{"id":169930,"date":"2026-04-26T12:24:36","date_gmt":"2026-04-26T10:24:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-d7vk-1-8-realizaczii-direct3d-3-7-poverh-api-vulkan"},"modified":"2026-04-26T12:24:36","modified_gmt":"2026-04-26T10:24:36","slug":"vypusk-d7vk-1-8-realizaczii-direct3d-3-7-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/vypusk-d7vk-1-8-realizaczii-direct3d-3-7-poverh-api-vulkan","title":{"rendered":"Utgivning av D7VK 1.8, implementering av Direct3D 3-7 ovanp\u00e5 Vulkan-API.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Utg\u00e5van av projektet D7VK 1.8 har publicerats, vilket utvecklar implementeringen av grafik-API:erna Direct3D 3, 5, 6 och 7 som f\u00f6reslogs av Microsoft under \u00e5ren 1996, 1997, 1998 och 1999. D7VK fungerar genom att \u00f6vers\u00e4tta anrop till Vulkan-API:et och g\u00f6r det m\u00f6jligt att k\u00f6ra retrospel som \u00e4r kopplade till Direct3D 3, 5, 6 och 7 i Linux med Wine. Kodbasen f\u00f6r projektet \u00e4r skriven i C++ och distribueras under Zlib-licensen. Utvecklingen har anv\u00e4nt koden fr\u00e5n backend d3d9 fr\u00e5n projektet DXVK \u2013 D7VK konverterar API:erna Direct3D 3, 5, 6 och 7 till anrop till Direct3D 9, som sedan \u00f6vers\u00e4tts till Vulkan-API:et. Utvecklaren har inte f\u00f6r avsikt att str\u00e4va efter att inkludera D7VK i DXVK, som det var med implementeringarna av Direct3D 8 och Direct3D 9 ovanp\u00e5 Vulkan.<\/p>\n<p>I den nya utg\u00e5van f\u00f6resl\u00e5s en implementering av metoden ProcessVertices med hj\u00e4lp av CPU, vilket har l\u00f6st problem med rendering och geometriska st\u00f6rningar i m\u00e5nga spel, inklusive Forsaken, Resident Evil, Praetorians, Hidden &amp; Dangerous, Escape from Monkey Island och Tomb Raider: The Last Revelation.<\/p>\n<p>Den proxybaserade presentationsmekanismen har ersatts av en implementering (legacy presentation) som st\u00f6der metoder f\u00f6r komposition som anv\u00e4nds i gamla spel, d\u00e4r DDraw anv\u00e4nds f\u00f6r att \u00f6verlagra 2D-element ovanp\u00e5 3D-inneh\u00e5ll. \u00c4ndringen har l\u00f6st problem med bortfall av video, menyobjekt och HUD-gr\u00e4nssnittet (Heads-Up Display) i spel som Blade of Darkness, Sacred, Lands of Lore III, Codename: Outbreak, FIFA 2001, FIFA '99 och Simon the Sorcerer 3D.<\/p>\n<p>Flera f\u00f6rb\u00e4ttringar har gjorts f\u00f6r att st\u00f6dja spel:<\/p>\n<ul>\n<li> Age of Wonders II \/ Age of Wonders: Shadow Magic\n<li> Divine Divinity\n<li> Jurassic Park: Trespasser\n<li> Hype: The Time Quest\n<li> POD\n<li> Praetorians\n<li> Prince of Persia 3D\n<li> Resident Evil\n<li> Tomb Raider III\n<li> X: Beyond the Frontier och X: Tension.\n<\/ul>\n<p>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65293\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.8, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 3, 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u0435\u0439 Microsoft \u0432 1996, 1997, 1998 \u0438 1999 \u0433\u043e\u0434\u0430\u0445. D7VK \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 Wine \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u0432 Linux \u0440\u0435\u0442\u0440\u043e \u0438\u0433\u0440\u044b, \u0437\u0430\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0435 \u043d\u0430 API Direct3D 3, 5, 6 \u0438 7. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-169930","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D7VK 1.8, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API Direct3D 3, 5, 6 \u0438 7, \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 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