{"id":100528,"date":"2021-06-16T16:22:43","date_gmt":"2021-06-16T14:22:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2021-06-16T16:22:43","modified_gmt":"2021-06-16T14:22:43","slug":"vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Utg\u00e5van av DXVK 1.9, en implementation av Direct3D 9\/10\/11 ovanp\u00e5 API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Version 1.9 av DXVK-lagret \u00e4r tillg\u00e4ngligt, vilket erbjuder en implementation av DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 och 11, som fungerar genom att \u00f6vers\u00e4tta anrop till Vulkan API. F\u00f6r att anv\u00e4nda DXVK kr\u00e4vs drivrutiner som st\u00f6der Vulkan API 1.1, s\u00e5som Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 och AMDVLK. DXVK kan anv\u00e4ndas f\u00f6r att k\u00f6ra 3D-applikationer och spel i Linux med hj\u00e4lp av Wine, som fungerar som ett mer h\u00f6gpresterande alternativ till de inbyggda Wine-implementationerna av Direct3D 9\/10\/11 som k\u00f6rs ovanp\u00e5 OpenGL.        <\/p>\n<p>Huvudsakliga f\u00f6r\u00e4ndringar:  <\/p>\n<ul>\n<li class=\"l\"> Inledande st\u00f6d f\u00f6r YUV-texturformat med f\u00e4rgsampling, s\u00e5som NV12, har lagts till, vilket anv\u00e4nds f\u00f6r videouppspelning i vissa spel.\n<li class=\"l\"> API:et ID3D11VideoProcessor har implementerats, vilket anv\u00e4nds f\u00f6r videoutg\u00e5ng i spelen Nier Replicant och Contra: Rogue Corps.\n<li class=\"l\"> St\u00f6d f\u00f6r konservativ rasterisering (Conservative Rasterization) har lagts till f\u00f6r GPU:er som st\u00f6der denna funktion. \u00c4ndringen m\u00f6jligg\u00f6r anv\u00e4ndning av NVIDIA ShadowLibs-alternativet i Final Fantasy XV och andra spel.\n<li class=\"l\"> F\u00f6rdr\u00f6jningar vid rendering har minskats, vilket kan l\u00f6sa problem i spel som \u00e4r begr\u00e4nsade av vertikal synkronisering, FPS-begr\u00e4nsare eller DXGI-inst\u00e4llningar.\n<li class=\"l\"> En komponent f\u00f6r att begr\u00e4nsa bildhastigheten (frame rate limiter) har lagts till, som kan anv\u00e4ndas f\u00f6r att s\u00e4kerst\u00e4lla kompatibilitet med spel som inte \u00e4r optimerade f\u00f6r h\u00f6g FPS.\n<li class=\"l\"> \u00d6verf\u00f6ringen av information om programvaruimplementationer av Vulkan, s\u00e5som Lavapipe, till applikationer har stoppats om en GPU som st\u00f6der Vulkan finns i systemet, vilket l\u00f6ser problem som uppst\u00e5r n\u00e4r spel f\u00f6rs\u00f6ker anv\u00e4nda Lavapipe ist\u00e4llet f\u00f6r r\u00e4tt drivrutin. F\u00f6r att aktivera Lavapipe rekommenderas att milj\u00f6variabeln VK_ICD_FILENAMES st\u00e4lls in.\n<li class=\"l\"> Laddningen av texturer och buffertar i D3D9 har f\u00f6rb\u00e4ttrats.\n<li class=\"l\"> Problem i spelen Atelier Mysterious Trilogy Deluxe Pack, Dal Segno, Nights of Azure, Days Gone, Demon Stone, Dragon Quest Builder 2, Final Fantasy XIII, Spec Ops: The Line, GTA IV, Halo 2, Kohan II, Nier Replicant, Second Sight och TrackMania Forever har \u00e5tg\u00e4rdats.    <\/ul>\n<p>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55341\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-100528","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9, 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