{"id":103637,"date":"2022-03-28T09:36:57","date_gmt":"2022-03-28T07:36:57","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-10-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2022-03-28T09:36:57","modified_gmt":"2022-03-28T07:36:57","slug":"vypusk-dxvk-1-10-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/vypusk-dxvk-1-10-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Sl\u00e4pp av DXVK 1.10.1, en implementering av Direct3D 9\/10\/11 ovanp\u00e5 Vulkan-API:t","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Utg\u00e5van av DXVK 1.10.1 \u00e4r tillg\u00e4nglig, vilket erbjuder en implementering av DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 och 11, som fungerar genom att \u00f6vers\u00e4tta anrop till Vulkan-API:t. F\u00f6r att anv\u00e4nda DXVK kr\u00e4vs drivrutiner som st\u00f6der Vulkan-API version 1.1, s\u00e5som Mesa RADV 21.2, NVIDIA 495.46, Intel ANV och AMDVLK. DXVK kan anv\u00e4ndas f\u00f6r att k\u00f6ra 3D-applikationer och spel p\u00e5 Linux med Wine, och fungerar som ett h\u00f6gpresterande alternativ till de inbyggda implementeringarna av Direct3D 9\/10\/11 i Wine som g\u00e5r via OpenGL.        <\/p>\n<p>Huvudsakliga f\u00f6r\u00e4ndringar:  <\/p>\n<ul>\n<li class=\"l\"> Inledande st\u00f6d f\u00f6r delade resurser av texturer och IDXGIResource-API:t har implementerats. F\u00f6r att lagra metadata f\u00f6r texturer tillsammans med relaterade delade minnesdeskriptorer kr\u00e4vs ytterligare patchar till Wine, som f\u00f6r n\u00e4rvarande endast \u00e4r tillg\u00e4ngliga i Proton Experimental-grenen. Just nu \u00e4r implementeringen begr\u00e4nsad till st\u00f6d f\u00f6r delad \u00e5tkomst till 2D-texturer f\u00f6r D3D9 och D3D11-API:t. Anropet IDXGIKeyedMutex st\u00f6ds inte och det finns f\u00f6r n\u00e4rvarande ingen m\u00f6jlighet att dela resurser med program som anv\u00e4nder D3D12 och Vulkan. De tillagda funktionerna har l\u00f6st problem med videovisning i vissa spel fr\u00e5n Koei Tecmo, s\u00e5som Nioh 2 och Atelier-serien, samt f\u00f6rb\u00e4ttrat rendering av gr\u00e4nssnittet i spelet Black Mesa.\n<li class=\"l\"> Milj\u00f6variabeln DXVK_ENABLE_NVAPI har lagts till, vilket m\u00f6jligg\u00f6r avaktivering av \u00f6verskrivningen av tillverkarens ID (motsvarande parametern dxvk.nvapiHack = False).\n<li class=\"l\"> Shaderkodsgenereringen har f\u00f6rb\u00e4ttrats vid anv\u00e4ndning av lokala arrayer, vilket kan snabba upp prestandan f\u00f6r vissa D3D11-spel p\u00e5 system med NVIDIA-drivrutiner.\n<li class=\"l\"> En optimering har lagts till som potentiellt \u00f6kar prestandan vid rendering av bilder i formatet DXGI_FORMAT_R11G11B10_FLOAT.\n<li class=\"l\"> Problem med att ladda texturer vid anv\u00e4ndning av D3D9 har l\u00f6sts.\n<li class=\"l\"> F\u00f6r spelen Assassin's Creed 3 och Black Flag har inst\u00e4llningen \"d3d11.cachedDynamicResources = a\" aktiverats, vilket l\u00f6ser prestationsproblem. F\u00f6r spelet Frostpunk har inst\u00e4llningen \"d3d11.cachedDynamicResources = c\" aktiverats, och f\u00f6r spelet God of War \u2014 \"dxgi.maxFrameLatency = 1\".\n<li class=\"l\"> Problem med rendering i spelen \"GTA: San Andreas\" och \"Rayman Origins\" har \u00e5tg\u00e4rdats.      <\/ul>\n<p>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56921\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 21.2, NVIDIA 495.46, Intel ANV \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 Linux [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103637","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10.1, 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