GLM 1.0.0 - laebrari ea lipalo C++

GLM 1.0.0 - laebrari ea lipalo C++

Ka la 24 Pherekhong, kamora khefutso ea lilemo tse ka bang 'ne, ho ile ha lokolloa laeborari e ntlafalitsoeng ea lihlooho tsa 1.0.0 feela ea SIMD bakeng sa C++. GLM (OpenGL Mathematics) e ipapisitse le litlhaloso GLSL (pdf) (Puo ea OpenGL Shading).

Liphetoho:

  • e kentse mojule oa GLM_EXT_scalar_reciprocal ka liteko;
  • e kentse mojule oa GLM_EXT_vector_reciprocal ka liteko;
  • e kenyellelitse mojule oa GLM_EXT_matrix_integer ka liteko;
  • mesebetsi e ekelitsoeng ea glm::iround le glm::ho pota-pota ho li-modules GLM_EXT_scalar_common le GLM_EXT_vector_common;
  • e kentse ts'ebetso ea GLM_FORCE_UNRESTRICTED_FLOAT ho thibela lipolelo tse tsitsitseng ha u sebelisa mefuta e meng ea scalar e nang le ts'ebetso e lebeletseng mofuta oa float;
  • e ekelitse constexpr classifier ho tšela le ho sebetsa ka matheba;
  • polelo e tsitsitseng e fosahetseng bakeng sa glm::min le glm::max;
  • mokhoa o tsitsitseng oa li-quaternion ho glm:: mosebetsi oa ho bola;
  • bonngoe bo tsitsitseng ha o fetolela quaternion ho Euler roll angle;
  • glm e tsitsitseng :: matla a sebetsang ka li-quaternion tse nyane;
  • fixed glm::fastNormaise phoso ea ho bokella;
  • fixed glm::isMultiple compelation phoso;
  • palo e tsitsitseng ho glm:: mosebetsi oa adjugate;
  • ho hana ho sa fetoheng ha lets'oao la sephetho ho glm :: ts'ebetso ea angle bakeng sa li-angle tse fapaneng (2pi-1, 2pi);
  • E tlositse thibelo ea ho sebelisa glm :: string_cast ho CUDA host host code;
  • Ketso ea Github e ekelitsoeng.

Source: linux.org.ru

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