{"id":181716,"date":"2026-05-25T08:48:59","date_gmt":"2026-05-25T06:48:59","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vkd3d-2-0"},"modified":"2026-05-25T08:48:59","modified_gmt":"2026-05-25T06:48:59","slug":"vkd3d-2-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/vkd3d-2-0","title":{"rendered":"VKD3D 2.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Wine-teamet har sl\u00e4ppt <strong>VKD3D 2.0<\/strong> \u2014 en stor release av biblioteket som m\u00f6jligg\u00f6r k\u00f6rning av applikationer med <strong>Direct3D 12<\/strong> ovanp\u00e5 <strong>Vulkan<\/strong>. VKD3D anv\u00e4nds i den vanliga upstream-versionen av Wine f\u00f6r att st\u00f6dja D3D12-applikationer; detta b\u00f6r inte f\u00f6rv\u00e4xlas med <strong>VKD3D-Proton<\/strong>, en separat spelversion fr\u00e5n Valve som anv\u00e4nds i Proton\/Steam Play.<\/p>\n<p><noindex><noindex><\/p>\n<p>Projektet distribueras under licensen <strong>GNU Lesser General Public License 2.1 eller senare version<\/strong>. <a rel=\"nofollow\" href=\"https:\/\/gitlab.winehq.org\/wine\/vkd3d\">K\u00e4llkoden f\u00f6r releasen<\/a> publiceras p\u00e5 WineHQ-servern, och koden \u00e4r ocks\u00e5 tillg\u00e4nglig via Wine-repositorierna.<\/p>\n<p><\/noindex><\/noindex><\/p>\n<p>VKD3D 2.0 markerade en \u00f6verg\u00e5ng fr\u00e5n <strong>1.19<\/strong> direkt till en ny huvudversion. Huvudfokus ligger p\u00e5 utvecklingen av shadersystemet och l\u00e5g niv\u00e5 kompatibilitet med Direct3D 12.<\/p>\n<p>Nyckel\u00e4ndringar:<\/p>\n<ul>\n<li>\n<p><strong>Hanteringen av HLSL-shaders har f\u00f6rb\u00e4ttrats.<\/strong> St\u00f6det f\u00f6r HLSL-spr\u00e5ket har utvidgats: fler operationer har implementerats som nu korrekt hanteras av VKD3D:s kompilator och \u00f6vers\u00e4ttare. Detta \u00e4r viktigt f\u00f6r k\u00f6rning av applikationer som anv\u00e4nder sina egna HLSL-shaders, inte bara f\u00f6rkompilerad bytekod.<\/p>\n<\/li>\n<li>\n<p><strong>St\u00f6det f\u00f6r legacy Direct3D bytecode har f\u00f6rb\u00e4ttrats.<\/strong> Arbetet med den \u00e4ldre typen av Direct3D bytecode har f\u00f6rb\u00e4ttrats f\u00f6r att s\u00e4kerst\u00e4lla kompatibilitet med gamla shaderformat och verktyg som fortfarande anv\u00e4nds i applikationer och motorer.<\/p>\n<\/li>\n<li>\n<p><strong>Arbetet med DXIL har f\u00f6rb\u00e4ttrats.<\/strong> I VKD3D 2.0 forts\u00e4tter f\u00f6rb\u00e4ttringar av hanteringen av DXIL \u2014 den moderna mellanliggande representationen av DirectX-shaders. F\u00f6r D3D12 \u00e4r detta en av de viktigaste formaten, s\u00e5 s\u00e5dana f\u00f6r\u00e4ndringar p\u00e5verkar direkt korrektheten i att k\u00f6ra nyare applikationer.<\/p>\n<\/li>\n<li>\n<p><strong>F\u00f6rb\u00e4ttringar f\u00f6r effekter har lagts till.<\/strong> Releasen inneh\u00f6ll \u00e4ndringar relaterade till effekter \u2014 mekanismer f\u00f6r att beskriva och till\u00e4mpa grafiska effekter i Direct3D-stacken. Detta \u00e4r snarare en infrastrukturell del, men den \u00e4r viktig f\u00f6r kompatibilitet med befintlig grafikkod.<\/p>\n<\/li>\n<li>\n<p><strong>Experimentellt st\u00f6d f\u00f6r MSL har introducerats.<\/strong> VKD3D 2.0 har f\u00e5tt experimentellt st\u00f6d f\u00f6r generering av <strong>MSL<\/strong> \u2014 Metal Shading Language. Detta omr\u00e5de \u00e4r kopplat till portabiliteten av shaders till plattformar d\u00e4r Vulkan vanligtvis anv\u00e4nds genom ytterligare kompatibilitetslager.<\/p>\n<\/li>\n<li>\n<p><strong>Gr\u00e4nssnitt och debug-m\u00f6jligheter har utvidgats.<\/strong> Utvecklarna har lagt till nya gr\u00e4nssnitt och f\u00f6rb\u00e4ttrat debug-verktygen f\u00f6r VKD3D, vilket b\u00f6r underl\u00e4tta utvecklingen, diagnostiseringen av fel och framtida utveckling av st\u00f6det f\u00f6r Direct3D 12 i Wine.<\/p>\n<\/li>\n<\/ul>\n<p>Det \u00e4r v\u00e4rt att betona: f\u00f6r de flesta Steam-anv\u00e4ndare p\u00e5 Linux f\u00f6rblir den huvudsakliga D3D12-komponenten <strong>VKD3D-Proton<\/strong>, och inte en vanlig VKD3D. Trots detta f\u00f6rblir VKD3D en viktig del av Wine och fungerar som en grundl\u00e4ggande implementering av Direct3D 12 ovanp\u00e5 Vulkan i upstream-projektet.<\/p>\n<p>K\u00e4lla: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/multimedia\/18299210\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0441 Direct3D 12 \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan. VKD3D \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0432 \u043e\u0431\u044b\u0447\u043d\u043e\u043c upstream Wine \u0434\u043b\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 D3D12-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439; \u0435\u0433\u043e \u043d\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442 \u043f\u0443\u0442\u0430\u0442\u044c \u0441 VKD3D-Proton, \u043e\u0442\u0434\u0435\u043b\u044c\u043d\u043e\u0439 \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0432\u0435\u0442\u043a\u043e\u0439 Valve, \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0435\u043c\u043e\u0439 \u0432 Proton\/Steam Play. \u041f\u0440\u043e\u0435\u043a\u0442 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GNU Lesser General Public License 2.1 \u0438\u043b\u0438 \u0431\u043e\u043b\u0435\u0435 \u043f\u043e\u0437\u0434\u043d\u0435\u0439 \u0432\u0435\u0440\u0441\u0438\u0438. \u0418\u0441\u0445\u043e\u0434\u043d\u044b\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-181716","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 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