experimentell utgĂ„va av en öppen implementation av Win32 API â . Sedan versionens utgĂ„va 38 bug reports were closed and 305 changes were made.
De viktigaste Àndringarna:
- Many new VBScript features have been added (for example, error handlers, Hour, Day, Month functions, etc.);
- The functionality of quartz.dll has been cleaned and expanded;
- Exception handling has been added to ntdll, and the functions RtlSetSearchPathMode and RtlGetSearchPath have been implemented;
- Functions wined3d_stateblock_set_render_state(), wined3d_stateblock_set_blend_factor() have been added in wined3d,
wined3d_stateblock_set_vs_consts_*(), wined3d_stateblock_set_vertex_shader(), wined3d_stateblock_set_vertex_declaration(), wined3d_stateblock_set_pixel_shader(), wined3d_stateblock_set_ps_consts_f(); - Bug reports related to the operation of Lego Island 2, Space Rangers 2, Memento Mori, fr-043, Lego Stunt Rally, Castlevania: Lords of Shadow 2, Broken Sword: The Angel of Death, The Witcher 2: Assassins of Kings, Age of Empires, Grandia II Anniversary Edition, Castlevania: Lords of Shadow 2, Halo 2, Wolf RPG Editor, Logos Bible Software, Atmel Studio 7, Transcendence, Art of Murder, Need for Speed: Carbon, Blur have been closed.
Ăven utgĂ„van av projektet , developing extended Wine builds that include not fully ready or risky patches that are not suitable for inclusion in the main Wine branch. Compared to Wine, Wine Staging provides 850 additional patches.
In the new release of Wine Staging, synchronization with the Wine 4.18 codebase has been carried out. The d3dx9_36 patch has been transferred to the main Wine, ensuring texture dimension alignment based on block size when using texture compression in D3DXCheckTextureRequirements. An InternalGetWindowIcon stub has been added to user32. Patches have been updated. , och .
Dessutom kan man nÀmna lager with implementation of DXGI, Direct3D 10 and Direct3D 11 over the Vulkan API. The new release features a new file format with a state cache, allowing for a significant reduction in file data size (when updating from older releases, the cache format will be converted automatically). Work has been done to reduce CPU load in games with a large number of different shaders. Issues with unordered multithreaded writing of graphics shaders using UAV (unordered access view) have been resolved.
KĂ€lla: opennet.ru
