{"id":184207,"date":"2026-11-10T23:41:01","date_gmt":"2026-11-10T21:41:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/reliz-mesa-26-3-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2026-11-10T23:41:07","modified_gmt":"2026-11-10T21:41:07","slug":"mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sv\/blog\/news\/mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","title":{"rendered":"Release Mesa 26.3, en fri implementation av OpenGL och Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Efter tre m\u00e5naders utveckling har en fri implementation av Vulkan, OpenGL, OpenGL ES och OpenCL API publicerats \u2014 Mesa 26.3.0. Den f\u00f6rsta utg\u00e5van av grenen Mesa 26.3.0 har experimentell status \u2014 efter att slutlig stabilisering av koden har genomf\u00f6rts kommer den stabila versionen 26.3.1 att sl\u00e4ppas. <\/p>\n<p>I Mesa 26.3 finns st\u00f6d f\u00f6r grafik-API Vulkan 1.4 i ANV-drivrutiner f\u00f6r Intel GPU, RADV f\u00f6r AMD GPU, NVK f\u00f6r NVIDIA GPU, HoneyKrisp (hk) f\u00f6r Apple GPU, Turnip f\u00f6r Qualcomm GPU, PanVK f\u00f6r ARM Mali GPU, i programvarurasterisatorn lavapipe (lvp) och i emulatorl\u00e4get (vn). I drivrutinerna v3dv (GPU Broadcom VideoCore f\u00f6r Raspberry Pi 4+) och dzn (implementation av Vulkan ovanp\u00e5 Direct3D 12) st\u00f6ds Vulkan 1.0, i drivrutinen kk (KosmicKrisp, Vulkan ovanp\u00e5 Metal) \u2014 Vulkan 1.1, och i drivrutinen pvr (GPU Imagination PowerVR) \u2014 Vulkan 1.2.<\/p>\n<p>Mesa ger ocks\u00e5 fullt st\u00f6d f\u00f6r OpenGL 4.6 f\u00f6r drivrutinerna iris (Intel Gen 8+ GPU), radeonsi (AMD), Crocus (\u00e4ldre Intel Gen4-Gen7.5 GPU), AMD (r600), zink, llvmpipe, virgl (virtuell GPU Virgil3D f\u00f6r QEMU\/KVM), freedreno (Qualcomm Adreno), d3d12 (ett lager f\u00f6r att k\u00f6ra OpenGL ovanp\u00e5 DirectX 12) och asahi (AGX GPU som anv\u00e4nds i Apple M1 och M2-chips). St\u00f6det f\u00f6r OpenGL 4.5 finns f\u00f6r NVIDIA GPU (nvc0). St\u00f6det f\u00f6r OpenGL 3.3 finns i drivrutinerna softpipe (programvaruraster) och nv50 (NVIDIA NV50). St\u00f6det f\u00f6r OpenGL 3.1 finns i drivrutinerna panfrost (ARM Mali GPU) och v3d (Broadcom VideoCore GPU).<\/p>\n<p>Huvudsakliga nyheter:<\/p>\n<ul>\n<li class=\"l\"> Regler f\u00f6r AI-assistenter har lagts till som anger att Mesa utvecklar ett samh\u00e4lle av m\u00e4nniskor, s\u00e5 AI-agenter b\u00f6r inte \u00f6ppna pull-beg\u00e4ran eller publicera kommentarer. F\u00f6r commits skickade av m\u00e4nniskor men skapade med hj\u00e4lp av AI ska taggen \"Generated-by: LLM\" eller \"Assisted-by: LLM\" anges tydligt. F\u00f6r drivrutinerna asahi, nouveau, panfrost, imagination, jay och poly har utvecklarna inf\u00f6rt separata begr\u00e4nsningar f\u00f6r anv\u00e4ndning av AI.\n<li class=\"l\"> I drivrutinen panvk f\u00f6r ARM Mali v6-7 GPU har st\u00f6d implementerats<br \/>\nVulkan 1.3.<\/p>\n<li class=\"l\">  I drivrutinen Etnaviv f\u00f6r Vivante HALTI5-serie GPU har st\u00f6d f\u00f6r OpenGL ES 3.0 och GLSL 1.30 shader-spr\u00e5ket implementerats.\n<li class=\"l\"> I OpenGL-drivrutinen Panfrost har st\u00f6d lagts till f\u00f6r GPU Mali G68, G715 och G615.\n<li class=\"l\"> I Vulkan-drivrutinen PanVK har st\u00f6d lagts till f\u00f6r GPU Mali G715 och G615.\n<li class=\"l\"> I Vulkan-drivrutinen pvr har st\u00f6d lagts till f\u00f6r GPU Imagination PowerVR BXM-4-64.\n<li class=\"l\"> F\u00f6r GPU Intel Xe2 och Xe3 \u00e4r Intels Jay shaderkompilator aktiverad som standard.\n<li class=\"l\"> St\u00f6det f\u00f6r grafiksystemet av Intel Nova Lake-chips har stabiliserats och aktiverats som standard.\n<li class=\"l\"> I drivrutinen NVK (NVIDIA) har st\u00f6d lagts till f\u00f6r Vulkan-till\u00e4gg f\u00f6r att p\u00e5skynda videobehandling.\n<li class=\"l\"> F\u00f6r Intel GPU har komprimering av buffertar inkluderats, vilket har \u00f6kat prestandan i spel n\u00e4r de k\u00f6rs med DXVK.\n<li class=\"l\"> St\u00f6det f\u00f6r AMD GFX1171 GPU baserat p\u00e5 RDNA 4m mikroarkitektur har lagts till.\n<li class=\"l\"> St\u00f6d f\u00f6r Vulkan-till\u00e4gg har lagts till:\n<ul>\n<li class=\"l\"> VK_AMD_anti_lag f\u00f6r RADV;\n<li class=\"l\"> VK_IMG_filter_linear_2d f\u00f6r pvr;\n<li class=\"l\"> VK_KHR_maintenance7 f\u00f6r pvr;\n<li class=\"l\"> VK_KHR_maintenance4 f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance5 f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance7 f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance8 f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_KHR_shader_float_controls2 f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_KHR_shader_subgroup_extended_types f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_EXT_subgroup_size_control f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_ARM_shader_core_builtins f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_ARM_shader_core_properties f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_ARM_scheduling_controls f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_KHR_synchronization2 f\u00f6r pvr;\n<li class=\"l\"> VK_KHR_copy_memory_indirect f\u00f6r panvk;\n<li class=\"l\"> VK_KHR_maintenance6 f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_KHR_spirv_1_4 f\u00f6r panvk\/v6-7;\n<li class=\"l\"> VK_EXT_device_memory_report f\u00f6r v3dv;\n<li class=\"l\"> VK_KHR_video_encode_feedback2 f\u00f6r RADV;\n<li class=\"l\"> VK_EXT_global_priority f\u00f6r pvr;\n<li class=\"l\"> VK_EXT_global_priority_query f\u00f6r pvr;\n<li class=\"l\"> VK_KHR_global_priority f\u00f6r pvr;\n<li class=\"l\"> VK_KHR_cooperative_matrix f\u00f6r panvk;\n<li class=\"l\"> VK_EXT_inline_uniform_block f\u00f6r pvr;\n<li class=\"l\"> VK_KHR_shader_fma f\u00f6r pvr;\n<li class=\"l\"> VK_EXT_cooperative_matrix_maintenance1 f\u00f6r radv, lavapipe;\n<li class=\"l\"> VK_KHR_device_address_commands f\u00f6r nvk;\n<li class=\"l\"> VK_KHR_shader_constant_data f\u00f6r panvk;\n<li class=\"l\"> VK_KHR_shader_float_controls2 f\u00f6r pvr;\n<li class=\"l\"> VK_KHR_performance_query f\u00f6r GFX12;\n<li class=\"l\"> VK_EXT_primitive_topology_list_restart f\u00f6r pvr;\n<li class=\"l\"> VK_KHR_incremental_present f\u00f6r panvk;\n<li class=\"l\"> VK_EXT_swapchain_colorspace f\u00f6r panvk;\n<li class=\"l\"> VK_KHR_push_descriptor f\u00f6r pvr;\n<li class=\"l\"> VK_EXT_image_sliced_view_of_3d f\u00f6r pvr;\n<li class=\"l\"> VK_EXT_image_compression_control f\u00f6r panvk;\n<li class=\"l\"> VK_KHR_shader_untyped_pointers f\u00f6r HK;\n<li class=\"l\"> VK_KHR_maintenance10 f\u00f6r HK;\n<li class=\"l\"> VK_KHR_shader_fma f\u00f6r HK;\n<li class=\"l\"> VK_EXT_primitive_restart_index f\u00f6r HK;\n<li class=\"l\"> VK_QCOM_rotated_copy_commands f\u00f6r Turnip;\n<li class=\"l\"> VK_KHR_maintenance10 f\u00f6r panvk;\n<li class=\"l\"> VK_KHR_map_memory2 f\u00f6r v3dv;\n<li class=\"l\"> VK_KHR_unified_image_layouts f\u00f6r v3dv;\n<li class=\"l\"> VK_INTEL_shader_integer_functions2 f\u00f6r panvk;\n<li class=\"l\"> VK_KHR_internally_synchronized_queues f\u00f6r NVK;\n<li class=\"l\"> VK_KHR_maintenance11 f\u00f6r NVK;\n<li class=\"l\"> VK_EXT_primitive_restart_index f\u00f6r NVK;\n<li class=\"l\"> VK_KHR_maintenance11 f\u00f6r NVK;\n<li class=\"l\"> VK_EXT_transform_feedback f\u00f6r pvr.\n<\/ul>\n<li class=\"l\"> I OpenGL-drivrutinen radeonsi har st\u00f6d f\u00f6r EGL-till\u00e4gget EGL_NV_context_priority_realtime lagts till.\n<li class=\"l\"> I panfrost-drivrutinen f\u00f6r Vivante GPU-serien HALTI5 har st\u00f6d f\u00f6r OpenGL-till\u00e4gg lagts till:\n<ul>\n<li class=\"l\"> GL_ARB_texture_multisample;\n<li class=\"l\"> GL_EXT_color_buffer_float;\n<li class=\"l\"> GL_EXT_conservative_depth;\n<li class=\"l\"> GL_EXT_draw_buffers_indexed;\n<li class=\"l\"> GL_EXT_EGL_image_storage;\n<li class=\"l\"> GL_EXT_EGL_image_storage_compression;\n<li class=\"l\"> GL_EXT_shader_integer_mix;\n<li class=\"l\"> GL_EXT_sRGB_write_control;\n<li class=\"l\"> GL_EXT_texture_compression_rgtc;\n<li class=\"l\"> GL_EXT_texture_sRGB_decode;\n<li class=\"l\"> GL_EXT_texture_sRGB_R8;\n<li class=\"l\"> GL_EXT_texture_sRGB_RG8;\n<li class=\"l\"> GL_EXT_texture_storage_compression;\n<li class=\"l\"> GL_MESA_framebuffer_flip_y;\n<li class=\"l\"> GL_MESA_shader_integer_functions;\n<li class=\"l\"> GL_OES_draw_buffers_indexed;\n<li class=\"l\"> GL_OES_EGL_image_external_essl3;\n<li class=\"l\"> GL_EXT_texture_integer;\n<li class=\"l\"> GL_ARB_shader_bit_encoding;\n<li class=\"l\"> GL_ARB_texture_rgb10_a2ui.\n<\/ul>\n<li class=\"l\"> St\u00f6d f\u00f6r OpenCL-till\u00e4gg har lagts till:\n<ul>\n<li class=\"l\"> cl_ext_float_atomics f\u00f6r iris, llvmpipe och zink;\n<li class=\"l\"> cl_khr_semaphore f\u00f6r iris;\n<li class=\"l\"> cl_khr_external_semaphore f\u00f6r iris;\n<li class=\"l\"> cl_khr_external_semaphore_sync_fd f\u00f6r iris.\n<\/ul>\n<\/ul>\n<p>K\u00e4lla: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66658\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API Vulkan, OpenGL, OpenGL ES \u0438 OpenCL &#8212; Mesa 26.3.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 26.3.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 26.3.1. \u0412 Mesa 26.3 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.4 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 ANV \u0434\u043b\u044f GPU Intel, RADV \u0434\u043b\u044f GPU [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184207","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API Vulkan, OpenGL, OpenGL ES \u0438 OpenCL - Mesa 26.3.0.\" \/>\n\t<meta name=\"robots\" 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