{"id":182330,"date":"2026-06-26T20:48:31","date_gmt":"2026-06-26T18:48:31","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-3-0-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2026-06-26T20:48:31","modified_gmt":"2026-06-26T18:48:31","slug":"vypusk-dxvk-3-0-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/vypusk-dxvk-3-0-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"Utgivning av DXVK 3.0, implementering av Direct3D 8\/9\/10\/11 ovanp\u00e5 Vulkan API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Utg\u00e5van av DXVK 3.0 \u00e4r tillg\u00e4nglig, som tillhandah\u00e5ller en implementation av DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 och 11 som fungerar genom att \u00f6vers\u00e4tta anrop till Vulkan API. F\u00f6r att anv\u00e4nda DXVK kr\u00e4vs drivrutiner som st\u00f6der Vulkan API 1.4, s\u00e5som NVIDIA 575.51.02, Mesa AMD RADV 25.0, NVIDIA 25.1 och Intel ANV 25.1. DXVK kan anv\u00e4ndas f\u00f6r att k\u00f6ra 3D-appar och spel i Linux med hj\u00e4lp av Wine, som en mer h\u00f6gpresterande alternativ till de inbyggda implementationerna av Direct3D i Wine som k\u00f6rs ovanp\u00e5 OpenGL.<\/p>\n<p>Huvudsakliga f\u00f6r\u00e4ndringar:<\/p>\n<ul>\n<li class=\"l\"> F\u00f6r alla st\u00f6dda shader-modeller anv\u00e4nds dxbc-spirv shaderkompilatorn. Shaderkompilering har flyttats fr\u00e5n huvudtr\u00e5den till separata tr\u00e5dar.<br \/>\nCaching av intermediate representation shader p\u00e5 disk har implementerats (cachen sparas i undermappen AppData\/Local i den aktuella Wine-prefixen).<br \/>\nAnv\u00e4ndningen av dxbc-spirv har minskat minnesanv\u00e4ndningen, kortat ner starttiden, eliminerat h\u00e4ngningar och l\u00f6st ett antal problem som upptr\u00e4dde i spelen Postal: Brain Damaged, Snowrunner, Overwatch, God of War, Days Gone och Final Fantasy XIV, vilka inte kunde \u00e5tg\u00e4rdas i den gamla shader-\u00f6vers\u00e4ttningskoden. <\/p>\n<li class=\"l\"> F\u00f6r D3D9 har st\u00f6d f\u00f6r shader-modeller 1-3 implementerats.\n<li class=\"l\"> Som standard anv\u00e4nds Vulkan-till\u00e4gget VK_EXT_descriptor_heap. J\u00e4mf\u00f6rt med det tidigare anv\u00e4nda lagret av deskriptorer baserat p\u00e5 Vulkan-till\u00e4gget<br \/>\nVK_EXT_descriptor_buffer, ger den nya implementationen samma niv\u00e5 av prestanda f\u00f6r operationer som k\u00f6rs p\u00e5 CPU, men minskar belastningen p\u00e5 GPU, s\u00e4rskilt vid anv\u00e4ndning av NVIDIA-grafikkort. F\u00f6r att fungera p\u00e5 system med NVIDIA-grafikkort kr\u00e4vs minst version 595.84 av de propriet\u00e4ra NVIDIA-drivrutinerna. Implementation baserad p\u00e5 VK_EXT_descriptor_buffer har blivit f\u00f6r\u00e5ldrad och kommer att tas bort i en av de kommande utg\u00e5vorna.<\/p>\n<li class=\"l\"> I implementationen av Direct3D 9 anv\u00e4nds nu ist\u00e4llet f\u00f6r att generera shaders i realtid, uber-shaders, vars optimerade versioner kompileras i bakgrunden, vilket har l\u00f6st problem med h\u00e4ngningar i vissa gamla spel som Unreal Tournament 2004. Buffertar laddas efter behov, som i Windows, ist\u00e4llet f\u00f6r att placeras i videominne i f\u00f6rv\u00e4g, vilket har eliminerat kraschande av vissa 32-bitars D3D9-spel p\u00e5 grund av begr\u00e4nsat adressutrymme.\n<li class=\"l\"> Korrekt funktion med multisampling (MSAA) i l\u00e4get D3DRS_MULTISAMPLEANTIALIAS \u00e4r s\u00e4kerst\u00e4lld p\u00e5 system som st\u00f6der Vulkan-till\u00e4ggen VK_EXT_sample_locations och VK_EXT_extended_dynamic_state3, vilket l\u00f6ste problem med rendering i Anno 1701, Men of War och andra spel vid aktivering av MSAA.\n<li class=\"l\"> St\u00f6d f\u00f6r delade resurser (Shared resources) har s\u00e4kerst\u00e4llts i standardversioner av Wine utan ytterligare patchar fr\u00e5n Proton-projektet.\n<li class=\"l\"> \u0423\u0434\u0430\u043b\u0435\u043d\u0430 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u0430\u044f \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u044f DXVK_FRAME_RATE, \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0432\u0448\u0430\u044f\u0441\u044f \u0434\u043b\u044f \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0435\u043d\u0438\u044f \u0447\u0430\u0441\u0442\u043e\u0442\u044b \u043a\u0430\u0434\u0440\u043e\u0432 (Frame rate limiter), \u0432\u043c\u0435\u0441\u0442\u043e \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u0440\u0435\u043a\u043e\u043c\u0435\u043d\u0434\u0443\u0435\u0442\u0441\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0432\u043d\u0435\u0448\u043d\u0438\u0435 \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0438\u0442\u0435\u043b\u0438, \u0442\u0430\u043a\u0438\u0435 \u043a\u0430\u043a  Gamescope \u0438 Mangohud. \u0414\u043b\u044f \u0430\u043a\u0442\u0438\u0432\u0430\u0446\u0438\u0438 \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u043e\u0433\u043e \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0438\u0442\u0435\u043b\u044f \u043c\u043e\u0436\u043d\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0443 &#171;dxvk.maxFrameRate = n&#187;.\n<li class=\"l\"> Problem i f\u00f6ljande spel har l\u00f6sts:\n<ul>\n<li> Bioshock Infinite\n<li> Borderlands 2\n<li> Colin McRae Rally 3\n<li> Dirt Rally 2\n<li> Fallout New Vegas\n<li> Insurgency &#038; Counter-Strike\n<li> Jump Space\n<li> Max Payne\n<li> Railroad Tycoon 3\n<li> Resident Evil 6\n<li> Sang-Froid: Tales of Werewolves\n<li> Sea Dogs\n<li> Splinter Cell 4\n<li> The I of the Dragon\n<li> The Sims 3\n<li> Total War: Pharaoh\n<li> Witch on the Holy Night\n<li> World of Final Fantasy\n<li> Vietcong\n<\/ul>\n<li class=\"l\"> Krav p\u00e5 minimal version av grafik-API har h\u00f6jts till Vulkan 1.4.<br \/>\nF\u00f6r drift kr\u00e4vs nu minst versioner av drivrutinerna AMD RADV 25.0, NVIDIA 575.51.02, NVIDIA 25.1 och Intel ANV 25.1.<\/p>\n<\/ul>\n<p>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65775\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 3.0, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.4, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a NVIDIA 575.51.02, Mesa AMD RADV 25.0, NVIDIA 25.1 \u0438 Intel ANV 25.1. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-182330","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 3.0, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 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