{"id":113853,"date":"2024-02-25T16:02:43","date_gmt":"2024-02-25T14:02:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/intel-opublikoval-programmu-3d-vizualizaczii-ospray-studio-1-0-i-dvizhok-3d-renderinga-ospray-3-1"},"modified":"2024-02-25T16:02:43","modified_gmt":"2024-02-25T14:02:43","slug":"intel-opublikoval-programmu-3d-vizualizaczii-ospray-studio-1-0-i-dvizhok-3d-renderinga-ospray-3-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/intel-opublikoval-programmu-3d-vizualizaczii-ospray-studio-1-0-i-dvizhok-3d-renderinga-ospray-3-1","title":{"rendered":"Intel har offentliggjort programmet f\u00f6r 3D-visualisering OSPRay Studio 1.0 och 3D-renderingsmotorn OSPRay 3.1","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>F\u00f6retaget Intel har publicerat utg\u00e5van av projektet OSPRay Studio 1.0, som utvecklar en applikation f\u00f6r interaktiv 3D-visualisering med hj\u00e4lp av den distribuerade ray tracing-motorn OSPRay. Bland annat kan programmet anv\u00e4ndas f\u00f6r h\u00f6gprecisionsrendering av komplexa scener och hantering av mycket stora scener som kr\u00e4ver distribuerad ber\u00e4kning i en kluster av flera datorer. Koden f\u00f6r applikationen \u00e4r skriven i C++ och distribueras under Apache 2.0-licensen. F\u00f6r rendering till sk\u00e4rmen anv\u00e4nds OpenGL och biblioteket GLFW.      <\/p>\n<p>De renderingbara scenerna kan laddas i vanliga format eller skapas med hj\u00e4lp av scengrafer (scene graph). Import av modeller i MTL-format med material f\u00f6r fotorealistisk rendering, 3D-animation i glTF-format, texturer i UDIM-format, volymetriska utspridda partiklar (t.ex. moln) i VDB-format, punktskyar i PCD-format (Point Cloud Data) och ljusprofiler i EULUMDAT-format ( .ldt). Scengrafens tillst\u00e5nd kan sparas eller laddas i JSON-format.       <\/p>\n<p>Ut\u00f6kad funktionalitet, anv\u00e4ndargr\u00e4nssnittets widgets och datainmatningshanterare kan kopplas in som plugins. Till exempel finns det plugins f\u00f6r visualisering av medicinska data i DICOM-format, generering av landskap baserat p\u00e5 h\u00f6jdskartor, bearbetning av stora grupper av standardobjekt (gr\u00e4s, tr\u00e4d), simulering av astronomiska h\u00e4ndelser, visualisering av vetenskapliga data i VTK-format och s\u00e5 vidare.      <\/p>\n<p>F\u00f6r att simulera ljusets beteende st\u00f6djs anv\u00e4ndningen av metod f\u00f6r str\u00e5lningssp\u00e5rning. Visualisering kan utf\u00f6ras i volym eller p\u00e5 en yta. Fotonrealistisk global belysning st\u00f6ds med h\u00e4nsyn till materialens fysikaliska egenskaper och avancerade skuggeffekter (skuggor, transparens och 'Ambient occlusion' skuggning). Det \u00e4r m\u00f6jligt att skapa skript f\u00f6r att utf\u00f6ra operationer i batchl\u00e4ge, till exempel f\u00f6r rendering av bilder p\u00e5 ett system utan sk\u00e4rm, v\u00e4lja omr\u00e5den f\u00f6r rendering, st\u00e4lla in kameran, renderingens parametrar och scenen.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"http:\/\/www.ospray.org\/ospray_studio\/images\/DizzyDrone15.mp4\" type=\"video\/mp4\"><\/video>  <\/center>      <\/p>\n<p>I den nya versionen av OSPRay Studio:  <\/p>\n<ul>\n<li class=\"l\"> St\u00f6d f\u00f6r funktionaliteten i OSPRay-motorn som introducerades i version 3.1 har lagts till.\n<li class=\"l\"> Anv\u00e4ndargr\u00e4nssnittet har inbyggt st\u00f6d f\u00f6r ytterligare material som st\u00f6ds av OSPRay-motorn.\n<li class=\"l\"> St\u00f6d f\u00f6r API OpenEXR v2.x och v3.x har lagts till.\n<li class=\"l\"> Asynkron fil\u00e4ndringsdetektion har implementerats f\u00f6r automatisk uppdatering av texturer.\n<li class=\"l\"> API:t f\u00f6r plugins har getts tillg\u00e5ng till klasserna MainWindow och ArcballCamera.\n<li class=\"l\"> Batchl\u00e4get erbjuder st\u00f6d f\u00f6r distribuerad rendering med hj\u00e4lp av MPI.  <\/ul>\n<p>Dessutom kan man n\u00e4mna att en ny version av 3D-renderingsmotorn OSPRay 3.1 publicerades f\u00f6r n\u00e5gra dagar sedan, som anv\u00e4nds i OSPRay Studio 1.0. Motorn utvecklas som en del av Intel Rendering Framework, som syftar till att utveckla programvara f\u00f6r visualisering av vetenskapliga ber\u00e4kningar (SDVis), inkluderar str\u00e5lningsbiblioteket Embree, fotorenderingssystemet GLuRay, brusreduceringsbiblioteket oidn (Open Image Denoise) och OpenSWR-systemet f\u00f6r programvarurastering. Koden \u00e4r skriven i C++ och publicerad under Apache 2.0-licensen.    <\/p>\n<p>OSPRay riktar sig fr\u00e4mst mot anv\u00e4ndning i interaktiva applikationer f\u00f6r realtidsrendering av scener. Motorn kan fungera utan koppling till GPU, vilket m\u00f6jligg\u00f6r anv\u00e4ndning av biblioteket p\u00e5 ett brett spektrum av enheter, fr\u00e5n arbetsstationer till noder i datakluster. F\u00f6r att s\u00e4kerst\u00e4lla tillr\u00e4cklig prestanda anv\u00e4nds flerk\u00e4rning och vektorisering baserad p\u00e5 SIMD-instruktioner, s\u00e5som Intel SSE4, AVX, AVX2 och AVX-512. Rendering kan distribueras \u00f6ver flera noder i klustret (MPI st\u00f6ds), vilket till exempel g\u00f6r det m\u00f6jligt att anv\u00e4nda OSPRay f\u00f6r rendering av mycket h\u00f6guppl\u00f6sta bilder p\u00e5 videov\u00e4ggar, d\u00e4r en enskild bild skapas av en upps\u00e4ttning separata LCD-paneler.    <\/p>\n<p>Bland f\u00f6rb\u00e4ttringarna i OSPRay 3.1:  <\/p>\n<ul>\n<li class=\"l\"> St\u00f6d f\u00f6r att anv\u00e4nda emissive texturer med sj\u00e4lvlysande material.\n<li class=\"l\"> De st\u00f6dda sf\u00e4riska objekten har ut\u00f6kats med 'disk' (OSP_DISC) och 'orienterad disk' (OSP_ORIENTED_DIS).\n<li class=\"l\"> Mode f\u00f6r spegelrepetition och texturoverl\u00e4gg p\u00e5 kanterna (edge texture wrap) har lagts till.\n<li class=\"l\"> St\u00f6d f\u00f6r OSPTextureWrapMode har lagts till f\u00f6r alla texturer.\n<li class=\"l\"> Fullst\u00e4ndigt st\u00f6d f\u00f6r texturinsvepning i glTF-format har s\u00e4kerst\u00e4llts.\n<li class=\"l\"> St\u00f6d f\u00f6r brusreducering och tonjustering f\u00f6r data i bufferten har lagts till.\n<li class=\"l\"> Vid anv\u00e4ndning av GPU st\u00f6ds osk\u00e4rpa av r\u00f6rliga objekt (motion blur).      <\/ul>\n<p>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60661\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 OSPRay Studio 1.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u0434\u043b\u044f \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0439 3D-\u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0434\u0432\u0438\u0436\u043a\u0430 \u0440\u0430\u0441\u043f\u0440\u0435\u0434\u0435\u043b\u0451\u043d\u043d\u043e\u0439 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 OSPRay. \u0421\u0440\u0435\u0434\u0438 \u043f\u0440\u043e\u0447\u0435\u0433\u043e, \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0430 \u043c\u043e\u0436\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0432\u044b\u0441\u043e\u043a\u043e\u0442\u043e\u0447\u043d\u043e\u0433\u043e \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0441\u043b\u043e\u0436\u043d\u044b\u0445 \u0441\u0446\u0435\u043d \u0438 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u0447\u0435\u043d\u044c \u0431\u043e\u043b\u044c\u0448\u0438\u0445 \u0441\u0446\u0435\u043d, \u0442\u0440\u0435\u0431\u0443\u044e\u0449\u0438\u0445 \u0440\u0430\u0441\u043f\u0440\u0435\u0434\u0435\u043b\u0451\u043d\u043d\u043e\u0433\u043e \u0432\u044b\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u044f \u0432\u044b\u0447\u0438\u0441\u043b\u0435\u043d\u0438\u0439 \u0432 \u043a\u043b\u0430\u0441\u0442\u0435\u0440\u0435 \u0438\u0437 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u0438\u0445 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043e\u0432. \u041a\u043e\u0434 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421++ \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 Apache [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-113853","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 OSPRay Studio 1.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u0434\u043b\u044f \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0439 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