 2020 le Arnold 6

Ka likarete tsa litšoantšo tsa RTX, Autodesk Maya 2020 e fana ka bokhoni bo latelang bo potlakileng ba hardware:

  • Proximity Wrap deformer, e sebelisang mohopolo hamolemo le ho potlakisa haholo mosebetsi oa baqapi, e ba lumellang ho fihlela sephetho kapele;
  • tšehetso e ntlafetseng bakeng sa Smooth Mesh Preview - hona joale e sebelisa mohopolo o fokolang 'me ponelopele e hlahisoa neng kapa neng ha ho khoneha ho GPU, e leng molemo haholo ha o sebetsa ka litšoantšo tse qaqileng haholo tse tlatsang mohopolo kapele;
  • Autodesk Arnold 6 e ka sebelisoa bakeng sa tlhahiso ea tlhahiso ho GPU.

Ho feta moo, likarete tsa litšoantšo tsa NVIDIA li ntlafatsa bokhoni ba Maya ba caching bakeng sa ho etsa mohlala, ho shading le ho fana, ho u thusa ho fumana liphetho tsa litšoantšo sebakeng sa pono ka potlako. Lisebelisoa tsa ho haha ​​​​sebaka le li-caching li sebelisa matla a li-accelerator tsa RTX ho jarisa tikoloho, litlhaku le meaho e rarahaneng ntle le ho lahleheloa ke tšebelisano.



Source: 3dnews.ru

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