{"id":160401,"date":"2026-02-10T11:11:59","date_gmt":"2026-02-10T09:12:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-d7vk-1-3-realizaczii-direct3d-5-6-i-7-poverh-api-vulkan"},"modified":"2026-02-10T11:11:59","modified_gmt":"2026-02-10T09:12:00","slug":"vypusk-d7vk-1-3-realizaczii-direct3d-5-6-i-7-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/vypusk-d7vk-1-3-realizaczii-direct3d-5-6-i-7-poverh-api-vulkan","title":{"rendered":"Utg\u00e5van av D7VK 1.3, implementeringar av Direct3D 5, 6 och 7 ovanp\u00e5 Vulkan-API.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Utg\u00e5van av projektet D7VK 1.3 har publicerats, vilket utvecklar implementeringen av grafiska API:er Direct3D 5, 6 och 7, f\u00f6reslagna av Microsoft 1997, 1998 och 1999. D7VK fungerar genom att \u00f6vers\u00e4tta anrop till API:et Vulkan och m\u00f6jligg\u00f6r att retrospel kopplade till API:erna Direct3D 5, 6 och 7 kan k\u00f6ras p\u00e5 Linux med hj\u00e4lp av Wine. Koden f\u00f6r projektet \u00e4r skriven i C++ och distribueras under Zlib-licensen. Som grund f\u00f6r utvecklingen har koden fr\u00e5n d3d9-backend av projektet DXVK anv\u00e4nts \u2014 D7VK omvandlar API:erna Direct3D 5, 6 och 7 till anrop av Direct3D 9, som sedan \u00f6vers\u00e4tts till API:et Vulkan. Utvecklaren har inte f\u00f6r avsikt att f\u00e5 D7VK inkluderat i DXVK, som med implementeringarna av Direct3D 8 och Direct3D 9 ovanp\u00e5 Vulkan.        <\/p>\n<p>Den nya versionen ger officiellt st\u00f6d f\u00f6r grafiska API:er Direct3D 5, f\u00f6rutom det tidigare tillg\u00e4ngliga st\u00f6det f\u00f6r Direct3D 6 och 7. Det har ocks\u00e5 genomf\u00f6rts arbete f\u00f6r att \u00e5tg\u00e4rda buggar och f\u00f6rb\u00e4ttra kompatibiliteten med spel som anv\u00e4nder kod f\u00f6r st\u00f6d av Direct3D 6 och 7. Emuleringen av FSAA (Full-Scene Anti-Aliasing) \u00e4r nu avst\u00e4ngd som standard och aktiveras endast f\u00f6r spel som st\u00f6der denna teknik.          <\/p>\n<p>Problem med spelfunktionaliteten har l\u00f6sts:    <\/p>\n<ul>\n<li> Blood 2: The Chosen\n<li> Drakan: Order of the Flame\n<li> Freespace 2 and Arabian Nights\n<li> Gothic 1\/2\n<li> Ground Control\n<li> Legacy of Kain: Soul Reaver\n<li> No One Lives Forever  <\/ul>\n<p>St\u00f6d f\u00f6r spel baserade p\u00e5 Direct3D 5 har lagts till:  <\/p>\n<ul>\n<li> Carmageddon II: Carpocalypse Now\n<li> Deathtrap Dungeon\n<li> Lands of Lore III\n<li> Mobil 1 Rally Championship\n<li> Mortal Kombat 4\n<li> Nightmare Creatures\n<li> N.I.C.E 2\n<li> Tomb Raider II  <\/ul>\n<p>  <center><img decoding=\"async\" alt=\"Utg\u00e5van av D7VK 1.3, implementeringar av Direct3D 5, 6 och 7 ovanp\u00e5 Vulkan-API.\" src=\"\/wp-content\/uploads\/2026\/02\/e8d0cc8d5806e795a4a761cf86c96963.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <\/p>\n<p>Tidigare bekr\u00e4ftades funktionaliteten f\u00f6r f\u00f6ljande spel:  <\/p>\n<ul>\n<li> Arabian Nights\n<li> Battlezone II: Combat Commander\n<li> Svart &amp; Vitt\n<li> Carmageddon TDR 2000\n<li> Colin McRae Rally 2.0\n<li> Dark Reign 2\n<li> Deus Ex\n<li> Disciples II\n<li> Drakan: Order of the Flame\n<li> Earth 2150\n<li> Emperor: Battle for Dune\n<li> Expendable\n<li> Giants: Citizen Kabuto\n<li> Hitman: Codename 47\n<li> Indiana Jones and the Infernal Machine\n<li> Need For Speed: High Stakes.\n<li> Need for Speed III: Hot Pursuit\n<li> No One Lives Forever\n<li> Panzer Elite\n<li> Rayman 2: The Great Escape\n<li> Sacrifice\n<li> Star Trek: Bridge Commander\n<li> Star Wars: Rogue Squadron\n<li> Tachyon: The Fringe\n<li> Tomb Raider: Chronicles\n<li> Undying\n<li> Unreal Tournament\n<li> Vampyr: The Masquerade \u2014 Redemption\n<li> Utg\u00e5van av skrivbordsmotorn Arcan 0.7.1 och skrivbordsmilj\u00f6n Durden 0.6.3    <\/ul>\n<p>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64763\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.3, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u0435\u0439 Microsoft \u0432 1997, 1998 \u0438 1999 \u0433\u043e\u0434\u0430\u0445. D7VK \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 Wine \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u0432 Linux \u0440\u0435\u0442\u0440\u043e \u0438\u0433\u0440\u044b, \u0437\u0430\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0435 \u043d\u0430 API Direct3D 5, 6 \u0438 7. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 C++ [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":160402,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-160401","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.3, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 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