{"id":138798,"date":"2025-07-07T17:11:55","date_gmt":"2025-07-07T15:11:55","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-7-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2025-07-07T17:11:55","modified_gmt":"2025-07-07T15:11:55","slug":"vypusk-dxvk-2-7-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/vypusk-dxvk-2-7-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"Sl\u00e4pp av DXVK 2.7, implementation av Direct3D 8\/9\/10\/11 ovanp\u00e5 Vulkan API.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>En ny version av DXVK 2.7 har blivit tillg\u00e4nglig, vilket ger en implementation av DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 och 11 som fungerar genom att \u00f6vers\u00e4tta samtal till Vulkan-API:et. F\u00f6r att anv\u00e4nda DXVK kr\u00e4vs drivrutiner som st\u00f6der Vulkan-API 1.3, s\u00e5som Mesa RADV 25.0, NVIDIA 550.54.14 och Intel ANV 25.0. DXVK kan anv\u00e4ndas f\u00f6r att k\u00f6ra 3D-applikationer och spel p\u00e5 Linux via Wine och fungerar som ett mer h\u00f6gpresterande alternativ till de inbyggda Direct3D-implementationerna i Wine som arbetar \u00f6ver OpenGL.      <\/p>\n<p>Huvudsakliga f\u00f6r\u00e4ndringar:  <\/p>\n<ul>\n<li class=\"l\"> Vulkan-till\u00e4gget VK_KHR_maintenance5 har blivit obligatoriskt \u00f6versatt, vilket har lett till \u00f6kade krav p\u00e5 de drivrutiner som anv\u00e4nds. F\u00f6r att DXVK ska fungera kr\u00e4vs nu minst Vulkan-drivrutiner RADV och ANV fr\u00e5n Mesa 25.0 eller propriet\u00e4ra NVIDIA-drivrutiner 550.54.14 (det rekommenderas att anv\u00e4nda nyare versioner av Mesa 25.1 och NVIDIA 575.51.02). Tidigare kunde DXVK fungera med versioner av Mesa RADV 24.0, NVIDIA 535.183.01 och Intel ANV 24.0.\n<p>\u00c4ndringen kommer fr\u00e4mst att p\u00e5verka anv\u00e4ndare av Windows-plattformen som anv\u00e4nder AMD Polaris och Vega GPU:er, vars st\u00f6d har avbrutits i de aktuella AMD-drivrutinerna f\u00f6r Windows. Dessutom har beslut fattats att st\u00f6dja Windows-drivrutiner fr\u00e5n AMD endast enligt \u00e5terst\u00e5ende princip p\u00e5 grund av de v\u00e4xande kompatibilitetsproblemen.    <\/p>\n<li class=\"l\"> Styrningen av shader-deskriptorer har omarbetats och moderniserats. P\u00e5 system med relativt nya modeller av AMD- och NVIDIA-GPU:er anv\u00e4nds Vulkan-till\u00e4gget VK_EXT_descriptor_buffer som standard f\u00f6r att arbeta med deskriptorer, vilket avsev\u00e4rt minskar CPU-belastningen. \u00c4ndringen har gjort det m\u00f6jligt att \u00f6ka spelytans prestanda f\u00f6r spel som \u00e4r beroende av CPU-prestanda, s\u00e5som Final Fantasy XIV, God of War, Metaphor: ReFantazio och Watch Dogs 2. I vissa situationer kan man observera en mindre nedg\u00e5ng i prestandan i spel som \u00e4r beroende av GPU-prestanda, trots en stabilare total prestanda. F\u00f6r att st\u00e4nga av optimeringen kan inst\u00e4llningen dxvk.enableDescriptorBuffer anv\u00e4ndas.\n<li class=\"l\"> P\u00e5 system med Intel Battlemage och Lunar Lake GPU:er \u00e4r l\u00e4get f\u00f6r defragmentering och \u00e5terl\u00e4mnande av oanv\u00e4nd minne till systemet aktiverat som standard. Genom att minska minnesfragmenteringen observeras en minskning av det maximala minnesanv\u00e4ndandet i spel. F\u00f6r att hantera aktiveringen av defragmentering finns inst\u00e4llningen dxvk.enableMemoryDefrag.\n<li class=\"l\"> P\u00e5 dedikerade GPU:er beaktas nu levererade drivrutinsdata om till\u00e5ten anv\u00e4ndning av videominne (VRAM-budget), och dessutom \u00e5terl\u00e4mnas obrukade resurser aktivare till systemet vid minnesbrist. Denna \u00e4ndring har \u00f6kat prestandan i m\u00e5nga spel p\u00e5 Unity-motorn i system med begr\u00e4nsat videominne.\n<li class=\"l\"> F\u00f6r att f\u00f6renkla underh\u00e5llet av kodbasen har st\u00f6det f\u00f6r f\u00f6r\u00e5ldrade eller s\u00e4llan anv\u00e4nda funktioner avbrutits, s\u00e5som state cache (som f\u00f6rlorade sin mening efter att VK_EXT_graphics_pipeline_library-utvidgningen lanserades) och alternativet d3d9.forceSwapchainMSAA.\n<li class=\"l\"> I D3D11-shaders ing\u00e5r nu standardm\u00e4ssigt nollst\u00e4llning vid initialisering av alla variabler och delade buffertar.\n<li class=\"l\"> St\u00f6d f\u00f6r ID3DDestructionNotifier-gr\u00e4nssnittet har lagts till.\n<li class=\"l\"> Optimeringar har genomf\u00f6rts som har \u00f6kat prestandan i spel med Source-motorn.\n<li class=\"l\"> Problem i f\u00f6ljande spel har l\u00f6sts:\n<ul>\n<li> Astebreed\n<li> GTR \u2014 FIA GT Racing Game\n<li> JR EAST Train Simulator\n<li> LEGO City Undercover\n<li> Modulus\n<li> Star Trek: Starfleet Command III\n<li> Test Drive Unlimited 2\n<li> Wargame: European Escalation  <\/ul>\n<\/ul>\n<p>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63538\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.7, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 25.0, NVIDIA 550.54.14 \u0438 Intel ANV 25.0. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-138798","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.7, 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