{"id":114153,"date":"2024-03-06T12:26:02","date_gmt":"2024-03-06T10:26:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12"},"modified":"2024-03-06T12:26:02","modified_gmt":"2024-03-06T10:26:02","slug":"proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12","title":{"rendered":"Projekt Wine har sl\u00e4ppt Vkd3d 1.11 med implementering av Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Projekt Wine har sl\u00e4ppt versionen av paketet vkd3d 1.11 med implementering av Direct3D 12, som fungerar genom att \u00f6vers\u00e4tta anrop till grafik-API:et Vulkan. Paketet inneh\u00e5ller biblioteken libvkd3d med implementering av Direct3D 12, libvkd3d-shader med \u00f6vers\u00e4ttare f\u00f6r shadermodeller 4 och 5 samt libvkd3d-utils med funktioner f\u00f6r att f\u00f6renkla porteringen av Direct3D 12-applikationer, samt ett antal demonstrationsexempel, inklusive porten av glxgears till Direct3D 12. Projektets kod distribueras under LGPLv2.1-licensen.    <\/p>\n<p>Biblioteket libvkd3d st\u00f6der det flesta funktioner av Direct3D 12, inklusive verktyg f\u00f6r grafik och ber\u00e4kningar, k\u00f6er och kommandolistor, deskriptorer och heap-deskriptorer, rotach-signaturer, oordnad \u00e5tkomst, samplrar, kommandosignaturer, rotkonstanter, indirekt rendering, Clear*()-metoder och Copy*(). I libvkd3d-shader har \u00f6vers\u00e4ttningen av shaderbytekod f\u00f6r modellerna 4 och 5 implementerats till det intermedi\u00e4ra formatet SPIR-V. St\u00f6d f\u00f6r vertex-, pixel-, tessellering-, compute- och passagerade geometriska shaders, samt serialisering och deserialisering av rotach-signatur. Fr\u00e5n shaderinstruktionerna har aritmetiska, atom\u00e4ra och bitoperationer, j\u00e4mf\u00f6relse- och fl\u00f6deskontrolloperatorer, sample-, gather- och load-instruktioner, samt operationer f\u00f6r oordnad \u00e5tkomst (UAV, Unordered Access View) implementerats.     <\/p>\n<p>I den nya versionen:  <\/p>\n<ul>\n<li class=\"l\"> Inledande st\u00f6d f\u00f6r kompilering av gammal Direct3D bytekod till det intermedi\u00e4ra representationssystemet f\u00f6r shaders SPIR-V har lagts till.\n<li class=\"l\"> \u0412 \u043a\u043e\u043c\u043f\u0438\u043b\u044f\u0442\u043e\u0440 HLSL \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043a\u043e\u043c\u043f\u0438\u043b\u044f\u0446\u0438\u0438 \u043f\u0440\u043e\u0444\u0438\u043b\u0435\u0439 \u044d\u0444\u0444\u0435\u043a\u0442\u043e\u0432 Direct3D  (&#171;fx_2_0&#187;, &#171;fx_4_0&#187;, &#171;fx_4_1&#187; \u0438 &#171;fx_5_0&#187;).\n<li class=\"l\"> Experimentellt st\u00f6d f\u00f6r kompilering av det intermedi\u00e4ra spr\u00e5ket DXIL (DirectX Intermediate Language) till SPIR-V-representation och assemblerinstruktioner f\u00f6r Direct3D shaders har lagts till.\n<li class=\"l\"> \u0412 HLSL \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043f\u0440\u043e\u0444\u0438\u043b\u0435\u0439 &#171;fx_2_0&#187;, &#171;fx_4_0&#187;, &#171;fx_4_1&#187; \u0438 &#171;fx_5_0&#187;, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u044b \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0435 \u0444\u0443\u043d\u043a\u0446\u0438\u0438 acos(), asin(), atan() \u0438 atan2(), \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0440\u0435\u0441\u0443\u0440\u0441\u043e\u0432 &#171;Buffer&#187;.\n<li class=\"l\"> En optimering har lagts till som uppdaterar deskriptorer i asynkront l\u00e4ge, vilket kan leda till snabbare applikationer som uppdaterar m\u00e5nga deskriptorer i varje bildruta.\n<li class=\"l\"> Anv\u00e4ndningen av Vulkan-utvidgningarna VK_EXT_mutable_descriptor_type och VK_EXT_shader_viewport_index_layer har s\u00e4kerst\u00e4llts f\u00f6r att f\u00f6rb\u00e4ttra effektiviteten vid arbete med deskriptorpooler och p\u00e5skynda rendering av vertex- och tessellering shaders.\n<li class=\"l\"> St\u00f6det f\u00f6r gr\u00e4nssnitten ID3D12Device7 och ID3D12Resource2 har lagts till. Metoden GetResourceAllocationInfo1() har lagts till i gr\u00e4nssnittet ID3D12Device4.\n<li class=\"l\"> St\u00f6det f\u00f6r gr\u00e4nssnitten D3DReflect() och D3DDisassemble() har lagts till.\n<li class=\"l\"> Verifieringsfr\u00e5gor f\u00f6r D3D12_FEATURE_D3D12_OPTIONS6, D3D12_FEATURE_D3D12_OPTIONS7, D3D12_FEATURE_D3D12_OPTIONS8, D3D12_FEATURE_D3D12_OPTIONS9, D3D12_FEATURE_D3D12_OPTIONS10, D3D12_FEATURE_D3D12_OPTIONS11, D3D12_FEATURE_D3D12_OPTIONS12 och D3D12_FEATURE_D3D12_OPTIONS13 har implementerats.\n<li class=\"l\"> Nya kompilationsalternativ har lagts till: VKD3D_SHADER_COMPILE_OPTION_FEATURE, VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64, VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64, VKD3D_SHADER_API_VERSION_1_10 och VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER.\n<li class=\"l\"> Vulkan-till\u00e4ggen VK_KHR_android_surface, VK_KHR_wayland_surface, VK_KHR_win32_surface, VK_KHR_xlib_surface, VK_EXT_metal_surface och VK_MVK_ios_surface har anv\u00e4nts i funktionerna D3D12CreateDeviceVKD3D() och D3D12CreateDevice().    <\/ul>\n<p>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60739\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.11 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-114153","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.11 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 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