{"id":105517,"date":"2022-11-10T21:36:38","date_gmt":"2022-11-10T19:36:38","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-0-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2022-11-10T21:36:38","modified_gmt":"2022-11-10T19:36:38","slug":"vypusk-dxvk-2-0-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/vypusk-dxvk-2-0-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Uppdatering av DXVK 2.0, implementeringar av Direct3D 9\/10\/11 ovanp\u00e5 Vulkan API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>En ny version av DXVK 2.0 \u00e4r tillg\u00e4nglig, vilket ger en implementation av DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 och 11, som fungerar genom att \u00f6vers\u00e4tta anrop till Vulkan API. F\u00f6r att anv\u00e4nda DXVK kr\u00e4vs drivrutiner som st\u00f6der Vulkan API 1.3, s\u00e5som Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 och AMDVLK. DXVK kan anv\u00e4ndas f\u00f6r att k\u00f6ra 3D-applikationer och spel p\u00e5 Linux med Wine, som en mer h\u00f6gpresterande alternativ till de inbyggda implementeringarna av Direct3D 9\/10\/11 i Wine som k\u00f6rs med OpenGL.        <\/p>\n<p>Huvudsakliga f\u00f6r\u00e4ndringar:  <\/p>\n<ul>\n<li class=\"l\"> \u041f\u043e\u0432\u044b\u0448\u0435\u043d\u044b \u0442\u0440\u0435\u0431\u043e\u0432\u0430\u043d\u0438\u044f \u043a \u0432\u0435\u0440\u0441\u0438\u0438 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan &#8212; \u0434\u043b\u044f \u0440\u0430\u0431\u043e\u0442\u044b \u0442\u0435\u043f\u0435\u0440\u044c \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u0434\u0440\u0430\u0439\u0432\u0435\u0440 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 Vulkan 1.3 (\u0440\u0430\u043d\u0435\u0435 \u0431\u044b\u043b \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c Vulkan 1.1), \u0447\u0442\u043e \u043f\u043e\u0437\u0432\u043e\u043b\u0438\u043b\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u0442\u044c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0443 \u043d\u043e\u0432\u044b\u0445 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0435\u0439, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 \u043a\u043e\u043c\u043f\u0438\u043b\u044f\u0446\u0438\u0435\u0439 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432. \u041d\u0430 \u043f\u0440\u0430\u043a\u0442\u0438\u043a\u0435  DXVK 2.0 \u043c\u043e\u0436\u043d\u043e \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u0442\u044c \u043d\u0430 \u043b\u044e\u0431\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435, \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 \u043f\u0430\u043a\u0435\u0442\u0430 Proton Experimental \u0434\u043b\u044f  \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 D3D11 \u0438 D3D12. \u0414\u043b\u044f \u0440\u0430\u0431\u043e\u0442\u044b winevulkan \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043a\u0430\u043a \u043c\u0438\u043d\u0438\u043c\u0443\u043c Wine 7.1.\n<li class=\"l\"> Koden fr\u00e5n projektet dxvk-native har antagits, vilket g\u00f6r det m\u00f6jligt att skapa inbyggda versioner av DXVK f\u00f6r Linux (inte knutna till Wine), som kan anv\u00e4ndas inte bara f\u00f6r att k\u00f6ra Windows-applikationer, utan i vanliga Linux-applikationer, vilket kan vara anv\u00e4ndbart f\u00f6r att skapa portningar av spel till Linux utan att \u00e4ndra D3D-baserad rendering.\n<li class=\"l\"> St\u00f6det f\u00f6r Direct3D 9 har ut\u00f6kats, inklusive f\u00f6rb\u00e4ttrad minneshantering (reflekterade filer anv\u00e4nds f\u00f6r att lagra texturkopia), st\u00f6d f\u00f6r korrekt l\u00e4sning fr\u00e5n aktiva renderingomr\u00e5den (vilket l\u00f6ste problem med artefakter n\u00e4r man spelade GTA IV) och en omarbetad implementering av transparenskontrollen.\n<li class=\"l\"> F\u00f6r Direct3D 10 har tillhandah\u00e5llandet av biblioteken d3d10.dll och d3d10_1.dll stoppats, eftersom de inte installerades som standard p\u00e5 grund av en mer avancerad implementering av D3D10 i Wine. St\u00f6det f\u00f6r D3D10 API har dock fortsatt i biblioteket d3d10core.dll.\n<li class=\"l\"> St\u00f6det f\u00f6r Direct3D 11 har uppdaterats till funktionsniv\u00e5 12_1 (D3D11 Feature Level), vilket har m\u00f6jliggjort funktioner som delade resurser (Tiled Resources), konservativ rasterisering (Conservative Rasterization) och ordnad rendering i rasterisatorn (Rasterizer Ordered Views).\n<li class=\"l\"> \u041f\u0435\u0440\u0435\u0434\u0435\u043b\u0430\u043d\u0430 \u0438 \u043f\u0440\u0438\u0431\u043b\u0438\u0436\u0435\u043d\u0430 \u043f\u043e \u0441\u0432\u043e\u0435\u043c\u0443 \u043f\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044e \u043a Windows \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0430 ID3D11DeviceContext, \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0433\u043e \u043a\u043e\u043d\u0442\u0435\u043a\u0441\u0442 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430, \u0433\u0435\u043d\u0435\u0440\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u044b \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438. \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u043f\u043e\u0437\u0432\u043e\u043b\u0438\u043b\u0430 \u0443\u043b\u0443\u0447\u0448\u0438\u0442\u044c \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u043e\u0441\u0442\u044c \u0441\u043e \u0441\u0442\u043e\u0440\u043e\u043d\u043d\u0438\u043c\u0438 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430\u043c\u0438 \u0438 \u0441\u043e\u043a\u0440\u0430\u0442\u0438\u0442\u044c \u043d\u0430\u0433\u0440\u0443\u0437\u043a\u0443 \u043d\u0430 CPU.  \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438, \u0441\u043d\u0438\u0436\u0435\u043d\u0430 \u043d\u0430\u0433\u0440\u0443\u0437\u043a\u0430 \u043d\u0430 CPU \u0432 \u0438\u0433\u0440\u0430\u0445, \u0430\u043a\u0442\u0438\u0432\u043d\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044e\u0449\u0438\u0445 \u043e\u0442\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0435 \u043a\u043e\u043d\u0442\u0435\u043a\u0441\u0442\u044b (\u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u0438\u0433\u0440\u0430 Assassin&#8217;s Creed: Origins) \u0438\u043b\u0438 \u0447\u0430\u0441\u0442\u043e \u0432\u044b\u0437\u044b\u0432\u0430\u044e\u0449\u0438\u0445 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u044e ClearState (\u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u0438\u0433\u0440\u0430 God of War).\n<li class=\"l\"> Changes have been made regarding shader compilation. With Vulkan drivers that support the VK_EXT_graphics_pipeline_library extension, Vulkan shader compilation during the loading of D3D shaders by games has been implemented rather than during rendering, resolving issues with stuttering caused by shader compilation during gameplay. The required extension is currently only supported in proprietary NVIDIA drivers starting from version 520.56.06.\n<li class=\"l\"> The Vulkan memory model is utilized in D3D11 shaders.\n<li class=\"l\"> The limitation on the number of resources that can be bound at one time has been removed.\n<li class=\"l\"> Problem som upptr\u00e4der i spelen har \u00e5tg\u00e4rdats:\n<ul>\n<li> Alan Wake\n<li> Alice Madness Returns\n<li> Anomaly: Warzone Earth\n<li> Beyond Good and Evil\n<li> Dragon Age Origins\n<li> Empire: Total War\n<li> Final Fantasy XV\n<li> Grand Theft Auto IV\n<li> Heroes Of Annihilated Empires\n<li> Limit King Of Fighters XIII\n<li> Metal Gear Solid V: Ground Zeroes\n<li> SiN Episodes: Emergence\n<li> Sonic Generations\n<li> Spider Man\n<li> The Ship\n<li> Warhammer Online\n<li> Ys Seven  <\/ul>\n<\/ul>\n<p>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58087\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.0, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105517","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.0, 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